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* Large food and bonus items in ''VideoGame/KnightsOfTheRound'' can be struck to turn them into smaller ones for easier division among multiple players. Though this may occasionally yield much better items as well, such as the scepter (gives an instant [[RareCandy level-up]]).

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* Large food and bonus items in ''VideoGame/KnightsOfTheRound'' can be struck to turn them into smaller ones for easier division among multiple players. Though this may occasionally yield much better items as well, such as the scepter (gives an instant [[RareCandy level-up]]).extra lives.

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You're over here


[[folder:Beat Em Up]]
* Large food and bonus items in ''VideoGame/KnightsOfTheRound'' can be struck to turn them into smaller ones for easier division among multiple players. Though this may occasionally yield much better items as well, such as the scepter (gives an instant [[RareCandy level-up]]).
[[/folder]]



[[folder:Beat Em Up]]
* Large food and bonus items in ''VideoGame/KnightsOfTheRound'' can be struck to turn them into smaller ones for easier division among multiple players. Though this may occasionally yield much better items as well, such as the scepter (gives an instant [[RareCandy level-up]]).
[[/folder]]

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* In ''VideoGame/RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, it turns into a "Priest Porridge Hot" which restores more health.

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* In ''VideoGame/RiseOfTheTriad'', a ''VideoGame/RiseOfTheTriad'':
** A
Priest Porridge is a minor health pickup. If a missile explodes near the porridge, it turns into a "Priest Porridge Hot" which restores more health.health.
** The "Bull In a China Shop" bonus is ''dedicated'' to this, for destroying all the coins in a level.


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[[folder:Beat Em Up]]
* Large food and bonus items in ''VideoGame/KnightsOfTheRound'' can be struck to turn them into smaller ones for easier division among multiple players. Though this may occasionally yield much better items as well, such as the scepter (gives an instant [[RareCandy level-up]]).
[[/folder]]
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None


* In ''[[Franchise/TheSimpsons Bart Simpson in Escape from Camp Deadly]]'', there's a skull in a cave that turns into a Krusty head 1-up if you shoot it. If you touch it while it's still a skull, you die.

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* In ''[[Franchise/TheSimpsons Bart Simpson in Escape from Camp Deadly]]'', ''VideoGame/TheSimpsonsBartSimpsonsEscapeFromCampDeadly'', there's a skull in a cave that turns into a Krusty head 1-up if you shoot it. If you touch it while it's still a skull, you die.
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Not this trope


* Star coins in the ''VideoGame/NewSuperMarioBros'' series can be collected by throwing shells and other things at them. Some star coins ''have'' to be obtained this way.
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Link didn't format right, fixed.


* In VideoGame/Downwell, the Reverse Engineering item allows you to change a gun mod into a different one once by shooting it.

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* In VideoGame/Downwell, ''VideoGame/DownWell'', the Reverse Engineering item allows you to change a gun mod into a different one once by shooting it.
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Added Roguelike folder with an example.

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[[folder:Roguelike]]
* In VideoGame/Downwell, the Reverse Engineering item allows you to change a gun mod into a different one once by shooting it.
[[/folder]]
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* In ''VideoGame/RedneckRampage'' shooting explosives (which are normally pickups you can carry around and use as weapons) causes them to explode a la Doom barrels.

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* In ''VideoGame/RedneckRampage'' shooting explosives TNT sticks and crates (which are normally pickups you can carry around and use as weapons) [[ExplodingBarrels causes them to explode a la Doom barrels.explode]].



* Star coins in the ''VideoGame/NewSuperMarioBros'' series can be collected by throwing shells and other things at them.

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* Star coins in the ''VideoGame/NewSuperMarioBros'' series can be collected by throwing shells and other things at them. Some star coins ''have'' to be obtained this way.
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* When blasting open the item crates in ''VideoGame/DukeNukemII'', you can occasionally come upon a live turkey, which restores health when picked up. When shot, it turns into roast turkey, which restores more health.
** Shooting a can of cola (a minor health pickup) causes it to rocket upwards. If you manage to grab it before it smashes into the ceiling, you get a score bonus (but no health).
** ''VideoGame/DukeNukemI'' had the same thing as ''II'', except the "live turkeys" were just turkey drumsticks.

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* ''VideoGame/DukeNukemII''
**
When blasting open the an item crates in ''VideoGame/DukeNukemII'', crate, you can occasionally come upon a live turkey, which restores a pip of health when picked up. When shot, [[InstantRoast it turns into roast turkey, turkey]], which restores more health.
two pips. The turkey moves ''very'' quickly, though, so the player has to be quick on the trigger to roast it. ''VideoGame/DukeNukemI'' has the same mechanic, except the "live turkeys" are just turkey drumsticks.
** Shooting a can of cola soda (a minor health pickup) causes it to rocket upwards. If you manage to grab it before it smashes into the ceiling, you get [[ScoringPoints a decent score bonus (but bonus]], but no health).
** ''VideoGame/DukeNukemI'' had
health. The six pack can be shot as well, and will just explode for a modicum of points, so it's best saved for an emergency. Either way, be careful of [[PoisonMushroom bombs]] if you're low on health: the fire waves will have the same thing effects as ''II'', except shooting the "live turkeys" were just turkey drumsticks.cans.
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Lost Forever was renamed to Permanently Missable Content; changed the paragraph to fit the definition of the trope.


May count as a very minor LostForever, if grabbing the item without shooting it first (something easy to do in the kind of game where you pick up things by touch alone) would deprive you of something very valuable.

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May count as a very minor LostForever, PermanentlyMissableContent, if grabbing the item without shooting it first (something easy to do in the kind of game where you pick up things by touch alone) would deprive you means what the item becomes can no longer be collected for the rest of something very valuable.
the game.
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None


* In ''[[TheSimpsons Bart Simpson in Escape from Camp Deadly]]'', there's a skull in a cave that turns into a Krusty head 1-up if you shoot it. If you touch it while it's still a skull, you die.

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* In ''[[TheSimpsons ''[[Franchise/TheSimpsons Bart Simpson in Escape from Camp Deadly]]'', there's a skull in a cave that turns into a Krusty head 1-up if you shoot it. If you touch it while it's still a skull, you die.



* Star coins in the ''NewSuperMarioBros'' series can be collected by throwing shells and other things at them.
* In the punching-focused ''{{Shatterhand}}'', striking an Alpha chip will switch it to Beta and vice versa. Useful if you have a specific combination you want to try. Attacking money bags will release money and is the only way to get cash from them.

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* Star coins in the ''NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros'' series can be collected by throwing shells and other things at them.
* In the punching-focused ''{{Shatterhand}}'', ''VideoGame/{{Shatterhand}}'', striking an Alpha chip will switch it to Beta and vice versa. Useful if you have a specific combination you want to try. Attacking money bags will release money and is the only way to get cash from them.



** In the scrolling ShootEmUp ''FlyingTigers II'', shooting the weapon pickups causes them to cycle through the various weapons.

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** In the scrolling ShootEmUp ''FlyingTigers ''VideoGame/FlyingTigers II'', shooting the weapon pickups causes them to cycle through the various weapons.



* In the ''RetroGameChallenge'' shooter game "Star Prince" you can activate a SmartBomb by shooting powerups rather than collecting them.

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* In the ''RetroGameChallenge'' ''VideoGame/RetroGameChallenge'' shooter game "Star Prince" you can activate a SmartBomb by shooting powerups rather than collecting them.



* In the ''{{VideoGame/Worms}}'' series, weapons and health occasionnally drop from the sky in crates. If the crates are shot, they explode, showering the surrounding area and worms with napalm.

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* In the ''{{VideoGame/Worms}}'' series, weapons and health occasionnally occasionally drop from the sky in crates. If the crates are shot, they explode, showering the surrounding area and worms with napalm.
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None

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[[folder:Other]]
* In the ''{{VideoGame/Worms}}'' series, weapons and health occasionnally drop from the sky in crates. If the crates are shot, they explode, showering the surrounding area and worms with napalm.
[[/folder]]
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Restoring a mistakenly removed example.

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* Star coins in the ''NewSuperMarioBros'' series can be collected by throwing shells and other things at them.
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Removing an \"example\" that wasn\'t - only \"pickup that can be picked up by attacking it,\" not \"pickup that changes when attacked.\"


* Star coins in the ''NewSuperMarioBros'' series can be collected by throwing shells and other things at them.
Is there an issue? Send a MessageReason:
None

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* In the punching-focused ''{{Shatterhand}}'', striking an Alpha chip will switch it to Beta and vice versa. Useful if you have a specific combination you want to try. Attacking money bags will release money and is the only way to get cash from them.
Is there an issue? Send a MessageReason:
None

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* Star coins in the ''NewSuperMarioBros'' series can be collected by throwing shells and other things at them.

Changed: 101

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None


A video game trope: an item which, if attacked with a weapon before being picked up, changes in some way, often (though not always) becoming more useful. Sometimes successfully pulling it off requires dexterity, lest the item be [[DestroyableItems destroyed]] instead; thus it offers the player a greater reward in exchange for risk.

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A video game trope: an item which, if attacked with a weapon before being picked up, changes in some way, often (though not always) becoming more useful. Sometimes successfully pulling it off requires dexterity, lest the item be [[DestroyableItems destroyed]] instead; thus it offers the player a greater reward in exchange for risk.
risk. In other cases, the pick-up rotates between a selection of effects each time the pickup is attacked.
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None

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** In ''Atomic Robo-Kid'', shooting the power-up crystals makes them bounce while cycling through the various types.
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None


* In ''VideoGame/RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, but not close enough to destroy it, it turns into a "Priest Porridge Hot" which restores more health.

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* In ''VideoGame/RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, but not close enough to destroy it, porridge, it turns into a "Priest Porridge Hot" which restores more health.
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None


* Hitting life-restoring fruit in ''VideoGame/Plok'' enlarges them, which causes them to restore more health when picked up. For specific fruits, hitting them after they reach their maximum size causes them to warp Plok to a bonus level, but for others, it just destroys the fruit.

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* Hitting life-restoring fruit in ''VideoGame/Plok'' ''VideoGame/{{Plok}}'' enlarges them, which causes them to restore more health when picked up. For specific fruits, hitting them after they reach their maximum size causes them to warp Plok to a bonus level, but for others, it just destroys the fruit.
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None

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* Hitting life-restoring fruit in ''VideoGame/Plok'' enlarges them, which causes them to restore more health when picked up. For specific fruits, hitting them after they reach their maximum size causes them to warp Plok to a bonus level, but for others, it just destroys the fruit.
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None

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None


* In ''RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, but not close enough to destroy it, it turns into a "Priest Porridge Hot" which restores more health.
* In ''RedneckRampage'' shooting explosives (which are normally pickups you can carry around and use as weapons) causes them to explode a la Doom barrels.

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* In ''RiseOfTheTriad'', ''VideoGame/RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, but not close enough to destroy it, it turns into a "Priest Porridge Hot" which restores more health.
* In ''RedneckRampage'' ''VideoGame/RedneckRampage'' shooting explosives (which are normally pickups you can carry around and use as weapons) causes them to explode a la Doom barrels.
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None

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** This is also true of the original ''Gauntlet''.
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Namespace


A variant is when you can pick up a powerup, or instantly activate its function, by shooting it from a distance without the need to touch it.

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A variant is when you can pick up a powerup, or instantly activate its function, by shooting it from a distance without the need to touch it.
it.



* In ''RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, but not close enough to destroy it, it turns into a "Priest Porridge Hot" which restores more health.

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* In ''RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, but not close enough to destroy it, it turns into a "Priest Porridge Hot" which restores more health.



** Shooting a can of cola (a minor health pickup) causes it to rocket upwards. If you manage to grab it before it smashes into the ceiling, you get a score bonus (but no health).

to:

** Shooting a can of cola (a minor health pickup) causes it to rocket upwards. If you manage to grab it before it smashes into the ceiling, you get a score bonus (but no health).



* In ''VideoGame/MegaManZX'' any large powerup can be carved into several smaller powerups of different types using a bladed weapon. So if you didn't need all that health or weapon energy, or you just don't care about 64 more E-Crystals at the moment, get out a saber.

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* In ''VideoGame/MegaManZX'' any large powerup can be carved into several smaller powerups of different types using a bladed weapon. So if you didn't need all that health or weapon energy, or you just don't care about 64 more E-Crystals at the moment, get out a saber.



* A frequent ShootEmUp trope is having item powerups cycle through various items as they are shot.

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* A frequent ShootEmUp trope is having item powerups cycle through various items as they are shot.



*** Such bells also appear in ''{{Parodius}}''.
** In the scrolling ShootEmUp ''FlyingTigers II'', shooting the weapon pickups causes them to cycle through the various weapons.

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*** Such bells also appear in ''{{Parodius}}''.
''VideoGame/{{Parodius}}''.
** In the scrolling ShootEmUp ''FlyingTigers II'', shooting the weapon pickups causes them to cycle through the various weapons.
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None

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* In ''Mitsume ga Tooru'', shooting coins will eventually turn them into larger coins that are worth more.
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None


** The original ''VideoGame/DukeNukemI'' had the same thing as ''II'', except the "live turkeys" were just turkey drumsticks.
* Some levels in ''CrystalCaves'' have five eggs scattered throughout. Shooting an egg instead of picking it up turns it into a letter. If all five letters are collected, the player receives a large score bonus. (The uncracked eggs are worth 1000 points each, while the individual letters are just 100 points each without the bonus for all five.)

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** The original ''VideoGame/DukeNukemI'' had the same thing as ''II'', except the "live turkeys" were just turkey drumsticks.
* Some levels in ''CrystalCaves'' ''VideoGame/CrystalCaves'' have five eggs scattered throughout. Shooting an egg instead of picking it up turns it into a letter. If all five letters are collected, the player receives a large score bonus. (The uncracked eggs are worth 1000 points each, while the individual letters are just 100 points each without the bonus for all five.)
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* In the Gauntlet clone ''Get Medieval'', shooting a pickup destroyed it.
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* In the Gauntlet clone ''Get Medieval'', shooting a pickup destroyed it.
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None

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A video game trope: an item which, if attacked with a weapon before being picked up, changes in some way, often (though not always) becoming more useful. Sometimes successfully pulling it off requires dexterity, lest the item be [[DestroyableItems destroyed]] instead; thus it offers the player a greater reward in exchange for risk.

May count as a very minor LostForever, if grabbing the item without shooting it first (something easy to do in the kind of game where you pick up things by touch alone) would deprive you of something very valuable.

A variant is when you can pick up a powerup, or instantly activate its function, by shooting it from a distance without the need to touch it.

Essentially the benign brother of DestroyableItems.
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!!Examples:
[[foldercontrol]]

[[folder:First Person Shooter]]
* In ''RiseOfTheTriad'', a Priest Porridge is a minor health pickup. If a missile explodes near the porridge, but not close enough to destroy it, it turns into a "Priest Porridge Hot" which restores more health.
* In ''RedneckRampage'' shooting explosives (which are normally pickups you can carry around and use as weapons) causes them to explode a la Doom barrels.
[[/folder]]

[[folder:Hack And Slash]]
* In ''VideoGame/{{Gauntlet}} Legends'', attacking a [[SmartBomb potion]] will instantly activate it at the cost of some of its power.
[[/folder]]

[[folder:Platform Game]]
* When blasting open the item crates in ''VideoGame/DukeNukemII'', you can occasionally come upon a live turkey, which restores health when picked up. When shot, it turns into roast turkey, which restores more health.
** Shooting a can of cola (a minor health pickup) causes it to rocket upwards. If you manage to grab it before it smashes into the ceiling, you get a score bonus (but no health).
** The original ''VideoGame/DukeNukemI'' had the same thing as ''II'', except the "live turkeys" were just turkey drumsticks.
* Some levels in ''CrystalCaves'' have five eggs scattered throughout. Shooting an egg instead of picking it up turns it into a letter. If all five letters are collected, the player receives a large score bonus. (The uncracked eggs are worth 1000 points each, while the individual letters are just 100 points each without the bonus for all five.)
* In ''VideoGame/MegaManZX'' any large powerup can be carved into several smaller powerups of different types using a bladed weapon. So if you didn't need all that health or weapon energy, or you just don't care about 64 more E-Crystals at the moment, get out a saber.
* In ''[[TheSimpsons Bart Simpson in Escape from Camp Deadly]]'', there's a skull in a cave that turns into a Krusty head 1-up if you shoot it. If you touch it while it's still a skull, you die.
[[/folder]]

[[folder:Shoot Em Up]]
* A frequent ShootEmUp trope is having item powerups cycle through various items as they are shot.
** The bells in ''VideoGame/TwinBee'' do different things based on color. Shooting them changes their color.
*** Such bells also appear in ''{{Parodius}}''.
** In the scrolling ShootEmUp ''FlyingTigers II'', shooting the weapon pickups causes them to cycle through the various weapons.
** In Capcom's ''[[VideoGame/NineteenFortyTwo 1942]]'' game series, shooting PowerUp weapons causes them to cycle through various weapon types (and an energy boost).
* In the ''RetroGameChallenge'' shooter game "Star Prince" you can activate a SmartBomb by shooting powerups rather than collecting them.
[[/folder]]
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