History Main / AndYouThoughtItWouldFail

10th Feb '18 8:30:11 AM Arcana4th
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* An [[WesternAnimation/Castlevania2017 animated series]] based on the ''Franchise/{{Castlevania}}'' games seemed like it would be too niche to attract a sizable audience, if not suffer the [[VideoGameMoviesSuck usual reputation]] of game adaptations, nevermind that the idea had been shopped around and canceled for a decade. To nearly everyone's surprise, the show turned about to be a notable success with excellent animation, faithfulness to the source material while adding its own twists, featuring violence and dark themes that weren't watered down from the games as an animated series, but went further than any game had previously in adult content. The only major complaint was its short length, confirmed as a pilot for a longer story. Thankfully its strong reception ensured it a second season a day after it went up.

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* An [[WesternAnimation/Castlevania2017 animated series]] based on the ''Franchise/{{Castlevania}}'' games seemed like it would be too niche to attract a sizable audience, if not suffer the [[VideoGameMoviesSuck usual reputation]] of game adaptations, nevermind that the idea had been shopped around and canceled for a decade. To nearly everyone's surprise, the show turned about to be a notable success with excellent animation, faithfulness to the source material while adding its own twists, featuring violence and dark themes that weren't watered down from the games as an animated series, but went further than any game had previously in adult content. The only major complaint was its short length, confirmed as a pilot for a longer story. Thankfully its strong reception ensured it a second season a day after it went up. Later announcements also confirmed that the second season would be twice as long as the first one, answering the major complaint.
4th Feb '18 3:54:02 PM ITTrpr20
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* Almost nobody was counting on ''Film/JumanjiWelcomeTotheJungle'' to be even remotely successful, with a good number of people even predicting it will become a box-office bomb and will ruin the credibility of many of its cast members. Reasons for this mentality include Sony's [[Film/Ghostbusters2016 last attempt at rebooting a classic 80's film]] [[Main/BrokenBase being one of the most divisive movies of the decade]], the concept of having the main characters be the in-game avatars of a group of high-schoolers in a video game baffling many and overall just the fact that Creator/RobinWilliams is such a beloved figure that many thought remaking the movie would be an insult to his memory. Upon release however, people wound up praising the cast, the comedy and how it acted as both a love letter to old-school video games and a surprisingly well done parody of them, while also being respectful of the original film without relying too much on the nostalgia of the original. Even more surprising, when people thought it would bomb at the box-office considering it would be release around the same time as ''Film/TheLastJedi'', wound up [[Main/SleeperHit doing the opposite]] even beating the latter upon release and would end up grossing over $820 million, making it the 8th highest grossing film of 2017. For a film many counted on crashing and burning at the box-office, to say this is quite the turnaround would be an understatement.
24th Jan '18 2:57:12 AM Cryoclaste
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* ''Film/AnimalHouse'' was the ambitious foray of the ''NationalLampoon'' magazine into silver-screen entertainment. Universal execs politely allowed the filmmakers to go wild in their own special way, quietly hoping ''Animal House'' wouldn't damage the company's checkbooks. Donald Sutherland famously chose several thousand dollars in payment over a percentage of the box-office gross, expecting the film wouldn't sell. However, ''Animal House'' 's charmingly dark and hard-hitting observations on college life, as well as its undeniably quirky brand of vulgar humor, was so refreshing to moviegoers in the late 70s that the film recouped its $2 million budget 50 times over. Donald Sutherland, as you might imagine, was not pleased.

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* ''Film/AnimalHouse'' was the ambitious foray of the ''NationalLampoon'' ''Franchise/NationalLampoon'' magazine into silver-screen entertainment. Universal execs politely allowed the filmmakers to go wild in their own special way, quietly hoping ''Animal House'' wouldn't damage the company's checkbooks. Donald Sutherland famously chose several thousand dollars in payment over a percentage of the box-office gross, expecting the film wouldn't sell. However, ''Animal House'' 's charmingly dark and hard-hitting observations on college life, as well as its undeniably quirky brand of vulgar humor, was so refreshing to moviegoers in the late 70s that the film recouped its $2 million budget 50 times over. Donald Sutherland, as you might imagine, was not pleased.
6th Jan '18 10:13:35 PM nombretomado
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* JMichaelStraczynski had tremendous trouble getting ''Series/BabylonFive'' on the air. He shopped the concept around to multiple networks but it was rejected by all of them for, essentially, being too different from Star Trek, which at that time was believed to have set an unbreakable standard for live-action tv science fiction. It was finally picked up by the teeny-tiny "network" Creator/PrimeTimeEntertainmentNetwork ("network" because it was essentially a syndication block operated by Chris-Craft the boat company and Creator/WarnerBros) and proved to be popular enough to keep the troubled "network" afloat single-handedly. Granted, the franchise was did not achieve the spectacular popularity of ''Star Wars'' or ''Star Trek'', but it left an indelible stamp on the scifi landscape even as just about every single critic predicted it would fail before its second season.

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* JMichaelStraczynski Creator/JMichaelStraczynski had tremendous trouble getting ''Series/BabylonFive'' on the air. He shopped the concept around to multiple networks but it was rejected by all of them for, essentially, being too different from Star Trek, which at that time was believed to have set an unbreakable standard for live-action tv science fiction. It was finally picked up by the teeny-tiny "network" Creator/PrimeTimeEntertainmentNetwork ("network" because it was essentially a syndication block operated by Chris-Craft the boat company and Creator/WarnerBros) and proved to be popular enough to keep the troubled "network" afloat single-handedly. Granted, the franchise was did not achieve the spectacular popularity of ''Star Wars'' or ''Star Trek'', but it left an indelible stamp on the scifi landscape even as just about every single critic predicted it would fail before its second season.
5th Jan '18 10:07:22 PM bt8257
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* ''Film/WhateverHappenedToBabyJane'' was expected to flop, particularly after the stories leaked to the press about the quarreling between stars Creator/BetteDavis and Creator/JoanCrawford, but the film turned out to be a critical and commercial hit, even earning an Oscar nomination for Davis.

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* ''Film/WhateverHappenedToBabyJane'' ''Film/WhatEverHappenedToBabyJane'' was expected to flop, particularly after the stories leaked to the press about the quarreling between stars Creator/BetteDavis and Creator/JoanCrawford, but the film turned out to be a critical and commercial hit, even earning an Oscar nomination for Davis.
27th Dec '17 2:04:15 PM RacattackForce
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** After the relative flop of the UsefulNotes/WiiU, people were skeptical about the UsefulNotes/NintendoSwitch chances of success. While the concept was interesting, there were those that were doubtful there was a market for what was essentially a gaming tablet with TV Out. The reveal of the Joy-Con's HD Rumble function and ''VideoGame/12Switch'' also had people wondering if Nintendo was just trying to recapture the Wii audience again with a bunch of gimmicks. But thanks to a [[VideoGame/TheLegendOfZeldaBreathOfTheWild steady]] [[VideoGame/MarioKart8 stream]] [[VideoGame/{{ARMS}} of]] [[VideoGame/Splatoon2 first]]-[[VideoGame/SuperMarioOdyssey party]] [[VideoGame/XenobladeChronicles2 releases]] during its first year and the allure of being able to play various AAA and indie games both new and old on-the-go, the system is on pace to surpass the lifetime sales of the Wii U ''in its first year''.

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** After the relative flop of the UsefulNotes/WiiU, people were skeptical about the UsefulNotes/NintendoSwitch chances of success. While the concept was interesting, there were those that were doubtful there was a market for what was essentially a gaming tablet with TV Out. The reveal of the Joy-Con's HD Rumble function and ''VideoGame/12Switch'' ''VideoGame/OneTwoSwitch'' also had people wondering if Nintendo was just trying to recapture the Wii audience again with a bunch of gimmicks. But thanks to a [[VideoGame/TheLegendOfZeldaBreathOfTheWild steady]] [[VideoGame/MarioKart8 stream]] [[VideoGame/{{ARMS}} of]] [[VideoGame/Splatoon2 first]]-[[VideoGame/SuperMarioOdyssey party]] [[VideoGame/XenobladeChronicles2 releases]] during its first year and the allure of being able to play various AAA and indie games both new and old on-the-go, the system is on pace to surpass the lifetime sales of the Wii U ''in its first year''.
27th Dec '17 2:03:37 PM RacattackForce
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** The concept of a ''Mario'' and ''Raving Rabbids'' crossover which latter became ''VideoGame/MarioPlusRabbidsKingdomBattle'' was thought to be so stupid some people honestly thought the leak revealing could not possibly be true. Then the concept was confirmed to be genuine followed by the reveal it was a turn based RPG involving using laser blasters as weapons. Considering the Rabbids are a collective scrappy for video games as a whole and the ''Mario'' franchise (and arguably Nintendo as a whole) was considered by many to be in a DorkAge, there was not a lot of support for such a game. Then the first trailer showed off well thought out gameplay and humour that was not out of place in the other ''Mario'' [=RPGs=]. It then received good reviews and became the best selling game on the Switch at the time that was not a first party title.
** After the relative flop of the UsefulNotes/WiiU, people were skeptical about the UsefulNotes/NintendoSwitch as it was a little confusing at first: It isn't as powerful as other consoles, and the apparent fact that it's also partially a handheld brought thoughts of the UsefulNotes/{{PlayStation Vita}} to mind. Yet it was these traits that made it unique as a console. It also helps that it has two {{Killer App}}s in the form of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey''. It is also easy for indie developers to port their games to the Switch, leading to more games for the system plus allowing them to be played on the go.

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** The concept of a ''Mario'' and ''Raving Rabbids'' crossover crossover, which latter became ''VideoGame/MarioPlusRabbidsKingdomBattle'' was thought to be so stupid some people honestly thought that initial leaks concerning the leak revealing game were instantly disregarded. When it became clear that this game was legitimate, there was instant skepticism about how good this game could not possibly be true. be. Then the concept was confirmed to be genuine followed by the game's E3 reveal it was a turn based RPG involving using laser blasters as weapons. Considering showcased well thought-out TurnBasedStrategy gameplay similar to the Rabbids are a collective scrappy for video ''[[VideoGame/XCOMEnemyUnknown XCOM]]'' games as a whole and humour on par with the ''Mario'' franchise (and arguably Nintendo as a whole) was considered by many [=RPGs=], putting most gripes to be in a DorkAge, there was not a lot of support for such a game. Then the first trailer showed off well thought out gameplay and humour that was not out of place in the other ''Mario'' [=RPGs=]. It then rest. The game received good reviews and became is currently the best selling third-party game on the Switch at the time that was not a first party title.
Switch.
** After the relative flop of the UsefulNotes/WiiU, people were skeptical about the UsefulNotes/NintendoSwitch as it chances of success. While the concept was interesting, there were those that were doubtful there was a little confusing at first: It isn't as powerful as other consoles, market for what was essentially a gaming tablet with TV Out. The reveal of the Joy-Con's HD Rumble function and ''VideoGame/12Switch'' also had people wondering if Nintendo was just trying to recapture the Wii audience again with a bunch of gimmicks. But thanks to a [[VideoGame/TheLegendOfZeldaBreathOfTheWild steady]] [[VideoGame/MarioKart8 stream]] [[VideoGame/{{ARMS}} of]] [[VideoGame/Splatoon2 first]]-[[VideoGame/SuperMarioOdyssey party]] [[VideoGame/XenobladeChronicles2 releases]] during its first year and the apparent fact that it's also partially a handheld brought thoughts allure of the UsefulNotes/{{PlayStation Vita}} being able to mind. Yet it was these traits that made it unique as a console. It also helps that it has two {{Killer App}}s in the form of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' play various AAA and ''VideoGame/SuperMarioOdyssey''. It is also easy for indie developers to port their games to the Switch, leading to more games for both new and old on-the-go, the system plus allowing them is on pace to be played on surpass the go.lifetime sales of the Wii U ''in its first year''.
27th Dec '17 1:45:41 PM RacattackForce
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** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about the first ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', and they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, with [[VideoGame/Splatoon2 its sequel]] two years later further cementing this status. And you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stay in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]

to:

** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about the first ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', and they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave labeled it status as one of its most important franchises, with the even greater success of [[VideoGame/Splatoon2 its sequel]] two years later further cementing this status. And you want to take a guess where it's the franchise is most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stay in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]
27th Dec '17 1:44:19 PM RacattackForce
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** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about the first ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', and they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]] The franchise is now considered to be one of Nintendo's most important.

to:

** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about the first ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', and they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and with [[VideoGame/Splatoon2 its sequel]] two years later further cementing this status. And you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed stay in the Top 5 on sales charts for three straight months is mindblowing.[[/note]] The franchise is now considered to be one of Nintendo's most important.[[/note]]
27th Dec '17 1:39:48 PM RacattackForce
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** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', and they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]] It also got a sequel for the Switch.

to:

** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about the first ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', and they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]] It also got a sequel for the Switch.The franchise is now considered to be one of Nintendo's most important.
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