History Main / BenevolentArchitecture

22nd Feb '17 5:17:54 PM ZombieAladdin
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* Many stages in the ''Franchise/SonicTheHedgehog'' series.

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* Many stages in the ''Franchise/SonicTheHedgehog'' series. Most obvious are loop-de-loops as natural formations or as urban structures that no one but Sonic can reasonably take.



** One particularly glaring example occurs in ''VideoGame/SonicUnleashed'', during an early Werehog stage. The Werehog can hang from ledges and edge along them. There's a ledge that's blocked by a wooden balcony, so the player has to drop down so he can hand-over-hand. On the other side is a ledge with a staircase going up to a locked door. Below is a hundred-foot doubtlessly fatal drop to the sea. The balcony mentioned earlier is coming out of ''the side of the staircase'', which is a ''blank wall''.
*** The highways in Skyscraper Scamper stage can be this.

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** One particularly glaring example occurs in ''VideoGame/SonicUnleashed'', during an early Werehog stage. The Werehog can hang from ledges and edge along them. There's a ledge that's blocked by a wooden balcony, so the player has to drop down so he can hand-over-hand. On the other side is a ledge with a staircase going up to a locked door. Below is a hundred-foot doubtlessly fatal drop to the sea. The balcony mentioned earlier is coming out of ''the side of the staircase'', which is a ''blank wall''.
wall''. Earlier in that stage is a ledge the Werehog can grab onto in the form of a rooftop. When he climbs onto the rooftop, the gradually turns into a small local park with no change in elevation.
*** The highways in Skyscraper Scamper stage can be this. Some of them lead directly into the sides of buildings. One of them, in particular, shows traffic traveling on it. If you watch the cars and trucks when they reach the buildingside, they travel right through the building. Some of the skyscrapers themselves are also so unusually shaped as to make no sense. One such building in a Werehog stage has so little area per floor that there's not enough space for stairs and barely enough for an elevator (without a counterweight). And then there's the area's counterpart to the Manhattan Bridge, which for no in-universe reason, leads to a flat island, then continues 90 degrees to the left.
** City Escape Act 2 in ''VideoGame/SonicGenerations'' has one section set in a public park. The only exit to this park leads to a wide halfpipe, then down the side of a building.
16th Feb '17 11:13:46 PM Discar
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->''"The two opposing armies have both realized that chest-high walls are the key to victory: every single battleground is littered with chest-high walls, everyone's bombs seem specifically designed to reduce buildings to chest-high walls, the Locust have developed technology to make chest-high walls rise out of the ground, and if all else fails, Mother Nature herself will step in and make rocks fall from the ceiling, forming chest-high walls!"''
-->-- '''Ben ''[[WebAnimation/ZeroPunctuation "Yahtzee"]]'' Croshaw''', on ''[[GearsOfWar Gears of War 2]]''

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->''"The two opposing armies have both realized that chest-high walls are the key ->'''Shepherd:''' Hold on. We're about to victory: every single battleground is littered with chest-high walls, everyone's bombs seem specifically designed to reduce buildings to chest-high walls, the Locust have developed technology to make chest-high walls rise out of the ground, and if all else fails, Mother Nature herself will step in and make rocks fall from the ceiling, forming chest-high walls!"''
find hostiles.\\
'''Garrus:''' What makes you say that?\\
'''Shepherd:''' ''[points]'' Strategic cover.
-->-- '''Ben ''[[WebAnimation/ZeroPunctuation "Yahtzee"]]'' Croshaw''', on ''[[GearsOfWar Gears of War 2]]''
''Webcomic/AwkwardZombie'', regarding ''VideoGame/MassEffect3''
27th Nov '16 6:53:06 PM PaulA
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* {{Lampshade}}d and discussed in ''Lord Of The Isles'' by Creator/DavidDrake. It's BenevolentArchitecture that a building crumbled in such a way that one character can easily climb the rubble from higher levels to reach a second-story window--but it's MalevolentArchitecture that said rubble blocked the front door.

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* {{Lampshade}}d and discussed in ''Lord Of The Isles'' ''Literature/TheLordOfTheIsles'' by Creator/DavidDrake. It's BenevolentArchitecture that a building crumbled in such a way that one character can easily climb the rubble from higher levels to reach a second-story window--but it's MalevolentArchitecture that said rubble blocked the front door.
26th Oct '16 8:45:55 PM Necrodomo
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* Buildings in ''[[NexusWar Nexus Clash]]'' can accommodate an unlimited number of characters and their summoned minions, whether the building is a huge stadium or a tiny, cramped hut. This is justified by just how inconvenient it would be for players if space considerations were more realistic, but does lead to some pretty comical situations whenever an event leads to (for instance) hundreds of characters and summons holed up in a single bar.
10th Aug '16 11:55:22 PM CerotechOmega
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* Of all the places in Sanctuary, the nephalem city of Corvus in ''VideoGame/{{Diablo 3}}'' clearly fits this trope. It's one thing to have floors searing trespassers with holy energy, doorways that slow them down and totems that release spirits to ravage them, but these devices work on the demonically infused scarabs and spirits and Adria's blood golems... and ''only'' those creatures. The player character ([[spoiler:being nephalem themselves]]), their follower and Lorath Nahr can walk past the hazards just fine. There are also weapon caches that rise up out of the ground whenever the player character approaches them.
-->'''Lorath''': It appears even the stones acknowledge that a nephalem has returned.
2nd Jul '16 11:34:57 AM pyroluna
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* Lampshaded in Undertale, when the player is instructed to hide behind a "conveniently shaped lamp"


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* Lampshaded in Undertale, when the player is instructed to hide behind a "conveniently shaped lamp".
2nd Jul '16 11:33:42 AM pyroluna
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*Lampshaded in Undertale, when the player is instructed to hide behind a "conveniently shaped lamp"
16th Mar '16 4:26:08 PM ObsidianFire
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* In a rare RPG example, ''VideoGame/GoldenSun'' is quite shameless about it, to the point that most of the time the easy straight path is blocked one way or another and you have to look for a way around, fortunately there are always wooden stumps, water ponds, psynergy-sensitive plants, the characters are genre-savvy enough to realize that they need an adept of each element and as many flavors of psynergy as possible, then again, the main goal of the game is to prevent/enforce the lighthouses from being lit, and those where designed specifically so that only an adept of the matching element would be able to get in.
** It gets so bad that ''VideoGame/GoldenSunDarkDawn'' provides a Psynergy power ''just'' to identify ''which items are affected by which powers'', because that stuff is ''everywhere''. And the characters in this one are not only GenreSavvy enough to recruit every kind of Adept they can, but also to [[LampshadeHanging comment repeatedly on the commonality of Psynergy-affected obstacles]].

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* In a rare RPG example, ''VideoGame/GoldenSun'' is quite shameless about it, to the point that most of the time the easy straight path is blocked one way or another and you have to look for a way around, fortunately there are always wooden stumps, water ponds, psynergy-sensitive plants, the characters are genre-savvy smart enough to realize that they need an adept of each element and as many flavors of psynergy as possible, then again, the main goal of the game is to prevent/enforce the lighthouses from being lit, and those where designed specifically so that only an adept of the matching element would be able to get in.
** It gets so bad that ''VideoGame/GoldenSunDarkDawn'' provides a Psynergy power ''just'' to identify ''which items are affected by which powers'', because that stuff is ''everywhere''. And the characters in this one are not only GenreSavvy smart enough to recruit every kind of Adept they can, but also to [[LampshadeHanging comment repeatedly on the commonality of Psynergy-affected obstacles]].
4th Mar '16 3:43:35 AM scottmada
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- ''Film/{{Gymkata}}'' Gymnast on a covert mission running thru a Eastern Eurpoean Town finds the town filled with Perfectly Powdered Gymnastic equipment just when he needs it.

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- * ''Film/{{Gymkata}}'' Gymnast on a covert mission running thru a Eastern Eurpoean Town finds the town filled with Perfectly Powdered Gymnastic equipment just when he needs it.
4th Mar '16 1:37:48 AM eroock
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->''The two opposing armies have both realized that chest-high walls are the key to victory: every single battleground is littered with chest-high walls, everyone's bombs seem specifically designed to reduce buildings to chest-high walls, the Locust have developed technology to make chest-high walls rise out of the ground, and if all else fails, Mother Nature herself will step in and make rocks fall from the ceiling, forming chest-high walls!''

to:

->''The ->''"The two opposing armies have both realized that chest-high walls are the key to victory: every single battleground is littered with chest-high walls, everyone's bombs seem specifically designed to reduce buildings to chest-high walls, the Locust have developed technology to make chest-high walls rise out of the ground, and if all else fails, Mother Nature herself will step in and make rocks fall from the ceiling, forming chest-high walls!''walls!"''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.BenevolentArchitecture