History Main / ArbitraryGunPower

16th Jul '16 4:08:51 PM Kadorhal
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** ''World At War'' gets ridiculous with its laughably-underpowered, damn-near-useless M1 Garand. As the basic US starter weapon, it's nerfed to the point that you'd think it was chambered in .22 Short. But the M1 carbine ([[MisidentifiedWeapons incorrectly called the [=M1A1=] in the game]]; that would actually be the paratrooper model with the folding stock) is somehow a HandCannon. Except that in RealLife, the .30-06 semiauto Garand was (and still is) known for being exceptionally accurate, exceptionally durable and reliable, and was a proven "one shot, one kill" man-stopper, meaning the American GI was significantly better armed than his British, Russian, German, Japanese, or Italian counterparts. The carbine, on the other hand, was lightweight and durable, but its .30 Carbine round lacked the punch of the .30-06, and could sometimes require half or more of its magazine to put down a charging Japanese berserker.
** In ''VideoGame/ModernWarfare'' and ''World at War'', in normal multiplayer mode, headshots take two to three shots to kill, unless it's a sniper rifle or certain weapons with Stopping Power (and as an aside, attaching a sniper scope to a weapon in ''World at War'' multiplayer arbitrarily increases its damage). Hardcore mode seems to be an aversion at first glance (as you die much more easily), but this is only due to you having far fewer hit points, making bullets that might not hit the vitals act as an InstantDeathBullet as well. In both modes and all later games, melee and anything similar to it (throwing knives/tomahawk and ballistic knives), even if dealt to the ''foot'', is always an insta-kill.

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** ''World At War'' gets ridiculous with its laughably-underpowered, damn-near-useless M1 Garand. As the basic US starter weapon, it's nerfed to the point that you'd think it was chambered in .22 Short. But the M1 carbine ([[MisidentifiedWeapons incorrectly called the [=M1A1=] in the game]]; that would actually be the paratrooper model with the folding stock) is somehow a HandCannon. Except that in RealLife, the .30-06 semiauto Garand was (and still is) known for being exceptionally accurate, exceptionally durable and reliable, and was a proven "one shot, one kill" man-stopper, meaning the American GI was significantly better armed than his British, Russian, German, Japanese, or Italian counterparts. The carbine, on the other hand, was lightweight and durable, but its .30 Carbine round lacked the punch of the .30-06, and could sometimes require half or more of its magazine to put down a charging Japanese berserker. \n That's also ignoring the purest embodiment of this trope with the Garand and the bolt-action rifles, which will have their damage ratings boosted upon the attachment of a sniper scope for absolutely zero reason.
** In ''VideoGame/ModernWarfare'' and ''World at War'', in normal multiplayer mode, headshots take two to three shots to kill, unless it's a sniper rifle or certain weapons with Stopping Power (and as an aside, attaching a sniper scope to a weapon in ''World at War'' multiplayer arbitrarily increases its damage).Power. Hardcore mode seems to be an aversion at first glance (as you die much more easily), but this is only due to you having far fewer hit points, making bullets that might not hit the vitals act as an InstantDeathBullet as well. In both modes and all later games, melee and anything similar to it (throwing knives/tomahawk and ballistic knives), even if dealt to the ''foot'', is always an insta-kill.



** ''VideoGame/{{Persona}}'' and ''Franchise/ShinMegamiTensei'' in general do this so often that it's the king of GunsAreWorthless as from beginning to end...they really are. Only averted by characters that only use guns and nothing but.

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** ''VideoGame/{{Persona}}'' ''VideoGame/{{Persona}}'', and ''Franchise/ShinMegamiTensei'' in general general, do this so often that it's the king of GunsAreWorthless as from beginning to end...end... they really are. Only averted by characters that only use guns and nothing but.
5th Apr '16 9:49:30 PM dbsamurai
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* {{Franchise/Warhammer40000}} has an odd version, in that lasguns (which are explicitly more powerful than modern assault rifles, but still among the weakest weapons in the game) have no armor penetration value. This means a normal human wearing a flak jacket has a 1 in 3 chance of shrugging off a lethal wound, under the justification that their "armor" which covers at best their upper chest, shoulders, and head, stopped it. And then, other weapons pack the same strength as the lasgun, but are impossibly better at piercing armor despite no other change in performance. For example, the hellgun, which has just as much theoretical power as the lasgun, is capable of ignoring space marine armor. That puts it a factor of two better at piercing armor than the Marines' own full-auto-rocket-propelled-grenade-firing guns.
30th Mar '16 1:59:58 PM RebelionRoja
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* [[AvertedTrope Averted]] in ''WebComic/AcidRain'' in a fight between the protagonist against a {{Cyborg}} a single bullet to the brain is enough to put him down. [[DoubleTap He shots him again]] [[MakeSureHesDead just to be sure]]. Considering he lives in a Cyberpunk Dystopia and people can [[MadeOfIron survive multiple hits]], is understandable. TheHero [[MadeOfIron himself]] was almost killed the same way, so it's [[PayEvilUntoEvil payback]].
18th Feb '16 7:23:48 PM GrammarNavi
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** The first game follows PunchPackingPistol to a tee: 9mm rounds magically do more damage and are more accurate when fired out of a comparatively-tiny Glock 17 than when fired out of an [=MP5=] for whatever reason; the only reason the latter is even of any use at all is because of its underbarrel GrenadeLauncher. This gets especially ridiculous when using the official high definition pack (which can be enabled in the pause menu for the Steam version) or playing the PS2 port, where the [=MP5=] is replaced with a Colt Commando.

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** The first game follows PunchPackingPistol to a tee: 9mm rounds magically do more damage and are more accurate when fired out of a comparatively-tiny Glock 17 than when fired out of an [=MP5=] for whatever reason; the only reason the latter is even of any use at all is because of its underbarrel GrenadeLauncher. This gets especially ridiculous when using the official high definition pack (which can be enabled in the pause menu for the Steam version) or playing the PS2 [[UsefulNotes/PlayStation2 PS2]] port, where the [=MP5=] is replaced with a Colt Commando.
14th Jan '16 8:47:10 AM demonfiren
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But of course, TropesAreTools - if it makes a game PvPBalanced because of it, it sure seems much less arbitrary then. Some weapons in multiplayer first-person shooters are balanced based on rate of fire rather than caliber to avoid min-maxing: in a game, a gun that fires rapidly ''and'' does high damage will always be more widely used than a gun that does only one of the two. However, some games tend to balance that with recoil, making the gun harder to control, or accuracy, making its rapid fire only useful in close ranges.

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But of course, TropesAreTools - if it makes a game PvPBalanced PVPBalanced because of it, it sure seems much less arbitrary then. Some weapons in multiplayer first-person shooters are balanced based on rate of fire rather than caliber to avoid min-maxing: in a game, a gun that fires rapidly ''and'' does high damage will always be more widely used than a gun that does only one of the two. However, some games tend to balance that with recoil, making the gun harder to control, or accuracy, making its rapid fire only useful in close ranges.
18th Dec '15 7:05:00 AM Joylock
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* The ''VideoGame/SystemShock'' series is a notable ''aversion'' of the common FPS trope in which handguns do more damage than assault rifles (or at least comparable damage) to balance out their lower rate of fire and magazine size. Realistically, the handguns in both games deal significantly less damage than the assault rifle (even the Magnum in the first game is noticeably weaker than the assault rifle), making the assault rifle superior in every way (other than availability of ammo in the first game, and the number of skill points required to actually be able to use it in the second game).
10th Dec '15 5:33:21 PM YT45
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** ''World At War'' gets ridiculous with its laughably-underpowered, damn-near-useless M1 Garand. As the basic US starter weapon, it's nerfed to the point that you'd think it was chambered in .22 Short. But the M1 carbine ([[MisidentifiedWeapons incorrectly called the [=M1A1=] in the game]]; that would actually be the paratrooper model with the folding stock) is somehow a HandCannon. Except that in RealLife, the .30-06 semiauto Garand was (and still is) known for being exceptionally accurate, exceptionally durable and reliable, and was a proven "one shot, one kill" man-stopper,

to:

** ''World At War'' gets ridiculous with its laughably-underpowered, damn-near-useless M1 Garand. As the basic US starter weapon, it's nerfed to the point that you'd think it was chambered in .22 Short. But the M1 carbine ([[MisidentifiedWeapons incorrectly called the [=M1A1=] in the game]]; that would actually be the paratrooper model with the folding stock) is somehow a HandCannon. Except that in RealLife, the .30-06 semiauto Garand was (and still is) known for being exceptionally accurate, exceptionally durable and reliable, and was a proven "one shot, one kill" man-stopper, meaning the American GI was significantly better armed than his British, Russian, German, Japanese, or Italian counterparts. The carbine, on the other hand, was lightweight and durable, but its .30 Carbine round lacked the punch of the .30-06, and could sometimes require half or more of its magazine to put down a charging Japanese berserker.
10th Dec '15 5:06:21 PM YT45
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** ''World At War'' gets ridiculous with its laughably-underpowered, damn-near-useless M1 Garand. As the basic US starter weapon, it's nerfed to the point that you'd think it was chambered in .22 Short. But the M1 carbine ([[MisidentifiedWeapons incorrectly called the [=M1A1=] in the game]]; that would actually be the paratrooper model with the folding stock) is somehow a HandCannon. Except that in RealLife, the .30-06 semiauto Garand was (and still is) known for being exceptionally accurate, exceptionally durable and reliable, and was a proven "one shot, one kill" man-stopper,
8th Dec '15 6:27:49 AM LordAndrew
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* ''VideoGame/{{Fallout 4}}'' carries on this tradition in earnest, despite the devs claiming combat is overhauled and less awkward. They also seem to take a page out of Boris The Bullet-Dodger's playbook that [[GunsDoNotWorkThatWay "heavy is good"]] in terms of damage; the heavier a gun is, the more damage it will deal.
5th Aug '15 8:16:24 AM HighCrate
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* Tends to happen often in those ridiculously violent yet strangely bloodless 1980s films likely due to MoralGuardian overseers appalled at the graphic violence of the 70s exploitation flicks. Falling onto something? Always lots of blood. Ventilated with a chain-gun at close range? Ragdoll dance then fall down with neat little 1cm holes in your shirt. Likely due to pragmatism: It's easier and cheaper (and safer) to rig a makeup effect for one massive wound, than to have a dozen squibs detonate on a stuntperson or actor in sequence.[[note]]This is an example of ScienceMarchesOn, as newer squibs are smaller and water-based, allowing for many more to be placed on an actor without fear of injury or SpecialEffectsFailure[[/note]] 70s films did it, but 80s films tended to have bodycounts one or two orders of magnitude higher. Later films avert this because CGI blood effects don't have the same limitations.
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