History Main / AttackDrone

5th Apr '17 11:40:36 PM BattleMaster
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* In ''VideoGame/MassEffectAndromeda'', Peebee reprograms a Remnant Observer (that she nicknames Zap) and gives it to Ryder to use, taking the place of the Combat Drone from ME 2 and 3.
5th Apr '17 11:38:07 PM BattleMaster
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** In ''VideoGame/MassEffect3'', Tali and Engineer Shepard gain some new options. Tali gets the Defense Drone, which hovers over her head and zaps any enemies that get close, while Engineer Shepard gets the Assault Turret, a stationary hovering gun that will shoot any enemies that get in range. Several multiplayer characters also get the Combat Drone or Assault Turret powers, while the Geth Engineer and Geth Juggernaut get the Geth Turret, which will heal the shields of nearby allies in addition to providing fire support.
26th Mar '17 9:15:18 AM Ferot_Dreadnaught
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* The spherical, [[MoreDakka heavily]] [[LudicrousGibs armed]], [[MadeOfIron tough as hell]] drones Jack repairs for a living in ''Film/{{Oblivion|2013}}''.

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* The spherical, [[MoreDakka heavily]] [[LudicrousGibs heavily armed]], [[MadeOfIron tough as hell]] drones Jack repairs for a living in ''Film/{{Oblivion|2013}}''.
26th Mar '17 9:10:16 AM Kaihedgie
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**In the sequel, every funnel part except for Strike Freedom's DRAGOONs was reworked into subweapon equipment, though this time all subweapons except for health repair kits work on a cooldown gauge.
***The third game lets players go the distance for "funnel" builds with the addition of the Builder Parts mechanic which allows you to add additional parts and weapons to any part of the body. This of course includes funnels and the base game allowing you to add regular funnels or Cherudim's shield bits and with DLC later adding AGE-FX's C Funnels and Arche Gundam's GN Fangs as well as Woundwort's Composite Shield Booster as a wire-tethered ''shield'' part. There's even a skill where you can launch large energy spheres that fire rapid fire beam volleys.
***In an update, the skill used to release Strike Freedom's DRAGOONs will instead launch energy bits if the part isn't equipped.
1st Mar '17 5:33:54 PM jormis29
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** In ''Spartan Assault'' and ''Spartan Strike'', one armor ability allows you to summon an explosive homing drone.

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** In ''Spartan Assault'' ''[[VideoGame/HaloSpartanAssault Spartan Assault]]'' and ''Spartan Strike'', ''[[VideoGame/HaloSpartanStrike Spartan Strike]]'', one armor ability allows you to summon an explosive homing drone.
5th Feb '17 9:30:02 AM Morgenthaler
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* In the sci-fi DieHardOnAnX movie ''Film/{{Cyberjack}}'', the police force uses a remote-controlled drone to flush out the terrorists who have taken over a computer science lab. However, they almost immediately mistake the lone hero Nick for one of the bad guys and he spends considerable time trying to avoid the drone.
23rd Jan '17 3:04:56 PM Malady
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* ''VideoGame/MagicalChase'': Topsy and Turvy, they can shoot enemies and protect Ripple from some enemy fire at any angle.
22nd Jan '17 12:51:27 PM StFan
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!!Examples

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!!Examples!!Examples:



[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



* The spherical, [[MoreDakka heavily]] [[LudicrousGibs armed]], [[MadeOfIron tough as hell]] drones Jack repairs for a living in ''Film/{{Oblivion 2013}}''.

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* The spherical, [[MoreDakka heavily]] [[LudicrousGibs armed]], [[MadeOfIron tough as hell]] drones Jack repairs for a living in ''Film/{{Oblivion 2013}}''.''Film/{{Oblivion|2013}}''.



* DaleBrown books have the [=FlightHawk=] and [=StealthHawk=] drones, as well as in later books whole EB-1C Vampire remote-controllable bombers.

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* DaleBrown Creator/DaleBrown books have the [=FlightHawk=] and [=StealthHawk=] drones, as well as in later books whole EB-1C Vampire remote-controllable bombers.



* Franchise/StargateVerse

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* Franchise/StargateVerse Franchise/StargateVerse:



** On occasion, the SGC would launch a small remote-controlled recon plane through the gate. They would then use that little plane to spot targets for the next thing that would go through the gate: a guided missile.
** In a later episode they armed a UAV with missiles of its own. Unfortunately it was shot down before it could use them.

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** On occasion, the SGC would launch a small remote-controlled recon plane through the gate. They would then use that little plane to spot targets for the next thing that would go through the gate: a guided missile.
**
missile. In a later episode they armed a UAV with missiles of its own. Unfortunately it was shot down before it could use them.



* {{Series/Chuck}} has his father who uses his elite hacking skills to call on drone attacks from predators as his favorite tactic.
* A victim of the week in ''Series/{{iZombie}}'' is revealed to have been killed by a shipping drone (like the ones Amazon claims to be working on) with an attached 3D-printed gun. The killer is, at the time, sitting in a board meeting, giving him the perfect alibi, while using his tablet to operate the drone. Unfortunately for him, he forgot to wipe all traces of it from his computer.
* The titular starship in ''{{Series/Andromeda}}'' has both combat and recon drones.

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* {{Series/Chuck}} ''Series/{{Chuck}}'': Chuck has his father who uses his elite hacking skills to call on drone attacks from predators as his favorite tactic.
* A victim of the week in ''Series/{{iZombie}}'' ''Series/IZombie'' is revealed to have been killed by a shipping drone (like the ones Amazon claims to be working on) with an attached 3D-printed gun. The killer is, at the time, sitting in a board meeting, giving him the perfect alibi, while using his tablet to operate the drone. Unfortunately for him, he forgot to wipe all traces of it from his computer.
* The titular starship in ''{{Series/Andromeda}}'' ''Series/{{Andromeda}}'' has both combat and recon drones.



* ''TabletopGame/{{Warhammer 40000}}'' has multiple versions of attack drones.

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* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' has multiple versions of attack drones.



* ''TabletopGame/JovianChronicles'': Utilized primarily by the Venusian forces. Not particularly durable, but they tend to be very fast and always in numbers.

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* ''TabletopGame/JovianChronicles'': ''TabletopGame/JovianChronicles'':
**
Utilized primarily by the Venusian forces. Not particularly durable, but they tend to be very fast and always in numbers.



* TabletopGame/BattleTech has the M-series of drone [=WarShips=], known as "Caspar", as well as the Pavise automated defense station and the [=BlackWasp=] and Voidseeker automated interceptors. Lacking any pesky crew to house/feed/breathe/protect, they typically had raw performance characteristics far above other ships of comparable size and mass, and because they lacked squishy crew who died when the atmosphere vented, often continued to fight with damage that would have rendered a manned [=WarShip=] inert. Combined with the fact that it was not uncommon for a major system to have ''hundreds'' of Caspars and ''thousands'' of interceptor drones, when they were turned against their Star League makers during the Amaris Coup they were by far the most formidable obstacle the Star League Defense Force faced.

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* TabletopGame/BattleTech ''TabletopGame/BattleTech'' has the M-series of drone [=WarShips=], known as "Caspar", as well as the Pavise automated defense station and the [=BlackWasp=] and Voidseeker automated interceptors. Lacking any pesky crew to house/feed/breathe/protect, they typically had raw performance characteristics far above other ships of comparable size and mass, and because they lacked squishy crew who died when the atmosphere vented, often continued to fight with damage that would have rendered a manned [=WarShip=] inert. Combined with the fact that it was not uncommon for a major system to have ''hundreds'' of Caspars and ''thousands'' of interceptor drones, when they were turned against their Star League makers during the Amaris Coup they were by far the most formidable obstacle the Star League Defense Force faced.



** [[FanNickname Seven]] from ''VideoGame/Xenoblade'' (named like that because of the WalkingSpoiler nature of the character) has these equipped as 'foot' equipment, even though she has them on her back. These are used as her [[EveryoneHasASpecialMove Talent Art]]. This one has the distition of being the only one in the game that is customizable. Depending on the Drone she has equipped, her Talent Art changes from a BladeSpam to even a WaveMotionGun attack!

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** [[FanNickname Seven]] from ''VideoGame/Xenoblade'' ''VideoGame/{{Xenoblade}}'' (named like that because of the WalkingSpoiler nature of the character) has these equipped as 'foot' equipment, even though she has them on her back. These are used as her [[EveryoneHasASpecialMove Talent Art]]. This one has the distition of being the only one in the game that is customizable. Depending on the Drone she has equipped, her Talent Art changes from a BladeSpam to even a WaveMotionGun attack!



* Drones in MMORPG ''VideoGame/EVEOnline''.

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* %%* Drones in MMORPG ''VideoGame/EVEOnline''.



* In the XBoxLiveArcade game ''VideoGame/WingCommander Arena'', there is a PowerUp that gives you a clone of your ship that will fly in formation with you, and otherwise mirror your movements and actions until it's destroyed.

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* In the XBoxLiveArcade UsefulNotes/XBoxLiveArcade game ''VideoGame/WingCommander Arena'', there is a PowerUp that gives you a clone of your ship that will fly in formation with you, and otherwise mirror your movements and actions until it's destroyed.



* Geist, one of the commanders of the Sai faction in the game ''{{VideoGame/Stormrise}}'' is usually depicted with six of these and can control them with his PsychicPowers

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* Geist, one of the commanders of the Sai faction in the game ''{{VideoGame/Stormrise}}'' ''VideoGame/{{Stormrise}}'' is usually depicted with six of these and can control them with his PsychicPowers



** In ''VideoGame/{{Halo 2}}'', you encounter an enemy that throws out these two little balls that somehow turn into [[DoppelgangerAttack holographic clones]] of him that can kill you with their holographic guns and can take a lot more damage than he can, though the technology is never seen again (probably [[LostTechnology Forerunner tech]] the Covenant couldn't reverse-engineer).
** In the ''VideoGame/{{Halo 3}}'' backstory told in the terminals, this is taken to the extreme, with two ridiculously advanced Forerunner [=AIs=] duking it out with fleets of thousands of drone [[StandardSciFiFleet capital ships]] which are commandeered by the [=AIs=] after their crews die.

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** In ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo2'', you encounter an enemy that throws out these two little balls that somehow turn into [[DoppelgangerAttack holographic clones]] of him that can kill you with their holographic guns and can take a lot more damage than he can, though the technology is never seen again (probably [[LostTechnology Forerunner tech]] the Covenant couldn't reverse-engineer).
** In the ''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' backstory told in the terminals, this is taken to the extreme, with two ridiculously advanced Forerunner [=AIs=] duking it out with fleets of thousands of drone [[StandardSciFiFleet capital ships]] which are commandeered by the [=AIs=] after their crews die.



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* In ''TheLastAngel'', Nemesis has built a small army of robotic hunter killers that allow her to put troops on the ground when she needs to and that function to defend her against boarding parties.
** And every one of them has been optimised over 2000 years by an hyper-intelligent AI to be the very best at what it does, up to and including ''psychological'' warfare.

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* In ''TheLastAngel'', ''Literature/TheLastAngel'', Nemesis has built a small army of robotic hunter killers that allow her to put troops on the ground when she needs to and that function to defend her against boarding parties.
**
parties. And every one of them has been optimised over 2000 years by an hyper-intelligent AI to be the very best at what it does, up to and including ''psychological'' warfare.



* An episode of ''WesternAnimation/BeavisAndButthead'' (obviously called "Drones") featured these...and the titular duo thinks that controlling them is a video game. HilarityEnsues.

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* An episode of ''WesternAnimation/BeavisAndButthead'' ''WesternAnimation/BeavisAndButtHead'' (obviously called "Drones") featured these...features these... and the titular duo thinks that controlling them is a video game. HilarityEnsues.



[[/folder]]

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[[/folder]][[/folder]]
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4th Jan '17 1:22:19 PM SirMaxwellofMacsen
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* In ''VideoGame/ChildrenOfADeadEarth'', Drones are the closest thing to fighters/bombers your Carriers can deploy. They look and function similarly to Missiles [[BoringButPractical (Basically small metal tubes with engines at the back)]], but instead of ramming into their targets, they fly past them whilst firing [[FixedForwardfacingWeapon fixed, forward-facing nose guns.]] Said nose guns come in in the form of [[MoreDakka Autocannons]], [[MagneticWeapons Railguns]], and [[FrickinLaserBeams Lasers]]. However, Drones are woefully ineffective against larger Ships because their nose guns are quite small and have a low ammo/battery load compared with the ship-mounted variety, and the Drones themselves have an extremely short window of opportunity to actually shoot the target before the [[RealityEnsues realistic space physics causes them to whizz past their target at several thousand miles per hour.]] Even worse, Drones only have a small amount of fuel for use in changing orbits and getting into attack range, meaning the first attack is usually [[SuicideMission the 'only' attack]] before the entire Drone flight is, for a lack of a better phrase, [[SpaceIsAnOcean "Dead in the water".]] And to top it all off, Drones are as flimsy as wet tissue due to painfully thin armor. Because of these shortcomings, Drones are only really useful as cannon fodder, depleting an enemy ship's ammunition reserve while dealing small amounts of damage to the ship itself. Not usually enough to destroy it, mind you, but enough to disable certain systems (namely weapons and engines) so a Capital ship or two(or a [[MacrossMissileMassacre flight of Nuclear/Frag/Impact Missiles]]) can move in and easily mop up. Their one saving grace? You can carry ''A Lot of them''. As in ''[[WeHaveReserves Several Hundred of them]]'' in one ship (Specifically in the larger Carriers). Even better, You can deploy all of them at the same time and have them attack a target as one [[ZergRush Gigantic attack flight]], compounded by the fact that all of the Drones in the flight will be firing all [[MoreDakka Autocannons]] and/or [[BeamSpam Lasers]] they have ''[[DeathOfAThousandCuts In Unison.]]'' And the best part? If you don't like how weak the stock Drones are, You can use the In-game editor to make ''better'' ones.

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* In ''VideoGame/ChildrenOfADeadEarth'', Drones are the closest thing to fighters/bombers your Carriers can deploy. They look and function similarly to Missiles [[BoringButPractical (Basically small metal tubes with engines at the back)]], but instead of ramming into their targets, they fly past them whilst firing [[FixedForwardfacingWeapon fixed, forward-facing nose guns.]] Said nose guns come in in the form of [[MoreDakka Autocannons]], [[MagneticWeapons Railguns]], and [[FrickinLaserBeams Lasers]]. However, Drones are woefully ineffective against larger Ships because their nose guns are quite small and have a low ammo/battery load compared with the ship-mounted variety, and the Drones themselves have an extremely short window of opportunity to actually shoot the target before the [[RealityEnsues realistic space physics causes them to whizz past their target at several thousand miles per hour.]] Even worse, Drones only have a small amount of fuel for use in changing orbits and getting into attack range, meaning the first attack is usually [[SuicideMission the 'only' attack]] before the entire Drone flight is, for a lack of a better phrase, [[SpaceIsAnOcean "Dead in the water".]] And to top it all off, Drones are as flimsy as a wet tissue napkin due to painfully thin armor. Because of these shortcomings, Drones are only really useful as cannon fodder, depleting an enemy ship's ammunition reserve while dealing small amounts of damage to the ship itself. Not usually enough to destroy it, mind you, but enough to disable certain systems (namely weapons and engines) so a Capital ship or two(or a [[MacrossMissileMassacre flight of Nuclear/Frag/Impact Missiles]]) can move in and easily mop up. Their one saving grace? You can carry ''A Lot of them''. As in ''[[WeHaveReserves Several Hundred of them]]'' in one ship (Specifically in the larger Carriers). Even better, You can deploy all of them at the same time and have them attack a target as one [[ZergRush Gigantic attack flight]], compounded by the fact that all of the Drones in the flight will be firing all [[MoreDakka Autocannons]] and/or [[BeamSpam Lasers]] they have ''[[DeathOfAThousandCuts In Unison.]]'' And the best part? If you don't like how weak the stock Drones are, You can use the In-game editor to make ''better'' ones.
4th Jan '17 1:20:09 PM SirMaxwellofMacsen
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* In ''VideoGame/ChildrenOfADeadEarth'', Drones are the closest thing to fighters/bombers your Carriers can deploy. They look and function similarly to Missiles [[BoringButPractical (Basically small metal tubes with engines at the back)]], but instead of ramming into their targets, they fly past them whilst firing [[FixedForwardfacingWeapon fixed, forward-facing nose guns.]] Said nose guns come in in the form of [[MoreDakka Autocannons]], [[MagneticWeapons Railguns]], and [[FrickinLaserBeams Lasers]]. However, Drones are woefully ineffective against larger Ships because their nose guns are quite small and have a low ammo/battery load compared with the ship-mounted variety, and the Drones themselves have an extremely short window of opportunity to actually shoot the target before the [[RealityEnsues realistic space physics causes them to whizz past their target at several thousand miles per hour.]] Even worse, Drones only have a small amount of fuel for use in changing orbits and getting into attack range, meaning the first attack is usually [[SuicideMission the 'only' attack]] before the entire Drone flight is, for a lack of a better phrase, [[SpaceIsAnOcean "Dead in the water".]] And to top it all off, Drones are as flimsy as wet tissue due to painfully thin armor. Because of these shortcomings, Drones are only really useful as cannon fodder, depleting an enemy ship's ammunition reserve while dealing small amounts of damage to the ship itself. Not usually enough to destroy it, mind you, but enough to disable certain systems (namely weapons and engines) so a Capital ship or two(or a [[MacrossMissileMassacre flight of Nuclear/Frag/Impact Missiles]]) can move in and easily mop up. Their one saving grace? You can carry ''A Lot of them''. As in ''[[WeHaveReserves Several Hundred of them]]'' in one ship (Specifically in the larger Carriers). Even better, You can deploy all of them at the same time and have them attack a target as one [[ZergRush Gigantic attack flight]], compounded by the fact that all of the Drones in the flight will be firing [[MoreDakka Autocannons]] and/or [[BeamSpam Lasers]] ''[[DeathOfAThousandCuts In Unison.]]'' And the best part? If you don't like how weak the stock Drones are, You can use the In-game editor to make ''better'' ones.

to:

* In ''VideoGame/ChildrenOfADeadEarth'', Drones are the closest thing to fighters/bombers your Carriers can deploy. They look and function similarly to Missiles [[BoringButPractical (Basically small metal tubes with engines at the back)]], but instead of ramming into their targets, they fly past them whilst firing [[FixedForwardfacingWeapon fixed, forward-facing nose guns.]] Said nose guns come in in the form of [[MoreDakka Autocannons]], [[MagneticWeapons Railguns]], and [[FrickinLaserBeams Lasers]]. However, Drones are woefully ineffective against larger Ships because their nose guns are quite small and have a low ammo/battery load compared with the ship-mounted variety, and the Drones themselves have an extremely short window of opportunity to actually shoot the target before the [[RealityEnsues realistic space physics causes them to whizz past their target at several thousand miles per hour.]] Even worse, Drones only have a small amount of fuel for use in changing orbits and getting into attack range, meaning the first attack is usually [[SuicideMission the 'only' attack]] before the entire Drone flight is, for a lack of a better phrase, [[SpaceIsAnOcean "Dead in the water".]] And to top it all off, Drones are as flimsy as wet tissue due to painfully thin armor. Because of these shortcomings, Drones are only really useful as cannon fodder, depleting an enemy ship's ammunition reserve while dealing small amounts of damage to the ship itself. Not usually enough to destroy it, mind you, but enough to disable certain systems (namely weapons and engines) so a Capital ship or two(or a [[MacrossMissileMassacre flight of Nuclear/Frag/Impact Missiles]]) can move in and easily mop up. Their one saving grace? You can carry ''A Lot of them''. As in ''[[WeHaveReserves Several Hundred of them]]'' in one ship (Specifically in the larger Carriers). Even better, You can deploy all of them at the same time and have them attack a target as one [[ZergRush Gigantic attack flight]], compounded by the fact that all of the Drones in the flight will be firing all [[MoreDakka Autocannons]] and/or [[BeamSpam Lasers]] they have ''[[DeathOfAThousandCuts In Unison.]]'' And the best part? If you don't like how weak the stock Drones are, You can use the In-game editor to make ''better'' ones.
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