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** ''Monster Hunter Tri'' has four non-Elder Dragon battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, the special track for the Arena, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage = Arena < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Tower = Arena < Deviljho. The overriding order is nearly the same in ''Portable 3rd'', only replace Brachydios with Tigrex and put it between Nargacuga and Zinogre (also, remove Tower as it doesn't appear in the game at all).

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** ''Monster Hunter Tri'' ''VideoGame/MonsterHunter3Tri'' has four non-Elder Dragon battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, the special track for the Arena, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage = Arena < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Tower = Arena < Deviljho. The overriding order is nearly the same in ''Portable 3rd'', only replace Brachydios with Tigrex and put it between Nargacuga and Zinogre (also, remove Tower as it doesn't appear in the game at all).
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**During the segment where [[spoiler:you break out of Guardia Prison after being found guilty of kidnapping Princess Nadia by trial ([[EvilChancellor or by the Chancellor's lies]], depending on what you did at the Millenial Fair), if you choose to wait until the execution, Lucca will save you]] and "Critical Moment" will play during the following segment, even during battles.
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** ''VideoGame/MonsterHunterRise'' foregoes the 'drome theme' typically invoked by Great Baggi and Wroggi, instead using the area theme for them. This is then overwritten by the themes for Nargacuga, Mizutsune and Tigrex, which is then overwritten by Magnamalo's theme, submitting to those of Elder Dragons Chameleos, Kushala Daora and Teostra, which are all secondary to the theme for Valstrax.

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** ''VideoGame/MonsterHunterRise'' foregoes the 'drome theme' typically invoked by Great Baggi and Wroggi, instead using the area theme for them. This is then overwritten by the themes for Nargacuga, Mizutsune and Tigrex, which is then overwritten by Magnamalo's theme, submitting to those of Elder Dragons Chameleos, Kushala Daora and Teostra, which are all secondary to the theme respective themes for Valstrax.Valstrax (used in this game by the Crimson Glow variant) and [[spoiler:Narwa the Allmother]].
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** This trope started becoming possible since ''Freedom Unite'', when quests with more than one kind of large monster (the Epic Quests) were introduced. The standard BattleThemeMusic for each area is usually played whenever you're hunting a large monster, unless you're hunting a Yian Garuga, Tigrex, Nargacuga or Rajang. The former three have each a dedicated battle theme that override those of all areas except the Arena's, while Rajang has a theme capable of overriding every theme ''including'' the Arena. Interestingly, King Shakalaka's theme can override the Small Arena's, but that's simply because of the playful nature of the monster itself. So in the practical scheme the priority sequence is the following: Stage < Yian Garuga = Tigrex = Nargacuga[[note]]these three never appear at the same time in a quest except for the latter two in an Arena quest, whose theme overrides theirs anyway[[/note]] < Arena < Rajang. None of this counts the Elder Dragon themes, as Elder Dragons themselves never appeared alongside any other monster at the same time in the series prior to ''VideoGame/MonsterHunterWorld''.

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** This trope started becoming possible since ''Freedom Unite'', ''[[VideoGame/MonsterHunterFreedom2 Freedom Unite]]'', when quests with more than one kind of large monster (the Epic Quests) were introduced. The standard BattleThemeMusic for each area is usually played whenever you're hunting a large monster, unless you're hunting a Yian Garuga, Tigrex, Nargacuga or Rajang. The former three have each a dedicated battle theme that override those of all areas except the Arena's, while Rajang has a theme capable of overriding every theme ''including'' the Arena. Interestingly, King Shakalaka's theme can override the Small Arena's, but that's simply because of the playful nature of the monster itself. So in the practical scheme the priority sequence is the following: Stage < Yian Garuga = Tigrex = Nargacuga[[note]]these three never appear at the same time in a quest except for the latter two in an Arena quest, whose theme overrides theirs anyway[[/note]] < Arena < Rajang. None of this counts the Elder Dragon themes, as Elder Dragons themselves never appeared alongside any other monster at the same time in the series prior to ''VideoGame/MonsterHunterWorld''.



** ''Rise'' foregoes the 'drome theme' typically invoked by Great Baggi and Wroggi, instead using the area theme for them. This is then overwritten by the themes for Nargacuga, Mizutsune and Tigrex, which is then overwritten by Magnamalo's theme, submitting to those of Elder Dragons Chameleos, Kushala Daora and Teostra, which are all secondary to the theme for Valstrax.

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** ''Rise'' ''VideoGame/MonsterHunterRise'' foregoes the 'drome theme' typically invoked by Great Baggi and Wroggi, instead using the area theme for them. This is then overwritten by the themes for Nargacuga, Mizutsune and Tigrex, which is then overwritten by Magnamalo's theme, submitting to those of Elder Dragons Chameleos, Kushala Daora and Teostra, which are all secondary to the theme for Valstrax.
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* ''VideoGame/TalesSeries''

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* ''VideoGame/TalesSeries''''VideoGame/TalesSeries'':



** In the original ''Super Smash Bros.'', Training Mode [[https://www.youtube.com/watch?v=2ycv3BiMGsw plays its own theme]] during gameplay instead of the chosen stage's normal theme. Since this does not happen in later games, it can be attributed to EarlyInstallmentWeirdness.
** In ''Super Smash Bros. for Nintendo 3DS/Wii U'', [[VideoGame/FinalFantasyVII Cloud]]'s victory theme is the victory music from his home game. When he wins a match, this theme overrides the normal battle results track.

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** In ''[[VideoGame/SuperSmashBros64 the original ''Super Super Smash Bros.'', ]]'', Training Mode [[https://www.youtube.com/watch?v=2ycv3BiMGsw plays its own theme]] during gameplay instead of the chosen stage's normal theme. Since this does not happen in later games, it can be attributed to EarlyInstallmentWeirdness.
** In ''Super Smash Bros. for Nintendo 3DS/Wii U'', ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', [[VideoGame/FinalFantasyVII Cloud]]'s victory theme is the victory music from his home game. When he wins a match, this theme overrides the normal battle results track.
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* The ''VideoGame/XenobladeChronicles'' series has a theme for certain BossInMookClothing enemies. Given that they can be twice the level of the party when they first enter the area at the very ''least,'' having it start up in the middle of an ordinary fight is a warning that it's time to '''run'''.

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* The ''VideoGame/XenobladeChronicles'' ''VideoGame/XenobladeChronicles1'' series has a theme for certain BossInMookClothing enemies. Given that they can be twice the level of the party when they first enter the area at the very ''least,'' having it start up in the middle of an ordinary fight is a warning that it's time to '''run'''.
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Added by a ban evader.


* In ''VideoGame/StarTropics II: Zoda's Revenge'', the {{Fanfare}} for beating the FinalBoss continues for a brief segment after exiting the dungeon.
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* In ''VideoGame/StarTropics II: Zoda's Revenge'', the VictoryFanfare continues for a brief segment outside of a dungeon after beating the FinalBoss.

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* In ''VideoGame/StarTropics II: Zoda's Revenge'', the VictoryFanfare {{Fanfare}} for beating the FinalBoss continues for a brief segment outside of a dungeon after beating exiting the FinalBoss.dungeon.
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* In ''VideoGame/StarTropics II: Zoda's Revenge'', the VictoryFanfare continues for a brief segment outside of a dungeon after beating the FinalBoss.
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removed Up To Eleven wicks


** If the player collects over 1000 Kudos at once, the stage music is replaced with Lumen's anthem, ''[[https://www.youtube.com/watch?v=nPZAX64do4Y Beyond the Blue]]''. If the player fulfills certain conditions and synths and equips Audiolockets, ''Beyond the Blue'' can [[https://www.youtube.com/watch?v=qbg2E4hAoH0 be]] [[https://www.youtube.com/watch?v=ogCTyhbQr-A replaced]] [[https://www.youtube.com/watch?v=KcQoPtFuGDY with]] [[https://www.youtube.com/watch?v=pYsmtOHFiyo several]] [[https://www.youtube.com/watch?v=KTSen9v3uoE different]] [[https://www.youtube.com/watch?v=2IQ21t6NZNA songs.]] [[UpToEleven Additionally,]] if you manage this feat in the BossRush, you instead get the English version of ''Beyond the Blue'', ''[[https://www.youtube.com/watch?v=tHj2EZG-qyo Eternal Blue]]''.

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** If the player collects over 1000 Kudos at once, the stage music is replaced with Lumen's anthem, ''[[https://www.youtube.com/watch?v=nPZAX64do4Y Beyond the Blue]]''. If the player fulfills certain conditions and synths and equips Audiolockets, ''Beyond the Blue'' can [[https://www.youtube.com/watch?v=qbg2E4hAoH0 be]] [[https://www.youtube.com/watch?v=ogCTyhbQr-A replaced]] [[https://www.youtube.com/watch?v=KcQoPtFuGDY with]] [[https://www.youtube.com/watch?v=pYsmtOHFiyo several]] [[https://www.youtube.com/watch?v=KTSen9v3uoE different]] [[https://www.youtube.com/watch?v=2IQ21t6NZNA songs.]] [[UpToEleven Additionally,]] Additionally, if you manage this feat in the BossRush, you instead get the English version of ''Beyond the Blue'', ''[[https://www.youtube.com/watch?v=tHj2EZG-qyo Eternal Blue]]''.



*** The ROM Hack ''[[VideoGame/FinalFantasyVIBraveNewWorld Brave New World]]'' takes this UpToEleven, as most dungeons use the BGM currently playing inside the dungeon, leaving the regular battle theme mostly used on the overworld.

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*** The ROM Hack ''[[VideoGame/FinalFantasyVIBraveNewWorld Brave New World]]'' takes this UpToEleven, an extra step, as most dungeons use the BGM currently playing inside the dungeon, leaving the regular battle theme mostly used on the overworld.
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* In ''VideoGame/EarthBound'', the PlayableEpilogue features the track "Because I Love You" playing constantly in every area, even in buildings, only being overwritten if Ness rides his bike or activates the end credits.
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* During Chapter 2 of ''VideoGame/{{Deltarune}}'', the Queen's mansion's theme, "Pandora Palace", replaces the standard combat theme. This also applies to [[spoiler:"Deal Gone Wrong", which plays in the mansion during the Weird Route.]]

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* During Chapter 2 of ''VideoGame/{{Deltarune}}'', the Queen's mansion's theme, "Pandora Palace", replaces the standard combat theme. This also applies to [[spoiler:"Deal "Deal Gone Wrong", which plays in the mansion during the Weird Route.]]
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* In ''VideoGame/FTLFasterThanLight'', each song has a [[VariableMix peaceful and intense version, depending on whether the player is in danger or not.]] During the final sector, the Last Stand, the background music only has one version.


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* During Chapter 2 of ''VideoGame/{{Deltarune}}'', the Queen's mansion's theme, "Pandora Palace", replaces the standard combat theme. This also applies to [[spoiler:"Deal Gone Wrong", which plays in the mansion during the Weird Route.]]
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** ''[=WarioWare=]: Get It Together!'': [[spoiler:Penny's Mix]]
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Direct link





* In ''VideoGame/MadFather'' this trope is played for horror during the TrueEnding. If the player knows Maria's backstory and chooses to [[spoiler:heal her after she is injured by Dr. Drevis]], her theme will replace the segment's usual silence, until [[spoiler:the Doctor catches up]].

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* In ''VideoGame/MadFather'' this trope is played for horror during the TrueEnding.GoldenEnding. If the player knows Maria's backstory and chooses to [[spoiler:heal her after she is injured by Dr. Drevis]], her theme will replace the segment's usual silence, until [[spoiler:the Doctor catches up]].


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** ''Rise'' foregoes the 'drome theme' typically invoked by Great Baggi and Wroggi, instead using the area theme for them. This is then overwritten by the themes for Nargacuga, Mizutsune and Tigrex, which is then overwritten by Magnamalo's theme, submitting to those of Elder Dragons Chameleos, Kushala Daora and Teostra, which are all secondary to the theme for Valstrax.

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* In ''VideoGame/LegendOfLegaia'', when you are traversing a Mist Generator dungeon, the dungeon theme continues to play during random battles. This happens again for a certain sequence in Ratayu, and then again [[spoiler: inside the VeryDefinitelyFinalDungeon, the Bio Castle]].

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* In ''VideoGame/LegendOfLegaia'', when you are traversing a Mist Generator dungeon, the dungeon theme continues to play during random battles. This happens again for a certain sequence in Ratayu, and then again [[spoiler: inside [[spoiler:inside the VeryDefinitelyFinalDungeon, the Bio Castle]].



** During a [[FictionalHoliday Splatfest]], nearly all of [[HubWorld Inkopolis Plaza's]] themes are overriden by the [[IdolSinger Squid Sisters]]' performance of "[[https://youtu.be/wxkKUbNnXKE?t=9m5s City of Color]]". Their single can even be heard from the weapon testing area.
** The last phase of the FinalBoss includes a ThemeMusicPowerUp, as "[[https://youtu.be/wxkKUbNnXKE?t=19m4s Calamari Inkantation]]" overrides the boss's track [[spoiler:courtesy of the Squid Sisters hijacking DJ Octavio's radio system]]. While the regular theme has some VariableMix to it, the final track plays uninterrupted until the fight ends.

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** During a [[FictionalHoliday Splatfest]], nearly all of [[HubWorld Inkopolis Plaza's]] themes are overriden by the [[IdolSinger Squid Sisters]]' performance of "[[https://youtu.be/wxkKUbNnXKE?t=9m5s City of Color]]".Color]]", whereas the second game gives "Color Pulse" by Off the Hook. Their single can even be heard from the weapon testing area.
** The last phase of the FinalBoss includes a ThemeMusicPowerUp, as "[[https://youtu.be/wxkKUbNnXKE?t=19m4s Calamari Inkantation]]" overrides the boss's track [[spoiler:courtesy of the Squid Sisters hijacking DJ Octavio's radio system]]. While the regular theme has some VariableMix to it, the final track plays uninterrupted until the fight ends. HistoryRepeats in the sequel, as the final phase of that boss fight transitions from "Bomb Rush Blush" to "Tidal Rush" to [[spoiler:"Spicy Calamari Inkantation" once Callie's hypnoshades are shot off by Marie]].
** The regularly-scheduled Splatfest match music is "Ink or Sink" for the first game or a variety of Off the Hook tunes in the second. For the final day of the [[spoiler:intended]] final Splatfest of each game, the music is replaced by Calamari Inkantation (first game) or "Fly Octo Fly" (second game).
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** In ''VideoGame/SuperRobotWarsUX'', Fei-Yen HD overrides the music with her songs when she attacks And, unlike with previous games with licensed songs, Banpresto went the extra mile by having them be full vocal versions. Notably, this is the first time one of them, [[spoiler:In The Blue Sky]], is shown as having vocals at all!

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** In ''VideoGame/SuperRobotWarsUX'', Fei-Yen HD overrides the music with her songs when she attacks And, and, unlike with previous games with licensed songs, Banpresto went the extra mile by having them be full vocal versions. Notably, this is the first time one of them, [[spoiler:In The Blue Sky]], is shown as having vocals at all!
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** In ''VideoGame/FireEmblemFates'', during Chapter 26 in ''Birthright'', Corrin is about to be killed by Xander... but [[TakingTheBullet Elise intercepts it at the last second and takes the full blunt of Xander's Siegfried]]. Seized with grief, Xander rusher over to her and cradles her but her wound is too severe and she perishes in his arms shortly afterwards and "Lament" plays. Does the battle preparations theme play? Nope, ''"Lament" continues playing over it'' and "[[SadBattleMusic Thorn In You]]" plays for the map and battles.

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** In ''VideoGame/FireEmblemFates'', during Chapter 26 in ''Birthright'', Corrin is about to be killed by Xander... but [[TakingTheBullet Elise intercepts it at the last second and takes the full blunt of Xander's Siegfried]]. Seized Overcome with grief, Xander rusher rushes over to her and cradles her but her wound is too severe and she perishes in his arms shortly afterwards and "Lament" plays. Does the battle preparations theme play? Nope, ''"Lament" continues playing over it'' and "[[SadBattleMusic Thorn In You]]" plays for the map and battles.

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* In ''VideoGame/Haven2020'', "Blooting Hornets" overrides both the BGM and BattleThemeMusic whenever Hornets are present on an Islet. During the sequence where Yu and Kay are separated, "I Can't Stay Mad At You" overrides all other BGM tracks.

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* In ''VideoGame/Haven2020'', ''VideoGame/Haven2020'':
**
"Blooting Hornets" overrides both the BGM and BattleThemeMusic whenever Hornets are present on an Islet. Islet.
**
During the sequence where Yu and Kay are separated, "I Can't Stay Mad At You" overrides all other BGM tracks.tracks, though not the battle music.
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* In ''VideoGame/Haven2020'', "Blooting Hornets" overrides both the BGM and BattleThemeMusic whenever Hornets are present on an Islet.

to:

* In ''VideoGame/Haven2020'', "Blooting Hornets" overrides both the BGM and BattleThemeMusic whenever Hornets are present on an Islet. During the sequence where Yu and Kay are separated, "I Can't Stay Mad At You" overrides all other BGM tracks.
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Not gonna lie, I completely forgot about Yian Garuga. My apologies (to TV Tropes, not the monster itself. Fuck that monster... -_-)


** This trope started becoming possible since ''Freedom Unite'', when quests with more than one kind of large monster (the Epic Quests) were introduced. The standard BattleThemeMusic for each area is usually played whenever you're hunting a large monster, unless you're hunting a Tigrex, Nargacuga or Rajang. Tigrex and Nargacuga have themes that override all areas except that of the Arena, while Rajang has a theme capable of overriding every theme ''including'' the Arena. Interestingly, King Shakalaka's theme can override the Small Arena's, but that's simply because of the playful nature of the monster itself. So in the practical scheme the priority sequence is the following: Stage < Tigrex = Nargacuga[[note]]these two never appear at the same time in a quest except one within the Arena, whose theme overrides theirs anyway[[/note]] < Arena < Rajang. None of this counts the Elder Dragon themes, as Elder Dragons themselves never appeared alongside any other monster at the same time in the series prior to ''VideoGame/MonsterHunterWorld''.
** ''Monster Hunter Tri'' has four non-Elder Dragon battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, the special track for the Arena, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage = Arena < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Tower = Arena < Deviljho. The overriding order is the same in ''Portable 3rd'', only replace Brachydios with Tigrex and put it between Nargacuga and Zinogre (also, remove Tower as it doesn't appear in the game at all).

to:

** This trope started becoming possible since ''Freedom Unite'', when quests with more than one kind of large monster (the Epic Quests) were introduced. The standard BattleThemeMusic for each area is usually played whenever you're hunting a large monster, unless you're hunting a Yian Garuga, Tigrex, Nargacuga or Rajang. Tigrex and Nargacuga The former three have themes each a dedicated battle theme that override those of all areas except that of the Arena, Arena's, while Rajang has a theme capable of overriding every theme ''including'' the Arena. Interestingly, King Shakalaka's theme can override the Small Arena's, but that's simply because of the playful nature of the monster itself. So in the practical scheme the priority sequence is the following: Stage < Yian Garuga = Tigrex = Nargacuga[[note]]these two three never appear at the same time in a quest except one within for the Arena, latter two in an Arena quest, whose theme overrides theirs anyway[[/note]] < Arena < Rajang. None of this counts the Elder Dragon themes, as Elder Dragons themselves never appeared alongside any other monster at the same time in the series prior to ''VideoGame/MonsterHunterWorld''.
** ''Monster Hunter Tri'' has four non-Elder Dragon battle themes for each stage: The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, the special track for the Arena, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage = Arena < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Tower = Arena < Deviljho. The overriding order is nearly the same in ''Portable 3rd'', only replace Brachydios with Tigrex and put it between Nargacuga and Zinogre (also, remove Tower as it doesn't appear in the game at all).
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* In ''VideoGame/Haven2020'', "Blooting Hornets" overrides both the BGM and BattleThemeMusic whenever Hornets are present on an Islet.
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Grammar Error


** In ''VideoGame/FireEmblemFates'', during Chapter 26 in ''Birthright'', Corrin is about to be killed by Xander... but [[TakingTheBullet Elise intercepts it at the last second and takes the full blunt of Xander's Sigfried]]. Seized with grief, Xander rusher over to her and cradles her but her wound is too severe and she perishes in his arms shortly afterwards and "Lament" plays. Does the battle preparations theme play? Nope, ''"Lament" continues playing over it'' and "[[SadBattleMusic Thorn In You]]" plays for the map and battles.

to:

** In ''VideoGame/FireEmblemFates'', during Chapter 26 in ''Birthright'', Corrin is about to be killed by Xander... but [[TakingTheBullet Elise intercepts it at the last second and takes the full blunt of Xander's Sigfried]].Siegfried]]. Seized with grief, Xander rusher over to her and cradles her but her wound is too severe and she perishes in his arms shortly afterwards and "Lament" plays. Does the battle preparations theme play? Nope, ''"Lament" continues playing over it'' and "[[SadBattleMusic Thorn In You]]" plays for the map and battles.

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Xenoblade games are Action RPG


* The ''VideoGame/XenobladeChronicles'' series has a theme for certain BossInMookClothing enemies. Given that they can be twice the level of the party when they first enter the area at the very ''least,'' having it start up in the middle of an ordinary fight is a warning that it's time to '''run'''.
* In ''VideoGame/XenobladeChroniclesX'':
** This the priority order of background enemy music: Wildlife creature fought on foot < Wildlife creature fought with a Skell < Ganglion or Ganglion-related creature fought on foot < Ganglion or Ganglion-related creature fought with a Skell < The ambush theme (when it finishes it reverts to the relevant song) < Tyrant < [[BonusBoss Superboss]] < Telethia. There are other battle themes, but they're tied to bosses from story chapters, Affinity missions and the like, so there's no way to test which themes they can override (though it's implied this includes all of them except Telethia's).
** Flying with a Skell will trigger the music "Don't Worry", replacing the current area's theme unless an enemy is fought. However, this isn't the case for the Divine Roost, the secret area located in the northernmost field of Noctilum; that place's theme is heard whether you're on foot or piloting your Skell.


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* The ''VideoGame/XenobladeChronicles'' series has a theme for certain BossInMookClothing enemies. Given that they can be twice the level of the party when they first enter the area at the very ''least,'' having it start up in the middle of an ordinary fight is a warning that it's time to '''run'''.
* In ''VideoGame/XenobladeChroniclesX'':
** This the priority order of background enemy music: Wildlife creature fought on foot < Wildlife creature fought with a Skell < Ganglion or Ganglion-related creature fought on foot < Ganglion or Ganglion-related creature fought with a Skell < The ambush theme (when it finishes it reverts to the relevant song) < Tyrant < [[BonusBoss Superboss]] < Telethia. There are other battle themes, but they're tied to bosses from story chapters, Affinity missions and the like, so there's no way to test which themes they can override (though it's implied this includes all of them except Telethia's).
** Flying with a Skell will trigger the music "Don't Worry", replacing the current area's theme unless an enemy is fought. However, this isn't the case for the Divine Roost, the secret area located in the northernmost field of Noctilum; that place's theme is heard whether you're on foot or piloting your Skell.

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* In ''VideoGame/MonsterHunter'', this has started becoming possible since ''Freedom Unite'', when quests with more than one kind of large monster (the Epic Quests) were introduced:
** ''Monster Hunter Tri'' has four possible battle themes for each stage (not counting Elder Dragon themes, as Elder Dragons themselves never appeared alongside any other monster at the same time prior to ''VideoGame/MonsterHunterWorld''): The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, the special track for the Arena, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage = Arena < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Tower = Arena < Deviljho. The overriding order is the same in ''Portable 3rd'', only replace Brachydios with Tigrex and put it between Nargacuga and Zinogre (also, remove Tower).
** ''4'' and ''4 Ultimate'', having a larger bestiary overall, introduce a slew of new themes, each having a different degree of overriding privilege, but of note is the theme used for monsters in Apex status, which has maximum BGM priority, overriding even the Arena's and Deviljho's themes.
** ''Generations'' gives the Deviant theme maximum priority as well, even over the Arena theme.

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* In ''VideoGame/MonsterHunter'', this has ''VideoGame/MonsterHunter'':
** This trope
started becoming possible since ''Freedom Unite'', when quests with more than one kind of large monster (the Epic Quests) were introduced:
** ''Monster Hunter Tri'' has four possible battle themes
introduced. The standard BattleThemeMusic for each stage (not counting area is usually played whenever you're hunting a large monster, unless you're hunting a Tigrex, Nargacuga or Rajang. Tigrex and Nargacuga have themes that override all areas except that of the Arena, while Rajang has a theme capable of overriding every theme ''including'' the Arena. Interestingly, King Shakalaka's theme can override the Small Arena's, but that's simply because of the playful nature of the monster itself. So in the practical scheme the priority sequence is the following: Stage < Tigrex = Nargacuga[[note]]these two never appear at the same time in a quest except one within the Arena, whose theme overrides theirs anyway[[/note]] < Arena < Rajang. None of this counts the Elder Dragon themes, as Elder Dragons themselves never appeared alongside any other monster at the same time in the series prior to ''VideoGame/MonsterHunterWorld''): ''VideoGame/MonsterHunterWorld''.
** ''Monster Hunter Tri'' has four non-Elder Dragon battle themes for each stage:
The Great Jaggi/Baggi theme, each stage's normal Monster Battle theme, the special track for the Arena, and the theme for the online-only nomad beast "Deviljho". Each overrides the themes before them (Jaggi/Baggi < Stage = Arena < Deviljho). ''Monster Hunter 3 Ultimate'' adds a few more songs to the mix, thus becoming Jaggi < Arzuros < Stage < Nargacuga < Zinogre < Brachydios < Tower = Arena < Deviljho. The overriding order is the same in ''Portable 3rd'', only replace Brachydios with Tigrex and put it between Nargacuga and Zinogre (also, remove Tower).
Tower as it doesn't appear in the game at all).
** ''4'' and ''4 Ultimate'', having a larger bestiary overall, introduce a slew of new themes, each having a different degree of overriding privilege, but and is too large to be mentioned here. But of note is the theme used for monsters in Apex status, which appear in ''4 Ultimate'' and has maximum BGM priority, overriding even the Arena's and Deviljho's themes.
themes. Another unique case is Kirin, which usually doesn't have its own theme despite being an Elder Dragon, but in these two games it borrows the Tower theme whenever it or the Oroshi subspecies is fought outside the Tower Summit itself.
** ''Generations'' gives the Deviant theme maximum priority as well, priority, even over the Arena theme.



* In all ''VideoGame/EtrianOdyssey'' games, the F.O.E. battle theme is capable of overriding the standard enemy music. The override is accompanied by a sound effect that clearly tells the player that [[ThisIsGonnaSuck shit is about to get real]] (and, in the games with voiced dialogues, one of your characters will [[OhCrap voice their suprise and/or fear]]). But even the F.O.E. theme is unable to override the boss music.

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* In all ''VideoGame/EtrianOdyssey'' games, the F.O.E. battle theme is capable of overriding the standard enemy music. The override is accompanied by a sound effect that clearly tells the player that [[ThisIsGonnaSuck shit is about to get real]] (and, in the games with voiced dialogues, one of your characters will [[OhCrap voice their suprise and/or fear]]). But even the F.O.E. theme is unable to override the boss music.music (the sound effect signaling a F.O.E.'s intrusion to the battle still plays, but the boss music is resumed afterwards).
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** In ''VideoGame/FireEmblemFates'', during Chapter 26 in ''Birthright'', Corrin is about to be killed by Xander... but [[TakingTheBullet Elise intercepts it at the last second and takes the full blunt of Xander's Sigfried]]. Seized with grief, Xander rusher over to her and cradles her but her wound is too severe and she perishes in his arms shortly afterwards and "Lament" plays. Does the battle preparations theme play? Nope, ''"Lament" continues playing over it'' and "[[SadBattleMusic Thorn In You]]" plays for the map and battles.

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[[folder:Action-Adventure]]
* In ''VideoGame/CaveStory'''s hidden final level, Sacred Grounds, the fanfares for {{Heart Container}}s and new weapons don't appear, so the track "Running Hell" plays uninterrupted until the BossBonanza at the end with [[spoiler:the Heavy Press and Ballos]]. There was a new Life Capsule added in the 3D remake that they forgot to edit the jingle out for.
* ''Franchise/{{Metroid}}'':
** In ''VideoGame/MetroidFusion'', after [[spoiler:Adam orders Samus to propel the space station into [=SR388=]]], the song [[https://www.youtube.com/watch?v=aRYO-qnX24o "Last Instructions"]] plays everywhere until Samus [[spoiler:starts the propulsion sequence]], when it's replaced by [[https://www.youtube.com/watch?v=lsYyzqc_5vg "Station Escape Timer Mission"]].
** In ''VideoGame/MetroidSamusReturns'', the lava theme is capable of overriding the Metroid battle themes, regardless of which kind of Metroid you're currently facing.
* In ''VideoGame/SuperCastlevaniaIV'', [[ThemeMusicPowerUp Simon's Theme]] starts playing once you get Dracula's health below half.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Getting a Piece of Power or Guardian Acorn replaces all area music with a short power-up theme.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': In Ganon's Tower, the background music keeps going during fights, rather than jumping into the standard battle music.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': If Link gets to the point where there are only six in-game hours left until the moon falls, the theme of the final hours will play in the background until the moon falls or Link goes back to the first day. The theme overrides any and all songs in the game other than those of the current dungeon, mini-boss or boss.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** When [[spoiler:Midna is nearly dying]]; "[[spoiler:Midna's Lament]]" will play in all areas unless an enemy is nearby, in which case it gets overriden.
*** While you're busting through Hyrule Castle, the normal enemy music will be overriden with the sound of the rain if you're outdoors, or Hyrule Castle's theme if you're inside.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': The underground zone of the Ancient Cistern has a theme that overrides the enemy music. This is the only dungeon theme in the game capable of doing this.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Hyrule Castle's musical theme will always play even if you encounter enemies, though [[VariableMix a bass line and marching sound effects will be added during combat]].
** In ''VideoGame/HyruleWarriors'':
*** If Ganondorf or Cia is the enemy commander of an Adventure Mode map, then when the gates to the enemy base open his or her Battle Theme Music will override the usual enemy commander music and even the Giant Boss music if the commander summons one after being defeated. The only battle theme capable of overriding theirs in this case is his One-Winged Angel form Ganon's own battle theme.
*** Happens with the Gold Skulltulas as well. Though instead of a different track, it's their signature noise, and the music gets quieter the closer you get, as opposed to being cut completely.
* The ''VideoGame/XenobladeChronicles'' series has a theme for certain BossInMookClothing enemies. Given that they can be twice the level of the party when they first enter the area at the very ''least,'' having it start up in the middle of an ordinary fight is a warning that it's time to '''run'''.
* In ''VideoGame/XenobladeChroniclesX'':
** This the priority order of background enemy music: Wildlife creature fought on foot < Wildlife creature fought with a Skell < Ganglion or Ganglion-related creature fought on foot < Ganglion or Ganglion-related creature fought with a Skell < The ambush theme (when it finishes it reverts to the relevant song) < Tyrant < [[BonusBoss Superboss]] < Telethia. There are other battle themes, but they're tied to bosses from story chapters, Affinity missions and the like, so there's no way to test which themes they can override (though it's implied this includes all of them except Telethia's).
** Flying with a Skell will trigger the music "Don't Worry", replacing the current area's theme unless an enemy is fought. However, this isn't the case for the Divine Roost, the secret area located in the northernmost field of Noctilum; that place's theme is heard whether you're on foot or piloting your Skell.
[[/folder]]
[[folder:Action Game]]
* In ''Super VideoGame/{{Contra}}'' (arcade), the miniboss of the final stage has its own unique BGM and victory fanfare, but when the FinalBoss appears, it plays the original stage music again! This may have been a programming error.
* In ''Final Zone II'', if playing as Momoko in Stage 4, her ThemeMusicPowerUp "Don't Stop" replaces the normal stage theme.
* ''Franchise/StarFox''
** In ''VideoGame/StarFox2'' when fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
** In ''VideoGame/StarFox64''[='=]s Bolse stage, the boss theme for All-Range stages plays when the reactor emerges...but if you didn't finish off Star Wolf at Fortuna/Fichina or don't pass through that particular stage at all, Star Wolf will appear during this phase and their theme plays until you complete the stage or die, even after all of Star Wolf has been defeated.
** In ''VideoGame/StarFoxAdventures'', the theme of the [=FireCrawlers=] is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.
* ''VideoGame/AzureStrikerGunvolt''
** If the player collects over 1000 Kudos at once, the stage music is replaced with Lumen's anthem, ''[[https://www.youtube.com/watch?v=nPZAX64do4Y Beyond the Blue]]''. If the player fulfills certain conditions and synths and equips Audiolockets, ''Beyond the Blue'' can [[https://www.youtube.com/watch?v=qbg2E4hAoH0 be]] [[https://www.youtube.com/watch?v=ogCTyhbQr-A replaced]] [[https://www.youtube.com/watch?v=KcQoPtFuGDY with]] [[https://www.youtube.com/watch?v=pYsmtOHFiyo several]] [[https://www.youtube.com/watch?v=KTSen9v3uoE different]] [[https://www.youtube.com/watch?v=2IQ21t6NZNA songs.]] [[UpToEleven Additionally,]] if you manage this feat in the BossRush, you instead get the English version of ''Beyond the Blue'', ''[[https://www.youtube.com/watch?v=tHj2EZG-qyo Eternal Blue]]''.
** If Gunvolt dies and is resurrected with Lumen's song, he gets back all of his HP, gains unlimited EP, and the stage music is entirely replaced with the track ''[[https://www.youtube.com/watch?v=OGzZS2eadWY Reincarnation]]''.
** ''Reincarnation'' also overrides the background music during [[spoiler: the true final mission, Azure, due to Lumen entering Gunvolt's mind to resurrect and heal his wounds from Asimov's earlier gunshot]]
* In ''[[VideoGame/HiryuNoKen Flying Warriors]]'', when the player acquires a critical quest-important item, an [[TriumphantReprise upbeat remix]] of the series' main theme plays until the end of the stage.
* Any time you encounter [[BloodKnight Lu]] [[OneManArmy Bu]] in the ''VideoGame/DynastyWarriors'' games, his personal theme takes over from the stage's regular music. Sister series ''VideoGame/SamuraiWarriors'' does the same with similarly noted badass Tadakatsu Honda, and the crossover between them, ''VideoGame/WarriorsOrochi'', extends the privilege to [[BigBad Orochi himself]] and a select few others along those lines.
[[/folder]]



** In ''VideoGame/TalesOfZestiria'':
*** Following the battle with the [[spoiler:dragon Tiamat]], "Rising Up (Reprise)" is continuous in Glaivend Basin once you're able to return there. If you do the sidequest for fighting the Medusa hellions, then it switches to just being the location theme, with the normal battle and victory music playing during battles, but it returns to continuous status if you complete that sidequest.
*** In the four Trial Shrine dungeons, the background music is used both in and out of battles, giving you a chance to enjoy [[SugarWiki/AwesomeMusic some of the best music in the game.]]
** In TheVeryDefinitelyFinalDungeon of ''VideoGame/TalesOfBerseria'', the dungeon-exploration track, "[[https://youtu.be/zI5rrFORcEs The way of the embodied dragon]]," continues throughout basic battles and victory screens. (Bosses have their own music.)
* In the video game ''VideoGame/DragonballZTheLegacyOfGoku II'', you have to [[ItMakesSenseInContext get the song "Eye of the Lion" and give it to Hercule so that he'll move his parade float and you can talk to Piccolo.]] While the record is taken away from your inventory when you give it to Hercule, you can select it from your inventory before then, which will cause the song to play instead of the usual music until you go to a new screen.
* In ''VideoGame/YsVITheArkOfNapishtim'', while the Romun Army is occupying Port Rimorge, "Reconciled People" is replaced by "Under The Occupation". In turn, after defeating Lanaluna and rescuing Olha, the BGM changes to "Defend And Escape!" for the duration of the EscortMission.



[[folder:Adventure Game]]
* ''Franchise/AceAttorney'':
** In the third case of ''VisualNovel/PhoenixWrightAceAttorney'', the normal cross-examination music is overridden with the more intense "Pursuit ~ Cornered" theme, after a testimony flaw is pointed out by [[spoiler:Edgeworth]], allowing you to continue.
** In ''VisualNovel/AceAttorneyInvestigations 1'' the "Presto" confrontation theme plays near the end of case two despite not actually cross-examining the killer, and PlayedForLaughs in the sequel, where [[SmallNameBigEgo Yumihiko Ichiyanagi]]'s first argument is so overwrought and nonsensical that his extremely loopy theme music plays throughout it.
** Ocassionally, a witness's theme will override the cross-examination theme as their testimony is given, but not during the cross-examination itself. This includes [[spoiler:"Dahlia Hawthorne ~ Distant Image"]] in her first testimony in the final case of ''Trials and Tribulations'', a hip-hop beat for [[spoiler:Marlon Rimes]] after his transformation in ''Dual Destinies'', and Pees'lubn Andistan'dhin's themes "Ethnic Music" and "Head Banging" for ''all'' of his testimonies in ''Spirit of Justice''.
** Happens with Athena's theme, [[https://www.youtube.com/watch?v=_YF5kO5_oHw Courtroom Révolutionnaire]], in the final case of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. It's very fittingly used in a Mood Matrix segment, as Athena is [[spoiler:examining Bobby Fulbright with it to show that he expresses no emotions in his voice, exactly matching Dr. Metis Cykes' psychological profile on the Phantom]].
** For the final confrontation in ''Trials and Tribulations'', that game's Pursuit theme, "Pursuit ~ Caught", is overridden by [[spoiler:a remix of "Pursuit ~ Cornered", the Pursuit theme from the ''first'' game.]]
* The climax of ''VideoGame/ProfessorLaytonAndTheLastSpecter'' has, in lieu of the normal puzzle theme, "[[https://www.youtube.com/watch?v=0wKd7Afv4Vo Theme of the Last Battle]]" play while you're [[MundaneMadeAwesome puzzling the antagonist into submission]] as well as during the intermittent cutscenes. This is repeated in ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' with the puzzle just after [[spoiler:Randall falls into the ravine in the ruins]], only in that case the music heard is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.
[[/folder]]
[[folder:Driving Game]]
* ''VideoGame/SonicRiders'':
** The original game features two bikes named ''Hang-On'' and ''Super Hang-On'', which are modelled after their respective arcade cabinets and replace the background music of all tracks with their themes (in ''Super Hang-On'''s case, ''Outride a Crisis'').
** There's a special gear part in ''Sonic Free Riders'', unlocked by completely finishing the story that plays the main theme songs of the previous games throughout the race they're used in, overriding the regular music of the tracks.
* In ''VideoGame/TwistedMetalBlack'' a more frantic music theme (different for each stage) takes over when there's only one opponent left. Oddly, Snowy Roads is the only stage that lacks a normal battle theme, instead only playing its ambient track prior to the final opponent.
* ''VideoGame/SegaSuperstars'': Activating an All-Star in ''Sonic & SEGA All-Stars Racing'' and ''Sonic & All-Stars Racing Transformed'' will change whatever is the background music to that of the All-Star's theme for all players involved. As All-Stars are huge, powerful attacks where no one is truly safe, hearing the music suddenly change is a tipoff that one's been activated, and it's important for players to remember which theme is whose to be ready for what shows up. If an All-Star activates while another one is in session, the next one will override the previous one.
[[/folder]]



* In ''VideoGame/ShinMegamiTenseiIV'', activating a quest will trigger one of two Challenge Quest tracks--"Challenge Quest α" for hunting quests and "Challenge Quest β" for other quests--which will override whatever background music is playing while you're exploring, although on the Tokyo map, only "Challenge Quest α" will have higher priority than the map music. This can lead to some [[SoundtrackDissonance amusing results]], such as replacing the climatic final dungeon tracks, or adding music to an area with no music (e.g. the various underground shelters and [[spoiler:Blasted Camp Ichigaya]]).
* Sometimes in ''VideoGame/RakenzarnTales'', character themes for original characters play during their respective sidequests. Deadpool invokes this by playing his ''VideoGame/MarvelVsCapcom3'' [[https://www.youtube.com/watch?v=obhkiPewDBU theme]] during the climax of Chapter 9.
* The ''VideoGame/TrailsSeries'' games in the ''Legend of Heroes'' series love doing this.
** In [[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky FC]] it happens while [[spoiler:attempting to rescue Princess Klaudia]].
** In ''Trails in the Sky SC'', it happens again while [[spoiler:Estelle escapes from the Glorious]].
** In [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]] it occurs during the InMediasRes opening sequence and later much more extensively [[spoiler:when you replay that sequence in much more detail in Chapter 5 of the game.]]
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', this happens in each of the last three main storyline dungeons.
* ''VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings'':
** Combination Attacks now have their own musical theme that override the battle music, the first time such has happened since ''[[VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook Sophie]]'' got rid of special finishers.
** The mysterious painting Heavenly Flower Garden has its own theme which plays throughout exploring it, including the battle and victory screens.
* In the SNES game adaptation of ''Anime/AkazukinChacha'', transforming Chacha into Magical Princess during a boss fight will cause the background music to change to the transformation and battle music from the show.
* ''VideoGame/EpicBattleFantasy5'':
** When inside an underground area housing one of the Sacred Jewels, the ominous quiet whispering sounds from the overworld replace the battle and victory themes.
** "[=dU5k M3Igb VkgN Wsxbg=]" plays uninterrupted throughout [[spoiler:the entire final Glitch area and in the fight against the Glitch itself.]]
** Inverted with the Neon Valhalla. The room where it's fought has the boss theme "Blade and Switch" playing in the overworld, which continues when entering a battle with it. This is the only boss with that honor.
* ''VideoGame/OctopathTraveler'': The battle against [[spoiler:Erhardt]] during Olberic's third chapter has Olberic's theme playing, continued from the cutscene before it.



[[folder:Turn-Based Strategy]]
* ''Franchise/{{Disgaea}}'':
** In ''VideoGame/Disgaea2CursedMemories'', calling Kurtis or Axel with a cell phone will cause the music on the map to be replaced by their respective theme songs for the duration of the battle. Also, throughout the series, the Item World music changes whenever any pirates arrive on the scene, only ceasing once they've been dealt with, or if you move to the next floor.
** In ''VideoGame/Disgaea4APromiseUnforgotten'' Axel's Love Dynamite S skill overrides the current BGM with his vocal theme "White Tiger" from VideoGame/Disgaea2CursedMemories while in ''VideoGame/DisgaeaDimension2'', his Love Dynamite T skill uses his ending theme from ''Disgaea 4'', "Pandora Ignition".
* ''Franchise/FireEmblem'':
** Used to amazing effect in ''VideoGame/FireEmblemAwakening''. After the tragic death of [[spoiler:Emmeryn]], when you start the next chapter, a soft, solemn piano piece (titled "''......''") is playing. Then Plegians arrive to attack you, and all you want is to run away, but you're forced to fight. So the preparation screen shows up, and...the piano piece keeps playing, instead of the usual preparation music. The simple act of choosing your units and equipping them suddenly feels somber due to what has happened. And once you actually start the chapter, you find out that the boss is [[AntiVillain a really nice and honorable guy who's only following orders to hunt you down, and is more than willing to spare you if you surrender]], and that his men don't want to fight either, but [[AFatherToHisMen he rallies them on to fight so Gangrel won't have their head]]. And once the fighting starts, a more bombastic, but equally tragic piece ("''Don't speak her name!''") takes over, and unlike other themes, where the music will change whether you're on the map or in a battle, the same music stays throughout. All of this combines to make it one of the most emotionally powerful moments of the game, and of the series. Later, during the final chapter, "Id (Purpose)" persists, whether it is the player or enemy's turn, even during battle.
** Similarly, ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'' overrides the standard battle themes for certain major storyline battles. The Rudolf fight has "Lord of a Dead Empire" play throughout the entire level, including the boss fight against Rudolf himself. The final Berkut battle has "Praise This Despair!" play on the field and during all fights except Berkut himself, while the Duma battle has "Twilight of the Gods" play for all fights except Jedah and Duma.
** In ''VideoGame/FireEmblemThreeHouses'', during Chapter 12 of all routes, "Roar of Dominion" not only overrides the boss battle theme, including against [[spoiler:Edelgard (non-Crimson Flower routes) or Rhea (Crimson Flower),]] but even the battle preparation theme. This also happens on the [[spoiler:Azure Moon]] route, as the final map theme, [[spoiler:"Apex of the World,"]] also overrides the preparations theme, something that doesn't happen on any other route.
* ''VideoGame/ProjectXZone''
** One of the stages is from a game called [[https://www.youtube.com/watch?v=Gi6BlxUycK8 -Primitive Force]] from a game called ''Gain Ground'' and it's from SEGA. It's the only bgm that keeps playing throughout the entire stage and at Operation Crackdown. Even better, [[https://www.youtube.com/watch?v=o3LbWcfJTio "Rocks" in Chapter 27]].
** In a NewGamePlus, you can ''manually'' select a BGM that would play throughout the entire stage. Or you can just set it to random and be amused as [[VideoGame/ResonanceOfFate Zephyr and Leanne]] get [[VideoGame/DevilMayCry Ultra Violet]] playing on their turn. Or even [[VideoGame/GodsEaterBurst Over the Clouds]] on [[VideoGame/DotHackR1Games Kite and Black Rose's]] turn.

[[/folder]]
[[folder:Driving Game]]
* ''VideoGame/SonicRiders'':
** The original game features two bikes named ''Hang-On'' and ''Super Hang-On'', which are modelled after their respective arcade cabinets and replace the background music of all tracks with their themes (in ''Super Hang-On'''s case, ''Outride a Crisis'').
** There's a special gear part in ''Sonic Free Riders'', unlocked by completely finishing the story that plays the main theme songs of the previous games throughout the race they're used in, overriding the regular music of the tracks.
* In ''VideoGame/TwistedMetalBlack'' a more frantic music theme (different for each stage) takes over when there's only one opponent left. Oddly, Snowy Roads is the only stage that lacks a normal battle theme, instead only playing its ambient track prior to the final opponent.
[[/folder]]
[[folder:Adventure Game]]
* ''Franchise/AceAttorney'':
** In the third case of ''VisualNovel/PhoenixWrightAceAttorney'', the normal cross-examination music is overridden with the more intense "Pursuit ~ Cornered" theme, after a testimony flaw is pointed out by [[spoiler:Edgeworth]], allowing you to continue.
** In ''VisualNovel/AceAttorneyInvestigations 1'' the "Presto" confrontation theme plays near the end of case two despite not actually cross-examining the killer, and PlayedForLaughs in the sequel, where [[SmallNameBigEgo Yumihiko Ichiyanagi]]'s first argument is so overwrought and nonsensical that his extremely loopy theme music plays throughout it.
** Ocassionally, a witness's theme will override the cross-examination theme as their testimony is given, but not during the cross-examination itself. This includes [[spoiler:"Dahlia Hawthorne ~ Distant Image"]] in her first testimony in the final case of ''Trials and Tribulations'', a hip-hop beat for [[spoiler:Marlon Rimes]] after his transformation in ''Dual Destinies'', and Pees'lubn Andistan'dhin's themes "Ethnic Music" and "Head Banging" for ''all'' of his testimonies in ''Spirit of Justice''.
** Happens with Athena's theme, [[https://www.youtube.com/watch?v=_YF5kO5_oHw Courtroom Révolutionnaire]], in the final case of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. It's very fittingly used in a Mood Matrix segment, as Athena is [[spoiler:examining Bobby Fulbright with it to show that he expresses no emotions in his voice, exactly matching Dr. Metis Cykes' psychological profile on the Phantom]].
** For the final confrontation in ''Trials and Tribulations'', that game's Pursuit theme, "Pursuit ~ Caught", is overridden by [[spoiler:a remix of "Pursuit ~ Cornered", the Pursuit theme from the ''first'' game.]]
* The climax of ''VideoGame/ProfessorLaytonAndTheLastSpecter'' has, in lieu of the normal puzzle theme, "[[https://www.youtube.com/watch?v=0wKd7Afv4Vo Theme of the Last Battle]]" play while you're [[MundaneMadeAwesome puzzling the antagonist into submission]] as well as during the intermittent cutscenes. This is repeated in ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' with the puzzle just after [[spoiler:Randall falls into the ravine in the ruins]], only in that case the music heard is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.
[[/folder]]



* ''VideoGame/GuiltyGear'': ''Guilty Gear Xrd'' has several moments when the BGM is overridden. For any character, successfully landing an Instant Kill switches the BGM to the game's theme, ''[[SugarWiki/AwesomeMusic Heavy Day]]''. Second, if while playing Ky Kiske you take too much damage, his hair becomes undone and the music switches to ''[[OrchestralBombing Holy Orders III]]'' from ''Guilty Gear 2''. Finally, activating Sol Badguy's [[SuperPoweredEvilSide Dragon Install]] changes the BGM to ''[[MetalScream Ride the Fire]]''.
* ''Franchise/TouhouProject'': In the fourth fighting game, ''VideoGame/TouhouShinkirouHopelessMasquerade'', after one of the fighters reaches 100% Popularity (which enables use of their [[LimitBreak Last Word]]), the background music is overriden by a souped-up version of that character's musical theme.
* ''VideoGame/FateUnlimitedCodes'': Both Saber and Archer can invoke this. If Saber uses a burst and reveals her sword ([[spoiler:Excalibur]], usually hidden by a wind spell), a remixed version of "Sword of Promised Victory" will play for the duration of the burst. If Archer completes his [[LimitBreak Unlimited Blade Works]] [[{{Invocation}} chant]], a remixed version of "EMIYA" will play for the duration of the ''match''.
* ''VideoGame/SuperSmashBros'':
** In the original ''Super Smash Bros.'', Training Mode [[https://www.youtube.com/watch?v=2ycv3BiMGsw plays its own theme]] during gameplay instead of the chosen stage's normal theme. Since this does not happen in later games, it can be attributed to EarlyInstallmentWeirdness.
** In ''Super Smash Bros. for Nintendo 3DS/Wii U'', [[VideoGame/FinalFantasyVII Cloud]]'s victory theme is the victory music from his home game. When he wins a match, this theme overrides the normal battle results track.
** ''VideoGame/SuperSmashBrosUltimate'':
*** [[VideoGame/Persona5 Joker]]'s victory theme - the exact same as ''Persona 5'' - takes over the normal post-fight fanfare and endlessly loops. Joker also marks the first time a single character has more than one victory fanfare in the same game: the results themes from ''Persona 3'' and ''Persona 4'' play instead if he wins a match on Mementos while songs from either one of those games are playing.
*** Sephiroth gets a special post-fanfare music when he wins, replacing the usual cheery battle results track with a DroneOfDread befitting his unique fire-filled background.
* In ''VideoGame/Persona5'', the song "Life Will Change" plays on any day you go to challenge the boss of a dungeon, overriding the regular dungeon, safe room, and battle themes. In fact, it only turns off when you challenge bosses or mini-bosses. The UpdatedRerelease, ''Royal'', adds another track called "I Believe" that saves the same purpose and plays during the palace in the 3rd semester.



[[folder:Action-Adventure]]
* In ''VideoGame/CaveStory'''s hidden final level, Sacred Grounds, the fanfares for {{Heart Container}}s and new weapons don't appear, so the track "Running Hell" plays uninterrupted until the BossBonanza at the end with [[spoiler:the Heavy Press and Ballos]]. There was a new Life Capsule added in the 3D remake that they forgot to edit the jingle out for.
* ''Franchise/{{Metroid}}'':
** In ''VideoGame/MetroidFusion'', after [[spoiler:Adam orders Samus to propel the space station into [=SR388=]]], the song [[https://www.youtube.com/watch?v=aRYO-qnX24o "Last Instructions"]] plays everywhere until Samus [[spoiler:starts the propulsion sequence]], when it's replaced by [[https://www.youtube.com/watch?v=lsYyzqc_5vg "Station Escape Timer Mission"]].
** In ''VideoGame/MetroidSamusReturns'', the lava theme is capable of overriding the Metroid battle themes, regardless of which kind of Metroid you're currently facing.
* In ''VideoGame/SuperCastlevaniaIV'', [[ThemeMusicPowerUp Simon's Theme]] starts playing once you get Dracula's health below half.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Getting a Piece of Power or Guardian Acorn replaces all area music with a short power-up theme.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': In Ganon's Tower, the background music keeps going during fights, rather than jumping into the standard battle music.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': If Link gets to the point where there are only six in-game hours left until the moon falls, the theme of the final hours will play in the background until the moon falls or Link goes back to the first day. The theme overrides any and all songs in the game other than those of the current dungeon, mini-boss or boss.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
*** When [[spoiler:Midna is nearly dying]]; "[[spoiler:Midna's Lament]]" will play in all areas unless an enemy is nearby, in which case it gets overriden.
*** While you're busting through Hyrule Castle, the normal enemy music will be overriden with the sound of the rain if you're outdoors, or Hyrule Castle's theme if you're inside.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': The underground zone of the Ancient Cistern has a theme that overrides the enemy music. This is the only dungeon theme in the game capable of doing this.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Hyrule Castle's musical theme will always play even if you encounter enemies, though [[VariableMix a bass line and marching sound effects will be added during combat]].
** In ''VideoGame/HyruleWarriors'':
*** If Ganondorf or Cia is the enemy commander of an Adventure Mode map, then when the gates to the enemy base open his or her Battle Theme Music will override the usual enemy commander music and even the Giant Boss music if the commander summons one after being defeated. The only battle theme capable of overriding theirs in this case is his One-Winged Angel form Ganon's own battle theme.
*** Happens with the Gold Skulltulas as well. Though instead of a different track, it's their signature noise, and the music gets quieter the closer you get, as opposed to being cut completely.
[[/folder]]
[[folder:Survival Horror]]
* In ''VideoGame/ResidentEvil3Nemesis'', when the BigBad Nemesis is stalking you, the BGM is overridden by "Feel the Tense". If playing with a scratched disc, it may be replaced by dead silence, making it even scarier.
* In ''VideoGame/MadFather'' this trope is played for horror during the TrueEnding. If the player knows Maria's backstory and chooses to [[spoiler:heal her after she is injured by Dr. Drevis]], her theme will replace the segment's usual silence, until [[spoiler:the Doctor catches up]].
[[/folder]]



* In ''VideoGame/OriAndTheWillOfTheWisps'', once you complete the rotating room puzzle in the Wellspring, the track "Amelioration" overrides both the indoor and outdoor dungeon BGM's until the player starts the EscapeSequence or participates in the [[TimeTrial Spirit Trial]].
* A secret code in ''VideoGame/StreetFighterXMegaMan'' lets you override any stage song in the game with Guile's theme from ''VideoGame/StreetFighterII'' (a reference to the "[[http://knowyourmeme.com/memes/guiles-theme-goes-with-everything Guile's theme goes with everything]]" meme, and also the name of the track).



* In the final level of ''VideoGame/FreedomPlanet'', the life-up jingle is muted, letting the various versions of the Final Dreadnought continue to play. Considering they're all remixes of Lord Brevon's leitmotif, it's appropriate.
* In ''VideoGame/{{Amagon}}'', [[https://www.youtube.com/watch?v=IL34n0kIezM Zone 4]]'s [[HellIsThatNoise ear-piercingly high-pitched BGM]] plays uninterrupted through the entire zone, overriding both Megagon's PowerUpMotif and the BattleThemeMusic.
* In addition to the Invincible Candy in the ''Franchise/{{Kirby}}'' series, when Kirby rides the Animal Friends Rick the Hamster, Coo the Owl, or Kine the Fish in ''VideoGame/KirbysDreamLand2'', the partner's respective theme replaces the level music.



[[folder:Action Game]]
* In ''Super VideoGame/{{Contra}}'' (arcade), the miniboss of the final stage has its own unique BGM and victory fanfare, but when the FinalBoss appears, it plays the original stage music again! This may have been a programming error.
* In ''Final Zone II'', if playing as Momoko in Stage 4, her ThemeMusicPowerUp "Don't Stop" replaces the normal stage theme.
* ''Franchise/StarFox''
** In ''VideoGame/StarFox2'' when fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
** In ''VideoGame/StarFox64''[='=]s Bolse stage, the boss theme for All-Range stages plays when the reactor emerges...but if you didn't finish off Star Wolf at Fortuna/Fichina or don't pass through that particular stage at all, Star Wolf will appear during this phase and their theme plays until you complete the stage or die, even after all of Star Wolf has been defeated.
** In ''VideoGame/StarFoxAdventures'', the theme of the [=FireCrawlers=] is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.
[[/folder]]
[[folder:Run-and-Gun]]

to:

[[folder:Action Game]]
* In ''Super VideoGame/{{Contra}}'' (arcade), the miniboss of the final stage has its own unique BGM and victory fanfare, but when the FinalBoss appears, it plays the original stage music again! This may have been a programming error.
* In ''Final Zone II'', if playing as Momoko in Stage 4, her ThemeMusicPowerUp "Don't Stop" replaces the normal stage theme.
* ''Franchise/StarFox''
** In ''VideoGame/StarFox2'' when fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
** In ''VideoGame/StarFox64''[='=]s Bolse stage, the boss theme for All-Range stages plays when the reactor emerges...but if you didn't finish off Star Wolf at Fortuna/Fichina or don't pass through that particular stage at all, Star Wolf will appear during this phase and their theme plays until you complete the stage or die, even after all of Star Wolf has been defeated.
** In ''VideoGame/StarFoxAdventures'', the theme of the [=FireCrawlers=] is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.
[[/folder]]
[[folder:Run-and-Gun]]
[[folder:Roguelike]]



* A secret code in ''VideoGame/StreetFighterXMegaMan'' lets you override any stage song in the game with Guile's theme from ''VideoGame/StreetFighterII'' (a reference to the "[[http://knowyourmeme.com/memes/guiles-theme-goes-with-everything Guile's theme goes with everything]]" meme, and also the name of the track).

to:

* A secret code in ''VideoGame/StreetFighterXMegaMan'' lets you In all ''VideoGame/EtrianOdyssey'' games, the F.O.E. battle theme is capable of overriding the standard enemy music. The override any stage song is accompanied by a sound effect that clearly tells the player that [[ThisIsGonnaSuck shit is about to get real]] (and, in the game games with Guile's voiced dialogues, one of your characters will [[OhCrap voice their suprise and/or fear]]). But even the F.O.E. theme from ''VideoGame/StreetFighterII'' (a reference is unable to override the "[[http://knowyourmeme.com/memes/guiles-theme-goes-with-everything Guile's boss music.
* ''VideoGame/EnterTheGungeon'' has unique music themes for the shops, shrines, and other rooms populated by friendly characters. However, once you defeat a boss, the victory
theme goes with everything]]" meme, and also the name of the track).will continue playing for as long as you remain on that floor unless you enter combat again.



[[folder:Wide Open Sandbox]]
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', the Pip-Boy radio overrides the normal ambient BGM, which can be dangerous since it also cancels out the [[SongsInTheKeyOfPanic panic music]].
* ''VideoGame/SaintsRow''
** Used in the second-to-last mission of ''VideoGame/SaintsRowTheThird'': Three Way. Halfway through the mission, the player finds out that the BigBad is escaping, however, at the same time, the anti-gang military group STAG has kidnapped a number of Saints members, and intends to kill them by blowing up a Statue Of Liberty Expy. There is only enough time to deal with one problem. Until the player reaches the boss battle of the chosen route, Bonnie Tyler's 'Holding Out For A Hero' plays, muting out any car radio.
** ''VideoGame/SaintsRowIV'':
*** Whatever music you have playing is replaced by the Warden theme whenever one of them comes into play. However, even the Warden theme has to give way against the might of the [[LoudOfWar Dubstep Gun.]]
*** Many missions will turn off your radio, in order to play some mood-setting music, whether it be atmospheric, or one of the songs that can be heard on the radio. Examples of the latter include Insane In The Brain during the Shaundi rescue mission, Blow The Roof during Overload The Simulation, and Stan Bush's The Touch in the final mission when you obtain the PoweredArmour.

to:

[[folder:Wide Open Sandbox]]
[[folder:Shooter]]
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', ''VideoGame/{{Splatoon}}''
** During a [[FictionalHoliday Splatfest]], nearly all of [[HubWorld Inkopolis Plaza's]] themes are overriden by
the Pip-Boy radio [[IdolSinger Squid Sisters]]' performance of "[[https://youtu.be/wxkKUbNnXKE?t=9m5s City of Color]]". Their single can even be heard from the weapon testing area.
** The last phase of the FinalBoss includes a ThemeMusicPowerUp, as "[[https://youtu.be/wxkKUbNnXKE?t=19m4s Calamari Inkantation]]"
overrides the normal ambient BGM, which can be dangerous since it also cancels out boss's track [[spoiler:courtesy of the Squid Sisters hijacking DJ Octavio's radio system]]. While the regular theme has some VariableMix to it, the final track plays uninterrupted until the fight ends.
** Normally, the last minute of a Turf War match is always accompanied by some variation of the song "[[https://youtu.be/wxkKUbNnXKE?t=5m27s Now or Never!]]". The final day of ''VideoGame/Splatoon2'''s [[GrandFinale Final Fest: Splatocalypse]] event marked the first time in the series' history that this ''wasn't'' the case, as "[[https://youtu.be/jGZW_Uvhvvk?t=29m37s Fly Octo Fly ~ Ebb and Flow (Octo)]]" played instead for the entire match.
* After inflicting enough damage on Alec Travelyan in ''VideoGame/GoldenEye1997'', [[https://www.youtube.com/watch?v=Jp6wad2yXs4 Settle the Score with 006]] plays when he descends on the ladder.
* In ''VideoGame/MaxPayne 3'', during the climactic battle at the Sao Paulo airport, "Tears" overrides the level's VariableMix music.
* In ''VideoGame/SyphonFilter 2'', the Agency Biolab Infiltration level lacks an
[[SongsInTheKeyOfPanic panic music]].
* ''VideoGame/SaintsRow''
** Used in
alert BGM]], so the second-to-last mission of ''VideoGame/SaintsRowTheThird'': Three Way. Halfway through the mission, the player finds out that the BigBad is escaping, however, at the same time, the anti-gang military group STAG has kidnapped a number of Saints members, and intends to kill them by blowing up a Statue Of Liberty Expy. There is only enough time to deal with one problem. Until the player reaches the boss battle of the chosen route, Bonnie Tyler's 'Holding Out For A Hero' plays, muting out any car radio.
** ''VideoGame/SaintsRowIV'':
*** Whatever music you have playing is replaced by the Warden theme whenever one of them comes into play. However, even the Warden theme has to give way against the might of the [[LoudOfWar Dubstep Gun.]]
*** Many missions will turn off your radio, in order
[[DroneOfDread creepy ambience]] [[SoundtrackDissonance continues to play some mood-setting music, whether it be atmospheric, or one of after the songs that can be heard on alarm is triggered]]. Conversely, the radio. Examples of following level, Agency Biolab Escape, uses the latter include Insane In The Brain during the Shaundi rescue mission, Blow The Roof during Overload The Simulation, and Stan Bush's The Touch in the final mission when you obtain the PoweredArmour.Aljir Prison Escape alert music for its entirety.



[[folder:Other/Unsorted]]
* ''VideoGame/Pikmin2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith itself can be challenged for a definitive battle.
* In ''VideoGame/TetrisTheGrandMaster 3'', the rather mellow Sakura mode music overrides all over BGM when two players are present and not playing versus mode. This leads to some [[SoundtrackDissonance completely unfitting]] situations for the music to play in, such as the invisible roll in Master mode and the final 300 levels of Shirase mode.
* ''VideoGame/GuiltyGear'': ''Guilty Gear Xrd'' has several moments when the BGM is overridden. For any character, successfully landing an Instant Kill switches the BGM to the game's theme, ''[[SugarWiki/AwesomeMusic Heavy Day]]''. Second, if while playing Ky Kiske you take too much damage, his hair becomes undone and the music switches to ''[[OrchestralBombing Holy Orders III]]'' from ''Guilty Gear 2''. Finally, activating Sol Badguy's [[SuperPoweredEvilSide Dragon Install]] changes the BGM to ''[[MetalScream Ride the Fire]]''.
* ''Franchise/TouhouProject'': In the fourth fighting game, ''VideoGame/TouhouShinkirouHopelessMasquerade'', after one of the fighters reaches 100% Popularity (which enables use of their [[LimitBreak Last Word]]), the background music is overriden by a souped-up version of that character's musical theme.
* ''VideoGame/FateUnlimitedCodes'': Both Saber and Archer can invoke this. If Saber uses a burst and reveals her sword ([[spoiler:Excalibur]], usually hidden by a wind spell), a remixed version of "Sword of Promised Victory" will play for the duration of the burst. If Archer completes his [[LimitBreak Unlimited Blade Works]] [[{{Invocation}} chant]], a remixed version of "EMIYA" will play for the duration of the ''match''.
* ''VideoGame/SegaSuperstars'': Activating an All-Star in ''Sonic & SEGA All-Stars Racing'' and ''Sonic & All-Stars Racing Transformed'' will change whatever is the background music to that of the All-Star's theme for all players involved. As All-Stars are huge, powerful attacks where no one is truly safe, hearing the music suddenly change is a tipoff that one's been activated, and it's important for players to remember which theme is whose to be ready for what shows up. If an All-Star activates while another one is in session, the next one will override the previous one.
* In ''VideoGame/ShinMegamiTenseiIV'', activating a quest will trigger one of two Challenge Quest tracks--"Challenge Quest α" for hunting quests and "Challenge Quest β" for other quests--which will override whatever background music is playing while you're exploring, although on the Tokyo map, only "Challenge Quest α" will have higher priority than the map music. This can lead to some [[SoundtrackDissonance amusing results]], such as replacing the climatic final dungeon tracks, or adding music to an area with no music (e.g. the various underground shelters and [[spoiler:Blasted Camp Ichigaya]]).
* In the video game ''VideoGame/DragonballZTheLegacyOfGoku II'', you have to [[ItMakesSenseInContext get the song "Eye of the Lion" and give it to Hercule so that he'll move his parade float and you can talk to Piccolo.]] While the record is taken away from your inventory when you give it to Hercule, you can select it from your inventory before then, which will cause the song to play instead of the usual music until you go to a new screen.
* Several ''VideoGame/WarioWare'' games have stages where a special music plays throughout the stage, instead of each minigame having their own theme. In the shuffle modes and microgame indexes, they play their own songs.
** ''[=WarioWare=] Inc.: Mega Microgame$!'': Dribble & Spitz, Kat & Ana and Dr. Crygor.
** ''[=WarioWare=] Inc. Mega Party Game$!'': Survival Fever and One-Controller Survival
** ''[=WarioWare=]: Twisted!'': Dribble & Spitz, you even get to select the song via the radio in the intro cutscene.
** ''[=WarioWare=]: Touched!'': Ashley.
** ''[=WarioWare=]: Smooth Moves!'': Dribble & Spitz once again and the Kelerometer.
** ''[=WarioWare=] D.I.Y.'': Jimmy T.
** ''[=WarioWare=] Gold'': [[spoiler:Wario Deluxe]]
* ''VideoGame/AzureStrikerGunvolt''
** If the player collects over 1000 Kudos at once, the stage music is replaced with Lumen's anthem, ''[[https://www.youtube.com/watch?v=nPZAX64do4Y Beyond the Blue]]''. If the player fulfills certain conditions and synths and equips Audiolockets, ''Beyond the Blue'' can [[https://www.youtube.com/watch?v=qbg2E4hAoH0 be]] [[https://www.youtube.com/watch?v=ogCTyhbQr-A replaced]] [[https://www.youtube.com/watch?v=KcQoPtFuGDY with]] [[https://www.youtube.com/watch?v=pYsmtOHFiyo several]] [[https://www.youtube.com/watch?v=KTSen9v3uoE different]] [[https://www.youtube.com/watch?v=2IQ21t6NZNA songs.]] [[UpToEleven Additionally,]] if you manage this feat in the BossRush, you instead get the English version of ''Beyond the Blue'', ''[[https://www.youtube.com/watch?v=tHj2EZG-qyo Eternal Blue]]''.
** If Gunvolt dies and is resurrected with Lumen's song, he gets back all of his HP, gains unlimited EP, and the stage music is entirely replaced with the track ''[[https://www.youtube.com/watch?v=OGzZS2eadWY Reincarnation]]''.
** ''Reincarnation'' also overrides the background music during [[spoiler: the true final mission, Azure, due to Lumen entering Gunvolt's mind to resurrect and heal his wounds from Asimov's earlier gunshot]]
* In ''[[VideoGame/HiryuNoKen Flying Warriors]]'', when the player acquires a critical quest-important item, an [[TriumphantReprise upbeat remix]] of the series' main theme plays until the end of the stage.

to:

[[folder:Other/Unsorted]]
[[folder:Strategy]]
* ''Franchise/{{Disgaea}}'':
** In ''VideoGame/Disgaea2CursedMemories'', calling Kurtis or Axel with a cell phone will cause the music on the map to be replaced by their respective theme songs for the duration of the battle. Also, throughout the series, the Item World music changes whenever any pirates arrive on the scene, only ceasing once they've been dealt with, or if you move to the next floor.
** In ''VideoGame/Disgaea4APromiseUnforgotten'' Axel's Love Dynamite S skill overrides the current BGM with his vocal theme "White Tiger" from VideoGame/Disgaea2CursedMemories while in ''VideoGame/DisgaeaDimension2'', his Love Dynamite T skill uses his ending theme from ''Disgaea 4'', "Pandora Ignition".
* ''Franchise/FireEmblem'':
** Used to amazing effect in ''VideoGame/FireEmblemAwakening''. After the tragic death of [[spoiler:Emmeryn]], when you start the next chapter, a soft, solemn piano piece (titled "''......''") is playing. Then Plegians arrive to attack you, and all you want is to run away, but you're forced to fight. So the preparation screen shows up, and...the piano piece keeps playing, instead of the usual preparation music. The simple act of choosing your units and equipping them suddenly feels somber due to what has happened. And once you actually start the chapter, you find out that the boss is [[AntiVillain a really nice and honorable guy who's only following orders to hunt you down, and is more than willing to spare you if you surrender]], and that his men don't want to fight either, but [[AFatherToHisMen he rallies them on to fight so Gangrel won't have their head]]. And once the fighting starts, a more bombastic, but equally tragic piece ("''Don't speak her name!''") takes over, and unlike other themes, where the music will change whether you're on the map or in a battle, the same music stays throughout. All of this combines to make it one of the most emotionally powerful moments of the game, and of the series. Later, during the final chapter, "Id (Purpose)" persists, whether it is the player or enemy's turn, even during battle.
** Similarly, ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes: Shadows of Valentia]]'' overrides the standard battle themes for certain major storyline battles. The Rudolf fight has "Lord of a Dead Empire" play throughout the entire level, including the boss fight against Rudolf himself. The final Berkut battle has "Praise This Despair!" play on the field and during all fights except Berkut himself, while the Duma battle has "Twilight of the Gods" play for all fights except Jedah and Duma.
** In ''VideoGame/FireEmblemThreeHouses'', during Chapter 12 of all routes, "Roar of Dominion" not only overrides the boss battle theme, including against [[spoiler:Edelgard (non-Crimson Flower routes) or Rhea (Crimson Flower),]] but even the battle preparation theme. This also happens on the [[spoiler:Azure Moon]] route, as the final map theme, [[spoiler:"Apex of the World,"]] also overrides the preparations theme, something that doesn't happen on any other route.
* ''VideoGame/ProjectXZone''
** One of the stages is from a game called [[https://www.youtube.com/watch?v=Gi6BlxUycK8 -Primitive Force]] from a game called ''Gain Ground'' and it's from SEGA. It's the only bgm that keeps playing throughout the entire stage and at Operation Crackdown. Even better, [[https://www.youtube.com/watch?v=o3LbWcfJTio "Rocks" in Chapter 27]].
** In a NewGamePlus, you can ''manually'' select a BGM that would play throughout the entire stage. Or you can just set it to random and be amused as [[VideoGame/ResonanceOfFate Zephyr and Leanne]] get [[VideoGame/DevilMayCry Ultra Violet]] playing on their turn. Or even [[VideoGame/GodsEaterBurst Over the Clouds]] on [[VideoGame/DotHackR1Games Kite and Black Rose's]] turn.
* ''VideoGame/Pikmin2'', normally, has the area or cave theme heard during gameplay, subtly applying VariableMix into it when an enemy is close, or when the characters start retrieving a treasure, ''or'' when the player switches between characters. But all of that is subject to change in one of the caves, Submerged Castle. When the Waterwraith comes into scene, the cave's music is completely gone and replaced with a sinister theme, which will keep playing even if the characters approach a treasure or enemy, and no changes will occur during a character switch either. The only music that isn't overriden is the boss theme, which is heard when the Waterwraith itself can be challenged for a definitive battle. \n* In ''VideoGame/TetrisTheGrandMaster 3'', the rather mellow Sakura mode music overrides all over BGM when two players are present and not playing versus mode. This leads to some [[SoundtrackDissonance completely unfitting]] situations for the music to play in, such as the invisible roll in Master mode and the final 300 levels of Shirase mode.\n* ''VideoGame/GuiltyGear'': ''Guilty Gear Xrd'' has several moments when the BGM is overridden. For any character, successfully landing an Instant Kill switches the BGM to the game's theme, ''[[SugarWiki/AwesomeMusic Heavy Day]]''. Second, if while playing Ky Kiske you take too much damage, his hair becomes undone and the music switches to ''[[OrchestralBombing Holy Orders III]]'' from ''Guilty Gear 2''. Finally, activating Sol Badguy's [[SuperPoweredEvilSide Dragon Install]] changes the BGM to ''[[MetalScream Ride the Fire]]''.\n* ''Franchise/TouhouProject'': In the fourth fighting game, ''VideoGame/TouhouShinkirouHopelessMasquerade'', after one of the fighters reaches 100% Popularity (which enables use of their [[LimitBreak Last Word]]), the background music is overriden by a souped-up version of that character's musical theme.\n* ''VideoGame/FateUnlimitedCodes'': Both Saber and Archer can invoke this. If Saber uses a burst and reveals her sword ([[spoiler:Excalibur]], usually hidden by a wind spell), a remixed version of "Sword of Promised Victory" will play for the duration of the burst. If Archer completes his [[LimitBreak Unlimited Blade Works]] [[{{Invocation}} chant]], a remixed version of "EMIYA" will play for the duration of the ''match''.\n* ''VideoGame/SegaSuperstars'': Activating an All-Star in ''Sonic & SEGA All-Stars Racing'' and ''Sonic & All-Stars Racing Transformed'' will change whatever is the background music to that of the All-Star's theme for all players involved. As All-Stars are huge, powerful attacks where no one is truly safe, hearing the music suddenly change is a tipoff that one's been activated, and it's important for players to remember which theme is whose to be ready for what shows up. If an All-Star activates while another one is in session, the next one will override the previous one.\n* In ''VideoGame/ShinMegamiTenseiIV'', activating a quest will trigger one of two Challenge Quest tracks--"Challenge Quest α" for hunting quests and "Challenge Quest β" for other quests--which will override whatever background music is playing while you're exploring, although on the Tokyo map, only "Challenge Quest α" will have higher priority than the map music. This can lead to some [[SoundtrackDissonance amusing results]], such as replacing the climatic final dungeon tracks, or adding music to an area with no music (e.g. the various underground shelters and [[spoiler:Blasted Camp Ichigaya]]).\n* In the video game ''VideoGame/DragonballZTheLegacyOfGoku II'', you have to [[ItMakesSenseInContext get the song "Eye of the Lion" and give it to Hercule so that he'll move his parade float and you can talk to Piccolo.]] While the record is taken away from your inventory when you give it to Hercule, you can select it from your inventory before then, which will cause the song to play instead of the usual music until you go to a new screen.\n* Several ''VideoGame/WarioWare'' games have stages where a special music plays throughout the stage, instead of each minigame having their own theme. In the shuffle modes and microgame indexes, they play their own songs.\n** ''[=WarioWare=] Inc.: Mega Microgame$!'': Dribble & Spitz, Kat & Ana and Dr. Crygor.\n** ''[=WarioWare=] Inc. Mega Party Game$!'': Survival Fever and One-Controller Survival\n** ''[=WarioWare=]: Twisted!'': Dribble & Spitz, you even get to select the song via the radio in the intro cutscene.\n** ''[=WarioWare=]: Touched!'': Ashley.\n** ''[=WarioWare=]: Smooth Moves!'': Dribble & Spitz once again and the Kelerometer.\n** ''[=WarioWare=] D.I.Y.'': Jimmy T.\n** ''[=WarioWare=] Gold'': [[spoiler:Wario Deluxe]]\n* ''VideoGame/AzureStrikerGunvolt''\n** If the player collects over 1000 Kudos at once, the stage music is replaced with Lumen's anthem, ''[[https://www.youtube.com/watch?v=nPZAX64do4Y Beyond the Blue]]''. If the player fulfills certain conditions and synths and equips Audiolockets, ''Beyond the Blue'' can [[https://www.youtube.com/watch?v=qbg2E4hAoH0 be]] [[https://www.youtube.com/watch?v=ogCTyhbQr-A replaced]] [[https://www.youtube.com/watch?v=KcQoPtFuGDY with]] [[https://www.youtube.com/watch?v=pYsmtOHFiyo several]] [[https://www.youtube.com/watch?v=KTSen9v3uoE different]] [[https://www.youtube.com/watch?v=2IQ21t6NZNA songs.]] [[UpToEleven Additionally,]] if you manage this feat in the BossRush, you instead get the English version of ''Beyond the Blue'', ''[[https://www.youtube.com/watch?v=tHj2EZG-qyo Eternal Blue]]''.\n** If Gunvolt dies and is resurrected with Lumen's song, he gets back all of his HP, gains unlimited EP, and the stage music is entirely replaced with the track ''[[https://www.youtube.com/watch?v=OGzZS2eadWY Reincarnation]]''.\n** ''Reincarnation'' also overrides the background music during [[spoiler: the true final mission, Azure, due to Lumen entering Gunvolt's mind to resurrect and heal his wounds from Asimov's earlier gunshot]]\n* In ''[[VideoGame/HiryuNoKen Flying Warriors]]'', when the player acquires a critical quest-important item, an [[TriumphantReprise upbeat remix]] of the series' main theme plays until the end of the stage.



* ''VideoGame/{{Splatoon}}''
** During a [[FictionalHoliday Splatfest]], nearly all of [[HubWorld Inkopolis Plaza's]] themes are overriden by the [[IdolSinger Squid Sisters]]' performance of "[[https://youtu.be/wxkKUbNnXKE?t=9m5s City of Color]]". Their single can even be heard from the weapon testing area.
** The last phase of the FinalBoss includes a ThemeMusicPowerUp, as "[[https://youtu.be/wxkKUbNnXKE?t=19m4s Calamari Inkantation]]" overrides the boss's track [[spoiler:courtesy of the Squid Sisters hijacking DJ Octavio's radio system]]. While the regular theme has some VariableMix to it, the final track plays uninterrupted until the fight ends.
** Normally, the last minute of a Turf War match is always accompanied by some variation of the song "[[https://youtu.be/wxkKUbNnXKE?t=5m27s Now or Never!]]". The final day of ''VideoGame/Splatoon2'''s [[GrandFinale Final Fest: Splatocalypse]] event marked the first time in the series' history that this ''wasn't'' the case, as "[[https://youtu.be/jGZW_Uvhvvk?t=29m37s Fly Octo Fly ~ Ebb and Flow (Octo)]]" played instead for the entire match.
* A rare non-video game example, the ''Series/LawAndOrder'' television series (including the various spin-offs) will occasionally forego the iconic "Clang-clang!" sound that accompanies scene changes and simply allow the background music to continue during moments of high drama.
%%* ''VideoGame/DarkCloud'' had the Gallery of Time.
%%* In ''VideoGame/RedDeadRedemption'', "Far Away" upon landing in Mexico.
%% Administrivia/ZeroContextExample. Explain what tracks these themes override, and what is the significance of the override.
* After inflicting enough damage on Alec Travelyan in ''VideoGame/GoldenEye1997'', [[https://www.youtube.com/watch?v=Jp6wad2yXs4 Settle the Score with 006]] plays when he descends on the ladder.

to:

[[/folder]]
[[folder:Survival Horror]]
* ''VideoGame/{{Splatoon}}''
** During a [[FictionalHoliday Splatfest]], nearly all of [[HubWorld Inkopolis Plaza's]] themes are overriden by
In ''VideoGame/ResidentEvil3Nemesis'', when the [[IdolSinger Squid Sisters]]' performance of "[[https://youtu.be/wxkKUbNnXKE?t=9m5s City of Color]]". Their single can BigBad Nemesis is stalking you, the BGM is overridden by "Feel the Tense". If playing with a scratched disc, it may be replaced by dead silence, making it even be heard from the weapon testing area.
** The last phase of the FinalBoss includes a ThemeMusicPowerUp, as "[[https://youtu.be/wxkKUbNnXKE?t=19m4s Calamari Inkantation]]" overrides the boss's track [[spoiler:courtesy of the Squid Sisters hijacking DJ Octavio's radio system]]. While the regular theme has some VariableMix to it, the final track plays uninterrupted until the fight ends.
** Normally, the last minute of a Turf War match is always accompanied by some variation of the song "[[https://youtu.be/wxkKUbNnXKE?t=5m27s Now or Never!]]". The final day of ''VideoGame/Splatoon2'''s [[GrandFinale Final Fest: Splatocalypse]] event marked the first time in the series' history that
scarier.
* In ''VideoGame/MadFather''
this ''wasn't'' the case, as "[[https://youtu.be/jGZW_Uvhvvk?t=29m37s Fly Octo Fly ~ Ebb and Flow (Octo)]]" trope is played instead for the entire match.
* A rare non-video game example, the ''Series/LawAndOrder'' television series (including the various spin-offs) will occasionally forego the iconic "Clang-clang!" sound that accompanies scene changes and simply allow the background music to continue
horror during moments of high drama.
%%* ''VideoGame/DarkCloud'' had
the Gallery of Time.
%%* In ''VideoGame/RedDeadRedemption'', "Far Away" upon landing in Mexico.
%% Administrivia/ZeroContextExample. Explain what tracks these themes override,
TrueEnding. If the player knows Maria's backstory and what chooses to [[spoiler:heal her after she is injured by Dr. Drevis]], her theme will replace the significance of the override.
* After inflicting enough damage on Alec Travelyan in ''VideoGame/GoldenEye1997'', [[https://www.youtube.com/watch?v=Jp6wad2yXs4 Settle the Score with 006]] plays when he descends on the ladder.
segment's usual silence, until [[spoiler:the Doctor catches up]].
[[/folder]]
[[folder:Western RPG]]



* ''VideoGame/SuperSmashBros'':
** In the original ''Super Smash Bros.'', Training Mode [[https://www.youtube.com/watch?v=2ycv3BiMGsw plays its own theme]] during gameplay instead of the chosen stage's normal theme. Since this does not happen in later games, it can be attributed to EarlyInstallmentWeirdness.
** In ''Super Smash Bros. for Nintendo 3DS/Wii U'', [[VideoGame/FinalFantasyVII Cloud]]'s victory theme is the victory music from his home game. When he wins a match, this theme overrides the normal battle results track.
** ''VideoGame/SuperSmashBrosUltimate'':
*** [[VideoGame/Persona5 Joker]]'s victory theme - the exact same as ''Persona 5'' - takes over the normal post-fight fanfare and endlessly loops. Joker also marks the first time a single character has more than one victory fanfare in the same game: the results themes from ''Persona 3'' and ''Persona 4'' play instead if he wins a match on Mementos while songs from either one of those games are playing.
*** Sephiroth gets a special post-fanfare music when he wins, replacing the usual cheery battle results track with a DroneOfDread befitting his unique fire-filled background.
* Sometimes in ''VideoGame/RakenzarnTales'', character themes for original characters play during their respective sidequests. Deadpool invokes this by playing his ''VideoGame/MarvelVsCapcom3'' [[https://www.youtube.com/watch?v=obhkiPewDBU theme]] during the climax of Chapter 9.
* The ''VideoGame/TrailsSeries'' games in the ''Legend of Heroes'' series love doing this.
** In [[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky FC]] it happens while [[spoiler:attempting to rescue Princess Klaudia]].
** In ''Trails in the Sky SC'', it happens again while [[spoiler:Estelle escapes from the Glorious]].
** In [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]] it occurs during the InMediasRes opening sequence and later much more extensively [[spoiler:when you replay that sequence in much more detail in Chapter 5 of the game.]]
* ''Super Baseball Simulator 1000'' replaces the stadium themes with a fight song-style motif [[SongsInTheKeyOfPanic when a player is on third base]]. Another special tune plays in all stadiums when both teams are in the Ultra League.
* In ''VideoGame/TalesOfZestiria'':
** Following the battle with the [[spoiler:dragon Tiamat]], "Rising Up (Reprise)" is continuous in Glaivend Basin once you're able to return there. If you do the sidequest for fighting the Medusa hellions, then it switches to just being the location theme, with the normal battle and victory music playing during battles, but it returns to continuous status if you complete that sidequest.
** In the four Trial Shrine dungeons, the background music is used both in and out of battles, giving you a chance to enjoy [[SugarWiki/AwesomeMusic some of the best music in the game.]]
* In ''VideoGame/Persona5'', the song "Life Will Change" plays on any day you go to challenge the boss of a dungeon, overriding the regular dungeon, safe room, and battle themes. In fact, it only turns off when you challenge bosses or mini-bosses. The UpdatedRerelease, ''Royal'', adds another track called "I Believe" that saves the same purpose and plays during the palace in the 3rd semester.
* In the final level of ''VideoGame/FreedomPlanet'', the life-up jingle is muted, letting the various versions of the Final Dreadnought continue to play. Considering they're all remixes of Lord Brevon's leitmotif, it's appropriate.
* The ''VideoGame/XenobladeChronicles'' series has a theme for certain BossInMookClothing enemies. Given that they can be twice the level of the party when they first enter the area at the very ''least,'' having it start up in the middle of an ordinary fight is a warning that it's time to '''run'''.
* In ''VideoGame/XenobladeChroniclesX'':
** This the priority order of background enemy music: Wildlife creature fought on foot < Wildlife creature fought with a Skell < Ganglion or Ganglion-related creature fought on foot < Ganglion or Ganglion-related creature fought with a Skell < The ambush theme (when it finishes it reverts to the relevant song) < Tyrant < [[BonusBoss Superboss]] < Telethia. There are other battle themes, but they're tied to bosses from story chapters, Affinity missions and the like, so there's no way to test which themes they can override (though it's implied this includes all of them except Telethia's).
** Flying with a Skell will trigger the music "Don't Worry", replacing the current area's theme unless an enemy is fought. However, this isn't the case for the Divine Roost, the secret area located in the northernmost field of Noctilum; that place's theme is heard whether you're on foot or piloting your Skell.
* In ''VideoGame/{{Amagon}}'', [[https://www.youtube.com/watch?v=IL34n0kIezM Zone 4]]'s [[HellIsThatNoise ear-piercingly high-pitched BGM]] plays uninterrupted through the entire zone, overriding both Megagon's PowerUpMotif and the BattleThemeMusic.
* In TheVeryDefinitelyFinalDungeon of ''VideoGame/TalesOfBerseria'', the dungeon-exploration track, "[[https://youtu.be/zI5rrFORcEs The way of the embodied dragon]]," continues throughout basic battles and victory screens. (Bosses have their own music.)
* Any time you encounter [[BloodKnight Lu]] [[OneManArmy Bu]] in the ''VideoGame/DynastyWarriors'' games, his personal theme takes over from the stage's regular music. Sister series ''VideoGame/SamuraiWarriors'' does the same with similarly noted badass Tadakatsu Honda, and the crossover between them, ''VideoGame/WarriorsOrochi'', extends the privilege to [[BigBad Orochi himself]] and a select few others along those lines.
* In ''VideoGame/BoxxyQuestTheGatheringStorm'', this happens in each of the last three main storyline dungeons.
* ''VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings'':
** Combination Attacks now have their own musical theme that override the battle music, the first time such has happened since ''[[VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook Sophie]]'' got rid of special finishers.
** The mysterious painting Heavenly Flower Garden has its own theme which plays throughout exploring it, including the battle and victory screens.
* In ''VideoGame/MaxPayne 3'', during the climactic battle at the Sao Paulo airport, "Tears" overrides the level's VariableMix music.
* In addition to the Invincible Candy in the ''Franchise/{{Kirby}}'' series, when Kirby rides the Animal Friends Rick the Hamster, Coo the Owl, or Kine the Fish in ''VideoGame/KirbysDreamLand2'', the partner's respective theme replaces the level music.
* Entering Climax mode in ''[[Anime/ShoujoKagekiRevueStarlight Revue Starlight [=ReLIVE=]]]'' has your team's selected Revue Song override the standard battle music--or in [=PvP=], your opponent's selected Revue Song if they entered Climax mode before you.
* In ''VideoGame/SyphonFilter 2'', the Agency Biolab Infiltration level lacks an [[SongsInTheKeyOfPanic alert BGM]], so the [[DroneOfDread creepy ambience]] [[SoundtrackDissonance continues to play after the alarm is triggered]]. Conversely, the following level, Agency Biolab Escape, uses the Aljir Prison Escape alert music for its entirety.
* In all ''VideoGame/EtrianOdyssey'' games, the F.O.E. battle theme is capable of overriding the standard enemy music. The override is accompanied by a sound effect that clearly tells the player that [[ThisIsGonnaSuck shit is about to get real]] (and, in the games with voiced dialogues, one of your characters will [[OhCrap voice their suprise and/or fear]]). But even the F.O.E. theme is unable to override the boss music.
* ''VideoGame/EnterTheGungeon'' has unique music themes for the shops, shrines, and other rooms populated by friendly characters. However, once you defeat a boss, the victory theme will continue playing for as long as you remain on that floor unless you enter combat again.



* In the SNES game adaptation of ''Anime/AkazukinChacha'', transforming Chacha into Magical Princess during a boss fight will cause the background music to change to the transformation and battle music from the show.
* In ''VideoGame/OriAndTheWillOfTheWisps'', once you complete the rotating room puzzle in the Wellspring, the track "Amelioration" overrides both the indoor and outdoor dungeon BGM's until the player starts the EscapeSequence or participates in the [[TimeTrial Spirit Trial]].
* ''VideoGame/EpicBattleFantasy5'':
** When inside an underground area housing one of the Sacred Jewels, the ominous quiet whispering sounds from the overworld replace the battle and victory themes.
** "[=dU5k M3Igb VkgN Wsxbg=]" plays uninterrupted throughout [[spoiler:the entire final Glitch area and in the fight against the Glitch itself.]]
** Inverted with the Neon Valhalla. The room where it's fought has the boss theme "Blade and Switch" playing in the overworld, which continues when entering a battle with it. This is the only boss with that honor.
* In ''VideoGame/YsVITheArkOfNapishtim'', while the Romun Army is occupying Port Rimorge, "Reconciled People" is replaced by "Under The Occupation". In turn, after defeating Lanaluna and rescuing Olha, the BGM changes to "Defend And Escape!" for the duration of the EscortMission.
* ''VideoGame/RedDeadRedemption'' and its sequel have important points in the story where they underline the mood by playing a somber song that is timed to last at least the whole ride back home.
* ''VideoGame/AssassinsCreedValhalla'' after hunting down the last Order member, the game disables your quick travel and plays a song that lasts for about the time it takes to ride back to Winchester.
* ''VideoGame/OctopathTraveler'': The battle against [[spoiler:Erhardt]] during Olberic's third chapter has Olberic's theme playing, continued from the cutscene before it.




to:

[[folder:Wide Open Sandbox]]
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', the Pip-Boy radio overrides the normal ambient BGM, which can be dangerous since it also cancels out the [[SongsInTheKeyOfPanic panic music]].
* ''VideoGame/SaintsRow''
** Used in the second-to-last mission of ''VideoGame/SaintsRowTheThird'': Three Way. Halfway through the mission, the player finds out that the BigBad is escaping, however, at the same time, the anti-gang military group STAG has kidnapped a number of Saints members, and intends to kill them by blowing up a Statue Of Liberty Expy. There is only enough time to deal with one problem. Until the player reaches the boss battle of the chosen route, Bonnie Tyler's 'Holding Out For A Hero' plays, muting out any car radio.
** ''VideoGame/SaintsRowIV'':
*** Whatever music you have playing is replaced by the Warden theme whenever one of them comes into play. However, even the Warden theme has to give way against the might of the [[LoudOfWar Dubstep Gun.]]
*** Many missions will turn off your radio, in order to play some mood-setting music, whether it be atmospheric, or one of the songs that can be heard on the radio. Examples of the latter include Insane In The Brain during the Shaundi rescue mission, Blow The Roof during Overload The Simulation, and Stan Bush's The Touch in the final mission when you obtain the PoweredArmour.
* ''VideoGame/RedDeadRedemption'' and its sequel have important points in the story where they underline the mood by playing a somber song that is timed to last at least the whole ride back home.
* ''VideoGame/AssassinsCreedValhalla'' after hunting down the last Order member, the game disables your quick travel and plays a song that lasts for about the time it takes to ride back to Winchester.
[[/folder]]
[[folder:Miscellaneous]]
* In ''VideoGame/TetrisTheGrandMaster 3'', the rather mellow Sakura mode music overrides all over BGM when two players are present and not playing versus mode. This leads to some [[SoundtrackDissonance completely unfitting]] situations for the music to play in, such as the invisible roll in Master mode and the final 300 levels of Shirase mode.
* Several ''VideoGame/WarioWare'' games have stages where a special music plays throughout the stage, instead of each minigame having their own theme. In the shuffle modes and microgame indexes, they play their own songs.
** ''[=WarioWare=] Inc.: Mega Microgame$!'': Dribble & Spitz, Kat & Ana and Dr. Crygor.
** ''[=WarioWare=] Inc. Mega Party Game$!'': Survival Fever and One-Controller Survival
** ''[=WarioWare=]: Twisted!'': Dribble & Spitz, you even get to select the song via the radio in the intro cutscene.
** ''[=WarioWare=]: Touched!'': Ashley.
** ''[=WarioWare=]: Smooth Moves!'': Dribble & Spitz once again and the Kelerometer.
** ''[=WarioWare=] D.I.Y.'': Jimmy T.
** ''[=WarioWare=] Gold'': [[spoiler:Wario Deluxe]]
* A rare non-video game example, the ''Series/LawAndOrder'' television series (including the various spin-offs) will occasionally forego the iconic "Clang-clang!" sound that accompanies scene changes and simply allow the background music to continue during moments of high drama.
%%* ''VideoGame/DarkCloud'' had the Gallery of Time.
%% Administrivia/ZeroContextExample. Explain what tracks these themes override, and what is the significance of the override.
* ''Super Baseball Simulator 1000'' replaces the stadium themes with a fight song-style motif [[SongsInTheKeyOfPanic when a player is on third base]]. Another special tune plays in all stadiums when both teams are in the Ultra League.
* Entering Climax mode in ''[[Anime/ShoujoKagekiRevueStarlight Revue Starlight [=ReLIVE=]]]'' has your team's selected Revue Song override the standard battle music--or in [=PvP=], your opponent's selected Revue Song if they entered Climax mode before you.
[[/folder]]

Added: 6895

Changed: 32

Removed: 6860

Is there an issue? Send a MessageReason:
I think I'm past the halfway point now.


* ''VideoGame/PaperMario'':
** ''VideoGame/PaperMarioStickerStar'' has one battle where battle music doesn't play: five Boos in a room with a disco ball. With disco music playing after revealing them and lasting through the battle.
** ''VideoGame/PaperMarioColorSplash'': The final area has its theme play over battles.
** ''VideoGame/PaperMarioTheOrigamiKing'': The final dungeon also has its background music play during battles.
* ''VideoGame/WildArms2'' has the Knightblazer theme overriding ''any battle theme music'' when Ashley transforms into his SuperpoweredEvilSide.
* Happens in the ''VideoGame/ExaPico'' series, as whenever a Hymn is being sung for any reason in any of the games, it overrides all and any of the music played at the moment.



[[folder:Strategy RPG]]

to:

[[folder:Strategy RPG]][[folder:Turn-Based Strategy]]



* ''VideoGame/ProjectXZone''
** One of the stages is from a game called [[https://www.youtube.com/watch?v=Gi6BlxUycK8 -Primitive Force]] from a game called ''Gain Ground'' and it's from SEGA. It's the only bgm that keeps playing throughout the entire stage and at Operation Crackdown. Even better, [[https://www.youtube.com/watch?v=o3LbWcfJTio "Rocks" in Chapter 27]].
** In a NewGamePlus, you can ''manually'' select a BGM that would play throughout the entire stage. Or you can just set it to random and be amused as [[VideoGame/ResonanceOfFate Zephyr and Leanne]] get [[VideoGame/DevilMayCry Ultra Violet]] playing on their turn. Or even [[VideoGame/GodsEaterBurst Over the Clouds]] on [[VideoGame/DotHackR1Games Kite and Black Rose's]] turn.



* The stages in ''VideoGame/PlaystationAllStarsBattleRoyale'' run on the theme of one PS world being attacked or taken over by another. This happens every time a new franchise shows up, most amusingly with the music from ''VideoGame/{{Patapon}}'' overtaking the [[https://www.youtube.com/watch?v=CpfNhztWQfc Duel With Hades]] theme.



[[folder:Surival Horror]]

to:

[[folder:Surival [[folder:Survival Horror]]



* In ''VideoGame/MadFather'' this trope is played for horror during the TrueEnding. If the player knows Maria's backstory and chooses to [[spoiler:heal her after she is injured by Dr. Drevis]], her theme will replace the segment's usual silence, until [[spoiler:the Doctor catches up]].



* ''VideoGame/OriAndTheBlindForest'':
** After restoring the Element of Waters, the gloomy Thornfelt Swamp music is permanently replaced by the pastoral tune "The Waters Cleansed".
** Once you light the Shrouded Lantern and retrieve the Gumon Seal in the Misty Woods, the creepy whole-tone scale music changes to a bright major-key arrangement.
** In the last section of Sorrow Pass after learning the Charge Jump and before reaching the Sunstone, "Riding The Wind" is overridden by "Completing the Circle". After you descend from the summit, it changes back.
* In ''VideoGame/DonkeyKong64'', when you get to Hideout Helm, the level music keeps playing, even inside of the Tag Barrel or when your Kong has transformed. The only exceptions are during the mini games and inside the Battle Crown arena.
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/SuperMarioMaker'', it is possible to implement one of the special music tracks to Mario (including an effect that completely turns off any sort of background music). Doing this will override the music of the current level (including a differently-themed secondary area). ''VideoGame/SuperMarioMaker2'' allows this for Luigi, Toad and Toadette as well, and adds more music tracks.
** ''VideoGame/SuperMarioRPG'': In the beginning of the game, the theme for Bowser's Castle plays over the battle theme until Mario fights Bowser.
* In ''VideoGame/SonicUnleashed'':
** The jazzy battle theme takes over from the night stages' regular music whenever you get into a scrap with some enemies, except in the [[TheVeryDefinitelyFinalDungeon final level]], Eggmanland, whose moody, climactic theme plays nonstop throughout its [[MarathonLevel numerous nighttime segments]].
** In most of his playable, non-story related appearances, transforming into [[GoldenSuperMode Super Sonic]] will replace the stage music either with a variant of [[TriumphantReprise the title theme song]] or [[PowerUpMotif a unique theme made for Super Sonic.]]



* In ''Final Zone II'', if playing as Momoko in Stage 4, her ThemeMusicPowerUp "Don't Stop" replaces the normal stage theme.
* ''Franchise/StarFox''
** In ''VideoGame/StarFox2'' when fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
** In ''VideoGame/StarFox64''[='=]s Bolse stage, the boss theme for All-Range stages plays when the reactor emerges...but if you didn't finish off Star Wolf at Fortuna/Fichina or don't pass through that particular stage at all, Star Wolf will appear during this phase and their theme plays until you complete the stage or die, even after all of Star Wolf has been defeated.
** In ''VideoGame/StarFoxAdventures'', the theme of the [=FireCrawlers=] is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.



[[folder:Roguelike]]

to:

[[folder:Roguelike]][[folder:Run-and-Gun]]



* A secret code in ''VideoGame/StreetFighterXMegaMan'' lets you override any stage song in the game with Guile's theme from ''VideoGame/StreetFighterII'' (a reference to the "[[http://knowyourmeme.com/memes/guiles-theme-goes-with-everything Guile's theme goes with everything]]" meme, and also the name of the track).



[[folder:Wide Open Sandbox]]
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', the Pip-Boy radio overrides the normal ambient BGM, which can be dangerous since it also cancels out the [[SongsInTheKeyOfPanic panic music]].
* ''VideoGame/SaintsRow''
** Used in the second-to-last mission of ''VideoGame/SaintsRowTheThird'': Three Way. Halfway through the mission, the player finds out that the BigBad is escaping, however, at the same time, the anti-gang military group STAG has kidnapped a number of Saints members, and intends to kill them by blowing up a Statue Of Liberty Expy. There is only enough time to deal with one problem. Until the player reaches the boss battle of the chosen route, Bonnie Tyler's 'Holding Out For A Hero' plays, muting out any car radio.
** ''VideoGame/SaintsRowIV'':
*** Whatever music you have playing is replaced by the Warden theme whenever one of them comes into play. However, even the Warden theme has to give way against the might of the [[LoudOfWar Dubstep Gun.]]
*** Many missions will turn off your radio, in order to play some mood-setting music, whether it be atmospheric, or one of the songs that can be heard on the radio. Examples of the latter include Insane In The Brain during the Shaundi rescue mission, Blow The Roof during Overload The Simulation, and Stan Bush's The Touch in the final mission when you obtain the PoweredArmour.
[[/folder]]



* ''VideoGame/OriAndTheBlindForest'':
** After restoring the Element of Waters, the gloomy Thornfelt Swamp music is permanently replaced by the pastoral tune "The Waters Cleansed".
** Once you light the Shrouded Lantern and retrieve the Gumon Seal in the Misty Woods, the creepy whole-tone scale music changes to a bright major-key arrangement.
** In the last section of Sorrow Pass after learning the Charge Jump and before reaching the Sunstone, "Riding The Wind" is overridden by "Completing the Circle". After you descend from the summit, it changes back.
* In ''Final Zone II'', if playing as Momoko in Stage 4, her ThemeMusicPowerUp "Don't Stop" replaces the normal stage theme.
* ''VideoGame/ProjectXZone''
** One of the stages is from a game called [[https://www.youtube.com/watch?v=Gi6BlxUycK8 -Primitive Force]] from a game called ''Gain Ground'' and it's from SEGA. It's the only bgm that keeps playing throughout the entire stage and at Operation Crackdown. Even better, [[https://www.youtube.com/watch?v=o3LbWcfJTio "Rocks" in Chapter 27]].
** In a NewGamePlus, you can ''manually'' select a BGM that would play throughout the entire stage. Or you can just set it to random and be amused as [[VideoGame/ResonanceOfFate Zephyr and Leanne]] get [[VideoGame/DevilMayCry Ultra Violet]] playing on their turn. Or even [[VideoGame/GodsEaterBurst Over the Clouds]] on [[VideoGame/DotHackR1Games Kite and Black Rose's]] turn.
* In ''VideoGame/DonkeyKong64'', when you get to Hideout Helm, the level music keeps playing, even inside of the Tag Barrel or when your Kong has transformed. The only exceptions are during the mini games and inside the Battle Crown arena.
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/SuperMarioMaker'', it is possible to implement one of the special music tracks to Mario (including an effect that completely turns off any sort of background music). Doing this will override the music of the current level (including a differently-themed secondary area). ''VideoGame/SuperMarioMaker2'' allows this for Luigi, Toad and Toadette as well, and adds more music tracks.
** ''VideoGame/SuperMarioRPG'': In the beginning of the game, the theme for Bowser's Castle plays over the battle theme until Mario fights Bowser.
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMarioStickerStar'' has one battle where battle music doesn't play: five Boos in a room with a disco ball. With disco music playing after revealing them and lasting through the battle.
*** ''VideoGame/PaperMarioColorSplash'': The final area has its theme play over battles.
*** ''VideoGame/PaperMarioTheOrigamiKing'': The final dungeon also has its background music play during battles.
* A secret code in ''VideoGame/StreetFighterXMegaMan'' lets you override any stage song in the game with Guile's theme from ''VideoGame/StreetFighterII'' (a reference to the "[[http://knowyourmeme.com/memes/guiles-theme-goes-with-everything Guile's theme goes with everything]]" meme, and also the name of the track).
* ''VideoGame/WildArms2'' has the Knightblazer theme overriding ''any battle theme music'' when Ashley transforms into his SuperpoweredEvilSide.
* The stages in ''VideoGame/PlaystationAllStarsBattleRoyale'' run on the theme of one PS world being attacked or taken over by another. This happens every time a new franchise shows up, most amusingly with the music from ''VideoGame/{{Patapon}}'' overtaking the [[https://www.youtube.com/watch?v=CpfNhztWQfc Duel With Hades]] theme.
* Happens in the ''VideoGame/ExaPico'' series, as whenever a Hymn is being sung for any reason in any of the games, it overrides all and any of the music played at the moment.
* In ''VideoGame/MadFather'' this trope is played for horror during the TrueEnding. If the player knows Maria's backstory and chooses to [[spoiler:heal her after she is injured by Dr. Drevis]], her theme will replace the segment's usual silence, until [[spoiler:the Doctor catches up]].
* In ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', the Pip-Boy radio overrides the normal ambient BGM, which can be dangerous since it also cancels out the [[SongsInTheKeyOfPanic panic music]].
* ''VideoGame/SaintsRow''
** Used in the second-to-last mission of ''VideoGame/SaintsRowTheThird'': Three Way. Halfway through the mission, the player finds out that the BigBad is escaping, however, at the same time, the anti-gang military group STAG has kidnapped a number of Saints members, and intends to kill them by blowing up a Statue Of Liberty Expy. There is only enough time to deal with one problem. Until the player reaches the boss battle of the chosen route, Bonnie Tyler's 'Holding Out For A Hero' plays, muting out any car radio.
** ''VideoGame/SaintsRowIV'':
*** Whatever music you have playing is replaced by the Warden theme whenever one of them comes into play. However, even the Warden theme has to give way against the might of the [[LoudOfWar Dubstep Gun.]]
*** Many missions will turn off your radio, in order to play some mood-setting music, whether it be atmospheric, or one of the songs that can be heard on the radio. Examples of the latter include Insane In The Brain during the Shaundi rescue mission, Blow The Roof during Overload The Simulation, and Stan Bush's The Touch in the final mission when you obtain the PoweredArmour.
* ''Franchise/StarFox''
** In ''VideoGame/StarFox2'' when fighting enemies nearby a member of Star Wolf it's possible for that member to appear mid-fight. Whatever theme was playing prior will change to Surprise Attack, Star Wolf's theme from Star Fox 2.
** In ''VideoGame/StarFox64''[='=]s Bolse stage, the boss theme for All-Range stages plays when the reactor emerges...but if you didn't finish off Star Wolf at Fortuna/Fichina or don't pass through that particular stage at all, Star Wolf will appear during this phase and their theme plays until you complete the stage or die, even after all of Star Wolf has been defeated.
** In ''VideoGame/StarFoxAdventures'', the theme of the [=FireCrawlers=] is capable of overriding ''any'' other theme, including the barrel chase theme (as seen when Fox rides an [=EarthWalker=] in Dragon Rock and then approaches a [=FireCrawler=]). This also happens when Fox approaches a [=RedEye=] in Walled City, because they borrow this theme.
* In ''VideoGame/SonicUnleashed'':
** The jazzy battle theme takes over from the night stages' regular music whenever you get into a scrap with some enemies, except in the [[TheVeryDefinitelyFinalDungeon final level]], Eggmanland, whose moody, climactic theme plays nonstop throughout its [[MarathonLevel numerous nighttime segments]].
** In most of his playable, non-story related appearances, transforming into [[GoldenSuperMode Super Sonic]] will replace the stage music either with a variant of [[TriumphantReprise the title theme song]] or [[PowerUpMotif a unique theme made for Super Sonic.]]

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* In ''VideoGame/LegendOfLegaia'', when you are traversing a Mist Generator dungeon, the dungeon theme continues to play during random battles. This happens again for a certain sequence in Ratayu, and then again [[spoiler: inside the VeryDefinitelyFinalDungeon, the Bio Castle]].
* ''Franchise/{{Pokemon}}''
** In ''VideoGame/PokemonRubyAndSapphire'', when either the sun has intensified or there is a massive downpour, all overworld music (including surfing and cycling) will be replaced with one ominous track.
** In ''VideoGame/PokemonBlackAndWhite'', the dynamic music in Village Bridge will also override the surfing and cycling music.
** Route 23 in Kanto gradually became this trope. Beginning partially with ''Yellow'' (the surf music would still play) and entirely in ''[=FireRed=] and [=LeafGreen=]'', the dramatic background music would continue regardless of the player's current mode of transportation.
** Since ''VideoGame/PokemonBlackAndWhite'', the Victory Road themes have consistently override the surfing and cycling music, and each Pokémon League's theme also plays even when you enter the League's Pokémon Center.
** In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', an overworld track stays on during a battle for the first time in the series. [[spoiler:A rock remix of Wally's theme starts playing when you find him at the end of Victory Road, and keeps playing until you defeat him in battle.]]
** In ''VideoGame/PokemonSunAndMoon'', when in an area with a wild Ultra Beast, the area's BGM is replaced and overrides any other BGM (such as when riding a Ride Pokémon) until a battle (against a Trainer, a wild Pokémon, or the Ultra Beast) is initiated.
** In ''VideoGame/PokemonSwordAndShield'', the theme for [[spoiler:infiltrating Rose Tower]] starts when you encounter the first grunt, and it keeps playing throughout battles and your ascent until you reach the top.
** Once it has been revealed which final story dungeon you have to go to in ''VideoGame/PokemonMysteryDungeonRescueTeam'', and until you actually go there, the overworld music is overriden to the same one on all places.
** In ''VideoGame/PokemonRumble'' and its sequel, whenever Mewtwo shows up, the theme immediately switches to the classic Mewtwo encounter theme from the original ''VideoGame/PokemonRedAndBlue'', overriding the current background music.
** ''VideoGame/PokemonQuest'' does the same thing, switching to an arrangement of the original battle theme when Mewtwo shows up.



[[folder:Racing Game]]

to:

[[folder:Racing [[folder:Driving Game]]



* In ''VideoGame/TwistedMetalBlack'' a more frantic music theme (different for each stage) takes over when there's only one opponent left. Oddly, Snowy Roads is the only stage that lacks a normal battle theme, instead only playing its ambient track prior to the final opponent.



[[folder:Visual Novel]]

to:

[[folder:Visual Novel]][[folder:Adventure Game]]



* The climax of ''VideoGame/ProfessorLaytonAndTheLastSpecter'' has, in lieu of the normal puzzle theme, "[[https://www.youtube.com/watch?v=0wKd7Afv4Vo Theme of the Last Battle]]" play while you're [[MundaneMadeAwesome puzzling the antagonist into submission]] as well as during the intermittent cutscenes. This is repeated in ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' with the puzzle just after [[spoiler:Randall falls into the ravine in the ruins]], only in that case the music heard is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.



[[/folder]]

[[folder:UnsortedExamples]]



* The climax of ''VideoGame/ProfessorLaytonAndTheLastSpecter'' has, in lieu of the normal puzzle theme, "[[https://www.youtube.com/watch?v=0wKd7Afv4Vo Theme of the Last Battle]]" play while you're [[MundaneMadeAwesome puzzling the antagonist into submission]] as well as during the intermittent cutscenes. This is repeated in ''[[VideoGame/ProfessorLaytonAndTheMiracleMask Miracle Mask]]'' with the puzzle just after [[spoiler:Randall falls into the ravine in the ruins]], only in that case the music heard is "Norwell" (a.k.a. the Azran theme); it also happens to be Puzzle #100.



[[/folder]]
[[folder:Surival Horror]]



[[/folder]]
[[folder:Platformer]]



[[/folder]]
[[folder:Action Game]]



* In ''VideoGame/TwistedMetalBlack'' a more frantic music theme (different for each stage) takes over when there's only one opponent left. Oddly, Snowy Roads is the only stage that lacks a normal battle theme, instead only playing its ambient track prior to the final opponent.
* In ''VideoGame/LegendOfLegaia'', when you are traversing a Mist Generator dungeon, the dungeon theme continues to play during random battles. This happens again for a certain sequence in Ratayu, and then again [[spoiler: inside the VeryDefinitelyFinalDungeon, the Bio Castle]].
* ''Franchise/{{Pokemon}}''
** In ''VideoGame/PokemonRubyAndSapphire'', when either the sun has intensified or there is a massive downpour, all overworld music (including surfing and cycling) will be replaced with one ominous track.
** In ''VideoGame/PokemonBlackAndWhite'', the dynamic music in Village Bridge will also override the surfing and cycling music.
** Route 23 in Kanto gradually became this trope. Beginning partially with ''Yellow'' (the surf music would still play) and entirely in ''[=FireRed=] and [=LeafGreen=]'', the dramatic background music would continue regardless of the player's current mode of transportation.
** Since ''VideoGame/PokemonBlackAndWhite'', the Victory Road themes have consistently override the surfing and cycling music, and each Pokémon League's theme also plays even when you enter the League's Pokémon Center.
** In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', an overworld track stays on during a battle for the first time in the series. [[spoiler:A rock remix of Wally's theme starts playing when you find him at the end of Victory Road, and keeps playing until you defeat him in battle.]]
** In ''VideoGame/PokemonSunAndMoon'', when in an area with a wild Ultra Beast, the area's BGM is replaced and overrides any other BGM (such as when riding a Ride Pokémon) until a battle (against a Trainer, a wild Pokémon, or the Ultra Beast) is initiated.
** In ''VideoGame/PokemonSwordAndShield'', the theme for [[spoiler:infiltrating Rose Tower]] starts when you encounter the first grunt, and it keeps playing throughout battles and your ascent until you reach the top.
** Once it has been revealed which final story dungeon you have to go to in ''VideoGame/PokemonMysteryDungeonRescueTeam'', and until you actually go there, the overworld music is overriden to the same one on all places.
** In ''VideoGame/PokemonRumble'' and its sequel, whenever Mewtwo shows up, the theme immediately switches to the classic Mewtwo encounter theme from the original ''VideoGame/PokemonRedAndBlue'', overriding the current background music.
** ''VideoGame/PokemonQuest'' does the same thing, switching to an arrangement of the original battle theme when Mewtwo shows up.

to:

* In ''VideoGame/TwistedMetalBlack'' a more frantic music theme (different for each stage) takes over when there's only one opponent left. Oddly, Snowy Roads is the only stage that lacks a normal battle theme, instead only playing its ambient track prior to the final opponent.
* In ''VideoGame/LegendOfLegaia'', when you are traversing a Mist Generator dungeon, the dungeon theme continues to play during random battles. This happens again for a certain sequence in Ratayu, and then again [[spoiler: inside the VeryDefinitelyFinalDungeon, the Bio Castle]].
* ''Franchise/{{Pokemon}}''
** In ''VideoGame/PokemonRubyAndSapphire'', when either the sun has intensified or there is a massive downpour, all overworld music (including surfing and cycling) will be replaced with one ominous track.
** In ''VideoGame/PokemonBlackAndWhite'', the dynamic music in Village Bridge will also override the surfing and cycling music.
** Route 23 in Kanto gradually became this trope. Beginning partially with ''Yellow'' (the surf music would still play) and entirely in ''[=FireRed=] and [=LeafGreen=]'', the dramatic background music would continue regardless of the player's current mode of transportation.
** Since ''VideoGame/PokemonBlackAndWhite'', the Victory Road themes have consistently override the surfing and cycling music, and each Pokémon League's theme also plays even when you enter the League's Pokémon Center.
** In ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby and Alpha Sapphire]]'', an overworld track stays on during a battle for the first time in the series. [[spoiler:A rock remix of Wally's theme starts playing when you find him at the end of Victory Road, and keeps playing until you defeat him in battle.]]
** In ''VideoGame/PokemonSunAndMoon'', when in an area with a wild Ultra Beast, the area's BGM is replaced and overrides any other BGM (such as when riding a Ride Pokémon) until a battle (against a Trainer, a wild Pokémon, or the Ultra Beast) is initiated.
** In ''VideoGame/PokemonSwordAndShield'', the theme for [[spoiler:infiltrating Rose Tower]] starts when you encounter the first grunt, and it keeps playing throughout battles and your ascent until you reach the top.
** Once it has been revealed which final story dungeon you have to go to in ''VideoGame/PokemonMysteryDungeonRescueTeam'', and until you actually go there, the overworld music is overriden to the same one on all places.
** In ''VideoGame/PokemonRumble'' and its sequel, whenever Mewtwo shows up, the theme immediately switches to the classic Mewtwo encounter theme from the original ''VideoGame/PokemonRedAndBlue'', overriding the current background music.
** ''VideoGame/PokemonQuest'' does the same thing, switching to an arrangement of the original battle theme when Mewtwo shows up.
[[/folder]]
[[folder:Roguelike]]


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[[/folder]]
[[folder:Other/Unsorted]]

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