History Main / AntiClimaxBoss

29th Apr '17 12:35:31 PM TyeDyeWildebeest
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* Discounting endless LevelGrinding and some GameplayDerailment, some bosses in ''Franchise/{{Pokemon}}'' are not as difficult as some player perceive them to be:
** The eighth gym leader of ''VideoGame/PokemonRedAndBlue'' is Giovanni. He also just so happens to be the leader of Team Rocket, and you already had a few serious encounters with him in Celadon and Saffron City, so you can expect this to be one doozy of a fight, right? ...Um, no, actually. His team consists entirely of ground-types with low Special stats, so you can easily steamroll him with a water or grass-type. In fact, you should already have a strong water-type from your fight with Blaine.
*** To drive the point home even deeper, if you happen to be playing the Yellow version, the first Pokemon in his lineup (a Dugtrio) only has ground-type moves. It's theoretically possible to beat it with a ''level 2 Pidgey'', since it will never get hurt.
** One of the criticisms of ''VideoGame/PokemonRubyAndSapphire'' was that the person who meets the default Rival archetype (Brendan or May) don't even fully evolve their Pokémon and are only fought a very small number of times. This is what makes more people consider Wally as the rival, since he actually challenges you in Victory Road while Brendan or May give up. The leaders of Team Magma and Team Aqua also apply, seeing as they only use three Pokémon each; they also use all the same kinds of Pokémon that their minions use, so you're already used to battling them.
** With proper training and knowledge of opponents, using [[LethalJokeCharacter Shed]][[OneHitPointWonder inja]] can turn almost any battle, ''including the Champion'' into this. Some particularly blatant examples:
*** Tate and Liza in Ruby/Sapphire. They have only two Pokemon, at a point in the game when most gym leaders have at least four, and both of them are weak to Surf, a powerful move that you are required to have in order to get to the gym in the first place. Oh, and you face them in a double battle, which makes it even ''easier'' because Surf can hit both of their mons at once, making it entirely possible to win the battle with one attack.

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* Discounting endless LevelGrinding and some GameplayDerailment, some bosses in ''Franchise/{{Pokemon}}'' are not as difficult as some player players perceive them to be:
be.
** ''VideoGame/PokemonRedAndBlue'':
***
The eighth gym leader of ''VideoGame/PokemonRedAndBlue'' is Giovanni. He also just so happens to be the leader of Team Rocket, and you already had a few serious encounters with him in Celadon and Saffron City, so you can expect this to be one doozy of a fight, right? ...Um, no, actually. His team consists entirely of ground-types with low Special stats, so you can easily steamroll him with a water or grass-type. In fact, you should already have a strong water-type from your fight with Blaine. \n*** To drive the point home even deeper, if you happen to be playing the Yellow version, the first Pokemon in his lineup (a Dugtrio) only has ground-type moves. It's theoretically possible to beat it with a ''level 2 Pidgey'', since it will never get hurt.
** ''VideoGame/PokemonGoldAndSilver'':
*** The entire Johto Elite Four is this. They're about ten to fifteen levels lower than every other Elite Four in the series (partly because you then explore a second region afterwards), have fairly predictable teams with weak Pokemon (and to make it more blatant, the fairly weak Bruno is the only non-champion member returning from the last game) and are generally pretty easy to defeat with less than half a team.
** ''VideoGame/PokemonRubyAndSapphire'':
***
One of the criticisms of ''VideoGame/PokemonRubyAndSapphire'' was that the person who meets the default Rival archetype (Brendan or May) don't doesn't even fully evolve their his/her Pokémon and are is only fought a very small number of times. This is what makes more people consider Wally as the rival, since he actually challenges you in Victory Road while Brendan or May give up. The leaders of Team Magma and Team Aqua also apply, seeing as they only use three Pokémon each; they also use all the same kinds of Pokémon that their minions use, so you're already used to battling them.
** *** With proper training and knowledge of opponents, using [[LethalJokeCharacter Shed]][[OneHitPointWonder inja]] can turn almost any battle, ''including the Champion'' into this. Some particularly blatant examples:
To clarify, Shedinja has only one hit point, so any attack it suffers will one-hit KO it; ''however'', to compensate, it has the ability Wonder Guard, which makes it immune to any attack that isn't super-effective. This means that several of your opponents, even late in the game, will be absolutely helpless against it. Wallace, for instance, only has one team member who's even remotely capable of damaging it (Luvdisc, who can use the [[StandardStatusEffects confusion]]-inducing Sweet Kiss. As soon as she goes down, you've already won.
*** Tate and Liza in Ruby/Sapphire. They have only two Pokemon, at a point in the game when most gym leaders have at least four, and both of them are weak to Surf, a powerful move that you are required to have in order to get to the gym in the first place. Oh, and you face them in a double battle, which makes it even ''easier'' because Surf can hit both of their mons at once, making it entirely possible to win the battle with one attack.



** PoorPredictableRock turns almost any major boss battle into this, since most major characters who aren't your rival have a preferred element/theme team, and by extension an obvious and easily-exploited weakness. Team bosses and Gym Leaders even have minions who use the same kinds of Pokemon, thus giving you a chance to practice countering them.
** The whole Hoenn Elite Four is like this (except Steven and Wallace) but Glacia is probably the worst. Not only is her Ice Pokémon team remarkably easy to beat, but she seems to have no relevance at all to the plot of the game, only saying five lines in the entire game, ''none'' of them having any real importance whatsoever.
*** Glacia is especially bad when you consider that Hoenn only has two families of Ice-Types, making her team ''very'' repetitive. In the remakes, she at least gets a pair of Froslass to add to her team... but in the original Ruby and Sapphire, Froslass didn't exist yet. This means that one of the Elite Four has two Pokémon (a pair of Sealeo) who ''aren't even fully evolved'' on her team.
** Zinnia in the remakes' Delta Episode. Faced at the climax of the plot, she's a powerful Lorekeeper with a team of powerful dragons that wants to stop a catastrophe by harnessing the power of Rayquaza. Her team includes [[InstantAwesomeJustAddDragons Mega Salamence, Noivern, Altaria, Goodra and Tyrantrum]]. With such a setup and such a GameBreaker Pokémon on her team, you'd think this would be a challenging boss battle, right? It would be... if not for the fact you'll more than likely sweep all of her Pokémon with your newly-acquired [[GameBreaker Mega]] [[OlympusMons Rayquaza]].

to:

** PoorPredictableRock turns almost any major boss battle into this, since most major characters who aren't your rival have a preferred element/theme team, and by extension an obvious and easily-exploited weakness. Team bosses and Gym Leaders even have minions who use the same kinds of Pokemon, thus giving you a chance to practice countering them.
**
*** The whole Hoenn Elite Four is like this (except Steven and Wallace) but Glacia is probably the worst. Not only is her Ice Pokémon team remarkably easy to beat, but she seems to have no relevance at all to the plot of the game, only saying five lines in the entire game, ''none'' of them having any real importance whatsoever.
***
whatsoever. Glacia is especially bad when you consider that Hoenn only has two families of Ice-Types, making her team ''very'' repetitive. In the remakes, she at least gets a pair of Froslass to add to her team... but in the original Ruby and Sapphire, Froslass didn't exist yet. This means that one of the Elite Four has two Pokémon (a pair of Sealeo) who ''aren't even fully evolved'' on her team.
** *** Zinnia in the remakes' Delta Episode. Faced at the climax of the plot, she's a powerful Lorekeeper with a team of powerful dragons that wants to stop a catastrophe by harnessing the power of Rayquaza. Her team includes [[InstantAwesomeJustAddDragons Mega Salamence, Noivern, Altaria, Goodra and Tyrantrum]]. With such a setup and such a GameBreaker Pokémon on her team, you'd think this would be a challenging boss battle, right? It would be... if not for the fact you'll more than likely sweep all of her Pokémon with your newly-acquired [[GameBreaker Mega]] [[OlympusMons Rayquaza]].



** There's also Marlon from ''VideoGame/PokemonBlack2AndWhite2''; for the eighth Gym Leader, he's practically a pushover. You could probably beat his entire Gym with little more than one strong Electric Type and a Grass on the side for the few trainers that have Water/Ground hybrids. There are only two edges he really has -- one is that all three of his Pokémon know Scald, which is useful against Pokémon that use physical attacks, which you likely aren't going to use against Water Types save ThunderPunch, Seed Bomb, Power Whip and such. The second is that his Jellicent is very bulky and can use Recover, but even then it's mostly an issue of being stalled out moreso than being disadvantaged.
** For that matter, the Champion, Iris, has been deemed as this by quite a few players. For starters, she's only one level higher than the Elite Four before her. In addition, while it looks like they overpower her like crazy, all her Pokémon are either weak to type coverage that's relatively simple to obtain (Ice and Fighting-type attacks in particular, both of which are more than easily obtainable), very slow and easy to hit (Lapras, Aggron, and Druddigon), or both. Most of them also have rather underwhelming movesets in the initial battle, at least on Normal Mode. The rematches and Challenge Mode do buff her movesets up considerably, though.
** There's also Black/White Kyurem. Similar to the Pokemon Stadium example above, unlike the past main series Pokemon games where you have to capture the Legendaries, this one forces you to actually fight and KO it. Despite being a Legendary Pokemon, you still have a possible team of six Pokemon (or one really over leveled one if you're the kind of person who only uses starters) in a battle system more designed around using a team instead of one on one. It's completely possible to [[OneHitKO OHKO]] it on the first turn with the right move even if you're a little below the intended level for fighting it.
*** Black/White Kyurem itself is also a complete pushover especially the former due to its weak move pool (Sans Fusion Bolt/Flame and Dragonbreath for White Kyurem) along with its abysmal typing, thus there is nothing stopping you from laughing at [[KnightOfCerebus Ghetsis's]] ineffectual attempt to destroy you with his own Legendary by using a Pokemon that deals super-effective damage against Ice-types.
** Most legendaries in general can be extremely anticlimactic, but only if you have the willpower to throw that [[TooAwesomeToUse Master Ball, instead of saving it for later.]]
** Whereas some of the prior villain leaders were nasty pieces of work and Ghetsis in original ''Black and White'' is ThatOneBoss, Lysandre in ''X'' is a complete joke. You fight him literally right after you get Xerneas, which wouldn't be so egregious if he didn't have a Mienshao, a Honchkrow, and a Mega Gyarados, all of which the Life Pokemon treats as fodder via Moonblast. Pyroar will survive this move on the first shot, but even if Xerneas can't take it down, that still leaves the rest of your team. He's less of a comedy in ''Y'', as Yveltal doesn't have the same killing power against Honchkrow and Gyarados.
** And we have the Champion from ''VideoGame/PokemonXAndY'', Diantha, who is widely considered even worse. With Pokémon weak to Steel, Ice and Fairy-type attacks up the alley, and some with unorthodox movesets, there are quite a few Pokémon that can tear through her with little concern. Her ace, Mega Gardevoir, while strong, doesn't come out until last, and although it can hit pretty hard, its physical Defense leaves something to be desired, leaving it easy prey for an Iron Head or Shadow Claw.
** The AIRoulette and the fact that Pokemon generally only have the last few moves they learned by levelling up in ''Red and Blue'' can make battles fairly anticlimactic. This is particularly jarring against the final rival battle with Pokemon such as Exeggutor with only Barrage, Hypnosis, and Stomp or Charizard who can lock itself into a permanent and weak Rage attack.
** The entire Johto Elite Four is this in general. They're about ten to fifteen levels lower than every other Elite Four in the series (partly because you then explore a second region afterwards), have fairly predictable teams with weak Pokemon (and to make it more blatant, the fairly weak Bruno is the only non-champion member returning from the last game) and are generally pretty easy to defeat with less than half a team.
** The final battle with N. His legendary dragon can be easily defeated by your own due to ArtificialStupidity (it loves to use its signature move, which you're resistant to and can power up your own dragon's signature move as well), and most of his other Pokémon can be one-shotted with the proper type matchups. [[BaitAndSwitchBoss But then you face the real]] FinalBoss, [[ThatOneBoss who isn't nearly as much of a pushover]]...

to:

** There's also ''VideoGame/PokemonBlackAndWhite'':
***
Marlon from ''VideoGame/PokemonBlack2AndWhite2''; for the eighth Gym Leader, he's practically a pushover. You could probably beat his entire Gym with little more than one strong Electric Type and a Grass on the side for the few trainers that have Water/Ground hybrids. There are only two edges he really has -- one is that all three of his Pokémon know Scald, which is useful against Pokémon that use physical attacks, which you likely aren't going to use against Water Types save ThunderPunch, Seed Bomb, Power Whip and such. The second is that his Jellicent is very bulky and can use Recover, but even then it's mostly an issue of being stalled out moreso than being disadvantaged.
** *** For that matter, the Champion, Iris, has been deemed as this by quite a few players. For starters, she's only one level higher than the Elite Four before her. In addition, while it looks like they overpower her like crazy, all her Pokémon are either weak to type coverage that's relatively simple to obtain (Ice and Fighting-type attacks in particular, both of which are more than easily obtainable), very slow and easy to hit (Lapras, Aggron, and Druddigon), or both. Most of them also have rather underwhelming movesets in the initial battle, at least on Normal Mode. The rematches and Challenge Mode do buff her movesets up considerably, though.
** *** There's also Black/White Kyurem. Similar to the Pokemon Stadium example above, unlike the past main series Pokemon games where you have to capture the Legendaries, this one forces you to actually fight and KO it. Despite being a Legendary Pokemon, you still have a possible team of six Pokemon (or one really over leveled one if you're the kind of person who only uses starters) in a battle system more designed around using a team instead of one on one. It's completely possible to [[OneHitKO OHKO]] it on the first turn with the right move even if you're a little below the intended level for fighting it.
*** Black/White Kyurem itself is also a complete pushover especially the former The final battle with N. His legendary dragon can be easily defeated by your own due to ArtificialStupidity (it loves to use its weak signature move, which you're resistant to and can power up your own dragon's signature move pool (Sans Fusion Bolt/Flame as well), and Dragonbreath for White Kyurem) along with its abysmal typing, thus there is nothing stopping you from laughing at [[KnightOfCerebus Ghetsis's]] ineffectual attempt to destroy you with most of his own Legendary by using a Pokemon that deals super-effective damage against Ice-types.
** Most legendaries in general
other Pokémon can be extremely anticlimactic, but only if one-shotted with the proper type matchups. [[BaitAndSwitchBoss But then you have face the willpower to throw that [[TooAwesomeToUse Master Ball, instead real]] FinalBoss, [[ThatOneBoss who isn't nearly as much of saving it for later.]]
a pushover]]...
** ''VideoGame/PokemonXAndY'':
***
Whereas some of the prior villain leaders were nasty pieces of work and Ghetsis in original ''Black and White'' is ThatOneBoss, Lysandre in ''X'' is a complete joke. You fight him literally right after you get Xerneas, which wouldn't be so egregious if he didn't have a Mienshao, a Honchkrow, and a Mega Gyarados, all of which the Life Pokemon treats as fodder via Moonblast. Pyroar will survive this move on the first shot, but even if Xerneas can't take it down, that still leaves the rest of your team. He's less of a comedy in ''Y'', as Yveltal doesn't have the same killing power against Honchkrow and Gyarados.
** *** And we have the Champion from ''VideoGame/PokemonXAndY'', Diantha, who is widely considered even worse. With Pokémon weak to Steel, Ice and Fairy-type attacks up the alley, and some with unorthodox movesets, there are quite a few Pokémon that can tear through her with little concern. Her ace, Mega Gardevoir, while strong, doesn't come out until last, and although it can hit pretty hard, its physical Defense leaves something to be desired, leaving it easy prey for an Iron Head or Shadow Claw.
** The AIRoulette and the fact that Pokemon generally only have the last few moves they learned by levelling up in ''Red and Blue'' can make battles fairly anticlimactic. This is particularly jarring against the final rival battle with Pokemon such as Exeggutor with only Barrage, Hypnosis, and Stomp or Charizard who can lock itself into a permanent and weak Rage attack.
** The entire Johto Elite Four is this in general. They're about ten to fifteen levels lower than every other Elite Four in the series (partly because you then explore a second region afterwards), have fairly predictable teams with weak Pokemon (and to make it more blatant, the fairly weak Bruno is the only non-champion member returning from the last game) and are generally pretty easy to defeat with less than half a team.
** The final battle with N. His legendary dragon can be easily defeated by your own due to ArtificialStupidity (it loves to use its signature move, which you're resistant to and can power up your own dragon's signature move as well), and most of his other Pokémon can be one-shotted with the proper type matchups. [[BaitAndSwitchBoss But then you face the real]] FinalBoss, [[ThatOneBoss who isn't nearly as much of a pushover]]...
Claw.
20th Apr '17 9:26:18 AM FF32
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* ''VideoGame/{{Persona Q}}'' has the Merciful Clergyman, the boss of the second dungeon. For a boss, he doesn't have all that much HP, and doesn't hit very hard outside of him main gimmick: he'll place a "vow" on the party, preventing you from using a certain command. (Like Attack, Skill, or Items) What makes him such a joke is that [[LoopholeAbuse he has no vow against Poison damage]], and he happens to be very vulnerable to Poison.

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* ''VideoGame/{{Persona Q}}'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' has the Merciful Clergyman, the boss of the second dungeon. For a boss, he doesn't have all that much HP, and doesn't hit very hard outside of him main gimmick: he'll place a "vow" on the party, preventing you from using a certain command. (Like Attack, Skill, or Items) What makes him such a joke is that [[LoopholeAbuse he has no vow against Poison damage]], and he happens to be very vulnerable to Poison.
18th Apr '17 5:56:22 PM spiritsunami
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* ''VideoGame/FireEmblemTheBindingBlade'':
** The "true ending" can only be reached [[spoiler: by having all eight legendary weapons and the Sword of Seals in your inventory, and Fa must still be alive]], at which point the game will continue on for three more levels past the climactic battle with Zephiel. The bosses of these three bonus levels--Brunnya, Yahn, and Idoun--are all far easier to beat than Zephiel! The final two bosses, Yahn and Idoun, go down quite easily, [[spoiler: and not even the extra qualifier that the ''real'' true ending only occurs if the Sword of Seals is used to strike the final blow should keep you from being able to see it.]]
** TheDragon and BigBad of the 1st game also qualify. The first has pathetic accuracy and damage, makeing him little more then a "gate" requiring the player to obtain the starlight spell in order to damage him. The final boss can easily be defeated by putting Marth in front of him, ending you turn, and attacking. It's possible to even land a lucky critical strike and take him down in ''one hit!''
* ''VideoGame/FireEmblemThracia776'' was a rather difficult game, considered by many to be the hardest in the series. Except that its final boss, Veld (or Berdo or Beld/Berd, depending on who translated it), is a textbook Anti-Climax Boss. Yes he can turn party members to stone and all and has a powerful magic tome, but practically anyone can take him out as opposed to the traditional bosses that can only be killed by one or two units, or units with legendary S-Ranked weapons. Not to mention, they don't even need to be that high-level to kill or even take out most of his health to be finished off by another weak unit. ([[http://lparchive.org/Fire-Emblem-Thracia-776/Update%2062/ One Let's Play]] even took joy in stealing his trademark tome and then showing off the many myriad ways of killing him.

to:

* ''VideoGame/FireEmblemTheBindingBlade'':
** The "true ending" can only be reached [[spoiler: by having all eight legendary weapons and the Sword of Seals in your inventory, and Fa must still be alive]], at which point the game will continue on for three more levels past the climactic battle with Zephiel. The bosses of these three bonus levels--Brunnya, Yahn, and Idoun--are all far easier to beat than Zephiel! The final two bosses, Yahn and Idoun, go down quite easily, [[spoiler: and not even the extra qualifier that the ''real'' true ending only occurs if the Sword of Seals is used to strike the final blow should keep you from being able to see it.]]
**
TheDragon and BigBad of the 1st game also qualify. ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight''. The first has pathetic accuracy and damage, makeing making him little more then a "gate" requiring the player to obtain the starlight Starlight spell in order to damage him. The final boss can easily be defeated by putting Marth in front of him, ending you turn, and attacking. It's possible to even land a lucky critical strike and take him down in ''one hit!''
* ''VideoGame/FireEmblemThracia776'' was a rather difficult game, considered by many to be the hardest ** The latter's AntiClimaxBoss status is magnified in the series. Except remake, ''Shadow Dragon'', due to the presence of Chapter 24x. The upshot of the level is that its final boss, Veld (or Berdo or Beld/Berd, depending on who translated it), is a textbook Anti-Climax Boss. Yes he can turn party members to stone if, at the end of Chapter 24, you do not have the Falchion and all and has Tiki is either dead or not recruited, you will be taken to this chapter, where you'll get a more powerful magic tome, but practically anyone can take him out as opposed to Divine Dragon than Tiki (unless you [[LevelGrinding gave her a lot of levels]]) and also a weakened version of Falchion. The problem is, items in the traditional bosses inventory of defeated characters reappear in the convoy at the beginning of the ''next'' chapter, meaning that can only be if you killed by off a unit while holding Falchion, it'll still show up there. Also, Chapter 24 is where you get the Aum staff, which allows you to resurrect one or two dead unit, like perhaps the one that you intentionally killed off with the Falchion...like, perhaps, ''Tiki''. Also, in this game, when Xane copies one of your other units, or he gains the ability to use any of their exclusive weapons, making him a perfect candidate to take the weakened Falchion while the real Marth uses the real Falchion. The overall upshot is that whereas in the original, Marth and Tiki were the only units with legendary S-Ranked weapons. Not to mention, they don't even need to be that high-level to kill or even take out most of his health to be finished off by another weak unit. ([[http://lparchive.org/Fire-Emblem-Thracia-776/Update%2062/ One Let's Play]] even took joy could hurt Medeus, in stealing his trademark tome and then showing off the remake, you can have as many myriad ways as four units capable of killing him.harming him at once.



* ''VideoGame/FireEmblemThracia776'' was a rather difficult game, considered by many to be the hardest in the series. Except that its final boss, Veld (or Berdo or Beld/Berd, depending on who translated it), is a textbook Anti-Climax Boss. Yes he can turn party members to stone and all and has a powerful magic tome, but practically anyone can take him out as opposed to the traditional bosses that can only be killed by one or two units, or units with legendary S-Ranked weapons. Not to mention, they don't even need to be that high-level to kill or even take out most of his health to be finished off by another weak unit. ([[http://lparchive.org/Fire-Emblem-Thracia-776/Update%2062/ One Let's Play]] even took joy in stealing his trademark tome and then showing off the many myriad ways of killing him.
* In ''VideoGame/FireEmblemTheBindingBlade'', the "true ending" can only be reached [[spoiler: by having all eight legendary weapons and the Sword of Seals in your inventory, and Fa must still be alive]], at which point the game will continue on for three more levels past the climactic battle with Zephiel. The bosses of these three bonus levels--Brunnya, Yahn, and Idoun--are all far easier to beat than Zephiel! The final two bosses, Yahn and Idoun, go down quite easily, [[spoiler: and not even the extra qualifier that the ''real'' true ending only occurs if the Sword of Seals is used to strike the final blow should keep you from being able to see it.]]
* ''VideoGame/FireEmblemTheBlazingBlade'':
** Aion. As a Sage with decent stats and a [[DeathFromAbove Bolting]] tome, he can do some real damage at long range, especially given that most of your units at this point won't have much Resistance, and he has enough Speed (and the advantage of sitting on a ruin) that he can dodge a lot of your attacks. If you choose to fight him normally, he can be deadly. However, Kishuna shows up early in the level, causing an AntiMagic field for ten squares around him... which just so happens to leave Aion helpless while you whale on him. (The con is that said field inhabilitates ''your'' own magic users and by that point you don't have the long-range Physic Staves handy, so you better work around that too.) As long as [[WhatAnidiot you don't kill Kishuna first]], Aion will be pretty easy to deal with. Also, Killing Kishuna in that level (no easy task since he flees one turn after he's first attacked) will, with some other prerequisites, unlock a brutal bonus level, with a boss that's at a fairly High level in a promoted class, far beyond what your units will be. His stats are...somewhat lacking, though he's still a danger thanks to his long-range magic and the fact that most of your units will have poor magic resistance at this point and your mages won't be able to scratch him.
** There's also EnsembleDarkhorse Denning, a late-game boss...of the ''Sniper'' class, leaving him unable to hit any unit in an adjacent square to him. Since you have to spend the full number of turns in the level even if you beat him in advance, most players find it preferable to surround him with four units and leave him until the final turn so enemy reinforcements continue to spawn for experience. Note that this is two chapters from the endgame.
** The FinalBoss can be this as well, as it practically gives you a hint. It's a very dangerous boss because its attack ignores your defenses and it can two-shot any unit (and one-shot some of the [[SquishyWizard frailer]] [[FragileSpeedster ones]])...but Luna ''also'' ignores resistance, and has a boosted critical hit chance to boot. If you picked up Fili's Might in the desert, boosting [[EleventhHourSuperPower Athos]] with it brings him in range to kill the fire dragon in one hit if he can land the critical, and even if you don't get the critical, it's still a third of its HP. Heal him with Physic and Fortify staves to allow you to keep all other units out of its attack range, forcing it to attack Athos on the enemy phase, and it'll still go down on Turn 2.
* ''VideoGame/FireEmblemTheSacredStones'' zigzags this with the final boss fight. [[spoiler: A big deal is made over having to seal the Demon King's soul, making players suspect a grueling defense mission is coming up... It's not. L'arachel does that step in about five seconds. Destroying the '''body''', on the other hand, is as difficult as you'd expect, should you not do it fast before he unleashes Confusion spells...]]\\
\\
And before that, with some cunning and a good use of a Thief/Rogue [[spoiler: that steals his Fili Shield]], [[spoiler: Valter the Moonstone]] can go down with surprising ease.
* ''VideoGame/FireEmblemPathOfRadiance'':
** Oliver is a corrupt senator who serves as the villain for the portion of the game that takes place in Begnion. After several chapters of chasing him (one of which consists of four separate battles) you finally corner him... And while his stats aren't ''too'' bad, they aren't anything special either. To add to it, about halfway through the final battle against him, a group of four friendly units, one of whom is extremely broken at this point in the game, will show up and start decimating Oliver's remaining forces. At this point, as long as you aren't outright trying to get yourself killed, the battle is yours -Even if you refuse to aid them, Tibarn and his forces will eventually finish the chapter on their own. The ''actual'' challenge is to make sure that one of ''your'' units deals the final blow so you can get Oliver's Nosferatu tome.
** Petrine is one of the more prominent antagonists throughout the game, being the only one of Daein's Four Riders other than The Black Knight himself to be a major character and a recurring threat throughout the story. She's built up to be an extremely formidable warrior who is able to fight ''Greil'' of all people into a stalemate, and has practically made a sport out of roasting her enemies with her famed Flame Lance. Alas, when you finally get to fight her late in the game, it turns out that said Flame Lance runs off of her magic stat which, while high for a physical-based class, is still not high enough to be truly deadly. As a result, characters with high resistance, especially Sages, will barely be scratched by it, and will be able to make short work of her in return.



*** The Black Knight. You've spent the better part of two games waiting to kill this guy, and when the battle finally comes, Ike stomps him. You can literally do nothing and you'll still win just by counterattacking; And if you equip Ike with a Hammer, you can kill him in a single attack. The hardest part of the battle is keeping him alive long enough for your other characters to get the Wishblade. This is especially disappointing when you consider how hard he was in Path of Radiance.
*** Most members of the Begnion senate, except for Lekain are this. They're all fought in Part 4, in the chapters preceding the Endgame, but since all of them are Bishops with low defense and speed, they are practically jokes who stand no chance against your army.
** ''VideoGame/FireEmblemPathOfRadiance'':
** Oliver is a corrupt senator who serves as the villain for the portion of the game that takes place in Begnion. After several chapters of chasing him (one of which consists of four separate battles) you finally corner him... And while his stats aren't ''too'' bad, they aren't anything special either. To add to it, about halfway through the final battle against him, a group of four friendly units, one of whom is extremely broken at this point in the game, will show up and start decimating Oliver's remaining forces. At this point, as long as you aren't outright trying to get yourself killed, the battle is yours -Even if you refuse to aid them, Tibarn and his forces will eventually finish the chapter on their own. The ''actual'' challenge is to make sure that one of ''your'' units deals the final blow so you can get Oliver's Nosferatu tome.
** Petrine is one of the more prominent antagonists throughout the game, being the only one of Daein's Four Riders other than The Black Knight himself to be a major character and a recurring threat throughout the story. She's built up to be an extremely formidable warrior who is able to fight ''Greil'' of all people into a stalemate, and has practically made a sport out of roasting her enemies with her famed Flame Lance. Alas, when you finally get to fight her late in the game, it turns out that said Flame Lance runs off of her magic stat which, while high for a physical-based class, is still not high enough to be truly deadly. As a result, characters with high resistance, especially Sages, will barely be scratched by it, and will be able to make short work of her in return.
* ''VideoGame/FireEmblemTheSacredStones'' zigzags this with the final boss fight. [[spoiler: A big deal is made over having to seal the Demon King's soul, making players suspect a grueling defense mission is coming up... It's not. L'arachel does that step in about five seconds. Destroying the '''body''', on the other hand, is as difficult as you'd expect, should you not do it fast before he unleashes Confusion spells...]]\\
\\
And before that, with some cunning and a good use of a Thief/Rogue [[spoiler: that steals his Fili Shield]], [[spoiler: Valter the Moonstone]] can go down with surprising ease.

to:

*** ** The Black Knight. You've spent the better part of two games waiting to kill this guy, and when the battle finally comes, Ike stomps him. You can literally do nothing and you'll still win just by counterattacking; And if you equip Ike with a Hammer, you can kill him in a single attack. The hardest part of the battle is keeping him alive long enough for your other characters to get the Wishblade. This is especially disappointing when you consider how hard he was in Path of Radiance.
*** ** Most members of the Begnion senate, except for Lekain are this. They're all fought in Part 4, in the chapters preceding the Endgame, but since all of them are Bishops with low defense and speed, they are practically jokes who stand no chance against your army.
** ''VideoGame/FireEmblemPathOfRadiance'':
** Oliver is a corrupt senator who serves as the villain for the portion of the game that takes place in Begnion. After several chapters of chasing him (one of which consists of four separate battles) you finally corner him... And while his stats aren't ''too'' bad, they aren't anything special either. To add to it, about halfway through the final battle against him, a group of four friendly units, one of whom is extremely broken at this point in the game, will show up and start decimating Oliver's remaining forces. At this point, as long as you aren't outright trying to get yourself killed, the battle is yours -Even if you refuse to aid them, Tibarn and his forces will eventually finish the chapter on their own. The ''actual'' challenge is to make sure that one of ''your'' units deals the final blow so you can get Oliver's Nosferatu tome.
** Petrine is one of the more prominent antagonists throughout the game, being the only one of Daein's Four Riders other than The Black Knight himself to be a major character and a recurring threat throughout the story. She's built up to be an extremely formidable warrior who is able to fight ''Greil'' of all people into a stalemate, and has practically made a sport out of roasting her enemies with her famed Flame Lance. Alas, when you finally get to fight her late in the game, it turns out that said Flame Lance runs off of her magic stat which, while high for a physical-based class, is still not high enough to be truly deadly. As a result, characters with high resistance, especially Sages, will barely be scratched by it, and will be able to make short work of her in return.
* ''VideoGame/FireEmblemTheSacredStones'' zigzags this with the final boss fight. [[spoiler: A big deal is made over having to seal the Demon King's soul, making players suspect a grueling defense mission is coming up... It's not. L'arachel does that step in about five seconds. Destroying the '''body''', on the other hand, is as difficult as you'd expect, should you not do it fast before he unleashes Confusion spells...]]\\
\\
And before that, with some cunning and a good use of a Thief/Rogue [[spoiler: that steals his Fili Shield]], [[spoiler: Valter the Moonstone]] can go down with surprising ease.
army.



* ''VideoGame/FireEmblemTheBlazingBlade'':
** Aion. As a Sage with decent stats and a [[DeathFromAbove Bolting]] tome, he can do some real damage at long range, especially given that most of your units at this point won't have much Resistance, and he has enough Speed (and the advantage of sitting on a ruin) that he can dodge a lot of your attacks. If you choose to fight him normally, he can be deadly. However, Kishuna shows up early in the level, causing an AntiMagic field for ten squares around him... which just so happens to leave Aion helpless while you whale on him. (The con is that said field inhabilitates ''your'' own magic users and by that point you don't have the long-range Physic Staves handy, so you better work around that too.) As long as [[WhatAnidiot you don't kill Kishuna first]], Aion will be pretty easy to deal with. Also, Killing Kishuna in that level (no easy task since he flees one turn after he's first attacked) will, with some other prerequisites, unlock a brutal bonus level, with a boss that's at a fairly High level in a promoted class, far beyond what your units will be. His stats are...somewhat lacking, though he's still a danger thanks to his long-range magic and the fact that most of your units will have poor magic resistance at this point and your mages won't be able to scratch him.
** There's also EnsembleDarkhorse Denning, a late-game boss...of the ''Sniper'' class, leaving him unable to hit any unit in an adjacent square to him. Since you have to spend the full number of turns in the level even if you beat him in advance, most players find it preferable to surround him with four units and leave him until the final turn so enemy reinforcements continue to spawn for experience. Note that this is two chapters from the endgame.
18th Apr '17 5:11:03 PM spiritsunami
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Added DiffLines:

*** The DS version of ''[[VideoGame/SonicGenerations Generations]]'' brought Big Arm back, but the battle is done in 3D, which makes it a complete joke as its attacks are even easier to dodge.
** The original 16-bit ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' had a fairly easy final boss, too. One of its attacks is an instant kill even with rings, as it crushes you, but this attack is telegraphed with enough time to get out of the way. Its other attack is...four extremely slow-moving projectiles. That's it. Even without rings, it would be extremely easy.
11th Apr '17 10:21:21 AM erforce
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* The final boss of ''VideoGame/TheAngryVideoGameNerdIIAssimilation'' is "Death Mwauthzyx", the giant monster featured in the [[Film/TheAngryVideoGameNerdTheMovie AVGN movie]]. For a being presented as all-powerful in the film, he's an underwhelming final challenge with very predictable attacks and who spawns lots of mini-clones that can be milked for energy-restoring beers. The final boss of the [[VideoGame/TheAngryVideoGameNerdAdventures previous game]], [[spoiler:Fred Fucks]], was several times harder despite being a mere human.

to:

* The final boss of ''VideoGame/TheAngryVideoGameNerdIIAssimilation'' is "Death Mwauthzyx", the giant monster featured in the [[Film/TheAngryVideoGameNerdTheMovie [[Film/AngryVideoGameNerdTheMovie AVGN movie]]. For a being presented as all-powerful in the film, he's an underwhelming final challenge with very predictable attacks and who spawns lots of mini-clones that can be milked for energy-restoring beers. The final boss of the [[VideoGame/TheAngryVideoGameNerdAdventures previous game]], [[spoiler:Fred Fucks]], was several times harder despite being a mere human.
11th Apr '17 10:10:40 AM erforce
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* The final boss of ''VideoGame/TheAngryVideoGameNerdAdventures 2: ASSimilation'' is "Death Mwauthzyx", the giant monster featured in the AVGN movie. For a being presented as all-powerful in the film, he's an underwhelming final challenge with very predictable attacks and who spawns lots of mini-clones that can be milked for energy-restoring beers. The final boss of the previous game, [[spoiler:Fred Fucks]], was several times harder despite being a mere human.

to:

* The final boss of ''VideoGame/TheAngryVideoGameNerdAdventures 2: ASSimilation'' ''VideoGame/TheAngryVideoGameNerdIIAssimilation'' is "Death Mwauthzyx", the giant monster featured in the [[Film/TheAngryVideoGameNerdTheMovie AVGN movie.movie]]. For a being presented as all-powerful in the film, he's an underwhelming final challenge with very predictable attacks and who spawns lots of mini-clones that can be milked for energy-restoring beers. The final boss of the [[VideoGame/TheAngryVideoGameNerdAdventures previous game, game]], [[spoiler:Fred Fucks]], was several times harder despite being a mere human.
9th Apr '17 9:36:04 AM nombretomado
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* ''Franchise/StarWars RogueSquadron III: Rebel Strike'' has [[spoiler:Sarkli]], a formerly tough boss on [[spoiler:Geonosis]], return for a shootout on Endor. He's so easy to beat you can escape while doing so. And with the bonus missions included, the final boss is the impressive but easy to beat [[spoiler:''Executor'']] capital ship.

to:

* ''Franchise/StarWars RogueSquadron ''Franchise/StarWars: VideoGame/RogueSquadron III: Rebel Strike'' has [[spoiler:Sarkli]], a formerly tough boss on [[spoiler:Geonosis]], return for a shootout on Endor. He's so easy to beat you can escape while doing so. And with the bonus missions included, the final boss is the impressive but easy to beat [[spoiler:''Executor'']] capital ship.
6th Apr '17 8:51:12 PM Karxrida
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** ''VideoGame/FireEmblemPastOfRadiance'':

to:

** ''VideoGame/FireEmblemPastOfRadiance'':''VideoGame/FireEmblemPathOfRadiance'':
6th Apr '17 8:49:21 PM Karxrida
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* In ''[[VideoGame/FireEmblemElibe Fire Emblem: Sealed Sword]]'':

to:

* In ''[[VideoGame/FireEmblemElibe Fire Emblem: Sealed Sword]]'':''VideoGame/FireEmblemTheBindingBlade'':



* ''[[VideoGame/FireEmblemJugdral Fire Emblem: Thracia 776]]'' was a rather difficult game, considered by many to be the hardest in the series. Except that its final boss, Veld (or Berdo or Beld/Berd, depending on who translated it), is a textbook Anti-Climax Boss. Yes he can turn party members to stone and all and has a powerful magic tome, but practically anyone can take him out as opposed to the traditional bosses that can only be killed by one or two units, or units with legendary S-Ranked weapons. Not to mention, they don't even need to be that high-level to kill or even take out most of his health to be finished off by another weak unit. ([[http://lparchive.org/Fire-Emblem-Thracia-776/Update%2062/ One Let's Play]] even took joy in stealing his trademark tome and then showing off the many myriad ways of killing him.
* Julius, the final boss of ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'', is ordinarily ThatOneBoss. His stats are good, and he's armed with the Loptyr tome, which, aside from the usual ridiculous stats that come with holy weapons in this game, ''halves your attack power before defence is applied'', making it near impossible to do any damage to him. And he's got a good selection of skills, too - Charge lets him keep blasting you with his [[DeathFromAbove Meteor]] tome from afar, and if you get his HP below 40, Vantage and Wrath kick in, meaning he'll critical you to death before you can do anything. Oh, and he regenerates 20 HP every turn. So what makes him fit this trope? If you recruited Julia back, she'll have the Naga tome, which negates the attack-halving effect of Loptyr and is equally as powerful, and with her crazy resistance and the HP-regenerating Circlet item, he can barely damage her. As long as you got her back (not that it's easy, mind you...), beating him is a cakewalk.
* ''VideoGame/FireEmblemTellius'':
** ''Radiant Dawn'':

to:

* ''[[VideoGame/FireEmblemJugdral Fire Emblem: Thracia 776]]'' ''VideoGame/FireEmblemThracia776'' was a rather difficult game, considered by many to be the hardest in the series. Except that its final boss, Veld (or Berdo or Beld/Berd, depending on who translated it), is a textbook Anti-Climax Boss. Yes he can turn party members to stone and all and has a powerful magic tome, but practically anyone can take him out as opposed to the traditional bosses that can only be killed by one or two units, or units with legendary S-Ranked weapons. Not to mention, they don't even need to be that high-level to kill or even take out most of his health to be finished off by another weak unit. ([[http://lparchive.org/Fire-Emblem-Thracia-776/Update%2062/ One Let's Play]] even took joy in stealing his trademark tome and then showing off the many myriad ways of killing him.
* Julius, the final boss of ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]]'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', is ordinarily ThatOneBoss. His stats are good, and he's armed with the Loptyr tome, which, aside from the usual ridiculous stats that come with holy weapons in this game, ''halves your attack power before defence is applied'', making it near impossible to do any damage to him. And he's got a good selection of skills, too - Charge lets him keep blasting you with his [[DeathFromAbove Meteor]] tome from afar, and if you get his HP below 40, Vantage and Wrath kick in, meaning he'll critical you to death before you can do anything. Oh, and he regenerates 20 HP every turn. So what makes him fit this trope? If you recruited Julia back, she'll have the Naga tome, which negates the attack-halving effect of Loptyr and is equally as powerful, and with her crazy resistance and the HP-regenerating Circlet item, he can barely damage her. As long as you got her back (not that it's easy, mind you...), beating him is a cakewalk.
* ''VideoGame/FireEmblemTellius'':
** ''Radiant Dawn'':
''VideoGame/FireEmblemRadiantDawn'':



** ''Path of Radiance'':

to:

** ''Path of Radiance'':''VideoGame/FireEmblemPastOfRadiance'':



* ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'':

to:

* ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'':''VideoGame/FireEmblemTheBlazingBlade'':
26th Mar '17 8:09:44 PM Yalsaris63
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* The final mission of ''VideoGame/AirforceDelta'' is a dogfight against a single enemy plane not especially smarter or stronger than the dozen of plane mooks fought throught the game.

to:

* The final mission of ''VideoGame/AirforceDelta'' is a dogfight against a single enemy plane not especially smarter or stronger than the dozen of plane mooks fought throught the game. In the NewGamePlus, the FinalBoss turns even more pathetically easy if you've bought the Harrier jump jet, as it can easily outmaneuver the boss and provide you optimal time to home on him with your missiles.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AntiClimaxBoss