History Main / AntiMagic

18th Apr '17 12:08:36 PM SebastianGray
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* ''TabletopGame/{{Warhammer 40000}}'' novels:

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* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' novels:



* In ''TabletopGame/{{Warhammer 40000}}'', there are actually two different forms of this.
** Blanks, also called "untouchables", "psychic nulls", or "pariahs", are very rare individuals who are psychically negative, or even soulless. They are practically invisible to psykers and daemons who try to observe them using their sixth sense rather than the first five, and a blank's presence will negate psychic abilities around them, makes them immune to possession, and will harm psykers mentally and Daemons physically. Blanks have variable levels of power, and they are measured on the same Greek alphabet scale as Psykers are: with Rho/Pi being the baseline human and the most powerful psykers ascending to Alpha. Sigma is considered to be the point where the "negative" side starts, and Upsilon appeats to be weakest level for somebody to be considered a blank, and it descends all the way to Omega (who at this point are almost a HumanoidAbomination). Blanks also lead a lonely life. They can send a fairly powerful psykers into bouts of existential terror, and regular humans who are otherwise immune to the effects of a blank's presence will still sense something "off" about blanks and almost invariably hate and mistreat the blanks purely out of reflex. It's almost certain that a powerful blank would end up being killed at a very young age [[BlessedWithSuck due to the sheer levels of revulsion that everyone will feel for him/her]]. Also, for reasons not entirely understood, Humans are the only species to naturally produce blanks, though other species can create them through other means.
*** While the above is essentially part of the lore of the universe, and sometimes appears in the (many) novels set in 40k, it was largely subjected to GameplayAndStorySegregation, with the rare example of the extremely elite Culexus Assassins, who are Omega-level blanks essentially rebuilt from the ground up to act as secret agents or a OneManArmy specialized in disrupting and eliminating psykers.
*** The Literature/HorusHeresy (sometimes called 30k), set in 40k's past, produced a secondary Imperial faction called the Sisters of Silence, a military force composed entirely of blanks and tasked with hunting down and detaining psykers. While [[SuspiciouslySimilarSubstitute curiously similar]] to 40k's Sisters of Battle, rules were eventually released squads of them to be used in 40k.[[note]]Which was something of a pleasant surprise, since it was largely assumed they would have been wiped out but the close of the Horus Heresy as an explanation why the din't carry over into the future.[[/note]] They have a few of the special rules and wargear of the Culexus, but are somewhat mroe generalized for combat than just for eliminating psykers.
** A universal special rule called "Deny the Witch!" grants ''everyone'' a limited form of anti-magic. Psychic powers come from [[HyperspaceIsAScaryPlace the Warp]], and the Warp is fueled by emotions/belief and then channeled by one's willpower; as such, it can also be blocked by willpower. Granted psykers are two to three times better at this than non-psykers, but it's better than nothing.
** The Necrons make use of technology capable of [[PowerNullifier nullifying the effects of]] [[HyperspaceIsAScaryPlace the Warp]]. Justified because they were created by the C'tan, {{Reality Warper}}s who found the Warp innately inimical to them and likely were responsible for its creation. The most famous example is the Pylon network on the planet Cadia -- by rights that planet should have been swallowed by the [[NegativeSpaceWedgie Eye of Terror]] by now, but it remains unaffected and a bastion of Imperial power.

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* In ''TabletopGame/{{Warhammer 40000}}'', there Creator/GamesWorkshop games:
** Khorne, the Chaos God of warfare and rage from ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'', detests magic, and psychic abilities, so much that this hatred can interfere with, if not outright prevent such abilities from working. Khorne’s priests, and some of his most favoured servants, share a portion of this hatred and the ability to disrupt arcane powers.
** ''TabletopGame/Warhammer40000'':
*** A universal special rule called "Deny the Witch!" grants everyone a limited form of anti-magic. Psychic powers come from [[HyperspaceIsAScaryPlace the Warp]], a realm fuelled by emotions/belief and then channelled by one's willpower; as such, it can also be blocked by willpower. Granted psykers
are actually two different forms of this.
**
to three times better at this than non-psykers, but it's better than nothing.
***
Blanks, also called "untouchables", "psychic nulls", or "pariahs", are very rare individuals who are psychically negative, or even soulless. They are practically invisible to psykers and daemons who try to observe them using their sixth sense rather than the first five, and a blank's presence will negate psychic abilities around them, makes them immune to possession, and will harm psykers mentally and Daemons physically. Blanks have variable levels of power, and they are measured on the same Greek alphabet scale as Psykers are: with Rho/Pi being the baseline human and the most powerful psykers ascending to Alpha. Sigma is considered to be the point where the "negative" side starts, and Upsilon appeats appears to be weakest level for somebody to be considered a blank, and it descends all the way to Omega (who at this point are almost a HumanoidAbomination). Blanks also lead a lonely life. They can send a fairly powerful psykers into bouts of existential terror, and regular humans who are otherwise immune to the effects of a blank's presence will still sense something "off" about blanks and almost invariably hate and mistreat the blanks purely out of reflex. It's almost certain that a powerful blank would end up being killed at a very young age [[BlessedWithSuck due to the sheer levels of revulsion that everyone will feel for him/her]]. Also, for reasons not entirely understood, Humans are the only species to naturally produce blanks, though other species can create them through other means.
means.
*** While the above is essentially part of the lore of the universe, and sometimes appears in the (many) novels set in 40k, it was largely subjected to GameplayAndStorySegregation, with the rare example of the extremely elite The Culexus Assassins, who are temple of the Officio Assassinorum specialise in the assassination of psykers with their operatives being Omega-level blanks essentially rebuilt from the ground up to act as secret agents or a OneManArmy specialized in disrupting and eliminating psykers.
OneManArmy.
*** The Literature/HorusHeresy (sometimes called 30k), set in 40k's past, produced a secondary Imperial faction called the Sisters of Silence, are a military force composed entirely of blanks and who are tasked with hunting down and detaining psykers. While [[SuspiciouslySimilarSubstitute curiously similar]] to 40k's Sisters of Battle, rules were eventually released squads of them to be used in 40k.[[note]]Which was something of a pleasant surprise, since it was largely assumed they would have been wiped out but the close of the Horus Heresy as an explanation why the din't carry over into the future.[[/note]] They have a few of the special rules and wargear of the Culexus, psyker hunting Culexus Assassins, but are somewhat mroe more generalized for combat than just for eliminating psykers.
** A universal special rule called "Deny the Witch!" grants ''everyone'' a limited form of anti-magic. Psychic powers come from [[HyperspaceIsAScaryPlace the Warp]], and the Warp is fueled by emotions/belief and then channeled by one's willpower; as such, it can also be blocked by willpower. Granted psykers are two to three times better at this than non-psykers, but it's better than nothing.
** The Necrons make use of technology capable of [[PowerNullifier nullifying the effects of]] [[HyperspaceIsAScaryPlace the Warp]]. Justified because they were created by the C'tan, {{Reality Warper}}s who found the Warp innately inimical to them and likely were responsible for its creation. The most famous example is the Pylon network on the planet Cadia -- by rights that planet should have been swallowed by the [[NegativeSpaceWedgie Eye of Terror]] by now, but it remains unaffected and a bastion of Imperial power.
psykers.



* [[Creator/GamesWorkshop The Black Library]] novel ''Faith & Fire'' by Creator/JamesSwallow introduces a specially treated steel called Phase-Iron that burns the any psyker who attempts to use their powers while touching it. This rare material is used to make lining for psi-shielded equipment, such as holding cells and Daemon cages.



* ''TabletopGame/{{Warhammer 40000}}'':
** The Inquisition has various anti-psyker weapons designed to suppress psychic powers, including the Null Rod (which generates a short-range anti-psychic field) and Psych-Out grenades (which are loaded with powder that disrupts Warp-based powers).
** There is also a specially treated steel called Phase Iron, which is used to make lining for psi-shielded equipment, such as holding cells and Daemon cages.
** Warriors of Khorne wear Collars of Khorne which protects from psychic powers. Similar to Deny the Witch! above, this is because Khorne himself despises psykers.
* ''TabletopGame/{{Warhammer}}'' had the ubiquitous Dispel Scroll and variants. The eighth edition did limit you to a maximum of one, but in previous editions the Dispel Ringbinder was a common fixture.

to:

* ''TabletopGame/{{Warhammer 40000}}'':
Creator/GamesWorkshop games:
** Warriors and daemons of the Blood God Khorne in ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'' and ''TabletopGame/Warhammer40000'' can wear Collars of Khorne. These powerful items are forged at the foot of Khorne’s throne and contain a portion of the his distaste for the magic and PsychicPowers, granting the wearer resistance to their enemies spells.
** ''TabletopGame/{{Warhammer}}'' has the Dispel Magic Scroll and variants. The eighth edition did limit you to a maximum of one, but in previous editions the Dispel Ringbinder was a common fixture.
** In ''TabletopGame/WarhammerAgeOfSigmar'', the brass-clad shields used by the elite Bloodbound warriors who ride Juggernauts are forged in a similar manner to Collars of Khorne and grant their bearer a 50% chance of ignoring any damage caused by magical attacks.
** ''TabletopGame/Warhammer40000'':
*** The Necrons make use of technology capable of [[PowerNullifier nullifying the effects of]] [[HyperspaceIsAScaryPlace the Warp]]. Justified because they were created by the C'tan, {{Reality Warper}}s who found the Warp innately inimical to them and likely were responsible for its creation. The most famous example is the Pylon network on the planet Cadia — by rights that planet should have been swallowed by the [[NegativeSpaceWedgie Eye of Terror]] by now, but it remains unaffected and a bastion of Imperial power.
***
The Inquisition has various anti-psyker weapons designed to suppress psychic powers, including the Null Rod (which generates a short-range anti-psychic field) and Psych-Out grenades (which are loaded with powder that disrupts Warp-based powers).
** There is also a specially treated steel called Phase Iron, which is used to make lining for psi-shielded equipment, such as holding cells and Daemon cages.
** Warriors of Khorne wear Collars of Khorne which protects from psychic powers. Similar to Deny the Witch! above, this is because Khorne himself despises psykers.
* ''TabletopGame/{{Warhammer}}'' had the ubiquitous Dispel Scroll and variants. The eighth edition did limit you to a maximum of one, but in previous editions the Dispel Ringbinder was a common fixture.
powers).
10th Apr '17 4:02:41 PM ZimFan89
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* In ''Fanfic/BurningBlack'', the Dark Spires and smaller nullifier devices do this to any fairies in their area of effect. It's getting to the point where they even nullify mana. Their designers are immune, but surprisingly so are anti-fairies. Extended exposure can kill a fairy, making them a major threat in Dimmsdale.

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* In ''Fanfic/BurningBlack'', the Dark Spires and smaller nullifier devices do this to any fairies in their area of effect. It's getting to the point where they even nullify mana. Their designers are immune, but surprisingly so are anti-fairies.anti-fairies (though if the [[ReverseThePolarity polarity is reversed]], they can hurt anti-fairies but are useless against fairies). Extended exposure can kill a fairy, making them a major threat in Dimmsdale.
2nd Apr '17 1:31:51 AM WillBGood
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* ''TabletopGame/YuGiOh'': One of the most potent, and readily achieved, means of accomplishing this involve a combination of "[[http://yugioh.wikia.com/wiki/Anti-Spell_Fragrance Anti-Spell Fragrance]]" and "[[http://yugioh.wikia.com/wiki/Dark_Simorgh]]". The former prevents players from using Spells without setting them face-down for a turn first (Traps naturally have this restriction)... the latter prevents your opponent from setting anything face-down, rendering Spells and Traps unplayable.

to:

* ''TabletopGame/YuGiOh'': One of the most potent, and readily achieved, means of accomplishing this involve a combination of "[[http://yugioh.wikia.com/wiki/Anti-Spell_Fragrance Anti-Spell Fragrance]]" and "[[http://yugioh.wikia.com/wiki/Dark_Simorgh]]".com/wiki/Dark_Simorgh Dark Simorgh]]". The former prevents players from using Spells without setting them face-down for a turn first (Traps naturally have this restriction)... the latter prevents your opponent from setting anything face-down, rendering Spells and Traps unplayable.
19th Mar '17 4:30:35 PM DaibhidC
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** A combination of lead and rowan wood is sometimes mentioned as being used as shielding in the High Energy Magic Building; the rowan wood because it has antimagical properties in some British folklore, and the lead because High Energy Magic is basically nuclear power with octograms.



* In ''Literature/{{Discworld}}'', a combination of rowan wood and lead is occasionally mentioned as being used to block magic, especially as shielding in the more energetic experiments of UU's High Energy Magic Building; the rowan as in British folklore, and the lead because Discworld magic is sometimes nuclear power.
19th Mar '17 4:28:21 PM DaibhidC
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* In ''Literature/{{Discworld}}'', a combination of rowan wood and lead is occasionally mentioned as being used to block magic, especially as shielding in the more energetic experiments of UU's High Energy Magic Building; the rowan as in British folklore, and the lead because Discworld magic is sometimes nuclear power.
22nd Jan '17 3:10:08 PM Kakai
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* In ''Literature/TheWitchlands'':
** Salamander skin is impervious to magic, rendering people wearing it invisible to mind witcheries.
** The chain-like collars the Hell-Bards are wearing make them immune to non-physical witchery, [[spoiler:and also halt the process of turning them into the Cleaved.]]
19th Jan '17 5:47:52 PM mythmonster2
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* Units with Aegis in ''VideoGame/EternalCardGame'' nullify the first spell or effect used on them by the enemy.
5th Jan '17 1:02:43 PM StFan
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** In the Season 6 finale, ''[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again]]'', [[spoiler: Queen Chrysalis' throne is made of a dark stone that blocks all magic save for Changeling magic within a certain radius of her hive, thereby giving her a HomeFieldAdvantage against anyone who confronted her as even Alicorn and Chaos magic is neutralized by the throne. However, the throne had a fatal flaw as it is vulnerable to love energy that is given willingly and not taken forcibly. Starlight Glimmer and the Changeling traitor, Thorax, exploit this, and when Chrysalis' Swarm turns on her, the overload is too much and the throne explodes, inevitably sealing Chrysalis' defeat.]]

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** In the Season 6 finale, ''[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 "[[Recap/MyLittlePonyFriendshipIsMagicS6E26ToWhereAndBackAgainPart2 To Where and Back Again]]'', [[spoiler: Queen Again]]", [[spoiler:Queen Chrysalis' throne is made of a dark stone Dark Stone that blocks all magic save for Changeling changeling magic within a certain radius of her hive, thereby giving her a HomeFieldAdvantage against anyone who confronted confronts her as even Alicorn and Chaos magic is neutralized by the throne. However, the throne had has a fatal flaw as in that it is vulnerable to love energy that is given willingly and not taken forcibly. Starlight Glimmer and the Changeling changeling traitor, Thorax, exploit this, and when Chrysalis' Swarm Chrysalis's swarm turns on her, the overload is too much and the throne explodes, inevitably sealing Chrysalis' Chrysalis's defeat.]]
28th Dec '16 12:14:26 PM aidreamer
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* In ''Webcomic/DrowTales'', this ability is extremely rare and is why Quain'tana Val'Sarghress is considered a legend. Her aura can negate just about any {{Mana}} that touches it. However, it has a downside in that she is unable to use any other mana techniques of her own and is implied to make it difficult to use mana based healing as well.
22nd Dec '16 3:23:35 AM LucaEarlgrey
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* In ''VideoGame/ShinMegamiTenseiStrangeJourney'', don't bother trying to use magic attacks -- including your MP-consuming gun skills -- on Maya. The attack will go through, ''but'' she will immediately counter with an unblockable, unavoidable OneHitKill spell. Hope your physical attackers are up to snuff.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AntiMagic