History Main / AntiClimaxBoss

26th Jul '17 8:43:59 AM Kuruni
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* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his [[LargeHam hammy]] [[PungeonMaster pun-based]] [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight [[BestBossEver very memorable for players]]. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts were in ''Splatoon'', and [[spoiler:DJ Octavio]] in fact proves to be less of a challenge than the preceding [[ThatOneBoss Octo Shower]].

to:

* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his [[LargeHam hammy]] [[PungeonMaster pun-based]] [[BossBanter hammy pun-based banter]] (at least in the North American version) and catchy music, it made the whole fight [[BestBossEver very memorable for players]].players. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts were in ''Splatoon'', and [[spoiler:DJ Octavio]] in fact proves to be less of a challenge than the preceding [[ThatOneBoss Octo Shower]].
26th Jul '17 8:19:27 AM BlackSol
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* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his [[LargeHam hammy]] [[PungeonMaster pun-based]] [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight very memorable for players. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts were in ''Splatoon'', and [[spoiler:DJ Octavio]] in fact proves to be less of a challenge than the preceding [[ThatOneBoss Octo Shower]].

to:

* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his [[LargeHam hammy]] [[PungeonMaster pun-based]] [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight [[BestBossEver very memorable for players.players]]. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts were in ''Splatoon'', and [[spoiler:DJ Octavio]] in fact proves to be less of a challenge than the preceding [[ThatOneBoss Octo Shower]].
25th Jul '17 8:39:42 AM BlackSol
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* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his [[LargeHam hammy]] [[PungeonMaster pun-based]] [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight very memorable for players. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts in ''Splatoon''.

to:

* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his [[LargeHam hammy]] [[PungeonMaster pun-based]] [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight very memorable for players. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts were in ''Splatoon''.''Splatoon'', and [[spoiler:DJ Octavio]] in fact proves to be less of a challenge than the preceding [[ThatOneBoss Octo Shower]].
25th Jul '17 8:36:14 AM BlackSol
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* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his hilarious pun-based [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight very memorable for players. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts in ''Splatoon''.

to:

* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his hilarious pun-based [[LargeHam hammy]] [[PungeonMaster pun-based]] [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight very memorable for players. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts in ''Splatoon''.
25th Jul '17 8:31:47 AM BlackSol
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* ''VideoGame/Splatoon2'': In the first ''VideoGame/{{Splatoon}}'', the final boss [[spoiler:DJ Octavio]] proved to be the biggest challenge in the game; not only did he make use of an ever-increasing arsenal of weapons and tactics, but his boss stage was an entire level in and of itself [[FinalExamBoss that tested you on everything you learned in the game up until that point]]. Combined with his hilarious pun-based [[BossBanter banter]] (at least in the North American version) and catchy music, it made the whole fight very memorable for players. In the sequel? [[spoiler:He fights you in a much smaller arena not all that different from the other bosses in the game, has far less weapons and tactics at his disposal, the memorable boss banter is not there (at least, not to the extent of the first game), and overall takes far less effort on part of the player to dispatch him. Even the final phase of the fight, in which you are grind on a rail while firing a modified Rainmaker at his fists, cannot sate the feelings of disappointment players felt when challenging him again]]. The ironic part is that the other bosses in ''Splatoon 2'' are much tougher than their counterparts in ''Splatoon''.
23rd Jul '17 9:11:19 PM YZQ
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* ''VideoGame/NovaCovertOps'': The final mission features two stages: the first has you take out a HumongousMecha, the second has you go in the wreckage to face [[spoiler:General Davis]], who doesn't even have a weapon when you kill her. Particularly annoying about this is the ButThouMust nature: Valerian wants her to face trial for her crimes (something the player is likely to want by that point), and killing her isn't even a cutscene.

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* ''VideoGame/NovaCovertOps'': ''VideoGame/StarCraftIINovaCovertOps'': The final mission features two stages: the first has you take out a HumongousMecha, the second has you go in the wreckage to face [[spoiler:General Davis]], who doesn't even have a weapon when you kill her. Particularly annoying about this is the ButThouMust nature: Valerian wants her to face trial for her crimes (something the player is likely to want by that point), and killing her isn't even a cutscene.
13th Jul '17 8:28:05 AM WillyFourEyes
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* ''VideoGame/IWannaBeTheGuy'': Sort of. After a grueling battle in which [[Franchise/{{Castlevania}} Dracula]] throws pillars of fire, flames, unkillable blobs, the freaking Moon, and Delicious Fruit at you, he claims that he's tapping into an even more powerful form. Cue transformation into [[spoiler:a Waddle Dee that dies in a single shot]].

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* ''VideoGame/IWannaBeTheGuy'': Sort of. After a grueling battle in which [[Franchise/{{Castlevania}} Dracula]] throws pillars of fire, flames, unkillable blobs, the freaking Moon, and Delicious Fruit at you, he claims that he's tapping into an even more powerful form. Cue transformation into [[spoiler:a Waddle Dee Doo that dies in a single shot]].
10th Jul '17 10:38:06 PM TheSinful
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*** The first Totem Pokémon in Moon, Totem Raticate, is Dark/Normal and thus takes ''quadruple'' damage from fighting attacks. Not only are fighting types plentiful right outside its cave, said cave contains [[SimpleYetAwesome Brick Break]] which is generally considered the Fighting move of choice for completing the game.
6th Jul '17 9:56:32 PM MyFinalEdits
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** Level 6 of the original ''VideoGame/TheLegendOfZelda'' is a challenging level, with Gleeok as a Midboss and Wizrobes in most of the rooms. The boss? Gohma, who is defeated in one hit from an arrow.



*** Argorok from the same game, which is especially disappointing given how difficult the dungeon he comes in at the end of was.
6th Jul '17 5:54:28 PM Zaptech
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** When Magnus the Red's BerserkButton (the Space Wolves) gets punched, no one is able to stop him. Even the mighty Custodes can only delay him briefly. Then the Custodian General summons Kaldor Draigo from the Warp... who then [[OffscreenMomentOfAwesome knocks Magnus out with a single blow offscreen]] while the Custodian-General is still trying to explain what's going on.
This list shows the last 10 events of 518. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AntiClimaxBoss