History Main / AntidoteEffect

21st Jan '17 5:50:15 AM Morgenthaler
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* As an MMORPG, ''UltimaOnline'' is set up so that cure potions are inferior to cure spells, but still preferable in certain cases. If one party member gets poisoned, it's trivial for another member to cure them with a quick spell. However, if a solo player gets poisoned, this can be problematic, because casting a spell requires them to stand still for a few seconds, and if they take damage during the casting, it can cause the spell to fail. Thus, trying to cast a cure spell on yourself can be tricky since the poison keeps dealing damage over time, as well as the fact that you'll be stuck in place, unable to put any distance between yourself and whatever monster poisoned you.

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* As an MMORPG, ''UltimaOnline'' ''VideoGame/UltimaOnline'' is set up so that cure potions are inferior to cure spells, but still preferable in certain cases. If one party member gets poisoned, it's trivial for another member to cure them with a quick spell. However, if a solo player gets poisoned, this can be problematic, because casting a spell requires them to stand still for a few seconds, and if they take damage during the casting, it can cause the spell to fail. Thus, trying to cast a cure spell on yourself can be tricky since the poison keeps dealing damage over time, as well as the fact that you'll be stuck in place, unable to put any distance between yourself and whatever monster poisoned you.
21st Sep '16 4:01:08 PM nombretomado
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* ''BatenKaitos Origins'', an {{RPG}} with a card-based battle system, contains literally hundreds of cards with various esoteric effects, from completely restoring one character's HP (but at the cost of putting that character to [[StandardStatusEffects sleep]]) to reducing the frequency with which the enemy party's turn comes up to restoring a character's HP equal to the amount of overkill damage they do. However, the normal, no-frills healing items are perfectly effective, and including a lot of extraneous situational cards is a good way to get your hand bogged down with useless junk in a critical situation. The most efficient deck setup for nearly the entire game is twenty to twenty-five basic attack cards, ten to twelve super moves, three to four healing items, and one revival item.

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* ''BatenKaitos Origins'', ''VideoGame/BatenKaitosOrigins'', an {{RPG}} with a card-based battle system, contains literally hundreds of cards with various esoteric effects, from completely restoring one character's HP (but at the cost of putting that character to [[StandardStatusEffects sleep]]) to reducing the frequency with which the enemy party's turn comes up to restoring a character's HP equal to the amount of overkill damage they do. However, the normal, no-frills healing items are perfectly effective, and including a lot of extraneous situational cards is a good way to get your hand bogged down with useless junk in a critical situation. The most efficient deck setup for nearly the entire game is twenty to twenty-five basic attack cards, ten to twelve super moves, three to four healing items, and one revival item.
12th Jul '16 12:55:13 PM LiefKatano
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* ''VideoGame/FantasyLife'' sort of has this. Healing magic exists, but it takes some time to charge up and makes you vulnerable. If you're an Alchemist or Cook, Food or Healing Potions are relatively easy to make, making Earth Magic pretty useless.

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* ''VideoGame/FantasyLife'' sort of has this.inverts it. Healing magic exists, but it takes some time to charge up and makes you vulnerable. If you're an Alchemist or Cook, Food or Healing Potions are relatively easy to make, making Earth Magic pretty useless.
12th Jul '16 1:31:29 AM jormis29
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* ''VideoGame/{{Battlefield}} 2142'' features unlockable weapons--and very limited slots to put them into. Several unlocks are useful in extremly specific situations but are far outclassed by other, more generally useful unlocks.

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* ''VideoGame/{{Battlefield}} 2142'' ''VideoGame/Battlefield2142'' features unlockable weapons--and very limited slots to put them into. Several unlocks are useful in extremly specific situations but are far outclassed by other, more generally useful unlocks.
25th Jun '16 4:29:36 PM nombretomado
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* The ''BaldursGate'' series of games made antidotes useful, especially in the first game. Even in the later games, the VancianMagic and (in ''Throne of Bhaal'') the existence of potion bags meant that every spell slot counted, so being able to carry around twenty or so antidotes in a single inventory slot was not something to sneeze at.

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* The ''BaldursGate'' ''Franchise/BaldursGate'' series of games made antidotes useful, especially in the first game. Even in the later games, the VancianMagic and (in ''Throne ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal'') Bhaal]]'') the existence of potion bags meant that every spell slot counted, so being able to carry around twenty or so antidotes in a single inventory slot was not something to sneeze at.
25th Jun '16 12:47:25 PM Prfnoff
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* {{Culdcept}} is a cross between ''Magic: The Gathering'' and ''Monopoly''. Drawing from it's MTG roots, there are quite a number of very useful if situational spells/creatures/items to draw from or creatures that have useful powers (or combos) given time to develop. However, due to the way the game works (money is mana, functionally, and only earned by rent or passing go), the strict deck building rules, and the random nature of moving around the board (you roll dice), it's usually a better idea to stick with more simple and straightforward combos.

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* {{Culdcept}} is a cross between ''Magic: The Gathering'' and ''Monopoly''. Drawing ''VideoGame/{{Culdcept}}'', drawing from it's MTG its ''Tabletopgame/MagicTheGathering'' roots, there are has quite a number of very useful if situational spells/creatures/items to draw from or creatures that have useful powers (or combos) given time to develop. However, due to the way the game works (money is mana, functionally, and only earned by rent or passing go), the strict deck building rules, and the random nature of moving around the board (you roll dice), it's usually a better idea to stick with more simple and straightforward combos.
4th Feb '16 5:11:28 AM darkknight109
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** This also tends to be true of healing items. Aside from Androids (which cannot cast Techs), all characters quickly gain access to Resta, which can be used far more readily than healing items and costs almost no money to recharge. However, at high levels, Trimates and Star Atomizers remain useful for the fact that they heal instantly and cannot be cancelled by an enemy attack; although the casting time for Resta is very short, it does exist and if the player is surrounded, healing items can prove to be the difference between life and death.
4th Feb '16 5:08:54 AM darkknight109
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* Zig-Zagged in ''VideoGame/PhantasyStarOnline''. Antidotes are more or less useless, since poison deals little damage, is generally easy to avoid, and all characters either gain access to a tech that heals it at Tech Level 1 almost immediately, or are just flat-out immune to poison. However, Antiparalysis and Sol Atomizers can be a bit more useful, as they can heal Paralysis and, in the case of the latter, Shock - two status effects which can be crippling and which cannot otherwise be self-healed. However, high level characters often get access to Cure/Status armour slots, which render that character immune to certain status effects.
31st Jan '16 10:43:06 AM Pilomotor
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* As an MMORPG, ''UltimaOnline'' is set up so that cure potions are inferior to cure spells, but still preferable in certain cases. If one party member gets poisoned, it's trivial for another member to cure them with a quick spell. However, if a solo player gets poisoned, this can be problematic, because casting a spell requires them to stand still for a few seconds, and if they take damage during the casting, it can cause the spell to fail. Thus, trying to cast a cure spell on yourself can be tricky since the poison keeps dealing damage over time, as well as the fact that you'll be stuck in place, unable to put any distance between yourself and whatever monster poisoned you.
28th Jan '16 2:04:52 PM Willbyr
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* Played straight in the first ''KingdomHearts''. The Cure spell can be cast literally dozens of times without having to refuel your magic points, so all your health-healing Potions are pretty much worthless.
** Averted in ''Kingdom Hearts II'', however. Now, a single cast of the Cure spell takes every magic point you have, making Potions much more valuable.

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* Franchise/KingdomHearts:
**
Played straight in the first ''KingdomHearts''.''VideoGame/KingdomHeartsI''. The Cure spell can be cast literally dozens of times without having to refuel your magic points, so all your health-healing Potions are pretty much worthless.
** Averted in ''Kingdom Hearts II'', ''VideoGame/KingdomHeartsII'', however. Now, a single cast of the Cure spell takes every magic point you have, making Potions much more valuable.
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