History Main / BioPunk

22nd Jan '16 1:56:55 AM ElectroKraken
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It should be noted that the line between Bio Punk and {{Cyber Punk}} is very thin, and the majority of cyberpunk stories will contain some limited Bio Punk elements. The line between Bio Punk and {{Post Cyberpunk}} is sometimes even thinner, with Post-Cyberpunk sharing many more elements with Biopunk in addition to not using as many Cyberpunk elements as its precursor due being a Fuzzy concept.
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It should be noted that the line between Bio Punk and {{Cyber Punk}} is very thin, and the majority of cyberpunk stories will contain some limited Bio Punk elements. The line between Bio Punk and {{Post Cyberpunk}} is sometimes even thinner, with Post-Cyberpunk sharing many more elements with Biopunk in addition to not using as many Cyberpunk elements as its precursor due to being a Fuzzy concept.
21st Dec '15 8:20:09 PM Heckfire
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* This is the core of the technology in the future colony setting of Adam Warren's ''Titans: Scissors, Paper, Stone'', with a smattering of CyberPunk (like the ubiquitous neural jacks and Prosthetic Lass herself), but the biotech is the main emphasis, even forming the basis of the future slang used.
1st Dec '15 11:03:54 PM Nohbody
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* Most fanfictions that used science fiction catergory (Like Bioshock series of fanfics and it's crossovers) will used several elements from this punk for plot or backstory reasons.
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* Most fanfictions that used science fiction catergory (Like Bioshock VideoGame/BioShock series of fanfics and it's crossovers) will used several elements from this punk for plot or backstory reasons.

* ''Franchise/{{BioShock}}'' combines BioPunk with DieselPunk, excepted third game with real SteamPunk.
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* ''Franchise/{{BioShock}}'' ''VideoGame/BioShock'' combines BioPunk with DieselPunk, excepted third game with real SteamPunk.
13th Oct '15 1:34:00 PM StFan
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* In {{Prophet}}, most of the Earth Empire's technology is a mix of biological/technological weaponry, not to mention the veritable army of genetically modified [[CloneArmy Clone Soldiers]].
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* In {{Prophet}}, ''ComicBook/{{Prophet}}'', most of the Earth Empire's technology is a mix of biological/technological weaponry, not to mention the veritable army of genetically modified [[CloneArmy Clone Soldiers]].
12th Oct '15 12:57:30 PM ragnarok235
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* The Harmony path in ''VideoGame/CivilizationBeyondEarth'' is a path of technological development centering around genetic manipulation of both humans and aliens, nano-machines, and cloning.
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* The Harmony path in ''VideoGame/CivilizationBeyondEarth'' is a path of technological development centering around genetic manipulation of both humans and aliens, nano-machines, and cloning. Harmony technology involves a lot of [[BioluminescenceIsCool bioluminescence]] and organic curves. Just look at the development of [[http://i1-news.softpedia-static.com/images/news2/Civilization-Beyond-Earth-s-Harmony-Affinity-Gets-Details-from-Firaxis-444760-2.jpg their tanks]], [[http://downloads.2kgames.com/civdotcom/img/blog/Harmony_Naval_Fighter_Harmony_Unit_Progression_edited-1_GA_flat.jpg their gunboats]] and [[https://downloads.2kgames.com/civdotcom/img/blog/Harmony_Soldier_Harmony_Unit_Progression_GA_flat_2.jpg their footsoldiers]].
30th Sep '15 4:20:56 PM nombretomado
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* The books ''OryxAndCrake'' and ''The Dry Flood'' by Margaret Atwood are set in the [[TwentyMinutesIntoTheFuture near future]], and features many many bio-engineered animals, most notably pigs who can grow human organs for use in transplants.
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* The books ''OryxAndCrake'' ''Literature/OryxAndCrake'' and ''The Dry Flood'' by Margaret Atwood are set in the [[TwentyMinutesIntoTheFuture near future]], and features many many bio-engineered animals, most notably pigs who can grow human organs for use in transplants.
29th Sep '15 1:48:35 PM ragnarok235
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* ''VideoGame/{{Fracture}}'' presents a world where the East and West coasts of the [[DividedStatesOfAmerica USA]] are split over biotech use.
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* ''VideoGame/{{Fracture}}'' presents a world where the East and West coasts of the [[DividedStatesOfAmerica USA]] are split over biotech use. On the Pacific coast, gene modification and grown biotech is embraced as the key to humanity's survival in the post-climate change world, while on the Atlantic coast, it's banned and cybernetics is the go-to future tech,

* The Harmony path in ''VideoGame/CivilizationBeyondEarth'' is a path of technological development centering around genetic manipulation of both humans and aliens, nanomachines, and cloning.
to:
* The Harmony path in ''VideoGame/CivilizationBeyondEarth'' is a path of technological development centering around genetic manipulation of both humans and aliens, nanomachines, nano-machines, and cloning.
21st Sep '15 1:45:21 PM StFan
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* The ''ComicBook/{{X-Men}}'' series and its spinoffs trade pretty heavily in biopunk themes. * ''{{Finder}}'' fits into this very well, being set in an AfterTheEnd scenario where a biotech-based civilisation collapsed, but many of its products, being self-reproducing living things, are still around.
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* The ''ComicBook/{{X-Men}}'' ''ComicBook/XMen'' series and its spinoffs trade pretty heavily in biopunk themes. * ''{{Finder}}'' ''ComicBook/{{Finder}}'' fits into this very well, being set in an AfterTheEnd scenario where a biotech-based civilisation collapsed, but many of its products, being self-reproducing living things, are still around.
22nd Jul '15 4:40:35 AM Morgenthaler
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* Creator/VladimirVasilyev's ''WolfishNature'' duology takes place in an AlternateHistory where humans evolved from dogs instead of apes. For unexplained reasons, dog-humans became masters of genetic engineering and focused all scientific efforts on this area instead of developing "dead" technology. By the 20th century, all devices, buildings, and even common things like ''paper'' are grown instead of manufactured and require regular sustenance (when was the last time you fed your house or computer?). All our familiar dog breeds are still there, despite a good number of them being the result of human breeding programs in RealLife. This is also explained by the early days of genetic engineering, when plenty of {{Mad Scientist}}s hid in their castles (yes, this happened in the Middle Ages) and tried to mess with dog-human DNA to improve their clans. "Dead" technology is a fairly recent development, as some inventions are better at their job than their "selectoid" (i.e. grown devices) counterparts, computers being the most obvious example. One of the greatest triumphs of genetic engineering is the so-called Bio-Correction, which took place hundreds of years ago and removed the "wolf gene" from every dog-human, removing their ability to kill without remorse. Anyone who even manages to kill another person is either insane or will go crazy and/or commit suicide. The Bio-Correction ([[spoiler:which is a big lie of the ClapYourHandsIfYouBelieve variety]]) results in a world with no wars, where murder is an extreme rarity, but where espionage has been elevated to an art form, and spies are the only ones specifically trained to kill without going crazy afterwards. Interestingly, the author chooses to focus on the "espionage" part, simply using the BioPunk as a setting.
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* Creator/VladimirVasilyev's ''WolfishNature'' ''Literature/WolfishNature'' duology takes place in an AlternateHistory where humans evolved from dogs instead of apes. For unexplained reasons, dog-humans became masters of genetic engineering and focused all scientific efforts on this area instead of developing "dead" technology. By the 20th century, all devices, buildings, and even common things like ''paper'' are grown instead of manufactured and require regular sustenance (when was the last time you fed your house or computer?). All our familiar dog breeds are still there, despite a good number of them being the result of human breeding programs in RealLife. This is also explained by the early days of genetic engineering, when plenty of {{Mad Scientist}}s hid in their castles (yes, this happened in the Middle Ages) and tried to mess with dog-human DNA to improve their clans. "Dead" technology is a fairly recent development, as some inventions are better at their job than their "selectoid" (i.e. grown devices) counterparts, computers being the most obvious example. One of the greatest triumphs of genetic engineering is the so-called Bio-Correction, which took place hundreds of years ago and removed the "wolf gene" from every dog-human, removing their ability to kill without remorse. Anyone who even manages to kill another person is either insane or will go crazy and/or commit suicide. The Bio-Correction ([[spoiler:which is a big lie of the ClapYourHandsIfYouBelieve variety]]) results in a world with no wars, where murder is an extreme rarity, but where espionage has been elevated to an art form, and spies are the only ones specifically trained to kill without going crazy afterwards. Interestingly, the author chooses to focus on the "espionage" part, simply using the BioPunk as a setting.
20th Jul '15 11:57:10 PM badalamentink
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Added DiffLines:
* Where to even '''begin''' in ''Webcomic/AwfulHospital?'' Here, keratin is used as money and wood. The shells of vitamin capsules are used as houses. You don't want to know what they make life rafts out of...
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