History Main / AwesomeButTemporary

25th May '16 1:59:05 AM erforce
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* ''VideoGame/{{Burnout}} 3'' had "preview" races where the player and the competition have much faster cars than they would normally have at that point of the game.

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* ''VideoGame/{{Burnout}} 3'' ''VideoGame/Burnout3Takedown'' had "preview" races where the player and the competition have much faster cars than they would normally have at that point of the game.
20th Dec '15 4:40:07 AM StFan
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!!Examples
* You obtain the [=Black Sword/Deathbringer=] for Cecil just after Fabul in ''VideoGame/FinalFantasyIV''. This sword has a chance to cause Instant Death on any of the normal enemies you encounter, until he changes class into a paladin. Then, [[SoLongAndThanksForAllTheGear it's gone forever]] if it was equipped to Cecil at the time, and even if you knew this was coming and de-equipped it, none of your characters can use it any more.
* In the first of ''[[VideoGame/MakaiToshiSaGa Final Fantasy Legend]]'''s four worlds, you pick up a powerful sword that has ~50% chance of outright slaying any enemy with a weakness, a piece of armor that resists every element and has 2.5 times the power of the world's second best armor, and a shield that blocks every single attack when used. Naturally, you have to part with them to advance, and you don't find comparable equipment until at least the third world.
* In ''VideoGame/FinalFantasyVII'', Aerith's Great Gospel is a pain to get, but is probably the best Limit Break in the game, and certainly obtained much sooner than the other Level 4 Limit Breaks. Her Princess Guard staff is also pretty sweet, being essentially an endgame level weapon obtained less than half way through the game. [[ItWasHisSled And then she dies]].

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!!Examples
!!Examples:

[[foldercontrol]]

[[folder:Gamebooks]]
* ''Literature/LoneWolf'':
** The Ironheart Broadsword in ''The Prisoners of Time''. If you don't have the Sommerswerd, it gives you a fighting chance against the [[PhysicalGod Chaos-master]]. After this combat, however, Lone Wolf is politely asked to return the sword to the tomb you've looted... {{ahem}}... where you found it.
** The Deathstaff in ''The Legacy of Vashna''. It gives an even bigger bonus than the Sommerswerd, but you won't keep it past the end of the book. In this case it's good riddance, however, because it's also an ArtifactOfDeath and using it drains your Endurance like crazy.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'':
** In the early module ''Castle Amber'', the party has to acquire "The Enchanted Sword of Sylaire" as part of a set of items in order to escape the realm of Averoigne where they've been trapped. Said sword is a sword +3,+5 vs undead and automatically (no save) slays any undead enemy on a roll of 18 or better on the d20 attack die with additional powers which puts it on the level of a minor artifact. The adventure is designed for levels 3-6 who will typically be packing +1 or at best +2 weapons with no special bonuses at that point. Unfortunately the ritual to escape has the side effect of shattering all the components including the sword into thousands of shards...
** In older editions, Drow equipment is enchanted using a special magical energy ("''faerzress''") that exists only in [[BeneathTheEarth the Underdark]]. This stuff tends to give bonuses at least half again as good as a normal enchanted item of equivalent gp value... with the ''minor'' side effect that it will turn to dust the first time sunlight touches it. Hence it is this in spades for surface-based adventurers. ''VideoGame/BaldursGateII'' features such equipment in the third act.
[[/folder]]

[[folder:Video Games]]
* ''Franchise/FinalFantasy'':
**
You obtain the [=Black Sword/Deathbringer=] Black Sword[=/=]Deathbringer for Cecil just after Fabul in ''VideoGame/FinalFantasyIV''. This sword has a chance to cause Instant Death on any of the normal enemies you encounter, until he changes class into a paladin. Then, [[SoLongAndThanksForAllTheGear it's gone forever]] if it was equipped to Cecil at the time, and even if you knew this was coming and de-equipped it, none of your characters can use it any more.
* ** In the first of ''[[VideoGame/MakaiToshiSaGa Final Fantasy Legend]]'''s four worlds, you pick up a powerful sword that has ~50% chance of outright slaying any enemy with a weakness, a piece of armor that resists every element and has 2.5 times the power of the world's second best armor, and a shield that blocks every single attack when used. Naturally, you have to part with them to advance, and you don't find comparable equipment until at least the third world.
* ** In ''VideoGame/FinalFantasyVII'', Aerith's Great Gospel is a pain to get, but is probably the best Limit Break in the game, and certainly obtained much sooner than the other Level 4 Limit Breaks. Her Princess Guard staff is also pretty sweet, being essentially an endgame level weapon obtained less than half way through the game. [[ItWasHisSled And then she dies]].



* In ''VideoGame/TheElderScrollsIVOblivion'''s starting quest, you can loot not one but two Akaviri Katanas from fallen allies, and they're about 50% stronger than the second best sword you can get that early. Unfortunately, they get removed near the end of the quest.

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* ''Franchise/TheElderScrolls'':
**
In ''VideoGame/TheElderScrollsIVOblivion'''s starting quest, you can loot not one but two Akaviri Katanas from fallen allies, and they're about 50% stronger than the second best sword you can get that early. Unfortunately, they get removed near the end of the quest.



* Yet another Blizzard example are the weapons in the ''VideoGame/WorldOfWarcraft'' raid Tempest Keep: The Eye, which has four weapons and shields which are way better than anything available at that level, but are not able to be used outside of that raid as they will disintegrate.

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* ''VideoGame/WorldOfWarcraft'':
**
Yet another Blizzard example are the weapons in the ''VideoGame/WorldOfWarcraft'' raid Tempest "Tempest Keep: The Eye, Eye", which has four weapons and shields which are way better than anything available at that level, but are not able to be used outside of that raid as they will disintegrate.



* ''VideoGame/DarkCloud'' - You get a sword that doesn't take damage until you fight a mini-boss, and has higher base stats than most other weapons you can find. However, it is a [[SubvertedTrope subversion]], as you cannot upgrade it until said mini-boss is vanquished.

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* ''VideoGame/DarkCloud'' - ''VideoGame/DarkCloud'': You get a sword that doesn't take damage until you fight a mini-boss, and has higher base stats than most other weapons you can find. However, it is a [[SubvertedTrope subversion]], as you cannot upgrade it until said mini-boss is vanquished.



* ''RuneScape'': At the end of "While Guthix Sleeps", you get to use the [[MacGuffin Stone of Jas]] to boost all your stats to insane levels during a fight scene, but [[spoiler:[[BigBad Lucien]] steals the Stone]] and the boost wears off as soon as the fight ends.

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* ''RuneScape'': ''VideoGame/RuneScape'': At the end of "While Guthix Sleeps", you get to use the [[MacGuffin Stone of Jas]] to boost all your stats to insane levels during a fight scene, but [[spoiler:[[BigBad Lucien]] steals the Stone]] and the boost wears off as soon as the fight ends.



* In ''[[StarOcean1 Star Ocean]]'', you are tasked to rid a castle armory of a monster infestation. You can borrow the powerful weapons and armor in there, but have to give them back (one of your characters mentions her disappointment at not being able to keep them) once you leave. ItemCrafting features heavily in the game, though, and the two swords you get there can be crafted into something even more powerful. If you do upgrade them while you have them, you don't have to return them; otherwise, they are LostForever. This is, in fact, the only way to get the game's true InfinityPlusOneSword - the other "best" sword that you can craft later actually ''heals'' the final boss because [[ElementalRockPaperScissors he absorbs at least one of the elements it uses]].
** In the second Star Ocean game, protagonist Claude starts out with a powerful energy pistol that gives him access to a special attack that can casually one-shot pretty much every enemy you encounter at the start of the game. Come the first actual plot dungeon and it runs out of power, never to be recharged, mentioned or used again.
* The "Saints Flow" energy drink in ''SaintsRowTheThird'' embodies this trope. It basically turns you into Superman, but it's only available in a single DLC mission. Once you finish the mission and it's worn off, that's it.
* In the early ''TabletopGame/DungeonsAndDragons'' module ''Castle Amber'', the party has to acquire "The Enchanted Sword of Sylaire" as part of a set of items in order to escape the realm of Averoigne where they've been trapped. Said sword is a sword +3,+5 vs undead and automatically (no save) slays any undead enemy on a roll of 18 or better on the d20 attack die with additional powers which puts it on the level of a minor artifact. The adventure is designed for levels 3-6 who will typically be packing +1 or at best +2 weapons with no special bonuses at that point. Unfortunately the ritual to escape has the side effect of shattering all the components including the sword into thousands of shards...
* The Ingram, Colt Commando and to a lesser extent the Jackhammer from the first ''MaxPayne''; not quite as extreme as some of these examples, but there's a significant interval between picking them up for the first time and your next opportunity to scrounge more ammunition for them from fallen enemies; the Jackhammer in particular has virtually none to be found lying around, though you have to be spamming it pretty hard to run out of it completely. Reloads for the [[GrenadeLauncher M79]] and SniperRifle are similarly rare, but they're situational enough that they don't really come under this trope.

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* ''Franchise/StarOcean'':
**
In ''[[StarOcean1 Star Ocean]]'', ''VideoGame/StarOcean1'', you are tasked to rid a castle armory of a monster infestation. You can borrow the powerful weapons and armor in there, but have to give them back (one of your characters mentions her disappointment at not being able to keep them) once you leave. ItemCrafting features heavily in the game, though, and the two swords you get there can be crafted into something even more powerful. If you do upgrade them while you have them, you don't have to return them; otherwise, they are LostForever. This is, in fact, the only way to get the game's true InfinityPlusOneSword - -- the other "best" sword that you can craft later actually ''heals'' the final boss because [[ElementalRockPaperScissors he absorbs at least one of the elements it uses]].
** In the second Star Ocean game, ''VideoGame/StarOceanTheSecondStory'', protagonist Claude starts out with a powerful energy pistol that gives him access to a special attack that can casually one-shot pretty much every enemy you encounter at the start of the game. Come the first actual plot dungeon and it runs out of power, never to be recharged, mentioned or used again.
* The "Saints Flow" energy drink in ''SaintsRowTheThird'' ''VideoGame/SaintsRowTheThird'' embodies this trope. It basically turns you into Superman, but it's only available in a single DLC mission. Once you finish the mission and it's worn off, that's it.
* In the early ''TabletopGame/DungeonsAndDragons'' module ''Castle Amber'', the party has to acquire "The Enchanted Sword of Sylaire" as part of a set of items in order to escape the realm of Averoigne where they've been trapped. Said sword is a sword +3,+5 vs undead and automatically (no save) slays any undead enemy on a roll of 18 or better on the d20 attack die with additional powers which puts it on the level of a minor artifact. The adventure is designed for levels 3-6 who will typically be packing +1 or at best +2 weapons with no special bonuses at that point. Unfortunately the ritual to escape has the side effect of shattering all the components including the sword into thousands of shards...
* The Ingram, Colt Commando and to a lesser extent the Jackhammer from the first ''MaxPayne''; ''VideoGame/MaxPayne''; not quite as extreme as some of these examples, but there's a significant interval between picking them up for the first time and your next opportunity to scrounge more ammunition for them from fallen enemies; the Jackhammer in particular has virtually none to be found lying around, though you have to be spamming it pretty hard to run out of it completely. Reloads for the [[GrenadeLauncher M79]] and SniperRifle are similarly rare, but they're situational enough that they don't really come under this trope.



* ''{{Burnout}} 3'' had "preview" races where the player and the competition have much faster cars than they would normally have at that point of the game.
* In older editions of Dungeons and Dragons, Drow equipment was enchanted using a special magical energy ("''faerzress''") that existed only in [[BeneathTheEarth the Underdark]]. This stuff tended to give bonuses at least half again as good as a normal enchanted item of equivalent gp value... With the ''minor'' side effect that it would turn to dust the first time sunlight touches it. Hence it was this in spades for surface-based adventurers.
** VideoGame/BaldursGateII featured such equipment in the third act.
* Well worth mentioning playable characters example. In the beginning of ''[[VideoGame/{{TalesoftheAbyss}} Tales of the Abyss]]'', right upon defeating the Cheagle Woods boss, Jade Curtiss joins the party, being level 40 at the time (with your party less than 10), having most of his high-level spells totally usable and wiping enemies off without a glimpse. But only untill you [[spoiler: try to exit said woods, when he has your party arrested and taken aboard the Tartarus.]] By the time he rejoins he is no higher a level than your current party and, sadly, [[spoiler: has his skills taken away, due to being sealed.]] Which doesn't make him less [[ColonelBadass badass]] though.

to:

* ''{{Burnout}} ''VideoGame/{{Burnout}} 3'' had "preview" races where the player and the competition have much faster cars than they would normally have at that point of the game.
* In older editions of Dungeons and Dragons, Drow equipment was enchanted using a special magical energy ("''faerzress''") that existed only in [[BeneathTheEarth the Underdark]]. This stuff tended to give bonuses at least half again as good as a normal enchanted item of equivalent gp value... With the ''minor'' side effect that it would turn to dust the first time sunlight touches it. Hence it was this in spades for surface-based adventurers.
** VideoGame/BaldursGateII featured such equipment in the third act.
* Well worth mentioning playable characters example. In the beginning of ''[[VideoGame/{{TalesoftheAbyss}} Tales of the Abyss]]'', right upon defeating the Cheagle Woods boss, Jade Curtiss joins the party, being level 40 at the time (with your party less than 10), having most of his high-level spells totally usable and wiping enemies off without a glimpse. But only untill until you [[spoiler: try to exit said woods, when he has your party arrested and taken aboard the Tartarus.]] By the time he rejoins he is no higher a level than your current party and, sadly, [[spoiler: has his skills taken away, due to being sealed.]] Which doesn't make him less [[ColonelBadass badass]] though.



* In ''Videogame/FossilFighters, at one point you get an invincible fire dinosaur. It has maxed-out stats against normal enemies, but it becomes much weaker in the boss fight against an opposing ice dinosaur. After winning that boss battle, both dinosaurs fade away. You can, however, cruise through the rest of the available game world as long as you avoid that one battle.

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* In ''Videogame/FossilFighters, ''Videogame/FossilFighters'', at one point you get an invincible fire dinosaur. It has maxed-out stats against normal enemies, but it becomes much weaker in the boss fight against an opposing ice dinosaur. After winning that boss battle, both dinosaurs fade away. You can, however, cruise through the rest of the available game world as long as you avoid that one battle.battle.
[[/folder]]
16th Nov '15 3:09:09 PM technickal
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* If you ''do'' get it back, either it will be [[RedemptionDemotion much weaker]] than when you first had it, or late enough in the game that it's only slightly better than (or even weaker than) your other equipment.

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* If you ''do'' get it back, either it will be [[RedemptionDemotion much weaker]] than when you first had it, or [[BraggingRightsReward late enough in the game that it's only slightly better than (or even weaker than) your other equipment.
equipment]].
27th Sep '15 12:46:09 AM Leafeyawn
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Added DiffLines:

** To a lesser extent, this also applies to all Legendary-quality equipment obtained in the game. They not only have higher stats than other gear, but they also generally have special powers attached to them, as well. Their usefulness only lasts as long as the expansion in which they were received, however.
27th May '15 11:40:34 AM Bluefoot
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* In ''VideoGame/LufiaAndTheFortressOfDoom'', you obtain the [[spoiler:Dual Blade]] remarkably early in the game, and it outclasses every other weapon up to that point ... but it ends up being broken in a later encounter.

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* In ''VideoGame/LufiaAndTheFortressOfDoom'', you obtain the [[spoiler:Dual [[SwordOfPlotAdvancement Dual Blade]] remarkably early in the game, and it outclasses every other weapon up to that point ... point...but it ends up being broken in a later encounter.[[spoiler:stolen by Lufia]] and destroyed by the Sinistrals. [[spoiler:Thankfully, it's restored right before you fight the Sinistrals.]]
20th May '15 2:19:01 PM wormandaduck
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Added DiffLines:

* In ''Videogame/FossilFighters, at one point you get an invincible fire dinosaur. It has maxed-out stats against normal enemies, but it becomes much weaker in the boss fight against an opposing ice dinosaur. After winning that boss battle, both dinosaurs fade away. You can, however, cruise through the rest of the available game world as long as you avoid that one battle.
16th May '15 11:29:56 AM Grade0
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* ''VideoGame/DarkCloud'' - You get a sword that doesn't disappear when broken until you fight a mini-boss, so you can theoretically grind the sword up to absurd levels before fighting said boss.

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* ''VideoGame/DarkCloud'' - You get a sword that doesn't disappear when broken take damage until you fight a mini-boss, so and has higher base stats than most other weapons you can theoretically grind the sword up to absurd levels before fighting find. However, it is a [[SubvertedTrope subversion]], as you cannot upgrade it until said boss.mini-boss is vanquished.
29th Apr '15 8:08:22 PM HeraldAlberich
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* ''Franchise/TheLengendOfZelda'':

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* ''Franchise/TheLengendOfZelda'':''Franchise/TheLegendOfZelda'':
29th Apr '15 8:08:03 PM HeraldAlberich
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* ''[[TheLegendOfZeldaMajorasMask Majora's Mask]]'' has the Razor Sword, which breaks in exactly 100 swings, but has double the power of your standard sword. Even if you don't break it, you'll lose it when you go back in time. There's a complicated sidequest to upgrade it further into the Gilded Sword, which is just as strong, but permanent.



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the Giant's Knife. It's laughably flimsy, although you do get the better, unbreakable version in the form of the [[InfinityPlusOneSword Biggoron's Sword.]]

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* ''Franchise/TheLengendOfZelda'':
**
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the Giant's Knife. It's laughably flimsy, although you do get the better, unbreakable version in the form of the [[InfinityPlusOneSword Biggoron's Sword.]]


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** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has the Razor Sword, which breaks in exactly 100 swings, but has double the power of your standard sword. Even if you don't break it, you'll lose it when you go back in time. There's a complicated sidequest to upgrade it further into the Gilded Sword, which is [[InfinityMinusOneSword even stronger, and permanent]].
29th Mar '15 11:51:59 AM Twentington
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* In ''VideoGame/TaskMaker'' and ''VideoGame/TheTombOfTheTaskMaker'', magic wands are this. They deal massive damage to any enemy they are aimed at, whether used directly from the inventory or wielded as any other weapon. However, they will only last for one to four hits before they disappear.
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