History Main / AntiClimaxBoss

19th May '18 4:59:35 AM MinisterOfSinister
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[[folder:Live-Action Television]]
* ''Series/TheBlacklist'': In-Universe, Raymond Reddington has been on the FBI's Most Wanted list for decades, yet at the beginning of the series he surrenders without a fight even as a dozen heavily-armed police converge on his position. No doubt they were flabbergasted.
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16th May '18 2:10:07 AM Loekman3
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* The first ''VideoGame/KingdomHearts'' typically [[EasyLevelsHardBosses doesn't slouch on its boss fights,]] but there exist a couple notable exceptions:

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* The first ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' typically [[EasyLevelsHardBosses doesn't slouch on its boss fights,]] but there exist a couple notable exceptions:
16th May '18 1:02:29 AM CrystalMech
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** The [[MarathonLevel Hades Cup]] in the Olympus Coliseum sports several encounters that earn their chops as certified {{Bonus Boss}}es - the DualBoss of [[VideoGame/FinalFantasyVIII Leon]] and [[VideoGame/FinalFantasyVII Cloud]], the rematch with Cerberus, and the encounter with [Hades himself are all quite challenging. The very last opponent in the Hades Cup is the Rock Titan, who has HP and attack strength that rivals that of the other bonafide {{Bonus Boss}}es... and attacks that take weeks to connect and can be seen from a mile away, making it very unlikely that it will manage a single hit on you while you and your companions hack away at it for a good ten minutes until it crumbles to dust.

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** The [[MarathonLevel Hades Cup]] in the Olympus Coliseum sports several encounters that earn their chops as certified {{Bonus Boss}}es - the DualBoss of [[VideoGame/FinalFantasyVIII Leon]] and [[VideoGame/FinalFantasyVII Cloud]], the rematch with Cerberus, and the encounter with [Hades Hades himself are all quite challenging. The very last opponent in the Hades Cup is the Rock Titan, who has HP and attack strength that rivals that of the other bonafide {{Bonus Boss}}es... and attacks that take weeks to connect and can be seen from a mile away, making it very unlikely that it will manage a single hit on you while you and your companions hack away at it for a good ten minutes until it crumbles to dust.
16th May '18 1:00:03 AM CrystalMech
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* The first ''VideoGame/KingdomHearts'' typically [[EasyLevelsHardBosses doesn't slouch on its boss fights,]] but there exist a couple notable exceptions:
** Behemoth, the last boss encounter of Hollow Bastion, is quite pathetic in comparison to the gauntlet of bosses that precede it, namely [[ThatOneBoss Dragon-Maleficent and]] [[spoiler:[[ThatOneBoss Ansem-Riku]]]], in numerous ways - it slogs around its boss arena at a snail's pace, takes ages to turn around, its only offensive attacks are its slow stomps and an easily-telegraphed homing energy shot, it keels over when hit a few times, allowing you to pile on more damage for a good ten seconds or so[[note]]It does follow this up with a high-damage area-of-effect lightning strike, but it is easily telegraphed and avoided[[/note]], and it's cripplingly weak to Gravity magic. Any damage Behemoth actually manages to do becomes moot when you realize you can heal up the entire party ''twice'' in the time it takes for him to get off one measly attack. The only nuisance with the fight is the fact that you have to hit the horn on its head to damage it, which is high up above the ground... except this is easily mitigated by simply [[ColossusClimb jumping up onto its back]] and wailing away at it on its shoulders. Behemoth is so laughably easy that it shows up at least a few more times as a DegradedBoss during the final level and Coliseum tournaments.
** The [[MarathonLevel Hades Cup]] in the Olympus Coliseum sports several encounters that earn their chops as certified {{Bonus Boss}}es - the DualBoss of [[VideoGame/FinalFantasyVIII Leon]] and [[VideoGame/FinalFantasyVII Cloud]], the rematch with Cerberus, and the encounter with [Hades himself are all quite challenging. The very last opponent in the Hades Cup is the Rock Titan, who has HP and attack strength that rivals that of the other bonafide {{Bonus Boss}}es... and attacks that take weeks to connect and can be seen from a mile away, making it very unlikely that it will manage a single hit on you while you and your companions hack away at it for a good ten minutes until it crumbles to dust.
13th May '18 10:10:37 PM MyFinalEdits
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** Every fight as against Malpercio in that form qualifies, simply because he's so weakened. When he transforms for the final fight, it's much more satisfying.



** Arguably [[spoiler:Yami's final form]] from ''VideoGame/{{Okami}}'', though this is mainly due to the fact that spamming Veil of Mist lets you do a lot of damage to him each time he's stunned.
* The Gaping Dragon and Dark Sun Gwyndolin are jokes compared to the other bosses in ''VideoGame/DarkSouls''. In both cases, the environment actually helps you. The Gaping Dragon's attacks are easy to avoid thanks to the huge boss arena and the fact that it takes a few seconds to recover after trying to charge you. Gwyndolin only uses easy to avoid ranged attacks and has no melee attacks, in an endless corridor with plenty of columns for you to hide behind. The battles are more tedious than difficult, since Gaping Dragon has high health and Gwyndolin is a GetBackHereBoss who teleports away every time you come near him.

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* ''VideoGame/DarkSouls'':
** Arguably [[spoiler:Yami's final form]] from ''VideoGame/{{Okami}}'', though this is mainly due to the fact that spamming Veil of Mist lets you do a lot of damage to him each time he's stunned.
*
The Gaping Dragon and Dark Sun Gwyndolin are jokes compared to the other bosses in ''VideoGame/DarkSouls''.jokes. In both cases, the environment actually helps you. The Gaping Dragon's attacks are easy to avoid thanks to the huge boss arena and the fact that it takes a few seconds to recover after trying to charge you. Gwyndolin only uses easy to avoid ranged attacks and has no melee attacks, in an endless corridor with plenty of columns for you to hide behind. The battles are more tedious than difficult, since Gaping Dragon has high health and Gwyndolin is a GetBackHereBoss who teleports away every time you come near him.



* In the sequel, {{Dark Souls II}}, the Old Iron King, the boss residing at the end of the [[ThatOneLevel notoriously-frustrating]] Iron Keep, is decidedly less difficult than most of the encounters before reaching him, most notably the [[ThatOneBoss agonizing fight with the Smelter Demon]] earlier on. Being a large, immobile target with highly-telegraphed attacks and residing in an arena with a wall fixture that the player can hide behind to avoid most of his attacks does not do him any favors. He does get considerably more challenging in NewGamePlus, however.

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* In the sequel, {{Dark Souls II}}, the ''VideoGame/DarkSoulsII'':
** The
Old Iron King, the boss residing at the end of the [[ThatOneLevel notoriously-frustrating]] Iron Keep, is decidedly less difficult than most of the encounters before reaching him, most notably the [[ThatOneBoss agonizing fight with the Smelter Demon]] earlier on. Being a large, immobile target with highly-telegraphed attacks and residing in an arena with a wall fixture that the player can hide behind to avoid most of his attacks does not do him any favors. He does get considerably more challenging in NewGamePlus, however.
13th May '18 3:36:05 PM TSBasilisk
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** ''VideoGame/Doom2016'' repeated history with the Spider Mastermind as the final boss and comparatively disappointing. The two previous boss fights were both two stage encounters and much more difficult that the Mastermind's single stage fight.
29th Apr '18 4:30:52 PM MBG159
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** Dracula in [[VideoGame/CastlevaniaI the first game]] starts off as a challenging foe, with his minuscule weak spot you have to jump to hit, fireball attacks that spread just enough to be tricky to parry, and love of teleporting directly on top of you for a pile of CollisionDamage. His [[OneWingedAngel final form]] looks tougher, but is far slower and more predictable. On top of that, hexs also become weak to holy water, to the point that a bottle of the stuff and a Triple Shot (the forner if which is even in the boss room), you can straight-up stunlock Dracula's last form until he dies. Even with his high damage, he's nothing compared to the PlatformHell beforehand.

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** Dracula in [[VideoGame/CastlevaniaI the first game]] starts off as a challenging foe, with his minuscule weak spot you have to jump to hit, fireball attacks that spread just enough to be tricky to parry, and love of teleporting directly on top of you for a pile of CollisionDamage. His [[OneWingedAngel final form]] looks tougher, but is far slower and more predictable. predictable, and doesn't do much aside from jump around the room. On top of that, hexs he's also become weak to holy water, to the point that with a bottle of the stuff and a Triple Shot (the forner if former of which is even in the boss room), you can straight-up stunlock [[CycleOfHurting stunlock]] Dracula's last form and hit him with holy water until he dies. Even with his high damage, he's nothing compared to the PlatformHell beforehand.
27th Apr '18 10:47:41 PM CrystalMech
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* In the sequel, {{Dark Souls II}}, the Old Iron King, the boss residing at the end of the [[ThatOneLevel notoriously-frustrating]] Iron Keep, is decidedly less difficult than most of the encounters before reaching him, most notably the [[ThatOneBoss agonizing fight with the Smelter Demon]] earlier on. Being a large, immobile target with highly-telegraphed attacks and residing in an arena with a wall fixture that the player can hide behind to avoid most of his attacks does not do him any favors. He does get considerably more challenging in NewGamePlus, however.
** The Dark Souls II equivalent of Pinwheel is often cited as the fight against Prowling Magus and his congregation midway through traversing Brightstone Cove Tseldora. The NPC summon outside the boss arena, Benhart of Jugo, is entirely capable of slaying the boss and most of his minions ''by himself'' if you so desire.
** Later on, the brutal, dreary [[ThatOneLevel Shrine of Amana,]] a BubblegloopSwamp level from Hell which features bottomless pits masked by shallow water everywhere and highly-aggressive enemies that aggro extremely quickly, is rounded out with an encounter with the Demon of Song, who is a large frog-like creature with slow, easily-to-dodge attacks and a moderately low health pool. It's not quite a pushover, but next to the madness you had to trudge through to face it, it pales in comparison.
** The FinalBoss herself, [[spoiler:Queen Nashandra,]] can also be viewed as a wash compared to previous encounters, especially for ranged builds that can stay out of the curse buildup zones she spawns in, as her beam attacks take ages to come out and she is cripplingly slow. The DualBoss fight before her is several times more difficult than she actually is.
22nd Apr '18 10:49:15 AM Gess
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* The {{FinalBoss Dark Presence}} in ''VideoGame/AlanWake'' is stationary, its only "attack" is just having chunks of random garbage flying around it, and you have to try real hard to get in their way (in fact, shooting them down is more challenging and entertaining than the main event). You have an unlimited supply of ammo and it goes down in about three shots.

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* The {{FinalBoss [[FinalBoss Dark Presence}} Presence]] in ''VideoGame/AlanWake'' is stationary, its only "attack" is just having chunks of random garbage flying around it, and you have to try real hard to get in their its way (in fact, shooting them down the debris is more challenging and entertaining than the main event).event, and you don't even need to do that). You have an unlimited supply of ammo and it goes down in about three shots.
21st Apr '18 7:19:53 PM Arcana4th
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* ''VisualNovel/NewDanganronpaV3'': The Mastermind at the sixth Chapter barely puts up a fight against you, it takes one piece of evidence to figure out who is it and they only try a single flimsy defense that doesn't hold any water, their identity is so intensely foreshadowed it's basically an {{Untwist}}. That aside from the [[BrokenBase many problems]] and the EndingFatigue does not make a very good final fight for the game. This however is subverted with [[spoiler:Kiibo and the Audience as the final battle]] which is an actually challenging and fun final mini-game.
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