History Main / ArtisticLicenseEngineering

14th Aug '16 8:00:30 PM PaulA
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* Averted in the ''Literature/VorkosiganSaga''; all the engineering is realistic, and the 5-space theory expounded in ''Komarr'' sounds plausible.

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* Averted in the ''Literature/VorkosiganSaga''; all the engineering is realistic, and the 5-space theory expounded in ''Komarr'' ''Literature/{{Komarr}}'' sounds plausible.
2nd Aug '16 2:15:12 PM UmbrellasWereAwesome
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* The Scorpion tank of ''Franchise/{{Halo}}'' has what is probably the single ''stupidest'' tank design in all of fictional history. The Scorpion is apparently a "light tank" with a 90mm cannon the same size as the '''''[[MilitaryMashupMachine Panzerkampfwagen VII Maus]]'''''. Here's a scale comparison between the [[http://oi58.tinypic.com/1r6jyx.jpg Scorpion, aforementioned Maus, and the sanely designed M1 Abrams]] (Which is itself is criticized by some as excessively large). Note that both the Maus and Abrams are armed with ''much'' larger guns than the Scorpion, (128 and 120mm respectively). The Scorpion also features the most idiotic decision of all, ''to put the cockpit on top the tank with giant windows''. Just top top it all of, said glaringly vulnerable cockpit is inside a shot trap when the cannon is facing forwards, so any shot that doesn't damage the equally vulnerable gun mechanisms, will promptly fly into the cockpit, killing the pilot.

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* The M808 Scorpion tank of ''Franchise/{{Halo}}'' has what is probably the single ''stupidest'' tank design in all of fictional history. The Scorpion is apparently a "light tank" with a 90mm cannon the same size as the '''''[[MilitaryMashupMachine Panzerkampfwagen VII Maus]]'''''. Here's a scale comparison between the [[http://oi58.tinypic.com/1r6jyx.jpg Scorpion, aforementioned Maus, and the sanely designed M1 Abrams]] (Which is itself is criticized by some as excessively large). Note that both the Maus and Abrams are armed with ''much'' larger guns than the Scorpion, (128 and 120mm respectively). The Scorpion also features the most idiotic decision of all, ''to put the cockpit on top the tank with giant windows''. Just top to top it all of, said glaringly vulnerable cockpit is inside a shot trap when the cannon is facing forwards, so any shot that doesn't damage the equally vulnerable gun mechanisms, will promptly fly into the cockpit, killing the pilot.pilot. Its M820 successor, introduced in ''VideoGame/Halo5Guardians'', has a slightly more sound design (and a much higher-caliber cannon), but its cockpit hatch is still fairly exposed to enemy fire.
1st Jul '16 7:03:29 PM nombretomado
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** ''TwentiethCenturyBoys'' features an engineer who gets kidnapped to build one and rants at his kidnappers about just how undoable it really is. Eventually, it does get built, [[spoiler: but it's a barely-functional one just for show so that the BigBad can steal credit from the hero for saving the world from it.]]

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** ''TwentiethCenturyBoys'' ''Manga/TwentiethCenturyBoys'' features an engineer who gets kidnapped to build one and rants at his kidnappers about just how undoable it really is. Eventually, it does get built, [[spoiler: but it's a barely-functional one just for show so that the BigBad can steal credit from the hero for saving the world from it.]]
29th Apr '16 3:49:35 PM emillang1000
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* While ''Anime/NeonGenesisEvangelion'' narrowly averts this, it still gets caught in [[ArtisticLicensePhysics bad physics]] and [[ArtisticLicenseBiology impossible anatomy]]. The Evangelion mechas are actually [[spoiler: giant humanoid gods/aliens cloned from a giant alien that is linked to the creation of man. They were also placed in armor so tight and confining that they couldn't move without being piloted.]] However, the SquareCubeLaw would still keep the Evangelions from moving fast at all. Also, the midsections of the Evangelions are very thin, being even more narrow than their heads. So, they shouldn't even be able to stand, let alone move around.

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* While ''Anime/NeonGenesisEvangelion'' narrowly averts this, it still gets caught in [[ArtisticLicensePhysics bad physics]] and [[ArtisticLicenseBiology impossible anatomy]]. The Evangelion mechas are actually [[spoiler: [[EldritchAbomination giant humanoid gods/aliens cloned from a giant alien that is linked to the creation of man.man]]. They were also placed in armor so tight and confining that they couldn't move without being piloted.]] However, the SquareCubeLaw would still keep the Evangelions from moving fast at all. Also, the midsections of the Evangelions are very thin, being even more narrow than their heads. So, they shouldn't even be able to stand, let alone move around.
9th Mar '16 4:47:10 PM DarthWalrus
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** lets not forget the original ''Enterprise'''s pencil-neck, which by all means would snap off whenever it did anything resembling a turn.

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** lets Lets not forget the original ''Enterprise'''s pencil-neck, which by all means would snap off whenever it did anything resembling a turn.turn. Later ship designs downplay the length and thicken the "neck" section, generally making it slightly more believable, even if it was still a rather unsound design.
9th Mar '16 4:46:27 PM DarthWalrus
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** lets not forget the original ''Enterprise'''s pencil-neck, which by all means would snap off whenever it did anything resembling a turn.
24th Jan '16 2:23:27 PM SpinAttaxx
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* The ''Series/MetalGear'' series makes heavy use of HumongousMecha in general. Notable in that [[VideoGame/MetalGearSolid3 one of the games]] actually lampshades [[SelfDeprecation how impractical the design is]].

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* The ''Series/MetalGear'' ''Franchise/MetalGear'' series makes heavy use of HumongousMecha in general. Notable in that [[VideoGame/MetalGearSolid3 one of the games]] actually lampshades [[SelfDeprecation how impractical the design is]].


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* Suffice to say, ''Franchise/FiveNightsAtFreddys'' is not an accurate representation of animatronics:
** The animatronics are far above real life animatronics, being more like full-fledged {{Killer Robot}}s as opposed to computer controlled puppets. Most animatronics are completely unable to walk around due to their wires, power supply etc. typically being below a stage and attached through the legs (which, incidentally, are not often built with functioning joints), and even if they could, they would break apart as animatronics are often designed to break if enough pressure is applied so as to prevent injury. If the [[BrainFood Bite of 87]] really happened, an animatronic's jaw would be the only serious casualty.
** Their endoskeletons resemble thin skeletal robots, which are a far cry from the more complex endoskeletons in real animatronics. In addition, they're identical aside from their costumes, whereas realistically each character would have a unique endoskeleton.
** Mangle, despite being taken apart and put back together in a haphazard fashion by children (a feat which itself raises eyebrows), can move around, hang from ceilings and support its own weight while doing so. Realistically it shouldn't be able to do more than be a pile of scrap on the floor.
** The springlock suits mentioned in [[Videogame/FiveNightsAtFreddys3 the third game]] act as both fully functional animatronics (again, with no apparent power supply or computer lines) and employee costumes via retracting the endoskeleton pieces around the sides of the suit. Looking at one such suit (Springtrap), however, you'll notice that even if the endoskeleton could still work as an animatronic after essentially being torn apart, there really isn't much room for the pieces to go to around the suit (especially in the limbs, and the feet, which are basically large blocks of metal) and comfortably allow a human to fit inside.
2nd Nov '15 5:42:55 AM DarkStorm
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* Architecture and machinery that fits, or appears to fit, this trope is common in Dr. Seuss books, [[ItRunsOnNonsensoleum which are nonsensical anyways.]]

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* Architecture and machinery that fits, or appears to fit, this trope is common in Dr. Seuss Creator/DrSeuss books, [[ItRunsOnNonsensoleum which are nonsensical anyways.]]
30th Oct '15 10:50:07 PM DarkSoldier
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* While ''Anime/NeonGenesisEvangelion'' narrowly averts this, it still gets caught in [[ArtisticLicensePhysics bad physics]] and [[ArtisticLicenseBiology impossible anatomy]]. The Evangelion mechas are actually [[spoiler: giant humanoid gods/aliens cloned from a giant alien that is linked to the creation of man. They were also placed in armor so tight and confining that they couldn't move without being piloted.]] However, the SquareCubeLaw would still keep the evangelions from moving fast at all. Also, the midsections of the evangelions are very thin, being even more narrow than their heads. So, they shouldn't even be able to stand, let alone move around.

to:

* While ''Anime/NeonGenesisEvangelion'' narrowly averts this, it still gets caught in [[ArtisticLicensePhysics bad physics]] and [[ArtisticLicenseBiology impossible anatomy]]. The Evangelion mechas are actually [[spoiler: giant humanoid gods/aliens cloned from a giant alien that is linked to the creation of man. They were also placed in armor so tight and confining that they couldn't move without being piloted.]] However, the SquareCubeLaw would still keep the evangelions Evangelions from moving fast at all. Also, the midsections of the evangelions Evangelions are very thin, being even more narrow than their heads. So, they shouldn't even be able to stand, let alone move around.



* Trantor, the capitol of the Galactic Empire in Creator/IsaacAsimov's {{Foundation}} series, is a planet-spanning city like Coruscant in the example below (in fact, it's been suggested that Trantor was the inspiration for Coruscant). The engineering problems might be somewhat averted by the fact that unlike Coruscant, most of Trantor is underground. However, in later books in the series, people seem to have no trouble at all stripping away entire sections of the city, with apparently no concern for what it might do to the structural stability of surrounding parts of the city. Well, they do call that period "The sacking of Trantor". There had been said at some point in the books Trantor was inhabited by 40 billion people whose entire way of life depended of fleets of spaceships [[CasualInterstellarTravel bringing in foodstuffs each day and taking trash out]].

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* Trantor, the capitol of the Galactic Empire in Creator/IsaacAsimov's {{Foundation}} Literature/{{Foundation}} series, is a planet-spanning city like Coruscant in the example below (in fact, it's been suggested that Trantor was the inspiration for Coruscant). The engineering problems might be somewhat averted by the fact that unlike Coruscant, most of Trantor is underground. However, in later books in the series, people seem to have no trouble at all stripping away entire sections of the city, with apparently no concern for what it might do to the structural stability of surrounding parts of the city. Well, they do call that period "The sacking of Trantor". There had been said at some point in the books Trantor was inhabited by 40 billion people whose entire way of life depended of fleets of spaceships [[CasualInterstellarTravel bringing in foodstuffs each day and taking trash out]].



* Just about every single thing to come out of Warhammer 40k is either made out of shot traps, should collapse in on itself, or both, even the more reasonably designed Imperial Guard tanks, like the Baneblade, are literally built out of shot traps, with short ranged guns that have bores nearly as large as their length as standard armament. It's only that tabletop rules forbid doing so that stops anyone from simply shooting the Baneblade in it's Demolisher cannon and destroying it.

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* Just about every single thing to come out of Warhammer 40k ''TabletopGame/{{Warhammer 40000}}'' is either made out of shot traps, should collapse in on itself, or both, even both. Even the more reasonably designed Imperial Guard tanks, tanks like the Baneblade, Baneblade are literally built out of shot traps, with short ranged guns that have bores nearly as large as their length as standard armament. It's only that tabletop rules forbid doing so that stops anyone from simply shooting the Baneblade in it's its Demolisher cannon and destroying it.






* This trope came back to bite the creators of the latest ''RedFaction'' game. Apparently [[GoneHorriblyRight the combination of their famed Geomod engine with a realistic physics engine caused the outrageous "futuristic" buildings they planned on using in the game to collapse under their own weight]], forcing them to go back to the drawing board with more sensible architecture. Explained by Volition themselves [[http://www.youtube.com/watch?v=GQ6XM7NfGr8 here]].

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* This trope came back to bite the creators of the latest ''RedFaction'' ''VideoGame/RedFaction'' game. Apparently [[GoneHorriblyRight the combination of their famed Geomod engine with a realistic physics engine caused the outrageous "futuristic" buildings they planned on using in the game to collapse under their own weight]], forcing them to go back to the drawing board with more sensible architecture. Explained by Volition themselves [[http://www.youtube.com/watch?v=GQ6XM7NfGr8 here]].



* In ''StarcraftII'' the Viking transforming assault fighter can flip from starfighter to ground-walking mecha. The background description in the game strongly implies that ''transforming can kill an insufficiently agile pilot'' somehow, which is just plain idiotic. There's no call for the interior of the cockpit to be somehow involved in the transformation, nor would you ever want to field something that could kill the pilot as part of its normal performance going right.
** An InUniverse version with Terran buildings, which continue to burn down when their HP is in the red without enemy assistance, due to electrical shorts, ruptured vespene tanks and "hasty and often improvised construction". You'd think after decades in the Terran sector they'd have learned to fix these, especially when the UED (remember, the guys from Earth) show up using the exact same buildings. One of the available upgrades in the campaign are firefighter drones that deploy when a building is in the red and fix it up to half its HP.

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* In ''StarcraftII'' ''VideoGame/StarcraftII'' the Viking transforming assault fighter can flip from starfighter to ground-walking mecha. The background description in the game strongly implies that ''transforming can kill an insufficiently agile pilot'' somehow, which is just plain idiotic. There's no call for the interior of the cockpit to be somehow involved in the transformation, nor would you ever want to field something that could kill the pilot as part of its normal performance going right.
** An InUniverse version with Terran buildings, which continue to burn down when their HP is in the red without enemy assistance, due to electrical shorts, ruptured vespene tanks tanks, and "hasty and often improvised construction". construction." You'd think after decades in the Terran sector sector, they'd have learned to fix these, especially when the UED (remember, the guys from Earth) show up using the exact same buildings. One of the available upgrades in the campaign are firefighter drones that deploy when a building is in the red and fix it up to half its HP.



* The ''Series/MetalGear'' series makes heavy use of HumongousMecha in general. Notable in that [[VideoGame/MetalGearSolid3 one of the games]] actually lampshades [[SelfDeprecation how impractical the design is.]]
* The Scorpion tank of ''Franchise/{{Halo}}'' has what is probably the single ''stupidest'' tank design in all of fictional history. The Scorpion is apparently a "Light tank" with a 90mm cannon the same size as the '''''[[MilitaryMashupMachine Panzerkampfwagen VII Maus]]'''''. Here's a scale comparison between the [[http://oi58.tinypic.com/1r6jyx.jpg Scorpion, aforementioned Maus, and the sanely designed M1 Abrams]] (Which is itself is criticized by some as excessively large). Note that both the Maus and Abrams are armed with ''much'' larger guns than the Scorpion, (128 and 120mm respectively). The Scorpion also features the most idiotic decision of all, ''to put the cockpit on top the tank with giant windows''. Just top top it all of, said glaringly vulnerable cockpit is inside a shot trap when the cannon is facing forwards, so any shot that doesn't damage the equally vulnerable gun mechanisms, will promptly fly into the cockpit, killing the pilot.

to:

* The ''Series/MetalGear'' series makes heavy use of HumongousMecha in general. Notable in that [[VideoGame/MetalGearSolid3 one of the games]] actually lampshades [[SelfDeprecation how impractical the design is.]]
is]].
* The Scorpion tank of ''Franchise/{{Halo}}'' has what is probably the single ''stupidest'' tank design in all of fictional history. The Scorpion is apparently a "Light "light tank" with a 90mm cannon the same size as the '''''[[MilitaryMashupMachine Panzerkampfwagen VII Maus]]'''''. Here's a scale comparison between the [[http://oi58.tinypic.com/1r6jyx.jpg Scorpion, aforementioned Maus, and the sanely designed M1 Abrams]] (Which is itself is criticized by some as excessively large). Note that both the Maus and Abrams are armed with ''much'' larger guns than the Scorpion, (128 and 120mm respectively). The Scorpion also features the most idiotic decision of all, ''to put the cockpit on top the tank with giant windows''. Just top top it all of, said glaringly vulnerable cockpit is inside a shot trap when the cannon is facing forwards, so any shot that doesn't damage the equally vulnerable gun mechanisms, will promptly fly into the cockpit, killing the pilot.pilot.
* The spinigun assault rifle barrel in ''VideoGame/{{Borderlands 2}}'' is attached below the receiver, meaning the bullets have to curve from the chamber, down the bore, and into the rotating barrel assembly.
6th Oct '15 2:51:15 PM Slave
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\n** Surprisingly enough, averted in some of the armour designs - The [[http://wh40k.lexicanum.com/wiki/File:Ghazghkul2.jpg "walking tank" style model]] of Ghazghkull Mag Uruk Thraka was sculpted by someone with a background in mechanical engineering, who made a point of making the joints, pistons and servos actually be there for a reason.

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