History Main / ArbitraryEquipmentRestriction

16th Nov '16 12:25:24 PM Marilla
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!!Examples:

to:

!!Examples:
!!Video Game Examples:

[[folder:Action Adventure]]



* ''VideoGame/AssassinsCreedII'': In Secret Locations such as the Assassin's Tombs or Templar Lairs, you are unable to equip your two long ranged weapons; your throwing knives or hidden pistol. No explanation given by the game, they're just grayed out in the weapon select menu. This is possibly made so that killing certain mooks to trigger cutscenes from afar wouldn't be possible. Not that you even need them to dispose of guards, but it's still a little ridiculous when you can't simply lock on and chuck one or two knives at a running guard or just take careful aim and JustShootHim InTheBack. But nope, the guard is 100% invincible on all occasions until he reaches the end of the chase, even if you somehow get close enough to tackle-stab him, the game never lets you.
* In ''VideoGame/MetalGearSolid'', you have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.
** There is exactly one part of ''VideoGame/MetalGearSolid2'' where you can have a cardboard box but not equip it; the section in question is a side-scrolling run along a walkway, where standing up can get you spotted while staying low means you're too slow to avoid the falling platforms. As the box halves your height but doesn't affect your movement speed, using it would make the section too easy.

to:

* ''VideoGame/AssassinsCreedII'': In Secret Locations such as the Assassin's Tombs or Templar Lairs, you are unable to equip your two long ranged weapons; your throwing knives or hidden pistol. No explanation given by the game, they're just grayed out in the weapon select menu. This is possibly made so that killing certain mooks to trigger cutscenes from afar wouldn't be possible. Not that you even need them to dispose of guards, but it's still a little ridiculous when you can't simply lock on and chuck one or two knives at a running guard or just take careful aim and JustShootHim InTheBack. But nope, the guard is 100% invincible on all occasions until he reaches the end of the chase, even if you somehow get close enough to tackle-stab him, the game never lets you.
* In ''VideoGame/MetalGearSolid'', you have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.
** There is exactly one part of ''VideoGame/MetalGearSolid2'' where you can have a cardboard box but not equip it; the section in question is a side-scrolling run along a walkway, where standing up can get you spotted while staying low means you're too slow to avoid the falling platforms. As the box halves your height but doesn't affect your movement speed, using it would make the section too easy.
[[/folder]]



[[folder:Real Time Strategy]]



* ''VideoGame/KingdomHeartsBirthBySleep'': You are unable to D-Link in the Mirage Arena, even in single player.

to:

* ''VideoGame/KingdomHeartsBirthBySleep'': You are unable to D-Link in the Mirage Arena, even in single player.[[/folder]]

[[folder:Role Playing Games]]



* In ''VideoGame/RuneFactory3'', the lead character is a Half Human Hybrid that can use a MacGuffin to morph from human to monster. When he ventures into the desert colony or is with someone from it, he cannot morph into a human because he cannot reveal his half-human traits. Likewise, he cannot morph into a monster while in the human settlement.

to:

* In ''VideoGame/RuneFactory3'', the lead character is a Half Human Hybrid ''VideoGame/FinalFantasyXIV'': The level-synch feature kinda has that effect, temporarily lowering the players level to be within the range of levels intended for the dungeon or FATE in question. In addition to lowering stats (including those of equipment) this can use temporarily lock you out of abilities you have unlocked at a MacGuffin higher level, though you get to morph from human to monster. When he ventures into the desert colony or is with someone from it, he cannot morph into a human because he cannot reveal his half-human traits. Likewise, he cannot morph into a monster while in the human settlement.keep your chocobo companion and job below level 30.



* ''VideoGame/KingdomHeartsBirthBySleep'': You are unable to D-Link in the Mirage Arena, even in single player.
* In ''VideoGame/RuneFactory3'', the lead character is a HalfHumanHybrid that can use a MacGuffin to morph from human to monster. When he ventures into the desert colony or is with someone from it, he cannot morph into a human because he cannot reveal his half-human traits. Likewise, he cannot morph into a monster while in the human settlement.
[[/folder]]

[[folder:Stealth Games]]
* ''VideoGame/AssassinsCreedII'': In Secret Locations such as the Assassin's Tombs or Templar Lairs, you are unable to equip your two long ranged weapons; your throwing knives or hidden pistol. No explanation given by the game, they're just grayed out in the weapon select menu. This is possibly made so that killing certain mooks to trigger cutscenes from afar wouldn't be possible. Not that you even need them to dispose of guards, but it's still a little ridiculous when you can't simply lock on and chuck one or two knives at a running guard or just take careful aim and JustShootHim InTheBack. But nope, the guard is 100% invincible on all occasions until he reaches the end of the chase, even if you somehow get close enough to tackle-stab him, the game never lets you.
* In ''VideoGame/MetalGearSolid'', you have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.
** There is exactly one part of ''VideoGame/MetalGearSolid2'' where you can have a cardboard box but not equip it; the section in question is a side-scrolling run along a walkway, where standing up can get you spotted while staying low means you're too slow to avoid the falling platforms. As the box halves your height but doesn't affect your movement speed, using it would make the section too easy.
[[/folder]]

[[folder:Survival Horror]]



* ''VideoGame/FinalFantasyXIV'': The level-synch feature kinda has that effect, temporarily lowering the players level to be within the range of levels intended for the dungeon or FATE in question. In addition to lowering stats (including those of equipment) this can temporarily lock you out of abilities you have unlocked at a higher level, though you get to keep your chocobo companion and job below level 30.

to:

* ''VideoGame/FinalFantasyXIV'': The level-synch feature kinda has that effect, temporarily lowering the players level to be within the range of levels intended for the dungeon or FATE in question. In addition to lowering stats (including those of equipment) this can temporarily lock you out of abilities you have unlocked at a higher level, though you get to keep your chocobo companion and job below level 30.
[[/folder]]
28th Jan '16 2:05:03 PM Willbyr
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* In ''KingdomHearts'' Sora learns to fly near the end of the Neverland level. While he does gain the Glide ability afterward he can only fly freestyle in Neverland and certain boss battles near the end of the game. From a story standpoint he should maintain the ability. You can't even argue that he runs out of pixie dust since Peter Pan has Tinkerbell go with him.

to:

* In ''KingdomHearts'' ''Franchise/KingdomHearts'' Sora learns to fly near the end of the Neverland level. While he does gain the Glide ability afterward he can only fly freestyle in Neverland and certain boss battles near the end of the game. From a story standpoint he should maintain the ability. You can't even argue that he runs out of pixie dust since Peter Pan has Tinkerbell go with him.
19th Nov '15 4:58:46 PM nombretomado
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* In ''RuneFactory 3'', the lead character is a Half Human Hybrid that can use a MacGuffin to morph from human to monster. When he ventures into the desert colony or is with someone from it, he cannot morph into a human because he cannot reveal his half-human traits. Likewise, he cannot morph into a monster while in the human settlement.

to:

* In ''RuneFactory 3'', ''VideoGame/RuneFactory3'', the lead character is a Half Human Hybrid that can use a MacGuffin to morph from human to monster. When he ventures into the desert colony or is with someone from it, he cannot morph into a human because he cannot reveal his half-human traits. Likewise, he cannot morph into a monster while in the human settlement.
20th Jul '15 4:11:58 AM Nirual
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to:

* ''VideoGame/FinalFantasyXIV'': The level-synch feature kinda has that effect, temporarily lowering the players level to be within the range of levels intended for the dungeon or FATE in question. In addition to lowering stats (including those of equipment) this can temporarily lock you out of abilities you have unlocked at a higher level, though you get to keep your chocobo companion and job below level 30.
12th Mar '15 11:48:45 AM Paranoia
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Added DiffLines:

** The page image is a {{VGCats}} joke about this trope in FinalFantasyXII. The License System in the game requires the player to spend a form of experience points to teach individual characters how to use equipment (or access spells and some inherent stat/ability boosts). For advanced weapons and armor this kind of makes sense, but the License System also covers any and all Accessories (like various hats, boots, hair clips, etc)
26th Jan '15 4:35:37 PM Quanyails
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* In VideoGame/MetalGearSolid, you have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.

to:

* In VideoGame/MetalGearSolid, ''VideoGame/MetalGearSolid'', you have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.
26th Mar '13 9:09:06 AM erforce
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* ''AloneInTheDark'' (2008): During a light based puzzle section near the end of the game, the flashlight Edward Carnby has throughout the entire game suddenly becomes unusable until after the puzzle is solved.

to:

* ''AloneInTheDark'' (2008): ''Videogame/AloneInTheDark2008'': During a light based puzzle section near the end of the game, the flashlight Edward Carnby has throughout the entire game suddenly becomes unusable until after the puzzle is solved.
9th Jan '13 8:25:01 PM Willbyr
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* [[BrutalLegend Brütal Legend]]: Eddie can never use his wings outside of Stage Battles, his demon side conveniently comes out only when a Stage Battle calls.

to:

* [[BrutalLegend Brütal Legend]]: ''VideoGame/BrutalLegend'': Eddie can never use his wings outside of Stage Battles, his demon side conveniently comes out only when a Stage Battle calls.



* [[VideoGame/KingdomHeartsBirthBySleep Kingdom Hearts: Birth by Sleep]]: You are unable to D-Link in the Mirage Arena, even in single player.

to:

* [[VideoGame/KingdomHeartsBirthBySleep Kingdom Hearts: Birth by Sleep]]: ''VideoGame/KingdomHeartsBirthBySleep'': You are unable to D-Link in the Mirage Arena, even in single player.



* [[AloneInTheDark Alone In The Dark (2008)]]: During a light based puzzle section near the end of the game, the flashlight Edward Carnby has throughout the entire game suddenly becomes unusable until after the puzzle is solved.

to:

* [[AloneInTheDark Alone In The Dark (2008)]]: ''AloneInTheDark'' (2008): During a light based puzzle section near the end of the game, the flashlight Edward Carnby has throughout the entire game suddenly becomes unusable until after the puzzle is solved.
16th Dec '12 2:45:59 PM Mullon
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* In {{Metal Gear Solid}}, you have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.

to:

* In {{Metal Gear Solid}}, VideoGame/MetalGearSolid, you have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.
16th Dec '12 2:44:45 PM Mullon
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** There is exactly one part of ''MetalGearSolid 2'' where you can have a cardboard box but not equip it; the section in question is a side-scrolling run along a walkway, where standing up can get you spotted while staying low means you're too slow to avoid the falling platforms. As the box halves your height but doesn't affect your movement speed, using it would make the section too easy.

to:

** There is exactly one part of ''MetalGearSolid 2'' ''VideoGame/MetalGearSolid2'' where you can have a cardboard box but not equip it; the section in question is a side-scrolling run along a walkway, where standing up can get you spotted while staying low means you're too slow to avoid the falling platforms. As the box halves your height but doesn't affect your movement speed, using it would make the section too easy.
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