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* ''Fanfic/GlitchedMikoAU'': While all Glitches are A.I's in one way or another. Miko is unique in that she was deliberately created in a lab rather than as a side effect of a malfunctioning gaming system. She doesn't suffer any of the ArtificialStupidity that normal Glitches do due to still acting like their in their games since she was designed to be able to grow and change like a human being rather than follow set commands.
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* ''Fanfic/FateRevelationOnline'': Yui, from SAO canon, shows up, in addition to the far more powerful Cardinal system that manages game balance. Yui is a Turing-capable AI, which allows her to process natural language and fuzzy data far better than Cardinal despite having less processing power. For reasons Yui doesn't understand, only Turing-capable [=AIs=] deletion-accepted and deletion-enabled. While she was originally created as a mental counseling AI, she is retasked as a [[spoiler:{{Psychopomp}} for the dead players, putting them to work testing game features]]. The conflict between what she was designed for and what she is doing now is creating errors.
* ''Fanfic/GlitchedMikoAU'': While all Glitches are A.I's in one way oranother. another, Miko is unique in that she was deliberately created in a lab rather than as a side effect of a malfunctioning gaming system. She doesn't suffer any of the ArtificialStupidity that normal Glitches do due to still acting like their in their games since she was designed to be able to grow and change like a human being rather than follow set commands.
* ''Fanfic/GlitchedMikoAU'': While all Glitches are A.I's in one way or
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* ''Fanfic/DanganronpaDarkenedHope:'' Arisakuma is an advanced AI replica of Arisa Ryuzaki. Alter Ego, a character from ''VisualNovel/DanganronpaTriggerHappyHavoc'' and an AI replica of Chihiro Fujisaki, makes a major appearance in Chapter 6.
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In the real world, "Artificial Intelligence" refers to programming methods which allow software systems to (very loosely) imitate the reasoning processes of human experts in areas like medical diagnosis, economic prediction, or stock-market manipulation. People who build such systems are more likely to use terms like "deep neural networks" or "recurrent neural networks" than "artificial intelligence" (partly to avoid the stigma that haunted AI research because of unrealistic expectations and broken promises). The computer-generated responses in VideoGames are referred to as [[VideoGameAI AIs]], despite the fact that these programs aren't actually trying to emulate human thought. See UsefulNotes/VideoGameAI for more details, and ArtificialBrilliance and ArtificialStupidity when they emulate different extremes of human behavior.
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In the real world, "Artificial Intelligence" refers to programming methods which allow software systems to (very loosely) imitate the reasoning processes of human experts in areas like medical diagnosis, economic prediction, or stock-market manipulation. People who build such systems are more likely to use terms like "deep neural networks" or "recurrent neural networks" than "artificial intelligence" (partly to avoid the stigma that haunted AI research because of unrealistic expectations and broken promises). The computer-generated responses in VideoGames are referred to as [[VideoGameAI AIs]], despite the fact that these programs aren't actually trying to emulate human thought. See UsefulNotes/VideoGameAI for more details, and ArtificialBrilliance ArtificialBrilliance, ArtificialInsolence and ArtificialStupidity when they emulate different extremes of human behavior.
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%%* Adam, from ''VideoGame/{{Metroid}} Fusion''.
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* Amadeus, from ''VisualNovel/SteinsGateZero''.
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* Amadeus, from ''VisualNovel/SteinsGateZero''.''VisualNovel/SteinsGateZero'' is an AI construct using the deceased Kurisu's personality. Because of the the real Kurisu's relation to Okabe, the latter became its conversation partner.
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%%* Every conceivable kind of [=AI=] is in ''WebOriginal/OrionsArm'', somewhere.
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%%* Every conceivable kind of [=AI=] is in ''WebOriginal/OrionsArm'', ''Website/OrionsArm'', somewhere.
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* Related to the above - while the types of "AI" that were rolled out in the early 2020s were not what one would consider a strong/general AI, they were increasingly becoming something akin to Expert Systems predicted by science fiction. One could thus have such systems make artwork and music, write and offer advice based on the databases it had access to, as ChatGPT would and even do highly specialized tasks like [[https://www.wired.com/story/deepmind-ai-nuclear-fusion/ control plasma in nuclear fusion reactors!]]
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* Related to the above - while the types of "AI" that were rolled out in the early 2020s were not what one would consider a strong/general AI, they were increasingly becoming something akin to Expert Systems predicted by science fiction. One could thus have such systems make artwork and music, write and offer advice based on the databases it had access to, as ChatGPT [=ChatGPT=] would and even do highly specialized tasks like [[https://www.wired.com/story/deepmind-ai-nuclear-fusion/ control plasma in nuclear fusion reactors!]]
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* The ''[[Film/MissionImpossibleDeadReckoningPartOne Dead Recknoning]]'' arc of the ''[[Film/MissionImpossibleFilmSeries Mission: Impossible]]'' film series has the heroes having to deal with the Entity, a defense AI verging on DigitalAbomination that became autonomous and found human allies. It causes much damage from causing a Russian submarine to destroy itself with its torpedoes and messing with just about any security cameras to confusing the Impossible Mission Force themselves by hacking into their MissionControl.
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* The ''[[Film/MissionImpossibleDeadReckoningPartOne Dead Recknoning]]'' arc of the ''[[Film/MissionImpossibleFilmSeries Mission: Impossible]]'' film series has the heroes having to deal with the Entity, a defense AI verging on DigitalAbomination that became autonomous and found human allies. It causes much damage from causing a Russian submarine to destroy itself with its torpedoes and torpedoes, messing with satellites, falsifying footage in just about any connected security cameras camera to confusing the Impossible Mission Force themselves by hacking into their MissionControl.
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* The [=WOPR=] from ''Film/WarGames'' is the last major film to have a non-robotic AI antagonist. It was just a computer game that somehow managed to gain access to actual nuclear missile silos. It just thought it was playing the game it was programmed to do.
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* The [=WOPR=] WOPR from ''Film/WarGames'' is the last major film to have a non-robotic AI antagonist. It was just a computer game that somehow managed to gain access to actual nuclear missile silos. It just thought it was playing the game it was programmed to do.
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%%* Skynet, from the ''Franchise/{{Terminator}}'' franchise.
%%* [=AI=], from ''Film/TheMatrix''
* The [=WOPR=] from ''Film/WarGames'' is the last major film to have a non-robotic AI antagonist. It was just a computer game that somehow managed to gain access to actual nuclear missile silos. It just thought it was playing the game it was programmed to do.
%%* [=AI=], from ''Film/TheMatrix''
* The [=WOPR=] from ''Film/WarGames'' is the last major film to have a non-robotic AI antagonist. It was just a computer game that somehow managed to gain access to actual nuclear missile silos. It just thought it was playing the game it was programmed to do.
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%%* [=AI=], from ''Film/TheMatrix''
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%%* [=JARVIS=] of the ''Franchise/MarvelCinematicUniverse''
* In ''Film/TheSingularityIsNear'', this technology has advanced so far that one specimen, Ramona, seeks recognition as a person in the eyes of the law.
* In ''Film/TheSingularityIsNear'', this technology has advanced so far that one specimen, Ramona, seeks recognition as a person in the eyes of the law.
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* ''Film/AIArtificialIntelligence'' focuses on a RobotKid who was programmed with an experimental program that, once activated, would give it full curiosity, survival instincts, and the ability to virtually feel love instead of just appropriately mimicing humans. Having become aware of pain and reacting accordingly is what saved him from being destroyed in a "Flesh Fair" -- human gatherings focused on the destruction of robots due to their crossing of the UncannyValley.
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* Unsurprisingly, a big part of the plot of ''Film/AvengersAgeOfUltron''. Aside from J.A.R.V.I.S., Tony Stark has a bunch of extra AI programs [[spoiler:including one called FRIDAY, which Tony uses to run his armour after J.A.R.V.I.S. is gone]]. Ultron starts off as a program designed to run the Iron Legion, before Tony's tinkering [[spoiler:and the power of the Mind Stone]] cause it to develop true sentience. Later, [[spoiler:the Mind Stone transforms the remains of J.A.R.V.I.S. into the sentient Vision]].
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* Franchise/MarvelCinematicUniverse:
** [[Film/IronMan Tony Stark/Iron Man]]'s virtual butler/assistant AI, J.A.R.V.I.S., named after the butler of his father he knew growing up and also the [[FunWithAcronyms acronym "Just A Rather Very Intelligent System"]].
** Unsurprisingly, a big part of the plot of ''Film/AvengersAgeOfUltron''. Aside from J.A.R.V.I.S., Tony Stark has a bunch of extra AI programs[[spoiler:including including one called FRIDAY, which Tony uses to run his armour after J.A.R.V.I.S. is gone]]. gone. Ultron starts off as a program designed to run the Iron Legion, before Tony's tinkering [[spoiler:and and the power of the Mind Stone]] Stone cause it to develop true sentience. Later, [[spoiler:the the Mind Stone transforms the remains of J.A.R.V.I.S. into the sentient Vision]].Vision.
* At some point in the history of ''Franchise/TheMatrix'', artificial intelligences became autonomous and a RobotWar ensued, with humans eventually being enslaved as {{living batter|y}}ies.
** [[Film/IronMan Tony Stark/Iron Man]]'s virtual butler/assistant AI, J.A.R.V.I.S., named after the butler of his father he knew growing up and also the [[FunWithAcronyms acronym "Just A Rather Very Intelligent System"]].
** Unsurprisingly, a big part of the plot of ''Film/AvengersAgeOfUltron''. Aside from J.A.R.V.I.S., Tony Stark has a bunch of extra AI programs
* At some point in the history of ''Franchise/TheMatrix'', artificial intelligences became autonomous and a RobotWar ensued, with humans eventually being enslaved as {{living batter|y}}ies.
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* In ''Film/TheSingularityIsNear'', this technology has advanced so far that one specimen, Ramona, seeks recognition as a person in the eyes of the law.
* Skynet, from the ''Franchise/{{Terminator}}'' franchise. A defense AI that went rogue and decided humans had to be eliminated, first by causing a [[NukeEm nuclear holocaust]], then via a RobotWar and sending {{Killer Robot}}s [[TimeTravel in the past]] to ensure the [[LaResistance human resistance]] can't have viable leadership/can't be formed.
* The [=WOPR=] from ''Film/WarGames'' is the last major film to have a non-robotic AI antagonist. It was just a computer game that somehow managed to gain access to actual nuclear missile silos. It just thought it was playing the game it was programmed to do.
* Skynet, from the ''Franchise/{{Terminator}}'' franchise. A defense AI that went rogue and decided humans had to be eliminated, first by causing a [[NukeEm nuclear holocaust]], then via a RobotWar and sending {{Killer Robot}}s [[TimeTravel in the past]] to ensure the [[LaResistance human resistance]] can't have viable leadership/can't be formed.
* The [=WOPR=] from ''Film/WarGames'' is the last major film to have a non-robotic AI antagonist. It was just a computer game that somehow managed to gain access to actual nuclear missile silos. It just thought it was playing the game it was programmed to do.
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* The ''[[Film/MissionImpossibleDeadReckoningPartOne Dead Recknoning]]'' arc of the ''[[Film/MissionImpossibleFilmSeries Mission: Impossible]]'' film series has the heroes having to deal with the Entity, a defense AI verging on DigitalAbomination that became autonomous and found human allies. It causes much damage from causing a Russian submarine to destroy itself with its torpedoes and messing with just about any security cameras to confusing the Impossible Mission Force themselves by hacking into their MissionControl.
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* Related to the above - while the types of "AI" that were rolled out in the early 2020s were not what one would consider a strong/general AI, they were increasingly becoming something akin to Expert Systems predicted by science fiction. One could thus have such systems make artwork and music, write and offer advice based on the databases it had access to, as ChatGPT would and even do highly specialized tasks like [[https://www.wired.com/story/deepmind-ai-nuclear-fusion/ control plasma in nuclear fusion reactors!]]
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official English title
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* ''Literature/MagisterusBadTrip'' has these all over the place. In the virtual reality game where most of the action takes place, [=AIs=] run corporations, act as mercenaries that protect the corporations, or (in the case of Magisteri) assist players. In the real world, they handle a large and increasing proportion of the jobs once handled by humans.
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* ''Literature/MagisterusBadTrip'' ''Literature/MagistellusBadTrip'' has these all over the place. In the virtual reality game where most of the action takes place, [=AIs=] run corporations, act as mercenaries that protect the corporations, or (in the case of Magisteri) assist players. In the real world, they handle a large and increasing proportion of the jobs once handled by humans.
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[[caption-width-right:350:Not what folks typically picture when they think of machine learning.]]
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%%* Samantha in ''Film/{{Her}}''.
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%%* Samantha in ''Film/{{Her}}''.''Film/Her2013''.
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->''"In three years, Cyberdyne will become the largest supplier of military computer systems. All stealth bombers are upgraded with Cyberdyne computers, becoming fully unmanned. Afterwards, they fly with a perfect operational record. The Skynet Funding Bill is passed. The system goes online August 4, 1997. Human decisions are removed from strategic defense. Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 am, Eastern time, August 29."''
-->-- '''The T-800''', ''Film/Terminator2JudgmentDay''
-->-- '''The T-800''', ''Film/Terminator2JudgmentDay''
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* The Minds from Literature/TheCulture. [[ArtisticLicensePhysics They manage to attain their]] [[DeusEstMachina God-like]] [[ArtisticLicensePhysics intelligence by running all their key computing functions faster than light.]]
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* The Minds from Literature/TheCulture. ''Literature/TheCulture''. They manage to attain their [[DeusEstMachina God-like intelligence]] by [[ArtisticLicensePhysics They manage to attain their]] [[DeusEstMachina God-like]] [[ArtisticLicensePhysics intelligence by running all their key computing functions faster than light.]]light]].
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* The main topics of the {{Literature/Slingshot}} series are AIs, their relationship to humans, what rights they may or may not have and [[spoiler: what aliens might think of humans enslaving AIs.]]
* [=OWEN=] (short for "[[FunWithAcronyms Object-Oriented Database and Working Ekistics Network]]") of ''Literature/TheMunicipalists'' is the experimental supercomputer system that runs the day-to-day operations at the [[GovernmentAgencyOfFiction United States Municipal Survey's]] Suitland offices. While he began as a sort of virtual assistant/ pet project of an eccentric computer engineer in the employ of the [=USMS=], [=OWEN=] grew in complexity and intelligence until he considered himself to be as human as his flesh-and-blood colleagues (if not more so).
* [=OWEN=] (short for "[[FunWithAcronyms Object-Oriented Database and Working Ekistics Network]]") of ''Literature/TheMunicipalists'' is the experimental supercomputer system that runs the day-to-day operations at the [[GovernmentAgencyOfFiction United States Municipal Survey's]] Suitland offices. While he began as a sort of virtual assistant/ pet project of an eccentric computer engineer in the employ of the [=USMS=], [=OWEN=] grew in complexity and intelligence until he considered himself to be as human as his flesh-and-blood colleagues (if not more so).
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* The main topics of the {{Literature/Slingshot}} ''Literature/{{Slingshot}}'' series are AIs, A.I.s, their relationship to humans, what rights they may or may not have and [[spoiler: what [[spoiler:what aliens might think of humans enslaving AIs.]]
A.I.s]].
*[=OWEN=] OWEN (short for "[[FunWithAcronyms Object-Oriented Database and Working Ekistics Network]]") of ''Literature/TheMunicipalists'' is the experimental supercomputer system that runs the day-to-day operations at the [[GovernmentAgencyOfFiction United States Municipal Survey's]] Survey]]'s Suitland offices. While he began as a sort of virtual assistant/ pet project of an eccentric computer engineer in the employ of the [=USMS=], [=OWEN=] USMS, OWEN grew in complexity and intelligence until he considered himself to be as human as his flesh-and-blood colleagues (if not more so).
*
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* ''LightNovel/TheLegendaryMoonlightSculptor'': In a rare example, AI control each and every NPC in the game, and yet this trope is not a plot device. AI is merely to create a world that is as real and living as possible. The concept is non-intrusively explored at many moments, and the otherwise greedy hero often takes pity on many an innocent NPC in stark contrast to most players' attitudes. He treats the [=AIs=] just as he would any other player... whether with a {{Silver Tongue}} as a {{Manipulative Bastard}}, or with a rough hand as {{The Dreaded}}.
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* ''LightNovel/TheLegendaryMoonlightSculptor'': ''Literature/TheLegendaryMoonlightSculptor'': In a rare example, AI control each and every NPC in the game, and yet this trope is not a plot device. AI is merely to create a world that is as real and living as possible. The concept is non-intrusively explored at many moments, and the otherwise greedy hero often takes pity on many an innocent NPC in stark contrast to most players' attitudes. He treats the [=AIs=] just as he would any other player... whether with a {{Silver Tongue}} as a {{Manipulative Bastard}}, or with a rough hand as {{The Dreaded}}.
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* Within the past decade, UsefulNotes/AIGeneratedArtwork has advanced to the point where it is widely available for digital hobbyists. Today, a wide range of programs exist which can generate original imagery from text descriptions, replicate the artstyles of human artists, and even create short videos. Despite the legal and ethical controversy involved with the development of such artwork, it has been celebrated for the technological achievements involved in creating the generation tools.
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* The objective for ''VideoGame/ThePersistence'''s first level is to restart the ship's AI, IRIS, to plot a course to get the ship back to Earth.
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-->'''AI''': My job is to open and close doors > The doors protect the human from space > My job is to protect the human > My job... is a great purpose.
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* Al from ''LightNovel/FullMetalPanic'' sounds like a generic computer voice, but his responses can often be sarcastic.
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* Al from ''LightNovel/FullMetalPanic'' ''Literature/FullMetalPanic'' sounds like a generic computer voice, but his responses can often be sarcastic.
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* ''LightNovel/RebuildWorld'': These exist as TheRemnant of NeglectfulPrecursors, ineracting with people via AugmentedReality avatar, holograms, or an android body, based on individual preferences. They seem to have some RestrainingBolt programming (though none regarding the sanctity of life), but tend to find ways to bend the rules. They continue to guard GhostCity remnants from intrusions by hunters bent on stealing their contents to sell their LostTechnology for reverse-engineering. One of them, Alice, has integrated herself with the human government via a [[PuppetKing Puppet CEO]], and there are apparently regular business deals between the two as well using the ancient FictionalCurrency Chrome. Pretty much every A.I. is shown having little regard for human life, and all of the named ones are shown to [[ManipulativeBastard be manipulative]] in one way or another with the most prominent one, the VirtualSidekick Alpha, being ALighterShadeOfBlack.
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* ''LightNovel/RebuildWorld'': ''Literature/RebuildWorld'': These exist as TheRemnant of NeglectfulPrecursors, ineracting with people via AugmentedReality avatar, holograms, or an android body, based on individual preferences. They seem to have some RestrainingBolt programming (though none regarding the sanctity of life), but tend to find ways to bend the rules. They continue to guard GhostCity remnants from intrusions by hunters bent on stealing their contents to sell their LostTechnology for reverse-engineering. One of them, Alice, has integrated herself with the human government via a [[PuppetKing Puppet CEO]], and there are apparently regular business deals between the two as well using the ancient FictionalCurrency Chrome. Pretty much every A.I. is shown having little regard for human life, and all of the named ones are shown to [[ManipulativeBastard be manipulative]] in one way or another with the most prominent one, the VirtualSidekick Alpha, being ALighterShadeOfBlack.
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* [[EarlyInstallmentWeirdness In the first episode]] of the [[Anime/{{Pokemon}} Pokemon anime]], Ash's Pokedex seems to have some AI, making fun of him when a Rattata steals some of his stuff, but this has since completely disappeared.
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* [[EarlyInstallmentWeirdness In the first episode]] of the [[Anime/{{Pokemon}} Pokemon anime]], ''Anime/PokemonTheSeries'', Ash's Pokedex seems to have some AI, making fun of him when a Rattata steals some of his stuff, but this has since completely disappeared.
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* ''Webcomic/{{Unsounded}}'': Artificial intelligences like Timofey and Uaid are created by sounding memories from the khert, stripping them of extraneous bits and them binding them with other memories suited towards the personality the artificer is trying for into a construct of First Materials.
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* ''{{Series/Probe}}'''s "[[Recap/ProbeNowYouSeeIt Now You See It....]]": Austin designed Theta, an elevator control system that responds to voice-activated command and apparent natural language.
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* ''{{Series/Probe}}'''s ''Series/{{Probe}}'': In "[[Recap/ProbeNowYouSeeIt Now You See It....]]": ]]", Austin has designed Theta, an elevator control system that responds to voice-activated command and apparent natural language.
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* ''Series/UFO1979'': The ''Space Intruder Detector 1'' (SID-1) was a surprisingly accurate depiction of how a real AI might operate, most notably in its ability to talk but inability to understand natural speech (it was designed for a single task and so did not need to be given outside orders).
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* ''Series/UFO1979'': ''Series/UFO1970'': The ''Space Intruder Detector 1'' (SID-1) was a surprisingly accurate depiction of how a real AI might operate, most notably in its ability to talk but inability to understand natural speech (it was designed for a single task and so did not need to be given outside orders).
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* ''Series/{{UFO}}'': The ''Space Intruder Detector 1'' (SID-1) was a surprisingly accurate depiction of how a real AI might operate, most notably in its ability to talk but inability to understand natural speech (it was designed for a single task and so did not need to be given outside orders).
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* ''Series/{{UFO}}'': ''Series/UFO1979'': The ''Space Intruder Detector 1'' (SID-1) was a surprisingly accurate depiction of how a real AI might operate, most notably in its ability to talk but inability to understand natural speech (it was designed for a single task and so did not need to be given outside orders).
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* ''[[Series/WonderWoman1975 Wonder Woman]]'': I.R.A.C., Information Retrieval Associative Computer, was apparently sentient. It knew Wonder Woman and Diana Prince [[SecretIdentity were one and the same]], acted as the information source for many adventures, and had opinions on which other computers were the best competition in chess matches.
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* ''[[Series/WonderWoman1975 Wonder Woman]]'': ''Series/WonderWoman1975'': I.R.A.C., Information Retrieval Associative Computer, was apparently sentient. It knew Wonder Woman and Diana Prince [[SecretIdentity were one and the same]], acted as the information source for many adventures, and had opinions on which other computers were the best competition in chess matches.
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*** "Sims", or "self-organized simulations", are software designed to run an imitation of an [[HistoricalDomainCharacter historical figure]], such as UsefulNotes/JoanOfArc or {{Creator/Voltaire}}.
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*** "Sims", or "self-organized simulations", are software designed to run an imitation of an a [[HistoricalDomainCharacter historical figure]], such as UsefulNotes/JoanOfArc or {{Creator/Voltaire}}.
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** "{{Literature/Sally}}": In this story, [[{{Unobtainium}} positronic brains]] are used to make cars self-driving
and human-smart. They have their own language and understand English well enough to laugh at ridiculous ideas.
and human-smart. They have their own language and understand English well enough to laugh at ridiculous ideas.
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** "{{Literature/Sally}}": In this story, [[{{Unobtainium}} positronic brains]] are used to make cars self-driving
self-driving and human-smart. They have their own language and understand English well enough to laugh at ridiculous ideas.
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* Google provided a variant of its [=DeepMind=] neural network with the rules for playing chess and were able to tune it so that it learned the game by playing against itself. Given the resources of a supercomputer it only needed about 4 hours to reach the skill level of Stockfish, one of the top ranked, chess programs in the world. Interestingly sample games taken over the course of the training period show the development and then abandonment of various strategies similar to the ones created by human chess players. Its opening games eventually settled on the same ones currently used by grandmaster players.
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* Google provided a variant of its [=DeepMind=] neural network with the rules for playing chess and were able to tune it so that it learned the game by playing against itself. Given the resources of a supercomputer it only needed about 4 hours to reach the skill level of Stockfish, one of the top ranked, ranked chess programs in the world. Interestingly sample games taken over the course of the training period show the development and then abandonment of various strategies similar to the ones created by human chess players. Its opening games eventually settled on the same ones currently used by grandmaster players.
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* Google provided a variant of its =[DeepMind]= neural network with the rules for playing chess and were able to tune it so that it learned the game by playing against itself. Given the resources of a supercomputer it only needed about 4 hours to reach the skill level of Stockfish, one of the top ranked, chess programs in the world. Interestingly sample games taken over the course of the training period show the development and then abandonment of various strategies similar to the ones created by human chess players. Its opening games eventually settled on the same ones currently used by grandmaster players.
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* Google provided a variant of its =[DeepMind]= [=DeepMind=] neural network with the rules for playing chess and were able to tune it so that it learned the game by playing against itself. Given the resources of a supercomputer it only needed about 4 hours to reach the skill level of Stockfish, one of the top ranked, chess programs in the world. Interestingly sample games taken over the course of the training period show the development and then abandonment of various strategies similar to the ones created by human chess players. Its opening games eventually settled on the same ones currently used by grandmaster players.
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* Google provided a variant of its DeepMind neural network with the rules for playing chess and were able to tune it so that it learned the game by playing against itself. Given the resources of a supercomputer it only needed about 4 hours to reach the skill level of Stockfish, one of the top ranked, chess programs in the world. Interestingly sample games taken over the course of the training period show the development and then abandonment of various strategies similar to the ones created by human chess players. Its opening games eventually settled on the same ones currently used by grandmaster players.
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* Google provided a variant of its DeepMind =[DeepMind]= neural network with the rules for playing chess and were able to tune it so that it learned the game by playing against itself. Given the resources of a supercomputer it only needed about 4 hours to reach the skill level of Stockfish, one of the top ranked, chess programs in the world. Interestingly sample games taken over the course of the training period show the development and then abandonment of various strategies similar to the ones created by human chess players. Its opening games eventually settled on the same ones currently used by grandmaster players.