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* ''VideoGame/IntoTheBreach'': Without the Medical Supplies upgrade, which takes up a slot and is not guaranteed to be available, a pilot whose mech goes down is dead. If you have a spare pilot due to a fortunate space pod or completing all objectives on an island, they can take over in the next battle; otherwise, the mech will be run by an AI that doesn't gain experience. [[spoiler:Averted with the Secret Squad, which consists of cyborg Vek and doesn't have pilots; instead, the mechs lose experience when killed.]]

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* ''VideoGame/IntoTheBreach'': Without the Medical Supplies upgrade, which takes up a slot and is not guaranteed to be available, passive or the Invulnerable skill, a pilot whose mech goes down is dead. If you have a spare pilot due to a fortunate space pod or completing all objectives on an island, they can take over in the next battle; otherwise, the mech will be run by an AI that doesn't gain experience. [[spoiler:Averted with the Secret Squad, which consists of cyborg Vek and doesn't have pilots; instead, the mechs lose experience when killed.]]
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* The M1A4 Juggernaut from ''LightNovel/EightySixEightySix'' rightfully earns its "aluminum coffin" nickname. Its paper thin armor doesn't even protect against machine gun fire. It is also woefully outgunned by the opponents it usually faces, with its main armament barely even scratching some of the heavier Legion units. Its one saving grace is that the lack of armor makes it surprisingly agile. However, the majority of pilots don't survive long enough to learn how to properly utilize this. Unfortunately, the Republic of San Magnolia sees nothing wrong with the Juggernaut, [[UriahGambit because they never intended for any of the pilots to survive the war]].

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* The M1A4 [=M1A4=] Juggernaut from ''LightNovel/EightySixEightySix'' rightfully earns its "aluminum coffin" nickname. Its paper thin armor doesn't even protect against machine gun fire. It is also woefully outgunned by the opponents it usually faces, with its main armament barely even scratching some of the heavier Legion units. Its one saving grace is that the lack of armor makes it surprisingly agile. However, the majority of pilots don't survive long enough to learn how to properly utilize this. Unfortunately, the Republic of San Magnolia sees nothing wrong with the Juggernaut, [[UriahGambit because they never intended for any of the pilots to survive the war]].
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* ''VideoGame/{{Warframe}}'' introduced the Railjack mission type, where players fly their own custom gunboats around in space to fight enemies. Neither Corpus nor Grineer fighters seem to feature any thought for crew safety--the Corpus out of [[DeathByMaterialism a desire to make as much profit as possible and even cutting important corners to do so]] and the Grineer out of [[WeHaveReserves a general disregard for the well-being of any specific soldier, as they have millions to call upon]].

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* ''VideoGame/{{Warframe}}'' introduced the Railjack mission type, where players fly their own custom gunboats around in space to fight enemies. Any enemy ship destroyed in space, be it one-man star fighters or Railjack-equivalent crewships, is lost completely with all hands. Neither Corpus nor Grineer fighters seem to feature any thought for crew safety--the Corpus out of [[DeathByMaterialism a desire to make as much profit as possible and even cutting important corners to do so]] and the Grineer out of [[WeHaveReserves a general disregard for the well-being of any specific soldier, as they have millions to call upon]].
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* ''VideoGame/{{Warframe}}'' introduced the Railjack mission type, where players fly their own custom gunboats around in space to fight enemies. Neither Corpus nor Grineer fighters seem to feature any thought for crew safety--the Corpus out of [[DeathByMaterialism a desire to make as much profit as possible and even cutting important corners to do so]] and the Grineer out of [[WeHaveReserves a general disregard for the well-being of any specific soldier, as they have millions to call upon]].
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* The [[AMechByAnyOtherName Para-Mails]] from ''Anime/CrossAnge'' might as well be called '''Un'''armored Coffins, as not only do they lack ejection seats, but in [[TransformingMecha flight mode]], the cockpit is ''completely open air''. More than one pilot has been killed in the series by a direct shot to their exposed body.

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* The [[AMechByAnyOtherName Para-Mails]] from ''Anime/CrossAnge'' might as well be called '''Un'''armored Coffins, as not only do they lack ejection seats, but in [[TransformingMecha flight mode]], the cockpit is ''completely open air''. More than one pilot has been killed in The trope is explicitly discussed as the series by a direct shot reason pilots are given permission to [[AceCustom customize]] their exposed body.gear as much as they want -- they are expected to die in it, sooner or later.
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[[folder:Films - Animation]]
* The titular mechs from ''WesternAnimation/{{Ark}}'' are ancient vessels powered by life-force of TheChosenOne, meant to protect and evacuate entire populations when the Planet Alcyeon faces destruction, at the cost of the pilot's life. In the film's backstory, the High Priestess Amiel sacrifices herself to pilot the first Ark to save her people, and at the film's climax [[spoiler: Amarinth, the heroine who turns out to be Amiel's long-lost daughter from centuries ago, decide to sacrifice her life to pilot the Ark and save the planet's citizens]].
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* On the topic of Soviet tanks, their habit of using "Carousel" autoloaders, where the tank's ammunition is stored in a [[https://qph.fs.quoracdn.net/main-qimg-2022fa4c6e6fa0271e8f8d00009892be flat ring around and under the turret]] which leads to their unfortuante tendency to dramatically blow their own turret off in the extremely common event of ammo cooking off. This is in contrast to tanks like the M1 Abrams which store it in a rear section of the turret with a closed blast door and blowout panels designed to vent the exploding ammo up and out of the tank safely.
** That's not to say western designs are wholly immune to the problems of ammunition going boom too early themselves, especially the Leopard 2, which stores roughly two thirds of it's shells in a rack mounted directly beside the driver and without any blowout panels in the front of the tank.
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[[folder:Fan Works]]
* In ''[[https://www.fanfiction.net/s/10278178/9/Girls-und-Panzer-The-Eagles-of-Oarai Girls und Panzer: The Eagles of Oarai]]'', [[Anime/GirlsUndPanzer Oarai]] has a rematch against their long-time rival Kuromorimine that not only features World War II-era tanks, but also fighter planes. During the match, one of the Kuromorimine fighters goes down and it turns out that Kuromorimine's aircraft lack ejection seats. [[spoiler:This, combined with pulling a gun on the male main character, results in Shiho getting arrested after the match.]]
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** Russian armor traditionally was always designed for the large, WWII-style conflict where the most pressing concern was NBC protection, so its mine resistance wasn't anything to write home about — [=APCs=] were envisioned to be advancing behind the tank columns, equipped with the mine trawls and interspersed with the combat engineering vehicles that would dig up or detonate the mines. So when most conflicts fought by the Soviet and then Russian Army since [[UsefulNotes/SovietInvasionOfAfghanistan Afghanistan]] turned out to be relatively low-intensity counter-insurgency warfare, where the anti-tank mines and [=IEDs=] were used by everyone and their little dog too, but the mine trawls and forward engineering recon proved impractical for each and every column, only for the largest and most important ones, up to forcing the logistics to switch into convoy mode, sitting ''inside'' the vehicle was seen as more dangerous than on top of it (it also gave the soldiers better field of view to try to notice any possible ambush). Only by TheNewTens did the Russian military have the time and money to develop their own MRAP vehicles.

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** Russian armor traditionally was always designed for the large, WWII-style conflict conventional conflicts where the most pressing concern was NBC protection, so its mine resistance wasn't anything to write home about — [=APCs=] were envisioned to be advancing behind the tank columns, equipped with the mine trawls and interspersed with the combat engineering vehicles that would dig up or detonate the mines. So when most conflicts fought by the Soviet and then Russian Army since [[UsefulNotes/SovietInvasionOfAfghanistan Afghanistan]] turned out to be relatively low-intensity counter-insurgency warfare, where in which the anti-tank mines and [=IEDs=] were used by everyone and their little dog too, but the mine trawls and forward engineering recon proved impractical for each and every column, only for the largest and most important ones, up to forcing the logistics to switch into convoy mode, sitting ''inside'' the vehicle was seen as more dangerous than on top of it (it also gave the soldiers better field of view to try to notice any possible ambush). Only by TheNewTens did the Russian military have the time and money to develop their own MRAP vehicles.
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* The M1A4 Juggernaut from ''LightNovel/EightySixEightySix'' rightfully earns its "aluminum coffin" nickname. Its paper thin armor doesn't even protect against machine gun fire. It is also woefully outgunned by the opponents it usually faces, with its main armament barely even scratching some of the heavier Legion units. Its one saving grace is that the lack of armor makes it surprisingly agile. However, the majority of pilots don't survive long enough to learn how properly utilize this.

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* The M1A4 Juggernaut from ''LightNovel/EightySixEightySix'' rightfully earns its "aluminum coffin" nickname. Its paper thin armor doesn't even protect against machine gun fire. It is also woefully outgunned by the opponents it usually faces, with its main armament barely even scratching some of the heavier Legion units. Its one saving grace is that the lack of armor makes it surprisingly agile. However, the majority of pilots don't survive long enough to learn how to properly utilize this. Unfortunately, the Republic of San Magnolia sees nothing wrong with the Juggernaut, [[UriahGambit because they never intended for any of the pilots to survive the war]].
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None

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* The M1A4 Juggernaut from ''LightNovel/EightySixEightySix'' rightfully earns its "aluminum coffin" nickname. Its paper thin armor doesn't even protect against machine gun fire. It is also woefully outgunned by the opponents it usually faces, with its main armament barely even scratching some of the heavier Legion units. Its one saving grace is that the lack of armor makes it surprisingly agile. However, the majority of pilots don't survive long enough to learn how properly utilize this.
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Corrected English errors.


** Inverted with the Daboku assault 'mech, a FlawedPrototype of the later, much more successful, MAL-1R Mauler. Due to an entertaining failure in the 'mech's CASE systems, merely striking the 'mech in the ammo storage area would automatically engage the 'mech's automatic ejection system, leading to its pilots accidentally ejecting even when in no particular danger. When the Daboku was rushed into battle, this led to pilots often invoking the trope by disengaging the automatic ejection system, as this was seen as preferable to a 'mech that would be rendered inoperable by a single lucky hit. [[note]]The ejection system issue is one part to fix a ContinuitySnarl and one part a MythologyGag to the Battletech Animated Cartoon and it's Toyline. The Mauler Battlemech was in the Cartoon and the Toyline and had a button that would be pressed to launch it's pilot out of it's mech. However it's inclusion messed up the timeline as the Mauler was introduced into the timeline later than when the cartoon and sourcebook was. So they made the Daboku being the prototype of the near identical Mauler added in the ejection system issue both as a joke and explanation.[[/note]]

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** Inverted with the Daboku assault 'mech, a FlawedPrototype of the later, much more successful, MAL-1R Mauler. Due to an entertaining failure in the 'mech's CASE systems, merely striking the 'mech in the ammo storage area would automatically engage the 'mech's automatic ejection system, leading to its pilots accidentally ejecting even when in no particular danger. When the Daboku was rushed into battle, this led to pilots often invoking the trope by disengaging the automatic ejection system, as this was seen as preferable to a 'mech that would be rendered inoperable by a single lucky hit. [[note]]The ejection system issue is one part to fix a ContinuitySnarl and one part a MythologyGag to the Battletech Animated Cartoon animated cartoon and it's Toyline. its toyline. The Mauler Battlemech was in the Cartoon cartoon and the Toyline toyline and had a button that would could be pressed to launch it's its pilot out of it's its mech. However it's However, its inclusion messed up the timeline timeline, as the Mauler was introduced into the timeline later than when the cartoon and sourcebook was. were. So they made the Daboku being the prototype of the near identical Mauler and added in the ejection system issue both as a joke and as an explanation.[[/note]]
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* ''VideoGame/ColdWaters'': If your submarine's hull integrity is reduced to zero, or flooding progresses to the point where the boat is no longer able to gain positive buoyancy and rise even after conducting an emergency blow of the ballast tanks, you can attempt to abandon ship. However, if the submarine is below 400 feet, your attempt will always fail and your sub will be listed as "lost with all hands", ending the campaign. Diving sufficiently below test depth and causing the boat to implode will also lead to this fate, and that may even happen at a shallower depth if you have hull damage. Downplayed however in that if you manage to abandon ship at a shallow enough depth, there's a good chance you will survive. In that case you will either be picked up by NATO units and continue the campaign with a new sub, or, if there's a lot of hostile units still afloat in the area, [[NonStandardGameOver be captured by the Soviets and imprisoned in a gulag for the rest of the war]].
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** Shermans earned a number of derogatory nicknames (most notably "The Tommycooker", [[BlackHumor after a WWI portable field stove]]) for their propensity to catch fire, leaving the crew with only seconds to get out of the tank after a penetrating hit. This was due to both the fact that early versions of the M4 didn't have water jackets for the ammo storage and fuel tanks, and that British crews using lend-leased tanks tended to use them like their own "cruiser" tanks: they haphazardly stuffed tons of extra ammo AND fuel into their tanks wherever it would fit. They increased this way both the range and ammunition capacity, but also increased the odds of it getting set off when taking a hit. To make matters worse, the first version of the M4 that was sent to North Africa had armor that was held in place by rivets. When hit by enemy fire, these rivets tended to break off and ricochet around the interior of the tank at high velocity, creating deadly shrapnel. Both problems were quickly fixed- the ammo was given wet storage and the riveted armor was replaced by welded armor, at which point the Sherman gained a reputation as being one of the safest tanks being used by any army: its roomy interior made it easy to move around in and every member of the crew had their own dedicated escape hatch, so in the event of an emergency it was very easy to evacuate.

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** Shermans earned a number of derogatory nicknames (most notably "The Tommycooker", [[BlackHumor [[GallowsHumor after a WWI portable field stove]]) for their propensity to catch fire, leaving the crew with only seconds to get out of the tank after a penetrating hit. This was due to both the fact that early versions of the M4 didn't have water jackets for the ammo storage and fuel tanks, and that British crews using lend-leased tanks tended to use them like their own "cruiser" tanks: they haphazardly stuffed tons of extra ammo AND fuel into their tanks wherever it would fit. They increased this way both the range and ammunition capacity, but also increased the odds of it getting set off when taking a hit. To make matters worse, the first version of the M4 that was sent to North Africa had armor that was held in place by rivets. When hit by enemy fire, these rivets tended to break off and ricochet around the interior of the tank at high velocity, creating deadly shrapnel. Both problems were quickly fixed- the ammo was given wet storage and the riveted armor was replaced by welded armor, at which point the Sherman gained a reputation as being one of the safest tanks being used by any army: its roomy interior made it easy to move around in and every member of the crew had their own dedicated escape hatch, so in the event of an emergency it was very easy to evacuate.
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** Inverted with the Daboku assault 'mech, a FlawedPrototype of the later, much more successful, MAL-1R Mauler. Due to an entertaining failure in the 'mech's CASE systems, merely striking the 'mech in the ammo storage area would automatically engage the 'mech's automatic ejection system, leading to its pilots accidentally ejecting even when in no particular danger. When the Daboku was rushed into battle, this led to pilots often invoking the trope by disengaging the automatic ejection system, as this was seen as preferable to a 'mech that would be rendered inoperable by a single lucky hit. [[note]]The ejection system issue is one part to fix a ContinuitySnarl and one part a MythologyGag to the Battletech Animated Cartoon and it's Toyline. The Mauler Battlemech was in the Cartoon and the Toyline and had a button that would be pressed to launch it's pilot out of it's mech. However it's inclusion messed up the timeline as the Mauler was introduced into the timeline later than when the cartoon and sourcebook was. So they made the Daboku being the prototype of the near identical Mauler added in the ejection system issue both as a joke and explanation.]]

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** Inverted with the Daboku assault 'mech, a FlawedPrototype of the later, much more successful, MAL-1R Mauler. Due to an entertaining failure in the 'mech's CASE systems, merely striking the 'mech in the ammo storage area would automatically engage the 'mech's automatic ejection system, leading to its pilots accidentally ejecting even when in no particular danger. When the Daboku was rushed into battle, this led to pilots often invoking the trope by disengaging the automatic ejection system, as this was seen as preferable to a 'mech that would be rendered inoperable by a single lucky hit. [[note]]The ejection system issue is one part to fix a ContinuitySnarl and one part a MythologyGag to the Battletech Animated Cartoon and it's Toyline. The Mauler Battlemech was in the Cartoon and the Toyline and had a button that would be pressed to launch it's pilot out of it's mech. However it's inclusion messed up the timeline as the Mauler was introduced into the timeline later than when the cartoon and sourcebook was. So they made the Daboku being the prototype of the near identical Mauler added in the ejection system issue both as a joke and explanation.]][[/note]]

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** Inverted with the Daboku assault 'mech, a FlawedPrototype of the later, much more successful, MAL-1R Mauler. Due to an entertaining failure in the 'mech's CASE systems, merely striking the 'mech in the ammo storage area would automatically engage the 'mech's automatic ejection system, leading to its pilots accidentally ejecting even when in no particular danger. When the Daboku was rushed into battle, this led to pilots often invoking the trope by disengaging the automatic ejection system, as this was seen as preferrable to a 'mech that would be rendered inoperable by a single lucky hit.

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** Inverted with the Daboku assault 'mech, a FlawedPrototype of the later, much more successful, MAL-1R Mauler. Due to an entertaining failure in the 'mech's CASE systems, merely striking the 'mech in the ammo storage area would automatically engage the 'mech's automatic ejection system, leading to its pilots accidentally ejecting even when in no particular danger. When the Daboku was rushed into battle, this led to pilots often invoking the trope by disengaging the automatic ejection system, as this was seen as preferrable preferable to a 'mech that would be rendered inoperable by a single lucky hit.hit. [[note]]The ejection system issue is one part to fix a ContinuitySnarl and one part a MythologyGag to the Battletech Animated Cartoon and it's Toyline. The Mauler Battlemech was in the Cartoon and the Toyline and had a button that would be pressed to launch it's pilot out of it's mech. However it's inclusion messed up the timeline as the Mauler was introduced into the timeline later than when the cartoon and sourcebook was. So they made the Daboku being the prototype of the near identical Mauler added in the ejection system issue both as a joke and explanation.]]
** Zigzagged with invention of the Full-Head Ejection System later on in the timeline allows for a Mechwarrior to eject his entire cockpit instead of just his command chair. The trade off is that due to launching an entire section of the mech the ride can and does result in injuries to the pilot, as established in the rules by the pilot taking one injury. And they would be unable to eject if their cockpit's life support systems were destroyed as they're interconnected. However most Mechwarriors happily take the trade offs as it allows for them to eject in hostile environments like hard vacuum or underwater and their mech doesn't have to be scrapped. Even The Clans happily adopted the system after seeing it in action.
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* ''VideoGame/IntoTheBreach'': Without the Medical Supplies upgrade, which takes up a slot and is not guaranteed to be available, a pilot whose mech goes down is dead. If you have a spare pilot due to a fortunate space pod or completing all objectives on an island, they can take over in the next battle; otherwise, the mech will be run by an AI that doesn't gain experience. [[spoiler:Averted with the Secret Squad, which consists of cyborg Vek and doesn't have pilots; instead, the mechs lose experience when killed.]]

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** Shermans earned a number of derogatory nicknames (most notably "The Tommycooker", [[BlackHumor after a WWI portable field stove]]) for their propensity to catch fire, leaving the crew with only seconds to get out of the tank after a penetrating hit. This was due to both the fact that early versions of the M4 didn't have water jackets for the ammo storage and fuel tanks, and that British crews using lend-leased tanks tended to use them like their own "cruiser" tanks: they haphazardly stuffed tons of extra ammo AND fuel into their tanks wherever it would fit. They increased this way both the range and ammunition capacity, but also increased the odds of it getting set off when taking a hit.
** On the positive side if a Sherman was was hit, it was relatively easy to escape. The Soviet equivalent, T-34, was notoriously cramped and unergonomic, and difficult to escape. It is estimated some 85% of the Sherman tankers whose tank was hit were able to escape, whilst only 18% of T-34 tankers could. [[DidNotThinkThisThrough Having the entry hatch on glacis]] (in the middle of the inclined frontal armour) certainly did not increase the odds of survival.

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** Shermans earned a number of derogatory nicknames (most notably "The Tommycooker", [[BlackHumor after a WWI portable field stove]]) for their propensity to catch fire, leaving the crew with only seconds to get out of the tank after a penetrating hit. This was due to both the fact that early versions of the M4 didn't have water jackets for the ammo storage and fuel tanks, and that British crews using lend-leased tanks tended to use them like their own "cruiser" tanks: they haphazardly stuffed tons of extra ammo AND fuel into their tanks wherever it would fit. They increased this way both the range and ammunition capacity, but also increased the odds of it getting set off when taking a hit. \n** On To make matters worse, the positive side if a first version of the M4 that was sent to North Africa had armor that was held in place by rivets. When hit by enemy fire, these rivets tended to break off and ricochet around the interior of the tank at high velocity, creating deadly shrapnel. Both problems were quickly fixed- the ammo was given wet storage and the riveted armor was replaced by welded armor, at which point the Sherman was was hit, gained a reputation as being one of the safest tanks being used by any army: its roomy interior made it was relatively easy to escape. move around in and every member of the crew had their own dedicated escape hatch, so in the event of an emergency it was very easy to evacuate.
**
The Soviet equivalent, equivalent of the M4, the T-34, was notoriously cramped and unergonomic, and difficult to escape. It is estimated some 85% of the Sherman tankers whose tank was hit were able to escape, whilst only 18% of T-34 tankers could. [[DidNotThinkThisThrough Having the entry hatch on glacis]] (in the middle of the inclined frontal armour) certainly did not increase the odds of survival.


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** The predecessor to the M4, the M3 Lee, was another unpopular design. It was a rush job to get a tank that was armed with a 75 mm gun onto the battlefield because the main American anti-tank gun at the time was the 37mm, which was obsolete before America had even entered the war. As they couldn't yet build a turret big enough to hold a 75 mm gun, they instead mounted it in a casemate on the Lee's hull, then put a turret with a 37mm gun on top of that. The result was a tank that was dramatically oversized, making it extremely easy to spot (and snipe) at a distance. And despite being a lot bigger than the M4, it wasn't as well armored. The Soviets in particular loathed it, nicknaming it "a grave for seven brothers." The only area it was relatively popular was in the Pacific theater, where it turned out to be quite effective due to Japan's lack of tanks or anti-tank guns (which meant that the M4s could be conserved for use in Africa and Europe).
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* The ''[[VideoGame/{{Starsiege}} Siege]]'' series of games (''Earthsiege, Earthsiege 2, Starsiege,'' as well as ''Metaltech: Battledrome'' and ''VideoGame/CyberStorm'' offshoots) feature HumongousMecha known as [=HERCULANs=] or [=HERCs=] for short. There are both human and robot pilots, thanks to the local RobotWar, but while miniature DeflectorShields exist, neither side features any safety systems in case of machine destruction--if a HERC goes down, its pilot dies with it, every time. This is particularly odd for human [=HERCs=] because they all uniformly have fairly large top or front mounted cockpits with open space above them, which would certainly ''permit'' ejection seats to be installed with a minimum of fuss, but they are curiously absent.
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** Similarly, early in its service-life the ''Lucifer'' aerospace fighter went through a redesign to repair major structural flaws, and one of the ‘fixes’ required ''deleting the ejection system''. Given that the type ended up spending more than five ''centuries'' as the Lyran Commonwealth’s mainstay medium fighter, one can only imagine how many pilots ended their careers (and lives) [[DramaticSpaceDrifting helplessly careening off into deep space]] as a result.

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** Similarly, early in its service-life the ''Lucifer'' aerospace fighter went through a redesign to repair major structural flaws, and one of the ‘fixes’ required ''deleting the ejection system''. Given that the type ended up spending more than five ''centuries'' as the Lyran Commonwealth’s mainstay medium fighter, one can only imagine how many pilots ended their careers (and lives) [[DramaticSpaceDrifting helplessly careening off into deep space]] as a result. It is noted that the Draconis Combine, which is usually not afraid to spend the lives of its soldiers, warriors, and samurai, tends to refit any captured Lucifers ''to reinstall the ejection system'' before pressing them into service.
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* All the planes in ''VideoGame/AceCombat3Electrosphere'' are piloted via a so-called COFFIN ([[FunWithAcronyms COnnection For Flight INterface]]) system, which is a kind of neural interface that allows you to steer them with your brain but has no ejection seats whatsoever.

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* All the planes in ''VideoGame/AceCombat3Electrosphere'' are piloted via a so-called the [[LampshadeHanging rather on-the-nose]] COFFIN ([[FunWithAcronyms COnnection For Flight INterface]]) system, which is a kind of [[BrainComputerInterface neural interface interface]] that allows you the pilot to steer them with your brain but has by thought and to withstand greater G-forces by lying prone rather than upright. The downside? You guessed it: no ejection seats system whatsoever.
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* The Douglas [=A3D=] Skywarrior, a carrier based jet bomber designed as a nuclear strike aircraft, received a morbid take on its designation of "[=A3D=]": All Three Dead. The aircraft had a crew of three in a cockpit with no ejection seats and a single exit hatch under the nose; should the aircraft go into the water, none of the crew would be able to escape. This coupled with the difficulty of flying the aircraft around the carrier led to a bad reputation.

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* The Douglas [=A3D=] Skywarrior, a carrier based jet bomber designed as a nuclear strike aircraft, received a morbid take on its designation of "[=A3D=]": All Three Dead. The aircraft had a crew of three in a cockpit with no ejection seats and a single exit hatch under the nose; nose[[note]]This seemingly-insane lack of safety was due to the extreme difficulty in making such a large jet capable of operating on aircraft carriers with early 1950s technology. The closely related Air Force version, the B-66 Destroyer, had ejection seats from the start because it operated only on prepared runways and didn't need to keep weight down. The assumption with the [=A3D=] was that ''most'' incidents where the crew would need to bail out would occur at high altitude and thus simply dropping out of the hatch with a parachute would be feasible, and any low-altitude incidents [[WeHaveReserves were written off as acceptable losses]].[[/note]]; should the aircraft go into the water, none of the crew would be able to escape. This coupled with the difficulty of flying the aircraft around the carrier led to a bad reputation.
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Videogame: Vixen 357

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* In ''VideoGame/Vixen357'' every unit is manned by pilot. If it destroyed, pilot die too.
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* Initially played straight, then subverted in ''VideoGame/IronMarines''. Mech units form a squad of one and the squad will be considered lost upon destruction, pilot and all. However, the Ejectable Pilot upgrade in the TechTree allows the pilot to eject upon the mech's destruction, and if the pilot survives for a short while they will respawn the Mech at full HP.
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** Inverted with the Daboku assault 'mech, a FlawedPrototype of the later, much more successful, MAL-1R Mauler. Due to an entertaining failure in the 'mech's CASE systems, merely striking the 'mech in the ammo storage area would automatically engage the 'mech's automatic ejection system, leading to its pilots accidentally ejecting even when in no particular danger. When the Daboku was rushed into battle, this led to pilots often invoking the trope by disengaging the automatic ejection system, as this was seen as preferrable to a 'mech that would be rendered inoperable by a single lucky hit.
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** This is also one of the downsides of conventional combat vehicles in the game and setting. Simply put, by default 'Mechs and fighters have ejection seats...and tanks and helicopters ''don't''. Extreme compartmentalization (and a somewhat armored cockpit) means a battlemech can lose limbs without severe risk to the mechwarrior, while most tanks would have their crew compmartments breached once that heavy Autocannon round pushes the flank armor to breaking point, thus giving the poor crew a facefull of autocannon death. At the same tonnage, the same autocannon shell that would knock an arm off a battlemech would tear a hole in a tank's side, killing the crew.

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** This is also one of the downsides of conventional combat vehicles in the game and setting. Simply put, by default 'Mechs and fighters have ejection seats...and tanks and helicopters ''don't''. Extreme compartmentalization (and a somewhat armored cockpit) means a battlemech can lose limbs without severe risk to the mechwarrior, while most tanks would have their crew compmartments breached once that heavy Autocannon round pushes the flank armor to breaking point, thus giving the poor crew a facefull of autocannon death. At mechwarrior; at the same tonnage, the same autocannon shell that would knock an arm off a battlemech would tear a hole in a tank's side, killing the crew.
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** This is also one of the downsides of conventional combat vehicles in the game and setting. Simply put, by default 'Mechs and fighters have ejection seats...and tanks and helicopters ''don't''. Extreme compartmentalization (and a somewhat armored cockpit) means a battlemech can lose limbs without severe risk to the mechwarrior, while most tanks would have their crew compmartments breached once that heavy Autocannon round pushes the flank armor to breaking point, thus giving the poor crew a facefull of autocannon death.

to:

** This is also one of the downsides of conventional combat vehicles in the game and setting. Simply put, by default 'Mechs and fighters have ejection seats...and tanks and helicopters ''don't''. Extreme compartmentalization (and a somewhat armored cockpit) means a battlemech can lose limbs without severe risk to the mechwarrior, while most tanks would have their crew compmartments breached once that heavy Autocannon round pushes the flank armor to breaking point, thus giving the poor crew a facefull of autocannon death. At the same tonnage, the same autocannon shell that would knock an arm off a battlemech would tear a hole in a tank's side, killing the crew.
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** Some of the classical 3025 battlemechs, due to the lack of CASE protection and poor placement of torso-mounted ammo stores, acquired nasty reputations as walking "Ammo Bomb" mechs due to how susceptible they are to critical hits to their ammo storage - when torched, that entire ton of SRM ammo will not only obliterate the body section it happens in, it will spill over into adjecent components (Read: the rest of the torso compartments), gutting the engines. In rare cases, the blast will also travel up to the cockpit, ejecting the mechwarrior's soul straight to Heaven. The downgraded Marauder 3R, which lacks the CASE blast protection of the SLDF Royal Marauders, is infamous for the ton of Autocannon ammo in one side torso without any other systems sharing space, so crits to that section of the mech [[MadeOfExplodium can only do one thing]].

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** Some of the classical 3025 battlemechs, due to the lack of CASE protection and poor placement of torso-mounted ammo stores, acquired nasty reputations as walking "Ammo Bomb" mechs due to how susceptible they are to critical hits to their ammo storage - when torched, that entire ton of SRM ammo will not only obliterate the body section it happens in, it will spill over into adjecent adjacent components (Read: the rest of the torso compartments), gutting the engines. In rare cases, the blast will also travel up to the cockpit, ejecting the mechwarrior's soul straight to Heaven. The downgraded Marauder 3R, which lacks the CASE blast protection of the SLDF Royal Marauders, is infamous for the ton of Autocannon ammo in one side torso without any other systems sharing space, so crits to that section of the mech [[MadeOfExplodium can only do one thing]].
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** Some of the classical 3025 battlemechs, due to the lack of CASE protection and poor placement of torso-mounted ammo stores, acquired nasty reputation as walking "Ammo Bomb" mechs due to how susceptible they are to critical hits to their ammo storage - when torched, that entire ton of SRM ammo will not only obliterate the body section it happens in, it will spill over into adjecent components (Read: the rest of the torso compartments), gutting the engines. In rare cases, the blast will also travel up to the cockpit, ejecting the mechwarrior's soul straight to Heaven. The downgraded Marauder 3R, which lacks the CASE blast protection of the SLDF Royal Marauders, is infamous for the ton of Autocannon ammo in one side torso without any other systems sharing space, so crits to that section of the mech [[MadeOfExplodium can only do one thing]].

to:

** Some of the classical 3025 battlemechs, due to the lack of CASE protection and poor placement of torso-mounted ammo stores, acquired nasty reputation reputations as walking "Ammo Bomb" mechs due to how susceptible they are to critical hits to their ammo storage - when torched, that entire ton of SRM ammo will not only obliterate the body section it happens in, it will spill over into adjecent components (Read: the rest of the torso compartments), gutting the engines. In rare cases, the blast will also travel up to the cockpit, ejecting the mechwarrior's soul straight to Heaven. The downgraded Marauder 3R, which lacks the CASE blast protection of the SLDF Royal Marauders, is infamous for the ton of Autocannon ammo in one side torso without any other systems sharing space, so crits to that section of the mech [[MadeOfExplodium can only do one thing]].
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* ''Tabletopgame/BattleTech'' is a notable aversion, as most pilots will survive the destruction of their 'Mech even if they have to ride it down when it goes over, and all 'Mechs are equipped with sophisticated [[EjectionSeat automatic ejection systems]] in the event of ammunition explosion or reactor containment loss. Similarly, since their armor is ablative, most suits of power armor can be reduced to failing wrecks that daylight can be seen through, but you still have to take one more shot to kill the person wearing it. Aerospace fighters have reliable ejection systems as well, though recovery has to be on hand if the pilot bails out in space.

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* ''Tabletopgame/BattleTech'' is a notable aversion, as most pilots will survive the destruction of their 'Mech even if they have to ride it down when it goes over, and all 'Mechs are equipped with sophisticated [[EjectionSeat automatic ejection systems]] in the event of ammunition explosion or reactor containment loss. Similarly, since their armor is ablative, most suits of power armor can be reduced to failing wrecks that daylight can be seen through, but you still have to take one more shot to kill the person wearing it. Aerospace fighters have reliable ejection systems as well, though recovery has to be on hand if the pilot bails out in space. Naturally, mechwarriors that are careful to avoid direct damage to their mech's cockpits can walk away from most engagements.



** This is also one of the downsides of conventional combat vehicles in the game and setting. Simply put, by default 'Mechs and fighters have ejection seats...and tanks and helicopters ''don't''.

to:

** This is also one of the downsides of conventional combat vehicles in the game and setting. Simply put, by default 'Mechs and fighters have ejection seats...and tanks and helicopters ''don't''. Extreme compartmentalization (and a somewhat armored cockpit) means a battlemech can lose limbs without severe risk to the mechwarrior, while most tanks would have their crew compmartments breached once that heavy Autocannon round pushes the flank armor to breaking point, thus giving the poor crew a facefull of autocannon death.



** Mechs with head mounted weapons have a bad reputation of getting their pilots killed, since the additional armor and power supply systems can interfere with the ejection system blowing the lid off the proverbial can. To properly illustrate the resulting issue, imagine a rocket propelled tomato plowing into a slab of metal.

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** Mechs with head mounted weapons have a bad reputation of getting their pilots killed, since the additional armor and power supply systems can interfere with the ejection system blowing the lid off the proverbial can. To properly illustrate the resulting issue, imagine a rocket propelled tomato plowing into a slab of metal. For example, the traditionally Capellan Vindicator battlemech has a Small Laser installed in the left side of the head that can interfere with the proper alignment of the ejection systems, making it likely the unfortunate ejecting mechwarrior is blasted out off-course and potentially out of control.

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