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You can only get Play Coins if the system is in sleep mode.


* The Nintendo3DS has Play Coins, which can only be obtained by walking around - though you can do so while playing if you really want to. More importantly, there's the Street Pass function which collects data from people nearby - but mostly only if you have the system closed, not while playing.
** The Play Coins are also limited to 10 coins a day to be earned, which is most likely to encourage players to take a break from all the walking they did.

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* The Nintendo3DS has Play Coins, which can only be obtained by walking around - though you can do so while playing if you really want to.around. More importantly, there's the Street Pass function which collects data from people nearby - but mostly only if you have the system closed, not while playing.
** The Play Coins are also limited to 10 coins a day to be earned, which is most likely to encourage players to take a break from all the walking they did. Then again, considering that 1000 steps, which is the amount required for a maximum of 10 coins, is barely a 10-minute walk, you'd think they would've either eliminated the limit or increased it one way or another. That, plus considering the rate at which some of the games consume those coins, most people who want to play said games that require a lot of them to play for any extended perioid of time and don't have a consistent source of [=StreetPass=] hits which is usually the preferable alternative have to resort to shaking the system to get enough coins and change dates perioidically until they have enough.
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* In the console versions of The Spongebob Squarepants Movie, after completing the game and watching the ending cutscene, you get a closing statement from the show's narrator Tom Kenny, who tells you to "go outside and get some sun, you look awful pale".

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* Intentional or not, CandyCrushSaga has it so the player only has 5-8 lives. Whenever those lives run out, the player has to wait 2.5-4 hours until their lives fill up (30 minutes per life). Unless if they "cheat", this may be a way to prevent JustOneMoreLevel.

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* Intentional or not, CandyCrushSaga ''VideoGame/CandyCrushSaga'' has it so the player only has 5-8 lives. Whenever those lives run out, the player has to wait 2.5-4 hours until their lives fill up (30 minutes per life). Unless if they "cheat", this may be a way to prevent JustOneMoreLevel.
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* According to the manual for ''FusionFall'', the NanoCom is its own AntiPoopSocking indicator. Its efficiency determines the rate at which you acquire Fusion Matter and Taros (money) - the longer you play straight, the further the efficiency cramps, and once it hits zero, you stop getting both. Word of advice: if the stored Fusion Matter stops glowing for some reason, take it as a not-so-subtle hint to log off.

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* According to the manual for ''FusionFall'', ''VideoGame/FusionFall'', the NanoCom is its own AntiPoopSocking indicator. Its efficiency determines the rate at which you acquire Fusion Matter and Taros (money) - the longer you play straight, the further the efficiency cramps, and once it hits zero, you stop getting both. Word of advice: if the stored Fusion Matter stops glowing for some reason, take it as a not-so-subtle hint to log off.
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* ''VideoGame/FinalFantasyXIV'' has a rested EXP bonus for players that log out of the game in a sanctuary or a town's inn. The longer they "rest" (stay logged off) in the area, the bigger the bonus will be next time they log in up to a certain point. All EXP gained from the rest bonus gets a percentage multiplier, which is very handy if you need to level up from a new class from level 1.
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*** Also, ''New Leaf'' subverts the initial problem of closing times by allowing you to make a town ordinance that shifts the open hours of stores either earlier or later based on which is more convenient for you.
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** Also, the first five badges of the day give you extra experience. Additional badges will still yield some experience, but the big rewards will have to [[PlayEveryDay wait for an another day]].
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** A related function is the sort of Pokéwalker counterpart for ''VideoGame/PokemonBlackAndWhite'', the Dream World. You can only enter the Dream World for an hour a day, and there are limits to how much you can do in one session- when visiting other players' Dream World homes you can only water 20 of their berries, you can only make 5 Dream Pal requests, and after enough trips to the Island of Dreams you won't see anymore Pokémon or items. However, the actual reason for the hour-a-day limit is so the Global Link's servers don't run out of bandwidth.

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** A related function is the sort of Pokéwalker counterpart for ''VideoGame/PokemonBlackAndWhite'', the Dream World. You can only enter the Dream World for an hour a day, and there are limits to how much you can do in one session- when visiting other players' Dream World homes you can only water 20 of their berries, you can only make 5 Dream Pal requests, and after enough trips to the Island of Dreams you won't see anymore any more Pokémon or items. However, the actual reason for the hour-a-day limit is so the Global Link's servers don't run out of bandwidth.
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* In [[PlanetSide Planetside 2]], for every two hours you don't log in with a character, they generate Certs, which are the game's non-premium currency. However, there is absolutely nothing stopping you from simply logging in with another character and playing with them while the other's bank Cert for you.
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added an unusual example for Ether Saga

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* Done unusually in ''VideoGame/EtherSagaOdyssey''s dungeons. If you are at the recommended level of a dungeon, you can take as many maps as you want from Mapkeeper Ming to go into it (they dissapear at midnight). However, if you are past the recommended level, you are only given 3 maps a day for that dungeon.
** Played straight with level 90+ dungeons, as you are given only 1-10 maps a day for that dungeon.
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fixed a quote


** Parodied in NWN which has a loading screen that reads "While your character doesn't need to eat, monsters do. They eat player characters" or words to that effect

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** Parodied in NWN which has a loading screen that reads "While your character doesn't need to eat, monsters do. They eat player characters" or words to that effectadventurers."
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* In ''[[VideoGame/{{Dota2}} DOTA 2]]'', if you have the [[VideoGame/{{Bastion}} Bastion Announcer Pack]]'' equipped and have played a few games (around 3-4), you will hear Rucks say lines like [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/9/90/Dlc_bastion_announcer_welcome_06.mp3 this]]. Play during the night (usually at late hours) and [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/6e/Dlc_bastion_announcer_welcome_night.mp3 he'll chastise you for that]].

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* In ''[[VideoGame/{{Dota2}} DOTA 2]]'', if you have the [[VideoGame/{{Bastion}} Bastion Announcer Pack]]'' Pack]] equipped and have played a few games (around 3-4), you will hear Rucks say lines like [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/9/90/Dlc_bastion_announcer_welcome_06.mp3 this]]. Play during the night (usually at late hours) and [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/6e/Dlc_bastion_announcer_welcome_night.mp3 he'll chastise you for that]].
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* In ''[[VideoGame/{{Dota2}} DOTA 2]]'', if you have the ''[[VideoGame/{{Bastion}} Bastion Announcer Pack]]'' equipped and have played a few games (around 3-4), you will hear Rucks say lines like [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/9/90/Dlc_bastion_announcer_welcome_06.mp3 this]]. Play during the night (usually at late hours) and [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/6e/Dlc_bastion_announcer_welcome_night.mp3 he'll chastise you for that]].

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* In ''[[VideoGame/{{Dota2}} DOTA 2]]'', if you have the ''[[VideoGame/{{Bastion}} [[VideoGame/{{Bastion}} Bastion Announcer Pack]]'' equipped and have played a few games (around 3-4), you will hear Rucks say lines like [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/9/90/Dlc_bastion_announcer_welcome_06.mp3 this]]. Play during the night (usually at late hours) and [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/6e/Dlc_bastion_announcer_welcome_night.mp3 he'll chastise you for that]].
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* Everquest II uses a vitality count. Vitality gives a double experience bonus while it lasts, and every kill/craft takes some of it. Vitality rebuilds slowly over time whether logged in or not so it's not a strict limiter, but it does discourage endless gaming by slowing progress once vitality runs out.
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Added DOTA 2 entry

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* In ''[[VideoGame/{{Dota2}} DOTA 2]]'', if you have the ''[[VideoGame/{{Bastion}} Bastion Announcer Pack]]'' equipped and have played a few games (around 3-4), you will hear Rucks say lines like [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/9/90/Dlc_bastion_announcer_welcome_06.mp3 this]]. Play during the night (usually at late hours) and [[http://hydra-images.cursecdn.com/dota2.gamepedia.com/6/6e/Dlc_bastion_announcer_welcome_night.mp3 he'll chastise you for that]].
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Hottip Cleanup


* ''VideoGame/KingdomOfLoathing'' has a daily limit to the number of adventures each player can have in a day. Though you can eat food or drink booze to increase the limit, eventually the player simply runs out of things they can do that day. [[hottip:* :It's acceptable to [[{{Altitis}} have many alts however, as long as they don't help each other, so the real addicts can keep on keeping on.]]

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* ''VideoGame/KingdomOfLoathing'' has a daily limit to the number of adventures each player can have in a day. Though you can eat food or drink booze to increase the limit, eventually the player simply runs out of things they can do that day. [[hottip:* :It's [[note]]It's acceptable to [[{{Altitis}} have many alts however, as long as they don't help each other, so the real addicts can keep on keeping on.]] [[/note]]
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um, no. wesnoth\'s clock determines what units are stronger and changes from day to night every handful of turns. it doesn\'t even change when you\'re not playing. square peg round trope?


* The TBS VideoGame/BattleForWesnoth has an in-game clock, presumably for this reason.
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* While not likely to be poop-socked, ''AnimalCrossing'' has real-time based shop opening and closing times - that is to say that Tom Nook's store will close at 8PM (Wii) or 11PM (DS) and not open till the next. This is especially annoying if you are [[PeripheryDemographic somewhat older than]] the "intended" child demographic.

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* While not likely to be poop-socked, ''AnimalCrossing'' ''VideoGame/AnimalCrossing'' has real-time based shop opening and closing times - that is to say that Tom Nook's store will close at 8PM (Wii) or 11PM (DS) and not open till the next. This is especially annoying if you are [[PeripheryDemographic somewhat older than]] the "intended" child demographic.



** After midnight, animals often tell the player that it is really late. In Animal Crossing: Wild World, the cute ones state that cool kids go to sleep early.

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** After midnight, animals often tell the player that it is really late. In Animal ''Animal Crossing: Wild World, World'', the cute ones state that cool kids go to sleep early.



* In {{Pilotwings}} Resort, your instructor advices you to take a break after about an hour of playtime.
** Same thing happens in Nintendogs + Cats.

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* In {{Pilotwings}} Resort, ''VideoGame/{{Pilotwings}} Resort'', your instructor advices you to take a break after about an hour of playtime.
** Same thing happens in Nintendogs ''VideoGame/{{Nintendogs}} + Cats.Cats''.
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** In the 3DS version, at the start of the game you can tell the game what sort of sleep habits you have and the game's schedule will adjust accordingly.
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* In ''VideoGame/FireEmblemAwakening'', if you visit the barracks late at night, your allies will tell you to stop fighting and go to bed. Groups of enemies and travelling merchants will also appear on the map if you leave the game for a few hours, giving you access to more XP, more funds, and better equipment.

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* In ''VideoGame/FireEmblemAwakening'', if you visit the barracks late at night, your allies will tell you to stop fighting and go to bed. Groups of enemies and travelling merchants will also appear on the map if you leave the game for a few hours, giving you access to more XP, more funds, and better equipment.
equipment. Lastly, Anna will sometimes appear on your bottom screen after completing a chapter, reminding you to take a break every once in a while.
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\"Why don\'t you take a break\" conversations in New Leaf

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** In ''New Leaf'', every few conversations with your villagers, they will suggest you take a break every once in a while and rest if you've been going at it for a long time.
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** Although if you play the ''BaldursGate'' series in windowed mode, and try to leave by hitting the exit button, a dialog box pops up, saying "Are you sure you want to quit? Boo will miss you..."

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** Although if you play the ''BaldursGate'' series in windowed mode, and try to leave by hitting the exit button, a dialog box pops up, saying [[GuiltBasedGaming "Are you sure you want to quit? Boo will miss you...""]]
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** The 3DS has a similar feature. Indeed most of Nintendo's games over the last couple of years will suggest you take a break after playing for so long.

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* ''VideoGame/MapleStory'' does the same thing, with an added "We suggest you take a break from mapling" after the third and subsequent hours. It counts the hours client has been on; If someone else comes and plays it without closing the client, counter won't reset. Also, if the client crashes the counter will reset and before windowed mode was added, going to check a guide could shut the client down.

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* Until recently, ''VideoGame/MapleStory'' does also warned the same thing, player every hour, with an added "We suggest you take a break from mapling" Mapling" after the third and subsequent hours. It counts counted the hours client has been on; If if someone else comes came and plays played it without closing the client, the counter won't wouldn't reset. Also, if the client crashes crashed the counter will reset would reset, and before windowed mode was added, going to check a guide could shut the client down.down.
** As of recently, however, this message has been removed, and players are instead being offered EXP rewards for staying logged in for a certain amount of time. What caused this paradigm shift is unknown.

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** ''VideoGame/{{Journey}}'', developed by [[{{Creator/thatgamecompany}} the same company]], has the same trophy for going a week without playing.



* In ''VideoGame/StarWarsTheOldRepublic'', logging out of the game in a bar, on your ship, or several other areas will give you a "Rested" bonus when you return, giving you an increase in experience for as long as the Rested state lasts. The longer you stayed logged out, the longer the bonus.



* ''{{Eversion}}'' has something like this in the form of random messages that replace the "READY!" prompt in later stages, such as [[spoiler:"STOP"]] and [[spoiler:"GIVE UP"]] (as well as occasionally having the regular "READY!", which then has [[spoiler:"TO DIE" flash underneath]]), but their purpose is not encouraging the player to take breaks so much as it is to [[spoiler:scare the player out of continuing the game, not unlike ''VideoGame/MetalGearSolid2''.]]

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* ''{{Eversion}}'' has something like this in the form of random messages that replace the "READY!" prompt in later stages, such as [[spoiler:"STOP"]] and [[spoiler:"GIVE UP"]] (as well as occasionally having the regular "READY!", which then has [[spoiler:"TO DIE" flash underneath]]), but their purpose is not encouraging the player to take breaks so much as it is to [[spoiler:scare the player out of continuing the game, game]], not unlike ''VideoGame/MetalGearSolid2''.]]
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* Intentional or not, CandyCrushSaga has it so the player only has 5-8 lives. Whenever those lives run out, the player has to wait 2.5-4 hours until their lives fill up (30 minutes per life). Unless if they "cheat", this may be a way to prevent JustOneMoreLevel.
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* The MMORPG ''YohohoPuzzlePirates'' reminds you to take a break to stretch and such every now and then. On the other hand, its system of decrementing lifespan of items and badges based on how many different days you've been online for and not total time spent connected to the game runs contrary to this.

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* The MMORPG ''YohohoPuzzlePirates'' ''Yohoho PuzzlePirates'' reminds you to take a break to stretch and such every now and then. On the other hand, its system of decrementing lifespan of items and badges based on how many different days you've been online for and not total time spent connected to the game runs contrary to this.
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* In ''VideoGame/FireEmblemAwakening'', if you visit the barracks late at night, your allies will tell you to stop fighting and go to bed. Groups of enemies and travelling merchans will also appear on the map if you leave the game for a few hours, giving you access to more XP, more funds, and better equipment.

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* In ''VideoGame/FireEmblemAwakening'', if you visit the barracks late at night, your allies will tell you to stop fighting and go to bed. Groups of enemies and travelling merchans merchants will also appear on the map if you leave the game for a few hours, giving you access to more XP, more funds, and better equipment.
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* In ''VideoGame/FireEmblemAwakening'', if you visit the barracks late at night, your allies will tell you to stop fighting and go to bed.

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* In ''VideoGame/FireEmblemAwakening'', if you visit the barracks late at night, your allies will tell you to stop fighting and go to bed.
bed. Groups of enemies and travelling merchans will also appear on the map if you leave the game for a few hours, giving you access to more XP, more funds, and better equipment.
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** [[https://chrome.google.com/webstore/detail/stayfocusd/laankejkbhbdhmipfmgcngdelahlfoji StayFocusd]] serves the same purpose for Chrome users.

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