History Main / AmericanKirbyIsHardcore

3rd Dec '16 7:58:01 PM Sammettik
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** ''Kirby's Block Ball'' plays this straight with the international version's intro and title screen, but inverts it with the advertising; it's the ''Japanese'' commercial that has Kirby tearing down buildings.
25th Nov '16 4:52:51 PM huskydreams
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** ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' follows suit; art-wise it's identical to the Japanese box art, but the color palette is much different, [[http://gengame.net/2013/08/the-wind-waker-hds-north-american-box-art-is-a-little-different/ having everything and everyone except Link rendered in shades of yellow.]] The American Nintendo Selects re-release averts this, as it uses the original full-color artwork. In the original release, Japanese players got [[http://img.gamefaqs.net/box/9/0/8/12908_front.jpg an ensemble picture]], [[http://img.gamefaqs.net/box/9/0/9/12909_front.jpg Western players got a sepia-toned Link and King of Red Lions sailing]].

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** ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' follows suit; suit with the first American printing; art-wise it's identical to the Japanese box art, but the color palette is much different, [[http://gengame.net/2013/08/the-wind-waker-hds-north-american-box-art-is-a-little-different/ having everything and everyone except Link rendered in shades of yellow.]] The American Nintendo Selects re-release averts this, as it uses the original full-color artwork. In the original release, Japanese players got [[http://img.gamefaqs.net/box/9/0/8/12908_front.jpg an ensemble picture]], [[http://img.gamefaqs.net/box/9/0/9/12909_front.jpg Western players got a sepia-toned Link and King of Red Lions sailing]].
25th Nov '16 4:51:48 PM huskydreams
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** ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' follows suit; art-wise it's identical to the Japanese box art, but the color palette is much different, [[http://gengame.net/2013/08/the-wind-waker-hds-north-american-box-art-is-a-little-different/ having everything and everyone except Link rendered in shades of yellow.]] In the original release, Japanese players got [[http://img.gamefaqs.net/box/9/0/8/12908_front.jpg an ensemble picture]], [[http://img.gamefaqs.net/box/9/0/9/12909_front.jpg Western players got a sepia-toned Link and King of Red Lions sailing]]. The American Nintendo Selects re-release averts this, as it uses the original full-color artwork.

to:

** ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' follows suit; art-wise it's identical to the Japanese box art, but the color palette is much different, [[http://gengame.net/2013/08/the-wind-waker-hds-north-american-box-art-is-a-little-different/ having everything and everyone except Link rendered in shades of yellow.]] The American Nintendo Selects re-release averts this, as it uses the original full-color artwork. In the original release, Japanese players got [[http://img.gamefaqs.net/box/9/0/8/12908_front.jpg an ensemble picture]], [[http://img.gamefaqs.net/box/9/0/9/12909_front.jpg Western players got a sepia-toned Link and King of Red Lions sailing]]. The American Nintendo Selects re-release averts this, as it uses the original full-color artwork.
25th Nov '16 4:50:34 PM huskydreams
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** ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' follows suit; art-wise it's identical to the Japanese box art, but the color palette is much different, [[http://gengame.net/2013/08/the-wind-waker-hds-north-american-box-art-is-a-little-different/ having everything and everyone except Link rendered in shades of yellow.]] In the original release, Japanese players got [[http://img.gamefaqs.net/box/9/0/8/12908_front.jpg an ensemble picture]], [[http://img.gamefaqs.net/box/9/0/9/12909_front.jpg Western players got a sepia-toned Link and King of Red Lions sailing]].

to:

** ''VideoGame/TheLegendOfZeldaTheWindWaker HD'' follows suit; art-wise it's identical to the Japanese box art, but the color palette is much different, [[http://gengame.net/2013/08/the-wind-waker-hds-north-american-box-art-is-a-little-different/ having everything and everyone except Link rendered in shades of yellow.]] In the original release, Japanese players got [[http://img.gamefaqs.net/box/9/0/8/12908_front.jpg an ensemble picture]], [[http://img.gamefaqs.net/box/9/0/9/12909_front.jpg Western players got a sepia-toned Link and King of Red Lions sailing]]. The American Nintendo Selects re-release averts this, as it uses the original full-color artwork.
13th Nov '16 8:53:09 AM dmeagher13
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[[folder: Hardware]]
* The Japanese Super Famicom and European ''UsefulNotes/SuperNintendoEntertainmentSystem'' had bright and colorful promotion, with a four-color logo derived from the four colors of the buttons on the controller. However, Nintendo of America, dogged by Sega's aggressive advertising that tried to paint Nintendo as "kiddie", decided to eliminate the colors from both the hardware design and the logo, changing the colors of the buttons to 2 tones of purple, and making the logo suitably monochrome.
[[/folder]]
5th Nov '16 9:38:50 AM Sammettik
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* In Japan, the cover of the first ''Franchise/AceAttorney'' game is the same as the rest (including in North America, starting with the second game): [[http://www.ncsxshop.com/images/products/large/0606/gyakuten_saiban.jpg Four portraits of the main characters in a row.]] In the US though, the first ''Franchise/AceAttorney'' game's cover is a picture of [[http://upload.wikimedia.org/wikipedia/en/7/73/Phoenix_Wright_-_Ace_Attorney_Coverart.png Phoenix pointing angrily]], with Maya standing behind him and [[EvilOverlooker Edgeworth evilly overlooking them]]. As mentioned above, however, the series started using the "four portraits in a row" format with the second game, ''Justice for All'' (see [[http://upload.wikimedia.org/wikipedia/en/d/da/Justice_for_all.jpg this image]] from [[Wiki/{{Wikipedia}} The Other Wiki]]), and every game released there since has done the same.
** And the European one is Phoenix standing in front of a white background, looking serious. Same trope, blander cover. At least later games retained the Japanese covers too.


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* In Japan, the cover of the first ''Franchise/AceAttorney'' game is the same as the rest (including in North America, starting with the second game): [[http://www.ncsxshop.com/images/products/large/0606/gyakuten_saiban.jpg Four portraits of the main characters in a row.]] In the US though, the first ''Franchise/AceAttorney'' game's cover is a picture of [[http://upload.wikimedia.org/wikipedia/en/7/73/Phoenix_Wright_-_Ace_Attorney_Coverart.png Phoenix pointing angrily]], with Maya standing behind him and [[EvilOverlooker Edgeworth evilly overlooking them]]. As mentioned above, however, the series started using the "four portraits in a row" format with the second game, ''Justice for All'' (see [[http://upload.wikimedia.org/wikipedia/en/d/da/Justice_for_all.jpg this image]] from [[Wiki/{{Wikipedia}} The Other Wiki]]), and every game released there since has done the same.
** And the European one is Phoenix standing in front of a white background, looking serious. Same trope, blander cover. At least later games retained the Japanese covers too.
5th Nov '16 9:36:38 AM Sammettik
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** On the flip side, this is why the young, pretty Vaan was added to ''VideoGame/FinalFantasyXII''. The original protagonist was supposed to be Basch. This is why Vaan has nearly no character development.


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* On the flip side, this is why the young, pretty Vaan was added to ''VideoGame/FinalFantasyXII''. The original protagonist was supposed to be Basch. This is why Vaan has nearly no character development.
5th Nov '16 9:33:47 AM Sammettik
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** [[http://upload.wikimedia.org/wikipedia/en/d/dd/Mega_Man_1_box_artwork.jpg The American boxart]] for the first Mega Man was commissioned on very short notice, and the only direction the artist had was a brief description of the game's premise over the phone, which led to the image that looks like it belongs on a 80s sci-fi novel cover. On top of jarring art direction, Mega Man has a gun instead of an arm cannon, and isn't even colored correctly. For comparison purposes, [[http://media.strategywiki.org/images/thumb/3/30/Rockman_FC_box.jpg/250px-Rockman_FC_box.jpg here]] is the cover of the Japanese release. [[http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/boxart-mm1-eu.jpg The European edition]] does a bit better, though it's still a drastic departure from the actual game. The second game's box, while still bad, [[http://www.gamefaqs.com/nes/563442-mega-man-2/images/box-29031 at least has Mega Man properly blue, and a few recognizable characters, more or less on par with the European version.]]

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** [[http://upload.wikimedia.org/wikipedia/en/d/dd/Mega_Man_1_box_artwork.jpg The American boxart]] for the first Mega Man was commissioned on very short notice, and the only direction the artist had was a brief description of the game's premise over the phone, which led to the image that looks like it belongs on a 80s sci-fi novel cover. On top of jarring art direction, Mega Man has a gun instead of an arm cannon, and isn't even colored correctly. For comparison purposes, [[http://media.strategywiki.org/images/thumb/3/30/Rockman_FC_box.jpg/250px-Rockman_FC_box.jpg here]] is the cover of the Japanese release. [[http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/09/boxart-mm1-eu.jpg The European edition]] does a bit better, though it's still a drastic departure from the actual game. The second game's box, while still bad, [[http://www.gamefaqs.com/nes/563442-mega-man-2/images/box-29031 at least has Mega Man properly blue, and a few recognizable characters, more or less on par with the European version.]]



** ''Mega Man 4'' and ''Mega Man 5'' both had very similar artwork in the European and US releases, the only differences were that Mega Man's face in the US version was very [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_29033_front.jpg strange]] and [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/587444_39664_front.jpg "Manish"]] while the European ones [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_59407_front.jpg have]] a more [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/587444_59408_front.jpg accurately]] designed face.

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** ''Mega Man 4'' and ''Mega Man 5'' both had very similar artwork in the European and US releases, the only differences were that Mega Man's face in the US version was very [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_29033_front.jpg strange]] strange and [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/587444_39664_front.jpg "Manish"]] "Manish" while the European ones [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_59407_front.jpg have]] have a more [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/587444_59408_front.jpg accurately]] accurately designed face.



** Terrible Boxart Mega Man is so (in)famous that this is the version Capcom chooses to cameo in [[VideoGame/CapcomVersusWhatever Street Fighter Versus Tekken]].

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** Terrible "Bad Boxart Mega Man Man" is so (in)famous that this is was the version Capcom chooses chose to cameo in [[VideoGame/CapcomVersusWhatever Street Fighter Versus Tekken]].''VideoGame/StreetFighterXTekken''.
5th Nov '16 9:28:05 AM Sammettik
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* The Japanese ''VideoGame/MetalGearRisingRevengeance'' cover has [[http://image.gamespotcdn.net/gamespot/images/box/6/9/9/960699_125933_front.jpg Raiden in a fighting stance while holding his sword]]. The English version instead has [[http://image.gamespotcdn.net/gamespot/images/box/6/9/9/960699_125778_front.jpg Raiden cutting a cyborg in two]]. This affects the actual game too where the Japanese version had cyborgs bleed white blood (which had an in-universe reason from ''VideoGame/MetalGearSolid4GunsOfThePatriots'') while other regions have cyborgs bleed red.

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* The Japanese ''VideoGame/MetalGearRisingRevengeance'' cover has [[http://image.gamespotcdn.net/gamespot/images/box/6/9/9/960699_125933_front.jpg Raiden in a fighting stance while holding his sword]]. sword. The English version instead has [[http://image.gamespotcdn.net/gamespot/images/box/6/9/9/960699_125778_front.jpg Raiden cutting a cyborg in two]].two. This affects the actual game too where the Japanese version had cyborgs bleed white blood (which had an in-universe reason from ''VideoGame/MetalGearSolid4GunsOfThePatriots'') while other regions have cyborgs bleed red.
5th Nov '16 9:26:52 AM Sammettik
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* The Japanese box cover art for ''[[http://image.gamespotcdn.net/gamespot/images/bigboxshots/7/563917_4523_front.jpg Jack Bros.]]'' for Virtual Boy shows cutesy little Jack Bros. and fairies in a maze. The [[http://image.gamespotcdn.net/gamespot/images/bigboxshots/7/563917_54846_front.jpg U.S. box cover art]], on the other hand... is kinda scarier and just... plain... freaky.

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* The Japanese box cover art for ''[[http://image.gamespotcdn.net/gamespot/images/bigboxshots/7/563917_4523_front.jpg Jack ''Jack Bros.]]'' '' for Virtual Boy shows cutesy little Jack Bros. and fairies in a maze. The [[http://image.gamespotcdn.net/gamespot/images/bigboxshots/7/563917_54846_front.jpg U.S. box cover art]], art, on the other hand... is kinda scarier and just... plain... freaky.
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