History Main / AndYouThoughtItWouldFail

18th Jul '16 7:00:10 AM firefox92
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* If you would believe it, ''Franchise/SpiderMan'' of all things got this treatment. At the time Stan Lee went to publish it, teens were usually portrayed as sidekicks (i.e. Robin, Bucky) and weren't seen as solo heroes. An exec even commented on the concept because people have arachnophobia and would be turned off by the character. However, Spider-Man beat the odds and became Marvel's flagship hero as well as one of the most well known superheroes of all time next to the likes of Batman and Superman (even teamed up with both of them at one point).
13th Jul '16 1:01:56 AM babyhenchy1
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** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], rivaling at times the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmosphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be. The main reason an N64 Metroid game was never made was primarily because [[ToughActToFollow no one had the confidence that they could make a worthy successor]].

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** Even According to Yoshio Sakamoto, ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], rivaling at times the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmosphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be. The main reason an N64 Metroid game was never made was primarily because [[ToughActToFollow no one had the confidence that they could make a worthy successor]].
12th Jul '16 6:27:48 PM MyFinalEdits
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* A first-time director decides to shoot his own horror movie in his own house, and goes so far as to remodel his own home to use as the setting, and hire two unknown actors to play the lead characters. The film was shot in 7 days, and was eventually submitted to the [=ScreamFest=] Horror Film Festival, where an executive from MiramaxFilms saw it and approached the director to rework it for Sundance (he rejected it). Creator/{{Dreamworks}} Pictures saw potential in the film, but they didn't know what to do with it, and decided to hold a test screening (which they thought initially bombed after people started walking out). The film was then delayed for several ''years'' while shakeups and management changes occurred at Dreamworks. In addition, this came during the time when the ''Franchise/{{Saw}}'' franchise debuted to considerable commercial success. The film, ''Film/ParanormalActivity'', was eventually shunted out the door as a test for viral film promotion, and was expected to flop against the then-released ''Film/SawVI''. However, the $15,000 film was a smash hit with audience, and eventually grossed ''$189 million'' in total, leading to two sequels, while ''Saw VI'''s disappointing box-office performance arguably [[FranchiseKiller killed the series]] (there was only [[Film/Saw3D one more]] ''Saw'' movie afterwards).

to:

* A first-time director decides to shoot his own horror movie in his own house, and goes so far as to remodel his own home to use as the setting, and hire two unknown actors to play the lead characters. The film was shot in 7 days, and was eventually submitted to the [=ScreamFest=] Horror Film Festival, where an executive from MiramaxFilms saw it and approached the director to rework it for Sundance (he rejected it). Creator/{{Dreamworks}} Pictures saw potential in the film, but they didn't know what to do with it, and decided to hold a test screening (which they thought initially bombed after people started walking out). The film was then delayed for several ''years'' while shakeups and management changes occurred at Dreamworks. In addition, this came during the time when the ''Franchise/{{Saw}}'' franchise debuted to considerable commercial success. The film, ''Film/ParanormalActivity'', was eventually shunted out the door as a test for viral film promotion, and was expected to flop against the then-released ''Film/SawVI''. However, the $15,000 film was a smash hit with audience, and eventually grossed ''$189 million'' in total, leading to two sequels, while ''Saw VI'''s disappointing box-office performance arguably [[FranchiseKiller killed the series]] (there was only [[Film/Saw3D one more]] ''Saw'' movie afterwards).



** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmosphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be. The main reason an N64 Metroid game was never made was primarily because [[ToughActToFollow no one had the confidence that they could make a worthy successor]].

to:

** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], even slightly moreso than any of rivaling at times the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmosphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be. The main reason an N64 Metroid game was never made was primarily because [[ToughActToFollow no one had the confidence that they could make a worthy successor]].
12th Jul '16 12:33:13 PM babyhenchy1
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** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmosphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.

to:

** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmosphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be. The main reason an N64 Metroid game was never made was primarily because [[ToughActToFollow no one had the confidence that they could make a worthy successor]].
12th Jul '16 12:31:49 PM babyhenchy1
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** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmostphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.

to:

** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series]], even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmostphere atmosphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.
12th Jul '16 12:31:19 PM babyhenchy1
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** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as the pinnacle of the series, even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmostphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.

to:

** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as [[SacredCow the pinnacle of the series, series]], even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmostphere and [[ShowDontTell minimalist visual storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.
12th Jul '16 12:30:37 PM babyhenchy1
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** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as the pinnacle of the series, even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its minimalist visual storytelling, and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.

to:

** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as the pinnacle of the series, even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its atmostphere and [[ShowDontTell minimalist visual storytelling, storytelling]], and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.
12th Jul '16 12:28:37 PM babyhenchy1
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* ''Franchise/{{Metroid}}:

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* ''Franchise/{{Metroid}}:''Franchise/{{Metroid}}'':
12th Jul '16 12:28:25 PM babyhenchy1
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* Before its release, Nintendo and Creator/RetroStudios made so many controversial choices with ''VideoGame/MetroidPrime'' that no one, not even levelheaded fans and critics, were kind to it. First off, Nintendo letting Retro, an unproven American studio, develop the game rather than doing it themselves. Second, [[VideoGame3DLeap making it in 3D]] which many expected but was still a controversial choice - the PolygonCeiling was still looming over the industry like a vulture. Finally, making it first-person was thought to be the final nail in the coffin for the game having any hopes of being good and feeling like ''VideoGame/{{Metroid}}''. When it came out, not only did everyone feel like it was a true ''Metroid'' game, it and its two sequels are generally considered to be among the greatest games in ''the whole series'', plus regular contenders in "top 100 games of all time" lists.

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* ''Franchise/{{Metroid}}:
**
Before its release, Nintendo and Creator/RetroStudios made so many controversial choices with ''VideoGame/MetroidPrime'' that no one, not even levelheaded fans and critics, were kind to it. First off, Nintendo letting Retro, an unproven American studio, develop the game rather than doing it themselves. Second, [[VideoGame3DLeap making it in 3D]] which many expected but was still a controversial choice - the PolygonCeiling was still looming over the industry like a vulture. Finally, making it first-person was thought to be the final nail in the coffin for the game having any hopes of being good and feeling like ''VideoGame/{{Metroid}}''. When it came out, not only did everyone feel like it was a true ''Metroid'' game, it and its two sequels are generally considered to be among the greatest games in ''the whole series'', plus regular contenders in "top 100 games of all time" lists.lists.
** Even ''VideoGame/SuperMetroid'' wasn't immune to this. According to Yoshio Sakamoto, the game was nearly canned not one, not two, but ''three times''. And arguably its biggest detractor was its producer and series creator, Gunpei Yokoi. He would often angrily asked the team "Are you trying to make a goddamn masterpiece?" ''Super Metroid'' is now regarded as the pinnacle of the series, even slightly moreso than any of the ''Prime'' games, with overwhelming praise for everything from the gameplay and level design to its minimalist visual storytelling, and has topped numerous lists of the best games of all time. Yokoi himself eventually came to see it as a reference of exactly what a good game should be.
30th Jun '16 9:27:32 AM CaptainCrawdad
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** Four years later, the exact same thing would happen with ''Series/ParksAndRecreation'', right down to the six-episode first season, the critics dismissing it as a pale clone of ''The Office'' (the U.S. version this time), and the show becoming successful when it developed its own identity.

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** Four years later, * ''Series/ParksAndRecreation'' when through a similar trial as the exact same thing would happen with ''Series/ParksAndRecreation'', American ''The Office'', right down to the six-episode first season, the critics dismissing it as a pale clone of ''The Office'' (the U.S. version this time), and the show becoming successful when it developed its own identity.



* ''Series/{{Gotham}}'' was a risky concept. It's "Franchise/{{Batman}} without Batman", a prequel set right after Bruce Wayne's parents were killed. Reception only got worse when it was known that they were shoving characters like Poison Ivy and Catwoman into it. Despite being a BaseBreaker with comic fans it does well.
This list shows the last 10 events of 439. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.AndYouThoughtItWouldFail