History Main / AntidoteEffect

14th May '17 11:22:04 PM Octorok103
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** All generations of games eventually make Full Heals available, which duplicates the effect of ''every'' status-cure item.

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** All generations of games eventually make Full Heals available, which duplicates will cure ''any'' major status effect, plus confusion. Even later, you'll get access to Full Restores, which do the effect of ''every'' status-cure item.same thing while also healing your Pokémon back up to full health. The only reason these don't make everything else redundant is because they can't be used as held items.


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** ''VideoGame/PokemonXAndY'' added another nail in the coffin of status-healing items with Pokémon-Amie; if you interact with your Pokémon enough, it'll get a chance to randomly shake off a status condition at the end of the turn. When ''VideoGame/PokemonSunAndMoon'' upgraded the feature into Pokémon Refresh, they kept with the trend, adding the ability to cure status effects outside of battle for free.
23rd Apr '17 11:02:36 AM nombretomado
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* Averted in the ''Franchise/TalesSeries''. Since combat in the Tales games takes place in real time, magic takes several seconds to use, while items take effect instantly. Generally speaking, when you want your party members cured, you want them cured ''now''. The best strategy is therefore to use items in battle, and spells outside it when casting time doesn't matter, so that you can keep those items for when you really need them.

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* Averted in the ''Franchise/TalesSeries''.''VideoGame/TalesSeries''. Since combat in the Tales games takes place in real time, magic takes several seconds to use, while items take effect instantly. Generally speaking, when you want your party members cured, you want them cured ''now''. The best strategy is therefore to use items in battle, and spells outside it when casting time doesn't matter, so that you can keep those items for when you really need them.
7th Mar '17 6:49:20 PM TheNicestGuy
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* This trope is [[ExaggeratedTrope exaggerated]] in ''Videogame/DarkestDungeon'' because of its InventoryManagementPuzzle nature. Choosing which mundane items to stock before each dungeon crawl, and more to the point how much, involves some tricky strategy. While each foray has its own objective, you won't progress effectively if you don't also make it a top priority to come back with the most valuable collection of cash and VendorTrash that you can, but your inventory space is ''very limited''. Some of the supplies share their basic uses (e.g., bandages to stop bleeding) with character abilities, so they're optional in that sense. Others, like food, indirectly determine when you'll be forced to turn back, so they're optional in a different sense. However, this is complicated by the fact that many of the loot sources within the dungeons will yield better (or safer, or any at all) loot only if you've got the right one of these items to "unlock" it. For example, medicinal herbs will remove a character's poison, but they'll also clean up a rotting corpse so that you can loot it without getting a case of the nasties. The icing on the cake is that unused supplies cannot be saved up for the next crawl, but are always sold back at a loss upon returning to town; and that once you open a container, any loot you don't put in your bag immediately is lost forever. The hard choices at the outset are not so much about space as money; the economy of the game is tuned so tight that you won't want to spend cash on something you'll later discard for the space. But the choices get harder inside the dungeon as your bag fills up with loot. You will soon find yourself forced to choose between leaving behind gems or throwing away holy water that might be needed to cleanse a shrine in the next room. Because making these choices well is such an essential skill, it's almost as much a StrategyGame as an [=RPG=].
21st Jan '17 5:50:15 AM Morgenthaler
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* As an MMORPG, ''UltimaOnline'' is set up so that cure potions are inferior to cure spells, but still preferable in certain cases. If one party member gets poisoned, it's trivial for another member to cure them with a quick spell. However, if a solo player gets poisoned, this can be problematic, because casting a spell requires them to stand still for a few seconds, and if they take damage during the casting, it can cause the spell to fail. Thus, trying to cast a cure spell on yourself can be tricky since the poison keeps dealing damage over time, as well as the fact that you'll be stuck in place, unable to put any distance between yourself and whatever monster poisoned you.

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* As an MMORPG, ''UltimaOnline'' ''VideoGame/UltimaOnline'' is set up so that cure potions are inferior to cure spells, but still preferable in certain cases. If one party member gets poisoned, it's trivial for another member to cure them with a quick spell. However, if a solo player gets poisoned, this can be problematic, because casting a spell requires them to stand still for a few seconds, and if they take damage during the casting, it can cause the spell to fail. Thus, trying to cast a cure spell on yourself can be tricky since the poison keeps dealing damage over time, as well as the fact that you'll be stuck in place, unable to put any distance between yourself and whatever monster poisoned you.
21st Sep '16 4:01:08 PM nombretomado
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* ''BatenKaitos Origins'', an {{RPG}} with a card-based battle system, contains literally hundreds of cards with various esoteric effects, from completely restoring one character's HP (but at the cost of putting that character to [[StandardStatusEffects sleep]]) to reducing the frequency with which the enemy party's turn comes up to restoring a character's HP equal to the amount of overkill damage they do. However, the normal, no-frills healing items are perfectly effective, and including a lot of extraneous situational cards is a good way to get your hand bogged down with useless junk in a critical situation. The most efficient deck setup for nearly the entire game is twenty to twenty-five basic attack cards, ten to twelve super moves, three to four healing items, and one revival item.

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* ''BatenKaitos Origins'', ''VideoGame/BatenKaitosOrigins'', an {{RPG}} with a card-based battle system, contains literally hundreds of cards with various esoteric effects, from completely restoring one character's HP (but at the cost of putting that character to [[StandardStatusEffects sleep]]) to reducing the frequency with which the enemy party's turn comes up to restoring a character's HP equal to the amount of overkill damage they do. However, the normal, no-frills healing items are perfectly effective, and including a lot of extraneous situational cards is a good way to get your hand bogged down with useless junk in a critical situation. The most efficient deck setup for nearly the entire game is twenty to twenty-five basic attack cards, ten to twelve super moves, three to four healing items, and one revival item.
12th Jul '16 12:55:13 PM LiefKatano
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* ''VideoGame/FantasyLife'' sort of has this. Healing magic exists, but it takes some time to charge up and makes you vulnerable. If you're an Alchemist or Cook, Food or Healing Potions are relatively easy to make, making Earth Magic pretty useless.

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* ''VideoGame/FantasyLife'' sort of has this.inverts it. Healing magic exists, but it takes some time to charge up and makes you vulnerable. If you're an Alchemist or Cook, Food or Healing Potions are relatively easy to make, making Earth Magic pretty useless.
12th Jul '16 1:31:29 AM jormis29
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* ''VideoGame/{{Battlefield}} 2142'' features unlockable weapons--and very limited slots to put them into. Several unlocks are useful in extremly specific situations but are far outclassed by other, more generally useful unlocks.

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* ''VideoGame/{{Battlefield}} 2142'' ''VideoGame/Battlefield2142'' features unlockable weapons--and very limited slots to put them into. Several unlocks are useful in extremly specific situations but are far outclassed by other, more generally useful unlocks.
25th Jun '16 4:29:36 PM nombretomado
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* The ''BaldursGate'' series of games made antidotes useful, especially in the first game. Even in the later games, the VancianMagic and (in ''Throne of Bhaal'') the existence of potion bags meant that every spell slot counted, so being able to carry around twenty or so antidotes in a single inventory slot was not something to sneeze at.

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* The ''BaldursGate'' ''Franchise/BaldursGate'' series of games made antidotes useful, especially in the first game. Even in the later games, the VancianMagic and (in ''Throne ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal'') Bhaal]]'') the existence of potion bags meant that every spell slot counted, so being able to carry around twenty or so antidotes in a single inventory slot was not something to sneeze at.
25th Jun '16 12:47:25 PM Prfnoff
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* {{Culdcept}} is a cross between ''Magic: The Gathering'' and ''Monopoly''. Drawing from it's MTG roots, there are quite a number of very useful if situational spells/creatures/items to draw from or creatures that have useful powers (or combos) given time to develop. However, due to the way the game works (money is mana, functionally, and only earned by rent or passing go), the strict deck building rules, and the random nature of moving around the board (you roll dice), it's usually a better idea to stick with more simple and straightforward combos.

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* {{Culdcept}} is a cross between ''Magic: The Gathering'' and ''Monopoly''. Drawing ''VideoGame/{{Culdcept}}'', drawing from it's MTG its ''Tabletopgame/MagicTheGathering'' roots, there are has quite a number of very useful if situational spells/creatures/items to draw from or creatures that have useful powers (or combos) given time to develop. However, due to the way the game works (money is mana, functionally, and only earned by rent or passing go), the strict deck building rules, and the random nature of moving around the board (you roll dice), it's usually a better idea to stick with more simple and straightforward combos.
4th Feb '16 5:11:28 AM darkknight109
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** This also tends to be true of healing items. Aside from Androids (which cannot cast Techs), all characters quickly gain access to Resta, which can be used far more readily than healing items and costs almost no money to recharge. However, at high levels, Trimates and Star Atomizers remain useful for the fact that they heal instantly and cannot be cancelled by an enemy attack; although the casting time for Resta is very short, it does exist and if the player is surrounded, healing items can prove to be the difference between life and death.
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