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* ''TabletopGame/DungeonsAndDragons'', prior to third edition, prevented classes from using certain weapons and armor. The most egregious case is in Basic D&D where the magic-user may only use a dagger (not even a staff) when attacking. Clerics are restricted from "sharp" objects, preventing them from using a dagger despite such an implement being useful in some types of ancient sacrificial rituals. Later editions switched this with a proficiency system, with only druids having a prohibition against metal armor and shields.

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* ''TabletopGame/DungeonsAndDragons'', prior to third edition, prevented classes from using certain weapons and armor. The most egregious case is in Basic D&D where the magic-user may only use a dagger (not even a staff) when attacking. Clerics are restricted from "sharp" objects, preventing them from using a dagger despite such an implement being useful in some types of ancient sacrificial rituals. Later editions switched this with a proficiency system, with only druids having a prohibition against metal armor and shields.shields (arcane mages still had their magic impeded by armor, but in a 'if you wear armor there's a certain chance spells that require movement fail' way instead of outright prohibiting wearing armor).

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* ''VideoGame/ANNOMutationem'': The PostFinalBoss fight has Ann being unable to utilize her SuperMode. The justification is that Ann is fighting against the being that's directly connected to this ability and she is battling to ensure that Amok will stay sealed away without being able to ever freely take control of her body.



* In several of the ''VideoGame/DragonQuest'' games, you have access to a full-party full-heal spell that is, for no reason that is ever stated, available in battle but not the main menu. Likewise, there's a nifty item called the Sage's Stone which is a full-party mid-heal which can be used infinitely for no MP cost... which is also available only in battle. You want to heal up your party on the field, you've got to use spells that eat up more MP than the other options would.
* In ''VideoGame/FinalFantasyIV'', child Rydia can use white magic but adult Rydia cannot. Why? We're not sure.
* ''VideoGame/FinalFantasyV'' got ''really'' carried away with this, where you can only seemingly use white, black, and time magic outside of battles. No reason is given why, outside of battles, your Bard can't sing a song outside of battle to recharge HP or MP, why your Summoner can't call up Phoenix to revive a downed ally, why your Chemist can't cure status ailments using his recover ability, why your Blue Mage can't cook up Whitewind to heal the entire party...
* ''VideoGame/FinalFantasyXII''. The License System in the game requires the player to spend a form of experience points to teach individual characters how to use equipment (or access spells and some inherent stat/ability boosts). For advanced weapons and armor this kind of makes sense, but the License System also covers any and all Accessories (like various hats, boots, hair clips, etc).
* ''VideoGame/FinalFantasyXIV'': The level-synch feature kinda has that effect, temporarily lowering the players level to be within the range of levels intended for the dungeon or FATE in question. In addition to lowering stats (including those of equipment) this can temporarily lock you out of abilities you have unlocked at a higher level, though you get to keep your chocobo companion and job below level 30.
* In ''Franchise/KingdomHearts'' Sora learns to fly near the end of the Neverland level. While he does gain the Glide ability afterward he can only fly freestyle in Neverland and certain boss battles near the end of the game. From a story standpoint he should maintain the ability. You can't even argue that he runs out of pixie dust since Peter Pan has Tinkerbell go with him.
* ''VideoGame/KingdomHeartsBirthBySleep'': You are unable to D-Link in the Mirage Arena, even in single player.

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* In several of the ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' games, you have access to a full-party full-heal spell that is, for no reason that is ever stated, available in battle but not the main menu. Likewise, there's a nifty item called the Sage's Stone which is a full-party mid-heal which can be used infinitely for no MP cost... which is also available only in battle. You want to heal up your party on the field, you've got to use spells that eat up more MP than the other options would.
* ''Franchise/FinalFantasy'':
**
In ''VideoGame/FinalFantasyIV'', child Rydia can use white magic but adult Rydia cannot. Why? We're not sure.
* ** ''VideoGame/FinalFantasyV'' got ''really'' carried away with this, where you can only seemingly use white, black, and time magic outside of battles. No reason is given why, outside of battles, your Bard can't sing a song outside of battle to recharge HP or MP, why your Summoner can't call up Phoenix to revive a downed ally, why your Chemist can't cure status ailments using his recover ability, why your Blue Mage can't cook up Whitewind to heal the entire party...
* ** ''VideoGame/FinalFantasyXII''. The License System in the game requires the player to spend a form of experience points to teach individual characters how to use equipment (or access spells and some inherent stat/ability boosts). For advanced weapons and armor this kind of makes sense, but the License System also covers any and all Accessories (like various hats, boots, hair clips, etc).
* ** ''VideoGame/FinalFantasyXIV'': The level-synch feature kinda has that effect, temporarily lowering the players level to be within the range of levels intended for the dungeon or FATE in question. In addition to lowering stats (including those of equipment) this can temporarily lock you out of abilities you have unlocked at a higher level, though you get to keep your chocobo companion and job below level 30.
* In ''Franchise/KingdomHearts'' ''Franchise/KingdomHearts'':
** ''VideoGame/KingdomHeartsI'':
Sora learns to fly near the end of the Neverland level. While he does gain the Glide ability afterward he can only fly freestyle in Neverland and certain boss battles near the end of the game. From a story standpoint he should maintain the ability. You can't even argue that he runs out of pixie dust since Peter Pan has Tinkerbell go with him.
* ** ''VideoGame/KingdomHeartsBirthBySleep'': You are unable to D-Link in the Mirage Arena, even in single player.



* ''VideoGame/MetalGearSolid'': You have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake The Twin Snakes]], it was removed and Snake trips a motion sensor instead.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'': There is exactly one part where you can have a cardboard box but not equip it; the section in question is a side-scrolling run along a walkway, where standing up can get you spotted while staying low means you're too slow to avoid the falling platforms. As the box halves your height but doesn't affect your movement speed, using it would make the section too easy.

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* ''VideoGame/MetalGear'':
**
''VideoGame/MetalGearSolid'': You have access to chaff grenades, which are usually able to knock out all security cameras. However, within Communications Tower A, your chaff grenades become useless for no reason other than to allow a specific surveillance camera to alert a cavalcade of guards to chase you up the tower. It only occurs once, and returning to the area later does not trigger the event again. In [[VideoGameRemake ''[[VideoGameRemake The Twin Snakes]], Snakes]]'', it was removed and Snake trips a motion sensor instead.
* ** ''VideoGame/MetalGearSolid2SonsOfLiberty'': There is exactly one part where you can have a cardboard box but not equip it; the section in question is a side-scrolling run along a walkway, where standing up can get you spotted while staying low means you're too slow to avoid the falling platforms. As the box halves your height but doesn't affect your movement speed, using it would make the section too easy.

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* ''VideoGame/{{Poptropica}}'':
** If you've found something on one island, you can't use it on another. Being able to use that jet pack from Early Poptropica Island everywhere sure would've helped a lot.
** {{Averted}} once during Counterfeit Island's arc: the player is required to collect a key from a character on Early Poptropica Island and use it to unlock a door on Counterfeit Island.
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* James' flashlight also its batteries die on him at one point in ''VideoGame/SilentHill2'', which doesn't set him back too much, since he'd already found some fresh ones earlier. The light dies again near the end of the game, but by that time the environs are no longer dark enough to need it.

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* James' flashlight also has its batteries die on him at one point in ''VideoGame/SilentHill2'', which doesn't set him back too much, since he'd already found some a fresh ones replacement earlier. The light dies again near the end of the game, but by that time the environs are no longer dark enough to need it.

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