History Main / AppealToInherentNature

23rd Feb '18 9:50:31 AM MTGAdept
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* This is one of the aspects of Green mana in ''TabletopGame/MagicTheGathering'', due to how it is inspired by nature and its creatures, many of them being bound by instincts they did not choose to be born with; applied to sentient beings, however, it may cause problems for the color when it comes to take responsibility or holding others responsible for their actions.
13th Feb '18 4:27:23 AM isoycrazy
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** Harry's first meeting with [[TheFairFolk Mab]] ends with her telling him the story of the scorpion and the frog, to illustrate that, even when carrying out her mission will be extremely dangerous and put him through a lot of pain, she is quite certain that he will do it anyway, even when he knows it will likely kill him.

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** Harry's first meeting with [[TheFairFolk Mab]] ends with her telling him the story of the scorpion and the frog, to illustrate that, even when carrying out her mission will be extremely dangerous and put him through a lot of pain, she is quite certain that he will do it anyway, even when he knows it will likely kill him. him as refusing will be his death anyway.
** This is also brought up by Archangel Uriel with regards to Harry. Uriel can see the multiple paths people can choose to make as well as all the choices they made to this point, but by a certain point in their lives Uriel has a very good sense of what their nature will drive them to do. This isn't to say he is overriding their freewill, which is forbidden by Him, but rather anticipating the human will be true to himself. In regards to Harry Uriel knew in three minor events he would help change things for the better, after he was kind to a woman whose child was nearly hit by a car, hexed some construction equipment so a drunk worker could sober up, and gave a heartfelt talk with a young girl who didn't know what to do in life, Uriel tells Harry that, respectively, [[spoiler:the observation of a bruise on the child will snap the mother awake to the abuse her husband is doing and move out with the child ending a hundred year cycle of abuse in that family, the drunk worker's child will become sick and her only hope is a transplant and the father is a perfect match, and the conversation with the young lady will inspire her to be a counselor who will help thousands of people]]. All that said, Harry does shock Uriel by wanting to send Uriel a bill for services rendered (Uriel first thought Harry was trying to bill Him but Harry isn't that prideful). When Harry threatens to not help people if he isn't compensated, Uriel chuckles warmly and tells him, "No. you won't." Harry then notes Uriel is probably right.
25th Jan '18 4:36:25 AM CosmicFerret
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* One of the shifts in Garrett's character between the original ''VideoGame/{{Thief}}'' trilogy and the 2014 reboot is that, whereas in the original he needed to take burglary jobs to cover rent and other living expenses, Reboot!Garrett steals things because "It's what I do." [[WebAnimation/ZeroPuncturation Yahtzee Croshaw's]] review of the reboot pointed out that this removed a lot of the complexity from the character, countering, "No, it is ''what you are currently doing''!"

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* One of the shifts in Garrett's character between the original ''VideoGame/{{Thief}}'' trilogy and the 2014 reboot is that, whereas in the original he needed to take burglary jobs to cover rent and other living expenses, Reboot!Garrett steals things because "It's what I do." [[WebAnimation/ZeroPuncturation [[WebAnimation/ZeroPunctuation Yahtzee Croshaw's]] review of the reboot pointed out that this removed a lot of the complexity from the character, countering, "No, it is ''what you are currently doing''!"
25th Jan '18 4:34:36 AM CosmicFerret
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* One of the shifts in Garrett's character between the original ''VideoGame/{{Thief}}'' trilogy and the 2014 reboot is that, whereas in the original he needed to take burglary jobs to cover rent and other living expenses, Reboot!Garrett steals things because "It's what I do." [[WebAnimation/ZeroPuncturation Yahtzee Croshaw's]] review of the reboot pointed out that this removed a lot of the complexity from the character, countering, "No, it is ''what you are currently doing''!"
21st May '17 12:46:47 PM nombretomado
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* [[http://wanderers-library.wikidot.com/grandfather-scorpion Grandfather Scorpion]] from TheWanderersLibrary, which directly references the tale of the scorpion and the turtle.

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* [[http://wanderers-library.wikidot.com/grandfather-scorpion Grandfather Scorpion]] from TheWanderersLibrary, ''Wiki/TheWanderersLibrary'', which directly references the tale of the scorpion and the turtle.
20th Apr '17 9:19:20 AM Alas_Poor_Donny
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*** Not helped by the source books openly encouraging players to operate this way in earlier editions: other lawful good characters are just required to respect any oaths or promises they make during play, but Paladins start with a pre-written set of oaths, written by the GameMaster from the perspective of a bellicose and wrathful god, which they must enforce to the utmost of their ability or lose their powers outright and be reduced from one of the more powerful combat classes to a weaker version of a fighter (fighter already being the least powerful class in the game). Essentially, AppealToInherentNature was an intentionally-added class feature.


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** This complaint is complicated by the fact that your character basing his actions on the character's motivations and not the player's is what you're supposed to do in a "role playing" game, it's the definition of the term. And, in-character, you should in fact feel the actions are justified and rational. It only really goes beyond being exactly how it's supposed to work if the player insists that there shouldn't be consequences for acts consistent with his character.
4th Mar '17 1:13:48 PM ReaderAt2046
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* {{Discussed}} in the ''Literature/{{Fablehaven}}'' series, where it is pointed out that magical creatures are not (generally) "good" or "evil" so much as "light" or "dark". Goblins are not cruel because they're evil, but because they are goblins and that's how goblins act. Of course, it's also pointed out that just because it is in a creature's nature to act a certain way, doesn't mean that we have a moral obligation to let it act that way. By all means lock up the goblins so they cannot express their cruelty on the innocent.
26th Nov '16 8:51:34 PM Fireblood
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* Creator/AmbroseBierce put the same point in another way in regards to free will. Even if a murderer can't help what they did, who's to say the person punishing them can either?
-->"There's no free will," says the philosopher;\\
"To hang is most unjust."\\
"There is no free will," assents the officer;\\
"We hang because we must."



* [[http://blogs.scientificamerican.com/bering-in-mind/scientists-say-free-will-probably-doesnt-exist-but-urge-dont-stop-believing/ This article]] plays with this trope. It starts by showing evidence in favor of determinism (that is, the idea of people not having free will and indeed behaving in their inherent nature). The article also goes on to show studies that prove that people who are exposed to such evidence will also ''start'' behaving like jerks. So the very nature of people is not "immutable", it can end up being changed by external stimuli (something true whether or not determinism is the correct view). The article even presents an argument by some scientists: even if it is true that free will does not exist, people should not be exposed to evidence disproving free will, and thereby changing people's natures to be more bad.

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* [[http://blogs.scientificamerican.com/bering-in-mind/scientists-say-free-will-probably-doesnt-exist-but-urge-dont-stop-believing/ This article]] plays with this the trope. It starts by showing evidence in favor of determinism (that is, the idea of people not having free will and indeed behaving in by their inherent nature). The article also goes on to show studies that prove that people who are exposed to such evidence will also ''start'' behaving like jerks. So the very nature of people is not "immutable", it can end up being changed by external stimuli (something true whether or not determinism is the correct view). The article even presents an argument by some scientists: even if it is true that free will does not exist, people should not be exposed to evidence disproving free will, and thereby changing change people's natures to be more bad.worse.
27th Oct '16 3:21:39 PM Sharlee
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* In ''Film/PiratesOfTheCaribbeanDeadMansChest'', Calypso justifies her failure to meet Davey Jones again after ten years with "It's my nature". She then points out that her flighty, tempestuous nature is the reason he'd ''loved her in the first place'', so expecting her to behave otherwise for that love's sake is hardly consistent.

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* In ''Film/PiratesOfTheCaribbeanDeadMansChest'', ''Film/PiratesOfTheCaribbeanAtWorldsEnd'', Calypso justifies her failure to meet Davey Jones again after ten years with "It's my nature". She then points out that her flighty, tempestuous nature as a sea-goddess is the reason he'd ''loved loved her in the first place'', place, so expecting her to behave otherwise for that love's sake is hardly consistent.hypocritical.
27th Oct '16 3:15:09 PM Sharlee
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* In ''Film/PiratesOfTheCaribbeanDeadMansChest'', Calypso justifies her failure to meet Davey Jones again after ten years with "It's my nature". She then points out that her flighty, tempestuous nature is the reason he'd ''loved her in the first place'', so expecting her to behave otherwise for that love's sake is hardly consistent.
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