History Main / BehindTheBlack

3rd Nov '16 10:29:43 PM nombretomado
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* ''WebVideo/AtopTheFourthWall'': Linkara has a running gag originating from his review of ''Superman At Earth's End'', where he shouts "I AM A MAN!" and punches something off-screen. Often, his fist will come back in frame holding something, like his teddy bear, and at one point, [[IronLiz Iron Liz]]. One episode even had him grabbing [[MindScrew the camera]]. It's best if you don't think too hard about the logistics of that.

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* ''WebVideo/AtopTheFourthWall'': Linkara has a running gag originating from his review of ''Superman At Earth's End'', where he shouts "I AM A MAN!" and punches something off-screen. Often, his fist will come back in frame holding something, like his teddy bear, and at one point, [[IronLiz Iron Liz]].WebVideo/IronLiz. One episode even had him grabbing [[MindScrew the camera]]. It's best if you don't think too hard about the logistics of that.
1st Nov '16 6:28:04 PM nombretomado
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** It was used very effectively in the stage production of ''HisDarkMaterials'' at the National Theatre. The daemons were represented by (rather beautiful) puppets, which were operated by black-clad puppeteers. In the scene where Lyra has to summon her Death, Pantalaimon's puppeteer stands up, removes his mask and announces that he is her Death.

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** It was used very effectively in the stage production of ''HisDarkMaterials'' ''Literature/HisDarkMaterials'' at the National Theatre. The daemons were represented by (rather beautiful) puppets, which were operated by black-clad puppeteers. In the scene where Lyra has to summon her Death, Pantalaimon's puppeteer stands up, removes his mask and announces that he is her Death.
29th Oct '16 6:41:00 PM AlataSkick
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Not to be confused with BlackScreenOfDeath, which is more about what you don't see, or the German symphonic/power metal band of the same name.

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Not to be confused with BlackScreenOfDeath, which is more about what you don't see, or the German symphonic/power metal band of the same name.
see..
29th Oct '16 6:39:49 PM AlataSkick
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Not to be confused with BlackScreenOfDeath, which is more about what you don't see.

to:

Not to be confused with BlackScreenOfDeath, which is more about what you don't see.
see, or the German symphonic/power metal band of the same name.
17th Oct '16 12:53:13 PM Gosicrystal
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* Shows up a few times in ''VideoGame/SuperMarioRPG''.

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* Shows up a few times in ''VideoGame/SuperMarioRPG''.''VideoGame/SuperMarioRPG'':



* This is {{averted|Trope}} in all third-person shooters where the player can rotate the camera around the character and zoom out. This allows the player to see around corners, over obstacles, and other impediments to line of sight without needing to expose the character. Until the game [[CameraScrew suddenly denies you camera control]]
** ''VideoGame/WorldOfWarcraft'' upgraded to a slightly more realistic form. You can still turn the camera around to look behind objects, but you can no longer scan for objects using your mouse (which used to show enemies even through solid stone walls).
*** But you can still use a keyboard command to show the lifemeters of all hidden enemies around you, including those below the floor you're on and behind walls.

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* This is {{averted|Trope}} in all third-person shooters where the player can rotate the camera around the character and zoom out. This allows the player to see around corners, over obstacles, and other impediments to line of sight without needing to expose the character. Until the game [[CameraScrew suddenly denies you camera control]]
control]].
** ''VideoGame/WorldOfWarcraft'' upgraded to a slightly more realistic form. You can still turn the camera around to look behind objects, but you can no longer scan for objects using your mouse (which used to show enemies even through solid stone walls).
*** But you can
walls). You can, however, still use a keyboard command to show the lifemeters of all hidden enemies around you, including those below the floor you're on and behind walls.



** The latest ''VideoGame/SyphonFilter'' installments take this to the logical next step. Aside from knowing what's around the corner without actually exposing Logan, you can now ''pre-aim'' shots from behind cover! This results in "peek-a-boo" headshots, where the agent will come out of cover, shoot the {{mook}} in the head, and duck behind cover in just half a second. Granted, this "pre-aiming" is only effective at close range and in a rather narrow angle of coverage - many situations need the manual aim which requires the player to come out of cover. Still, ''Dark Mirror'' and ''Logan's Shadow'' takes the omniscience of the third person camera to a whole new level.
*** Also present in ''VideoGame/WinBack'', which -when you sidle up to a corner- allows you to queue up multiple headshots for button-press execution.

to:

** The latest ''VideoGame/SyphonFilter'' installments take this to the logical next step. Aside from knowing what's around the corner without actually exposing Logan, you can now ''pre-aim'' shots from behind cover! This results in "peek-a-boo" headshots, where the agent will come out of cover, shoot the {{mook}} in the head, and duck behind cover in just half a second. Granted, this "pre-aiming" is only effective at close range and in a rather narrow angle of coverage - many situations need the manual aim which requires the player to come out of cover. Still, ''Dark Mirror'' and ''Logan's Shadow'' takes the omniscience of the third person camera to a whole new level.
***
level. Also present in ''VideoGame/WinBack'', which -when you sidle up to a corner- allows you to queue up multiple headshots for button-press execution.



** ''VideoGame/GearsOfWar'' and a few other games will have a little icon pop up and a button the player can hit that will automatically center their view on the event of interest.
*** As does ''VideoGame/FableII''.

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** * ''VideoGame/GearsOfWar'' and a few other games will have a little icon pop up and a button the player can hit that will automatically center their view on the event of interest.
*** As does ''VideoGame/FableII''.
interest.



* In ''IllusionOfGaia'', Will climbs a set of stairs and walks towards the camera, past a pillar. But wait! On the side of the pillar facing the stairs is a man carrying a PlotCoupon for the BonusDungeon! And you can't come back here later in the game to get it...
** If you're paying attention, you can see this guy scurry behind the pillar as the camera scrolls up to the new room.

to:

* In ''IllusionOfGaia'', Will climbs a set of stairs and walks towards the camera, past a pillar. But wait! On the side of the pillar facing the stairs is a man carrying a PlotCoupon for the BonusDungeon! And you can't come back here later in the game to get it...
**
it... If you're paying attention, though, you can see this guy scurry behind the pillar as the camera scrolls up to the new room.



* In ''VideoGame/AnimalCrossing'', during the Harvest Festival, a turkey named Franklin, concerned about whether he was invited to ''have'' dinner or to ''be'' dinner, hides in different locations in your town... but always to the north of buildings. Sometimes that building is in the acre ''just south of the Wishing Well, where the festivities are being held.'' Anyone attending would have a good chance of seeing him.

to:

* In ''VideoGame/AnimalCrossing'', during ''VideoGame/AnimalCrossing'':
** During
the Harvest Festival, a turkey named Franklin, concerned about whether he was invited to ''have'' dinner or to ''be'' dinner, hides in different locations in your town... but always to the north of buildings. Sometimes that building is in the acre ''just south of the Wishing Well, where the festivities are being held.'' Anyone attending would have a good chance of seeing him.



* ''VideoGame/FinalFantasyIV'' provides a well-known example of this trope. In a number of dungeons/castles/towns/etc., the character (if he knows to look for it or accidentally just walks into the right wall) will find a hidden passage. Many of the final weapons for the characters are found this way at the end of the game.
** ''VideoGame/FinalFantasyIII'' (or at least the DS version) also has them.
* ''VideoGame/FinalFantasyV'' has these same hidden passages, but one of the abilities characters can learn actually lets the player see them as well. Apparently only thieves are capable of noticing gaping holes in walls that run North-South.
* And the overhead view "hidden passage" trick is back again in ''VideoGame/FinalFantasyVII'', in several caverns and the Nibelheim mansion.

to:

* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIII'' and
''VideoGame/FinalFantasyIV'' provides provide a well-known example of this trope. In a number of dungeons/castles/towns/etc., the character (if he knows to look for it or accidentally just walks into the right wall) will find a hidden passage. Many of the final weapons for the characters are found this way at the end of the game.
** ''VideoGame/FinalFantasyIII'' (or at least the DS version) also has them.
*
''VideoGame/FinalFantasyV'' has these same hidden passages, but one of the abilities characters can learn actually lets the player see them as well. Apparently only thieves are capable of noticing gaping holes in walls that run North-South.
* And the ** The overhead view "hidden passage" trick is back again in ''VideoGame/FinalFantasyVII'', in several caverns and the Nibelheim mansion.



* Used once in ''{{Sonic Advance|Trilogy}}''. After the fight with Mecha Knuckles, Eggman is revealed to have been just to the right of where the fight took place. The second he gets scrolled on-screen, he panics and drops the level's animal capsule.

to:

* ''Franchise/SonicTheHedgehog'':
**
Used once in ''{{Sonic Advance|Trilogy}}''. After the fight with Mecha Knuckles, Eggman is revealed to have been just to the right of where the fight took place. The second he gets scrolled on-screen, he panics and drops the level's animal capsule.



** The ''Alpha'' series also does this with series that leave and return; for example, the cast of ''Anime/{{Dancougar}}'' explained their absence in ''Alpha 2'' by saying they had been assigned to a different front during that particular war.

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** * The ''Alpha'' series also does this with series that leave and return; for example, the cast of ''Anime/{{Dancougar}}'' explained their absence in ''Alpha 2'' by saying they had been assigned to a different front during that particular war.



* Similarly, ''VideoGame/PokemonDiamondAndPearl/Platinum'' contains a "secret" entrance to Wayward Cave which is only hidden because it's under a cycling bridge and you have an aerial view. To make this even weirder it's apparently even unnoticeable to ''[[{{NPC}}s characters within the game]]'', which seems to indicate that ''everyone'' sees with an overheard view.
** Lots of people get stuck on ''[=HeartGold=]'' and ''[=SoulSilver=]'''s lighthouse. From an aerial view, you probably would not notice the open window you're supposed to drop through. From a first-person view though... well, it is the only open window in the lighthouse.
*** Then again, [[ViolationOfCommonSense one might not want to go outside the window of a tall lighthouse.]]

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* Similarly, ''VideoGame/PokemonDiamondAndPearl/Platinum'' contains ''Franchise/{{Pokemon}}'':
** [[VideoGame/PokemonDiamondAndPearl The Sinnoh games]] contain
a "secret" entrance to Wayward Cave which is only hidden because it's under a cycling bridge and you have an aerial view. To make this even weirder it's apparently even unnoticeable to ''[[{{NPC}}s characters within the game]]'', which seems to indicate that ''everyone'' sees with an overheard view.
** Lots of people get stuck on ''[=HeartGold=]'' and ''[=SoulSilver=]'''s lighthouse. From an aerial view, you probably would not notice the open window you're supposed to drop through. From a first-person view though... well, it is the only open window in the lighthouse.
***
lighthouse. Then again, [[ViolationOfCommonSense one might not want to go outside the window of a tall lighthouse.]]
8th Oct '16 6:12:44 PM Sammettik
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*** YMMV as this can be both NightmareRetardant and a BerserkButton for some people.
29th Sep '16 10:23:15 AM 32_Footsteps
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* ''VideoGame/FinalFantasyBraveExvius'' runs wild with this. Every single town and exploration map has at least a couple of hidden passages that would logically be quite visible to the inhabitants of the world. Most of these hide treasures, to boot.
26th Sep '16 2:42:10 PM PomRania
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* WesternAnimation/StarWarsRebels has a justified example in the season 3 premier, as [[spoiler:Kanan]] is now blind and doesn't know about the giant spider they're walking towards until they touch it, then the camera pans over.
11th Sep '16 2:27:43 PM ImpudentInfidel
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* PlayedForLaughs in the ''Gunslinger'' episode of ''Series/MysteryScienceTheater3000''. After observing a character in the movie engage in OffscreenTeleportation (due to poor editing), the characters do a sketch where Servo explains that he can do this as well by exploiting quantum mechanics. His "teleportation" is clearly just him exiting one side of the screen while another Servo puppet enters from the other side. Nevertheless, Joel and Crow initially look off camera wondering where he went.

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* PlayedForLaughs in the ''Gunslinger'' episode of ''Series/MysteryScienceTheater3000''. After observing a character in the movie engage in OffscreenTeleportation (due to poor editing), the characters do a sketch where Servo explains that he can do this as well by exploiting quantum mechanics. His "teleportation" is clearly just him exiting one side of the screen while another Servo puppet enters from the other side. Nevertheless, Joel and Crow initially look off camera wondering where he went. This also comes up in a gunfight late in the movie, where people go into and come out of buildings in impossible ways; the Riffers claim it's actually the movie integrating the fact the town is just a set of false fronts.
3rd Sep '16 8:00:42 PM eowynjedi
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Added DiffLines:

* In ''Series/{{Blackadder}} II'' episode "Head," Blackadder ducks in and out of a prison cell to interrogate Lady Farrow about the distinguishing features of her husband so he can impersonate him (having beheaded him ahead of schedule). There's an open grille above the door and everyone inside is within view of the door, but somehow Lady Farrow doesn't overhear the frantic conversation within, nor do they hear what she's saying to Blackadder, even though that ''does'' seem to happen with Queenie at the end. (But who cares; it's still hilarious.)
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