History Main / AntiClimaxBoss

15th Jan '18 1:59:45 PM Ferot_Dreadnaught
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** [[spoiler: Aifread]]. The entire game is spent listening to Eizen and his crew hyping him up as this {{Badass}}. Yet, like the example above, the boss is weak to void, is somewhat slow, and is more of a BreatherBoss if anything. This is justified in that [[spoiler: by this point it's a MercyKill. You aren't fighting Aifread at full strength, you're fighting a twisted parody of him after he had been tortured by the abbey's experiments.]]

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** [[spoiler: Aifread]]. The entire game is spent listening to Eizen and his crew hyping him up as this {{Badass}}.badass. Yet, like the example above, the boss is weak to void, is somewhat slow, and is more of a BreatherBoss if anything. This is justified in that [[spoiler: by this point it's a MercyKill. You aren't fighting Aifread at full strength, you're fighting a twisted parody of him after he had been tortured by the abbey's experiments.]]



* After a certain event in ''[[VideoGame/LaPucelle La Pucelle: Tactics]]'', you have to replay a challenging boss fight against a demon lord and his mooks with only one character. However, said character [[spoiler:(Croix)]] is suddenly level 100 (while, barring a lot of LevelGrinding, the rest of your party won't be nearly at that level), gains wicked stats, and even more wicked special attacks. Oh, and he [[PowerFloats floats all the time too]], so you ''know'' he's Badass. The only real challenge in this fight is [[spoiler:making sure you don't accidentally kill the transformed innocent villagers turned Mooks]]. None of the enemies' attacks will even ''scratch'' the guy. The cut-scene afterward shows [[spoiler:Croix]] ''stomping'' on the defeated demon lord's head; the once mighty demon begging for mercy. He only stops when he finally ''smashes the demon's head into the ground''. This Anti-Climax Boss encounter acts as foreshadowing for TheReveal that [[spoiler:Croix is the Dark Prince; TheAntichrist of the La Pucelle world]].

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* After a certain event in ''[[VideoGame/LaPucelle La Pucelle: Tactics]]'', you have to replay a challenging boss fight against a demon lord and his mooks with only one character. However, said character [[spoiler:(Croix)]] is suddenly level 100 (while, barring a lot of LevelGrinding, the rest of your party won't be nearly at that level), gains wicked stats, and even more wicked special attacks. Oh, and he [[PowerFloats floats all the time too]], so you ''know'' he's Badass.badass. The only real challenge in this fight is [[spoiler:making sure you don't accidentally kill the transformed innocent villagers turned Mooks]]. None of the enemies' attacks will even ''scratch'' the guy. The cut-scene afterward shows [[spoiler:Croix]] ''stomping'' on the defeated demon lord's head; the once mighty demon begging for mercy. He only stops when he finally ''smashes the demon's head into the ground''. This Anti-Climax Boss encounter acts as foreshadowing for TheReveal that [[spoiler:Croix is the Dark Prince; TheAntichrist of the La Pucelle world]].
14th Jan '18 10:16:33 PM MasterN
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The ClimaxBoss is the boss at a pivotal moment of the story. The Anti-Climax Boss is when that boss gets killed with about as much effort as it took to fight some of the tougher EliteMooks. Or the first level WarmupBoss. Either way, there was a lot of buildup, and was expected to be a tense, critical, epic battle ended up being a breeze. Compare TheUnfought, where the battle is built up, but never happens, causing the player to feel that they have met an AntiClimax. Compare and contrast ThatOneBoss, which sometimes ''causes'' the feeling that, at the end of the game, you have met an Anti-Climax Boss. Also Contrast BestBossEver, naturally.

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The ClimaxBoss is the boss at a pivotal moment of the story. The FinalBoss is the last challenge of the story. The Anti-Climax Boss is when that boss gets killed with about as much effort as it took to fight some of the tougher EliteMooks. Or the first level WarmupBoss. Either way, there was a lot of buildup, and what was expected to be a tense, critical, epic battle ended up being a breeze. Compare TheUnfought, where the battle is built up, but never happens, causing the player to feel that they have met an AntiClimax. Compare and contrast ThatOneBoss, which sometimes ''causes'' the feeling that, at the end of the game, you have met an Anti-Climax Boss. Also Contrast BestBossEver, naturally.
13th Jan '18 10:18:13 PM Nicoaln
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* ''VideoGame/TalesOfBerseria'' has two notable ones, but in a way this is a rare justified example and a form of GameplayAndStoryIntegration:
** [[spoiler: Therion Teresa]], despite being a Therion, proves to be the weakest of them all. The boss is of all things, weak to ''void'' damage meaning your party will probably run circles around them. This is a JustifiedTrope because [[spoiler: Teresa armatized with a therion, it was intended to be done with Malaks - and she's not in her best mind at all.]] However, this turns out to be a trap - since the boss right ''after'' this is considered to be one of the hardest (non-optional) battles in the game.
** [[spoiler: Aifread]]. The entire game is spent listening to Eizen and his crew hyping him up as this {{Badass}}. Yet, like the example above, the boss is weak to void, is somewhat slow, and is more of a BreatherBoss if anything. This is justified in that [[spoiler: by this point it's a MercyKill. You aren't fighting Aifread at full strength, you're fighting a twisted parody of him after he had been tortured by the abbey's experiments.]]
*** The same can be said of Shenlong, a dragon who, when you first fight it, is a HopelessBossFight. When you finally do manage to fight it in a sidequest, it's significantly easier since by that point, you've chased it around so much it's tired, and InUniverse, it's a MercyKill.
11th Jan '18 7:46:12 PM Kuruni
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** ''VideoGame/FinalFantasyVII'':
*** Palmer easily qualifies. Most players who get into the boss fight against Palmer expect him to be strong since they had fought Shinra villains (the [=TURKs=] and Rufus) previously and they were able to hold their own in a fight. However, Palmer in battle is downright pathetic. His only attack is shooting his mako gun that has a fire, ice, or lightning effect and can be nerfed with M Barrier or nullified/absorbed with certain armor or materia. His only redeeming feature is having a big chunk of HP.
*** The final battle can be this if you've grinded enough without triggering any of the boss' modifier flags. If you don't use [[ThereIsNoKillLikeOverkill Knights of the Round]] on the fight leading up to the final boss and one or more characters are at level 98 but NOT 99, the final boss will gain no modifiers and the fight will be a cakewalk.
*** The final ''final'' battle is anticlimactic from a technical standpoint: the player is effectively invincible, and the boss has 1 HP (from a story standpoint, though, the fight is decidedly ''not'' anticlimactic). Many people don't even consider this a battle, but an interactive cutscene.

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** ''VideoGame/FinalFantasyVII'':
***
''VideoGame/FinalFantasyVII'': Palmer easily qualifies. Most players who get into the boss fight against Palmer expect him to be strong since they had fought Shinra villains (the [=TURKs=] and Rufus) previously and they were able to hold their own in a fight. However, Palmer in battle is downright pathetic. His only attack is shooting his mako gun that has a fire, ice, or lightning effect and can be nerfed with M Barrier or nullified/absorbed with certain armor or materia. His only redeeming feature is having a big chunk of HP.
*** The final battle can be this if you've grinded enough without triggering any of the boss' modifier flags. If you don't use [[ThereIsNoKillLikeOverkill Knights of the Round]] on the fight leading up to the final boss and one or more characters are at level 98 but NOT 99, the final boss will gain no modifiers and the fight will be a cakewalk.
*** The final ''final'' battle is anticlimactic from a technical standpoint: the player is effectively invincible, and the boss has 1 HP (from a story standpoint, though, the fight is decidedly ''not'' anticlimactic). Many people don't even consider this a battle, but an interactive cutscene.
HP.
11th Jan '18 7:35:45 PM justthereforthecode
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*** The final battle can be this if you've grinded enough without triggering any of the boss' modifier flags. If you don't use [[ThereIsNoKillLikeOverkill Knights of the Round]] on the fight leading up to the final boss and one or more characters are at level 98 but NOT 99, the final boss will gain no modifiers and the fight will be a cakewalk.
8th Jan '18 5:51:29 AM Cryoclaste
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* There are a number of songs in ''VideoGame/RockBand'' that aren't nearly as difficult as their difficult ranking indicates, which can lead to this trope. In particular, in ''Rock Band 2'', "[[{{Rush}} The Trees]]" is a tier 6 on drums[[note]]but is still easier than some tier 5 songs[[/note]], and a number of songs are placed in the "Impossible" tier, even though only one or two instruments are difficult enough to warrant that rating (for instance, "[[Music/SteelyDan Bodhisattva]]" is a tier 6 song overall, but only the guitar is that difficult. Drums are tough, but bass and vocals are nowhere near "Impossible" level).

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* There are a number of songs in ''VideoGame/RockBand'' that aren't nearly as difficult as their difficult ranking indicates, which can lead to this trope. In particular, in ''Rock Band 2'', "[[{{Rush}} "[[Music/{{Rush}} The Trees]]" is a tier 6 on drums[[note]]but is still easier than some tier 5 songs[[/note]], and a number of songs are placed in the "Impossible" tier, even though only one or two instruments are difficult enough to warrant that rating (for instance, "[[Music/SteelyDan Bodhisattva]]" is a tier 6 song overall, but only the guitar is that difficult. Drums are tough, but bass and vocals are nowhere near "Impossible" level).
4th Jan '18 9:06:30 PM Loekman3
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* ''[[Anime/DragonBallZ Dragon Ball Z Legacy of Goku 2]]'' has this with the final battle against Cell. Since your EleventhHourSuperpower is ridiculously overpowered even by ''that'' trope's standards, you cannot lose against what is statistically the strongest enemy in the game, even if you actually '''try''' to lose. Well, that's what the fight was like in the series the game is based on.

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* ''[[Anime/DragonBallZ ''[[VideoGame/DragonBallZTheLegacyOfGoku Dragon Ball Z Legacy of Goku 2]]'' has this with the final battle against Cell. Since your EleventhHourSuperpower is ridiculously overpowered even by ''that'' trope's standards, you cannot lose against what is statistically the strongest enemy in the game, even if you actually '''try''' to lose. Well, that's what the fight was like in the series the game is based on.
31st Dec '17 3:51:11 PM MBG159
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** Ganon in the original ''VideoGame/TheLegendOfZelda'' would either be this or a HopelessBossFight, dependent on whether you found the Silver Arrows. Even though he's invisible and constantly teleporting, his projectiles just don't do enough damage to an endgame-ready Link, meaning that attacking the air and dodging occasionally will be plenty to get in the needed three hits and bring him down.
31st Dec '17 3:08:06 PM MBG159
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** Ulfric Stormcloak in ''VideoGame/TheElderScrollsVSkyrim'' - he's the leader of one of the main factions, and one of the first major NPCs you encounter, and the game does give him boss-level stats. However, due to an oversight, this very thing made him one of the ''easiest'' bosses in the game. ''Skyrim'' uses LevelScaling, based on when you first encounter a given NPC, and since Ulfric is first encountered before ''character creation'', well... This was fixed in a patch.

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** Ulfric Stormcloak in ''VideoGame/TheElderScrollsVSkyrim'' - he's the leader of one of the main factions, and one of the first major NPCs you encounter, and the game does give him boss-level stats. However, due to an oversight, this very thing made him one of the ''easiest'' bosses in the game. ''Skyrim'' uses used LevelScaling, based on when you first encounter a given NPC, and since Ulfric is first encountered before ''character creation'', well... This was fixed in a patch.
31st Dec '17 3:04:37 PM MBG159
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Added DiffLines:

** Ulfric Stormcloak in ''VideoGame/TheElderScrollsVSkyrim'' - he's the leader of one of the main factions, and one of the first major NPCs you encounter, and the game does give him boss-level stats. However, due to an oversight, this very thing made him one of the ''easiest'' bosses in the game. ''Skyrim'' uses LevelScaling, based on when you first encounter a given NPC, and since Ulfric is first encountered before ''character creation'', well... This was fixed in a patch.
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