History Main / AndYouThoughtItWouldFail

15th Nov '17 10:15:15 AM colholcun
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* ''Series/SaturdayNightLive'' was considered a filler for dead airspace that was only created to replace old reruns of Johnny Carson's ''The Tonight Show'' and only appealed to stoners and insomniacs. Almost 40 years later, and the show (despite its ups and downs in quality, three threats of cancellation, and its constant changes in cast and crew members) has become a New York institution, is the longest-running sketch show in America, has old and new fans (some of which will forever argue over whether or not the show is still worth watching or if there's anything out there that can be a worthy replacement), beat 99% of the sketch shows that were put on the air to replace it[[note]]''Fridays'', ''SCTV'', ''The New Show'', ''Series/InLivingColor'', ''Saturday Night Special'', ''House of Buggin'', and ''MADtv'', among others. These days, the only competition the show has are Adult Swim's anime line-up, the Internet, and Comedy Central's shows[[/note]], is more popular than ever in the viral video/Internet comedy era, and has accrued a vast wealth of memorable characters and moments (both funny and serious).

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* ''Series/SaturdayNightLive'' was considered a filler for dead airspace that was only created to replace old reruns of Johnny Carson's ''The Tonight Show'' and only appealed to stoners and insomniacs. Almost 40 years later, and the show (despite its ups and downs in quality, three threats of cancellation, and its constant changes in cast and crew members) has become a New York institution, is the longest-running sketch show in America, has old and new fans (some of which will forever argue over whether or not the show is still worth watching or if there's anything out there that can be a worthy replacement), beat 99% of the sketch shows that were put on the air to replace it[[note]]''Fridays'', ''SCTV'', ''The New Show'', ''Series/InLivingColor'', ''Saturday Night Special'', ''House of Buggin'', and ''MADtv'', ''{{Series/MADtv}}'', among others. These days, the only competition the show has are Adult Swim's anime line-up, the Internet, and Comedy Central's shows[[/note]], is more popular than ever in the viral video/Internet comedy era, and has accrued a vast wealth of memorable characters and moments (both funny and serious).
15th Nov '17 10:09:20 AM colholcun
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* The concept of doing a hip hop themed musical about Alexander Hamilton sounded very stupid to many people, and Creator/JonStewart even mocked the premise in an episode of ''Series/TheDailyShow''. Even ''Hamilton'' star, Daveen Diggs, thought it was a terrible idea before signing up. Despite this, ''Theatre/{{Hamilton}}'' became a smash at the box office, and won near universal acclaim.

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* The concept of doing a hip hop themed musical about Alexander Hamilton sounded very stupid to many people, and Creator/JonStewart even mocked the premise in an episode of ''Series/TheDailyShow''. Even ''Hamilton'' star, Daveen Daveed Diggs, thought it was a terrible idea before signing up. Despite this, ''Theatre/{{Hamilton}}'' became a smash at the box office, and won near universal acclaim.
8th Nov '17 9:13:10 PM MyFinalEdits
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* ''Film/ETTheExtraTerrestrial'' was going to be just a forgettable kids' movie about a lost alien, until preview audiences got a grip on its true magnificence and spread the word. It soon out-grossed ''Franchise/StarWars'' and became the top worldwide moneymaker until ''Franchise/JurassicPark''.
** M&M-Mars certainly thought it would be forgettable. Hershey, on the other hand, gave it a chance. Thus, the film put Reese's Pieces on the candy map.

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* ''Film/ETTheExtraTerrestrial'' was going to be just a forgettable kids' movie about a lost alien, until preview audiences got a grip on its true magnificence and spread the word. It soon out-grossed ''Franchise/StarWars'' and became the top worldwide moneymaker until ''Franchise/JurassicPark''.
**
''Franchise/JurassicPark''. M&M-Mars certainly thought it would be forgettable. Hershey, on the other hand, gave it a chance. Thus, the film put Reese's Pieces on the candy map.



* ''Film/BackToTheFuture'' was rejected by every major studio when first pitched in 1980, as the Lorraine/Marty subplot wasn't risque enough to match other teen comedies at the time (or, in the case of Disney, was TOO risque). This caused some embarrassment for a number of Hollywood execs when five years later, Zemeckis and Gale made ''Future'' under Amblin (with distribution by Universal) and it became the highest-grossing picture of 1985.
** Plus, an exec at Universal ''hated'' the name ''Back to the Future'' because he felt that any movie with the word "future" in the title was box office poison. It took the intervention of Steven Spielberg for Zemeckis and Gale to keep the original title.

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* ''Film/BackToTheFuture'' was rejected by every major studio when first pitched in 1980, as the Lorraine/Marty subplot wasn't risque enough to match other teen comedies at the time (or, in the case of Disney, was TOO risque). This caused some embarrassment for a number of Hollywood execs when five years later, Zemeckis and Gale made ''Future'' under Amblin (with distribution by Universal) and it became the highest-grossing picture of 1985.
**
1985. Plus, an exec at Universal ''hated'' the name ''Back to the Future'' because he felt that any movie with the word "future" in the title was box office poison. It took the intervention of Steven Spielberg for Zemeckis and Gale to keep the original title.



** James Cameron's ''Film/{{Avatar}}'' [[HistoryRepeats ran overbudget, gathered plenty of naysayers and became the first film in history to make]] ''[[UpToEleven $2 billion]]'' [[HistoryRepeats worldwide]].

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** * James Cameron's ''Film/{{Avatar}}'' [[HistoryRepeats ran overbudget, gathered plenty of naysayers and became the first film in history to make]] ''[[UpToEleven $2 billion]]'' [[HistoryRepeats worldwide]].



* ''Film/RockyBalboa'' was not only expected to fail at the box office but was also the butt of many jokes by comedians and film fans due to star/writer/director Creator/SylvesterStallone's age (he was 59 at the time of the film's release) and lack of box office success in the early part of the 2000's. Then the film was released, had positive reception from critics and audiences, managed to be a profit-making hit for the studio and gave Stallone a CareerResurrection.
** Likewise, fans thought that the seventh follow-up, ''Film/{{Creed}}'', was completely unnecessary because the previous entry wrapped everything up nicely. In addition, audiences and Stallone himself hated [[Film/RockyV the last film]] that had Rocky as a mentor, so how could a second attempt at that work? ''Creed'' managed to gain even more critical acclaim than ''Rocky Balboa'', turned in a respectable profit, and brought Stallone both a Golden Globe win and an Oscar nomination for his supporting role.

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* ''Franchise/{{Rocky}}'':
**
''Film/RockyBalboa'' was not only expected to fail at the box office but was also the butt of many jokes by comedians and film fans due to star/writer/director Creator/SylvesterStallone's age (he was 59 at the time of the film's release) and lack of box office success in the early part of the 2000's. Then the film was released, had positive reception from critics and audiences, managed to be a profit-making hit for the studio and gave Stallone a CareerResurrection.
** Likewise, fans Fans thought that the seventh follow-up, ''Film/{{Creed}}'', was completely unnecessary because the previous entry wrapped everything up nicely. In addition, audiences and Stallone himself hated [[Film/RockyV the last film]] that had Rocky as a mentor, so how could a second attempt at that work? ''Creed'' managed to gain even more critical acclaim than ''Rocky Balboa'', turned in a respectable profit, and brought Stallone both a Golden Globe win and an Oscar nomination for his supporting role.



** ''Film/AntMan'' was expected to be a flop, not only because of being an obscure character (even as a LegacyCharacter) [[WhatKindOfLamePowerIsHeartAnyway infamous for having "lame" powers]], but also its infamous TroubledProduction. However, while it wasn't as successful as ''Guardians of the Galaxy'' above, it still proved its chops, beating ''WesternAnimation/{{Minions}}''' second week during its first week and staying at the top in its second.

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** ''Film/AntMan'' was expected to be a flop, not only because of being an obscure character (even as a LegacyCharacter) [[WhatKindOfLamePowerIsHeartAnyway infamous for having "lame" powers]], but also its infamous TroubledProduction. However, while it wasn't as successful as ''Guardians of the Galaxy'' above, Galaxy'', it still proved its chops, beating ''WesternAnimation/{{Minions}}''' second week during its first week and staying at the top in its second.



* ''Film/PlanetOfTheApes'': Pierre Boulle, author of ''[[Literature/PlanetOfTheApes La Planete des Singes]]'', considered it to be one of his lesser works and that any film based off it had no potential for screen success. Fox even only greenlit the original to compensate [[TroubledProduction the hell producer Arthur P. Jacobs faced with]] ''Film/DoctorDolittle''.



** [[Film/PlanetOfTheApes The original]] also counts: Pierre Boulle, author of ''[[Literature/PlanetOfTheApes La Planete des Singes]]'', considered it to be one of his lesser works and that any film based off it had no potential for screen success. Fox even only greenlit the original to compensate [[TroubledProduction the hell producer Arthur P. Jacobs faced with]] ''Film/DoctorDolittle''.
3rd Nov '17 11:05:12 PM X2X
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* Reaction to ''VideoGame/WatchDogs2'' was mixed, largely due to memories of HypeBacklash from the first game, and many thought that players would largely avoid the franchise's second outing. At first, that seemed to be the case, with sales being nowhere near that of the first game. But then word of mouth got out about how much of a SurprisinglyImprovedSequel it was, and the game managed to have good long-term sales that resulted in Ubisoft announcing that they were happy with the game's performance, even adding a SequelHook in a post-release patch.
* ''VideoGame/LifeIsStrange'' was a video game with a female protagonist, very little {{Fanservice}}, a focus on relationships, and only a minimum of gaming goes against the stereotypical views of video game requirements for success in every single way. Instead, it's a critical and financial success that was one of the sleeper hits of 2015.

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* Reaction to ''VideoGame/WatchDogs2'' was mixed, largely due to memories of HypeBacklash from [[VideoGame/WatchDogs the first game, game]], and many thought that players would largely avoid the franchise's second outing. At first, that seemed to be the case, with sales being nowhere near that of the first game. But then word of mouth got out about how much of a SurprisinglyImprovedSequel it was, and the game managed to have good long-term sales that resulted in Ubisoft Creator/{{Ubisoft}} announcing that they were happy with the game's performance, even adding a SequelHook in a post-release patch.
* ''VideoGame/LifeIsStrange'' was a video game with a female protagonist, very little {{Fanservice}}, a focus on relationships, and only a minimum of gaming goes against the stereotypical views of video game requirements for success in every single way. Instead, it's it was a critical and financial success that was turned out to be one of the sleeper hits of 2015.
3rd Nov '17 11:00:25 PM X2X
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** After the relative flop of the ''UsefulNotes/WiiU'', people were skeptical about the ''UsefulNotes/NintendoSwitch'' as it was a little confusing at first: It isn't as powerful as other consoles, and the apparent fact that its also partially a handheld brought thoughts of the PS Vita to mind. Yet it was these traits that made it unique as a console. It also helps that it has two {{KillerApp}}s in the form of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey''. It is also easy for indie developers to port their games to the Switch, leading to more games for the system plus allowing them to be played on the go.
* Combining Square and Disney's ability to pull this off, when people first heard about ''Franchise/KingdomHearts'', a game where a Square character travels through the worlds of various Disney movies with Donald and Goofy, most people thought it was going to be a quirky kids game and that's it. Instead it was a huge success and became Square's second biggest series (right under ''Franchise/FinalFantasy'').
* The first game in the ''Franchise/MegaMan'' franchise didn't do so well, but the devs still wanted to make a sequel. Capcom gave them permission to do so only if they did so in their spare time. Cue ''VideoGame/MegaMan2'', and the rest is history.
* Sony didn't bother to publish ''VideoGame/DemonsSouls'' themselves as a first-party [[UsefulNotes/PlayStation3 PS3]] title in the west because they thought it wouldn't sell well. ''VideoGame/DemonsSouls'' wasn't just published by Sony's Japanese division; the game was co-developed by SCE Japan Studio. Luckily, publishers like {{Creator/Atlus}} and Creator/BandaiNamcoEntertainment picked up the title and the rest was history. ''VideoGame/DemonsSouls'' ended up as a big SleeperHit in 2009. Much to Sony's surprise, it went on to receive positive reviews from both gamers and the press. For a lightly-marketed game, it sold more than 150,000 units in its first month alone. Sony to this day regrets not publishing ''VideoGame/DemonsSouls'' themselves in the west and lost out on a potential first-party KillerApp.

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** After the relative flop of the ''UsefulNotes/WiiU'', UsefulNotes/WiiU, people were skeptical about the ''UsefulNotes/NintendoSwitch'' UsefulNotes/NintendoSwitch as it was a little confusing at first: It isn't as powerful as other consoles, and the apparent fact that its it's also partially a handheld brought thoughts of the PS Vita UsefulNotes/{{PlayStation Vita}} to mind. Yet it was these traits that made it unique as a console. It also helps that it has two {{KillerApp}}s {{Killer App}}s in the form of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey''. It is also easy for indie developers to port their games to the Switch, leading to more games for the system plus allowing them to be played on the go.
* Combining Square Creator/{{Square|Enix}} and Disney's Creator/{{Disney}}'s ability to pull this off, when people first heard about ''Franchise/KingdomHearts'', a game where a Square character travels through the worlds of various Disney movies with Donald and Goofy, most people thought it was going to be a quirky kids game and that's it. Instead it was a huge success and became Square's second biggest series (right under ''Franchise/FinalFantasy'').
* [[VideoGame/MegaMan1 The first game game]] in the ''Franchise/MegaMan'' franchise didn't do so well, but the devs still wanted to make a sequel. Capcom Creator/{{Capcom}} gave them permission to do so only if they did so in their spare time. Cue ''VideoGame/MegaMan2'', and the rest is history.
* Sony didn't bother to publish ''VideoGame/DemonsSouls'' themselves as a first-party [[UsefulNotes/PlayStation3 PS3]] title in the west because they thought it wouldn't sell well. ''VideoGame/DemonsSouls'' wasn't just published by Sony's Japanese division; the game was co-developed by SCE Japan Studio. Luckily, publishers like {{Creator/Atlus}} Creator/{{Atlus}} and Creator/BandaiNamcoEntertainment picked up the title title, and the rest was history. ''VideoGame/DemonsSouls'' ended up as a big SleeperHit in 2009. Much to Sony's surprise, it went on to receive positive reviews from both gamers and the press. For a lightly-marketed game, it sold more than 150,000 units in its first month alone. Sony to this day regrets not publishing ''VideoGame/DemonsSouls'' themselves in the west and lost out on a potential first-party KillerApp.



* ''VideoGame/Doom2016'' had all the hallmarks of a bad reboot: a generic "guy with gun" cover, a disappointing multiplayer beta showing off the undoubted ''weakest'' portion of the game, no input from Carmack or Romero, Denuvo DRM on the PC, and no mod support. A [[NotScreenedForCritics lack of advance review copies from Bethesda]] seemed to suggest not even the publisher had any faith in what was by now all but a confirmed flop. Yet, its single-player campaign alone carried the title to win multiple "Game Of The Year" awards.

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* ''VideoGame/Doom2016'' had all the hallmarks of a bad reboot: a generic "guy with gun" cover, a disappointing multiplayer beta showing off the undoubted ''weakest'' portion of the game, no input from Carmack or Romero, Denuvo DRM on the PC, and no mod support. A [[NotScreenedForCritics lack of advance review copies from Bethesda]] seemed to suggest not even the publisher had any faith in what was by now all but a confirmed flop. Yet, its single-player campaign alone carried the title to win multiple "Game Of The of the Year" awards.



* ''VideoGame/{{Hiveswap}}'' was attacked by two sides before release. On one side, you've got the people who despise [[Webcomic/{{Homestuck}} the source material]] and [[FanHater its fans]], and they just want the series to fade into irrelevance. On the other side of the spectrum, you have the cynical ''Homestuck'' fans who expected the game to be the next ''VideoGame/MightyNo9'' in that it would be an ambitious yet disappointing Kickstarter game riddled with [[ScheduleSlip delays]] and TroubledProduction, and that it would further tarnish the webcomic's reputation. Once it released, it turned out to be an enjoyable text-based adventure game that both ''Homestuck'' fans and non-fans could enjoy.

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* ''VideoGame/{{Hiveswap}}'' was attacked by two sides before release. On one side, you've got the people who despise [[Webcomic/{{Homestuck}} the source material]] and [[FanHater its fans]], and they just want the series to fade into irrelevance. On the other side of the spectrum, you have the cynical ''Homestuck'' fans who expected the game to be the next ''VideoGame/MightyNo9'' in that it would be an ambitious yet disappointing Kickstarter Website/{{Kickstarter}} game riddled with [[ScheduleSlip delays]] and TroubledProduction, and that it would further tarnish the webcomic's reputation. Once it released, it turned out to be an enjoyable text-based adventure game that both ''Homestuck'' fans and non-fans could enjoy.
3rd Nov '17 6:18:56 PM MyFinalEdits
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** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]] It also got a sequel for the Switch.

to:

** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that and they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]] It also got a sequel for the Switch.
3rd Nov '17 9:16:53 AM PDL
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* After the relative flop of the ''UsefulNotes/WiiU'', people were skeptical about the ''UsefulNotes/NintendoSwitch'' as it was a little confusing at first: It isn't as powerful as other consoles, and the apparent fact that its also a handheld brought thoughts of the PS Vita to mind. Yet it was these traits that made it unique as a console. It also helps that it has two {{KillerApp}}s in the form of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey''. It is also easy for indie developers to port their games to the Switch, leading to more games for the system plus allowing them to be played on the go.

to:

* ** After the relative flop of the ''UsefulNotes/WiiU'', people were skeptical about the ''UsefulNotes/NintendoSwitch'' as it was a little confusing at first: It isn't as powerful as other consoles, and the apparent fact that its also partially a handheld brought thoughts of the PS Vita to mind. Yet it was these traits that made it unique as a console. It also helps that it has two {{KillerApp}}s in the form of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey''. It is also easy for indie developers to port their games to the Switch, leading to more games for the system plus allowing them to be played on the go.
3rd Nov '17 9:13:44 AM PDL
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Added DiffLines:

* After the relative flop of the ''UsefulNotes/WiiU'', people were skeptical about the ''UsefulNotes/NintendoSwitch'' as it was a little confusing at first: It isn't as powerful as other consoles, and the apparent fact that its also a handheld brought thoughts of the PS Vita to mind. Yet it was these traits that made it unique as a console. It also helps that it has two {{KillerApp}}s in the form of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey''. It is also easy for indie developers to port their games to the Switch, leading to more games for the system plus allowing them to be played on the go.
31st Oct '17 9:49:13 AM KamenRiderOokalf
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* Believe it or not, ''Series/PowerRangers'' was pitched to American executives for years as an adaptation of the SuperSentai series already airing in Japan, but for years on end, Haim Saban could find nobody who would take it. Finally, the executive at Fox Kids gave it a chance. They already had plans to have it be a clean 40 episode show, and nobody would be the wiser. And then, well, [[CashCowFranchise it went Kaboom into the popular consciousness of the 90s]], and still manages to truck on today despite numerous ChannelHop, ExecutiveMeddling and TroubledProduction to the series's credit.

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* Believe it or not, ''Series/PowerRangers'' ''Franchise/PowerRangers'' was pitched to American executives for years as an adaptation of the SuperSentai ''Franchise/SuperSentai'' series already airing in Japan, but for years on end, Haim Saban could find nobody who would take it. Finally, the executive at Fox Kids gave it a chance. They already had plans to have it be a clean 40 episode show, and nobody would be the wiser. And then, well, [[CashCowFranchise it went Kaboom into the popular consciousness of the 90s]], and still manages to truck on today despite numerous ChannelHop, ExecutiveMeddling and TroubledProduction to the series's credit.
7th Oct '17 7:02:19 AM mario0987
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** Considering that sales for the ''VideoGame/FireEmblem'' franchise had been on the decline for years, Creator/IntelligentSystems considered it a very real possibility that ''VideoGame/FireEmblemAwakening'' would be their last FE game ever. It went on to be the most successful game in the entire ''franchise'', both critically and financially, especially in West.
** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]

to:

** Considering that sales for the ''VideoGame/FireEmblem'' franchise had been on the decline for years, Creator/IntelligentSystems considered it a very real possibility that ''VideoGame/FireEmblemAwakening'' would be their last FE game ever. It went on to be the most successful game in the entire ''franchise'', both critically and financially, especially in West.
West. This led to ''Fire Emblem'' becoming one of one of the big hitters of Intelligent Systems.
** While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] It also won the Best Shooter and Best Multiplayer awards in the 2015 Game Awards, beating many dark-themed, mature shooters. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? ''Japan''.[[note]]The shooter genre, despite being popular in the West and neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]][[/note]] It also got a sequel for the Switch.


Added DiffLines:

** The concept of a ''Mario'' and ''Raving Rabbids'' crossover which latter became ''VideoGame/MarioPlusRabbidsKingdomBattle'' was thought to be so stupid some people honestly thought the leak revealing could not possibly be true. Then the concept was confirmed to be genuine followed by the reveal it was a turn based RPG involving using laser blasters as weapons. Considering the Rabbids are a collective scrappy for video games as a whole and the ''Mario'' franchise (and arguably Nintendo as a whole) was considered by many to be in a DorkAge, there was not a lot of support for such a game. Then the first trailer showed off well thought out gameplay and humour that was not out of place in the other ''Mario'' [=RPGs=]. It then received good reviews and became the best selling game on the Switch at the time that was not a first party title.
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