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* Mii Koryuji's gun firing in the opening to ''VideoGame/ProjectXZone'' sounds a lot like the sound used in ''Film/DirtyHarry'', ''Film/DeathWish3'', ''Series/MiamiVice'', and ''VideoGame/LethalEnforcers''.

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* Mii Koryuji's gun firing in the opening to ''VideoGame/ProjectXZone'' sounds a lot like the sound used in ''Film/DirtyHarry'', ''Film/DeathWish3'', ''Series/MiamiVice'', and ''VideoGame/LethalEnforcers''.''VideoGame/LethalEnforcers1''.
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trope was cut/disambiguated due to cleanup


* {{Lampshade|Hanging}}d by Shane in the ForWantOfANail ''Series/TheWalkingDead2010'' fic ''[[http://www.fanfiction.net/s/8737926/1/The-Walking-Dead-Better-Angels Better Angels]]'' when he runs from the herd of Walkers attracted to [[spoiler:Hershel's farm]], blaming Rick for luring the herd of Walkers rather than himself for [[spoiler:killing Rick with a gunshot]].

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* {{Lampshade|Hanging}}d by Shane in the ForWantOfANail WhatIf ''Series/TheWalkingDead2010'' fic ''[[http://www.fanfiction.net/s/8737926/1/The-Walking-Dead-Better-Angels Better Angels]]'' when he runs from the herd of Walkers attracted to [[spoiler:Hershel's farm]], blaming Rick for luring the herd of Walkers rather than himself for [[spoiler:killing Rick with a gunshot]].
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* Lampshaded in Creator/DianeDuane's ComicBook/SpiderMan novel ''The Lizard Sanction''; Spidey comments that real gunfire sounds nothing like it does in the movies, and fills in his own descriptions of the actual sounds, such as "rulers being smacked on a desk."

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* ''Literature/SpiderManTheVenomTrilogy'': Lampshaded in Creator/DianeDuane's ComicBook/SpiderMan novel ''The Lizard Sanction''; ''Literature/SpiderManTheLizardSanction''; Spidey comments that real gunfire sounds nothing like it does in the movies, and fills in his own descriptions of the actual sounds, such as "rulers being smacked on a desk."
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Updating Link


* Lampshaded in Creator/DianeDuane's Franchise/SpiderMan novel ''The Lizard Sanction''; Spidey comments that real gunfire sounds nothing like it does in the movies, and fills in his own descriptions of the actual sounds, such as "rulers being smacked on a desk."

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* Lampshaded in Creator/DianeDuane's Franchise/SpiderMan ComicBook/SpiderMan novel ''The Lizard Sanction''; Spidey comments that real gunfire sounds nothing like it does in the movies, and fills in his own descriptions of the actual sounds, such as "rulers being smacked on a desk."
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** The same cannot be said for the GAU-8 Avenger Gatling autocannon found on the [[MoreDakka A-10A Thunderbolt II ground attack aircraft]]. The distinctive "BRRRRRRRRRRRRRRT" of the GAU-8 is instantly recognisable and can be heard from miles away.

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** The same cannot be said for the [[MoreDakka GAU-8 Avenger Gatling autocannon autocannon]] found on the [[MoreDakka A-10A A-10 Thunderbolt II ground attack aircraft]]. aircraft. The distinctive "BRRRRRRRRRRRRRRT" [[https://www.youtube.com/watch?v=NvIJvPj_pjE "BRRRRRRRRRRRRRRT!"]] of the GAU-8 is instantly recognisable and can be heard from miles away.away. It's also been speculated that the sound of the A-10's GAU-8 firing is both a morale booster and a [[LoudOfWar psychological weapon in and of itself]] - If you're in battle, it's either come to save you, or - if you're on the other side of the fight - ''it wasn't aimed at you''.
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* Lampshaded in ''[[Manga/JojosBizarreAdventureGoldenWind JoJo's Bizarre Adventure: Vento Aureo]]'', where [[TheGunslinger Guido Mista]] notes to bystanders that his pistol isn't as loud as "the ones you hear in movies".

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* Lampshaded in ''[[Manga/JojosBizarreAdventureGoldenWind JoJo's Bizarre Adventure: Vento Aureo]]'', where ''Manga/JoJosBizarreAdventureGoldenWind'', as [[TheGunslinger Guido Mista]] notes to bystanders that his pistol isn't as loud as "the ones you hear in movies".



** Averted in ''Battlefield 2'', the mounted miniguns on the Blackhawk transport helicopters sound mostly realistic, if a bit high-pitched.
** Averted in ''[[VideoGame/ModernWarfare Call of Duty 4]]'' and its sequels: the miniguns used by the player at some points fire ''exceptionally'' fast.

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** Averted in ''Battlefield 2'', ''VideoGame/{{Battlefield}} 2''; the mounted miniguns on the Blackhawk transport helicopters sound mostly realistic, if a bit high-pitched.
** Averted in ''[[VideoGame/ModernWarfare Call of Duty 4]]'' ''VideoGame/CallOfDuty4ModernWarfare'' and [[VideoGame/ModernWarfare its sequels: sequels]]: the miniguns used by the player at some points fire ''exceptionally'' fast.



* Averted in the first person shooter series ''VideoGame/CallOfDuty'', the guns sounding pretty realistic as long as you turn the volume loud enough. Sometimes the devs fudge with things for the purpose of dramatics, however; for example, a character executing another with an M1911 halfway through ''Call of Duty 4'' is accompanied by the sound of the Desert Eagle.

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* Averted in the first person first-person shooter series ''VideoGame/CallOfDuty'', ''VideoGame/CallOfDuty''; the guns sounding pretty realistic as long as you turn the volume loud enough. Sometimes the devs fudge with things for the purpose of dramatics, however; for example, a character executing another with an M1911 halfway through ''Call of Duty 4'' ''VideoGame/CallOfDuty4ModernWarfare'' is accompanied by the sound of the Desert Eagle.



* ''VideoGame/GrandTheftAutoIII'' and ''Vice City'' have pistols that make a loud "BANG!" when fired. ''San Andreas'' then downplays this by giving the pistol a more muffled, high-pitched, "weaker" sound.

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* ''VideoGame/GrandTheftAutoIII'' and ''Vice City'' ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' have pistols that make a loud "BANG!" when fired. ''San Andreas'' ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' then downplays this by giving the pistol a more muffled, high-pitched, "weaker" sound.



* Most of the guns in the N64 game of ''[[VideoGame/GoldenEye1997 GoldenEye]]'' follow this trope but special mention has to go to the [[HandCannon Cougar Magnum]]. Even though it's a handgun and therefore one of the smaller weapons in the game, it sounds like a cannon going off (and can shoot through up to five enemies at once, unlike the other guns).

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* Most of the guns in the N64 game of ''[[VideoGame/GoldenEye1997 GoldenEye]]'' ''VideoGame/GoldenEye1997'' follow this trope but special mention has to go to the [[HandCannon Cougar Magnum]]. Even though it's a handgun and therefore one of the smaller weapons in the game, it sounds like a cannon going off (and can shoot through up to five enemies at once, unlike the other guns).



* ''VideoGame/MedalOfHonor'' employs recordings of authentic UsefulNotes/WorldWarII weapons firing live ammunition just to get the sound right. Oddly, the MG-42's in ''Allied Assault'' fire slower than in other games, and sound more like assault rifles or [=SMGs=] than heavy machine guns. The Springfield sniper rifle sounds like a cannon in the first game (similar to the HandCannon in ''[[VideoGame/GoldenEye1997 GoldenEye]]'' and ''VideoGame/PerfectDark'' actually), but more realistic in later games.

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* ''VideoGame/MedalOfHonor'' employs recordings of authentic UsefulNotes/WorldWarII weapons firing live ammunition just to get the sound right. Oddly, the MG-42's in ''Allied Assault'' fire slower than in other games, and sound more like assault rifles or [=SMGs=] than heavy machine guns. The Springfield sniper rifle sounds like a cannon in the first game (similar to the HandCannon in ''[[VideoGame/GoldenEye1997 GoldenEye]]'' ''VideoGame/{{GoldenEye|1997}}'' and ''VideoGame/PerfectDark'' ''VideoGame/PerfectDark'', actually), but more realistic in later games.



* ''VideoGame/StarCraft'': The Marines are outfitted with "Gauss Rifles" that, based on the name, should accelerate bullets using electromagnetic coils yet, for some reason, make generic rat-a-tat sounds as if they were propelled by gunpowder.

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* ''VideoGame/StarCraft'': ''VideoGame/StarCraftI'': The Marines are outfitted with "Gauss Rifles" that, based on the name, should accelerate bullets [[MagneticWeapons using electromagnetic coils coils]] yet, for some reason, make generic rat-a-tat sounds as if they were they're propelled by gunpowder.
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* In ''WesternAnimation/{{Cars}}'', Lightning is about to pull over and ask the sheriff for help when the sheriff backfires, causing Lightning to panic, thinking he's being shot at.

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* In ''WesternAnimation/{{Cars}}'', ''WesternAnimation/Cars1'', Lightning is about to pull over and ask the sheriff for help when the sheriff backfires, causing Lightning to panic, thinking he's being shot at.
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* ''[[VideoGame/Ashes2063 Ashes Afterglow]]'': The baseline [[SniperRifle Junker Musket]] sounds powerful on its own, but when you upgrade it to the [[MagneticWeapons Junker Driver]] and [[ChargedAttack fully charge up a shot]], it sounds almost like a truck exploding. [[{{BFG}} The damage increases accordingly]].
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* Played with in ''Film/HomeAlone'', where Kevin tricks Harry and Marv into thinking they've overheard a violent murder in progress, when in reality it's a gangster-movie soundtrack and a packet of firecrackers to amp up the noise. Bear in mind, Kevin uses the same "gangster-gunfire-turned-all-the-way-up" trick to fool the pizza delivery boy earlier.

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* Played with in ''Film/HomeAlone'', ''Film/HomeAlone1'', where Kevin tricks Harry and Marv into thinking they've overheard a violent murder in progress, when in reality it's a gangster-movie soundtrack and a packet of firecrackers to amp up the noise. Bear in mind, Kevin uses the same "gangster-gunfire-turned-all-the-way-up" trick to fool the pizza delivery boy earlier.
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** There is one notable exception--A Welrod-like integrally silenced pistol is given [[HollywoodSilencer the standard Hollywood "pyoo"]] instead of its real sound (which is, amusingly, a bit like one of the more powerful Nerf guns). Of course, the Welrod is a hideously [[RareGuns rare gun]], so one can hardly blame them for not having one.

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** There is one notable exception--A Welrod-like integrally silenced pistol is given [[HollywoodSilencer the standard Hollywood "pyoo"]] instead of its real sound (which is, amusingly, a bit like one of the more powerful Nerf guns). Of course, the Welrod is a hideously [[RareGuns rare gun]], gun, so one can hardly blame them for not having one.

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->''"...Whoa that was loud."''

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->''"...Whoa Whoa, that was loud."''



** There is one notable exception--A Welrod-like integrally-silenced pistol is given [[HollywoodSilencer the standard Hollywood "pyoo"]] instead of its real sound (which is, amusingly, a bit like one of the more powerful Nerf guns). Of course, the Welrod is a hideously [[RareGuns rare gun]], so one can hardly blame them for not having one.

to:

** There is one notable exception--A Welrod-like integrally-silenced integrally silenced pistol is given [[HollywoodSilencer the standard Hollywood "pyoo"]] instead of its real sound (which is, amusingly, a bit like one of the more powerful Nerf guns). Of course, the Welrod is a hideously [[RareGuns rare gun]], so one can hardly blame them for not having one.



[[folder:FanWorks]]
* Averted in ''WebVideo/DiamondsCut''. Guns fire pretty quietly in the film, assuming, of course, that they fire at all.

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[[folder:FanWorks]]
[[folder:Fan Fiction]]
* Averted in ''WebVideo/DiamondsCut''. Guns fire pretty quietly {{Lampshade|Hanging}}d by Shane in the film, assuming, ForWantOfANail ''Series/TheWalkingDead2010'' fic ''[[http://www.fanfiction.net/s/8737926/1/The-Walking-Dead-Better-Angels Better Angels]]'' when he runs from the herd of course, that they fire at all.Walkers attracted to [[spoiler:Hershel's farm]], blaming Rick for luring the herd of Walkers rather than himself for [[spoiler:killing Rick with a gunshot]].



[[folder:Live Action TV]]
* {{Justified|Trope}} in ''Series/TheWalkingDead'' when a herd of Walkers is attracted to [[spoiler:Hershel's farm]] from the sound of a gunshot. The event-in-question is preceded by a conflict between two of the then-main characters who were totally unaware that the herd was nearby, but who had, ironically, spent most of the season modifying their tactics to avoid this outcome.
** {{Lampshade|Hanging}}d by Shane in ForWantOfANail fic ''[[http://www.fanfiction.net/s/8737926/1/The-Walking-Dead-Better-Angels Better Angels]]'' when he runs from that same herd, blaming Rick for luring the herd of Walkers rather than himself for [[spoiler: killing Rick with a gunshot]].
** In one episode main character Rick seems to have no problem handling the noise of his magnum revolver. Then he shoots it inside a tank... and is temporarily deafened by it.
* Any CopShow or [[TheWestern Western]].
* ''Series/MiamiVice'' used shotgun noise for the firing of pistols.
* The FN Herstal P90 submachine gun in the ''Franchise/StargateVerse'' sounds very powerful, but that's not the issue here. The issue is that the AK-47 ''Assault Rifle'' sounds exactly the same. Particularly strange, because it sounds as if the AK-47 fires far more rounds than you'd guess from watching the action onscreen.
** The M-16 variants used on occasion ''also'' use the same sound effect as the P90s, incidentally. One need only look at the fights in "Heroes" for evidence.
* ''Series/{{Seinfeld}}'' had Jerry mistaking a car backfiring for a race's starting pistol, giving him an unfair head start and winning him the race.
* ''Series/DoctorWho''
** Averted in the episode [[Recap/DoctorWhoS29E9TheFamilyOfBlood "The Family of Blood"]]. May have something to do with the fact that it takes place in 1913, so the audience doesn't expect the guns to sound like the Hollywood version of modern guns. Which is odd, because 1913-era guns sound much like modern guns, only with a lower rate of fire. The Hollywood version thereof, however, would have to wait until somebody invents the sound track. So TheCoconutEffect is averted.
** Also averted in the classic serial [[Recap/DoctorWhoS9E3TheSeaDevils "The Sea Devils"]], where much genuine Royal Navy ordnance is shot off (including a Bofors anti-aircraft cannon), but the soft (for varying values of "soft", of course) "paf-paf" sound that the real guns actually have on camera is nothing like what an audience might expect.
* On one episode of ''Series/{{Shark}}'', it really ''was'' a car backfiring.
* Ditto ''Series/{{Friends}}''.
* Somewhat inverted in ''Series/{{Firefly}}'', where most of the guns have somewhat futuristic but quieter laser-like sounds, despite the vast majority of them looking like the same kinds of guns you'd find today (though they are from the future, so maybe they use a different firing mechanism or have been redesigned for better stealth or something).
** ''Series/{{Firefly}}'' went back and forth on this, actually. Sometimes they used laser-like sounds, other times they used more standard gunshot sounds.
** In the RPG, the explanation is that most firearms have a somewhat computerized firing system. While they can fire without the system working, the electronics make the weapon fire cleaner, thus the whine. And some of the higher-tech (Newtech) weapons are actually Gauss weapons, using a linear accelerator to fire a slug magnetically, not chemically.
* Lampshaded in the episode "The Perfect Dress" of ''Series/GilmoreGirls'', where Paris tells Rory, "No, that was just a car backfiring. The real gunfire actually sounds fake."
* Averted to a degree in the 60s spy series ''Series/TheManFromUNCLE''. In part, the aversion was [[PlotSensitiveItems plot determined]], in that the "U.N.C.L.E. Special" handgun was capable of firing non-lethal "sleep darts", and when firing in that mode the pistol sounded very little like a firearm. But even when firing regular bullets while un-silenced, the U.N.C.L.E. Special's report was always quite a bit less noisy than the normal run of Hollywood handgun.

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[[folder:Live Action [[folder:Live-Action TV]]
* ''Series/TheWalkingDead2010'':
**
{{Justified|Trope}} in ''Series/TheWalkingDead'' when a herd of Walkers is attracted to [[spoiler:Hershel's farm]] from the sound of a gunshot. The event-in-question is preceded by a conflict between two of the then-main characters who were totally unaware that the herd was nearby, but who had, ironically, spent most of the season modifying their tactics to avoid this outcome.
** {{Lampshade|Hanging}}d by Shane in ForWantOfANail fic ''[[http://www.fanfiction.net/s/8737926/1/The-Walking-Dead-Better-Angels Better Angels]]'' when he runs from that same herd, blaming Rick for luring the herd of Walkers rather than himself for [[spoiler: killing Rick with a gunshot]].
** In one episode main character episode, Rick seems to have no problem handling the noise of his magnum revolver. Then he shoots it inside a tank... and is temporarily deafened by it.
* Any CopShow or [[TheWestern Western]].
* ''Series/MiamiVice'' used uses shotgun noise for the firing of pistols.
* The FN Herstal P90 submachine gun in the ''Franchise/StargateVerse'' sounds very powerful, but that's not the issue here. The issue is that the AK-47 ''Assault Rifle'' sounds exactly the same. Particularly strange, because it sounds as if the AK-47 fires far more rounds than you'd guess from watching the action onscreen.
**
onscreen. The M-16 variants used on occasion ''also'' use the same sound effect as the P90s, incidentally. One need only look at the fights in "Heroes" for evidence.
* ''Series/{{Seinfeld}}'' had has Jerry mistaking a car backfiring for a race's starting pistol, giving him an unfair head start and winning him the race.
* ''Series/DoctorWho''
''Series/DoctorWho'':
** Averted {{Averted|Trope}} in "[[Recap/DoctorWhoS9E3TheSeaDevils The Sea Devils]]", as much genuine Royal Navy ordnance is shot off (including a Bofors anti-aircraft cannon), but the episode [[Recap/DoctorWhoS29E9TheFamilyOfBlood "The soft (for varying values of "soft", of course) "paf-paf" sound that the real guns actually have on camera is nothing like what an audience might expect.
** {{Averted|Trope}} in "[[Recap/DoctorWhoS29E9TheFamilyOfBlood The
Family of Blood"]].Blood]]". May have something to do with the fact that it takes place in 1913, so the audience doesn't expect the guns to sound like the Hollywood version of modern guns. Which is odd, because 1913-era guns sound much like modern guns, only with a lower rate of fire. The Hollywood version thereof, however, would have to wait until somebody invents the sound track. So soundtrack, so TheCoconutEffect is averted.
** Also averted in the classic serial [[Recap/DoctorWhoS9E3TheSeaDevils "The Sea Devils"]], where much genuine Royal Navy ordnance is shot off (including a Bofors anti-aircraft cannon), but the soft (for varying values of "soft", of course) "paf-paf" sound that the real guns actually have on camera is nothing like what an audience might expect.
* On In one episode of ''Series/{{Shark}}'', it really ''was'' ''is'' a car backfiring.
* %%* Ditto ''Series/{{Friends}}''.
''Series/{{Friends}}''.%%Administrivia/ZeroContextExample
* Somewhat inverted in ''Series/{{Firefly}}'', where most ''Series/{{Firefly}}'' goes back and forth on this. Most of the guns have somewhat futuristic but quieter laser-like sounds, despite the vast majority of them looking like the same kinds of guns you'd find today (though they are from the future, so maybe they use a different firing mechanism or have been redesigned for better stealth or something).
** ''Series/{{Firefly}}'' went back and forth on this, actually. Sometimes
something). Other times, however, they used laser-like sounds, other times they used make more standard gunshot sounds.
**
sounds. In the RPG, the explanation is that most firearms have a somewhat computerized firing system. While they can fire without the system working, the electronics make the weapon fire cleaner, thus the whine. And some of the higher-tech (Newtech) weapons are actually Gauss weapons, using a linear accelerator to fire a slug magnetically, not chemically.
* Lampshaded {{Lampshade|Hanging}}d in the episode "The Perfect Dress" of ''Series/GilmoreGirls'', where ''Series/GilmoreGirls'' when Paris tells Rory, Rory "No, that was just a car backfiring. The real gunfire actually sounds fake."
* Averted {{Averted|Trope}} to a degree in the 60s spy series ''Series/TheManFromUNCLE''. In part, the aversion was [[PlotSensitiveItems plot determined]], in that the "U.N.C.L.E. Special" handgun was capable of firing non-lethal "sleep darts", and when firing in that mode the pistol sounded very little like a firearm. But even when firing regular bullets while un-silenced, the U.N.C.L.E. Special's report was always quite a bit less noisy than the normal run of Hollywood handgun.



* One episode of ''Series/CSIMiami'' actually attempts this with popping wine bottles.
** In another, Horatio proves a man witnessed a shooting because he has hearing loss consistent with having been close to a gun being fired.
* In an episode of ''Series/{{Frasier}}'', Niles falls into a depression and locks himself in the bathroom; his friends try to convince him out and hear a gunshot, prompting them to believe he committed suicide. In actuality, the shaving cream can had exploded. [[HilarityEnsues Hilarity Ensued]].

to:

* One episode of ''Series/CSIMiami'' actually attempts this with popping wine bottles.
**
bottles. In another, Horatio proves a man witnessed a shooting because he has hearing loss consistent with having been close to a gun being fired.
* In an episode of ''Series/{{Frasier}}'', Niles falls into a depression and locks himself in the bathroom; his friends try to convince him out and hear a gunshot, prompting them to believe he committed suicide. In actuality, the shaving cream can had exploded. [[HilarityEnsues Hilarity Ensued]].



* Averted in ''Series/{{The Office|US}}'' (US), where Dwight shoots a gun next to Andy, causing temporary deafness in one ear.

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* Averted {{Averted|Trope}} in ''Series/{{The Office|US}}'' (US), where ''Series/TheOfficeUS'', in which Dwight shoots a gun next to Andy, causing temporary deafness in one ear.



* Averted in an episode of ''Series/CriminalMinds'', Morgan has to shoot at an [=UnSub=] from inside their moving SUV. Prentis reams him afterward and complains that he's blown out one of her eardrums.
** Not to mention the episode where a gun goes off right next to Hotch's ear, and he is visibly deafened afterwards.
* Averted in the ''Series/YoungBlades'' episode, "Four Musketeers and a Baby," when the Highwayman warns D'Artagnan that firing a gun next to a baby will injure the baby's eardrums.

to:

* Averted {{Averted|Trope}} in an episode of ''Series/CriminalMinds'', Morgan has to shoot at an [=UnSub=] from inside their moving SUV. Prentis reams him afterward and complains that he's blown out one of her eardrums.
** Not to mention the episode where
eardrums. In another episode, a gun goes off right next to Hotch's ear, and he is visibly deafened afterwards.
* Averted {{Averted|Trope}} in the ''Series/YoungBlades'' episode, episode "Four Musketeers and a Baby," Baby" when the Highwayman warns D'Artagnan that firing a gun next to a baby will injure the baby's eardrums.



* In ''Series/TheCloser'''s season 4 episode "Time Bomb", the squad's confrontation with the final member of a teenage terrorist group features fully-automatic rifle fire and ''vast'' amounts of handgun fire. The sound effects for both are perfect: the automatic reports 'blur' into one another with a standard 'ratatatata' while the slower handgun shots are short, extremely loud and mid-rangey instead of the standard Hollywood BANG.
* Early seasons of ''Series/HillStreetBlues'' used a similar trick to ''Shane'' and ''Bonnie and Clyde'' as described in the Film section, with the addition of some echo and DramaticSlowMotion, but it was used only sparingly (and not very consistently) even for a PoliceProcedural in which only about one episode in four saw an officer even unholster their weapon.
* ''[[Series/WonderWoman1975 Wonder Woman]]'': A staple of every episode is when a bad guy shoots at Wonder Woman and she deflects the bullets with her bracelets. The gun generally makes the standard bang sound.
* Averted in ''MissionImpossible'', at least for the effects. During one episode, Rollin Hand is pretending to be deaf. A bad guy 'tests' him by firing a gun off near his ear. He proceeds to manage to keep cover despite the fact that he's one step from bleeding out the eardrums!

to:

* ''Series/TheCloser'': In ''Series/TheCloser'''s the season 4 episode "Time Bomb", the squad's confrontation with the final member of a teenage terrorist group features fully-automatic fully automatic rifle fire and ''vast'' amounts of handgun fire. The sound effects for both are perfect: the automatic reports 'blur' into one another with a standard 'ratatatata' while the slower handgun shots are short, extremely loud and mid-rangey instead of the standard Hollywood BANG.
* Early seasons of ''Series/HillStreetBlues'' used use a similar trick to ''Shane'' and ''Bonnie and Clyde'' as described in the Film section, with the addition of some echo and DramaticSlowMotion, {{Overcrank}}, but it was it's used only sparingly (and not very consistently) even for a PoliceProcedural in which only about one episode in four saw sees an officer even unholster their weapon.
* ''[[Series/WonderWoman1975 Wonder Woman]]'': ''Series/WonderWoman1975'': A staple of every episode is when a bad guy shoots at Wonder Woman and she deflects the bullets with her bracelets. The gun generally makes the standard bang sound.
* Averted {{Averted|Trope}} in ''MissionImpossible'', ''Series/MissionImpossible'', at least for the effects. During one episode, Rollin Hand is pretending to be deaf. A bad guy 'tests' him by firing a gun off near his ear. He proceeds to manage to keep cover despite the fact that he's one step from bleeding out the eardrums!


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[[folder:Web Original]]
* {{Averted|Trope}} in ''WebVideo/DiamondsCut''. Guns fire pretty quietly -- assuming, of course, that they fire at all.
[[/folder]]
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trope in-universe only


* Somewhat subverted in ''Film/TheExpendables'', while almost every gun sounds the same, when [[AwesomeMcCoolName Hale Caeser]] comes to the rescue of them in the tunnel his [[{{BFG}} AA-12]] sounds like he's shooting a god damn howitzer, which in that space with an AA-12 it should.

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* Somewhat subverted in ''Film/TheExpendables'', while almost every gun sounds the same, when [[AwesomeMcCoolName Hale Caeser]] Caeser comes to the rescue of them in the tunnel his [[{{BFG}} AA-12]] sounds like he's shooting a god damn goddamn howitzer, which in that space with an AA-12 it should.

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** Taken UpToEleven with the M249 which isn't the [[MoreDakka fastest firing gun in the game]], it isn't even the [[AwesomeYetImpractical most accurate machine gun in the game and it also is the most expensive gun in the game]]. But it is unarguably the loudest gun in the game beating the AWP in noisemaking due to the sheer amount of Bangs that can come out of it per minute.

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** Taken UpToEleven {{Exaggerated|Trope}} with the M249 which M249: it isn't the [[MoreDakka fastest firing gun in the game]], it isn't even or the [[AwesomeYetImpractical most accurate machine gun in the game and game, but it also is the most expensive gun in the game]]. But it is expensive]]. It's also unarguably the loudest gun in the game game, beating the AWP in noisemaking due to the sheer amount of Bangs that can come out of it per minute.



* An accidental example in ''Franchise/{{Halo}}'': For ''VideoGame/HaloCombatEvolved'', Creator/{{Bungie}} mastered the weapon sound effects with an LFE component (the .1 in 5.1 surround sound). For most parts of a recording, this sound-effect-to-LFE transition ("bass management") is actually meant to be performed by the home user's sound system, so in this instance the bass on the guns was doubled-up. This was corrected for ''VideoGame/{{Halo 2}}'', leading to a more accurate sound which initially seemed weaker. Strangely enough, the silenced SMG in ''VideoGame/Halo3ODST'' is ''louder'' than the original version.

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* An accidental example in ''Franchise/{{Halo}}'': For ''VideoGame/HaloCombatEvolved'', Creator/{{Bungie}} mastered the weapon sound effects with an LFE component (the .1 in 5.1 surround sound). For most parts of a recording, this sound-effect-to-LFE transition ("bass management") is actually meant to be performed by the home user's sound system, so in this instance the bass on the guns was doubled-up. This was corrected for ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo2'', leading to a more accurate sound which that initially seemed weaker. Strangely enough, the silenced SMG in ''VideoGame/Halo3ODST'' is ''louder'' than the original version.

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