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* The modern Russian [[TanksButNoTanks BMP series of IFVs]] has a darkly humorous backronym "Bratskaya Mogila Pehoty" (Rus. "Common Grave of the Infantry") due to its design making it inconvenient to quickly leave a burning vehicle.

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* The modern Russian [[TanksButNoTanks BMP series of IFVs]] has a darkly humorous backronym "Bratskaya Mogila Pehoty" (Rus. "Common Grave of the Infantry") due to its design making it inconvenient to quickly leave a burning vehicle. Because of that, during the Chechen Wars Russian soldiers often rode sitting on top of the armor, not inside it.
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* The modern Russian [[TanksButNoTanks BMP series of IFVs]] has a darkly humorous backronym "Bratskaya Mogila Pehoty" (Rus. "Common Grave of the Infantry") due to its design making it inconvenient to quickly leave a burning vehicle.
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* In ''FrontMission'', the Vampires -- a [[VideoGame/CallOfDutyBlackOps Black Ops]] branch of [[spoiler: Sakata Industries]] -- have their Wanzers set up to completely vaporize them to cover any trace of their relations to their employer.

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* In ''FrontMission'', the Vampires -- a [[VideoGame/CallOfDutyBlackOps Black Ops]] branch of the [[spoiler: Sakata Industries]] -- B-Organization]] - have their Wanzers wanzers set up to completely vaporize them for complete destruction to cover any trace of their relations to their employer.
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** According to some sources, they did have ejection seats.
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* The Handley Page Victor strategic bomber had the crew hatch immediately ahead of the jet turbine. Attempting to bail out would result in [[TurbineBlender crew salsa]].
* While the Lockheed Starfighter had an ejection seat, the ejection seats were often too weak to lift the pilot clear of the ''gigantic'' tail fin. Early versions of the plane had an ejection seat that ejected ''downwards'', but that would create obvious [[ComingInHot problems when landing]]

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* In ''VideoGame/ArmoredCore'', adding to the SpartanWay training given to Ravens, all [=ACs=] do not have any sort of ejection pods.


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*In ''ArmoredCore'', adding to the SpartanWay training given to Ravens/LYNX, all [=ACs=]/NEXT's do not have any sort of ejection pods. In Armored Core 5 this is averted since you bail out if you mech goes out of commission.(in multilayer anyway)
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* Averted in {{Patlabor}}, where, being in a RealRobot setting, people build in ejection seats. In the second movie, however, one of them jams in a warzone, leaving the pilot to die.
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RL example

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* The [[http://en.wikipedia.org/wiki/Marvin_Heemeyer#Bulldozer_modification Killdozer]] was used in a destructive rampage when a zoning dispute boiled over. After entering, the operator of the homebrew armored bulldozer was effectively sealed inside.
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!!Examples

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!!Examples
!!Examples:



* Averted in Steel Battalion, where you can manually eject (via a specific button). If you don't, then you technically "died", eliminating any and all progress you made prior to the point of your destruction.

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* Averted in Steel Battalion, ''SteelBattalion'', where you can manually eject (via a specific button). If you don't, then you technically "died", eliminating any and all progress you made prior to the point of your destruction.



* {{Rifts}} does the exact opposite when it comes to PoweredArmor: any weapon powerful enough to penetrate it is more than powerful enough to reduce the wearer to pinkish mist after doing so.

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* {{Rifts}} ''{{Rifts}}'' does the exact opposite when it comes to PoweredArmor: any weapon powerful enough to penetrate it is more than powerful enough to reduce the wearer to pinkish mist after doing so.

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** Averted in the original Gundam with the Core Fighter system, which was designed primarily as a method for preserving valuable combat data should any of the Project V mobile suits be put out of commission.



** Averted in the original Gundam with the Core Fighter system, which was designed primarily as a method for preserving valuable combat data should any of the Project V mobile suits be put out of commission.

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** Averted in the original Gundam with the Core Fighter system, which was designed primarily as a method for preserving valuable combat data should any of the Project V mobile suits be put out of commission.

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**Averted in the original Gundam with the Core Fighter system, which was designed primarily as a method for preserving valuable combat data should any of the Project V mobile suits be put out of commission.
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* In ''FrontMission'', the Vampires -- a BlackOps branch of [[spoiler: Sakata Industries]] -- have their Wanzers set up to completely vaporize them to cover any trace of their relations to their employer.

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* In ''FrontMission'', the Vampires -- a BlackOps [[VideoGame/CallOfDutyBlackOps Black Ops]] branch of [[spoiler: Sakata Industries]] -- have their Wanzers set up to completely vaporize them to cover any trace of their relations to their employer.
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* FreeSpace has never hinted at the existence of ejection systems on its fighters, and tactical retreats are rare in the game. For most ships and fighters, once committed to the field it is do or die.
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**[=ProtoMechs=], much as everyone would like to forget them, are highly Armored Coffins. They are often too slow to retreat even if they wished to, and destruction of the machine is destruction of the pilot.
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whoops


* BattleTech is a notable aversion, as most pilots will survive the destruction of their 'Mech even if they have to ride out down when it goes over, and all 'Mechs are equipped with sophisticated automatic ejection systems in the event of ammunition explosion or reactor containment loss. Similarly, since their armor is ablative, most suits of power armor can be reduced to failing wrecks that daylight can be seen through, but you still have to take one more shot to kill the person wearing it.

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* BattleTech is a notable aversion, as most pilots will survive the destruction of their 'Mech even if they have to ride out it down when it goes over, and all 'Mechs are equipped with sophisticated automatic ejection systems in the event of ammunition explosion or reactor containment loss. Similarly, since their armor is ablative, most suits of power armor can be reduced to failing wrecks that daylight can be seen through, but you still have to take one more shot to kill the person wearing it.

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[[folder:Tabletop Games]]
* BattleTech is a notable aversion, as most pilots will survive the destruction of their 'Mech even if they have to ride out down when it goes over, and all 'Mechs are equipped with sophisticated automatic ejection systems in the event of ammunition explosion or reactor containment loss. Similarly, since their armor is ablative, most suits of power armor can be reduced to failing wrecks that daylight can be seen through, but you still have to take one more shot to kill the person wearing it.
* {{Rifts}} does the exact opposite when it comes to PoweredArmor: any weapon powerful enough to penetrate it is more than powerful enough to reduce the wearer to pinkish mist after doing so.
[[/folder]]



* A number of WorldWar2 vehicles acquired this reputation; Italian tanks in particular were literally referred to by their crews as "self-propelled coffins" due to their poor armor and poor hatch placement; they were easily knocked out and difficult to bail out of. On the Allied side, the Sherman Tank's relatively thin armor and propensity to catch fire earned it such morbid nicknames as the "Tommy-cooker" and "Ronson" (after a brand of cigarette lighter). It ''was'' designed with escape hatches, but in practice, the crew of a Sherman that took an enemy hit had at best ''seconds'' to get out alive.
** Seconds for any who survived the hit, that is. Shermans had armor too weak to withstand a shot at typical combat ranges from the German Tiger tank. Under good conditions, a Tiger could fire right through a Sherman and have enough power left in the shell to kill a second Sherman.

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** Japanese pilots in World War 2 were not issued parachutes as standard. Though they were available to anyone who asked, other nations made them a requirement.
* A number of WorldWar2 vehicles acquired this reputation; reputation:
**
Italian tanks in particular were literally referred to by their crews as "self-propelled coffins" due to their poor armor and poor hatch placement; they were easily knocked out and difficult to bail out of. On the Allied side, the Sherman Tank's relatively thin armor and propensity to catch fire earned it such morbid nicknames as the "Tommy-cooker" and "Ronson" (after a brand of cigarette lighter). It ''was'' designed with escape hatches, but in practice, the crew of a Sherman that took an enemy hit had at best ''seconds'' to get out alive.of.
** Seconds for any who survived the hit, that is. Shermans had armor too weak earned a number of derogatory nicknames for their propensity to withstand a shot at typical combat ranges from catch fire, leaving the crew with only seconds to get out of the tank after a penetrating hit.
** Some early versions of both
German Tiger tank. Under good conditions, a Tiger could fire right through a Sherman and Russian tanks did not have enough power left a hatch for the radioman, forcing him to try and escape via the driver's hatch. If the tank caught fire, this usually resulted in the shell to kill a second Sherman.radioman's death.
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* Averted in Steel Battalion, where you can eject

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* Averted in Steel Battalion, where you can ejectmanually eject (via a specific button). If you don't, then you technically "died", eliminating any and all progress you made prior to the point of your destruction.
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** Seconds for any who survived the hit, that is. Shermans had armor too weak to withstand a shot at typical combat ranges from the German Tiger tank. Under good conditions, a Tiger could fire right through a Sherman and have enough power left in the shell to kill a second Sherman.
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* Averted in Steel Battalion, where you can eject
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* The assault pods from ''{{Quake}} 2''. How they are used? Take a few hundred of them, put a marine in each, seal the can, and let them swarm the enemy's base or planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.

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* The assault pods from ''{{Quake}} 2''.''Videogame/QuakeII''. How they are used? Take a few hundred of them, put a marine in each, seal the can, and let them swarm the enemy's base or planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.
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* The assault pods from ''{{Quake 2}}''. How they are used? Take a few hundred of them, put a marine in each, seal the can, and let them swarm the enemy's base or planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.

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* The assault pods from ''{{Quake 2}}''.''{{Quake}} 2''. How they are used? Take a few hundred of them, put a marine in each, seal the can, and let them swarm the enemy's base or planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.
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* The assault pods from Quake 2 might also fit. How they are used? Take a few hundred of these large metal coffins, put a marine in each of them, seal the can, and let them swarm the enemy's base/planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.

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* The assault pods from Quake 2 might also fit. ''{{Quake 2}}''. How they are used? Take a few hundred of these large metal coffins, them, put a marine in each of them, each, seal the can, and let them swarm the enemy's base/planet, base or planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.
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* The assault pods from Quake 2 might also fit. How they are used? Take a few hundred of these large metal coffins, put a marine in each of them, seal the can, and let them swarm the enemy's base/planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.
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spelling


In the world of mecha/dogfight fiction, one thing noticable about the mechs is this: No EjectionSeat is built into the mech or fighter and every battle you fight in must be seen through to the end. If you fail or get captured, see to it you do not [[NoBodyLeftBehind leave behind any trace of your existence]].

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In the world of mecha/dogfight fiction, one thing noticable noticeable about the mechs is this: No EjectionSeat is built into the mech or fighter and every battle you fight in must be seen through to the end. If you fail or get captured, see to it you do not [[NoBodyLeftBehind leave behind any trace of your existence]].
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* A number of WorldWar2 vehicles acquired this reputation; Italian tanks in particular were literally referred to by their crews as "self-propelled coffins" due to their poor armor and poor hatch placement; they were easily knocked out and difficult to bail out of. On the Allied side, the Sherman Tank's relatively thin armor and propensity to catch fire earned it such morbid nicknames as the "Tommy-cooker" and "The Ronson" (after a brand of cigarette lighter). It ''was'' designed with escape hatches, but in practice, the crew of Sherman that took an enemy hit had at best ''seconds'' to get out alive.

to:

* A number of WorldWar2 vehicles acquired this reputation; Italian tanks in particular were literally referred to by their crews as "self-propelled coffins" due to their poor armor and poor hatch placement; they were easily knocked out and difficult to bail out of. On the Allied side, the Sherman Tank's relatively thin armor and propensity to catch fire earned it such morbid nicknames as the "Tommy-cooker" and "The Ronson" "Ronson" (after a brand of cigarette lighter). It ''was'' designed with escape hatches, but in practice, the crew of a Sherman that took an enemy hit had at best ''seconds'' to get out alive.

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* A number of WorldWar2 vehicles acquired this reputation; Italian tanks in particular were literally referred to by their crews as "self-propelled coffins" due to their poor armor and poor hatch placement; they were easily knocked out and difficult to bail out of.

to:

* A number of WorldWar2 vehicles acquired this reputation; Italian tanks in particular were literally referred to by their crews as "self-propelled coffins" due to their poor armor and poor hatch placement; they were easily knocked out and difficult to bail out of. On the Allied side, the Sherman Tank's relatively thin armor and propensity to catch fire earned it such morbid nicknames as the "Tommy-cooker" and "The Ronson" (after a brand of cigarette lighter). It ''was'' designed with escape hatches, but in practice, the crew of Sherman that took an enemy hit had at best ''seconds'' to get out alive.
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TIE Interceptors did not have shields, except in rare cases. Defenders always did.


* ''StarWars''[='=] [[MookMobile TIE Fighters]] lack ejection seats (along with [[DeflectorShields shields]]), as yet another indicator of TheEmpire's military doctrine: "disposable attack vehicles for [[WeHaveReserves disposable pilots]]." This proved staggeringly ineffective against the more capable, shielded Rebel craft, so later versions like the TIE Advanced and TIE Interceptor were equipped with shields.

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* ''StarWars''[='=] [[MookMobile TIE Fighters]] lack ejection seats (along with [[DeflectorShields shields]]), as yet another indicator of TheEmpire's military doctrine: "disposable attack vehicles for [[WeHaveReserves disposable pilots]]." This proved staggeringly ineffective against the more capable, shielded Rebel craft, so later versions like the TIE Advanced and TIE Interceptor Defender were equipped with shields.
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* In ''VideoGame/ArmoredCore'', adding to the SpartanWay training given to Ravens, all ACs do not have any sort of ejection pods.

to:

* In ''VideoGame/ArmoredCore'', adding to the SpartanWay training given to Ravens, all ACs [=ACs=] do not have any sort of ejection pods.
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* ''Space Pirate'' boarding pods are referred to as coffins in ''Metroid'', they only let you out if successful.

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* ''Space Pirate'' In ''{{Metroid}}'', Space Pirate boarding pods are referred to as coffins in ''Metroid'', "Space Coffins"; they only let you out if successful.

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The ArmoredCoffin speaks of mechs or jet fighters or any type of war machine that forbids mid-battle retreat.

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The ArmoredCoffin Armored Coffin speaks of mechs or jet fighters or any type of war machine that forbids mid-battle retreat.



* All the planes in ''AceCombat 3'' are piloted via a so-called COFFIN system, which is a kind of neural interface that allows you to steer them with your brain but has no ejection seats whatsoever.

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* All the planes in ''AceCombat 3'' are piloted via a so-called COFFIN system, which is a kind of neural interface that allows you to steer them with your brain but has no ejection seats whatsoever. whatsoever.
* ''Space Pirate'' boarding pods are referred to as coffins in ''Metroid'', they only let you out if successful.

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