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An Attack Drone is an automated weapon controlled by a larger system. The archetypal Attack Drone is basically a gun, a propulsion system to move it, and an AI with sensors to carry out commands. This can allow the controller to attack an enemy with a greatly reduced risk of getting themselves shot, or allow them to strike from multiple angles, or simply utilize more firepower by themselves.

The major difference between Attack Drones and MechaMooks is a matter of size and shape. A Mecha Mook is usually in the size and/or shape of a humanoid or animal, while a drone is aircraft-like or entirely mechanical in appearance (though {{Spider Drone}}s are fairly common). In short, a Mecha Mook may look, if only on the most basic levels, like a person or animal, while an Attack Drone is unmistakably a ''thing''. The other difference is, as noted above, that an Attack Drone is directly commanded or controlled, directly tied to said controller as an extension of it as opposed to the more independent Mecha Mook. Also, an Attack Drone is more often than not smaller than its controller, and in many cases can be carried until it is ready to be unleashed.

These are a common accessory in shoot-em-ups and games in space settings, which aids the player in battle. It is detached from the player's avatar and will follow the main avatar around in battle. Often called "options" (as in ''VideoGame/{{Gradius}}''), "bits" (as in ''VideoGame/RType''), or "[[Franchise/{{Gundam}} funnels]]", or by the generic term of endearment "gunbuddies".

Common features:
* Is immune to, and may block enemy fire.
* Is able to destroy enemies on contact.
* Fires weapons of its own, either in tandem with the player or automatically.
* Covers arcs of fire outside those of the player's normal weapons.
* Can be customized and enhanced by gathering powerups.
* Can be directly controlled by the second player if the game supports CoOpMultiplayer.

Not to be confused with [[DroneOfDread Drone music]] or ''VideoGame/DroneTactics''. Compare AttackAnimal (which might overlap if the drone is intelligent enough to act on instructions, rather than direct control). Contrast OrbitingParticleShield. Might be deployed by the, well, DroneDeployer. Or EnemySummoner, if they summon the drones via FunctionalMagic.



[[folder:Anime & Manga]]
* ''Franchise/{{Gundam}}'' absolutely ''loves'' the Attack Drone concept; it's one of the few things to appear across almost every continuity. In order:
** Universal Century kicked it off with bits, funnels, and incoms. Bits tend to be larger and carry their own reactors, while funnels are smaller and have to dock with their [[HumongousMecha mobile suit]] to recharge ([[Anime/MobileSuitGundamCharsCounterattack Nu Gundam's]] fin funnels are a misnomer, carrying their own reactor; one presumes they were given that name in-universe [[AddedAlliterativeAppeal for the exact same reason as in real life]]) While the latter two require PsychicPowers to function, incoms don't, at the cost of requiring a guidance cable. In-universe, it's explained that the bit/funnel system was made possible by the development of Newtype-based technologies as MinovskyPhysics made automated drones as we would know them effectively useless.
*** The original ''Anime/MobileSuitGundam'' novel puts a twist on this with the Elmeth. While the anime version just has standard beam gun-equipped bits, the novel version has some which are essentially psychically-guided [[NukeEm nuclear missiles]].
*** ''Anime/MobileSuitGundam0083StardustMemory'' kind of cheats this one with the Neue Ziel, whose forearms can detach on control cables; this was explained as the Ziel using an experimental "half-system" in which the control duties are split between the pilot and a dedicated computer. Since this happens a good five in-universe years before practical incoms were developed, it was {{Ret Con}}ned into being the precursor to said system.
*** The non-canon manga ''Mobile Suit vs. Giant God: [[Anime/SpaceRunawayIdeon Gigantis']] Counterattack'', the Mega Zeta[[note]]An improved [[Anime/MobileSuitGundamZZ ZZ Gundam]][[/note]] combines this with RocketPunch in the form of the Psycommu Arm. Needless to say, when Judau sees it in action, he's left completely dumbstruck.
*** ''Manga/MobileSuitCrossboneGundam'' features the first recorded instance of melee drones with the Divinidad's feather funnels. However, rather than being designed for the purpose, it's simply a case where the Divinidad is so massive (the eponymous Gundam is about the size of its ''face'') and the funnels are tough enough that they can [[RammingAlwaysWorks ram enemy machines and survive]] (and even if they don't, it has so many funnels that losing a few isn't a problem).
*** The novel ''Mobile Suit Gundam: Hathaway's Flash'' takes it UpToEleven with the Ξ Gundam's Funnel Missiles that in addition to the abilities of the regular funnels, can explode upon impact with the enemy - hence the name.
** ''[[Anime/MobileFighterGGundam G Gundam]]'' has the Rose Gundam's rose bits, which are ExactlyWhatItSaysOnTheTin. Master Gundam's Jyuni Ouhouhai Daishahei technique creates mini-Master Gundams which function like Attack Drones.
** ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' has ''Defense'' Drones called planet defensors, which generate an electromagnetic barrier field. At least once, Heero tries to use them offensively, pairing them off and using the force "chain" like bolas to knock Wing Zero's beam saber out of its hand. The manga spin-off ''G-Unit'' (aka ''[[MarketBasedTitle Last Outpost]]'') introduces the Hydra Gundam, whose shoulder cannons are effectively incoms.
*** In the SNES game ''VideoGame/GundamWingEndlessDuel'' they can be used offensively in a variety of ways, mostly as either chained together as a sort of lightning whip, or used to shoot out electricity. But there is an attack where they fly at the enemy on their own and electrocute them.
** ''[[Anime/AfterWarGundamX Gundam X]]'' has standard bits, but also has bit mobile suits, psychically-controlled [[MechaMook Mecha Mooks]].
** ''Anime/TurnAGundam'''s rival, Turn X, can [[DetachmentCombat split its body into pieces]] and use them as bits.
** ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' starts with wired weapons called gunbarrels, said to require [[strike:Newtype powers]] great "spatial awareness" to operate; later in the series they introduce [[FunWithAcronyms DRAGOONs]] which are more like standard bits.
*** The sequel, ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'', begins introducing wireless weapons that don't require spatial awareness. It also introduced [=DRAGOONs=] that can emit beam blades, functioning as melee weapons rather than just ranged ones.
** ''[[Anime/MobileSuitGundam00 Gundam 00]]'' is probably the most diverse and extensive case so far:
*** The first season only had GN Fangs, which are combination melee[=/=]ranged Attack Drones.
*** The second season really lets loose: Cherudim has GN Shield Bits and GN Rifle Bits and the Gaddess has GN Beam Saber Fangs (each of which are ExactlyWhatItSaysOnTheTin), the Reborns has Large GN Fin Fangs (basically rifle bits) and Small GN Fin Fangs (basically beam saber fangs), the Regnant has its own massive GN Fangs (which lack ranged weaponry and basically slice the enemy to pieces), and the Arche has an upgraded version of the GN Fangs from the first season. [[MetaMecha Seravee]] can also launch and remote-control Seraphim without transferring the cockpit. Fun is had by all.
*** ''Anime/Gundam00AwakeningOfTheTrailblazer'' features the Gadeleza, a truly massive mobile armor boasting 14 Large GN Fangs (which are each roughly the size of a standard mobile suit and pack their own Phlebotinum Reactor and WaveMotionGun), each of which carry 10 of their ''own'' regular-sized fangs that can emit both a beam saber and regular beam shots, making for a grand total of '''154 remote weapons all together.'''
*** From that same movie, all four Gundams have their ''own unique types'' (yes, plural) of Attack Drone that can pull all kinds of crazy stunts:
*** Zabanya has 14 Rifle Bits (fly around shooting stuff) and 14 Holster Bits (block shots, ram things, and combine to form beam guns).
*** Harute has Scissor bits, which are dual-bladed bits that slice enemies into tiny pieces.
*** Raphael has two very large claw bits that each contain a WaveMotionGun and can grab things, which can be combined with the Raphael's backpack to form a second remote-controlled Gundam, the Seravee II.
*** 00-Qan[T] has Sword bits, which fly around stabbing and slicing things. They can also combine to form a shield, or combine with the main unit's sword to form a '''gigantic''' beam saber.
** ''Anime/MobileSuitGundamAGE'' had the Farsia using standard bits that looked remarkably like G-Gundam's Rose Bits, which could combine their firepower for [[WaveMotionGun bigger beams]]. Later, the Ghirarga and the Gundam Legilis utilize the X-Transmitter weapon that creates energy-based particle bits, giving them controllable beams and a limitless supply of bit weaponry. Finally, the Gundam AGE-FX utilizes C-Funnels, which act a lot like the GN-Sword Bits of Gundam 00's 00 Qan[T]. While they can't shoot beams at enemies, it can block them.
** ''Anime/GundamBuildFighters'' has the Qubeley Papillion which uses the same funnels utilized by the original Qubeley, but also has a set of "clear funnels" made of transparent plastic, making it look like that anything getting close to it would suddenly explode as soon as the general vicinity around the machine started to glitter and sparkle.
** Also some suits like the Build Strike, Zaku Amazing, and GM Sniper K-9 have backpack vehicles that can be used like this in battle. It seems however that using remote weapons in battle is not easy for Gunpla battlers, which is why many of them bring secondary pilots who can help control them.
** ''Anime/GundamBuildFightersTry'' has Gundam The End's DE (Dead End) Fangs which resemble nothing so much as remote-controlled bullets that ram enemies and can combine together to form a super-sturdy projectile. Unlike most funnel weapons however, Saga has to control ''each and every one of them by hand''.
*** The Star Winning Gundam has Star Funnels, which can attack, defend or combine together to for ''shuriken bits''.
*** Transient Gundam's GN Partisan can split into two two parts, one half for slashing and the other for shooting, though he only does this when he adds a second partisan to his arsenal, calling them "Lance Bits".
** The UsefulNotes/ArcadeGame ''SD Gundam: Psycho Salamander no Kyoui'' has detached Fin Funnels which float around your RX-78 and fire straight left or right.
** ''Anime/MobileSuitGundamIronBloodedOrphans'' has some of the most fearsome attack drones in the franchise - Mobile Armours, here interpreted as huge, AI-controlled genocide weapons, can mass-produce 'Plumas' ('feathers'), drones slightly bigger than tanks that fight alongside their 'mother', hunt down anything it can't reach, and gather resources for it in order for it to keep going and keep making more Plumas until everything in the target area (which can be an entire planet) is dead. They wiped out a quarter of the human race during the GreatOffscreenWar that shaped the setting before they were finally put them down.
* The ''Anime/{{Macross}}'' franchise mainly features manned ships and mecha, but has its fair share of combat drones as well:
** ''Anime/MacrossPlus'' introduced the X-9 Ghost drone fighter, with later Ghost variations making appearances in ''Anime/MacrossFrontier'' as the QF-4000 (AIF-7S) used by SMS and AIF-9V (V-9) used by Macross Galaxy. Interestingly, unshackled [=X-9s=] and their successors are portrayed as superior in just about every way to a flesh-and-blood pilot, and are therefore considered ''far'' too dangerous to use unless their [=AIs=] are slaved to human-controlled systems, which renders them much less effective than they could be.
** Drone fighters appeared in the original ''Anime/SuperDimensionFortressMacross'' as the QF-3000E Ghost. They appear only in one episode, but despite being nowhere near as good as later Ghost models, they still served their role in providing support to and drawing fire from manned aircraft.
** Prequel ''Anime/MacrossZero'' has the QF-2200D Ghost, a cheap but effective reconnaissance fighter used during the Unification Wars.
** ''Anime/MacrossDelta'' has both sides of the conflict using these. Delta Squadron's [[DroneDeployer VF-31s]] can launch hundreds of tiny drones that act as [[DeflectorShield shield]] generators and hologram projectors for use by [[MagicIdolSinger Walkure]]. Meanwhile, the Aerial Knights' [=SV-262s=] each carry 2 larger [=UCAVs=] that are used in a more conventional, offensive manner.
* ''Franchise/LyricalNanoha''
** ''Anime/MagicalGirlLyricalNanohaStrikers'' introduced the Blaster Bits, four attack drones Nanoha controls which can copy her spells, including [[WaveMotionGun Starlight Breaker]]. Since Nanoha is [[FanNickname the White Devil]], basically a human Gundam to some extent, this was pretty much inevitable.
** In ''Manga/MagicalRecordLyricalNanohaForce'', Raising Heart has herself turned into an Attack Drone so she can continue to assist Nanoha after she gets assigned a {{BFG}} that requires both hands to use.
** The movie version of ''Anime/MagicalGirlLyricalNanohaAs'' gave Durandal Attack Drones that reflected overflowing mana from spells back towards the target in order to focus the spell's power.
* [[spoiler:Chao Lingshen]] from ''Manga/MahouSenseiNegima'' included four of these in her PoweredArmor for the climax of the Festival Arc.
* ''Anime/GaoGaiGar'' has [=GunDober and GunGrue=], their personal motorcycle and mini-chopper, which transform into robots. In addition to being simply driven, they also take wireless commands from Volfogg; he even has tactical maneuvers with them. And they [[CombiningMecha combine]] with him into Big Volfogg.
* ''Manga/UntilDeathDoUsPart'': These things are the weapon of choice for assassin Fang. Additionally, they have a noise dampener on them so they're utterly silent; the fact that Mamoru's [[GogglesDoSomethingUnusual "eyes"]] can't detect them is a bonus.
* In ''Manga/OutlawStar'', Hanmyo's ship, the Torarato, can [[DetachmentCombat split into three ships]], with her piloting the main ship, while the side ships are controlled by her two pet cats.
* In ''Anime/ValvraveTheLiberator'', the Valvrave IV/Hinowa's [[RingsOfDeath Spindle Knuckles]] are capable of doing this.
* In ''Anime/RebuildOfEvangelion 3.33'', [[spoiler:Unit-13 has a quartet of attack drones capable of generating their own AT Fields. The four of them together proved to be nearly an even match for an enemy Evangelion on their own.]]
* The first NewTransferStudent Ritsu from ''Manga/AssassinationClassroom'' ''is'' an attack drone. Her full name is ''Jiritsu Shikou Kotei Houdai'', or "Autonomously Thinking Fixed Artillery" in English.
* ''Anime/PanzerWorldGalient'': The Eraser combines this with KillSat. It's a network of computer-controlled mechanical devices that uses a powerful gravity surge to destroy the surfaces of planets.

[[folder:Comic Books]]
* ''ComicBook/JusticeSocietyOfAmerica'': The T-Spheres used by Mister Terrific.
* Comicbook/{{Madman}}'s friend Dr. Gillespie Flem kept a hive of robotic drones to assist in his experiments, the most commonly seen ones being Marie and Warren, his "helping hands".
* The [[http://starwars.wikia.com/wiki/TIE/D_automated_starfighter TIE/D automated starfighter]] from ''Franchise/StarWars: ComicBook/DarkEmpire''.
* ''Franchise/SpiderMan'': Armada is a minor villain who uses little flying robots.
* The Iron Patriot drones in ''ComicBook/SecretAvengers''.

[[folder:Films -- Live-Action]]
* The Sentinels from ''Film/TheMatrix'' may qualify, depending on just how smart they actually are.
* In the CyberPunk movie ''Film/BabylonAD'' fighter drones patrol the Bering Strait, literally killing everything that moves whether wildlife or illegal infiltrators.
* The Hunter-Killers and their predecessors from the ''{{Franchise/Terminator}}'' series.
* ''Film/TheAvengers1998'': Sir August's flying armed robot insects, radio-controlled by Bailey.
* In ''Film/TheATeam'' film the team have to fight two ''jet-powered'' [[http://en.wikipedia.org/wiki/MQ-9_Reaper Reapers]].
* ''Franchise/MarvelCinematicUniverse'':
** In ''Film/IronMan2'', Justin Hammer and Ivan Vanko create AnimatedArmor "Hammer drones" to sell to the US military.
** The [[ExactlyWhatItSaysOnTheTin Destroyer]] from ''Film/{{Thor}}'' is essentially a ''horrifyingly'' powerful Attack Drone, used to guard Odin's Vault.
** In ''Film/GuardiansOfTheGalaxy'', small, machine-gun-outfitted drones are used as part of the security in the Kyln.
** In ''Film/GuardiansOfTheGalaxyVol2'', all the Sovereigns' starfighters are remotely controlled from a room filled with what look like arcade video-game cabinets on their home planet -- even when going to a place as distant as 700 hyperspace jumps. This is no surprise considering that Ayesha explained earlier that they consider each of their "genetically perfect" number too precious to waste in a war.
** Falcon has a drone called Redwing in ''Film/CaptainAmericaCivilWar'' that's based off his pet falcon in the source comics. He can deploy it from his back, use it as a scouting device, use it to target his missiles and it can even shoot people. Falcon calls "him" "cute".
* The aliens in ''Film/BattleLosAngeles'' make extensive use of UAV drones as their air force. These drones are centrally controlled from large underground floating structures, and are capable of exceeding Mach 7; ''ramming'' is as good a tactic for them as firing their guns. And there's thousands of them.
* The BigBad in ''Film/EagleEye'' controls a Predator drone to chase after the protagonist, who attempts to stop [[spoiler:the assassination of most of the government]]. The drone [[spoiler:is destroyed by a HeroicSacrifice]].
* In the remake of ''Film/TheDayTheEarthStoodStill2008'', the military uses two drones to attack GORT. GORT destroys the missiles with lasers and then takes control of the drones to destroy some nearby tanks.
* In the ''Franchise/StarWars'' prequels, the Separatists use droid armies. This extends to various types of droid starfighters.
* The Falconer from ''Film/{{Predators}}'' hunts with a little Attack Drone that perches on its shoulder between flights.
* The spherical, [[MoreDakka heavily armed]], [[MadeOfIron tough as hell]] drones Jack repairs for a living in ''Film/{{Oblivion|2013}}''.
* In ''Film/StarTrekIntoDarkness'' the ''Vengeance'' could launch drones that in turn were capable of launching several photon torpedoes before crashing into a target.
* In ''Film/EndersGame'', the fighters launched from IF carriers are mentioned to be drones. In a pinch, they can be used as an impromptu shield, constantly moving in a cocoon-like shape around the ship, filling in "holes" in the "shield". The commanders even have a "shield integrity" gauge on the screen.
* The 1983 satire ''Deal of the Century'' involves Chevy Chase and Sigourney Weaver attempting to sell these to the dictator of a BananaRepublic.
* In the ''Film/FuriousSeven'' climax, Mose Jakande drops a drone he calls "the Predator" (even though it looks nothing like the RealLife MQ-1 Predator) that has VTOL capability, missiles, and a [[GatlingGood Vulcan cannon]]. Throughout the battle, it's remotely controlled by one of Jakande's {{Mook}}s. It's finally brought down by some CarFu from [[spoiler:Luke Hobbs with an ''ambulance'']]. He then proceeds to grab the drone's {{BFG}} and [[spoiler:let it loose against Jakande's gunship]].
* A non-lethal variant in ''[[Film/ShortCircuit Short Circuit 2]]''. As Johnny 5 is being brutally beaten by the thieves, he uses his antenna to hijack a kid's remote-control airplane and use it to chase away the the thieves.
* ''Film/{{Toys}}'' features drones the size of ordinary remote controlled toys with full power weapons controlled via videogames.
* In the ''Film/{{Phantasm}}'' movies, the Sentinel Spheres are the Tall Man's signature weapons. The spheres are created by the Tall Man using sinister unknown technology and contain the brains of his victims. Each sphere has a nasty assortment of blades, drills, and lasers that make mincemeat out of people.
* In the sci-fi DieHardOnAnX movie ''Film/{{Cyberjack}}'', the police force uses a remote-controlled drone to flush out the terrorists who have taken over a computer science lab. However, they almost immediately mistake the lone hero Nick for one of the bad guys and he spends considerable time trying to avoid the drone.
* One is used in a scene of ''Film/Outpost37'' to attack a "Heavy" alien and save an informant.

* ''Literature/TheNightsDawnTrilogy'' got the Combat Wasps as weapon platforms and supplementary (things like electronic warfare) small craft. [[http://www.silentphoenix.co.uk/confed/Articles/article_combat_wasps.html See also on fan site]].
* The Literature/PerryRhodan series has droid ships.
* ''Literature/TheCulture'': Culture "Drones" are not this, since they're all at least Human-equivalent intelligences. However, the knife missiles occasionally seen when Special Circumstances dispenses with subtlety are.
** It helps to distinguish non-sentient drones from sentient Drones. Knife missiles are of course drones controlled by Drones. Simple.
* ScottWesterfeld's ''Literature/{{Succession}}'' series has attack drones in spades, of both AI-controlled and remotely-piloted varieties, from FTL-comm equipped forward command drones used to cut down on lightspeed lag in interplanetary-distance battles to "flockers", finger-sized kinetic kill missiles with onboard AI control, which network with each other to become a sort of computerized HiveMind before ramming their targets at velocities normally reserved for railgun projectiles.
* ''Literature/SpectralShadows'' has Blair Montgomery inventing some sort of half cybernetic half organic bee creatures that can essentially become this.
* In ''Literature/TourOfTheMerrimack'', the Romans use lots of unmanned drones. Though less intelligent than piloted fighters, they are far cheaper to mass-produce. They have shields, weapons, FTL drives, and {{Self Destruct Mechanism}}s to prevent them from being captured. [[spoiler:This last feature ends up being a bit of a mistake]].
* Creator/DaleBrown books have the [=FlightHawk=] and [=StealthHawk=] drones, as well as in later books whole EB-1C Vampire remote-controllable bombers.
* A bunch of nonhumanoid gardencare droids are converted into these during ''Literature/GalaxyOfFear''. They're surprisingly effective.
* Creator/RobertSheckley's short story "[=Watchbird=]" is an early examination of this trope.
* ''Literature/TheTenetsOfFutilism'' ends with a predator drone killing the protagonists months after they take over Alcatraz Island.
* In ''Literature/{{Armada}}'', the titular MMO game, as well as its companion ''Terra Firma'' involve players remote-controlling drones (space fighters in ''Armada'' and ground robots in ''Terra Firma'') against [[StarfishAliens Sobrukai]] drones in a battle for Earth. [[spoiler:The games turn out to be realistic simulations, preparing future drone pilots for an actual war against aliens, who are also using drones. Real-time control is achieved via a [[ImportedAlienPhlebotinum reverse-engineered]] alien [[SubspaceAnsible quantum communication]] link]].
* Subverted in ''Literature/TheMachineriesOfEmpire''. Drones aren't used in combat, because the setting's calendar-based FunctionalMagic doesn't allow them to channel formation effects the way humans can. However, when Cheris realizes that this isn't true for the heretics' calendar, she does end up sending her fleet's drones into battle.
* ''Literature/JoePickett'': In ''Breaking Point'', EPA director Juan Julio Batista attempts to take out Butch Roberson by calling in a military drone strike on him. The Hellfire missiles deployed wind up igniting a massive wildfire
* Military science fiction ''Literature/{{Victoria}}'' features these in realistic near-future roles. They are especially much employed by the Republic of Azania, a technologically advanced LadyLand that uses robotics, artillery, information technology and other force multipliers as much as possible to compensate for its inferior manpower base.

[[folder:Live-Action TV]]
* Franchise/StargateVerse:
** In the ''Stargate'' franchise, there is the Ancient drone weapon. A remotely controlled swarm of small, self-propelling projectiles that can avoid obstacles and friendly targets to attack and destroy enemies. Used to destroy Anubis's fleet and many Wraith ships. Seems to have been the primary weapon of the Ancients.
** An episode of ''Series/StargateSG1'' also had the team travel to a planet where one side in a conflict used remote-controlled drones for defense. The other side also had unmanned reconnaissance craft, but their bombers were manned.
** On occasion, the SGC would launch a small remote-controlled recon plane through the gate. They would then use that little plane to spot targets for the next thing that would go through the gate: a guided missile. In a later episode they armed a UAV with missiles of its own. Unfortunately it was shot down before it could use them.
** ''Series/StargateUniverse'' introduces automated drones that attack all other sources of advanced technology, including the ''Destiny'' and the civilization built by the crew's alternate timeline descendants. [[spoiler:In the series finale the crew make an early FTL jump to another galaxy at low power to escape them.]]
* ''Series/BurnNotice'': Michael has to deal with one at the beginning of season 3. He explains in the voice-over that it works by being given a target area, and it then kills anything in that area. So he leaves the area. Which was difficult, since it was already shooting at him.
* ''Series/StarTrekTheNextGeneration'': The episode "The Arsenal of Freedom" features an advanced series of adaptive attack drones. So advanced, in fact, that they [[HoistByHisOwnPetard destroyed the civilization that created them]] and nearly destroyed the ''Enterprise'' as well.
* ''Series/{{Chuck}}'': Chuck has his father who uses his elite hacking skills to call on drone attacks from predators as his favorite tactic.
* A victim of the week in ''Series/IZombie'' is revealed to have been killed by a shipping drone (like the ones Amazon claims to be working on) with an attached 3D-printed gun. The killer is, at the time, sitting in a board meeting, giving him the perfect alibi, while using his tablet to operate the drone. Unfortunately for him, he forgot to wipe all traces of it from his computer.
* The titular starship in ''Series/{{Andromeda}}'' has both combat and recon drones.
* As of the 2016 season, ''Series/BattleBots'' now allows drones. As a result, drones have proliferated in usage, although because they need to be light, they serve strictly as assistance or nuisance to their primary units. Because of the arena's cramped space, however, drones fall squarely into AwesomeButImpractical, with nearly all of their weaponry limited to flamethrowers to maintain balance and none of them so far having any meaningful effect on the battle except getting struck down and destroyed (with one possible exception, but it's ambiguous).

[[folder:Tabletop Games]]
* ''TabletopGame/Warhammer40000'' has multiple versions of attack drones.
** The most prolific users are the Tau, who field entire squadrons of drones or attach them to infantry or [[MiniMecha battlesuit]] units. Variants include combat drones armed with pulse carbines and grenade launchers designed to suppress infantry, drones with missile pods to assist the {{BFG}}-wielding Broadside Battlesuit Teams, shield drones to absorb incoming fire, sniper models and the new shielded missile drones specifically designed to protect and assist the equally new [[HumongousMecha XV104 Riptide Battlesuit]]. They all kinda resemble large, heavily-armed frisbees (some fans even refer to them as "Frisbees of Death" or occasionally "Bin-Lids").
** The Imperium of Man is leery of AIs, but will make use of drones slaved to a [[PsychicPowers psyker's]] will or imbued with a limited "machine spirit." These come in the form of servo-skulls, the remains of devoted servants outfitted with logic engines, anti-gravity drives, and sensors or weapons packages. To reiterate, these are ''flying human skulls'' that act as assassins, scouts, or simple {{familiar}}s.
** The [[MachineCult Adeptus Mechanicus]], on the other hand, make further use of HumanResources for their drones. Servitors are condemned criminals[[note]]or vat-grown clones, or political dissidents, or "retired" soldiers...[[/note]] who are given lobotomies and extensive cybernetic implants. Among their roles as technicians or unskilled labor, some servitors are rigged with heavy weapons and accompany Tech-priests on the battlefield, or support their security forces.
** Nurglite forces have Blight Drones, an unholy fusion of helicopter, rusting pile of junk, and assault cannon.
* ''TabletopGame/{{Shadowrun}}'' has Riggers who pilot drones through a wireless VR interface, and Pilot programs for autonomous drones. Due to stealth concerns, [=PCs=] usually don't use them nearly as much as corporate security, of course.
** On the other hand, Riggers are hard to identify because they're usually two blocks away from the action, which means that a smart Rigger lives a for a ''very'' long time.
** For example, [[http://www.weregeek.com/2008/03/14/ Twitch]] from ''Webcomic/{{Weregeek}}''. And [[http://www.weregeek.com/2008/03/28/ her drones]] (''that's'' in character for Twitch).
** Examples include the Steel Lynx ground-combat drone.
* ''TabletopGame/{{GURPS}}: Ultra-Tech'' has fully sapient missiles, they guide themselves but have no initiative and must be given orders by radio. There are also shurikens with basic reasoning skills.
** A few of the more serious [[GameBreaker Game Breakers]] that people have devised use the Allies rules to build brutally efficient Attack Drones.
* ''TabletopGame/JovianChronicles'':
** Utilized primarily by the Venusian forces. Not particularly durable, but they tend to be very fast and always in numbers.
** The Lucifer class terror drone is a frightening example. Basically X-9 Ghost about the size of a space shuttle designed for independent commerce raiding. Faster than all but the fastest of exos and packing immensely powerful particle cannons it easily qualifies as a Lightning Bruiser.
* This is why they let you build Remotes in ''TabletopGame/{{Mekton}}''. These can be used to represent everything from [[MacrossMissileMassacre MIRVs]] to [[BeamSpam floating turrets with gatling lasers]].
* Fairly common in ''TabletopGame/EclipsePhase'', Extropian [[LawEnforcementInc judicial hypercorps]] usually have them stationed around their coverage areas.
* ''TabletopGame/BattleTech'' has the M-series of drone [=WarShips=], known as "Caspar", as well as the Pavise automated defense station and the [=BlackWasp=] and Voidseeker automated interceptors. Lacking any pesky crew to house/feed/breathe/protect, they typically had raw performance characteristics far above other ships of comparable size and mass, and because they lacked squishy crew who died when the atmosphere vented, often continued to fight with damage that would have rendered a manned [=WarShip=] inert. Combined with the fact that it was not uncommon for a major system to have ''hundreds'' of Caspars and ''thousands'' of interceptor drones, when they were turned against their Star League makers during the Amaris Coup they were by far the most formidable obstacle the Star League Defense Force faced.
** While automated [=BattleMechs=] are sometimes rumored by people centuries after the fact, the Star League ''doesn't'' seem to have deployed ground-based or aerial-based attack drones at all. Only spacecraft.
* ''TabletopGame/TranshumanSpace'' depicts a future society with excellent robotics, and so a wide range of combat drones, from "brilliant" missiles up to robotic military spacecraft.
* Common in ''TabletopGame/{{Infinity}}'', where drones (called 'Remotes') take a variety of shapes from small humanoid robots to larger flying devices.
* In ''TabletopGame/HcSvntDracones'' drones are used instead of fighters, they try to get in the same hex as enemy ships and then deal automatic damage every turn, unless the enemy's flak barriers hit them.
* Present in ''TabletopGame/StarFleetBattles'' as the main weapon of the [[CatFolk Kzinti]], who can produce {{Macross Missile Massacre}}s with them.

[[folder:Video Games]]
* ''VideoGame/CallOfDutyBlackOps2'''s plot revolves around the increasing usage of drones by both the United States and Chinese forces being hijacked by a third party. Multiplayer allows use of them for various purposes, from simply [[EnemyDetectingRadar detecting enemies on the map]] to dropping a missile.
** In ''VideoGame/ModernWarfare'', players can call [[PlayerGuidedMissile guided missile strikes]] from Predator drones. ''Modern Warfare 3'' adds the similar Reaper drone, which fires multiple laser-guided missiles.
* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' has several types of Attack Drones (called Fighter Drones), which are dropped out from ship cargo bays and attack the nearest enemy ship (or you) or whatever the player designates. The small size of the fighter drones means players can shove thousands of them into cargo bays and use them to [[GameBreaker take down battleships and massive carriers]].
** [[SpamAttack Mainly because it maxes out your computer's CPU]], forcing the game to do triage with the AI behavioral scripts (some will stop, allowing the others to continue).
** ''VideoGame/XRebirth's'' player ship has these in lieu of {{space fighter}}s, which were the staple of previous games of the series. The whole thing caused a rather intense BrokenBase.
* The Option (a.k.a. Multiple) in ''VideoGame/{{Gradius}}'' is probably the UrExample for video games. Unlike most kinds of drones, these fire the exact same shots that the Vic Viper does at any given time, literally multiplying your firepower.
** The ''Yu-Gi-Oh'' trading card game even has "Gradius" and "Gradius' Option" as playable cards, since [[ShoutOut both are handled by]] Creator/{{Konami}}.
** ''Sexy Parodius'' makes the Option a playable character. Like most other characters in the ''VideoGame/{{Parodius}}'' series, it uses attack drones, which in its case are [[InvertedTrope miniature Vic Vipers]].
* The Force Pod and Bits from ''VideoGame/RType''. Also, a BattleshipRaid in ''R-Type FINAL'' has among it's defenders, ships referred to as mobile turrets, essentially making them Captital-grade Attack Drones.
* ''VideoGame/BioHazardBattle'' has these, which move around you ship differently depending on your selected character. They fire out your characters' special weapons.
* The Attack Drone from ''VideoGame/GeometryWars Galaxies'' (the succinct namesake of this trope).
* The Remote from the ''Franchise/{{Star Wars|Expanded Universe}}: [[VideoGame/DarkForcesSaga JediKnight]]'' games.
* The familiars from ''VideoGame/{{Gauntlet}} Legends''. A Phoenix Familiar item gives you a temporary one, and when you reach a certain level milestone you get a permanent familiar.
* ''VideoGame/StarControl'' has non-lethal "[[FunWithAcronyms De-energizing Offensive Guided Interceptor]]" launched (up to 4 at once) by Chenjesu Broodhome ships. Three laser "[=ZapSats=]" follow the Chmmr Avatar ship in ''VideoGame/StarControl 2''.
* Alucard's familiars in ''Franchise/{{Castlevania}}: [[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''
* Floyd the robot from ''VideoGame/JetForceGemini'', though you need a second player for him to do any attacking outside of minigame areas.
* Elly's Aerods in ''VideoGame/{{Xenogears}}'' work like ''Franchise/{{Gundam}}'''s funnels story-wise, [[GameplayAndStorySegregation but is only treated as another spell in game]].
** [[FanNickname Seven]] from ''VideoGame/{{Xenoblade}}'' (named like that because of the WalkingSpoiler nature of the character) has these equipped as 'foot' equipment, even though she has them on her back. These are used as her [[EveryoneHasASpecialMove Talent Art]]. This one has the distition of being the only one in the game that is customizable. Depending on the Drone she has equipped, her Talent Art changes from a BladeSpam to even a WaveMotionGun attack!
* ''VideoGame/XenobladeChroniclesX'' has Psycho Launchers, which are essentially a pair of personal attack drones that serve as the ranged weapon for the Blast Fencer and Galactic Knight classes. A more traditional drone is also available for Skells to equip, and will bombard the target with lasers for a while when summoned. Combining this with effects that reduce/reset cooldowns can lead to unholy levels of BeamSpam, as several groups of drones can be active simultaneously. After clearing the main story campaign, you can unlock super weapons, two of which are drone-based; one being a massive [[KillSat kill sat]] that fires an incinerating thermal beam and another which launches series of disk-shaped blades that slice and dice everything within a large circular radius
** On the flipside, Ganglions also have drone weapons equipped to their giant Xern machines, launching Drone Eggs that don't fire nearly as much your Skell, but hit like a tank and will most certainly kill you unless you're in cockpit mode or have insane evasion stats.
* Similarly, ''[[VideoGame/MSSagaANewDawn MS Saga]]'' (being a Franchise/{{Gundam}}-based JRPG) has the various bits, funnels, and fin funnels available to different characters as spells. This gets somewhat jarring when those characters can use that equipment when they're piloting MS that doesn't have it, while ''other'' characters ''can't'' use it when they're piloting MS that ''does'' have it.
* ''Gundam Breaker'' allows you to equip funnel weapons by attaching the backpacks of certain mobile suits onto your unit. They end up being the most useful of weapons since their recharge time kicks in the moment they're launched and by the time they're finished, they're ready for use again in about a couple of seconds, and because they're EX attacks, they don't run on any ammunition.
** In the sequel, every funnel part except for Strike Freedom's DRAGOONs was reworked into subweapon equipment, though this time all subweapons except for health repair kits work on a cooldown gauge.
*** The third game lets players go the distance for "funnel" builds with the addition of the Builder Parts mechanic which allows you to add additional parts and weapons to any part of the body. This of course includes funnels and the base game allowing you to add regular funnels or Cherudim's shield bits and with DLC later adding AGE-FX's C Funnels and Arche Gundam's GN Fangs as well as Woundwort's Composite Shield Booster as a wire-tethered ''shield'' part. There's even a skill where you can launch large energy spheres that fire rapid fire beam volleys.
*** In an update, the skill used to release Strike Freedom's DRAGOONs will instead launch energy bits if the part isn't equipped.
* The "companion" in the graphing calculator game ''Phoenix''.
* The squad sentry and recon drones in ''VideoGame/Battlefield2142''. The former is much more useful than the latter, as it needs a complicated lock-on to attack enemies.
%%* Drones in MMORPG ''VideoGame/EVEOnline''.
* Wireless gun pods from ''VideoGame/FrontMission Gun Hazard'', which fly around independently firing machineguns for anywhere from ten to fifteen seconds before needing to be re-deployed. Normally they flutter from place to place around the player's head, but if the shield is activated, they form up in a line behind you. Unlike some of the other examples, though, these gun pods are immaterial, causing shots to go right through them.
* Jehuty Ver. 2 in ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The 2nd Runner]]'' has 3 [=WISPs=] floating around it that mimic its base ranged attack, can grab enemies from afar like a grappling hook, and aid in immobilizing enemies in-close. For more Attack Drone-y goodness, the [[VideoGame/{{Gradius}} Vic Viper]] LEV in the same game comes complete with Options, which stick around so long as the LEV remains in its vehicular mode. The Quantity Award, however, goes to the Ardjet, the "cape" of which could break apart into scores of homing [=WISPs=] that slam into enemies for damage.
* In the UsefulNotes/XBoxLiveArcade game ''VideoGame/WingCommander Arena'', there is a PowerUp that gives you a clone of your ship that will fly in formation with you, and otherwise mirror your movements and actions until it's destroyed.
* The Fire Buddy PowerUp from ''Metals Arms: Glitch in the System'' follows Glitch around, shooting anything he shoots. Curiously, the Buddy even switches to the same weapon Glitch is using.
* ''Franchise/MassEffect'' has these as commonly-encountered ''[[MechaMooks enemies]]'' used by the various opponents in the games.
** In ''VideoGame/MassEffect2'', Tali, [[spoiler:Legion]], and Engineer Shepard all have the ability to summon combat drones. (Tali named hers [[ICallItVera Chiktikka]].)
** In the endgame of ''2'', [[spoiler:the Collectors defend their base using starship-scaled attack drones called Oculus, just in case somebody, like, say, the Reaper IFF-equipped ''Normandy'' comes through the mass relay and isn't immediately shredded by the various environmental hazards in the vicinity. Joker and EDI destroy a couple with the ''Normandy's'' [[FrickinLaserBeams GARDIAN lasers]], another breaks into the cargo bay twice and is engaged on foot by Shepard, and Joker does a WronskiFeint through the debris field to get rid of the rest.]]
** In ''VideoGame/MassEffect3'', Tali and Engineer Shepard gain some new options. Tali gets the Defense Drone, which hovers over her head and zaps any enemies that get close, while Engineer Shepard gets the Assault Turret, a stationary hovering gun that will shoot any enemies that get in range. Several multiplayer characters also get the Combat Drone or Assault Turret powers, while the Geth Engineer and Geth Juggernaut get the Geth Turret, which will heal the shields of nearby allies in addition to providing fire support.
* The Ancipital (bipedal goat) from ''VideoGame/RevengeOfTheMutantCamels''. You can also pick it up on your back as a smart turret. (You're a camel.)
* In ''VideoGame/MassEffectAndromeda'', Peebee reprograms a Remnant Observer (that she nicknames Zap) and gives it to Ryder to use, taking the place of the Combat Drone from ME 2 and 3.
* ''VideoGame/CommandAndConquer'' examples:
** In ''VideoGame/CommandAndConquerGenerals'', most US vehicles can deploy one of three types of drones for a minimal fee: sentry drones to increase sight range and detect hidden enemies, battle drones with anti-infantry weapons and the ability to repair their "parent" vehicle, and (with the expansion) Hellfire drones to shoot missiles at enemy vehicles. Unlike other examples, these drones can be destroyed by enemy fire, and even targeted directly - in fact, enemy base defenses will by default target these drones first, giving the parent vehicles time to tear through the turrets and gun emplacements relatively unmolested.
** ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' and [[VideoGame/CommandAndConquerRedAlert3 onwards]] are pretty generous with the trope. The practice differs according to alignment: heroic drones (Allies: [[MacrossMissileMassacre Hornets, Sky Knights]] and [[TankGoodness Robot Tanks]]) are slaved to an expensive master control (such as a [[CoolBoat seaborne]] [[DroneDeployer Aircraft Carrier]]) and villainous drones (Soviet: [[VehicularSabotage Terror Drones]], Yuri: [[PsychoSerum Chaos Drones]], Imperial: [[{{EMP}} Sunburst]] [[SuicideAttack Drone]]) are autonomous, brittle, cheap and, most importantly, [[TryingToCatchMeFightingDirty disruptive to an opposing force]]. But one thing's for sure: since they're robots, [[PsychicBlockDefense mind control resistance]] and InsanityImmunity are always guaranteed.
* ''VideoGame/SuperPaperMario'' has the Pal Pill powerup that surrounded the character with 6 copies... in 8bit. They die easily however.
* A tool in ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' allowed the hero to enlist the help of a Sand Mouse, who would hover around Ratchet and attack enemies with a tiny, yet surprisingly powerful machinegun. ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', the second game, had Synthenoids, which floated above Ratchet and fired at anything within range. The third game, ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', gave Ratchet tiny robots that he could deploy for the same purpose. ''[[VideoGame/RatchetDeadlocked Deadlocked]]'' gave him two permanent bots that were a big part of the story and gameplay, and could even be customized and upgraded just like Ratchet.
** In addition to the Sand Mice, the Agents of Doom deployed by the Glove of Doom weapon and the defense drones activated by the Drone Device (also called the Drone Glove) fall under this trope.
** The ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Future]]'' [[VideoGame/RatchetAndClankFutureACrackInTime series]] of [[Franchise/RatchetAndClank the games]] has Mr. Zurkon, who hands out both death and hammy insults to the enemy.
* One of Jak's upgrades in ''VideoGame/Jak3Wastelander'' was a drone that hovered for a few seconds while spraying the area with gunfire.
** In a rare driving game example, ''VideoGame/JakXCombatRacing'' provided a defensive Red Eco drone that would disgorge an infinite stream of ammunition into anyone who got too close... for an all-too-brief time.
* In ''VideoGame/HellgateLondon'', one of the classes is the Engineer, which uses several kinds of "bots", both for attacks and for buffing/debuffing purposes. He can also summon a larger "drone" which acts more like a pet, but can be upgraded with a gun, sword and armor.
* Mags in ''VideoGame/PhantasyStarOnline'' are small robot pets that evolve when you give them items; they can heal you when your health is low, provide a shield to block an attack, and when charged up, can perform [[LimitBreak powerful attacks]].
* The S.C.A.R.A.B. drone in the PSP/Wii remake of ''VideoGame/AlienSyndrome'' attacks enemies, blocks enemy shots, and also acts as a portable shop, where you can convert unwanted items into Resource Points or use Resource Points to buy new items.
* In ''VideoGame/JazzJackrabbit'', some levels contain caged green birds called Hip Hops that you can rescue. Hip Hops will relentlessly attack any enemies within range, but will disappear as soon as Jazz takes damage.
* From ''VideoGame/ArmoredCore 3'' to ''Armored Core: Last Raven'' the player could purchase a torso unit equipped with a "Exceed Orbit" function, where 1 or 2 weapon pods located on the back could detach and fire automatically at any enemies it saw (for some reason it could see through walls where as the rounds fired could not penetrate said walls, sometimes leading to waste of ammo if one wasn't careful) they came in shell-based and energy-based projectile versions, with differing damage and rate-of-fire stats, while the shell-based ones had more shots, the energy-based ones could recharge themselves when deactivated.
** Plus there are the "Orbit Cannons", a back part that launched up to three laser cannon drones that followed their selected target. The only draw back was that one only had a finite supply of these drones on any given mission, and they are weak as heck, so if your target is protected by terrain, the bits would hit the walls and explode. They do have their own power supply and energy spent only involves launching them. Plus, since the lock-on acts like a missile lock-on, missile extensions work with them too. It is fairly effective in PvP as well, since, as long as you engage them in wide open space, the bits follow your opponent wherever it goes and is fairly hard to shake unless you can outrun it or endure the withering attacks. A similar ArmCannon variant of it in Silent Line gives an option to launch 6 at once for MoreDakka.
** Previously in ''Another Age'', the Orbit weapons were actually introduced as an unlockable inside part. Unlike its future incarnations, it did not expend energy upon usage though it was otherwise stationary.
* ''VideoGame/BioMenace'' had the [=RoboPal=], a rare example of an Attack Drone in a sidescroller.
* The three Options in the arcade version of ''VideoGame/{{Strider}}'': The Dipodal Saucers are two mushroom-looking drones which fly around Hiryu and attack with lasers; the Terapodal Robopanther is a [[ExactlyWhatItSaysOnTheTin mecha panther]] that pounces on closing enemies and the Robot Hawk is [[ExactlyWhatItSaysOnTheTin mecha hawk]] that dives in airborne enemies.
* The special attack of the "r" power up in ''VideoGame/{{Phalanx}}''. It doesn't shoot, but it kills most things on screen.
* The Security Bots in ''VideoGame/{{BioShock|1}}'' fulfill this purpose if hacked - instead of attacking Jack they will follow him and open fire on any hostiles. He can have up to two of these at any one time. This trend continues in ''VideoGame/BioShock2''; with level two of the Security Command plasmid, you can even summon friendly security bots on command, and level 3 lets you call in "Elite" versions with more health and higher attack power.
* ''VideoGame/{{Forsaken}}'' lets you collect up to four Orbital Pulsars, small floating balls containing a laser. They spin around your hoverbike and shoot at anything you're shooting at.
* The Attack Drone in ''VideoGame/SmashTV'' was a destroyable one. Very annoying when you grab it..while in the middle of a horde of enemies. Another separate {{powerup}} would set up a blade barrier around you that would hack up most (but NOT all) enemies, but not fire itself. And evaporated at the end of the room.
* In ''VideoGame/Goldeneye007'', drone guns are DemonicSpiders that will kill you in a matter of seconds On higher difficulty levels. They show up again in the ''VideoGame/GoldeneyeWii'' remake. Although they are annoying as they were before, in this game you can use your Smartphone to hack them, which will cause them to attack any guards in their line of sight.
* ''VideoGame/TigerHeli'' would let you use these to decide if you wanted more forward or instead lateral shots.
* One of Sarara's special moves in ''VideoGame/MagicalBattleArena'', where she launches [[Anime/MobileSuitGundam Fin Funnel]]-like drones to attack with.
* ''VideoGame/AceCombat'':
** ''VideoGame/AceCombat5TheUnsungWar'' has [=UAVs=] play a role in several missions. Most notably, the Arkbird and Hrimfaxi launch [=UAVs=] as a defensive measure when attacked by the player. The Arcade mode, "Operation Katina", likewise has a flight of X-02 Wyverns apparently operating as [=UAVs=].
** ''VideoGame/AceCombat6FiresOfLiberation'''s Mission 13 has Ilya Pasternak launch machine gun-equipped [=UAVs=] to back up his CFA-44 Nosferatu fighter.
** ''VideoGame/AceCombatInfinity'' features an unmanned variant of the above Nosferatu, the QFA-44, which also gets its own [=UAVs=] to support it. In this case, they're equipped with [[FrickinLaserBeams lasers]] that can shoot down any missile that approaches the primary fighter and [[spoiler:[[SinkTheLifeboats lock onto the helmets of dismounted pilots]]]].
* The main power-ups in ''VideoGame/{{Shatterhand}}'' are Greek letters. Collecting three assembles a hovering droid equipped with a weapon determined by the letters combined. Some mount laser cannons or flamethrowers, others swing swords or throw grenades. All of them will block bullets and can be grabbed by the player, either to lift the hero into the air or for him to fling at enemies, although they can only withstand so much damage before disintegrating.
* You'll see at least one kind of this in every ''VideoGame/{{Homeworld}}'' game, which by like the trope definition by default, is nothing more than a remote-controlled space gun with a bit of armor and engines slapped onto it. The Kushan Drone (''Homeworld'') is a mass-produced WeakTurretGun that stays put with its parent ship, the Somtaaw Swarmer (''Homeworld: Cataclysm'') is a quality-over-quantity autonomous craft which can do strafing runs (relative to the Kushan Drone) and the Progenitor Drone (''Homeworld 2'') is an unobtainable piece of deadly heavily armed and armored unmanned fighter technology which could only be built by a Progenitor Keeper that's just as deadly. The Progenitor Movers are unmanned, yet manually-controllable A.I. ships in ''Homeworld 2'' canon, much like their Keeper and its Drone offsprings. The DroneDeployer article has more on this.
** Breaking away from the trend, ''Homeworld: Cataclysm'' also introduced the unconventional Somtaaw Leech microship. It's incredibly fast, undetectable to low-end enemy sensors and can be instructed to quietly attach themselves to the hull of enemy craft, screwing up systems and chewing holes in the hull.
** Additionally, [[AllThereInTheManual the manual]] for ''Cataclysm'' states that the Sentinel defense pods (which can project a DeflectorShield around a particular ship when working with other Sentinels and also have a gun) were originally designed to be AI-operated. Unfortunately, the sheer complexity of the systems has resulted in the accidental destruction of a Somtaaw frigate, when an AI-controlled Sentinel projected a shield through the ship, slicing it. Naturally, [[GameplayAndStorySegregation you can't do this in the game]]. However, since then, the pods have been refitted with a minimal life support system to allow it to be piloted.
* ''VideoGame/HalfLife2'' has Manhacks, deployed by Combine soldiers, vicious little flying robots that consist of a camera eye and a miniature HelicopterBlender. Manhacks are mainly used for riot control, and often fly about in swarms, shredding any hostile they encounter. Gordon can use the Gravity Gun to catch them and send them flying into walls or into Combine soldiers themselves. They can also be used as floating buzz saws to limited effect.
* Again, the ''VideoGame/SuperRobotWars'' series, in addition to the Franchise/{{Gundam}} examples listed above, also featured a number of original mecha with drones, such as the [[VideoGame/SuperRobotWars64 Soldifar, Ashcleef]], [[VideoGame/SuperRobotWarsAdvance Ashsaber]], [[VideoGame/SuperRobotWarsAlpha Dis Astragant]], [[VideoGame/SuperRobotWarsZ Shuroga]], [[VideoGame/SuperRobotWarsOriginalGeneration R-Gun Rivale]], and more. Many of these Attack Drones' names follow the pattern of " [[GratuitousEnglish Slave]]".
** VideoGame/ShinSuperRobotWars: Aya's Strike Shields are notable in that they are entirely unarmed, with no guns or blades to speak of. They're just giant blunt bits of metal that she psychically smashes into people.
** VideoGame/SuperRobotWarsOriginalGeneration: Meanwhile, Ing's T Link Sliders can switch between blades, beam guns, and surrounding and forming a field to trap his enemies in. The large slider on his back however is just a sheath for his BFS.
* "Teeny Ships" in ''VideoGame/KingdomHeartsII''.
** Also from the ''Kingdom Hearts'' Series are Marluxia's thorn shaped drones in ''Chain of Memories''. These also make a comeback in ''Re:Chain of Memories'' for the second and third battles against Marluxia. He sends out three drones at a time, and they each shoot three times every time he plays a card, but can easily be destroyed as enemies or taken out one by one by Cardbreaking Marluxia.
** Terra/Lingering Sentiment in ''Kingdom Hearts II: Final Mix'' has an attack where he sends out several drones to surround you from different angles and shoot lasers. They chase you down, and move very quickly, even zig-zagging over your head before firing, but can be dealt with using Reflega or even jumping into them before they fire. They also disappear after a while if you didn't destroy them.
* Geist, one of the commanders of the Sai faction in the game ''VideoGame/{{Stormrise}}'' is usually depicted with six of these and can control them with his PsychicPowers
* Attack drones appear as a ship option in the second expansion to ''VideoGame/SwordOfTheStars'', ''A Murder Of Crows''. They are the speciality of the Morrigi, who start with this technology.
* ''VideoGame/{{Touhou}}'' plays with these often.
** In earlier games, a pair of Drones are acquired upon gaining enough Power items, and they shoot differently depending on which shot type you choose at the beginning. They look the same regardless.
** ''Perfect Cherry Blossom'' starts each character out with two Drones. Again, they look the same regardless of shot type.
** ''Imperishable Night'' only lets certain characters even ''have'' Drones, which are explicitly named "Familiars" - all youkai characters have one or two, but only one human, although the other humans have abilities to compensate. Enemy fairies and bosses may also use Familiars, which youkai can see through and shoot through - humans are out of luck in that regard, but they can still destroy them for Time Orbs.
*** There is actually a counter when you fight a named opponent showing how many slaves they've used in IN. It gets absurd when you fight Mokou, who apparently uses upwards of a ''thousand'' slaves.
** The newer games award a Drone for each number of Power (normally out of 5.00 or 4.00) you attain. Unlike earlier games, Drones look and even act differently depending on shot type.
** Also, Alice's dolls are her Attack Drones.
** As of ''Unidentified Fantastic Object'', [[BonusBoss Nue]] has her [[FlyingSaucer UFOs]] to assist her as part of some of her spellcards.
** And Yukari and Ran's shikigami. And Orin's army of spirits. So many characters actually use them, that Marisa designates it as a quality for many spellcards (slave type) in her grimoire, as opposed to a mere gimmick such as Kaguya's item based attacks (all five of her original attacks also happened to use slaves).
* ''VideoGame/StarCraft'' and ''VideoGame/{{Warcraft}} 3'' both have attack drones. ''Starcraft'' has the Protoss Carrier, with Interceptor drones that can be targeted, but never are (either you have large amounts of light attackers that are hard to control that just shoot them done as the Interceptors exit the carrier, or you focus fire on carriers themselves, which then kills the connected Interceptors). ''Warcraft 3'' meanwhile has a large selection of temporary summonable units, generally summoned by heroes and in a few cases by normal caster units. They range from powerful monstrosities like the Dread Lord's Infernal or the Warden's Avatar of Vengeance, to swarming disposable minions like the Necromancer's Skeletons and the Tinker's Clockwerk Goblins, and everything in between. The Crypt Lord can even deploy a group of 5 permanent beetle minions as scouts or extra combat units, and can generate a swarm of untargetable locusts with it's ultimate ability.
* The ''VideoGame/RaidenFighters'' games had Slaves, miniature unmanned versions of your chosen fighter. Unusually for a scrolling shooter, the Slaves will die if they take enough hits. It's possible to play as a Slave by using a certain cheat code, and Slaves have the advantage of a smaller hitbox than the normal fighters, as well as a very powerful vulcan gun that makes up for their lack of [[ChargedAttack charged weapons]].
* Tacticians in ''VideoGame/{{Killzone}} 2'' can use air support drones to attack their enemy.
* The ''[[VideoGame/NineteenFortyTwo 194X]]'' games had powerups that called smaller planes to fight by your side, which performed the role of Attack Drones, although the fact that these games are [[AnachronismStew arguably]] set during UsefulNotes/WorldWarII, and as such are likely piloted.
* In ''VideoGame/CannonDancer'', obtaining power-ups allows Kirin to project up to three phantom images of himself, which remain in place and attack simultaneously with him. They appear whenever he hits an enemy with an attack, and when he stops attacking they return to him. Although they can be placed floating in mid-air, they can't be re-positioned until they return to Kirin.
* The penultimate stage of ''VideoGame/GunstarHeroes'' takes the form of [[UnexpectedShmupLevel a space shooter]]. The first player gets to control a ship, but the second player just gets to control an attack drone that can only orbit the ship.
* ''VideoGame/{{Allegiance}}'', a free multilayer space combat simulator, has an interesting aversion: There are drone AI ships under the direct control of the team's commander, but they ''cannot'' attack the enemy. All the ships that can actually fight are flown by human beings; the drone ships perform "boring" (but essential) duties like mining, and must be defended by human players.
* ''VideoGame/VirtualOn'' has the Bal series. Unlike others these have to be manual manipulated and set up and, because of this, the mechs are notoriously hard to use. [[TheComputerIsACheatingBastard For the player, anyhow]].
* ''VideoGame/{{Tyrian}}'', being a top-scrolling shoot-'em-up and a [[MediumAwareness self-aware]] one at that, naturally features gunbuddies. These may be, depending on game mode and level, [[MoreDakka flanking firepower modules]] or [[RuleOfCool gun arrays that connect to your ship's nose and can be fired directly into enemies]] ... then retrieved to be reused!
* One of the Cranial [[{{Nanotechnology}} nanoaugmentations]] you can equip in ''VideoGame/DeusEx'' is the Spy Drone, a hovering camera-bot with the ability to kamikaze into enemies and explode, dealing EMP damage.
* In ''VideoGame/BlazBlueCalamityTrigger'', [[CanisLatinicus Nox Nyctores]] Nirvana, wielded by Carl Clover looks like a MechaMook, but functions like an Attack Drone in an actual fight. In [[VideoGame/BlazBlueContinuumShift Continuum Shift]], his [[ArchnemesisDad father]] [[MadScientist Relius]] reveals that he's made a similar one named Ignis.
** In ''VideoGame/BlazBlueChronophantasma'', [[ForGreatJustice Izayoi]] can summon the Slaver Trans-Am, two small drones that charge into enemies when she attacks.
* Antagonist Cid in ''VideoGame/FinalFantasyXII'' is protected by four autonomous Rooks.
* The ''Franchise/{{Halo}}'' franchise has a few examples of attack drones:
** In ''VideoGame/Halo2'', you encounter an enemy that throws out these two little balls that somehow turn into [[DoppelgangerAttack holographic clones]] of him that can kill you with their holographic guns and can take a lot more damage than he can, though the technology is never seen again (probably [[LostTechnology Forerunner tech]] the Covenant couldn't reverse-engineer).
** In the ''VideoGame/Halo3'' backstory told in the terminals, this is taken to the extreme, with two ridiculously advanced Forerunner [=AIs=] duking it out with fleets of thousands of drone [[StandardSciFiFleet capital ships]] which are commandeered by the [=AIs=] after their crews die.
** Supplementary materials reveal that some of the UNSC fighter-craft you see in ''VideoGame/Halo3ODST'' are actually [[http://www.halopedia.org/F-99_Wombat unmanned drones]].
** In one point in ''[[VideoGame/{{Halo 4}} Spartan Ops]]'', MissionControl calls in a "suppressive fire" drone to launch an airstrike on the enemy leader's position.
** In ''[[VideoGame/HaloSpartanAssault Spartan Assault]]'' and ''[[VideoGame/HaloSpartanStrike Spartan Strike]]'', one armor ability allows you to summon an explosive homing drone.
** Besides from the ones seen in the games, there are other types of attack drones mentioned in the ExpandedUniverse, like the MAKO.
** The Sentinels can sometimes count when they are being remotely controlled by a Monitor. The rest of the time however they have their own tasks and a rudimentary AI.
* ''VideoGame/MetroidPrime'' has Sentry Drones, which often fly around and spam you. They are destroyable, but pretty aggressive. Bonus points for the first appearance of them being when the Phendrana base is blacked out, so unless you have the thermal visor, you won't see them, and a mini-boss much later on, which is an INVISIBLE version, which can't be scanned or locked onto (unless with the Wavebuster, which is very good at killing the drone). There's even an underwater version in the crashed Frigate, but there are only two in the entire game and they aren't much different from the standard ones.
* In the original ''VideoGame/{{Marathon}}'', the hovering [=MADDs=] -- Marathon Automated Defense Drones -- are among your few allies. Well, except for the ones that have been reprogrammed to attack you and equipped with ''grenade launchers''...
** There's also the Pfhor attack drones in the second game, and the Cyborg Drones in the GameMod ''EVIL'', some of which are on your side, others which attack you.
* Alien freighters in ''VideoGame/{{XCOM}}: Interceptor'' are protected by automated drones.
** Strangely enough, the drones were actually ''more'' effective at killing you than most of the aliens, because they were agile, fast, and infuriatingly difficult to hit. The only advantage you have over them is that their weapons are relatively pathetic: it's easy to ignore them, destroy the freighter, and jump to hyperspace without losing much of your shields. If, however, you decide to ''attack'' the drones...well, you're going to need another fighter.
** In ''VideoGame/XCOMUFODefense'' you got Tanks (armed with light autocannon, missile launchers or laser cannon) and later Hovertanks (armed with plasma cannon or [[WaveMotionGun Blaster Launchers]]) which appeared so be drone vehicles controlled from HQ as they required no crew and would continue to operate after all human soldiers were out of action. ''Terror from the Deep'' had Coelacanths, basically underwater tanks (armed with a gas-propelled cannon, torpedo launcher or gauss cannon), and Displacers, drone submarines (armed with sonic cannon or Pulse Wave Torpedo launcher).
** While they can operate with all the humans on the mission down, it's not recommended as tanks can't pilot the troop transport (obviously). Aborting the mission with all soldiers dead or unconscious will result in the transport and the tanks being lost as well.
** ''VideoGame/XCOMEnemyUnknown'' gives you the Super Heavy Infantry Vehicle, or [=SHIV=]: robotic minitanks that can be armed with a [[GatlingGood gatling gun]], laser cannon, or plasma cannon. Other upgrades can give them the ability to [[PinnedDown suppress enemies]], act as mobile cover for your soldiers, or fly.
* In ''VideoGame/{{Xenonauts}}'', X-COM's Main/SpiritualSuccessor, the aliens employ these in several variants.
* In ''VideoGame/TerraCresta'', your ship upgrade parts can temporarily detatch and act as attack drones. Ditto for its SpiritualSuccessor, ''VideoGame/DangarUFORobo''. The official sequel, ''Terra Force'', has ''VideoGame/{{Gradius}}'' style drones.
* In ''VideoGame/{{Onimusha}}: Dawn of Dreams'', Ohatsu's SuperMode releases demonic Attack Drones that can shoot at enemies around her. Apparently she somehow got this from previous series BigBad Nobunaga, her uncle [[FridgeLogic despite the fact that]] he was originally a human.
* Harpuia from ''VideoGame/MegaManZero'' series can summon them one by one, which then slowly home in on Zero.
** Albert from ''VideoGame/MegaManZX'' uses multiple [[ArtifactOfDoom Model W]] fragments to defend himself against Grey/Ashe in one cutscene. Later, in the FinalBoss fight against him, he's surrounded by ten Model W-esque "bits" which he can use to [[DeflectorShield generate energy shield]] and [[PowerCopying generate some of the other Mega Men's attack,]] as well as giving him [[PowerGivesYouWings six wings]], a tail and a halo, possibly [[{{Expy}} mimicking]] ''Zero'''s Copy X in appearance.
** Commander Yammark in ''VideoGame/MegaManX6'' has a signature weapon called the Yammar Option, which creates a few dragonflies that circle around and fire independently of the user.
* ''VideoGame/ThunderForce'' has the CLAW drones for the Fire Leo starfighters. Early [=CLAWs=] look somewhat like miniature fighters themselves but in ''Thunder Force IV'' once the Rynex is upgraded it gains new spherical CLAWS that also function as capacitors to store up power for the [[WaveMotionGun Thunder Sword]].
* In ''VideoGame/VegaStrike'' all 3 major races have drones on some stations and large ships: Human use [[http://forums.vega-strike.org/cpg/displayimage.php?album=13&pid=1389 Seaxbane]] (crippling weapons), Rlaan use Hellspawn (pair of powerful beams, piloted by [[BrainInAJar pet brain]]), Aera use Porcupine "[[SpaceMines mines]]" (very sluggish, not much ammo, but have a shield-piercing weapon, explode when approached and fit in normal missile launchers).
* The Helpers from ''[[VideoGame/ThreeWonders Midnight Wanderers]]'' assists Lou/Siva by their different abilities, like Firestorm's [[BreathWeapon flame breath]], and they can even be upgraded the longer one keeps them around.
* The Satellites in ''VideoGame/ForgottenWorlds'' provide a variety of unique backup fire weapons to the [[NoNameGiven Nameless Ones]].
* Misteltoes serve this purpose in ''VideoGame/{{Hellsinker}}'' for the player characters and bosses, though some enemies also use them as ammo. This would be normal were Misteltoes not [[WhatDoYouMeanItWasntMadeOnDrugs topless fairies with half of a crystal ball instead of a lower body]].
* Your main power-up in the UsefulNotes/NeoGeo game ''VideoGame/LastResort'' is a drone that follows your ship, blocks enemy shots and damages enemies like the ''R-Type'' Force Pod, and shoots when you do. Instead of having a separate gun that charges up, you charge energy into the drone and launch it as a projectile, then it boomerangs back to you. Since you can toggle the drone's relative position to your ship, it can be launched in whatever direction you want.
* The Multi-Body powerup in ''VideoGame/BlazingLazers''.
* Attack drones show up in a few levels in ''VideoGame/PerfectDark''. The first one to appear is indestructible, but in later levels they can be destroyed with remote mines.
* The Advent fighters and bombers in ''VideoGame/SinsOfASolarEmpire'' are actually drones (or anima) controlled by powerful [[PsychicPowers psychics]], according to [[AllThereInTheManual the manual]]. Each squadron is controlled by a single person, so this allows the Advent to spam fighters and bombers (they don't need to train dozens of pilots, just several controllers).
* Since space combat takes place too fast for humans to make a difference, all warships in ''VideoGame/MissionCritical'' deploy drones for attack and defense. The ships themselves are armed with [[PointDefenseless point-defense]] lasers, but they prove useless against fast-moving drones and are only good at taking out anti-ship missiles. One of the plot arcs in the game is the use of an experimental serum that allows you to take control over your ship's drones and destroy the enemy.
* Several borgs in ''VideoGame/GotchaForce'' have drones that can aim and fire independently from the user. The most powerful of these is Cyber Atlas, who can still use these when he [[CombiningMecha merges into his super form with either Cyber Mars or Machine Red]].
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' features Cypher drones, which are based on the real-life Sikorsky CYPHER-T prototype unmanned aerial vehicle. There are two varieties; the surveillance type that alerts the enemy, and the direct attack type, which does not exist in the real world.
* In ''VideoGame/ZeroWing'', the ZIG has a pair of invincible drones on either side that multiply its firepower and are particularly useful for absorbing homing missiles.
* In ''Robo Aleste'', the player's HumongousMecha comes pre-equipped with two satellite pods that hover in front. They destroy enemies on contact and can be launched outward, and also provide 100% of secondary fire.
* In ''[[VideoGame/{{Aleste}} M.U.S.H.A.]]'', options, once acquired, can be placed in six different formations. Only two options can be used at a time, though more can be kept as spares in case you lose a life.
* Area 6 in ''VideoGame/BionicCommando'' has a UniqueEnemy that sends remote-controlled mini-helicopters after you.
* ''VideoGame/BattlestarGalacticaOnline'' has these as a type of mook belonging to unaligned {{Precursors}}.
* Nanako from ''Acceleration of VideoGame/{{SUGURI}}'' has a half-dozen of these drones orbiting her, which can swarm the opponent and bombard them with laser fire.
** In ''Acceleration of Suguri X-Edition'', one of Suguri's alternate forms is Suguri-P, who also gets this capability.
* In ''VideoGame/SilverSurfer'', you can collect orbs that attach to your surfboard and can be adjusted to fire in any of three directions, though only one can be deployed on horizontal levels.
* In ''VideoGame/DarkOrbit'' your drones are essentially just extra equipment slots, but look like this.
* Hovering laser drones are seen in the later levels of ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''.
* ''X Multiply'' had a pair of pods that attached to either side of the ship by tentacles.
* In ''VideoGame/FTLFasterThanLight'', these come in several flavours (anti-ship, anti-personnel, dedicated drone Boarding Party), but need the appropriate subsystem to even start using.
** To elaborate, attack drones come in 3 flavors: Boarding Drones (Boarding, which actively attack enemy personnel once on board, and Intrusion, which stun enemy crew and deal ion damage to systems), Hacking Drones (Lock down systems and temporarily disrupt them or reverse their effects outright), and Combat Drones (MK I, which move about slowly and fire one laser before moving to fire again, and MK II, which move much more quickly). There are two inversions, however, in the Defense Drone series (MK I, which shoots down missiles and incoming boarding/hacking drones, and MK II, which fire faster and shoot down lasers/ion weapons in addition to having the capabilities of the MK I) and Ship-Board drones (System Repair, which automatically repair systems at about the same rate as an Engi, and Anti-Personnel, which do the same as standard Boarding Drones but hit the guys and drones that come on board your ship). Proper use of drones can mean the difference between victory over the Rebels or defeat at the hands of any of the innumerable dangers you'll inevitably encounter.
* ''VideoGame/EndOfNations'' has the Shadow Revolution use drones for both defense and assaults.
* ''VideoGame/{{Gaiares}}'' has the TOZ System. Not only does it help you get new weapons, it also fires out the weapon you have ''and'' it blocks shots!
* ''VideoGame/{{Genocide}} 2'' has this in the form of a floating capsule named Betty.
* The baby dragons in ''VideoGame/KeioFlyingSquadron''.
* One of ''VideoGame/{{Fallout 3}}'''s companions is a Mister Gutsy robot named Sgt. RL-3. The ''Mothership Zeta'' add-on has Guardian Drones, which the player can make use of with the Drone Controller. ''Operation Anchorage'' features Chinese {{Spider Drone}}s. In the final mission of ''Broken Steel'', the Sentry Bots can be reprogrammed via terminal to fight on your side, although if you hit any of them with friendly fire, they will all turn hostile once again.
** The RobotBuddy ED-E in ''VideoGame/FalloutNewVegas'' has this function, along with mobile storage and crafting tools with more added in ''Lonesome Road'' provided the Couirer has found them. Ulysses, the final boss of ''Lonesome Road'', is supported by a pair of respawning Eyebots, which also provide repair and healing services to him. This is bad because he is the single toughest boss in game[[note]]He has 100 skill in Guns, Melee Weapons, and Explosives, and 880 minimum to 1030 maximum hit points[[/note]], and you have a horde of Marked Men trying to kill you at the same time.
* ''VideoGame/{{Wizball}}'' has the Catelite, a power-up cat which can shoot at enemies and, more importantly, can collect the paint drops some of them leave behind when they are defeated.
* ''VideoGame/RiskOfRain'' has robot drones that the player can use gold to repair, they will fly around the player and shoot at any enemy in range or heal them. After taking enough damage they will break down and have to be repaired, which costs more money each time.
* ''VideoGame/SplinterCellChaosTheory'' has the [[UsefulNotes/NorthKoreansWithNodongs North Korean Army]] deploy a large number of flying drones armed with machine guns in the streets of Seoul once war breaks out. They can only be destroyed with a non-stealth loadout (only the F2000's shotgun or sniper attachments can take them out).
* ''VideoGame/SigmaStarSaga'' have weapon data which allows you to carry up to three attacker nodes, with an expense of the main plane's rapid fire rate.
* ''VideoGame/QuakeIV'' has the spherical [[TripodTerror tripodal]] Convoy drones that roll onto the battlefield(similar to the Droidekas in the ''Franchise/StarWars'' prequels, but weaker).
* ''VideoGame/GateOfThunder'' has two flanking drones that can be turned to fire backward instead of forward.
* ''VideoGame/VectorThrust'' boasts the PDU-17, which carries a small machinegun onboard that it uses to spray its target with before ramming into it and exploding after it runs out of ammunition.
* The web game ''Unmanned'' is a visual novel from Creator/{{Molleindustria}} following a DayInTheLife of a drone pilot.
* ''VideoGame/RedFaction'' has Mecha Turrets, Spike Robots, and the [[ExactlyWhatItSaysOnTheTin Ultor Combat Drone]] {{miniboss}}. The second game has [[ActionBomb exploding]] [[SpiderTank spider drones]].
* ''VideoGame/{{Vanquish}}'' has the [[TransformingMecha transformable]] View Hound UAV's, which have a helicopter-like aerial mode, and a bipedal robot mode wielding the chopper blades as swords, which can deflect bullets.
* In ''VideoGame/InjusticeGodsAmongUs'', Batman can summon robotic bats that either fire themselves forward or circle him in a shield, and Sinestro has the ability to create a fear construct that fires energy blasts directly at the opponent.
* In ''VideoGame/SatelliteReign'', the corporation has flying drones that come out at higher wanted levels. Your Hacker and Support can also become {{Drone Deployer}}s.
* In ''[[VideoGame/UFOAfterblank UFO: Aftershock]]'', the player is allowed to research and wield those.
* In ''VideoGame/GroundControl'', the [[KnightTemplar Order]] has the [[DroneDeployer O11/BEHCCA “Orion” Drone Carrier]], which is a, technically, unarmed HoverTank that drops GHE Spider Drones, which hone in on enemy vehicles and explode when in the 5-meter radius of the target.
* In ''VideoGame/TransformersRiseOfTheDarkSpark'', there's Laserbeak, whom Soundwave unleashes to fly around the immediate area to bombard the enemy with an salvo of lasers.
* In ''VideoGame/{{Steredenn}}'', there are both passive ones that behave like most shmup attack drones, mirroring your movement and shots, as well as stationary ones actively deployed by the player using a "bot" weapon that fire at enemies on their own.
* In ''VideoGame/{{Morningstar}}'', [[spoiler:the Moai-like stone heads on the planet [[NamesToRunAwayFromReallyFast Deadrock]] turn out to be alien drones. They appear to be the ones responsible for the deaths of the crew from the ''Armstrong'']].
* In Creator/{{Konami}}'s ''Lightning Fighters'', drones have a unique behavior in CoOpMultiplayer mode, where they always keep halfway between the two player fighters and fire in a perpendicular direction.
* In ''Videogame/{{Evolve}}'', if the Hunters win on the Armory map these will be deployed next match to hunt the monster.
* In ''VideoGame/{{Battleborn}}'':
** Kid Utra's support drones are turned into ones capable of attacking as well via his "Search and Destroy" augment. The augment makes it that when a Support Drone stops healing, it will fly toward a nearby enemy and detonate.
** The mechanical owls deployed by Marquis' "Predatory Strike" basically function as owl shaped attack drones.
** M3.Shields Drones when they are not providing shields to fellow enemies are capable of attacking by themselves.
** MX.Raptors and M3.Shepherds are attack capable drones that resemble small spaceships.
** Assault and Temporal drones are purchasable Minions that aid in attacking. Assault drones attack enemies directly while Temporal ones slow down enemies.
* In ''VideoGame/ChildrenOfADeadEarth'', drones are the closest thing to space fighters your ships can use. They are normally armed with a single, forward-facing weapon, usually the smallest size of weapon a spacecraft can mount, though larger drones can mount weapons similar in size to what mid-tier warships can mount (some can even deploy ''smaller'' drones), and are deployed from a small port on the side of a carrier ship. These drones are useful for harassing and occasionally even destroying enemy warships without risk to your larger ships, though their weakness to gunfire and low fuel reserves means that they normally only have one attack run to deal damage with before they are [[SpaceIsAnOcean "Dead in the Water"]], so to speak.
* In the strategy game ''VideoGame/EndWar'', The [[UsefulNotes/YanksWithTanks Joint Strike Force]] and [[EuropeanUnionIsASuperpower EF Enforcer Corps]] both have access to [[TankGoodness armed ground drones]], which are used to defend control points and mobile command vehicles. In addition, all three playable factions can deploy air drones, which are used to scout out areas from above, as well as harass enemies with light weaponry.
* ''VideoGame/MagicalChase'': Topsy and Turvy, they can shoot enemies and protect Ripple from some enemy fire at any angle.
* Vivian from ''VideoGame/{{Paladins}}'' summons two magic sentinel drones as her ultimate ability. They fire explosive energy blasts when she shoots, greatly amplifying her damage capability. Unlike other ultimates, they last indefinitely until they are destroyed or Vivian is killed.
* To assist your armoured truck in Bit Monster's ''Gunner Z'', you can either find drones out in the field or buy them in loot boxes. These are small A.I. combat machines that can be upgraded by breaking down other drones and then using the components to upgrade, though this isn't always a success. Drones range from a scanning machine for finding chests to a drone that launch a multi-missile strike.

[[folder:Web Animation]]
* ''WebAnimation/FTLKestrelAdventures'': Inverted, initially, since the Crew bought the Drone Control System to use a point-defense drone. Many enemies though, use combat drones, One of them who proclaims himself as the greatest mercenary, uses nothing but Beam weapons including a beam drone.
* ''WebAnimation/NatrapsX'' features the ''VideoGame/{{Gradius}}'' Options a couple times. First is in the original video when Rockman enters the Konami Code and fully powers-up a group of popcorn enemies to annihilate him. In "Final", Thomas destroys another set of enemies and gains an Option that mimics his punches and kicks, then immediately loses it to a poorly-timed roulette.

[[folder:Web Comics]]
* ''Webcomic/SchlockMercenary'': Doyt Gyo's kit had AI controlled [[http://www.schlockmercenary.com/2001-03-03 multi-purpose drones]]. Later [[http://www.schlockmercenary.com/2012-11-11 the armor Tagon and Pi are wearing]] have {{Shoulder Cannon}}s that can be set to engage targets independently and fly on their own, instead of remain attached to the PoweredArmor.
* In ''Webcomic/CommanderKitty'', the [[SpacePolice Triple-I]] usually has [[http://www.commanderkitty.com/2010/04/04/i-can-goes-back-now/ robots piloting its attack ships,]] [[http://www.commanderkitty.com/2012/10/14/the-tao-of-fluffy/ but they can be commandeered by any intelligent lifeform]] (as well as [[CloudCuckoolander Fluffy]]).
* Hated with a passion by the pilots in ''WebComic/AirForceBlues'', as well as their operators.

[[folder:Web Original]]
* In ''Literature/TheLastAngel'', Nemesis has built a small army of robotic hunter killers that allow her to put troops on the ground when she needs to and that function to defend her against boarding parties. And every one of them has been optimised over 2000 years by an hyper-intelligent AI to be the very best at what it does, up to and including ''psychological'' warfare.
* ''Roleplay/MSFHighForum'': Orchid uses these primarily. BeamSpam as well, she's a mecha kitsune with nine tail funnels...
* ''Literature/IlivaisX'': Ilivais Q has six teardrop-shaped REACT Drones mounted on the "hair".

[[folder:Western Animation]]
* ''Franchise/TransformersGeneration1'': Optimus Prime's trailer (in truck form) can transform into a mini-base with turrets and launch a small car drone for spying.
** In other incarnations (notably ''Anime/TransformersEnergon''), Optimus can sometimes combine with his attack drones to form a SuperMode.
*** The CombiningMecha in ''Energon'' are like this when separated.
** One of Soundwaves cassettes is a variation on this - rather than a self-aware Transformer, the [[http://tfwiki.net/wiki/Autoscout Autoscout]] was a remote sensor drone.
** In ''WesternAnimation/TransformersPrime'', Soundwave transforms into a Reaper UAV. [[TransformationConventions Appropriately]], he is TheVoiceless, TheBlank, and TheSpyMaster, making him one of the most sinister decepticons in the series.
*** His deployer, Laserbeak, [[MetaMecha is a drone as well, and pops out of his chest.]] [[MemeticMutation Yo dawg, we heard you like UAV drones...]]
* ''WesternAnimation/AdventuresOfTheGalaxyRangers'': The "tweakers" generated by "Doc" Hartford's Series 5 implant, each with their own function and personality.
* Played with in ''WesternAnimation/{{Futurama}}''. Zapp introduces his new remote-controlled drones which don't need pilots. Leela is quick to point out that the machines do in fact have clearly visible pilots, to which Zapp responds that they're merely being used as ballast and can't actually control the drones.
* An episode of ''WesternAnimation/BeavisAndButtHead'' (obviously called "Drones") features these... and the titular duo thinks that controlling them is a video game. HilarityEnsues.

[[folder:Real Life]]
* While drones are currently in service, they are, at military insistence, remote-controlled and only semi-autonomous (no ''Franchise/{{Terminator}}'' scenario yet!). Most are built for reconnaissance missions, bomb defusals and troop recovery, but the ''Predator'' and ''Reaper'' are armed and definitely have confirmed kills to their name. The reason for their existence is explained above: so that nobody (that the drone operators care about) gets killed in a bloody conflict. And also, because they're so useful in conserving service personnel, all kinds of military services would want to use them in any combat theater, be it [[http://en.wikipedia.org/wiki/Unmanned_ground_combat_vehicle land]], [[http://en.wikipedia.org/wiki/Unmanned_combat_air_vehicle air]] or [[http://en.wikipedia.org/wiki/Unmanned_surface_vehicle sea]]. Truly autonomous drones are currently only used for reconnaissance and surveillance missions where their long endurance truly makes them more effective that piloted aircraft. This is besides the fact that unarmed recon aircraft are always quite vulnerable to enemy attacks and unmanned systems are somewhat expendable. (Oh, and BTW, only ''un''armed drones are called [=UAVs=]; the armed ones are properly know as U'''C'''AV[=s=], something that many games featuring such drones forget.)
** [[http://www.thedailybeast.com/articles/2015/08/26/first-state-legalizes-armed-drones-for-cops-thanks-to-a-lobbyist.html Police in North Dakota may now officially deploy drones armed with non-lethal weapons (tasers, rubber bullets, pepper spray, tear gas, sound cannons).]] WhatCouldPossiblyGoWrong
* OlderThanTheyThink. The earliest version of what you could call a drone or cruise missile was developed by the Americans during UsefulNotes/WorldWarI. They didn't get the bugs worked out before war's end, and kept the whole project a secret until it was revived in UsefulNotes/WorldWarII, with drones ranging from purpose-built prop-driven proto-cruise missiles, to four-engined bombers loaded up to the gills with explosives for one-way raids.
** The first one was the Kettering Bug, while the first successful one was the Fiesler Fi-103, aka the V-1. The explosive-crammed bombers were worn-out B-17 Flying Fortresses (Project Aphrodite), or US Navy [=PB4Y=] Liberators (Project Anvil) which were stripped down, fitted with two TV cameras and a radio control system for operating from a mothership controller. They were then piloted to the target area, where the pilot would then bail out and allow the controller to fly the plane into its target.
*** Unfortunately, Anvil and Aphrodite were not as effective as planned. The remote control and detonation systems were faulty at best, and most of the planes either lost control during flight, or simply exploded in midair, sometimes with the pilot still inside. However, in the few instances that they DID work, the results were pretty spectacular; one such raid managed to literally vaporize an entire enemy fortress.
* This trope's OlderThanSteam: Fireships (and the [[BigBulkyBomb highly-explosive]] hellburners) were old or cheap sailing ships which were deliberately filled with flammable material, set on fire and sent among the enemy's fleet to disrupt formations and cause panic among enemy crewmen. Used effectively by the British against the Spanish Armada during the Battle of Gravelines.
* Although not actually designed for combat, police bomb-disposal robots are sometimes equipped with shotguns they can use to [[ShootOutTheLock destroy locks]] that obstruct their access to an explosive device.
* The earliest attack drone is the [[UsefulNotes/NazisWithGnarlyWeapons Nazi]] German [[http://en.wikipedia.org/wiki/Goliath_tracked_mine Goliath]], a metal box on treads packed with explosives. It was moved by a man with a wired remote, when they spot a target they rigged it to explode once it reached its target.
* According to an informant, the [[TheMafia Cosa Nostra Mafia]] [[http://www.independent.co.uk/news/world/europe/mafia-planned-to-use-drones-to-assassinate-its-enemies-in-1990s-says-informant-8656148.html experimented with remote-controlled aircraft]] loaded with explosives for use in assassinations during the early 1990s. Such plans never came to pass, if they even existed in the first place.
* The Soviet [[http://en.wikipedia.org/wiki/Teletank teletanks]], which first saw combat in the Winter War, at the start of UsefulNotes/WorldWarII. They were basically radio controlled light tanks which came in many variants. Standard tactics were for the control tank (with radio transmitter and operator) to stay back as far as practicable while the teletank approached the enemy. The control tank would provide fire support as well as protection for the radio control operator. If the enemy was successful at seizing the teletank, the control tank crew was instructed to destroy it with its main gun. Some variants were fitted with bombs for suicide attacks. When not in combat the teletank was driven manually.
* [[http://www.bbc.co.uk/guides/z2jpw6f?intc_type=singletheme&intc_location=tomorrowsworld&intc_campaign=tomorrowsworld&intc_linkname=vidclip_shoulddroneskill_contentcard7 This BBC video]] suggest that drones could be used as a weapon of mass destruction/death.
* Missiles and torpedoes are arguably an example, being small aerial or naval craft launched from a (usually) safe distance to approach a target and explode. Torpedoes in particular were originally ''stationary'' mines, which evolved to be dragged by a small boat, then later rigged to a spar on the front, before incorporating the engine into the weapon itself and allowing the sailors to launch it and let it sail off unattended. Missiles, meanwhile, were basically bombs rigged to rockets, allowing planes to attack targets without getting right on top of them.