History Main / AndYouThoughtItWouldFail

26th Mar '17 9:17:20 PM SparkyYoungUpstart
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* Believe it or not, ''Series/PowerRangers'' was pitched to American executives for years as an adaptation of the SuperSentai series already airing in Japan, but for years on end, Hai Saban could find nobody who would take it. Finally, the executive at Fox Kids gave it a chance. They already had plans to have it be a clean 40 episode show, and nobody would be the wiser. And then, well, [[CashCowFranchise it went Kaboom into the popular consciousness of the 90s]], and still manages to truck on today despite numerous ChannelHop, ExecutiveMeddling and TroubledProduction to the series's credit.

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* Believe it or not, ''Series/PowerRangers'' was pitched to American executives for years as an adaptation of the SuperSentai series already airing in Japan, but for years on end, Hai Haim Saban could find nobody who would take it. Finally, the executive at Fox Kids gave it a chance. They already had plans to have it be a clean 40 episode show, and nobody would be the wiser. And then, well, [[CashCowFranchise it went Kaboom into the popular consciousness of the 90s]], and still manages to truck on today despite numerous ChannelHop, ExecutiveMeddling and TroubledProduction to the series's credit.
12th Feb '17 11:34:44 PM RacattackForce
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* ''WesternAnimation/SonicBoom'' had a massively long road ahead of it. Fans were already weary of the franchise due to the massive character changes, especially to Sonic and Knuckles. Then, came the release of ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric and Shattered Crystal]]'', both of which were panned. '''Especially''' ''Rise of Lyric'' due to it being an ObviousBeta. Then Creator/ArchieComics' [[ComicBook/SonicBoom own comic series]] found itself cancelled just as [[ComicBook/SonicTheHedgehogMegaManWorldsUnite a crossover they were involved in was getting started]], the final issue being released after the crossover was completed. To many mainstream Sonic fans, the cartoon was the last piece that needed to fail before Sega could finally do away with this incarnation of the franchise and get back to "their" Sonic. Surprisingly, the series did very well on Creator/CartoonNetwork, gaining a second season. It is now considered by many to be the only redeemable part of the "Boom" experiment.
* ''WesternAnimation/UltimateSpiderMan'' originally had a ''very'' rocky start, as most audiences were less than impressed by the shows premise (which was perceived as knockoff of ''WesternAnimation/TeenTitans'' more than anything), the lacking [[DesignatedHero characterization]] of most of the cast, and the more kid-oriented writing. As the show kept GrowingTheBeard and improving its plots and characters to be more relatable for older audiences, while still being primarily targeted at kids, the show gained a loyal following of older fans who admitted it was not as bad as most people made it out to be. At 104 episode, it's currently the longest-running Spider-Man cartoon ''ever''.

to:

* ''WesternAnimation/SonicBoom'' had a massively long road ahead of it. Fans were already weary of the franchise due to the massive character changes, especially to Sonic and Knuckles. Then, came the release of ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric and Shattered Crystal]]'', both of which were panned. '''Especially''' ''Rise of Lyric'' due to it being an ObviousBeta. Then Creator/ArchieComics' [[ComicBook/SonicBoom own comic series]] found itself cancelled just as [[ComicBook/SonicTheHedgehogMegaManWorldsUnite a crossover they were involved in was getting started]], the final issue being released after the crossover was completed. To many mainstream Sonic fans, the cartoon was the last piece that needed to fail before Sega could finally do away with this incarnation of the franchise and get back to "their" Sonic. Surprisingly, the series did very well on Creator/CartoonNetwork, gaining a second season. It is now also considered by many to be the only redeemable part of the "Boom" experiment.
experiment, next to the aforementioned cancelled comic.
* ''WesternAnimation/UltimateSpiderMan'' originally had a ''very'' rocky start, as most audiences were less than impressed by the shows premise (which was perceived as knockoff of ''WesternAnimation/TeenTitans'' more than anything), the lacking [[DesignatedHero characterization]] of most of the cast, and the more kid-oriented writing. As the show kept GrowingTheBeard and improving its plots and characters to be more relatable for older audiences, while still being primarily targeted at kids, the show gained a loyal following of older fans who admitted it was not as bad as most people made it out to be. At 104 episode, episodes, it's currently the longest-running Spider-Man cartoon ''ever''.
12th Feb '17 11:33:48 PM RacattackForce
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* Long-time fans and of the Creator/CraigMcCracken-Creator/GenndyTartakovsky group, as well as television critics, initially believed ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' as the end of an era for them, as this was the first time this group produced a show based on a MerchandiseDriven franchise. On top of that, this was to be a pillar show on the fledgling network Creator/TheHub, a channel (partially) owned by a toy company. Creator/LaurenFaust received harsh words from every corner about selling out and her supposed lack of artistic integrity, to where she also believed the show would flop and this would be her CreatorKiller. Despite this vitriol, or perhaps because of it, the show wound up having a PeripheryDemographic nobody expected and allowed The Hub to be a real contender for the likes of Creator/CartoonNetwork and Creator/{{Nickelodeon}}.
* This was the reaction to the spin-off ''WesternAnimation/MyLittlePonyEquestriaGirls'', since it is, basically, a HighSchoolAU of Franchise/MyLittlePony... ''[[HumanityEnsues without]]'' the pony. Things only seemed to get worse as pictures of the [[UncannyValley prototype dolls and stock art]] leaked, with more than one person crying that the parent show was RuinedForever and that it would be a FranchiseKiller. Instead, it became a big enough hit to warrant multiple sequels to [[GrowingTheBeard good reception]].
* ''WesternAnimation/SonicBoom'' had a massively long road ahead of it. Fans were already weary of the franchise due to the massive character changes, especially to Sonic and Knuckles. Then, came the release of ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric and Shattered Crystal]]'', both of which were panned, especially ''Rise of Lyric'' due to it being an ObviousBeta. Then Creator/ArchieComics' [[ComicBook/SonicBoom own comic series]] found itself cancelled just as [[ComicBook/SonicTheHedgehogMegaManWorldsUnite a crossover they were involved in was getting started]], the final issue being released after the crossover was completed. To many mainstream Sonic fans, the cartoon was the last one needed to go to finally do away with this incarnation of the franchise and get back to "their" Sonic. Surprisingly, the series did very well on Creator/CartoonNetwork and has been confirmed to get a second season, a first for the Western-made side of the franchise since ''WesternAnimation/SonicSatAM''.
* ''WesternAnimation/UltimateSpiderMan'' originally had a ''very'' rocky start, as most audiences were less than impressed by the shows premise , which was perceived as more of a Teen Titan ripoff than anything, the lacking [[DesignatedHero characterization]] of most of the cast, and the kid-oriented writing. The animation too was not too impressive. As the show kept GrowingTheBeard and improving its plots and characters to be more relatable for older audiences, while still being primarily targeted at kids, the show gained a loyal following of older fans who admitted it was not as bad as most people made it out to be. Come today, it's the longest-running Spider-Man cartoon ''ever''.

to:

* Long-time fans and of the Creator/CraigMcCracken-Creator/GenndyTartakovsky group, as well as television critics, initially believed were skeptical of the idea of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' as the end of an era for them, as this was the first time this group produced a show based on a being anything more than your standard, bland MerchandiseDriven franchise. cartoon, with some even pointing to it as being the end of the "creator-driven" era of TV animation. On top of that, this was to be a pillar flagship show on the fledgling network Creator/TheHub, a channel (partially) owned by a toy company. Creator/LaurenFaust received so many harsh words from every corner of the internet about selling out and her supposed lack of artistic integrity, to where she also believed the show would flop and this would be her CreatorKiller. Despite this vitriol, or perhaps because of it, the show wound up having a PeripheryDemographic nobody expected and allowed expected; allowing The Hub (now known as Discovery Family) to be a real contender for the likes of Creator/CartoonNetwork and Creator/{{Nickelodeon}}.
* ** This was the reaction to the spin-off ''WesternAnimation/MyLittlePonyEquestriaGirls'', since due it is, basically, being a HighSchoolAU of Franchise/MyLittlePony... ''[[HumanityEnsues without]]'' the pony. Things only seemed to get worse as pictures of the [[UncannyValley prototype dolls and stock art]] leaked, with more than one person crying that the parent show was RuinedForever and that it would be a FranchiseKiller. Instead, it became a big enough hit to warrant multiple sequels to that each have [[GrowingTheBeard good reception]].
better reception than the last]].
* ''WesternAnimation/SonicBoom'' had a massively long road ahead of it. Fans were already weary of the franchise due to the massive character changes, especially to Sonic and Knuckles. Then, came the release of ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric and Shattered Crystal]]'', both of which were panned, especially panned. '''Especially''' ''Rise of Lyric'' due to it being an ObviousBeta. Then Creator/ArchieComics' [[ComicBook/SonicBoom own comic series]] found itself cancelled just as [[ComicBook/SonicTheHedgehogMegaManWorldsUnite a crossover they were involved in was getting started]], the final issue being released after the crossover was completed. To many mainstream Sonic fans, the cartoon was the last one piece that needed to go to fail before Sega could finally do away with this incarnation of the franchise and get back to "their" Sonic. Surprisingly, the series did very well on Creator/CartoonNetwork and has been confirmed to get Creator/CartoonNetwork, gaining a second season, a first for season. It is now considered by many to be the Western-made side only redeemable part of the franchise since ''WesternAnimation/SonicSatAM''.
"Boom" experiment.
* ''WesternAnimation/UltimateSpiderMan'' originally had a ''very'' rocky start, as most audiences were less than impressed by the shows premise , which (which was perceived as knockoff of ''WesternAnimation/TeenTitans'' more of a Teen Titan ripoff than anything, anything), the lacking [[DesignatedHero characterization]] of most of the cast, and the more kid-oriented writing. The animation too was not too impressive.writing. As the show kept GrowingTheBeard and improving its plots and characters to be more relatable for older audiences, while still being primarily targeted at kids, the show gained a loyal following of older fans who admitted it was not as bad as most people made it out to be. Come today, At 104 episode, it's currently the longest-running Spider-Man cartoon ''ever''.
12th Feb '17 10:43:44 PM RacattackForce
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* The UsefulNotes/NintendoWii and UsefulNotes/NintendoDS were both thought to be failures with terrible gimmicks by most critics and fans before release. The Wii went on to become the company's best-selling home console by far and outsold its competitors by a far margin as well. The DS went on to become the top-selling handheld dedicated game system of all time. [[http://gamrconnect.vgchartz.com/thread.php?id=109863 This comic illustrates the point quite nicely.]]
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' introduced a radical ArtShift to a new cel-shaded style that was met with massive backlash on reveal; the FanNickname "Celda" was used derogatorily. This is especially due to prior promotional renders of the new ''Zelda'' game showing an update of the fairly realistic style used in the UsefulNotes/{{Nintendo 64}} games. And Nintendo's reputation of making games mostly for kids was really hurting them those days. Upon release, it was hailed as one of the UsefulNotes/NintendoGamecube's most popular releases and no less than three games followed it that starred Toon Link, as the protagonist of this style is known in ''VideoGame/SuperSmashBros Brawl''.
* ''Franchise/MegaMan'', so much so that the devs were only allowed to work on the sequel in their spare time.
* ''Franchise/{{Pokemon}}'', Game Freak's CashCowFranchise to end Cash Cow Franchises, was practically declared a failure and a loss by Nintendo of Japan on their part, and they never paid it much mind. You can guess just how very wrong they were. In fact, ''Pokémon'' was put on the Game Boy out of desperation more than anything else--no one but Satoshi Tajiri, the creator, was interested in releasing something for the then-aging, then-forgotten Game Boy. Tajiri simply wanted to see his game available to the public. The franchise not only saved the Game Boy, it saved Nintendo (its resources were seriously strained trying to finish ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', in addition to [=PlayStation=] releases steamrolling anything Nintendo had released at the time), and through the [[Anime/{{Pokemon}} anime adaptation]], helped popularize anime in the west. It also helps that Pokemon was one of the franchises that eventually helped the DS and the 3DS dominate the handheld share - because it's a franchise that relies on the handheld, and that Nintendo handhelds can always rely on.
* Nintendo initially planned on ''VideoGame/SuperSmashBros'' being simply a little low-budget novelty to be released only in Japan. Then they implemented characters from other series and imported it overseas, and it became a major success.

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* The UsefulNotes/NintendoDS and UsefulNotes/NintendoWii and UsefulNotes/NintendoDS were both thought expected to be failures with terrible gimmicks by most both critics and fans before release. The Nintendo DS was expected to be surpassed by the UsefulNotes/{{PSP}}, and many thought the Wii went on would force Nintendo to become go the company's best-selling home console by far and outsold its competitors by a far margin as well. way of UsefulNotes/{{Sega}}. The DS former went on to become the top-selling handheld dedicated game system of all time. The latter went on to become the company's best-selling home console and outsold its competitors by a far margin as well.[[http://gamrconnect.vgchartz.com/thread.php?id=109863 This comic illustrates the point quite nicely.]]
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' introduced a radical ArtShift to a new cel-shaded style that was met with massive backlash on reveal; the FanNickname "Celda" was used derogatorily. This is especially due to a prior promotional renders showcase of the new ''Zelda'' game showing UsefulNotes/NintendoGameCube's hardware having footage of Link and Ganondorf fighting in an update updated version of the fairly relatively realistic style used in the UsefulNotes/{{Nintendo 64}} games. And Plus, Nintendo's reputation stigma of making games mostly for kids was really hurting them those days. Upon them, as their [[UsefulNotes/PS2 new]] [[UsefulNotes/{{Xbox}} competitors]] focused more on the teen and young adult demographic. However, upon release, it was hailed as one of the UsefulNotes/NintendoGamecube's system's most popular releases and no less than three releases. ''The Wind Waker'' is now considered one of the best games followed it that starred Toon Link, as in the protagonist franchise, and a number of this style is known future ''Legend of Zelda'' titles would go on to use the same art style.
* The first game
in ''VideoGame/SuperSmashBros Brawl''.
* ''Franchise/MegaMan'',
the ''Franchise/MegaMan'' franchise didn't do so much so that well, but the devs were still wanted to make a sequel. Capcom gave them permission to do so only allowed to work on the sequel if they did so in their spare time.
time. Cue ''VideoGame/MegaMan2'', and the rest is history.
* ''Franchise/{{Pokemon}}'', Game Freak's CashCowFranchise to end Cash Cow Franchises, was practically declared a failure and a loss by Nintendo of Japan on their part, Nintendo, and they never paid it much mind. You can guess just how very wrong they were. In fact, ''Pokémon'' was put on the Game Boy out of desperation more than anything else--no one but Satoshi Tajiri, the creator, was interested in releasing something for the then-aging, then-forgotten Game Boy. Tajiri simply wanted to see his game available to the public. The franchise not only saved the Game Boy, it saved but also Nintendo (its resources were seriously strained trying to finish ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', in addition to [=PlayStation=] releases steamrolling anything Nintendo had released at the time), and through the time). The [[Anime/{{Pokemon}} anime adaptation]], adaptation]] also helped popularize anime in the west. It also helps that Pokemon was one of West. Ever since its release, ''Pokemon'' has been the franchises that eventually helped cornerstone of Nintendo's success in the DS and the 3DS dominate the handheld share portable market - because it's a franchise that relies on the handheld, and that Nintendo handhelds can always rely on.on it to help boost sales with every new release.
* Nintendo initially planned on the original ''VideoGame/SuperSmashBros'' being simply for UsefulNotes/Nintendo64 to be a little low-budget novelty to be released only in Japan. Then they implemented characters from other series and imported Its surprise success led to it quickly being released overseas, and it became a major success.now every new Nintendo console is expected to have some iteration of the franchise.



* ''Franchise/SpyroTheDragon'' fans and critics alike thought ''VideoGame/{{Skylanders}}'' would be a bomb. Instead it has become a CashCowFranchise that probably surpasses even the actual ''Spyro'' games, with over 700 million dollars in sales and several titles.

to:

* ''Franchise/SpyroTheDragon'' fans and critics alike thought ''VideoGame/{{Skylanders}}'' would be a bomb. Instead it has become a CashCowFranchise that probably surpasses even has more than surpassed the actual original ''Spyro'' games, with over 700 million dollars in sales and several titles.



* Considering the ''VideoGame/FireEmblem'' franchise had been on the decline, sales-wise, for years, Creator/IntelligentSystems considered it a very real possibility that ''VideoGame/FireEmblemAwakening'' would be their last FE game ever. It went on to be the most successful game in the entire ''franchise'', both critically and financially.

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* Considering that sales for the ''VideoGame/FireEmblem'' franchise had been on the decline, sales-wise, decline for years, Creator/IntelligentSystems considered it a very real possibility that ''VideoGame/FireEmblemAwakening'' would be their last FE game ever. It went on to be the most successful game in the entire ''franchise'', both critically and financially.financially, especially in West.



* The original UsefulNotes/NintendoEntertainmentSystem in North America. After the video game crash of 1983, there was a period when people thought that video games were just a passing fad. For this reason, many thought the NES would be a failure. It went on to become one of the most successful video game systems of all time.
* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]

to:

* The original UsefulNotes/NintendoEntertainmentSystem in North America. After the video game crash of 1983, there was a period when people thought that video games were just a passing fad. For this reason, many thought the NES would be a failure. It went on to become one of the most successful video game gaming systems of all time.
time and is considered to have single-handedly saved the market.
* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters.shooter genre. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' [[AmericansHateTingle niche in Japan.Japan]]. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]
12th Feb '17 8:16:30 PM Gamermaster
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* Prior to it's release, people unfamiliar with ''Manga/MissKobayashiSanChiNoMaidDragon'' were angry at [=KyoAni=] because they were under the impression that it was generic fanserice and moe. Those who had read the manga merely laughed as everyone else quickly changed their tune when it came out.

to:

* Prior to it's release, people unfamiliar with ''Manga/MissKobayashiSanChiNoMaidDragon'' ''Manga/MissKobayashisDragonMaid'' were angry at [=KyoAni=] because they were under the impression that it was generic fanserice and moe. Those who had read the manga merely laughed as everyone else quickly changed their tune when it came out.
12th Feb '17 8:16:14 PM Gamermaster
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Added DiffLines:

* Prior to it's release, people unfamiliar with ''Manga/MissKobayashiSanChiNoMaidDragon'' were angry at [=KyoAni=] because they were under the impression that it was generic fanserice and moe. Those who had read the manga merely laughed as everyone else quickly changed their tune when it came out.
28th Jan '17 6:07:20 PM RacattackForce
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* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]

to:

* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have had never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]
28th Jan '17 5:55:15 PM RacattackForce
Is there an issue? Send a Message


* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]

to:

* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. [[http://www.neogaf.com/forum/showpost.php?p=169576814&postcount=92 Cue the wall of shame.]] Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]
28th Jan '17 5:45:15 PM RacattackForce
Is there an issue? Send a Message


* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to '''apologize for not shipping enough copies''', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]

to:

* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to '''apologize ''apologize for not shipping enough copies''', copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]
28th Jan '17 5:44:34 PM RacattackForce
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* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where its most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize for not shipping enough copies'', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]

to:

* While the game immediately gained attention from its first trailer at UsefulNotes/{{E3}} 2014, there was a lot of skepticism about ''VideoGame/{{Splatoon}}'''s chance of success. It was a new intellectual property during a period where established franchises were the status quo. It was LighterAndSofter than every other shooter on the market. Creator/{{Nintendo}} had rarely worked on games in the shooter genre prior to ''Splatoon'', to say nothing of the fact that they have never made a game where the core focus was online play. As a Nintendo game, it was releasing solely on the severely under-performing UsefulNotes/WiiU, whose small audience likely didn't have any interest in the shooters. And despite being an online mutliplayer game, the developers staunchly refused to support voice chat. You'd be forgiven for thinking that it would be a niche title at best. [[SleeperHit But then it sold 1 million copies in a month]]. Nintendo quickly gave it status as one of its most important franchises, and you want to take a guess where its it's most popular? [[CrowningMomentOfAwesome Japan.]][[note]]The shooter genre, despite being popular in the West and even neighboring countries like South Korea, is ''extremely'' niche in Japan. The fact that a game in that genre not only sold well enough in the region for its developer to ''apologize '''apologize for not shipping enough copies'', copies''', but also stayed in the Top 5 on sales charts for three straight months is mindblowing.[[/note]]
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