History Main / AmericanKirbyIsHardcore

23rd Nov '17 1:12:46 AM Twister1432
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* The American box art for ''Creator/TomClancy's VideoGame/GhostRecon'' has soldiers in camouflage pointing guns and jumping out of helicopters (you know, stuff you will actually be doing in the game). The Japanese box art has a painting of them relaxing in front of a pink sunset while they wait for extraction.

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* The American box art for ''Creator/TomClancy's VideoGame/GhostRecon'' has soldiers in camouflage pointing guns and jumping out of helicopters (you know, stuff you will actually be doing in the game). The Japanese box art has [[https://images-na.ssl-images-amazon.com/images/I/51GYCP78KVL.jpg a painting of them relaxing in front of a pink sunset while they wait for extraction.]]
20th Nov '17 3:43:03 PM FRizer
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* The {{Trope Namer|s}} here is ''Franchise/{{Kirby}}''. [[http://www.n-sider.com/contentview.php?contentid=407 The box art for many of his games]] since ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' have had angry eyebrows added to the main character to make an 8-inch-high pink puffball seem more aggressive. This strange practice is joked on originally in [[http://angryamericankirby.ytmnd.com/ this]] Website/{{YTMND}} and subsequently in [[http://www.brawlinthefamily.com/?p=288 this]] ''Webcomic/BrawlInTheFamily'' strip. It seems to have calmed for the time being with the release of ''VideoGame/SuperSmashBros. Brawl'', ''VideoGame/KirbySuperStar Ultra'', and more recently, ''VideoGame/KirbysEpicYarn'', whose boxarts have Kirby actually looking happy for a change, but it seems to be creeping up again no thanks to ''VideoGame/KirbyMassAttack'''s cover (though to be fair, roughly half the Kirbys on ''Mass Attack''[='s=] cover still retain their cute/curious expressions and most of the "hardcore" ones are already attacking something). It's back in full force with ''VideoGame/KirbysReturnToDreamLand''.

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* The {{Trope Namer|s}} here is ''Franchise/{{Kirby}}''. [[http://www.n-sider.com/contentview.php?contentid=407 The box art for many of his games]] since ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' Land]]''[[note]]which obviously means this is averted in previous games[[/note]] have had angry eyebrows added to the main character to make an 8-inch-high pink puffball seem more aggressive. This strange practice is joked on originally in [[http://angryamericankirby.ytmnd.com/ this]] Website/{{YTMND}} and subsequently in [[http://www.brawlinthefamily.com/?p=288 this]] ''Webcomic/BrawlInTheFamily'' strip. It seems to have calmed for the time being with the release of ''VideoGame/SuperSmashBros. Brawl'', ''VideoGame/KirbySuperStar Ultra'', and more recently, ''VideoGame/KirbysEpicYarn'', whose boxarts have Kirby actually looking happy for a change, but it seems to be creeping up again no thanks to ''VideoGame/KirbyMassAttack'''s cover (though to be fair, roughly half the Kirbys on ''Mass Attack''[='s=] cover still retain their cute/curious expressions and most of the "hardcore" ones are already attacking something). It's back in full force with ''VideoGame/KirbysReturnToDreamLand''.



** Even the ''title'' of 2011's DS game seems to carry on in this tradition; known as ''Gather! Kirby'' in Japan, its English title is ''VideoGame/KirbyMassAttack''. And to top it off, on the American boxart, nearly half of the Kirbies have angry faces... ''but the other half doesn't.'' This makes it... jarring, to say the least.

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** Even the ''title'' of 2011's DS game seems to carry on in this tradition; known as ''Gather! Kirby'' in Japan, its English title is ''VideoGame/KirbyMassAttack''. And to top it off, on the American boxart, nearly Zigzagged in that half of the Kirbies have angry faces... ''but Kirbys are angry, the other half doesn't.'' This makes it... jarring, to say the least.are doing other expressions.



** Averted again with ''VideoGame/KirbyPlanetRobobot'', though in a different way. [[http://vignette4.wikia.nocookie.net/kirby/images/d/d6/61-Td-4mKTL._SX466_.jpg/revision/latest?cb=20160406144227&path-prefix=en It's Japanese boxart]] has Kirby with the exact same determined face he has on [[http://vignette2.wikia.nocookie.net/kirby/images/4/42/Planetrobobot.jpg/revision/latest?cb=20160303230218&path-prefix=en the game's North American boxart]], similarly to ''Triple Deluxe'' above.

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** Averted again Inverted with ''VideoGame/KirbyPlanetRobobot'', though in a different way.''VideoGame/KirbyPlanetRobobot''. [[http://vignette4.wikia.nocookie.net/kirby/images/d/d6/61-Td-4mKTL._SX466_.jpg/revision/latest?cb=20160406144227&path-prefix=en It's Its Japanese boxart]] has Kirby with the exact same determined face he has on [[http://vignette2.wikia.nocookie.net/kirby/images/4/42/Planetrobobot.jpg/revision/latest?cb=20160303230218&path-prefix=en the game's North American boxart]], similarly to ''Triple Deluxe'' above.
9th Nov '17 7:22:15 PM rjd1922
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* Spoofed by Creator/{{Nitroplus}}. On the launch date of ''VideoGame/{{Sonicomi}}'', a cute visual novel that looks [[https://www.youtube.com/watch?v=HIIUeI6WB6I like this]], the company released [[http://www.nicovideo.jp/watch/sm16261803 this joke trailer]] for a made-up Americanized sequel, created using ''VideoGame/SaintsRow3'' gameplay videos.

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* Spoofed by Creator/{{Nitroplus}}. On the launch date of ''VideoGame/{{Sonicomi}}'', ''VideoGame/{{SoniComi}}'', a cute visual novel that looks [[https://www.youtube.com/watch?v=HIIUeI6WB6I like this]], the company released [[http://www.nicovideo.jp/watch/sm16261803 this joke trailer]] for a made-up Americanized sequel, created using ''VideoGame/SaintsRow3'' ''VideoGame/SaintsRowTheThird'' gameplay videos.
9th Nov '17 7:18:45 PM rjd1922
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* Spoofed by Nitroplus. On the launch date of Sonicomi, a cute visual novel that looks [[https://www.youtube.com/watch?v=HIIUeI6WB6I like this]], the company released [[http://www.nicovideo.jp/watch/sm16261803 this joke trailer]] for a made up Americanized sequel, created using Saints Row 3 gameplay videos.
* In Japan, the cover of the first ''Franchise/AceAttorney'' game is the same as the rest (including in North America, starting with the second game): [[http://www.ncsxshop.com/images/products/large/0606/gyakuten_saiban.jpg Four portraits of the main characters in a row.]] In the US though, the first ''Franchise/AceAttorney'' game's cover is a picture of [[http://upload.wikimedia.org/wikipedia/en/7/73/Phoenix_Wright_-_Ace_Attorney_Coverart.png Phoenix pointing angrily]], with Maya standing behind him and [[EvilOverlooker Edgeworth evilly overlooking them]]. As mentioned above, however, the series started using the "four portraits in a row" format with the second game, ''Justice for All'' (see [[http://upload.wikimedia.org/wikipedia/en/d/da/Justice_for_all.jpg this image]] from [[Wiki/{{Wikipedia}} The Other Wiki]]), and every game released there since has done the same.
** And the European one is Phoenix standing in front of a white background, looking serious. Same trope, blander cover. At least later games retained the Japanese covers too.

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* Spoofed by Nitroplus. Creator/{{Nitroplus}}. On the launch date of Sonicomi, ''VideoGame/{{Sonicomi}}'', a cute visual novel that looks [[https://www.youtube.com/watch?v=HIIUeI6WB6I like this]], the company released [[http://www.nicovideo.jp/watch/sm16261803 this joke trailer]] for a made up made-up Americanized sequel, created using Saints Row 3 ''VideoGame/SaintsRow3'' gameplay videos.
* In Japan, the cover of the first ''Franchise/AceAttorney'' ''VisualNovel/PhoenixWrightAceAttorney'' game is the same as the rest (including in North America, starting with the second game): [[http://www.ncsxshop.com/images/products/large/0606/gyakuten_saiban.[[http://aceattorney.wikia.com/wiki/File:GSYG-cover.jpg Four portraits of the main characters in a row.]] In the US though, the first ''Franchise/AceAttorney'' game's cover is a picture of [[http://upload.wikimedia.org/wikipedia/en/7/73/Phoenix_Wright_-_Ace_Attorney_Coverart.[[http://aceattorney.wikia.com/wiki/File:AA_cover_art.png Phoenix pointing angrily]], with Maya standing behind him and [[EvilOverlooker Edgeworth evilly overlooking them]]. As mentioned above, however, the series started using the "four portraits in a row" format with the second game, ''Justice for For All'' (see [[http://upload.wikimedia.org/wikipedia/en/d/da/Justice_for_all.jpg [[http://aceattorney.wikia.com/wiki/File:JFA_Box_Art.png this image]] from [[Wiki/{{Wikipedia}} The Other Wiki]]), and every ''Franchise/AceAttorney'' game released there since has done the same.
** And [[http://aceattorney.wikia.com/wiki/File:PW_AA_Europe_Cover.jpg the European one is Phoenix standing in front of a white background, looking serious. serious.]] Same trope, blander cover. At least later games retained the Japanese covers too.
8th Nov '17 2:05:03 PM kenshirotakahashi
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* The Japanese cover of ''VideoGame/{{Bomberman 94}}'' just shows Bomberman riding a Louie. The European cover of ''Mega Bomberman'' adds a bunch of bombs and explosions to the same image. The American cover shows only Punk Bomberman making a VSign, though for once this wasn't something the American box artists thought up just to make a Japanese game look cool.

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* The Japanese cover of ''VideoGame/{{Bomberman 94}}'' just shows Bomberman riding a Louie. The European cover of ''Mega Bomberman'' adds a bunch of bombs and explosions to the same image. The American cover shows only Punk Bomberman Kamikaze Bomber (a member of the Bomber Family, sporting a Mohawk and wearing shades) making a VSign, though for once this wasn't something the American box artists thought up just to make a Japanese game look cool.
28th Oct '17 5:26:41 PM Actua11y
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** ''Magazine/NintendoPower'' lampshaded this phenomenon in the May 2011 issue's highlight on Kirby, saying he puts on his "angry eyes" for the boxart. As did IGN, when they launched a new feature comparing different box arts. [[http://ds.ign.com/articles/119/1192766p1.html Kirby went first]] specifically thanks to the series' use of the trope.

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** ''Magazine/NintendoPower'' lampshaded {{Lampshaded}} this phenomenon in the May 2011 issue's highlight on Kirby, saying he puts on his "angry eyes" for the boxart. As did IGN, when they launched a new feature comparing different box arts. [[http://ds.ign.com/articles/119/1192766p1.html Kirby went first]] specifically thanks to the series' use of the trope.



** ''VideoGame/TheLegendOfZeldaMajorasMask 3D'' downplays it. The American box art is a bit darker than the other regions, but is still in full color - although in this case the box art was pretty low-key to begin with.

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** ''VideoGame/TheLegendOfZeldaMajorasMask 3D'' downplays it. The American box art is a bit darker than the other regions, but is still in full color - although color--although in this case the box art was pretty low-key to begin with.



* ''VideoGame/{{ICO}}'''s [[http://vignette3.wikia.nocookie.net/t__/images/b/bf/CastleInTheMist.jpg/revision/latest?cb=20090522045059&path-prefix=teamico Japanese and European cover]] did a good job of capturing the overall feel of the game - quiet, isolated, beautiful, and above all artistic. The [[http://www.porkrind.org/reviews/ico.jpg American cover]] and gives it the look of an uninspired throwaway game, while making Ico himself look gritty, aggressive and as being straight from the UncannyValley - something he most definitely is not. This happened because the artistic Japanese cover wasn't finished by the time of the American release date, but the resulting American cover was infamous enough that it actually gained a short set of comments from head development staff in an interview on the [=PS3=] re-release.

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* ''VideoGame/{{ICO}}'''s [[http://vignette3.wikia.nocookie.net/t__/images/b/bf/CastleInTheMist.jpg/revision/latest?cb=20090522045059&path-prefix=teamico Japanese and European cover]] did a good job of capturing the overall feel of the game - quiet, game--quiet, isolated, beautiful, and above all artistic. The [[http://www.porkrind.org/reviews/ico.jpg American cover]] and gives it the look of an uninspired throwaway game, while making Ico himself look gritty, aggressive and as being straight from the UncannyValley - something UncannyValley--something he most definitely is not. This happened because the artistic Japanese cover wasn't finished by the time of the American release date, but the resulting American cover was infamous enough that it actually gained a short set of comments from head development staff in an interview on the [=PS3=] re-release.



** The original boxart for ''VideoGame/{{Sonic the Hedgehog|1}}'' gave us a fairly confident looking Sonic with a tasty palette of colors surrounding him. The US boxart gave him a chubbier redesign with mohawk-like quills (said quill style was also carried over to the [=DiC=] cartoons and ''Sonic Spinball''), the art has him posing for a 'tude expression, and they sprayed him with a coat of airbrush. Even the original members of Sonic Team said they [[CreatorBacklash despised this Americanized Sonic design]] - there were especially baffled as to why the American branch of the company decided he needed the redux in the first place, considering Sonic was designed to appeal to Western audiences right from the start. (Sonic's Western redesign has tellingly appeared in-game precisely once, on the title screen of the Europe-only Master System release of ''Sonic Chaos'', and nowhere else.) In ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' and especially ''VideoGame/{{Sonic 3| And Knuckles}}'', Sonic has a larger smirk and bolder color shading on the American box art than the Japanese.

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** The original boxart for ''VideoGame/{{Sonic the Hedgehog|1}}'' gave us a fairly confident looking Sonic with a tasty palette of colors surrounding him. The US boxart gave him a chubbier redesign with mohawk-like quills (said quill style was also carried over to the [=DiC=] cartoons and ''Sonic Spinball''), the art has him posing for a 'tude expression, and they sprayed him with a coat of airbrush. Even the original members of Sonic Team said they [[CreatorBacklash despised this Americanized Sonic design]] - there design]]--there were especially baffled as to why the American branch of the company decided he needed the redux in the first place, considering Sonic was designed to appeal to Western audiences right from the start. (Sonic's Western redesign has tellingly appeared in-game precisely once, on the title screen of the Europe-only Master System release of ''Sonic Chaos'', and nowhere else.) In ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' and especially ''VideoGame/{{Sonic 3| And Knuckles}}'', Sonic has a larger smirk and bolder color shading on the American box art than the Japanese.



** WebVideo/TheAngryVideoGameNerd lampshaded this during his review of this and other ''Godzilla'' games.

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** WebVideo/TheAngryVideoGameNerd lampshaded {{Lampshaded}} this during his review of this and other ''Godzilla'' games.



* ''VideoGame/{{Pikmin}}'' has two covers. The Japanese image contains Pikmin just hanging out on a branch. The North-American and European cover image contains a battle. The same thing happened with the sequel, though Canada and Europe had a different, also peaceful cover. [[spoiler: Unless you count the impending death behind them.]]

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* ''VideoGame/{{Pikmin}}'' has two covers. The Japanese image contains Pikmin just hanging out on a branch. The North-American and European cover image contains a battle. The same thing happened with the sequel, though Canada and Europe had a different, also peaceful cover. [[spoiler: Unless [[spoiler:Unless you count the impending death behind them.]]



* ''VideoGame/FinalFantasyXIII'' actually has a few subtle instances of this trope. The western localization team apparently felt the need to turn Lightning into more of a recluse or possibly just less sensitive than in Japanese. Case in point - English players will not see her smile even slightly until chapter 7, and then not even until the ending cinematic. Japanese players first saw her smile while spending some time with Hope in chapter 3.

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* ''VideoGame/FinalFantasyXIII'' actually has a few subtle instances of this trope. The western localization team apparently felt the need to turn Lightning into more of a recluse or possibly just less sensitive than in Japanese. Case in point - English point--English players will not see her smile even slightly until chapter 7, and then not even until the ending cinematic. Japanese players first saw her smile while spending some time with Hope in chapter 3.



* Two sets of promo character renders were made for ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}D'' - one for Japan, and one for America. The Japanese renders show Big Boss and The Boss standing unarmed, with Big Boss looking a little naive but also tough and sexy, and The Boss looking noble and idealistic but also muscular and strong. The American renders show them both scowling and in {{Ass Kicking Pose}}s, brandishing knives. They are both dressed in less revealing clothes, and The Boss has her AbsoluteCleavage done up.

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* Two sets of promo character renders were made for ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}D'' - one 3|SnakeEater}}D''--one for Japan, and one for America. The Japanese renders show Big Boss and The Boss standing unarmed, with Big Boss looking a little naive but also tough and sexy, and The Boss looking noble and idealistic but also muscular and strong. The American renders show them both scowling and in {{Ass Kicking Pose}}s, brandishing knives. They are both dressed in less revealing clothes, and The Boss has her AbsoluteCleavage done up.



** This also extents to the merchandise, with the Japanese mostly depicting the cast {{Moe}} situations sometimes with light fanservice, America focuses more on the more action-packed and angsty parts or at least somewhat neutral. [[spoiler: Esentially lessening the SchmuckBait]].

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** This also extents extends to the merchandise, with the Japanese mostly depicting the cast {{Moe}} situations sometimes with light fanservice, America focuses more on the more action-packed and angsty parts or at least somewhat neutral. [[spoiler: Esentially [[spoiler:Essentially lessening the SchmuckBait]].



* The American dub of the 2005 anime of ''Anime/{{Doraemon}}'' is like this. The dub emphasizes more on the episodes that are action oriented and mostly lacks the episodes that focus on heartwarming relationships. Even the background music in the dub is much more upbeat and action oriented compared to the calm and lighthearted background music in the Japanese version. Not surprisingly, the season 2 promo [[https://www.youtube.com/watch?v=zx9nfDRh9jQ heavily emphasizes on the action aspect of the dub]].

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* The American dub of the 2005 anime of ''Anime/{{Doraemon}}'' is like this. The dub emphasizes more on the episodes that are action oriented action-oriented and mostly lacks the episodes that focus on heartwarming relationships. Even the background music in the dub is much more upbeat and action oriented action-oriented compared to the calm and lighthearted background music in the Japanese version. Not surprisingly, the season 2 promo [[https://www.youtube.com/watch?v=zx9nfDRh9jQ heavily emphasizes on the action aspect of the dub]].



* Inverted with ''Disney/WreckItRalph'', which gets slapped with this for its Japanese release. Its title in the U.S. and most other markets refers to the VillainProtagonist, a burly pseudo-animalistic guy. Its Japanese title? "Sugar Rush", named for one of the {{Fictional Video Game}}s visited in the film - which happens to TastesLikeDiabetes (the game, not the whole movie).

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* Inverted with ''Disney/WreckItRalph'', which gets slapped with this for its Japanese release. Its title in the U.S. and most other markets refers to the VillainProtagonist, a burly pseudo-animalistic guy. Its Japanese title? "Sugar Rush", named for one of the {{Fictional Video Game}}s visited in the film - which film--which happens to TastesLikeDiabetes (the game, not the whole movie).



* ''Disney/BigHero6'': the American trailer focuses more on action and comedy, while the Japanese trailer delves more into the drama of the story. This has the resulting effect of Japanese film goers [[http://en.rocketnews24.com/2014/12/23/big-hero-6-ads-in-japan-leave-out-the-action-moviegoers-surprised-to-find-awesome-robot-flick/ being unprepared]] for the amount of action found within the movie.

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* ''Disney/BigHero6'': the American trailer focuses more on action and comedy, while the Japanese trailer delves more into the drama of the story. This has the resulting effect of Japanese film goers filmgoers [[http://en.rocketnews24.com/2014/12/23/big-hero-6-ads-in-japan-leave-out-the-action-moviegoers-surprised-to-find-awesome-robot-flick/ being unprepared]] for the amount of action found within the movie.



** American Covers are similarly colourful but almost always more epic, playing this trope completely straight ([[http://images2.wikia.nocookie.net/__cb20090107071359/redwall/images/d/d4/MTWHardcover.jpg here]] and [[http://images1.wikia.nocookie.net/__cb20060211193954/redwall/images/d/d1/PearlsOfLutraFirebird.jpg here]]). But their chapter illustrations are either rather humurous, cartoonish and abstract ([[http://images3.wikia.nocookie.net/__cb20051015005927/redwall/images/c/c7/Mattimeo.jpg here]]) or beautifully copperplated faux-medieval illustration([[http://images2.wikia.nocookie.net/__cb20080229101223/redwall/images/1/11/Samkim2.PNG here]]).

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** American Covers are similarly colourful but almost always more epic, playing this trope completely straight ([[http://images2.wikia.nocookie.net/__cb20090107071359/redwall/images/d/d4/MTWHardcover.jpg here]] and [[http://images1.wikia.nocookie.net/__cb20060211193954/redwall/images/d/d1/PearlsOfLutraFirebird.jpg here]]). But their chapter illustrations are either rather humurous, humorous, cartoonish and abstract ([[http://images3.wikia.nocookie.net/__cb20051015005927/redwall/images/c/c7/Mattimeo.jpg here]]) or beautifully copperplated faux-medieval illustration([[http://images2.wikia.nocookie.net/__cb20080229101223/redwall/images/1/11/Samkim2.PNG here]]).



* More like "Russian ''Literature/{{Warrior|Cats}}s'' is Hardcore". Compare [[http://images1.wikia.nocookie.net/__cb20120326232020/warriors/images/c/c7/OS-4.jpg this]] to [[http://images.wikia.com/warriors/images/c/c9/OS-4-RU.jpg this]]. There's a lot more where that came from: The title translation is also subject to this having been translated as ''Raging Storm'' rather then ''Rising Storm''. Also, the French title for ''Fire and Ice'' roughly means ''In Fire and In Blood''.

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* More like "Russian ''Literature/{{Warrior|Cats}}s'' is Hardcore". Compare [[http://images1.wikia.nocookie.net/__cb20120326232020/warriors/images/c/c7/OS-4.jpg this]] to [[http://images.wikia.com/warriors/images/c/c9/OS-4-RU.jpg this]]. There's a lot more where that came from: The title translation is also subject to this having been translated as ''Raging Storm'' rather then than ''Rising Storm''. Also, the French title for ''Fire and Ice'' roughly means ''In Fire and In Blood''.



* Webcomic/{{Consolers}} likes making fun of this - one comic features the "angry American Kirby", where Ameritendo decides Kirby is "too cutesy" and changes him by just drawing on two angry eyebrows. Another comic shows when Nintendo was suggested to make Pikachu more muscular to appeal to American audiences - she's not convinced.

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* Webcomic/{{Consolers}} likes making fun of this - one this--one comic features the "angry American Kirby", where Ameritendo decides Kirby is "too cutesy" and changes him by just drawing on two angry eyebrows. Another comic shows when Nintendo was suggested to make Pikachu more muscular to appeal to American audiences - she's audiences--she's not convinced.
27th Oct '17 4:52:07 AM TommyTiger
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* ''Inverted'' with the ''VideoGame/SuperMarioBros2'' box art. In Japan, everybody but Toad is scowling, engaged in some act of violence, or both. America gets a picture of Mario clutching a vegetable, with a big ol' smile on his face. The Japanese version was titled ''Super Mario USA'', so the use of this trope may have been a deliberate attempt to invoke an American feel. At the same time, Super Mario USA's boxart is very similar to Doki Doki Panic's boxart, which was the game it mimicked.
* Namco briefly considered giving the title character of ''VideoGame/{{Klonoa}}'' a rather drastic makeover for the U.S. release of the Wii remake of his first game. While not exactly "hard", the new look was significantly less cute, looking like a generic anthropomorphic cat, or like a wingless bat. Most bizarrely, however, they gave him "normal" anthro cat ears, despite Klonoa's droopy, almost hand-like ears having an actual gameplay role. And they took away his Pac-Man cap. Fortunately, the game was released with Klonoa's original look intact- surprisingly enough, because the ''U.S.'' fanbase demanded he remain cute. ''Who says Japanese Klonoa Isn't Hardcore?''

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* ''Inverted'' with the ''VideoGame/SuperMarioBros2'' box art. In Japan, everybody but Toad is scowling, Mario and Luigi are scowling and engaged in some act of violence, or both. Peach is shocked and only Toad is smiling. America gets a picture of Mario clutching a vegetable, with a big ol' old smile on his face. The Japanese version was titled The reason for this is that ''Super Mario USA'', so Bros. 2'' is based on ''Doki Doki Panic'', and they share a boxart theme.
* Same goes with ''VideoGame/SuperMarioBros3''. In Japan there's Raccoon Mario flying with a smile on his face, plus various enemies chasing Luigi, Peach and Toad, while Bowser [[EvilOverlooker stands behind
the use of this trope may have been a deliberate attempt to invoke whole thing with an evil look on his face]]. The American feel. At version has a yellow cover with the same time, Super Mario USA's boxart is very similar to Doki Doki Panic's boxart, which was the game it mimicked.
title and Mario.
* Namco briefly considered giving the title character of ''VideoGame/{{Klonoa}}'' a rather drastic makeover for the U.S. release of the Wii remake of his first game. While not exactly "hard", the new look was significantly less cute, looking like a generic anthropomorphic cat, or like a wingless bat. Most bizarrely, however, they gave him "normal" anthro cat ears, despite Klonoa's droopy, almost hand-like ears having an actual gameplay role. And they took away his Pac-Man cap. Fortunately, the game was released with Klonoa's original look intact- surprisingly enough, because the ''U.S.'' fanbase demanded he remain cute. ''Who says Japanese Klonoa Isn't Hardcore?''



** [[http://www.gamefaqs.com/nes/563443-mega-man-3/images/box-59155 European]] ''Mega Man 3'' is an odd one: the robots are illustrated accurately, but Wily is beyond hardcore.

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** [[http://www.gamefaqs.com/nes/563443-mega-man-3/images/box-59155 European]] ''Mega Man 3'' is an odd one: the robots are illustrated accurately, but Wily is [[UncannyValley beyond hardcore.hardcore]].



** ''VideoGame/MegaMan7's'' ending, where Mega Man contemplates [[WhyDontYouJustShootHim ending Dr. Wily's schemes once and for all.]] When Dr. Wily points out [[ThreeLawsCompliant robot law prevents him from taking a human life]], Mega Man simply stands there while Wily escapes. Unless we're in America, in which case he blurts the infamous "I am more than just a robot! Die Wily!!!" line...[[VillainExitStageLeft and hesitates anyway.]]

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** ''VideoGame/MegaMan7's'' ending, where Mega Man contemplates [[WhyDontYouJustShootHim ending Dr. Wily's schemes once and for all.]] When Dr. Wily points out [[ThreeLawsCompliant robot law prevents him from taking a human life]], Mega Man simply stands there while Wily escapes. Unless we're in America, in which case he blurts the infamous "I am more than just a robot! Die Wily!!!" line...line.[[VillainExitStageLeft and hesitates anyway.]]
27th Oct '17 4:43:57 AM TommyTiger
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* ''[[VideoGame/BubbleBobble Super Puzzle Bobble / Super Bust-A-Move]]'''s American boxarts: The ''Super Bust-A-Move'' ([=PS2=]) cover shows a baby from the pits of the UncannyValley blowing blood-red bubbles, while the UsefulNotes/SegaSaturn boxart of ''Bust-A-Move 2'' decided to treat us to the oh-so-kid-friendly image of a disembodied head of a bald guy trapped in a bubble, with ''[[EyeScream matchsticks shoved into his eyelids.]]''. What does any of that have to do with cutesy dragons solving puzzles?

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* ''[[VideoGame/BubbleBobble Super Puzzle Bobble / Super Bust-A-Move]]'''s American boxarts: The ''Super Bust-A-Move'' ([=PS2=]) cover shows a baby from the pits of the UncannyValley blowing blood-red bubbles, while the UsefulNotes/SegaSaturn boxart of ''Bust-A-Move 2'' decided to treat us to the oh-so-kid-friendly creepy image of a disembodied head of a bald guy trapped in a bubble, with ''[[EyeScream matchsticks shoved into his eyelids.]]''. What does any of that eyelids]]'', and both things have absolutely ''nothing'' to do with cutesy the theme of the game (cutesy dragons solving puzzles?puzzles).



* This happened to the rather obscure NES puzzle game ''Palamedes''. The game is basically a MatchThreeGame with dice. The music is cheery, the graphics are cutesy; all player sprites are tiny, sugary little SD characters. There's absolutely nothing weird or bizarre or {{Gonk}} in this game. ''So where the hell did'' '''''[[http://www.mythrilmoth.net/misc/Palamedes.jpg THIS]]''''' ''come from?!''

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* This happened to the rather obscure NES puzzle game ''Palamedes''. The game is basically a MatchThreeGame with dice. The music is cheery, the graphics are cutesy; all player sprites are tiny, sugary little SD characters. There's absolutely nothing weird or bizarre or {{Gonk}} in this game. ''So where the hell did'' '''''[[http://www.That is, except for ''[[http://www.mythrilmoth.net/misc/Palamedes.jpg THIS]]''''' ''come from?!''this]]''.
25th Oct '17 2:15:40 AM Midna
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** While the Game Boy game ''Radical Rescue'' seems to play this trope to the hilt, with the Japanese box art featuring the Turtles as they appear in the '80s cartoon and the international box art depicting a realistically-designed Leonardo bursting through a wall in an action pose, it's actually the ''international'' artwork that's more accurate to the actual game, which uses an art style inspired by the Mirage comics of the time.
15th Oct '17 6:46:20 PM KillerClowns
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** In {{Splatoon 2}}, the characterization of Marina differs across the Pacific. In Japan, her [[ShrinkingViolet shyness]] and [[SempaiKohai respect for Pearl]] is played up, while in America, she's an absolutely vicious DeadpanSnarker and probable CovertPervert under her shy exterior. This was eventually toned down, with Marina getting additional lines indicating that despite her quips at Pearl's expense, she really does care about "her precious Pearlie", but the two still have a much more VitriolicBestBuds relationship in America than in Japan.
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