History Main / AntidoteEffect

25th Jun '16 4:29:36 PM nombretomado
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* The ''BaldursGate'' series of games made antidotes useful, especially in the first game. Even in the later games, the VancianMagic and (in ''Throne of Bhaal'') the existence of potion bags meant that every spell slot counted, so being able to carry around twenty or so antidotes in a single inventory slot was not something to sneeze at.

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* The ''BaldursGate'' ''Franchise/BaldursGate'' series of games made antidotes useful, especially in the first game. Even in the later games, the VancianMagic and (in ''Throne ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal'') Bhaal]]'') the existence of potion bags meant that every spell slot counted, so being able to carry around twenty or so antidotes in a single inventory slot was not something to sneeze at.
25th Jun '16 12:47:25 PM Prfnoff
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* {{Culdcept}} is a cross between ''Magic: The Gathering'' and ''Monopoly''. Drawing from it's MTG roots, there are quite a number of very useful if situational spells/creatures/items to draw from or creatures that have useful powers (or combos) given time to develop. However, due to the way the game works (money is mana, functionally, and only earned by rent or passing go), the strict deck building rules, and the random nature of moving around the board (you roll dice), it's usually a better idea to stick with more simple and straightforward combos.

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* {{Culdcept}} is a cross between ''Magic: The Gathering'' and ''Monopoly''. Drawing ''VideoGame/{{Culdcept}}'', drawing from it's MTG its ''Tabletopgame/MagicTheGathering'' roots, there are has quite a number of very useful if situational spells/creatures/items to draw from or creatures that have useful powers (or combos) given time to develop. However, due to the way the game works (money is mana, functionally, and only earned by rent or passing go), the strict deck building rules, and the random nature of moving around the board (you roll dice), it's usually a better idea to stick with more simple and straightforward combos.
4th Feb '16 5:11:28 AM darkknight109
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** This also tends to be true of healing items. Aside from Androids (which cannot cast Techs), all characters quickly gain access to Resta, which can be used far more readily than healing items and costs almost no money to recharge. However, at high levels, Trimates and Star Atomizers remain useful for the fact that they heal instantly and cannot be cancelled by an enemy attack; although the casting time for Resta is very short, it does exist and if the player is surrounded, healing items can prove to be the difference between life and death.
4th Feb '16 5:08:54 AM darkknight109
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* Zig-Zagged in ''VideoGame/PhantasyStarOnline''. Antidotes are more or less useless, since poison deals little damage, is generally easy to avoid, and all characters either gain access to a tech that heals it at Tech Level 1 almost immediately, or are just flat-out immune to poison. However, Antiparalysis and Sol Atomizers can be a bit more useful, as they can heal Paralysis and, in the case of the latter, Shock - two status effects which can be crippling and which cannot otherwise be self-healed. However, high level characters often get access to Cure/Status armour slots, which render that character immune to certain status effects.
31st Jan '16 10:43:06 AM Pilomotor
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* As an MMORPG, ''UltimaOnline'' is set up so that cure potions are inferior to cure spells, but still preferable in certain cases. If one party member gets poisoned, it's trivial for another member to cure them with a quick spell. However, if a solo player gets poisoned, this can be problematic, because casting a spell requires them to stand still for a few seconds, and if they take damage during the casting, it can cause the spell to fail. Thus, trying to cast a cure spell on yourself can be tricky since the poison keeps dealing damage over time, as well as the fact that you'll be stuck in place, unable to put any distance between yourself and whatever monster poisoned you.
28th Jan '16 2:04:52 PM Willbyr
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* Played straight in the first ''KingdomHearts''. The Cure spell can be cast literally dozens of times without having to refuel your magic points, so all your health-healing Potions are pretty much worthless.
** Averted in ''Kingdom Hearts II'', however. Now, a single cast of the Cure spell takes every magic point you have, making Potions much more valuable.

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* Franchise/KingdomHearts:
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Played straight in the first ''KingdomHearts''.''VideoGame/KingdomHeartsI''. The Cure spell can be cast literally dozens of times without having to refuel your magic points, so all your health-healing Potions are pretty much worthless.
** Averted in ''Kingdom Hearts II'', ''VideoGame/KingdomHeartsII'', however. Now, a single cast of the Cure spell takes every magic point you have, making Potions much more valuable.
21st Jan '16 9:56:46 PM TheTurboTornado
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* ''VideoGame/FantasyLife'' sort of has this. Healing magic exists, but it takes some time to charge up and makes you vulnerable. If you're an Alchemist or Cook, Food or Healing Potions are relatively easy to make, making Earth Magic pretty useless.
16th Jan '16 7:04:18 PM Sammettik
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* In {{Morrowind}}, curing diseases can be done via spells, scrolls, potions or at shrines. At a certain point in the main quest, you become immune to diseases, rendering these potions and scrolls vendor trash (and earlier if you pick up the rather cheap spell). Similar for the four types of teleportation spells; they can be used via enchanted items or scrolls, but in the long run it's cheaper and more convenient to just buy the spells and sell any such items you pick up.
** The same cure disease spell is available in VideoGame/{{Oblivion}} as an alternative to potions.
** Likewise in {{Skyrim}}, where an easy enchantment renders all those Cure Disease potions useless. You can also become either a werewolf or a vampire, both of which grant extra awesome powers and full disease immunity.

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* In {{Morrowind}}, ''{{Morrowind}}'', curing diseases can be done via spells, scrolls, potions or at shrines. At a certain point in the main quest, you become immune to diseases, rendering these potions and scrolls vendor trash (and earlier if you pick up the rather cheap spell). Similar for the four types of teleportation spells; they can be used via enchanted items or scrolls, but in the long run it's cheaper and more convenient to just buy the spells and sell any such items you pick up.
** The same cure disease spell is available in VideoGame/{{Oblivion}} ''VideoGame/{{Oblivion}}'' as an alternative to potions.
** Likewise in {{Skyrim}}, ''{{Skyrim}}'', where an easy enchantment renders all those Cure Disease potions useless. You can also become either a werewolf or a vampire, both of which grant extra awesome powers and full disease immunity.
14th Jan '16 1:52:21 AM jormis29
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** The same cure disease spell is available in {{Oblivion}} as an alternative to potions.

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** The same cure disease spell is available in {{Oblivion}} VideoGame/{{Oblivion}} as an alternative to potions.
4th Dec '15 5:23:45 PM nombretomado
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* Similarly averted in ''SeikenDensetsu3''. Not only are items used instantly, they can also compensate if your party is missing an important spell.

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* Similarly averted in ''SeikenDensetsu3''.''VideoGame/SeikenDensetsu3''. Not only are items used instantly, they can also compensate if your party is missing an important spell.
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