History Main / ArtisticLicenseEngineering

19th Nov '17 7:40:06 AM ZerroDefex
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* In general any time an elevator car falls due to the cables being damaged or cut, most writers don't seem to be aware of the redundant emergency braking systems in place on the car rails. If they are featured they tend to take a long time to kick-in with lots of impressive sparks and grinding noises.
** In real life when people questioned this when the elevator was first demonstrated at a world fair the inventor assured everyone by ''getting into the car himself and ordering the cables to be cut.'' The brakes engaged immediately as designed.
7th Sep '17 8:28:26 PM mogryo
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*** However, he reportedly worked mainly as a high school art and science teacher before switching to the manga industry completely.
29th Aug '17 9:43:24 AM CosmicFerret
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* The ''Franchise/MetalGear'' series makes heavy use of HumongousMecha in general. Notable in that [[VideoGame/MetalGearSolid3 one of the games]] actually lampshades [[SelfDeprecation how impractical the design is]].

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* The ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series makes heavy use of HumongousMecha in general. Notable in that [[VideoGame/MetalGearSolid3 one of the games]] actually lampshades [[SelfDeprecation how impractical the design is]].
22nd Jul '17 8:06:54 AM CRBWildcat
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Added DiffLines:

[[folder: Fan Works ]]

* Lampshaded in ''FanFic/FantasyOfUtterRidiculousness'', in which [[WesternAnimation/MegasXLR Megas's]] PlotSensitiveButton makes it clear that "Technology Does Not Work This Way". Pushing the button results in a reverse-MIRV being fired. [[note]]That is, all the missiles would combine together into one warhead.[[/note]]

[[/folder]]
22nd May '17 2:23:08 AM SorPepita
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** Digging into the lore of Battlefleet Gothic produces quite a few more of these. Among other things a "torpedo" is an eighty-metre long self-steering engine that overloads its reactor core when it gets close enough to something, which sounds reasonable enough...until you realize it gets transported from the magazine to the tubes by [[WeWillUseManualLaborInTheFuture armies of serfs with pulleys and a trolley]].

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** Digging into the lore of Battlefleet Gothic produces quite a few more of these. Among other things a "torpedo" is an eighty-metre long self-steering engine that overloads its reactor core when it gets close enough to something, which sounds reasonable enough... until you realize it gets transported from the magazine to the tubes by [[WeWillUseManualLaborInTheFuture armies of serfs with pulleys and a trolley]].
9th Apr '17 6:25:06 PM WillyFourEyes
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Not so in fiction. When you let a writer of fiction dream up a machine, odds are good that you'll end up with something that is horribly inefficient, [[NoOSHACompliance unsafe]], or just plain [[YouFailPhysicsForever impossible]].

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Not so in fiction. When you let a writer of fiction dream up a machine, odds are good that you'll end up with something that is horribly inefficient, [[NoOSHACompliance unsafe]], or just plain [[YouFailPhysicsForever [[ArtisticLicensePhysics physically impossible]].



A ''very'' frequent cause of AwesomeButImpractical. CoolButInefficient is a subtrope. Related to NoOshaCompliance, as process safety is a pretty big issue for most engineers in RealLife.

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A ''very'' frequent cause of AwesomeButImpractical. CoolButInefficient is a subtrope. Related to NoOshaCompliance, NoOSHACompliance, as process safety is a pretty big issue for most engineers in RealLife.



* ''VideoGame/TheSims'', falling under acceptable breaks of reality, since house building can take a long time without you thinking how many pillars to put to support the entire structure. Of course, there is also the bugs that allow things like a ''floating house''.

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* ''VideoGame/TheSims'', falling under acceptable breaks of reality, since house building can take a long time without you thinking how many pillars to put to support the entire structure. Of course, there is are also the bugs GoodBadBugs that allow things like a ''floating house''.



** The animatronics are far above real life animatronics, being more like full-fledged {{Killer Robot}}s as opposed to computer controlled puppets. Most animatronics are completely unable to walk around due to their wires, power supply etc. typically being below a stage and attached through the legs (which, incidentally, are not often built with functioning joints), and even if they could, they would break apart as animatronics are often designed to break if enough pressure is applied so as to prevent injury. If the [[BrainFood Bite of 87]] really happened, an animatronic's jaw would be the only serious casualty.

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** The animatronics are far above real life animatronics, being more like full-fledged {{Killer Robot}}s as opposed to computer controlled computer-controlled puppets. Most animatronics are completely unable to walk around due to their wires, power supply etc. typically being below a stage and attached through the legs (which, incidentally, are not often built with functioning joints), and even if they could, they would break apart as animatronics are often designed to break if enough pressure is applied so as to prevent injury. If the [[BrainFood Bite of 87]] really happened, an animatronic's jaw would be the only serious casualty.
23rd Mar '17 4:37:28 PM Robotech_Master
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* In ''Film/{{Laura}}'', the clocks' strike is a key plot point in the movieóbut wind-up clocks need separate drive trains for moving the hands and striking the time, and so require two keyholes on the clock face. The prop clocks seen in the movie only have one keyhole, which would be for the hands; hence, they could not actually have struck the time.
3rd Feb '17 4:28:58 PM TheNicestGuy
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* ''VideoGame/FarmingSimulator 17'', being a [[SimulationGame simulator]], goes out of its way to detail the ''graphics'' of the vehicles and attachments with such things as power take-offs, three-point hitches, ball hitches, and fifth wheels. But when it comes to actually hooking the equipment up, you can get away with all kinds of shenanigans. For example, you could run a beet-harvesting wagon behind a pick-up truck with the harvester's power take-off driveshaft obviously hanging in midair. [[note]]A power take-off is basically an exposed auxiliary driveshaft that allows a vehicle to provide rotational power to some other accessory. It's an essential feature of farm tractors, and fifth-wheel trucks sometimes offer them too. Consumer pickups don't generally offer it standard.[[/note]]
14th Jan '17 12:26:10 AM Zaptech
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[[folder: Web Animation ]]

* In ''WebAnimation/{{RWBY}}'', Remnant's communications network depends on four central relay towers, one in each kingdom. If any of the towers goes down, it takes the entire network with it. As Professor Ozpin points out in the relevant "World of Remnant" video, it makes for a powerful metaphor about cooperation being necessary for humanity's survival. However, in real life, no self-respecting engineer would design such a crucial piece of infrastructure without including any redundancy as a safety measure, especially given the likelihood that whatever brought down the tower in the first place is probably the kind of threat that requires extensive real-time coordination between the kingdoms. In fact, something like this ''did'' happen in Real Life -- during the attacks on the World Trade Center, when Tower 2 was struck, all television signals from the New York area stations went down save for those who used satellite TV and one station who had an antenna elsewhere - the other stations had to scramble to set up back up antennas so that they could get back on the air.

[[/folder]]
11th Jan '17 2:44:56 PM Blazer
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* In ''WebAnimation/{{RWBY}}'', Remnant's communications network depends on four central relay towers, one in each kingdom. If any of the towers goes down, it takes the entire network with it. As Professor Ozpin points out in the relevant "World of Remnant" video, it makes for a powerful metaphor about cooperation being necessary for humanity's survival. However, in real life, no self-respecting engineer would design such a crucial piece of infrastructure without including any redundancy as a safety measure, especially given the likelihood that whatever brought down the tower in the first place is probably the kind of threat that requires extensive real-time coordination between the kingdoms.

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* In ''WebAnimation/{{RWBY}}'', Remnant's communications network depends on four central relay towers, one in each kingdom. If any of the towers goes down, it takes the entire network with it. As Professor Ozpin points out in the relevant "World of Remnant" video, it makes for a powerful metaphor about cooperation being necessary for humanity's survival. However, in real life, no self-respecting engineer would design such a crucial piece of infrastructure without including any redundancy as a safety measure, especially given the likelihood that whatever brought down the tower in the first place is probably the kind of threat that requires extensive real-time coordination between the kingdoms.
kingdoms. In fact, something like this ''did'' happen in Real Life -- during the attacks on the World Trade Center, when Tower 2 was struck, all television signals from the New York area stations went down save for those who used satellite TV and one station who had an antenna elsewhere - the other stations had to scramble to set up back up antennas so that they could get back on the air.
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