Follow TV Tropes

Following

History Main / AquaticMook

Go To

OR

Is there an issue? Send a MessageReason:
Reflecting a change made to this example in the work page


** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]] (Though the strategy guides of the latter call it Boss Bass due to sharing their model). The game also introduces Maw-Ray (then called Unagi), a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out. Finally, there's the shark-like Sushi, of which two specimens lurk the starter area of Dire Dire Docks; they are surprisingly docile, as they don't focus on attacking Mario.

to:

** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]] (Though the strategy guides of the latter call it Boss Bass due to sharing their model). The game also introduces Maw-Ray (then called Unagi), a massive red manta ray moray eel that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out. Finally, there's the shark-like Sushi, of which two specimens lurk the starter area of Dire Dire Docks; they are surprisingly docile, as they don't focus on attacking Mario.

Added: 908

Changed: 174

Is there an issue? Send a MessageReason:
Added example(s)


** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]] (Though the strategy guides of the latter call it Boss Bass due to sharing their model). The game also introduces Maw-Ray (then called Unagi), a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out.

to:

** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]] (Though the strategy guides of the latter call it Boss Bass due to sharing their model). The game also introduces Maw-Ray (then called Unagi), a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out. Finally, there's the shark-like Sushi, of which two specimens lurk the starter area of Dire Dire Docks; they are surprisingly docile, as they don't focus on attacking Mario.
** ''VideoGame/SuperMario3DWorld'': Rammerheads are sharks whose heads resemble spiked rollers, and typically swim in a circle pattern in underwater grottos like those of the level [[MookThemedLevel Rammerhead Reef]] in World 7 and Pipeline Boom Lagoon in World Flower; however, one Rammerhead can also be seen swimming in the surrounding outdoors lake of Captain Toad Makes a Splash.
** ''VideoGame/SuperMarioOdyssey'': The Gushen are purple-colored creatures reminiscent of flapjack octopi that travel above the surface of coastal waters while being encased in their own bodies of water. When Mario possesses one with the help of Cappy, he can efficiently travel around the water and also propel upward to hover several meters in the air (similar to FLUDD's Hover Nozzle in ''Sunshine''), though this will reduce the volume of the encasing body of water until Mario goes back to the sea's body to refill it.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''WesternAnimation/CodeLyoko'': When the Lyoko Warriors start exploring the Digital Sea in the Skid in season 4, XANA creates digital monsters to fight them: Kongres, Sharks, and the Kalamar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:Multiple Media]]
* The Mahri Nui arc of ''Toys/{{Bionicle}}'' took place underwater, with the six villainous Barraki warlords commanding entire armies of sea creatures, in accordance to what type of animal they have been mutated into. Matoro one-ups Pridak's army of sharks, however -- using the [[MaskOfPower Mask of Reanimation]], he creates a legion of undead animal corpses who don't have to worry about losing their lives anymore.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/UnrealI'' features serpentine humanoids who can attack you both on land and in water.

to:

* ''VideoGame/UnrealI'' features hostile shark-like fish who can be found in water, as well as serpentine humanoids who can attack you both on land and in water.
Is there an issue? Send a MessageReason:
None


** ''Anime/MobileSuitGundamZZ'''s Capule, which later appears in ''Anime/TurnAGundam'' on the Earth forces side as the [[SpellMyNameWithAnS Kapool]].

to:

** ''Anime/MobileSuitGundamZZ'''s Capule, which later appears in ''Anime/TurnAGundam'' on the Earth forces side as the [[SpellMyNameWithAnS [[InconsistentSpelling Kapool]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]]. The game also introduces Maw-Ray, a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out.

to:

** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]]. infant]] (Though the strategy guides of the latter call it Boss Bass due to sharing their model). The game also introduces Maw-Ray, Maw-Ray (then called Unagi), a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out.
Is there an issue? Send a MessageReason:
None


Your basic {{Mook|s}}, now for aquatic environments. They generally come in two types: an enemy specifically designed for aquatic levels, typically based on marine animals, and regular land-dwelling mooks [[UndergroundMonkey repurposed for a new environment]] by being equipped with scuba gear (masks and air tanks), becoming more fish-like, or the like. This second option most commonly occurs with the MascotMook. Regardless of type, you'll definitely encounter them UnderTheSea, DownTheDrain and even in the BubblegloopSwamp.

to:

Your basic {{Mook|s}}, now for aquatic environments. They generally come in two types: an enemy specifically designed for aquatic levels, typically based on marine animals, and regular land-dwelling mooks [[UndergroundMonkey repurposed for a new environment]] by being equipped with scuba gear (masks and air tanks), tanks, [[CreepyOldFashionedDivingSuit sometimes used for creepiness]]), becoming more fish-like, or the like. This second option most commonly occurs with the MascotMook. Regardless of type, you'll definitely encounter them UnderTheSea, DownTheDrain and even in the BubblegloopSwamp.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheLegendOfZelda'':

to:

* ''VideoGame/TheLegendOfZelda'':''Franchise/TheLegendOfZelda'':
Is there an issue? Send a MessageReason:
None


-->-- '''[[MetaGuy Cranky Kong]]''', ''VideoGame/DonkeyKongCountryReturns''


to:

-->-- '''[[MetaGuy Cranky Kong]]''', '''Cranky Kong''', ''VideoGame/DonkeyKongCountryReturns''

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/MetroidPrime2Echoes'': Bloggs are carnivorous aquatic creatures with starfish-like faces that reside in the flooded areas of Torvus Bog, and attack with their sharp jaws. Alpha Blogg is their KingMook, serving as the strongest boss in the Light Aether version of that area.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


->''"Keep an eye out for large marine life. Some of those guys can get...testy."''
-->-- '''[[MetaGuy Cranky Kong]]''', ''VideoGame/DonkeyKongCountryReturns''

Added: 310

Changed: 38

Is there an issue? Send a MessageReason:
None


** Aqua Pirates use technology similar to the Gravity Suit and Aqua Drones are built to patrol the depths, allowing them both to fight Samus in flooded areas.

to:

** ''VideoGame/MetroidPrime'': Aqua Pirates use technology similar to the Gravity Suit and Suit; meanwhile, Aqua Drones are built to patrol the depths, allowing them both to fight Samus in flooded areas.areas.
** ''VideoGame/SuperMetroid'': This game establishes that Zebes has water too, and it's full of life. This ranges from the [[ScrewThisImOuttaHere fearful]] owtch to the mostly passive scisers, skultera and powamp to the territorial zoa and oums to the actively hostile mochtroids, evirs and pink space pirates.

Changed: 512

Removed: 222

Is there an issue? Send a MessageReason:
This example was listed three times. I preserved the one with the most context and put it into Third-Person Shooter, while getting rid of the other two


* ''VideoGame/MachineHunter'' have Swamp Mutants from the swamp level, who attack the player by launching bubble projectiles from underwater. They're not amphibious and can only attack from a distance, but since they're underwater they can be hard to hit without homing missiles.

to:

* ''VideoGame/MachineHunter'' have Swamp Mutants from the swamp level, who attack the player by launching bubble projectiles from underwater. They're not amphibious and can only attack from a distance, but since they're underwater they can be hard to hit without homing missiles.



[[AC:Run & Gun]]
* ''VideoGame/MachineHunter'': Swamp mutants attack you from underwater by launching projectiles. They can be hard (but not impossible) to hit if you don't have a Type-6 robot equipped with homing missiles.



* ''VideoGame/MachineHunter'': The swamp level has mutants, which assault the players (on land) with ranged projectiles.

to:

* ''VideoGame/MachineHunter'': The ''VideoGame/MachineHunter'' have Swamp Mutants from the swamp level has mutants, which assault level, who attack the players (on land) with ranged projectiles.player by launching bubble projectiles from underwater. They're not amphibious and can only attack from a distance, but since they're underwater they can be hard to hit without homing missiles.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MegaManClassic'': Dr. Wily has a variety of underwater Wily Bots, either modified or created by him, such as [[VideoGame/MegaMan1 Pepes]], [[VideoGame/MegaMan2 Kerogs, Clawses, Tanishis, Ankos, Shrinks, M-445es, Big Fish]], [[VideoGame/MegaMan3 Penpens, Gyoraibos]], [[VideoGame/MegaMan4 Mantans, M-422As, Gyotots, Sea Mines, Mobies]], [[VideoGame/MegaMan5 Irucans, Vs]], and many more such as [[VideoGame/MegaMan6 Gabgyos]][[note]]A smaller more cheaper version of the Big Fish[[/note]] and [[VideoGame/MegaMan7 Kinots]], as well as Met Swims and Swim Met DXes, aquatic versions of the usual Mettaurs.

to:

* ''VideoGame/MegaManClassic'': Dr. Wily has a variety of underwater Wily Bots, either modified or created by him, such as [[VideoGame/MegaMan1 Pepes]], [[VideoGame/MegaMan2 Kerogs, Clawses, Tanishis, Ankos, Shrinks, M-445es, Big Fish]], [[VideoGame/MegaMan3 Penpens, Gyoraibos]], [[VideoGame/MegaMan4 Mantans, M-422As, Gyotots, Sea Mines, Mobies]], [[VideoGame/MegaMan5 Irucans, Vs]], and many more such as [[VideoGame/MegaMan6 Gabgyos]][[note]]A smaller more cheaper version of the Big Fish[[/note]] and [[VideoGame/MegaMan7 Kinots]], as well as Met Swims and Swim Met DXes, [=DX=]es, aquatic versions of the usual Mettaurs.



** Aqua Pirates use technology similar to the Gravity Suit and Aquadrones are built to patrol the depths, allowing them both to fight Samus in flooded areas.

to:

** Aqua Pirates use technology similar to the Gravity Suit and Aquadrones Aqua Drones are built to patrol the depths, allowing them both to fight Samus in flooded areas.



** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBrosDS'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]]. The game also introduces Maw-Ray, a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out.

to:

** ''VideoGame/SuperMario64'': A cousin of Boss Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBrosDS'', ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]]. The game also introduces Maw-Ray, a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBros1'': The game marks the debut of the most common Aquatic Mooks in the franchise, the squid-like Bloopers and fishlike Cheep Cheeps, found on almost every occasion where Mario goes underwater, alongside their assorted stronger forms. Cheep Cheeps will also often jump out of the water when Mario is passing on platforms or bridges above them. Bloopers are found almost exclusively underwater, moving either upward diagonally or downward straight, but some of them can be seen hovering in the air in ''VideoGame/SuperMarioBrosTheLostLevels'' and ''VideoGame/SuperMarioMaker''.

to:

** ''VideoGame/SuperMarioBros1'': The game marks the debut of the most common Aquatic Mooks in the franchise, the squid-like Bloopers and fishlike Cheep Cheeps, found on almost every occasion where Mario goes underwater, alongside their assorted stronger forms. Cheep Cheeps will also often jump out of the water when Mario is passing on platforms or bridges above them. Bloopers are found almost exclusively underwater, moving either upward diagonally or downward straight, but some of them can be seen hovering in the air in games such as ''VideoGame/SuperMarioBrosTheLostLevels'' and ''VideoGame/SuperMarioMaker''.''VideoGame/SuperMarioMaker'' and [[VideoGame/SuperMarioMaker2 its sequel]].



** ''VideoGame/SuperMarioBros3'': Boss Bass and Big Bertha are two large Cheep Cheeps that can be found in PalmtreePanic and UnderTheSea levels. The former looms around the water's surface at a great speed and can swallow Mario and Luigi in one bite, thus doubling as an InstakillMook. The latter simply swims back and forth in a pattern as it tries to keep a very small Cheep Cheep inside its mouth (since that Cheep Cheep always tries to escape). The game also features a smaller, spiky variant of Cheep Cheeps (the Spiny Cheep Cheep) that swims the waters of World 7-4; a bigger version of it (Spike Bass) appears later in ''VideoGame/NewSuperMarioBros1''.
** ''VideoGame/SuperMarioWorld'': Alongside regular Cheep Cheeps, a subspecies called Blurp appears; their behavior is almost identical. The game also introduces Rip Van Fish and Porcupuffer. The former is a blue fish (apparently unrelated to the Cheep Cheeps) that sleeps peacefully until Mario or Luigi approach, in which case it wakes up and chases them relentlessly. The latter is a large purple Cheep Cheep with a spiky body that moves underwater like Rip Van Fish, but looms around the surface like Boss Bass. A secret level in the outdoors top of Vanilla Dome has dolphins, which are {{Helpful Mook}}s and completely inoffensive. Lastly, the game introduces the Fishbone, a DemBones version of Cheep Cheeps that charges at Mario and Luigi upon sight, which will end up killing it upon crashing against a wall, floor or ceiling.
** ''VideoGame/SuperMario64'': A cousin of Boss Bass, the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite. The game also introduces Maw-Ray, a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out.
** ''VideoGame/YoshisIsland'' features Shy Guys with inner tubes found floating around in water levels, as well as Shy Guys dressed as pirates and found on ships.

to:

** ''VideoGame/SuperMarioBros3'': Boss Bass and Big Bertha Bertha[[note]]Actually Big Cheep Cheeps with different behaviors depending on the level[[/note]] are two large Cheep Cheeps that can be found in PalmtreePanic and UnderTheSea levels. The former looms around the water's surface at a great speed and can swallow Mario and Luigi in one bite, thus doubling as an InstakillMook. The latter simply swims back and forth in a pattern as it tries to keep a very small Cheep Cheep inside its mouth (since that Cheep Cheep always tries to escape). The game also features a smaller, spiky variant of Cheep Cheeps (the Spiny Cheep Cheep) that swims the waters of World 7-4; a bigger version of it (Spike Bass) appears later in ''VideoGame/NewSuperMarioBros1''.
** ''VideoGame/SuperMarioWorld'': Alongside regular Cheep Cheeps, a subspecies called Blurp appears; their behavior is almost identical. The game also introduces Rip Van Fish and Porcupuffer. The former is a blue fish (apparently unrelated to the Cheep Cheeps) that sleeps peacefully until Mario or Luigi approach, in which case it wakes up and chases them relentlessly. The latter is a large purple Cheep Cheep with a spiky body that moves underwater like Rip Van Fish, but looms around the surface like Boss Bass. Bass[[note]]Big Cheep Cheep[[/note]], but doesn't eat Mario and/or his friends until ''VideoGame/SuperMarioMaker2''. A secret level in the outdoors top of Vanilla Dome has dolphins, Dolphins, which are {{Helpful Mook}}s and completely inoffensive. Lastly, the game introduces the Fishbone, a DemBones version of Cheep Cheeps that charges at Mario and Luigi upon sight, which will end up killing it upon crashing against a wall, floor or ceiling.
** ''VideoGame/SuperMario64'': A cousin of Boss Bass, Bass[[note]]Big Cheep Cheep[[/note]], the Cheep Chomp, appears in Tiny-Huge Island, though strangely not in the UnderTheSea levels (Jolly Roger's Lagoon, Dire Dire Docks, Wet-Dry World). They're large enough to be capable of eating Mario (and any other playable character in the game's remake) in one bite.bite, as well as its reappearances in games such as ''VideoGame/NewSuperMarioBrosDS'', ''VideoGame/NewSuperMarioBrosWii'', and [[VideoGame/YoshisIslandDS even when Mario was an infant]]. The game also introduces Maw-Ray, a massive red manta ray that typically guards a specific part of Jolly Roger's Bay until Mario finds a way to get it out.
** ''VideoGame/YoshisIsland'' ''VideoGame/YoshisIslandDS'' features Tube/Toober Guys, Shy Guys Guy variants with inner tubes found floating around in water levels, as well as Pirate Guys, Shy Guys Guy variants dressed as pirates and found on ships.
Is there an issue? Send a MessageReason:
None


** In 2D games, this role is filled by the River Zoras, fish people who sit in the water -- and thus stay well out of Link's reach unless he's obtained whatever item lets him swim in a given game -- and spit fireballs at him.
** In 3D games, their place is largely taken by Octoroks, who behave in the same manner.

to:

** In 2D games, this role is filled by the River Zoras, Zoras[[note]]Once friendly to Hylians before Ganon defeated Link in the Downfall Timeline[[/note]], fish people who sit in the water -- and thus stay well out of Link's reach unless he's obtained whatever item lets him swim in a given game -- and spit fireballs at him.
** In 3D games, games prior to Skyward Sword, their place is largely taken by Octoroks, who behave in the same manner.manner, though Water Octoroks, introduced from ''VideoGame/TheLegendOfZeldaTriForceHeroes'', take their place since Octoroks from ''VideoGame/TheLegendOfZeldaSkywardSword'' onwards are always found on land.



** Skullfish are skeletal fishes only found in watery areas, where they patrol waterways and attack Link when he wades or swims in.

to:

** Skullfish Skullfish, introduced from ''VideoGame/TheLegendOfZeldaMajorasMask'' onwards, are skeletal fishes only found in watery areas, where they patrol waterways and attack Link when he wades or swims in.



** ''VideoGame/DonkeyKongCountry1'': Bitesizes (piranhas), Chomps (tiger sharks), Clambos (pearlclamps), Croctopus (octopuses) and Squidges (jellyfish). Bitesizes look weak due to their small size, but they're strong enough to harm the Kongs even if they're riding Enguarde; Chomps swim at a moderate speed, but their large size can make them hard to dodge sometimes; Clambos stand on the seafloors and shoot pearls at a fixed direction; Croctopus move around while spinning their extended tentacles, and are completely invincible (even against Enguarde); and Squidges move in a zigzag pattern, each with a specific speed.

to:

** ''VideoGame/DonkeyKongCountry1'': Bitesizes (piranhas), Chomps and Chomps Jr.(tiger sharks), Clambos (pearlclamps), Croctopus (octopuses) and Squidges (jellyfish). Bitesizes look weak due to their small size, but they're strong enough to harm the Kongs even if they're riding Enguarde; Chomps swim at a moderate speed, but their large size can make them hard to dodge sometimes; Clambos stand on the seafloors and shoot pearls at a fixed direction; Croctopus move around while spinning their extended tentacles, and are completely invincible (even against Enguarde); and Squidges move in a zigzag pattern, each with a specific speed.



* ''VideoGame/MegaManClassic'': There's an underwater, scuba-geared version of the Mettaur enemy.

to:

* ''VideoGame/MegaManClassic'': There's an underwater, scuba-geared Dr. Wily has a variety of underwater Wily Bots, either modified or created by him, such as [[VideoGame/MegaMan1 Pepes]], [[VideoGame/MegaMan2 Kerogs, Clawses, Tanishis, Ankos, Shrinks, M-445es, Big Fish]], [[VideoGame/MegaMan3 Penpens, Gyoraibos]], [[VideoGame/MegaMan4 Mantans, M-422As, Gyotots, Sea Mines, Mobies]], [[VideoGame/MegaMan5 Irucans, Vs]], and many more such as [[VideoGame/MegaMan6 Gabgyos]][[note]]A smaller more cheaper version of the Mettaur enemy.Big Fish[[/note]] and [[VideoGame/MegaMan7 Kinots]], as well as Met Swims and Swim Met DXes, aquatic versions of the usual Mettaurs.



** Aqua pirates use technology similar to the gravity suit and Aquadrones are built to patrol the depths, allowing them both to fight Samus in flooded areas.
** ''VideoGame/MetroidFusion'': The X can combine the forms of SpacePirates and some species of carnivorous fish to make Mer-Pirates.

to:

** Aqua pirates Pirates use technology similar to the gravity suit Gravity Suit and Aquadrones are built to patrol the depths, allowing them both to fight Samus in flooded areas.
** ''VideoGame/MetroidFusion'': The X can combine the forms of SpacePirates and some species of carnivorous fish Skulteras to make Mer-Pirates.Aqua Zebesians.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC: [=MMORPGs=]]]
* ''VideoGame/WorldOfWarcraft'': ''Cataclysm'' introduced Gilgoblins, a breed of Goblin that lives underwater. Created by Hobart Grapplehammer, Gilgoblins are less intelligent than their land-based predecessors but are just as greedy.
Is there an issue? Send a MessageReason:
See? I told ya I'd return to do this. =3


%%** Finleys, Gargantuan Gills, Gordos, Fritzs, and Mama Saws in ''VideoGame/DonkeyKongCountryTropicalFreeze''.

to:

%%** Finleys, ** ''VideoGame/DonkeyKongCountryTropicalFreeze'': Finleys (large fish that come in blue and red variations), Gargantuan Gills, Gordos, Fritzs, Gills (massive fanged fish), Gordos (indigo-colored fish with robust bodies), Fritzs (moray eels capable of producing electricity), and Mama Saws (sawfish whose noses actually look like man-made chainsaws). Finleys usually show gestures of boredom and swim in ''VideoGame/DonkeyKongCountryTropicalFreeze''.various patterns, with the blue ones swimming slowly and the red ones swimming faster; Gargantuan Gills attempt to swallow the Kongs in one bit by jumping out of the water (some of them, colored purple, even manage to chew railtracks during a MinecartMadness level); Gordos act and move similarly to Finleys, but require extra hits to be defeated; Fritzs attempt to hurt the Kongs with their bioelectricity, and can teleport between spots by creating whirlpools; and Mama Saws attempt to charge at the Kongs to harm them with thir saw-like noses.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SpyroAHerosTails'': The Sunken Ruins are home to aquatic Mer-Gnorcs with mermaid tails instead of the regular kinds' legs and armed with either tridents or throwable starfish.

to:

* ''VideoGame/SpyroAHerosTails'': ''VideoGame/SpyroAHerosTail'': The Sunken Ruins are home to aquatic Mer-Gnorcs with mermaid tails instead of the regular kinds' legs and armed with either tridents or throwable starfish.
Is there an issue? Send a MessageReason:
Adding context to two more DKC examples. You'll have to wait until a much later time when I add context to the Tropical Freeze example, unless someone else beats me to it


** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Flotsams (stingrays), Lockjaws (piranhas), Puftups (puffer fish) and Shuries (starfish). Flotsams come in blue and green forms, with the former always swimming forward while the latter moves back and forth between left and right; lockjaws charge at the Kongs to bite them as soon as it sees them; Puftups inflate their size and explode, unleashing their spikes into multiple directions (the number and formation depends on the enemy's color); and Shuries move around like shurikens (hence their name), with the orange ones simply moving in a diagonal pattern and the pink ones chasing the Kongs to harm them.
%%** Bounty Basses, Kocos, Lurchins and Nibblas in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
%%** Snaggles, Snaps, Squidlies and Jellybobs in ''VideoGame/DonkeyKongCountryReturns''.

to:

** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Flotsams (stingrays), Lockjaws (piranhas), Puftups (puffer fish) and Shuries (starfish). Flotsams come in blue and green forms, with the former always swimming forward while the latter moves back and forth between left and right; lockjaws Lockjaws charge at the Kongs to bite them as soon as it sees them; Puftups inflate their size and explode, unleashing their spikes into multiple directions (the number and formation depends on the enemy's color); and Shuries move around like shurikens (hence their name), with the orange ones simply moving in a diagonal pattern and the pink ones chasing the Kongs to harm them.
%%** ** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Bounty Basses, Kocos, Basses (plump-cheeked fish), Kocos (clown-faced fish), Lurchins (yellow-spiked green urchins) and Nibblas (wrinkly carnivorous fish). Bounty Basses carry an item within them, be it a banana, a bear coin or even a KONG letter, and Enguarde can defeat them to claim whatever object they had; Kocos colored green either remain stationary or swim forward, while red ones swim back and forth; Lurchins either remain static or move up and down in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
%%** Snaggles, Snaps,
a set path, and extend and retract their sides (exposing the pink flesh that serves as their weak point); and Nibblas act similarly to Snapjaws from ''Donkey Kong Country 2'', in that they cannot be defeated and swim quickly to chase the Kongs and hurt them.
** ''VideoGame/DonkeyKongCountryReturns'': Snaggles (sharks), Snaps (orange crabs),
Squidlies (squids) and Jellybobs (jellyfish). Snaggles frequently jump out of the water to attempt to bite the Kongs, all while doing a barking noise; Snaps (also known as Snippies) move side by side, though they're not difficult to beat; Squidlies travel in ''VideoGame/DonkeyKongCountryReturns''.the air in a straight line, being shot from wooden canyons called Squid Shots; and Jellybobs are protected with electricity, and sometimes they unleash it.

Added: 1588

Changed: 490

Is there an issue? Send a MessageReason:
Expanded the first two DKC examples. I'll return in the future to add context to the other three, right now I'm busy doing a larger edit elsewhere. =P


* ''VideoGame/DonkeyKongCountry'' has a great variety of water-dwelling enemies, resembling piranhas, sharks, clams, octopi, stingrays and other aquatic life -- Bitesizes, Chomps, Clambos, Croctopus and Squidges in ''VideoGame/DonkeyKongCountry''; Flotsams, Lockjaws, Puftups and Shuris in ''VideoGame/DonkeyKongCountry2DiddysKongQuest''; Bounty Basses, Kocos, Lurchins and Nibblas in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''; Snaggles, Snaps, Squidlies and Jellybobs in ''VideoGame/DonkeyKongCountryReturns''; and, finally, Finleys, Gargantuan Gills, Gordos, Fritzs, and Mama Saws in ''VideoGame/DonkeyKongCountryTropicalFreeze''.

to:

* ''VideoGame/DonkeyKongCountry'' has a great variety of water-dwelling enemies, resembling piranhas, sharks, clams, octopi, stingrays and other aquatic life -- Bitesizes, Chomps, Clambos, life:
** ''VideoGame/DonkeyKongCountry1'': Bitesizes (piranhas), Chomps (tiger sharks), Clambos (pearlclamps),
Croctopus (octopuses) and Squidges (jellyfish). Bitesizes look weak due to their small size, but they're strong enough to harm the Kongs even if they're riding Enguarde; Chomps swim at a moderate speed, but their large size can make them hard to dodge sometimes; Clambos stand on the seafloors and shoot pearls at a fixed direction; Croctopus move around while spinning their extended tentacles, and are completely invincible (even against Enguarde); and Squidges move in ''VideoGame/DonkeyKongCountry''; Flotsams, Lockjaws, a zigzag pattern, each with a specific speed.
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Flotsams (stingrays), Lockjaws (piranhas),
Puftups (puffer fish) and Shuris Shuries (starfish). Flotsams come in ''VideoGame/DonkeyKongCountry2DiddysKongQuest''; blue and green forms, with the former always swimming forward while the latter moves back and forth between left and right; lockjaws charge at the Kongs to bite them as soon as it sees them; Puftups inflate their size and explode, unleashing their spikes into multiple directions (the number and formation depends on the enemy's color); and Shuries move around like shurikens (hence their name), with the orange ones simply moving in a diagonal pattern and the pink ones chasing the Kongs to harm them.
%%**
Bounty Basses, Kocos, Lurchins and Nibblas in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''; ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
%%**
Snaggles, Snaps, Squidlies and Jellybobs in ''VideoGame/DonkeyKongCountryReturns''; and, finally, ''VideoGame/DonkeyKongCountryReturns''.
%%**
Finleys, Gargantuan Gills, Gordos, Fritzs, and Mama Saws in ''VideoGame/DonkeyKongCountryTropicalFreeze''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BattleForWesnoth'': Some factions allow you to recruit [[OurMermaidsAreDifferent merman]] or [[SnakePeople naga]] units, which gain increased defense and movement speed in water and swamp terrains.

Top