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** The "Super Deal" on the same functions as a ''Bonus'' Bonus Round.

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** The "Super Deal" on the same functions as a ''Bonus'' Bonus Round.Round (But only if the Big Deal is won, because if the Big Deal is not won then it's skipped).
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* "The Big Deal" on ''[[LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal.

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* "The Big Deal" on ''[[LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal. Originally two winners were allowed to play, that is until the current run where it was decreased so that only one person was allowed Making it an even Stricter Endgame (Granted because The chances of having someone win the Big Deal are very rare and it was too long to have two people take a shot at winning said Big Deal to fit in the hour long format) and the name of the bonus round was changed to the "Big Deal of the Day" .



* Fictional game show example: In ''GarfieldAndFriends'', the DreamSequence game show "Name that Fish" had a bonus round in which Garfield (or presumably, any contestant) gets into a booth that starts filling with water, and is challenged to name the fish that come in with it.

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* Fictional game show example: In ''GarfieldAndFriends'', the DreamSequence game show "Name that Fish" had a bonus round in which Garfield (or presumably, any contestant) gets into a booth that starts filling with water, and is challenged to name the fish that come in with it.it (Never seen played because Garfield realized it was AllJustADream).

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* "Alphabetics" on ''{{Password}} Plus'' and ''Super Password''
* The "Lightning Round" on the original {{Password}}.
* "Gold Run" (sometimes called "Gold Rush") on ''{{Blockbusters}}''

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* The "Lightning Round" on ''{{Password}}'', the TropeMaker.
**
"Alphabetics" on ''{{Password}} Plus'' and Plus''. ''Super Password''
Password'' and ''Million Dollar Password'''s bonus rounds had the same name as the series, though "Super Password" became referred to as "the endgame" later in the series' run.
* The "Lightning Round" "(Super) Gold Rush" on the original {{Password}}.
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''{{Blockbusters}}''. The name was changed to "Gold Run" (sometimes called "Gold Rush") on ''{{Blockbusters}}''halfway through the original series' run, for unknown reasons.



* "Face the Devil" on ''TheJokersWild''

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* "Face the Devil" on ''TheJokersWild''''TheJokersWild''.



* The "(Big Money) Bonus Round" on ''{{Wheel of Fortune}}''

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* The "(Big Money) Bonus Round" on ''{{Wheel of Fortune}}''Fortune}}''.


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** The "Super Deal" on the same functions as a ''Bonus'' Bonus Round.


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** "Triple Play," which came first, featured the contestant guessing a word based on three different definitions from children.
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** The German version, ''Glücksrad'', had an interesting pre-bonus round. The [[http://www.youtube.com/watch?v=7c8HJS2svLI#t=900 Super-spiel]] was a 4-5 word crossword puzzle using the board that all three players played as a team. Each player picks two letters, and then they have 90 seconds (each player as captain for 30) to solve the puzzle. If they cleared the wall in time, they all got a share of a rolling jackpot (which in some cases was worth ''more'' than the actual Bonus Round win). Then the normal Bonus Round's played like usual.
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deeper analysis

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** It could be convincingly argued that the Showcase is actually a competitive apex that the first 40 minutes of show has been building toward, like a price-guessing Super Bowl, but it does fit on this list by virtue of being a chance for people who've already won to win even more.

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* "The Spoilers" on the Alex Trebek version of ''Double Dare.''

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* "The Spoilers" on the Alex Trebek version of ''Double Dare.''''[[DoubleDare1976 Double Dare]]''



* ''Showoffs'' and its reboot ''Body Language'' had contestants trying to guess up to ten words being mimed to them in sixty seconds. Whatever was correctly guessed was worth up to 10 times the amount by getting three additional words in 15 seconds.

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* ''Showoffs'' and its reboot ''Body Language'' had contestants trying to guess up to ten words being mimed to them in sixty seconds. Whatever was correctly guessed was worth up to 10 times the amount by getting three additional words in 15 seconds. seconds (20 in ''Body Language'').
* "Channel Roulette" on ''CouchPotatoes''

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* The "Million Dollar Round" on ''[[{{ptitle9185oowx}} The $1,000,000 Chance of a Lifetime]]''; you had to win the game AND the bonus round three times, without failing at any point, to win the million dollars.

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* The "Million Dollar Round" on ''[[{{ptitle9185oowx}} The $1,000,000 Chance of a Lifetime]]''; ''Series/TheOneMillionChanceOfALifetime''; you had to win the game AND the bonus round three times, without failing at any point, to win the million dollars.



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* In ''{{Jeopardy}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)

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* In ''{{Jeopardy}}'', ''Series/{{Jeopardy}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)
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* The "Golden Medley" on ''NameThatTune''

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* The "Golden Medley" on ''NameThatTune''''Series/NameThatTune''
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* "Turnabout" on ''Child's Play''. That's where the contestant gives the kids definitions and the kids guess the words.
* ''Showoffs'' and its reboot ''Body Language'' had contestants trying to guess up to ten words being mimed to them in sixty seconds. Whatever was correctly guessed was worth up to 10 times the amount by getting three additional words in 15 seconds.
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* The "Lightning Round" on the original {{Password}}.


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** The nighttime version of the original ''Price'' had contestants who won certain items up for bids either winning a bonus prize or competing in separate contests to win bonus cash or prizes.


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* The Audience Match on the original MatchGame and the Super Match on versions up to the 1998 show.
* The bonus board on the original ''You Don't Say!'' had three clues to a name for a cash prize. If a contestant won a game by a 3-0 score, the prize for getting the name on the first clue was a new car. On the 1975 revival, there was no board; the contestant gave clues to the celebrities. If a contestant could get the celebrity chosen to get four names in five clues, it was worth $5000. Getting five names in five clues doubled it.
* "The Spoilers" on the Alex Trebek version of ''Double Dare.''
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* ''TokyoFriendPark2'' had a variant: If a team successfully wins a game early, they're often allowed to use their remaining tries or time to try and reach an even harder goal (usually double the original goal, or a FlawlessVictory if the goal was more than half the maximum possible). A success doubles their winnings from the game, with no penalty for failure. In some games, it's even possible to win ''that'' early, and earn a chance to go for triple and up (and a triple win has been pulled off at least once).
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* The "Wonderwall" on ''WinningLines''
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* "Fast Money" on ''FamilyFeud'', played by two members of the winning family.

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* "Fast Money" on ''FamilyFeud'', ''Series/FamilyFeud'', played by two members of the winning family.
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* "Fast Money" on ''Series/FamilyFeud'', played by two members of the winning family.

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* "Fast Money" on ''Series/FamilyFeud'', ''FamilyFeud'', played by two members of the winning family.
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* In ''{{Jeopardy}}!'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)

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* In ''{{Jeopardy}}!'', ''{{Jeopardy}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)
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* In ''{{Jeopardy!}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)

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* In ''{{Jeopardy!}}'', ''{{Jeopardy}}!'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)
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* In ''{{Jeopardy!]}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)

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* In ''{{Jeopardy!]}'', ''{{Jeopardy!}}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)
Is there an issue? Send a MessageReason:
None


* In ''Jeopardy!'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)

to:

* In ''Jeopardy!'', ''{{Jeopardy!]}'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)
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* In ''Jeopardy!'', if only one player finishes Double Jeopardy! with a positive score, Final Jeopardy! effectively becomes this. The player simply wagers any amount of their score on a clue that they answer alone. Regardless of whether or not the response is correct, the player is guaranteed the win- unless they wager everything and get it wrong. ($0 is never a winning score.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Fictional game show example: In ''GarfieldAndFriends'', the DreamSequence game show "Name that Fish" had a bonus round in which Garfield (or presumably, any contestant) gets into a booth that starts filling with water, and is challenged to name the fish that come in with it.
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None

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* "Jack Attack" in ''YouDontKnowJack''.
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* Double-or-Nothing Video Bonus on ''CashCab''.
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* Fictional example: the kids-versus-adults game "What Do Kids Know?" in {{Magnolia}} had a bonus round. Everyone expects ChildProdigy Stanley to represent the kids in the bonus round but he doesn't want to go because [[spoiler: [[PottyEmergency he has to go to the bathroom]] ]].
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* The UK version of ''{{Series/Duel}}'' gave contestants who won 2 consecutive Duels a bonus question for £10,000, and another for £20,000 if they won a third Duel. Also a rare example of a Bonus Round which did ''not'' offer the big money; the jackpot was won by winning four Duels in a row.
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$1MCOaL

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* The "Million Dollar Round" on ''[[{{ptitle9185oowx}} The $1,000,000 Chance of a Lifetime]]''; you had to win the game AND the bonus round three times, without failing at any point, to win the million dollars.
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* ''The Big Deal'' on LetsMakeADeal. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal.

to:

* ''The "The Big Deal'' Deal" on LetsMakeADeal.''[[LetsMakeADeal Let's Make A Deal]]''. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal.
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None

Added DiffLines:

* ''The Big Deal'' on LetsMakeADeal. This is a slight inversion, as the big winner (or, if the big winner passes, one of the next in line) has to surrender their original winnings to play the Big Deal.
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* The ''FunHouse''

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