History Main / BluePlanet

8th Mar '14 3:13:58 PM Aiguille
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* [[http://en.wikipedia.org/wiki/Blue_Planet And more at the other wiki]].
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* [[http://en.wikipedia.org/wiki/Blue_Planet And more at the other wiki]]. The Tabletop RPG.
8th Mar '14 2:39:36 PM Aiguille
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* [[https://en.wikipedia.org/wiki/The_Blue_Planet The BBC documentary]]. * [[https://en.wikipedia.org/wiki/Blue_Planet_%28film%29 The IMAX film]].
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* [[https://en.wikipedia.org/wiki/The_Blue_Planet The BBC documentary]]. documentary. * [[https://en.wikipedia.org/wiki/Blue_Planet_%28film%29 The IMAX film]].film.
31st Dec '13 3:35:44 PM StFan
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There's a trope referring to Planet Earth on InsignificantLittleBluePlanet. ''Blue Planet'' can also refer to: * [[https://en.wikipedia.org/wiki/The_Blue_Planet The BBC documentary]] * [[https://en.wikipedia.org/wiki/Blue_Planet_%28film%29 The IMAX film]] * [[VideoGame/BluePlanet A game mod for Freespace]] * [[http://en.wikipedia.org/wiki/Blue_Planet And more at the other wiki]]
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There's a trope referring to Planet Earth on InsignificantLittleBluePlanet. ''Blue Planet'' '''''Blue Planet''''' can also refer to: to: * [[https://en.wikipedia.org/wiki/The_Blue_Planet The BBC documentary]] documentary]]. * [[https://en.wikipedia.org/wiki/Blue_Planet_%28film%29 The IMAX film]] film]]. * [[VideoGame/BluePlanet A game mod for Freespace]] for]] ''VideoGame/FreeSpace''. * [[http://en.wikipedia.org/wiki/Blue_Planet And more at the other wiki]]wiki]]. If an internal link led you here, please change it to point to the proper article. ----
4th Mar '13 7:37:00 PM EarlOfSandvich
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For the the trope about planet Earth, see InsignificantLittleBluePlanet For the {{BBC}} documentary narrated by DavidAttenborough, see ''[[https://en.wikipedia.org/wiki/The_Blue_Planet The Blue Planet]]'' For the IMAX {{Film}}, see ''[[https://en.wikipedia.org/wiki/Blue_Planet_%28film%29 Blue Planet]]'' For the VideoGame/FreeSpace GameMod, see ''FanFic/BluePlanet'' [[http://en.wikipedia.org/wiki/Blue_Planet And more at the other wiki]]
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For the the There's a trope about planet Earth, see InsignificantLittleBluePlanet For the {{BBC}} documentary narrated by DavidAttenborough, see ''[[https://en.referring to Planet Earth on InsignificantLittleBluePlanet. ''Blue Planet'' can also refer to: * [[https://en.wikipedia.org/wiki/The_Blue_Planet The Blue Planet]]'' For the IMAX {{Film}}, see ''[[https://en.BBC documentary]] * [[https://en.wikipedia.org/wiki/Blue_Planet_%28film%29 Blue Planet]]'' For the VideoGame/FreeSpace GameMod, see ''FanFic/BluePlanet'' The IMAX film]] * [[VideoGame/BluePlanet A game mod for Freespace]] * [[http://en.wikipedia.org/wiki/Blue_Planet And more at the other wiki]]
7th Dec '12 2:45:56 PM justanid
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that should be a game mod, oops
For the VideoGame/FreeSpace FanFic, see ''FanFic/BluePlanet''
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For the VideoGame/FreeSpace FanFic, GameMod, see ''FanFic/BluePlanet''
7th Dec '12 2:45:11 PM justanid
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moved to Fan Fic namespace, created disambiguation
-->''A blue planet...with vast seas.'' ''Blue Planet'' is a series of fan-made expansion packs for the video game ''[[FreeSpace FreeSpace 2]]''. It is set eighteen years after the original game and details the Galactic Terran-Vasudan Alliance returning to Sol and the aftermath. The Blue Planet saga will eventually consist of three parts, but so far only the first two have been unveiled. ''Blue Planet: Age of Aquarius'' (2007) follows the 14th Battlegroup of the Galactic Terran-Vasudan Alliance as they cross the newly-constructed Sol Gate into the solar system for the first time. The player takes the role of Samuel Bei, an experienced veteran of the Second Great War from the original game. The fleet ends up lost in an AlternateUniverse where the Shivans won the Great War and humanity is reduced to a handful of scavengers on the run from the Shivan armada. Samuel Bei ends up playing a pivotal role in discovering the nature of this strange dimension and how they got there, finding his own [[TheChosenOne destiny]], and finding a way for the 14th Battlegroup to return to their own universe. ''Age of Aquarius'' won much acclaim for its richly realized story and excellent characters, especially Samuel Bei and his father, who [[WellDoneSonGuy have]] [[NeverLiveItDown some]] [[IHaveNoSon issues]], and its excellent and innovative mission design that featured a scale far larger than most previous campaigns. ''Blue Planet: War in Heaven'' (2010) is set a year and a half after ''Age of Aquarius''. The 14th Battlegroup returned to their home dimension to find the United Earth Federation as the current government of the Sol system. Their standing orders: crush the Federation and forcibly assimilate it into the GTVA. Samuel Bei, his father, and several other members of the 14th Battlegroup defected to the UEF, leaving the blitzkrieg assault the GTVA was hoping for in tatters. However, the GTVA were quick to regroup, and are now slowly grinding the UEF's miltary into dust. The player character this time is Noemi Laporte, a newly commissioned pilot in the UEF navy. Noemi has...issues, most notably a history of mental instability, aggression, and hearing voices [[spoiler: which are actually SufficientlyAdvancedAliens speaking to her through her PsychicPowers]]. She must face both her own personal demons as well as the forces of the Galactic Terran-Vasudan Alliance, who outnumber, outgun, and generally outclass the UEF's. Currently only the first two-fifths of ''War in Heaven'' has been released, and the remaining three-fifths is currently in closed beta status. ''War in Heaven'' was hyped extensively prior to release, and so far the general impression has been overwhelmingly positive of the released first part. More than one player has declared it the best [=FreeSpace=] campaign ever released. ---- !!This game includes examples of: * AcePilot: Plenty of them. On ''both'' sides. One mission is literally two small teams of AcePilot's going up against each other. [[spoiler: two of them happen to be Xinny and Zero, two of the pilots that made up the four SOC-man team that ventured beyond the second Knossos portal in FreeSpace2 (including you, the player, and fan-favorite Snipes).]] Unusually for the trope, [[spoiler: it's possible to lose (by getting shot down), in which case you (barely) survive by virtue of your fighter getting disabled but not blown up, and Xinny and Zero survive to complete their mission, which is to retrieve (or rescue) a character from the first game in the ''Blue Planet'' series...though the cruiser they boarded gets practically blown up in the chaos, killing her entire crew.]] * ActionGirl: Noemi Laporte and Lorna Simms. Taylor in ''Age of Aquarius'', along with many others. Heck, it'd be easier to find women that aren't examples. * AllThereInTheManual: The "intelligence" section of the tech room and various parts of the mod website have vast amounts of information on the setting. * AnimalWrongsGroup: The Gaian Effort from ''War in Heaven''. * ApologeticAttacker: Most UEF pilots will say something like 'May they find peace in death' should they kill an enemy. UEF's First Fleet (comprised largely of people from Earth) even mourns the people who died fighting against them as a cultural tradition. * AttackPatternAlpha: The UEF has a set of attack plans with codenames to use depending on the situation in ''Delenda Est''. However, these plans and their execution are actually specified. * BadassCrew: The [[NamesToRunAwayFromReallyFast Wargods]] are absolute terrors on the battlefield, to the point that Admiral Steele is forced to plan and execute a series of strategies ''specifically to wipe them out''. [[spoiler:[[TearJerker It works]].]] * BackToBackBadasses: The ''Katana'' and ''Altan Orde'' in the optional single-mission campaign named ''The Blade Itself''. Two humble [=UEFg=] Karunas and half a dozen fighters wipe the floor with a pair of Deimos-class Corvettes and numerous other Tev ships long enough to evacuate some of the civilians, deny the station to the Tevs, and finally escape from a Meson Bomb attack. All of this despite a surprise attack and the ''Katana's'' dock being sabotaged, forcing her to depart without her full crew complement! * BigDamnHeroes: First, the [[spoiler: Vishnans]] breaking off what seemingly a HopelessBossFight with 3 Shivan destroyers, and later Samuel Bei leading [[spoiler: the Vishnans]] to save his father's fleet in ''Age of Aquarius''. ** In ''War in Heaven'', the only moments where it isn't a HopeSpot are [[spoiler: when the Indus prepares for a final stand against the Atreus, two Narayanas showed up and drives it away]] and [[spoiler: the Toutatis assaulting the GTD Hood in Aristeia and sending her running]]. *** Amusingly enough, this is frequently subverted for both the protagonists and antagonists, and in one case it's even DoubleSubverted. In ''War In Heaven'', [[spoiler: the Valarie and Medea, both Diomedes-class corvettes, jump in to ravage the UEF forces, but get jumped themselves or brought down by reinforcements.]] In 'What Binds Us', this trope is twisted to a hilarious degree--a Vasudan logistics vessel falls under attack from the Gaian Effort. Hearing the distress call and wanting to improve relations with the Vasudans, the UEF sends the ''Indus'' to save the logistics vessel, which she does. Shortly after, a Tev corvette jumps in to the logistics vessel's aid, but finds the Gefs already dealt with. [[spoiler: From there, they agree to a temporary cease-fire on the spot so that they can cooperate to save the damaged logistics vessel and the lives of her crew, succeeding.]] Then a [[spoiler: Narayana-class heavy frigate]] shows up, guns blazing, shattering the cease-fire, blowing up the Tev corvette, all too quickly for the situation to be salvaged. The BigDamnHeroes in this case had no way of knowing that their rescue was not only unneeded, but exactly the opposite of what they wanted. And, of course, one must mention Delenda Est, where [[spoiler: this trope is the key point in the mission, played straight in epic fashion...for the ''other side''. The best part is that, if you were to play from the Tev point of view, this is a strong case of the trope played straight in a heroic manner.]] * BlackAndGrayMorality: Each side has a cause they believe in and does some very shady things (though the UEF is notably ALighterShadeOfGrey in most respects, but under the circumstances makes them--and possibly the rest of the GTVA--extremely vulnerable to a Shivan invasion). Except for the Shivans, who, as usual, are [[StarKilling total]] [[HordeOfAlienLocusts bastards]]. * BlindJump: Crash-jumping, which involves not setting a destination jump point and/or forcing the ship in question to engage its subspace drives before they fully recharge. So far, in ''Blue Planet'', the after-effects of crash-jumping have always hit the ship that does it quite badly: [[spoiler: the ''Duke'' wrecked its engines in a remote part of the N362 system, the ''Ranvir'' and ''Akula'' were scattered and besieged by GTVA forces shortly after, and the ''Indus'' disabled its engines, navigations systems and escape pod launch system, destroyed its hangar bay, severely compromised its radiation shielding and long-range communications ''and'' put it into a descent towards the sun.]] * BonusMaterial: Several single missions that come with the campaign, one of which is basically "What would happen if we stuck every single named capital ship in the story together and [[StuffBlowingUp had them shoot at each other?]]" There is also a RacingMiniGame with UEF interceptors. One (good) mission even has you commanding a ''capital ship'' during the battle that the opening cutscene of ''War In Heaven'' depicts, complete with its own HUD and coding. * BothSidesHaveAPoint: While the [[spoiler:UEF definitely has the moral high ground,]] the GTVA [[spoiler: has very understandable reasons for invading Sol.]] You [[AllThereInTheManual REALLY]] need to read the supplementary material in the Tech Room database to understand why. Mainly, the GTVA is (legitimately) terrified that [[spoiler: the UEF's Ubuntu philosophy and loose-Federation government style will catch like wildfire in the rest of the GTVA,]] given the cultural, social, political, and economic situation in (at least the Terran portion) of the GTVA. It is very strongly implied (and readily apparent) throughout ''War In Heaven'', and to a lesser extent in the series as a whole, that [[spoiler: neither the GTVA nor the UEF can survive as they currently are, and they need to reach peace and incorporate the best elements of the other in order to avoid the crippling weaknesses of both.]] Not that accomplishing that will be in any way easy... ** Some of the supplementary material also suggests that [[spoiler: some parts of the UEF--especially its Council of Elders--is under the influence of or is being manipulated by some alien power (implied to be the Vishnans, who are apparently less benevolent than they appeared to be in Age of Aquarius, or even the ''Shivans''), of which the GTVA are utterly terrified. ]] * ChastityCouple: Noemi Laporte and Lorna Simms, at least on-screen. It's justified because they're both in the military, both serving in the same unit, and have different ranks; openly showing romantic affection to someone above or below you in the chain of command is a big no-no. * ChekhovsGun: The transmission from the Vasudan logistics ship contains specs for a miniature quantum pulse transceiver, which is [[spoiler:the means of communication for the Shivans]]. [[SequelHook This is likely to be used in the next part of War in Heaven]]. * TheChosenOne: [[spoiler:First Samuel Bei, then Noemi Laporte.]] Or, to be more accurate, the LaserGuidedTykeBomb's. * CliffHanger: The first part of ''War in Heaven'' ends on a ''massive'' one: [[spoiler:The Wargods have been effectively annihilated by the GTVA, the Indus is disabled, 80% of the crew is incapacitated due to radiation poisoning, your character's girlfriend is in the infirmary and you don't know whether she's alive or dead, and the Fedayeen show up in a last-minute rescue to retrieve your character for a secret mission ... and then the credits roll.]] * TheComputerIsACheatingBastard: Ships given the BALLS OF STEELE, or [=BOS=], AI-class. [=BOS=] was ''[[JustifiedTrope required]]'' to keep some of the most experienced players in the community from ScriptBreaking some of the missions and give the player competent wingmen without the need of having a large number of them as well as giving the feel that you are really in a squadron of ace pilots instead of red shirts. * CoolShip: The United Earth Federation's ''Solaris''-class destroyer is the biggest example, both in the literal and metaphorical sense. But on the whole, nearly ''every'' ship introduced in the Blue Planet series, both on a fighter and capital ship level, are this. Special mentions go to the [[spoiler: Vishnan ''Perserver'' and Shivan ''Dante'', who both surpass Juggernaut classification by ''five-fold'', and hammer away at each other with weapons that could oneshot any other ship in the game for several minutes, yet never drop below 75% hull integrity.]] Unique mention goes to the ''GTD Carthage'', an FS2 veteran destroyer that was built near the end of the Great War (FS1), heavily retrofitted and equipped with experimental technology, and now presents a totally unique and ''very'' powerful threat to any battle-group. To give you an idea, this ship would have likely wiped the floor with FS1's ultimate CoolShip, the ''SD Lucifer''. * ColonelBadass: Captain Lorna Simms. * ContemplateOurNavels: Samuel Bei and Elder Mandho do this quite often. * ContinuityNod: ''Many.'' ** Xinny and Zero, the SOC wingmen from ''Into the Lion's Den'' in the original game, fight you in ''War in Heaven''. ** The [[spoiler:Lucifer]] in ''Age of Aquarius'', which was destroyed in the original FreeSpace timeline. ** The [[spoiler:GTD Carthage]] from [=FreeSpace=] 2 (and even FreeSpace 1), now with upgraded armour, point defenses, electronics, and a slew of experimental tech, as well as this quote: --->"I've seen your war record, Admiral. Are you prepared to be the next [[FreeSpace Koth]]?" ** The [[SilentThreatReborn GTCv Marcus Glaive]]. ** One of the corvettes in the prologue is named 'Snipes', though this one is hard to see since the player can't change the camera angle. * CrazyPrepared: Admiral Steele ''has contingencies for the contingencies''. He, and often the SOC as well, often do things that are disadvantageous, but can potentially end up as crucial elements in setting up a gambit in the future. In other words, they'll take a small loss to set up something that, for the foreseeable future, has no use whatsoever, just because at some point it might be very useful in whatever gambit they come up with down the line. This allows them to pull off XanatosGambits with alarming frequency. Thankfully, the UEF officers aren't slouches, either. * {{Cutscene}}: Both [[http://www.youtube.com/watch?v=seORm2SR5oc Age of Aquarius]] and [[http://www.youtube.com/watch?v=1u_nooix_ko War in Heaven]] use in-game cutscenes for campaign intro. Age of Aquarius' ends in a playable cutscene from first person view, while War in Heaven ends with something that could be called a cutscene montage. There is also a flashback cutscene in the form of recording [[spoiler: which reveals [[http://www.youtube.com/watch?v=biGB_P59KWE what happened to Earth]].]] There's also a [[http://www.youtube.com/watch?v=KgAgWe9ZWig rendered version of the Age of Aquarius intro cutscene]], made by a community member. * DarkerAndEdgier * DeathSeeker: [[spoiler: Captain Gennady of the Katana]], in the extra mission included you see why he choose to [[spoiler: stand back and hold the line to allow the Indus and Yangtze to escape.]] * DemonicSpiders: The GTF Nyx and GTF Atalanta. You will learn to hate them. Although, with the new AI featured in ''War in Heaven'', pretty much every fighter is a Demonic Spider compared to the original game. ** [[OhCrap "Trebuchet strike incoming!"]] * DesignatedHero: The UEF, because ''Blue Planet'' runs on moral ambiguity. * DesignatedAntagonist: The GTVA. * DespairEventHorizon: The UEF seems to be hovering right on the edge of it. And Kassim ultimately, he was not ready to see so many people die. * TheDevTeamThinksOfEverything: If you [[spoiler:destroy the GTD Carthage in Delenda Est - which is only feasible by cheating - Mr. Cuddles, a Sathanas Juggernaut, will show up to attack you. If you can destroy Mr. Cuddles too, you even get a debriefing specifically made for such an occasion!]] ** [[spoiler:It is also impossible to stop the corvettes warning the GTD Carthage during the initial trap for it, period. ''Even if'' you disable ''every single subsystem'', they ''still'' manage to jury-rig a transmitter to warn the Carthage to retreat. You cannot stop this without losing the mission, as the corvette(s) must survive.]] * DialogueTree: One mission involves Noemi having to talk Captain Simms out of a depression through EpiphanyTherapy using these. It's surprisingly tricky. ** Not exactly an EpiphanyTherapy, though, as Simms is more on the ''verge'' of a specific DespairEventHorizon, rather than actually being depressed or traumatized. The epiphany isn't some new information, it's reminding Simms of a perspective that Simms herself once had, and simultaneously providing reassurance and credibility that that perspective has merit. That, and ThePowerOfFriendship and ThePowerOfLove. Simms doesn't "snap out of it" even then, though, as its a gradual process (but the very fact that Simms takes even a step in the other direction is very noticeable to everyone else and a huge relief. * DysfunctionJunction: The pilots of the [=UEFg=] ''Indus''. * EnemyChatter: Most likely to have a feel that they are not just your everyday {{Mooks}}. * EnergyBeings: [[spoiler:The Vishnans. The Shivans are implied to be something similar.]] * EvilSoundsDeep: The Shivan representative in ''Universal Truth''. * FacingTheBulletsOneLiner: ''DESPERTA FERRO!'' --->''Indus Captain:'' This is Earth, the birthplace of humanity. They will take this station only after it has been stained Mars-red with our blood. --->''Brie:'' Desperta Ferro you sons of bitches, we die like we lived, on our bloody feet! * FanNickname: People are taking to calling a certain dialogue-based mission the "[[PunnyName Dating Simm]]". * FantasticSlurs: The GTVA call the UEF "Feds", the UEF call the GTVA "Tevs", everyone calls the Gaian Effort "Gefs", and Gaians call the UEF "Buntus". ** Notably, though, the 'Tev' moniker is actually rather pragmatic, as only the Terran half of the GTVA is at war with the UEF--the Vasudans are largely neutral/uninvolved. Since the UEF doesn't want to piss off the Vasudans and ''does'' want to improve relations with them, the UEF uses 'Tev' as a way to distinguish the entity that they're at war with from the entity that they'd like to be friends with (but is officially friends with the enemy entity). * FixedForwardFacingWeapon: UEF Warships use multiple mass-driver cannons attached to the bow of their ships to deal out severe pain. The main purpose of the Narayana class in particular revolves around the artillery potential of it's forward guns. * FourStarBadass: Admiral Calder on the UEF side, and Admiral Steele, Admiral Lopez, and even Admiral Severanti on the GTVA side. Admirals Netreba and Byrne, of the UEF's 1st and 2nd Fleets, are certainly smart and competent in their own right, but time will tell if they have a badass streak or not. * FromBadToWorse: Just when you think things couldn't possibly go worse for the United Earth Federation in ''War in Heaven''... * GameMod * GeneralFailure: At times Admiral Byrne seems to be this. However, knowing the way ''Blue Planet'' works, [[CrouchingMoronHiddenBadass he's probably got a hell of a trick up his sleeve.]] ** He has some sort of grand master plan that will evidently require all of Earth's surviving military industrial capacity, virtually all of First Fleet, all of the captured and defected GTVA ships at the UEF's disposal, and substantial additional resources, but [[UnspokenPlanGuarantee it's never explained what the plan entails]], and it still hasn't been put into effect yet. * GlassCannon: Appears to be the main functions of the new Chimera and Bellerophon corvettes, they are powerful, but are completely helpless should an enemy capital ship get close or approach them from a blindside. ** This is because they're intentionally imitating the blitz tactics of the Shivans - drop out of subspace on your enemy's flank and hit them so hard they never get up again. It should come as no surprise that they do not perform as well during prolonged engagements. * GratuitousSpanish: Gratuitous Catalan actually, "Desperta Ferro!" (literally: "Awake Iron!"), which was the battle cry of the Almogavars,a famed group of mercenaries from the medieval kingdom of Aragon, today a part of Spain. * HazyFeelTurn: [[spoiler:Half the 14th Battlegroup's personnel, and three of their ships, defect to the UEF at the end of ''Age of Aquarius''.]] * HelloInsertNameHere: Averted. Unlike the original games, the player characters in Blue Planet are defined characters with their own names, personalities, and life stories. * HeroicSacrifice: So many times in War in Heaven, on both sides even. * HeWhoFightsMonsters: Noemi muses that as the war drags on, the United Earth Federation seem to be slowly losing their "Ubuntu" nature and becoming more like the GTVA. For instance, in the beginning, protecting civilians was the UEF's top priority. Near the end of War in Heaven part 1, some have become focused in fighting the GTVA that they considered the civilian caught in between to be "Necessary Losses". * HopelessWar: The UEF are completely outmatched by the GTVA. ** Most of the reason they're losing so badly is they are fighting a completely ''defensive'' war, rarely if ever performing offensive missions or counterattacks. WordOfGod is that if the UEF was making the most of their resources, they'd stand a good chance of defeating the GTVA... or at least of driving them out of Sol. *** Maybe of draining the GTVA's political will, but not of "winning" in terms of military superiority. The overwhelming power of the GTVA's military is one of the reasons why the Elders are so keen on diplomacy rather than force. * HopeSpot: ''War in Heaven'' likes to toss these out before brutally crushing them. * HeroicBSOD: Seemingly happen to Kassim in ''War in Heaven'', early on after his first real combat sorties, he frequently strays from his path during missions, and midway he apparently freaked out, may or may not be GoMadFromTheRevelation, could be just trauma of war or having visions similar to Laporte. The same thing happened with Lorna Simms shortly after the Rheza Station battle until Laporte beat some sense into her, and [[spoiler:again after Delenda Est]]. * HundredPercentCompletion: Most people will try at some stage, such as making sure almost every friendly capital ships survive, and ensuring the destruction of every single non-plot critical enemy ships. * HumansAreTheRealMonsters ''and'' HumansAreGood, with the clash between the two clearly reinforcing that HumansAreFlawed. However, this is far more important than it might initially seem: [[spoiler:the Vishnans and Shivans seem to be debating which of the two humanity will turn out to be, or if it's already decided.]] * HumansAreSpecial: Averted. Though the two human protagonists of the series are able to achieve a form of communication with the Shivans and/or Vishnans due to their Nagari sensitivity, it is also apparent that the Vasudans also have N-sensitive individuals as evidenced by the Jester. The Vishnans also state in Age of Aquarius that both races (Humans and Vasudans) exhibited potentitial, though what this means is not yet clear. * GoodIsNotNice: The UEF can do some pretty sleazy things when they have to. * InterfaceScrew: The UEF's favourite tactics to compensate for their lack of brute force is to jam the enemy's beams. * ItsUpToYou: Averted. Unlike in the original games, trying to do everything yourself instead of using your wingmen tends to end badly. * KnightTemplar: The Wargods as well as those on the ''Toutatis'' have become like this near the end, forgetting their Ubuntu principles, especially when hunting the GTD Carthage: not only is Admiral Lopez not [[AFatherToHisMen exactly a bad person]], but they are willing to sacrifice hundreds of civilians in doing so and label them collateral damage. * LastStand: Many, [[spoiler: The [=UEFg=] ''Yangtze'', after its subspace drive is shot out leaving it unable to retreat, turns back towards the GTVA fleet in a desperate, suicidal attack.]] ''Age of Aquarius'' features at least half a dozen of these, with the player alternating between being the BigDamnHeroes or [[DoNotGoGentle one of the people going down with a fight.]] ''Delenda Est'', the final mission of the first chapter of ''War In Heaven'' is notable for feeling like this for ''both'' sides of the battle, simultaneously and throughout. It even features FacingTheBulletsOneLiner's on both sides at the beginning, middle, and end. * LateArrivalSpoiler: The fact that the GTVA is attacking Sol was originally a massive TwistEnding to ''Age of Aquarius''. However, it's almost completely impossible to talk about ''War in Heaven'' without mentioning this. * LethalJokeWeapon: TAG missiles were known for having a small niche where they were actually more than novelties. But in ''War In Heaven'', where jamming beam weapons' accuracy and coherency is often the only thing preventing UEF ships from getting gutted in short order, getting hit by a TAG missile--which can allow GTVA ships to accurately target UEF ships with their beams--is one of the ultimate OhCrap moments. This comes into FULL effect in [[spoiler: Delenda Est, whereupon one of your ships realizes with dawning horror--too late--that they've been hit with a TAG missile, and is promptly obliterated in a single shot. That ship was your AWACS ship.]] * LightningBruiser: The Lao Tze advanced fighter used by the White Guard. The Durga bombers may also count seeing how fast they tear through unfortunate GTVA corvettes that are not fast enough to run. * LostInTransmission [[spoiler:The elder you are escorting is killed by GTVA assassins right before he explains the transmission from the Vasudan logistics ship.]] * MacrossMissileMassacre + MoreDakka: The UEF fighting doctrine, unlike the GTVA which uses powerful beam weapons, involves dakka-venting the enemy ships with multiple railguns and spamming loads of torpedoes at the enemy (hopefully also knocking out several weapons and subsystems). ** They are still outranged and outgunned by GTVA warships of comparable size. Many UEF tactics revolve around deception and electronic warfare to throw off the GTVA beam cannons' aim and catch GTVA warships in disadvantageous positions. For a UEF ship to fight a "Tev" ship on equal terms is to give the GTVA an almost certain victory. ** The range of the railguns have been significantly increased before release. A Narayana can actually fight off two Deimos at the same time. ** The Solaris is the pinnacle of this of course, with 12 torpedo launchers (each fires 4 Apocalypse torpedoes each salvo) and the railguns are mounted on turrets allowing it to engage enemies in any direction. In addition, its numerous burst flaks and PDS will send any enemy bombers that comes close into a BulletHell nightmare (just see how many torpedoes the Toutatis unloaded on the Hood). * MadeOfIndestructium: [[spoiler:The Vishnan ''Preserver'' and the Shivan ''Dante'' hammer away at each other with ridiculously powerful[[hottip:*:By which we mean "can kill any other ship in one shot"]] {{Wave Motion Gun}}s throughout "Universal Truth", but it's unlikely either will be down below three-quarters health by the end of the mission.]] * MagneticWeapons: The secondary armament of most UEF capital ships (the main armament being the torpedoes). * MagnificentBastard: Admiral Steele is a prime example of this trope. A war hero in his own right, he has contingencies for seemingly every setback, in a pinch he'll even use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly comments on a "match well played" before giving them the slip. * MeaningfulName: Many, but the one that arguably takes the cake is the second-to-last mission of ''War in Heaven'''s second chapter, titled "Delenda Est", and the primary objective in that mission is to destroy the GTD ''Carthage''. In the Roman Republic, the Latin phrase "[[http://en.wikipedia.org/wiki/Carthago_delenda_est Carthago delenda est]]", translated as "Carthage must be destroyed", was very popular during the war against [[http://en.wikipedia.org/wiki/Carthage Carthage]], an ancient city in current-day Tunisia. ** The phrase was apparently uttered at the end of almost every single speech by some speakers, even if the topic of the speech was completely unrelated to the war against Carthage. This could say a lot about the UEF's motivations at this point. * MilitaryMaverick: Noemi Laporte. * ModernStasis: Or a distinct lack thereof. The GTVA has actually bothered to get off its arse to design and build some new warships and strikecraft after the end of the original campaign. They are also statistically superior to their predecessors. Fortunately the UEF hasn't been slacking off either. * MoodWhiplash: [[spoiler:Kitten picture!]] * TheMothership: The Vishnan Keeper functions as such, as well as something like a HiveQueen. Killing a Keeper is not easy, but should one manage it, [[spoiler:it will shut down an entire Vishnan fleet instantly.]] * NiceJobBreakingItHero: The UEF manage to get the Admiral in charge of the invasion removed from command by making him look like an idiot ... only to see him replaced by [[MagnificentBastard Admiral Steele]]. ** Steele was already there, he just took over ''completely'' when the other Admiral was pulled back. * NoEndorHolocaust: Averted. The story mentions Earth having to deal with huge amounts of falling debris from orbital battles. Softened some by the fact that they apparently have some sort of interception system, but... * NotSoDifferent: A running theme in ''Blue Planet'' so far is that, in defeating the Shivans, the [=GTVA=] are starting to dangerously ''resemble'' them in a lot of ways. This is most apparent in their new ship designs, which use reverse-engineered Shivan weapons and are quite obviously heavily inspired by Shivan warship designs, and in their new battle tactics, which emulate observed Shivan fleet behavior almost exactly. It's also rather telling that, on the few occasions in ''Blue Planet'' that [=GTVA=] and Shivan forces meet each other in a straight-up, even fight, the humans almost always ''win'' - which means that they may well be on the way to becoming [[FromNobodyToNightmare the new Destroyers]]. * OhCrap: Pretty much any time a big Shivan capship shows up in ''Age of Aquarius'', and the surprise entrance of the [[spoiler:GTD Imperieuse]] in ''War in Heaven''. ** "Trebuchet strike incoming!" -->''Firing artillery'' -->-- Status message shown when any warship (usually friendly and on your escort list) is hit by a TAG-C in ''War in Heaven''. * OminousLatinChanting: Numerous missions, most notably the end of ''Delenda Est'' [[spoiler:when the GTD ''Imperieuse'' shows up]]. * PointDefenseless: Refreshingly, the UEF ships actually have fairly (relatively speaking) competent point defense systems compared to the GTA's flak. ** So thoroughly averted that attacking UEF and GTVA cruisers, corvettes, and frigates is going to get you ripped to shreds if you linger more than a short time inside their range. The second mission of ''War In Heaven'' starts with you just inside the point-defense range of a GTVA cruiser, and if you don't hit your burners and run away at top speed immediately, it's almost likely for you to die right then and there. It does a nice job of establishing just how averted this trope is. * PlayerPunch: ''War in Heaven'' dishes these out early and often, the most significant one probably being [[spoiler:''Delenda Est''.]] * PraetorianGuard: The Knights of the White Brotherhood, also known as the White Guard. * PsychicPowers: The "Nagari" phenomenon [[spoiler:that is the source of both player characters' visions.]] * PunchClockVillain: Most enemies in ''War In Heaven'', especially the GTD Carthage battlegroup. * QuirkyMinibossSquad: The Serkr corvettes. No matter how much you hate them at first, they are [[PunchClockVillain properly humanized]] [[JustFollowingOrders in their second appearance]]. * RammingAlwaysWorks: Averted really hard. * RagtagBunchOfMisfits: The "Wargods" task force of the UEF is not very glamorous, but it is brutally effective. * ReasonYouSuckSpeech: [[spoiler:The Vishnans deliver a fairly epic one to the Shivans (of all people) at the end of ''Age of Aquarius'', essentially telling them that they've screwed up big-time and then to get the hell out of this sector of space.]] * RedBaron: Noemi Laporte and Lorna Simms have earned quite a reputation among GTVA pilots, giving them bounties in their heads of unspeakable amount which nobody dares to collect. * SacrificialLamb: Nehru in ''Age of Aquarius''. ** Actually, depending on player this can either be played straight or averted, since it is (technically) possible to pass the mission with your whole squad alive. Saving Nehru will be noted in the de-briefing, but does not result in any further branching - Lt. Nehru is never seen or heard of afterwards, and the popular consensus is that if he survives he suffers from nervous breakdown and is confined to the sickbay for the remainder of ''Age of Aquarius''. * ScavengerWorld: The alternate universe in ''Age of Aquarius''. * SomebodySetUpUsTheBomb: Laporte finds a nuclear bomb in the freighter ''Nauticus'', one that can [[EarthShatteringKaboom blow up an entire comet]]. Her immediate reply was [[OhCrap pretty obvious]]. * SpiritAdvisor: "Ken" seems to be one. ** PoisonousFriend: The dev team has heavily implied that Ken is [[OhCrap a Shivan.]] * StateSec: The UEF's Fedayeen are a (more or less) heroic version of this. * {{Sting}}: The ending cinematic of ''War in Heaven'' where [[spoiler:the Fedayeen come to take Noemi Laporte for a secret mission]]. * StockScream: Aforementioned Lieutenant Wilhelm Nehru. ** The dev team actually had some proper voice acting recordings for his death. However, Nehru happened to be the very last minor character to be voice acted, possibly delaying the release by some time. Hilariously, they decided to use the Wilhelm scream instead of the voice acted lines (the originals were the somewhat more dignified "Not like this..."). * StraightGay: Noemi Laporte, the PlayerCharacter of ''War in Heaven'', as well as her love interest/commanding officer Lorna Simms - two tough, competent, disciplined fighter pilots who just happen to be attracted to their own gender, a fact which is treated as entirely normal and never commented on. * SwordOfDamocles: Admiral Byrne has this in mind for his flagship, the ''Solaris'', which also happens to be the lead ship of the Federation's biggest CoolShip. His other colleagues do not share the same strategy. * TheUnreveal: Just before Elder Taudigani could tell Laporte the secret of the transmission she received from the Vasudans, [[spoiler:GTVA stealth fighters appear out of nowhere and [[KilledMidSentence destroy her shuttle]]]]. * UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The other looks to be Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]] * TheSlowWalk: The assault on the Agincourt starts with this, also when breaking through the Hood's blockade. * ThreeAmigos: Bei, Taylor, and Corey in ''Age of Aquarius''. * UnexplainedRecovery: [[spoiler:Samuel Bei.]] * UpdatedRerelease: The Director's Cut of ''Age of Aquarius''. * VideoGameCrueltyPotential: You can take a hostage in the mission ''For All the Wrong Reasons'' in ''War in Heaven'' and threaten or even murder her. ** Or if you are such a bloodthirsty bastard, make sure you equip some anti-subsystem weapons and use them to destroy the engines of enemy ships (most of the time, they just let them go) to ensure their destruction. * VoiceOfTheLegion: The [[spoiler:Vishnans]]. It has the effect of making them sound impressive and awe-inspiring rather than sinister. * XanatosSpeedChess: Admirals Calder and Byrne on the UEF side play this against Admiral Steele of the GTVA. *** OutGambitted: Admiral Calder's big trap for Admiral Lopez is [[spoiler:just taking the bait for Admiral Steele's ''even bigger'' trap]]. * WarIsHell: ''War In Heaven'' features this trope in abundance. However, it is done in unusual ways: it's so much worse, because both sides are full of good people who are in no way evil, forced to kill each other in droves. Little tastes of peace make the war so much more horrific and tragic. Both sides want the war over as soon as possible, but both sides have good reasons for not wanting to be on the losing side when the dust settles. * TheWarSequence: ''Universal Truth'' from ''Age of Aquarius'', and ''Aristeia'' and ''Delenda Est'' from ''War in Heaven''. * WellDoneSonGuy: Samuel Bei was never forgiven by his father for failing to protect his mother from being killed by the Shivans. ** [[spoiler:LikeASonToMe: Admiral Bei eventually forgave him over the course of ''Age of Aquarius''. Their reconciliation was [[SoProudOfYou more or less complete]] after the destruction of the SJ ''Sathanas''.]] * WhatHappenedToTheMouse: The sleeper ship ''Sanctuary'', along with its entire crew, simply disappears between the events of ''Age of Aquarius'' and ''War in Heaven'', and is never mentioned again. So are the fellow GTVA defectors in GTL Solace, [=GTCv=] Labouchere, and GTC Duke who decided to follow Admiral Bei. * WhatIf: Think of it as "what if Beam Weapons were never invented"... resulting in an ''interesting'' balance. The UEF are fond of [[MacrossMissileMassacre nuclear missile spam]] and [[{{BFG}} railguns]] giving them a range advantage over the GTA, who are of course using [[WaveMotionGun heavy]] [[BeamSpam beam weaponry]]. ** GTVA beam cannons are, however, far more powerful and generally more accurate than railguns, and the nukes can be shot down. The UEF rely on jamming systems to confuse GTVA sensors and prevent them from using their beams effectively. * WhatTheHellHero: The [=UEFg=] ''Hesperia'' bungles a truce up. Badly. ** A lot of people are calling the GTVA on this in regard to their invasion of Sol. * YouAreInCommandNow: How Admiral Netreba obtained his position apparently. * YouShallNotPass: Four White Guard fighters facing down a huge horde of Gaian Effort raiders in ''Deals in Shadows''. The Gefs are ... less than impressed by their dramatic speech. -->''"Hahaha! Listen to these dogs! Don't let them close, or they might break a lance on your hull!"'' ** In ''Delenda Est'', [[spoiler:the vast majority of the Wargods attempt this to allow the ''Indus'' and ''Yangtze'' to escape when the GTD ''Imperieuse'' shows up. It is a spectacular (and [[TearJerker tear jerking]]) failure, as the ''Imperieuse'' wipes the floor with them with [[CurbStompBattle no effort at all]].]] * ZergRush: The preferred way the Gaian Effort deal with their enemies, such as on mission 5 (3 of you versus about 15-20 of them) and mission 13 (2 veteran pilots and 4 elite guards against endless wave of them). ---- <<|SimulationGame|>>
to:
-->''A blue planet...with vast seas.'' ''Blue Planet'' is a series of fan-made expansion packs for For the video game ''[[FreeSpace FreeSpace 2]]''. It is set eighteen years after the original game and details the Galactic Terran-Vasudan Alliance returning to Sol and the aftermath. The Blue Planet saga will eventually consist of three parts, but so far only the first two have been unveiled. ''Blue Planet: Age of Aquarius'' (2007) follows the 14th Battlegroup of the Galactic Terran-Vasudan Alliance as they cross the newly-constructed Sol Gate into the solar system for the first time. The player takes the role of Samuel Bei, an experienced veteran of the Second Great War from the original game. The fleet ends up lost in an AlternateUniverse where the Shivans won the Great War and humanity is reduced to a handful of scavengers on the run from the Shivan armada. Samuel Bei ends up playing a pivotal role in discovering the nature of this strange dimension and how they got there, finding his own [[TheChosenOne destiny]], and finding a way for the 14th Battlegroup to return to their own universe. ''Age of Aquarius'' won much acclaim for its richly realized story and excellent characters, especially Samuel Bei and his father, who [[WellDoneSonGuy have]] [[NeverLiveItDown some]] [[IHaveNoSon issues]], and its excellent and innovative mission design that featured a scale far larger than most previous campaigns. ''Blue Planet: War in Heaven'' (2010) is set a year and a half after ''Age of Aquarius''. The 14th Battlegroup returned to their home dimension to find the United Earth Federation as the current government of the Sol system. Their standing orders: crush the Federation and forcibly assimilate it into the GTVA. Samuel Bei, his father, and several other members of the 14th Battlegroup defected to the UEF, leaving the blitzkrieg assault the GTVA was hoping for in tatters. However, the GTVA were quick to regroup, and are now slowly grinding the UEF's miltary into dust. The player character this time is Noemi Laporte, a newly commissioned pilot in the UEF navy. Noemi has...issues, most notably a history of mental instability, aggression, and hearing voices [[spoiler: which are actually SufficientlyAdvancedAliens speaking to her through her PsychicPowers]]. She must face both her own personal demons as well as the forces of the Galactic Terran-Vasudan Alliance, who outnumber, outgun, and generally outclass the UEF's. Currently only the first two-fifths of ''War in Heaven'' has been released, and the remaining three-fifths is currently in closed beta status. ''War in Heaven'' was hyped extensively prior to release, and so far the general impression has been overwhelmingly positive of the released first part. More than one player has declared it the best [=FreeSpace=] campaign ever released. ---- !!This game includes examples of: * AcePilot: Plenty of them. On ''both'' sides. One mission is literally two small teams of AcePilot's going up against each other. [[spoiler: two of them happen to be Xinny and Zero, two of the pilots that made up the four SOC-man team that ventured beyond the second Knossos portal in FreeSpace2 (including you, the player, and fan-favorite Snipes).]] Unusually for the trope, [[spoiler: it's possible to lose (by getting shot down), in which case you (barely) survive by virtue of your fighter getting disabled but not blown up, and Xinny and Zero survive to complete their mission, which is to retrieve (or rescue) a character from the first game in the ''Blue Planet'' series...though the cruiser they boarded gets practically blown up in the chaos, killing her entire crew.]] * ActionGirl: Noemi Laporte and Lorna Simms. Taylor in ''Age of Aquarius'', along with many others. Heck, it'd be easier to find women that aren't examples. * AllThereInTheManual: The "intelligence" section of the tech room and various parts of the mod website have vast amounts of information on the setting. * AnimalWrongsGroup: The Gaian Effort from ''War in Heaven''. * ApologeticAttacker: Most UEF pilots will say something like 'May they find peace in death' should they kill an enemy. UEF's First Fleet (comprised largely of people from Earth) even mourns the people who died fighting against them as a cultural tradition. * AttackPatternAlpha: The UEF has a set of attack plans with codenames to use depending on the situation in ''Delenda Est''. However, these plans and their execution are actually specified. * BadassCrew: The [[NamesToRunAwayFromReallyFast Wargods]] are absolute terrors on the battlefield, to the point that Admiral Steele is forced to plan and execute a series of strategies ''specifically to wipe them out''. [[spoiler:[[TearJerker It works]].]] * BackToBackBadasses: The ''Katana'' and ''Altan Orde'' in the optional single-mission campaign named ''The Blade Itself''. Two humble [=UEFg=] Karunas and half a dozen fighters wipe the floor with a pair of Deimos-class Corvettes and numerous other Tev ships long enough to evacuate some of the civilians, deny the station to the Tevs, and finally escape from a Meson Bomb attack. All of this despite a surprise attack and the ''Katana's'' dock being sabotaged, forcing her to depart without her full crew complement! * BigDamnHeroes: First, the [[spoiler: Vishnans]] breaking off what seemingly a HopelessBossFight with 3 Shivan destroyers, and later Samuel Bei leading [[spoiler: the Vishnans]] to save his father's fleet in ''Age of Aquarius''. ** In ''War in Heaven'', the only moments where it isn't a HopeSpot are [[spoiler: when the Indus prepares for a final stand against the Atreus, two Narayanas showed up and drives it away]] and [[spoiler: the Toutatis assaulting the GTD Hood in Aristeia and sending her running]]. *** Amusingly enough, this is frequently subverted for both the protagonists and antagonists, and in one case it's even DoubleSubverted. In ''War In Heaven'', [[spoiler: the Valarie and Medea, both Diomedes-class corvettes, jump in to ravage the UEF forces, but get jumped themselves or brought down by reinforcements.]] In 'What Binds Us', this trope is twisted to a hilarious degree--a Vasudan logistics vessel falls under attack from the Gaian Effort. Hearing the distress call and wanting to improve relations with the Vasudans, the UEF sends the ''Indus'' to save the logistics vessel, which she does. Shortly after, a Tev corvette jumps in to the logistics vessel's aid, but finds the Gefs already dealt with. [[spoiler: From there, they agree to a temporary cease-fire on the spot so that they can cooperate to save the damaged logistics vessel and the lives of her crew, succeeding.]] Then a [[spoiler: Narayana-class heavy frigate]] shows up, guns blazing, shattering the cease-fire, blowing up the Tev corvette, all too quickly for the situation to be salvaged. The BigDamnHeroes in this case had no way of knowing that their rescue was not only unneeded, but exactly the opposite of what they wanted. And, of course, one must mention Delenda Est, where [[spoiler: this trope is the key point in the mission, played straight in epic fashion...for the ''other side''. The best part is that, if you were to play from the Tev point of view, this is a strong case of the trope played straight in a heroic manner.]] * BlackAndGrayMorality: Each side has a cause they believe in and does some very shady things (though the UEF is notably ALighterShadeOfGrey in most respects, but under the circumstances makes them--and possibly the rest of the GTVA--extremely vulnerable to a Shivan invasion). Except for the Shivans, who, as usual, are [[StarKilling total]] [[HordeOfAlienLocusts bastards]]. * BlindJump: Crash-jumping, which involves not setting a destination jump point and/or forcing the ship in question to engage its subspace drives before they fully recharge. So far, in ''Blue Planet'', the after-effects of crash-jumping have always hit the ship that does it quite badly: [[spoiler: the ''Duke'' wrecked its engines in a remote part of the N362 system, the ''Ranvir'' and ''Akula'' were scattered and besieged by GTVA forces shortly after, and the ''Indus'' disabled its engines, navigations systems and escape pod launch system, destroyed its hangar bay, severely compromised its radiation shielding and long-range communications ''and'' put it into a descent towards the sun.]] * BonusMaterial: Several single missions that come with the campaign, one of which is basically "What would happen if we stuck every single named capital ship in the story together and [[StuffBlowingUp had them shoot at each other?]]" There is also a RacingMiniGame with UEF interceptors. One (good) mission even has you commanding a ''capital ship'' during the battle that the opening cutscene of ''War In Heaven'' depicts, complete with its own HUD and coding. * BothSidesHaveAPoint: While the [[spoiler:UEF definitely has the moral high ground,]] the GTVA [[spoiler: has very understandable reasons for invading Sol.]] You [[AllThereInTheManual REALLY]] need to read the supplementary material in the Tech Room database to understand why. Mainly, the GTVA is (legitimately) terrified that [[spoiler: the UEF's Ubuntu philosophy and loose-Federation government style will catch like wildfire in the rest of the GTVA,]] given the cultural, social, political, and economic situation in (at least the Terran portion) of the GTVA. It is very strongly implied (and readily apparent) throughout ''War In Heaven'', and to a lesser extent in the series as a whole, that [[spoiler: neither the GTVA nor the UEF can survive as they currently are, and they need to reach peace and incorporate the best elements of the other in order to avoid the crippling weaknesses of both.]] Not that accomplishing that will be in any way easy... ** Some of the supplementary material also suggests that [[spoiler: some parts of the UEF--especially its Council of Elders--is under the influence of or is being manipulated by some alien power (implied to be the Vishnans, who are apparently less benevolent than they appeared to be in Age of Aquarius, or even the ''Shivans''), of which the GTVA are utterly terrified. ]] * ChastityCouple: Noemi Laporte and Lorna Simms, at least on-screen. It's justified because they're both in the military, both serving in the same unit, and have different ranks; openly showing romantic affection to someone above or below you in the chain of command is a big no-no. * ChekhovsGun: The transmission from the Vasudan logistics ship contains specs for a miniature quantum pulse transceiver, which is [[spoiler:the means of communication for the Shivans]]. [[SequelHook This is likely to be used in the next part of War in Heaven]]. * TheChosenOne: [[spoiler:First Samuel Bei, then Noemi Laporte.]] Or, to be more accurate, the LaserGuidedTykeBomb's. * CliffHanger: The first part of ''War in Heaven'' ends on a ''massive'' one: [[spoiler:The Wargods have been effectively annihilated by the GTVA, the Indus is disabled, 80% of the crew is incapacitated due to radiation poisoning, your character's girlfriend is in the infirmary and you don't know whether she's alive or dead, and the Fedayeen show up in a last-minute rescue to retrieve your character for a secret mission ... and then the credits roll.]] * TheComputerIsACheatingBastard: Ships given the BALLS OF STEELE, or [=BOS=], AI-class. [=BOS=] was ''[[JustifiedTrope required]]'' to keep some of the most experienced players in the community from ScriptBreaking some of the missions and give the player competent wingmen without the need of having a large number of them as well as giving the feel that you are really in a squadron of ace pilots instead of red shirts. * CoolShip: The United Earth Federation's ''Solaris''-class destroyer is the biggest example, both in the literal and metaphorical sense. But on the whole, nearly ''every'' ship introduced in the Blue Planet series, both on a fighter and capital ship level, are this. Special mentions go to the [[spoiler: Vishnan ''Perserver'' and Shivan ''Dante'', who both surpass Juggernaut classification by ''five-fold'', and hammer away at each other with weapons that could oneshot any other ship in the game for several minutes, yet never drop below 75% hull integrity.]] Unique mention goes to the ''GTD Carthage'', an FS2 veteran destroyer that was built near the end of the Great War (FS1), heavily retrofitted and equipped with experimental technology, and now presents a totally unique and ''very'' powerful threat to any battle-group. To give you an idea, this ship would have likely wiped the floor with FS1's ultimate CoolShip, the ''SD Lucifer''. * ColonelBadass: Captain Lorna Simms. * ContemplateOurNavels: Samuel Bei and Elder Mandho do this quite often. * ContinuityNod: ''Many.'' ** Xinny and Zero, the SOC wingmen from ''Into the Lion's Den'' in the original game, fight you in ''War in Heaven''. ** The [[spoiler:Lucifer]] in ''Age of Aquarius'', which was destroyed in the original FreeSpace timeline. ** The [[spoiler:GTD Carthage]] from [=FreeSpace=] 2 (and even FreeSpace 1), now with upgraded armour, point defenses, electronics, and a slew of experimental tech, as well as this quote: --->"I've seen your war record, Admiral. Are you prepared to be the next [[FreeSpace Koth]]?" ** The [[SilentThreatReborn GTCv Marcus Glaive]]. ** One of the corvettes in the prologue is named 'Snipes', though this one is hard to see since the player can't change the camera angle. * CrazyPrepared: Admiral Steele ''has contingencies for the contingencies''. He, and often the SOC as well, often do things that are disadvantageous, but can potentially end up as crucial elements in setting up a gambit in the future. In other words, they'll take a small loss to set up something that, for the foreseeable future, has no use whatsoever, just because at some point it might be very useful in whatever gambit they come up with down the line. This allows them to pull off XanatosGambits with alarming frequency. Thankfully, the UEF officers aren't slouches, either. * {{Cutscene}}: Both [[http://www.youtube.com/watch?v=seORm2SR5oc Age of Aquarius]] and [[http://www.youtube.com/watch?v=1u_nooix_ko War in Heaven]] use in-game cutscenes for campaign intro. Age of Aquarius' ends in a playable cutscene from first person view, while War in Heaven ends with something that could be called a cutscene montage. There is also a flashback cutscene in the form of recording [[spoiler: which reveals [[http://www.youtube.com/watch?v=biGB_P59KWE what happened to Earth]].]] There's also a [[http://www.youtube.com/watch?v=KgAgWe9ZWig rendered version of the Age of Aquarius intro cutscene]], made by a community member. * DarkerAndEdgier * DeathSeeker: [[spoiler: Captain Gennady of the Katana]], in the extra mission included you see why he choose to [[spoiler: stand back and hold the line to allow the Indus and Yangtze to escape.]] * DemonicSpiders: The GTF Nyx and GTF Atalanta. You will learn to hate them. Although, with the new AI featured in ''War in Heaven'', pretty much every fighter is a Demonic Spider compared to the original game. ** [[OhCrap "Trebuchet strike incoming!"]] * DesignatedHero: The UEF, because ''Blue Planet'' runs on moral ambiguity. * DesignatedAntagonist: The GTVA. * DespairEventHorizon: The UEF seems to be hovering right on the edge of it. And Kassim ultimately, he was not ready to see so many people die. * TheDevTeamThinksOfEverything: If you [[spoiler:destroy the GTD Carthage in Delenda Est - which is only feasible by cheating - Mr. Cuddles, a Sathanas Juggernaut, will show up to attack you. If you can destroy Mr. Cuddles too, you even get a debriefing specifically made for such an occasion!]] ** [[spoiler:It is also impossible to stop the corvettes warning the GTD Carthage during the initial trap for it, period. ''Even if'' you disable ''every single subsystem'', they ''still'' manage to jury-rig a transmitter to warn the Carthage to retreat. You cannot stop this without losing the mission, as the corvette(s) must survive.]] * DialogueTree: One mission involves Noemi having to talk Captain Simms out of a depression through EpiphanyTherapy using these. It's surprisingly tricky. ** Not exactly an EpiphanyTherapy, though, as Simms is more on the ''verge'' of a specific DespairEventHorizon, rather than actually being depressed or traumatized. The epiphany isn't some new information, it's reminding Simms of a perspective that Simms herself once had, and simultaneously providing reassurance and credibility that that perspective has merit. That, and ThePowerOfFriendship and ThePowerOfLove. Simms doesn't "snap out of it" even then, though, as its a gradual process (but the very fact that Simms takes even a step in the other direction is very noticeable to everyone else and a huge relief. * DysfunctionJunction: The pilots of the [=UEFg=] ''Indus''. * EnemyChatter: Most likely to have a feel that they are not just your everyday {{Mooks}}. * EnergyBeings: [[spoiler:The Vishnans. The Shivans are implied to be something similar.]] * EvilSoundsDeep: The Shivan representative in ''Universal Truth''. * FacingTheBulletsOneLiner: ''DESPERTA FERRO!'' --->''Indus Captain:'' This is about planet Earth, see InsignificantLittleBluePlanet For the birthplace of humanity. They will take this station only after it has been stained Mars-red with our blood. --->''Brie:'' Desperta Ferro you sons of bitches, we die like we lived, on our bloody feet! * FanNickname: People are taking to calling a certain dialogue-based mission the "[[PunnyName Dating Simm]]". * FantasticSlurs: The GTVA call the UEF "Feds", the UEF call the GTVA "Tevs", everyone calls the Gaian Effort "Gefs", and Gaians call the UEF "Buntus". ** Notably, though, the 'Tev' moniker is actually rather pragmatic, as only the Terran half of the GTVA is at war with the UEF--the Vasudans are largely neutral/uninvolved. Since the UEF doesn't want to piss off the Vasudans and ''does'' want to improve relations with them, the UEF uses 'Tev' as a way to distinguish the entity that they're at war with from the entity that they'd like to be friends with (but is officially friends with the enemy entity). * FixedForwardFacingWeapon: UEF Warships use multiple mass-driver cannons attached to the bow of their ships to deal out severe pain. The main purpose of the Narayana class in particular revolves around the artillery potential of it's forward guns. * FourStarBadass: Admiral Calder on the UEF side, and Admiral Steele, Admiral Lopez, and even Admiral Severanti on the GTVA side. Admirals Netreba and Byrne, of the UEF's 1st and 2nd Fleets, are certainly smart and competent in their own right, but time will tell if they have a badass streak or not. * FromBadToWorse: Just when you think things couldn't possibly go worse for the United Earth Federation in ''War in Heaven''... * GameMod * GeneralFailure: At times Admiral Byrne seems to be this. However, knowing the way ''Blue Planet'' works, [[CrouchingMoronHiddenBadass he's probably got a hell of a trick up his sleeve.]] ** He has some sort of grand master plan that will evidently require all of Earth's surviving military industrial capacity, virtually all of First Fleet, all of the captured and defected GTVA ships at the UEF's disposal, and substantial additional resources, but [[UnspokenPlanGuarantee it's never explained what the plan entails]], and it still hasn't been put into effect yet. * GlassCannon: Appears to be the main functions of the new Chimera and Bellerophon corvettes, they are powerful, but are completely helpless should an enemy capital ship get close or approach them from a blindside. ** This is because they're intentionally imitating the blitz tactics of the Shivans - drop out of subspace on your enemy's flank and hit them so hard they never get up again. It should come as no surprise that they do not perform as well during prolonged engagements. * GratuitousSpanish: Gratuitous Catalan actually, "Desperta Ferro!" (literally: "Awake Iron!"), which was the battle cry of the Almogavars,a famed group of mercenaries from the medieval kingdom of Aragon, today a part of Spain. * HazyFeelTurn: [[spoiler:Half the 14th Battlegroup's personnel, and three of their ships, defect to the UEF at the end of ''Age of Aquarius''.]] * HelloInsertNameHere: Averted. Unlike the original games, the player characters in Blue Planet are defined characters with their own names, personalities, and life stories. * HeroicSacrifice: So many times in War in Heaven, on both sides even. * HeWhoFightsMonsters: Noemi muses that as the war drags on, the United Earth Federation seem to be slowly losing their "Ubuntu" nature and becoming more like the GTVA. For instance, in the beginning, protecting civilians was the UEF's top priority. Near the end of War in Heaven part 1, some have become focused in fighting the GTVA that they considered the civilian caught in between to be "Necessary Losses". * HopelessWar: The UEF are completely outmatched {{BBC}} documentary narrated by the GTVA. ** Most of the reason they're losing so badly is they are fighting a completely ''defensive'' war, rarely if ever performing offensive missions or counterattacks. WordOfGod is that if the UEF was making the most of their resources, they'd stand a good chance of defeating the GTVA... or at least of driving them out of Sol. *** Maybe of draining the GTVA's political will, but not of "winning" in terms of military superiority. The overwhelming power of the GTVA's military is one of the reasons why the Elders are so keen on diplomacy rather than force. * HopeSpot: ''War in Heaven'' likes to toss these out before brutally crushing them. * HeroicBSOD: Seemingly happen to Kassim in ''War in Heaven'', early on after his first real combat sorties, he frequently strays from his path during missions, and midway he apparently freaked out, may or may not be GoMadFromTheRevelation, could be just trauma of war or having visions similar to Laporte. The same thing happened with Lorna Simms shortly after the Rheza Station battle until Laporte beat some sense into her, and [[spoiler:again after Delenda Est]]. * HundredPercentCompletion: Most people will try at some stage, such as making sure almost every friendly capital ships survive, and ensuring the destruction of every single non-plot critical enemy ships. * HumansAreTheRealMonsters ''and'' HumansAreGood, with the clash between the two clearly reinforcing that HumansAreFlawed. However, this is far more important than it might initially seem: [[spoiler:the Vishnans and Shivans seem to be debating which of the two humanity will turn out to be, or if it's already decided.]] * HumansAreSpecial: Averted. Though the two human protagonists of the series are able to achieve a form of communication with the Shivans and/or Vishnans due to their Nagari sensitivity, it is also apparent that the Vasudans also have N-sensitive individuals as evidenced by the Jester. The Vishnans also state in Age of Aquarius that both races (Humans and Vasudans) exhibited potentitial, though what this means is not yet clear. * GoodIsNotNice: The UEF can do some pretty sleazy things when they have to. * InterfaceScrew: The UEF's favourite tactics to compensate for their lack of brute force is to jam the enemy's beams. * ItsUpToYou: Averted. Unlike in the original games, trying to do everything yourself instead of using your wingmen tends to end badly. * KnightTemplar: The Wargods as well as those on the ''Toutatis'' have become like this near the end, forgetting their Ubuntu principles, especially when hunting the GTD Carthage: not only is Admiral Lopez not [[AFatherToHisMen exactly a bad person]], but they are willing to sacrifice hundreds of civilians in doing so and label them collateral damage. * LastStand: Many, [[spoiler: The [=UEFg=] ''Yangtze'', after its subspace drive is shot out leaving it unable to retreat, turns back towards the GTVA fleet in a desperate, suicidal attack.]] ''Age of Aquarius'' features at least half a dozen of these, with the player alternating between being the BigDamnHeroes or [[DoNotGoGentle one of the people going down with a fight.]] ''Delenda Est'', the final mission of the first chapter of ''War In Heaven'' is notable for feeling like this for ''both'' sides of the battle, simultaneously and throughout. It even features FacingTheBulletsOneLiner's on both sides at the beginning, middle, and end. * LateArrivalSpoiler: The fact that the GTVA is attacking Sol was originally a massive TwistEnding to ''Age of Aquarius''. However, it's almost completely impossible to talk about ''War in Heaven'' without mentioning this. * LethalJokeWeapon: TAG missiles were known for having a small niche where they were actually more than novelties. But in ''War In Heaven'', where jamming beam weapons' accuracy and coherency is often the only thing preventing UEF ships from getting gutted in short order, getting hit by a TAG missile--which can allow GTVA ships to accurately target UEF ships with their beams--is one of the ultimate OhCrap moments. This comes into FULL effect in [[spoiler: Delenda Est, whereupon one of your ships realizes with dawning horror--too late--that they've been hit with a TAG missile, and is promptly obliterated in a single shot. That ship was your AWACS ship.]] * LightningBruiser: The Lao Tze advanced fighter used by the White Guard. The Durga bombers may also count seeing how fast they tear through unfortunate GTVA corvettes that are not fast enough to run. * LostInTransmission [[spoiler:The elder you are escorting is killed by GTVA assassins right before he explains the transmission from the Vasudan logistics ship.]] * MacrossMissileMassacre + MoreDakka: The UEF fighting doctrine, unlike the GTVA which uses powerful beam weapons, involves dakka-venting the enemy ships with multiple railguns and spamming loads of torpedoes at the enemy (hopefully also knocking out several weapons and subsystems). ** They are still outranged and outgunned by GTVA warships of comparable size. Many UEF tactics revolve around deception and electronic warfare to throw off the GTVA beam cannons' aim and catch GTVA warships in disadvantageous positions. For a UEF ship to fight a "Tev" ship on equal terms is to give the GTVA an almost certain victory. ** The range of the railguns have been significantly increased before release. A Narayana can actually fight off two Deimos at the same time. ** The Solaris is the pinnacle of this of course, with 12 torpedo launchers (each fires 4 Apocalypse torpedoes each salvo) and the railguns are mounted on turrets allowing it to engage enemies in any direction. In addition, its numerous burst flaks and PDS will send any enemy bombers that comes close into a BulletHell nightmare (just DavidAttenborough, see how many torpedoes the Toutatis unloaded on the Hood). * MadeOfIndestructium: [[spoiler:The Vishnan ''Preserver'' and the Shivan ''Dante'' hammer away at each other with ridiculously powerful[[hottip:*:By which we mean "can kill any other ship in one shot"]] {{Wave Motion Gun}}s throughout "Universal Truth", but it's unlikely either will be down below three-quarters health by the end of the mission.]] * MagneticWeapons: The secondary armament of most UEF capital ships (the main armament being the torpedoes). * MagnificentBastard: Admiral Steele is a prime example of this trope. A war hero in his own right, he has contingencies for seemingly every setback, in a pinch he'll even use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly comments on a "match well played" before giving them the slip. * MeaningfulName: Many, but the one that arguably takes the cake is the second-to-last mission of ''War in Heaven'''s second chapter, titled "Delenda Est", and the primary objective in that mission is to destroy the GTD ''Carthage''. In the Roman Republic, the Latin phrase "[[http://en.''[[https://en.wikipedia.org/wiki/Carthago_delenda_est Carthago delenda est]]", translated as "Carthage must be destroyed", was very popular during org/wiki/The_Blue_Planet The Blue Planet]]'' For the war against [[http://en.IMAX {{Film}}, see ''[[https://en.wikipedia.org/wiki/Carthage Carthage]], an ancient city in current-day Tunisia. ** The phrase was apparently uttered at org/wiki/Blue_Planet_%28film%29 Blue Planet]]'' For the end of almost every single speech by some speakers, even if the topic of the speech was completely unrelated to the war against Carthage. This could say a lot about the UEF's motivations at this point. * MilitaryMaverick: Noemi Laporte. * ModernStasis: Or a distinct lack thereof. The GTVA has actually bothered to get off its arse to design and build some new warships and strikecraft after the end of the original campaign. They are also statistically superior to their predecessors. Fortunately the UEF hasn't been slacking off either. * MoodWhiplash: [[spoiler:Kitten picture!]] * TheMothership: The Vishnan Keeper functions as such, as well as something like a HiveQueen. Killing a Keeper is not easy, but should one manage it, [[spoiler:it will shut down an entire Vishnan fleet instantly.]] * NiceJobBreakingItHero: The UEF manage to get the Admiral in charge of the invasion removed from command by making him look like an idiot ... only to VideoGame/FreeSpace FanFic, see him replaced by [[MagnificentBastard Admiral Steele]]. ** Steele was already there, he just took over ''completely'' when ''FanFic/BluePlanet'' [[http://en.wikipedia.org/wiki/Blue_Planet And more at the other Admiral was pulled back. * NoEndorHolocaust: Averted. The story mentions Earth having to deal with huge amounts of falling debris from orbital battles. Softened some by the fact that they apparently have some sort of interception system, but... * NotSoDifferent: A running theme in ''Blue Planet'' so far is that, in defeating the Shivans, the [=GTVA=] are starting to dangerously ''resemble'' them in a lot of ways. This is most apparent in their new ship designs, which use reverse-engineered Shivan weapons and are quite obviously heavily inspired by Shivan warship designs, and in their new battle tactics, which emulate observed Shivan fleet behavior almost exactly. It's also rather telling that, on the few occasions in ''Blue Planet'' that [=GTVA=] and Shivan forces meet each other in a straight-up, even fight, the humans almost always ''win'' - which means that they may well be on the way to becoming [[FromNobodyToNightmare the new Destroyers]]. * OhCrap: Pretty much any time a big Shivan capship shows up in ''Age of Aquarius'', and the surprise entrance of the [[spoiler:GTD Imperieuse]] in ''War in Heaven''. ** "Trebuchet strike incoming!" -->''Firing artillery'' -->-- Status message shown when any warship (usually friendly and on your escort list) is hit by a TAG-C in ''War in Heaven''. * OminousLatinChanting: Numerous missions, most notably the end of ''Delenda Est'' [[spoiler:when the GTD ''Imperieuse'' shows up]]. * PointDefenseless: Refreshingly, the UEF ships actually have fairly (relatively speaking) competent point defense systems compared to the GTA's flak. ** So thoroughly averted that attacking UEF and GTVA cruisers, corvettes, and frigates is going to get you ripped to shreds if you linger more than a short time inside their range. The second mission of ''War In Heaven'' starts with you just inside the point-defense range of a GTVA cruiser, and if you don't hit your burners and run away at top speed immediately, it's almost likely for you to die right then and there. It does a nice job of establishing just how averted this trope is. * PlayerPunch: ''War in Heaven'' dishes these out early and often, the most significant one probably being [[spoiler:''Delenda Est''.]] * PraetorianGuard: The Knights of the White Brotherhood, also known as the White Guard. * PsychicPowers: The "Nagari" phenomenon [[spoiler:that is the source of both player characters' visions.]] * PunchClockVillain: Most enemies in ''War In Heaven'', especially the GTD Carthage battlegroup. * QuirkyMinibossSquad: The Serkr corvettes. No matter how much you hate them at first, they are [[PunchClockVillain properly humanized]] [[JustFollowingOrders in their second appearance]]. * RammingAlwaysWorks: Averted really hard. * RagtagBunchOfMisfits: The "Wargods" task force of the UEF is not very glamorous, but it is brutally effective. * ReasonYouSuckSpeech: [[spoiler:The Vishnans deliver a fairly epic one to the Shivans (of all people) at the end of ''Age of Aquarius'', essentially telling them that they've screwed up big-time and then to get the hell out of this sector of space.]] * RedBaron: Noemi Laporte and Lorna Simms have earned quite a reputation among GTVA pilots, giving them bounties in their heads of unspeakable amount which nobody dares to collect. * SacrificialLamb: Nehru in ''Age of Aquarius''. ** Actually, depending on player this can either be played straight or averted, since it is (technically) possible to pass the mission with your whole squad alive. Saving Nehru will be noted in the de-briefing, but does not result in any further branching - Lt. Nehru is never seen or heard of afterwards, and the popular consensus is that if he survives he suffers from nervous breakdown and is confined to the sickbay for the remainder of ''Age of Aquarius''. * ScavengerWorld: The alternate universe in ''Age of Aquarius''. * SomebodySetUpUsTheBomb: Laporte finds a nuclear bomb in the freighter ''Nauticus'', one that can [[EarthShatteringKaboom blow up an entire comet]]. Her immediate reply was [[OhCrap pretty obvious]]. * SpiritAdvisor: "Ken" seems to be one. ** PoisonousFriend: The dev team has heavily implied that Ken is [[OhCrap a Shivan.]] * StateSec: The UEF's Fedayeen are a (more or less) heroic version of this. * {{Sting}}: The ending cinematic of ''War in Heaven'' where [[spoiler:the Fedayeen come to take Noemi Laporte for a secret mission]]. * StockScream: Aforementioned Lieutenant Wilhelm Nehru. ** The dev team actually had some proper voice acting recordings for his death. However, Nehru happened to be the very last minor character to be voice acted, possibly delaying the release by some time. Hilariously, they decided to use the Wilhelm scream instead of the voice acted lines (the originals were the somewhat more dignified "Not like this..."). * StraightGay: Noemi Laporte, the PlayerCharacter of ''War in Heaven'', as well as her love interest/commanding officer Lorna Simms - two tough, competent, disciplined fighter pilots who just happen to be attracted to their own gender, a fact which is treated as entirely normal and never commented on. * SwordOfDamocles: Admiral Byrne has this in mind for his flagship, the ''Solaris'', which also happens to be the lead ship of the Federation's biggest CoolShip. His other colleagues do not share the same strategy. * TheUnreveal: Just before Elder Taudigani could tell Laporte the secret of the transmission she received from the Vasudans, [[spoiler:GTVA stealth fighters appear out of nowhere and [[KilledMidSentence destroy her shuttle]]]]. * UpToEleven: [[spoiler:"One of [those ships] is definitely Shivan, sir. The other looks to be Vishnan. Both ships exceed juggernaut specifications by at least fivefold!"]] * TheSlowWalk: The assault on the Agincourt starts with this, also when breaking through the Hood's blockade. * ThreeAmigos: Bei, Taylor, and Corey in ''Age of Aquarius''. * UnexplainedRecovery: [[spoiler:Samuel Bei.]] * UpdatedRerelease: The Director's Cut of ''Age of Aquarius''. * VideoGameCrueltyPotential: You can take a hostage in the mission ''For All the Wrong Reasons'' in ''War in Heaven'' and threaten or even murder her. ** Or if you are such a bloodthirsty bastard, make sure you equip some anti-subsystem weapons and use them to destroy the engines of enemy ships (most of the time, they just let them go) to ensure their destruction. * VoiceOfTheLegion: The [[spoiler:Vishnans]]. It has the effect of making them sound impressive and awe-inspiring rather than sinister. * XanatosSpeedChess: Admirals Calder and Byrne on the UEF side play this against Admiral Steele of the GTVA. *** OutGambitted: Admiral Calder's big trap for Admiral Lopez is [[spoiler:just taking the bait for Admiral Steele's ''even bigger'' trap]]. * WarIsHell: ''War In Heaven'' features this trope in abundance. However, it is done in unusual ways: it's so much worse, because both sides are full of good people who are in no way evil, forced to kill each other in droves. Little tastes of peace make the war so much more horrific and tragic. Both sides want the war over as soon as possible, but both sides have good reasons for not wanting to be on the losing side when the dust settles. * TheWarSequence: ''Universal Truth'' from ''Age of Aquarius'', and ''Aristeia'' and ''Delenda Est'' from ''War in Heaven''. * WellDoneSonGuy: Samuel Bei was never forgiven by his father for failing to protect his mother from being killed by the Shivans. ** [[spoiler:LikeASonToMe: Admiral Bei eventually forgave him over the course of ''Age of Aquarius''. Their reconciliation was [[SoProudOfYou more or less complete]] after the destruction of the SJ ''Sathanas''.]] * WhatHappenedToTheMouse: The sleeper ship ''Sanctuary'', along with its entire crew, simply disappears between the events of ''Age of Aquarius'' and ''War in Heaven'', and is never mentioned again. So are the fellow GTVA defectors in GTL Solace, [=GTCv=] Labouchere, and GTC Duke who decided to follow Admiral Bei. * WhatIf: Think of it as "what if Beam Weapons were never invented"... resulting in an ''interesting'' balance. The UEF are fond of [[MacrossMissileMassacre nuclear missile spam]] and [[{{BFG}} railguns]] giving them a range advantage over the GTA, who are of course using [[WaveMotionGun heavy]] [[BeamSpam beam weaponry]]. ** GTVA beam cannons are, however, far more powerful and generally more accurate than railguns, and the nukes can be shot down. The UEF rely on jamming systems to confuse GTVA sensors and prevent them from using their beams effectively. * WhatTheHellHero: The [=UEFg=] ''Hesperia'' bungles a truce up. Badly. ** A lot of people are calling the GTVA on this in regard to their invasion of Sol. * YouAreInCommandNow: How Admiral Netreba obtained his position apparently. * YouShallNotPass: Four White Guard fighters facing down a huge horde of Gaian Effort raiders in ''Deals in Shadows''. The Gefs are ... less than impressed by their dramatic speech. -->''"Hahaha! Listen to these dogs! Don't let them close, or they might break a lance on your hull!"'' ** In ''Delenda Est'', [[spoiler:the vast majority of the Wargods attempt this to allow the ''Indus'' and ''Yangtze'' to escape when the GTD ''Imperieuse'' shows up. It is a spectacular (and [[TearJerker tear jerking]]) failure, as the ''Imperieuse'' wipes the floor with them with [[CurbStompBattle no effort at all]].]] * ZergRush: The preferred way the Gaian Effort deal with their enemies, such as on mission 5 (3 of you versus about 15-20 of them) and mission 13 (2 veteran pilots and 4 elite guards against endless wave of them). ---- <<|SimulationGame|>>wiki]]
29th Nov '12 1:51:42 PM TheAmazingShay
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* FromBadToWorse: Just when you think things couldn't possibly go worse for the United Earth Federation in ''War in Heaven''...

* ItGotWorse: Just when you think things couldn't possibly go worse for the United Earth Federation in ''War in Heaven''...
10th Nov '12 11:40:51 AM Hydralysk
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added forward facing weapons trope
Added DiffLines:
* FixedForwardFacingWeapon: UEF Warships use multiple mass-driver cannons attached to the bow of their ships to deal out severe pain. The main purpose of the Narayana class in particular revolves around the artillery potential of it's forward guns.
4th Nov '12 11:13:57 AM Hydralysk
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grammar correction and Human Are Special trope added
* HumansAreSpecial: Averted. Though the two human protagonists of the series are able to achieve a form of communication with the Shivans and/or Vishnans due to their Nagari sensitivity, it is also apparent that the Vasudans also have N-sensitive individuals as evidenced by the Jester. The Vishnans also state in Age of Aquarius that both races (Humans and Vasudans) exhibited potentitial, though what this means is not yet clear.

* MagnificentBastard: Admiral Steele is a prime example of this trope. A war hero in his own right, he has contingencies for seemingly every setback, in a pinch he'll even use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly states this was a "match well played" before giving them the slip.
to:
* MagnificentBastard: Admiral Steele is a prime example of this trope. A war hero in his own right, he has contingencies for seemingly every setback, in a pinch he'll even use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly states this was comments on a "match well played" before giving them the slip.

* QuirkyMinibossSquad: The Serkr corvettes. No matter how much you hate them at first, they are [[PunchClockVillain properly humanized]][[JustFollowingOrders in their second appearance]].
to:
* QuirkyMinibossSquad: The Serkr corvettes. No matter how much you hate them at first, they are [[PunchClockVillain properly humanized]][[JustFollowingOrders humanized]] [[JustFollowingOrders in their second appearance]].
1st Nov '12 5:50:38 PM Hydralysk
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grammar
* MagnificentBastard: Admiral Steele is a prime example of this trope. A war hero in his own right, he also has contingencies for seemingly every setback, though in a pinch he'll use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly states this was a "match well played" before giving them the slip.
to:
* MagnificentBastard: Admiral Steele is a prime example of this trope. A war hero in his own right, he also has contingencies for seemingly every setback, though in a pinch he'll even use his flagship to perform a daring raid if he senses an opportunity to wreak some havoc. Even getting ambushed by 2 artillery ships doesn't faze him, as he just calmly states this was a "match well played" before giving them the slip.
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