History Main / ArbitraryGunPower

24th May '18 1:53:24 AM Smeagol17
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Depending on what you consider arbitrary, this trope is near universal to a varying extent in FPS video games, even seemingly realistic ones for a multitude of reasons. A major root of these differences is that games in general are designed to be fair, winnable, and balanced, whereas in RealLife the idea is to get as large an advantage as possible. In RealLife weapons designers love to produce Game Changers, whereas in games the exact opposite is true, in games {{Game Breaker}}s are to be avoided, as are unsporting and boring but effective tactics like spamming bullets. These core differences almost inevitably lead to a divergence between the abilities of firearms in games vs their RealLife counterparts, but as noted in some of the examples below, mods bringing guns closer to their reallife counterparts are often just as fun, so whether the necessity of employing this trope can be an open question.

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Depending on what you consider arbitrary, this trope is near universal to a varying extent in FPS video games, even seemingly realistic ones for a multitude of reasons. A major root of these differences is that games in general are designed to be fair, winnable, and balanced, whereas in RealLife the idea is to get as large an advantage as possible. In RealLife weapons designers love to produce Game Changers, whereas in games the exact opposite is true, in games {{Game Breaker}}s are to be avoided, as are unsporting and boring but effective tactics like spamming bullets. These core differences almost inevitably lead to a divergence between the abilities of firearms in games vs their RealLife counterparts, but as noted in some of the examples below, mods bringing guns closer to their reallife counterparts are often just as fun, so whether the necessity of employing this trope can be an open question.
18th May '18 7:14:52 AM Miracle@StOlaf
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*** A particularly baffling example in part 4 comes from weapons with a .50 caliber chambering. The game makes it obvious that it is, in fact, the .50 BMG round you're shooting (almost every type of firearm cartridge you can find in-game exists in real life), and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg check out this picture.]] Does the one all the way to the left '''look''' like it's only slightly more powerful than the third one down?

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*** A particularly baffling example in part 4 comes from weapons with a .50 caliber chambering. The game makes it obvious that it is, in fact, the .50 BMG round you're shooting (almost every type of firearm cartridge you can find in-game also exists in real life), and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 25-30 extra points at best, the most, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg check out this picture.]] Does the one all the way to the left '''look''' like it's only slightly more powerful than the third one down?
12th May '18 11:05:53 PM jormis29
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* Explicitly averted in ''kill puppies for satan''. The rulebook notes that game rules for guns are never particularly realistic and refuses to give any specific rules, instead offering some real-world information on guns and their effects. Essentially, the GM is supposed to wing it if the [=PCs=] insist on using guns.

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* Explicitly averted in ''kill puppies for satan''.''TabletopGame/KillPuppiesForSatan''. The rulebook notes that game rules for guns are never particularly realistic and refuses to give any specific rules, instead offering some real-world information on guns and their effects. Essentially, the GM is supposed to wing it if the [=PCs=] insist on using guns.
6th May '18 9:15:09 AM nombretomado
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* ''Franchise/{{Fallout}}''

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* ''Franchise/{{Fallout}}''''VideoGame/{{Fallout}}''
21st Apr '18 12:11:07 PM Miracle@StOlaf
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** This shows up in every ''Resident Evil'' game with automatic weapons. Even 5.56 or 7.62mm automatic rifles that should completely devastate an enemy in a single quick burst will require a good four or five seconds of concentrated fire to drop one mook, while your substantially weaker-in-real-life 9mm handguns do more damage per shot and your also much-weaker-in-real-life .357 or .44 Magnum revolver is a consistent OneHitKill. Ostensibly, this is done for the sake of gameplay balance, since if your assault rifles were as effective in-game as they are in real life, combined with the percentage-based ammo count the earlier games give them ([=RE3=] lets a thirty-round M4 magazine hold three ''hundred'' rounds), [[GameBreaker you wouldn't need to use much else]].

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** This shows up in every ''Resident Evil'' game with automatic weapons. Even 5.56 or 7.62mm automatic rifles that should completely devastate an enemy in a single quick burst will require a good four or five seconds of concentrated fire to drop one mook, while your substantially weaker-in-real-life 9mm handguns do more damage per shot and your also much-weaker-in-real-life .357 or .44 Magnum revolver is a consistent OneHitKill. Ostensibly, this is done for the sake of gameplay balance, since if your assault rifles were as effective in-game as they are in real life, combined life (to give you an idea, the ballistics on the relatively small 5.56 rifle round are roughly on par with a .44 Magnum pistol round), even ''without'' the percentage-based ammo count the earlier games give them ([=RE3=] lets a thirty-round M4 magazine hold three ''hundred'' rounds), [[GameBreaker you wouldn't need to use much else]].
21st Apr '18 12:08:04 PM Miracle@StOlaf
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*** A particularly baffling example in part 4 comes from weapons with a .50 caliber chambering. The game makes it clear that it is, in fact, the .50 BMG round you're shooting, and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg check out this picture.]] Does the one all the way to the left '''look''' like it's only slightly more powerful than the third one down?

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*** A particularly baffling example in part 4 comes from weapons with a .50 caliber chambering. The game makes it clear obvious that it is, in fact, the .50 BMG round you're shooting, shooting (almost every type of firearm cartridge you can find in-game exists in real life), and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg check out this picture.]] Does the one all the way to the left '''look''' like it's only slightly more powerful than the third one down?
6th Apr '18 5:21:33 PM Miracle@StOlaf
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** A particularly baffling example comes from weapons with a .50 caliber chambering. The game makes it clear that it is, in fact, the .50 BMG round you're shooting, and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg check out this picture.]] Does the one all the way to the left '''look''' like it's only slightly more powerful than the third one down?

to:

** *** A particularly baffling example in part 4 comes from weapons with a .50 caliber chambering. The game makes it clear that it is, in fact, the .50 BMG round you're shooting, and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg check out this picture.]] Does the one all the way to the left '''look''' like it's only slightly more powerful than the third one down?
6th Apr '18 3:51:45 PM Miracle@StOlaf
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** A particularly baffling example comes from weapons with a .50 caliber chambering. The game makes it clear that it is, in fact, the .50 BMG round you're shooting, and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg take a look at this picture.]] Does the one all the way to the left ''look'' like it's only slightly more powerful than the third one down?

to:

** A particularly baffling example comes from weapons with a .50 caliber chambering. The game makes it clear that it is, in fact, the .50 BMG round you're shooting, and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg take a look at check out this picture.]] Does the one all the way to the left ''look'' '''look''' like it's only slightly more powerful than the third one down?
6th Apr '18 3:45:29 PM Miracle@StOlaf
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Added DiffLines:

** A particularly baffling example comes from weapons with a .50 caliber chambering. The game makes it clear that it is, in fact, the .50 BMG round you're shooting, and yet its base damage improvement over the .308 is downright paltry, rarely adding more than perhaps 15 extra points at best, and usually only boosting it by 10 or 12. To see why this is weird, [[https://en.wikipedia.org/wiki/.50_BMG#/media/File:Rifle_cartridge_comparison.jpg take a look at this picture.]] Does the one all the way to the left ''look'' like it's only slightly more powerful than the third one down?
22nd Dec '17 1:51:18 PM acrobox
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* The Spanish film ''800 Bullets'' includes a scene where the BadassGrandpa blows up a backhoe with one shot from a lever-action rifle.

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* The Spanish film ''800 Bullets'' includes a scene where the BadassGrandpa old man blows up a backhoe with one shot from a lever-action rifle.



** {{Averted|Trope}} in most cases, really a failed To Wound roll with firearms means the target ''was'' hit, but was wounded non-fatally and not incapacitated. A failed armor roll either means the firearm pierced the target's armor or hit them in a place where the armour couldn't protect (say, a lasgun-toting conscript taking out a Space Marine with a lucky shot [[EyeScream through the visor]]). Since most infantry only have one wound, this means they can be killed by a good hit easily. On the other hand, there are infantry which have more than one wound. They may be very badass non-humans which served as a more reasonable justification, but may be simply very badass humans that play the trope straight: [[BadassGrandpa Commissar Yarrick]], for instance, who is apparently a normal human pushing 70 and can not only survive three consecutive blasts from a fusion gun, but still get back up and give the opponent a PowerFist to the face.

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** {{Averted|Trope}} in most cases, really a failed To Wound roll with firearms means the target ''was'' hit, but was wounded non-fatally and not incapacitated. A failed armor roll either means the firearm pierced the target's armor or hit them in a place where the armour couldn't protect (say, a lasgun-toting conscript taking out a Space Marine with a lucky shot [[EyeScream through the visor]]). Since most infantry only have one wound, this means they can be killed by a good hit easily. On the other hand, there are infantry which have more than one wound. They may be very badass non-humans which served as a more reasonable justification, but may be simply very badass humans that play the trope straight: [[BadassGrandpa [[OldSoldier Commissar Yarrick]], for instance, who is apparently a normal human pushing 70 and can not only survive three consecutive blasts from a fusion gun, but still get back up and give the opponent a PowerFist to the face.
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