History Main / AmericanKirbyIsHardcore

2nd Sep '16 9:43:16 AM SeaRover
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** Some of the move names were made hardcore, though. "Tail Wag" was translated to the more badass sounding "Tail Whip" and "Cry" to "Growl", which confused many when in later generations those two moves were classified as "cute" moves and were described as endearing.

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** Some of the move names were made hardcore, though. "Tail Wag" was translated to the more badass sounding "Tail Whip" and "Cry" to "Growl", which confused many when in later generations those two moves were classified as "cute" moves and were described as endearing. Smack Down would sound more appropriate for a Fighting move than a Rock move (it's known in Japan as ''Knock'' Down, as in knocking something down from above with a stone).
2nd Sep '16 9:30:28 AM erforce
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* ''VideoGame/{{Timesplitters}}'':
** The cover of the first game in Europe is a mashup of [[http://img.gamefaqs.net/box/4/1/1/10411_front.jpg playable characters]], while the US Boxart is... a [[http://img.gamefaqs.net/box/4/1/3/10413_front.jpg Robot with Breasts]] (and nipples, even!) holding two pistols (That's on the back of the European box, as well) with some generic time-based background.
** The second game didn't fare much better, the [[http://img.gamefaqs.net/box/4/1/9/14419_front.jpg US boxart]] is just the Main character standing with a gun out looking irritated on a blank background, while the [[http://img.gamefaqs.net/box/4/1/8/14418_front.jpg European boxart]] is a nice stylized piece. The [[http://img.gamefaqs.net/box/4/1/7/14417_front.jpg Japanese box]] (Just called Timesplitter as it was the only game in the series that came out there) has a very western-comic style to it showing the main characters.

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* ''VideoGame/{{Timesplitters}}'':
''VideoGame/TimeSplitters'':
** The cover of the [[VideoGame/TimeSplitters first game game]] in Europe is a mashup of [[http://img.gamefaqs.net/box/4/1/1/10411_front.jpg playable characters]], while the US Boxart is... a [[http://img.gamefaqs.net/box/4/1/3/10413_front.jpg Robot with Breasts]] (and nipples, even!) holding two pistols (That's on the back of the European box, as well) with some generic time-based background.
** The second game ''VideoGame/TimeSplitters2'' didn't fare much better, the [[http://img.gamefaqs.net/box/4/1/9/14419_front.jpg US boxart]] is just the Main character standing with a gun out looking irritated on a blank background, while the [[http://img.gamefaqs.net/box/4/1/8/14418_front.jpg European boxart]] is a nice stylized piece. The [[http://img.gamefaqs.net/box/4/1/7/14417_front.jpg Japanese box]] (Just called Timesplitter ''Timesplitters'' as it was the only game in the series that came out there) has a very western-comic style to it showing the main characters.
25th Aug '16 8:53:28 AM NoUsername
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** For once, this is (semi) inverted in ''VideoGame/KirbyTripleDeluxe''. He's as equally annoyed on the Japanese box art as he was on the earlier game's American ones. [[http://nintendo3dsdaily.com/wp-content/uploads/2013/11/BZ6_gftCEAAsSd8.jpg See said box art here]]. The American version actually removed a Shotzo (cannon) firing at the viewer. The [[http://www.youtube.com/watch?v=hLI8zuqfHVM TV commercial]] on the other hand, has ominous chanting in the background while Kirby basically kills everything in sight.

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** For once, this is (semi) inverted averted in ''VideoGame/KirbyTripleDeluxe''. He's as equally annoyed on the Japanese box art as he was on the earlier game's American ones. [[http://nintendo3dsdaily.com/wp-content/uploads/2013/11/BZ6_gftCEAAsSd8.jpg See said box art here]]. The American version actually removed a Shotzo (cannon) firing at the viewer. The American [[http://www.youtube.com/watch?v=hLI8zuqfHVM TV commercial]] commercial]], bordering on the other hand, self-parody, has ominous chanting in the background while Kirby basically kills everything in sight.
23rd Aug '16 6:42:22 PM Luigiofthegods
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This has to do with ValuesDissonance. Japanese culture in general is [[{{UsefulNotes/Kawaisa}} very accepting of cuteness]] pretty much anyplace, and will take it in stride. American culture, to the contrary, is [[RatedMForManly very accepting of manliness]]. In a hard contrast to the Japanese, Americans often view cuteness as a sign of [[AnimationAgeGhetto childishness and immaturity]], and thus has a strong aversion to it in any media that's not explicitly kid-oriented. This attitude goes so far as to color American perceptions of Japanese culture; some historians have occasionally (and controversially) attempted to link ''[[{{UsefulNotes/Kawaisa}} kawaisa]]'' to the national humiliation endured by Japan in UsefulNotes/WorldWarII and the nation's resulting 180° turn from [[UsefulNotes/ImperialJapan a warrior culture]] to a pacifistic one. And speaking of color: in modern Japan, pink is a value-neutral color. There are even pink gas stations. In the US, pink tends to be associated with young or adolescent girls, so expect a toning-down of any ostentatiously pink cover images.

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This has to do with ValuesDissonance. Japanese culture in general is [[{{UsefulNotes/Kawaisa}} very accepting of cuteness]] pretty much anyplace, and will take it in stride. American culture, to the contrary, is [[RatedMForManly very accepting of manliness]]. In a hard contrast to the Japanese, Americans often view cuteness as a sign of [[AnimationAgeGhetto childishness and immaturity]], and thus has a strong aversion to it in any media that's not explicitly kid-oriented. This attitude goes so far as to color American perceptions of Japanese culture; some historians have occasionally (and controversially) attempted to link ''[[{{UsefulNotes/Kawaisa}} kawaisa]]'' to the national humiliation endured by Japan in UsefulNotes/WorldWarII and the nation's resulting 180° turn from [[UsefulNotes/ImperialJapan a warrior culture]] to a pacifistic one. And speaking of color: in modern Japan, pink is a value-neutral color. There are even pink gas stations. In the US, bright pink tends to be associated with young or adolescent girls, so expect a toning-down of any ostentatiously pink cover images.
images (and gas stations).



A subtrope of CulturalTranslation and related to DarkerAndEdgier. It's also [[TropesAreTools not always a bad thing, mind you]]; if the game itself isn't particularly cutesy-poo, then giving it cute box art is just weird. It can also mean that a game with cute art direction may hide [[SurpriseDifficulty a heart of blackened steel]] underneath that gamers might miss out on. On the other hand, if you're thinking about buying a game whose main character is [[Franchise/{{Kirby}} an adorable pink puffball]] [[SugarBowl surrounded by sparkles and rainbows]], then whether or not he's smiling on the cover [[TropeNamers honestly shouldn't be a deal-breaker]] (though it's no bad thing if you're wondering why he [[OOCIsSeriousBusiness isn't smiling]]).

to:

A subtrope of CulturalTranslation and related to DarkerAndEdgier. It's also [[TropesAreTools not always a bad thing, mind you]]; if the game itself isn't particularly cutesy-poo, then giving it cute box art is just weird. It can also mean that a game with cute art direction may hide [[SurpriseDifficulty a heart of blackened steel]] underneath that gamers might miss out on. On the other hand, if you're thinking about buying a game whose main character is [[Franchise/{{Kirby}} an adorable pink puffball]] [[SugarBowl surrounded by sparkles and rainbows]], then whether or not he's smiling on the cover [[TropeNamers honestly shouldn't be a deal-breaker]] (though it's no bad thing perfectly normal if you're wondering why he [[OOCIsSeriousBusiness isn't smiling]]).
22nd Aug '16 12:54:14 AM RAMChYLD
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* Apparently, Hanafram misunderstood this trope while localizing VideoGame/SnowBros 2 for North America and Europe (the game has the data for all regions built into the same ROM). While the game's character select screen contains cutesy characters with the country switch set to Asia, Korea or Japan, when the switch is set to US or Europe the cutesy characters are replaced with horribly deformed photoshopped images of babies.

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* Apparently, Hanafram misunderstood this trope while localizing VideoGame/SnowBros 2 for North America and Europe (the game has the data for all regions built into the same ROM). While the game's character select screen contains cutesy characters with the country switch set to Asia, Korea or Japan, when the switch is set to US or Europe the cutesy characters are replaced with [[UncannyValley horribly deformed photoshopped images of babies.babies]].
22nd Aug '16 12:53:20 AM RAMChYLD
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Added DiffLines:

* Apparently, Hanafram misunderstood this trope while localizing VideoGame/SnowBros 2 for North America and Europe (the game has the data for all regions built into the same ROM). While the game's character select screen contains cutesy characters with the country switch set to Asia, Korea or Japan, when the switch is set to US or Europe the cutesy characters are replaced with horribly deformed photoshopped images of babies.
14th Aug '16 4:02:33 AM MissConception
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* The {{Trope Namer|s}} here is ''Franchise/{{Kirby}}''. [[http://www.n-sider.com/contentview.php?contentid=407 The box art for many of his games]] have had angry eyebrows added to the main character to make an 8-inch-high pink puffball seem more aggressive (side by side comparison of several [[http://macromeme.com/dog/kirby-america-awesome.html here]].) This strange practice is joked on originally in [[http://angryamericankirby.ytmnd.com/ this]] Website/{{YTMND}} and subsequently in [[http://www.brawlinthefamily.com/?p=288 this]] ''Webcomic/BrawlInTheFamily'' strip. It seems to have calmed for the time being with the release of ''VideoGame/SuperSmashBros. Brawl'', ''VideoGame/KirbySuperStar Ultra'', and more recently, ''VideoGame/KirbysEpicYarn'', whose boxarts have Kirby actually looking happy for a change, but it seems to be creeping up again no thanks to ''VideoGame/KirbyMassAttack'''s cover (though to be fair, roughly half the Kirbys on ''Mass Attack''[='s=] cover still retain their cute/curious expressions and most of the "hardcore" ones are already attacking something). It's back in full force with ''VideoGame/KirbysReturnToDreamLand''.

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* The {{Trope Namer|s}} here is ''Franchise/{{Kirby}}''. [[http://www.n-sider.com/contentview.php?contentid=407 The box art for many of his games]] since ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' have had angry eyebrows added to the main character to make an 8-inch-high pink puffball seem more aggressive (side by side comparison of several [[http://macromeme.com/dog/kirby-america-awesome.html here]].) This strange practice is joked on originally in [[http://angryamericankirby.ytmnd.com/ this]] Website/{{YTMND}} and subsequently in [[http://www.brawlinthefamily.com/?p=288 this]] ''Webcomic/BrawlInTheFamily'' strip. It seems to have calmed for the time being with the release of ''VideoGame/SuperSmashBros. Brawl'', ''VideoGame/KirbySuperStar Ultra'', and more recently, ''VideoGame/KirbysEpicYarn'', whose boxarts have Kirby actually looking happy for a change, but it seems to be creeping up again no thanks to ''VideoGame/KirbyMassAttack'''s cover (though to be fair, roughly half the Kirbys on ''Mass Attack''[='s=] cover still retain their cute/curious expressions and most of the "hardcore" ones are already attacking something). It's back in full force with ''VideoGame/KirbysReturnToDreamLand''.



** A ''VideoGame/KirbysDreamLand2'' commercial aired in the US turned Kirby, Rick, Kine, and Coo into [[http://www.youtube.com/watch?v=EqVVG4FCq7w scowling tough guys (or, you know, as tough as an 8-inch high puffball and his similarly-sized friends can be) roughhousing some Hell's Angels]]. As well, compare the commercials for ''[[http://www.youtube.com/watch?v=gU6cHCkWqy8 Kirby's Dream Land]]'' and ''[[http://www.youtube.com/watch?v=jL1okxuvGRQ Kirby's Adventure]]'', to say nothing of [[http://www.retrogamingaus.com/wordpress/wp-content/uploads/2012/04/Kirbys-Avalanche-and-Ghost-Trap.jpg the magazine ad for]] '' Kirby's Avalanche'' and ''Kirby's Dream Course''. "He used to be such a good boy." The box art for ''Kirby's Dream Land 2'' avoided this by having the same exact art as the Japanese box, in all its cutesy happiness.
** It also showed up in ''VideoGame/KirbySuperStar''; not so much the box art as the in-game dialogue, and not so much Kirby as Meta Knight. In ''Revenge of Meta Knight'', what used to be an AntiHero with uncertain motives, as usual, was given several rewritten lines of dialogue to make him sound less like he was trying to do a good thing for Dream Land and more like he was trying to be the next [[UsefulNotes/AdolfHitler Hitler]]. He even got "PrepareToDie!" as a line, replacing the fairly innocent "Now we duel!", explicitly ignoring Nintendo's policy at the time. The best part is that the changes were kept (besides "Prepare to die!", which became "Come meet your [[NeverSayDie doom]]!") when the script was rewritten for ''Super Star Ultra''.

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** Earlier in the series, this applied to ''advertisements'' rather than box art. A ''VideoGame/KirbysDreamLand2'' commercial aired in the US turned Kirby, Rick, Kine, and Coo into [[http://www.youtube.com/watch?v=EqVVG4FCq7w scowling tough guys (or, you know, as tough as an 8-inch high puffball and his similarly-sized friends can be) roughhousing some Hell's Angels]]. As well, compare the commercials for ''[[http://www.youtube.com/watch?v=gU6cHCkWqy8 Kirby's Dream Land]]'' and ''[[http://www.youtube.com/watch?v=jL1okxuvGRQ Kirby's Adventure]]'', to say nothing of [[http://www.retrogamingaus.com/wordpress/wp-content/uploads/2012/04/Kirbys-Avalanche-and-Ghost-Trap.jpg the magazine ad for]] '' Kirby's Avalanche'' and ''Kirby's Dream Course''. "He used to be such a good boy." The box art for ''Kirby's Dream Land 2'' avoided this by having the same exact art as the Japanese box, in all its cutesy happiness.
"
** It also showed up in ''VideoGame/KirbySuperStar''; ''VideoGame/KirbySuperStar'', albeit not so much the box art as the in-game dialogue, and not so much Kirby as Meta Knight. In ''Revenge of Meta Knight'', what used to be an AntiHero with uncertain motives, as usual, was given several rewritten lines of dialogue to make him sound less like he was trying to do a good thing for Dream Land and more like he was trying to be the next [[UsefulNotes/AdolfHitler Hitler]]. He even got "PrepareToDie!" as a line, replacing the fairly innocent "Now we duel!", explicitly ignoring Nintendo's policy at the time. The best part is that the changes were kept (besides "Prepare to die!", which became "Come meet your [[NeverSayDie doom]]!") when the script was rewritten for ''Super Star Ultra''.
2nd Aug '16 8:03:56 PM rjd1922
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** For once, this is (semi) inverted in ''VideoGame/KirbyTripleDeluxe''. He's as equally annoyed on the Japanese box art as he was on the earlier game's American ones. [[http://nintendo3dsdaily.com/wp-content/uploads/2013/11/BZ6_gftCEAAsSd8.jpg See said box art here]]. The [[http://www.youtube.com/watch?v=hLI8zuqfHVM TV commercial]] on the other hand, has ominous chanting in the background while Kirby basically kills everything in sight.

to:

** For once, this is (semi) inverted in ''VideoGame/KirbyTripleDeluxe''. He's as equally annoyed on the Japanese box art as he was on the earlier game's American ones. [[http://nintendo3dsdaily.com/wp-content/uploads/2013/11/BZ6_gftCEAAsSd8.jpg See said box art here]]. The American version actually removed a Shotzo (cannon) firing at the viewer. The [[http://www.youtube.com/watch?v=hLI8zuqfHVM TV commercial]] on the other hand, has ominous chanting in the background while Kirby basically kills everything in sight.
2nd Aug '16 7:51:22 PM MarkWilder
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* [[http://www.indiegames.com/blog/2008/07/rumors_cave_story_on_wiiware.html This]] ''VideoGame/CaveStory'' mockup cover parodies this trend. The [[http://i2.minus.com/iEPd6JbNByhC1.jpg Japanese cover]] for ''[[UpdatedRerelease Cave Story 3D]]'' features a colorful spread that complements the game's art style, while the [[http://nintendoartwork.com/gallery/cave-story-3d/cave-story-3d-boxart-ntsc.jpg American one]] changes the art style to a rougher form and has Quote giving a DeathGlare to something just out of sight. The American box art also puts more emphasis on Quote's... giant head?

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* [[http://www.indiegames.com/blog/2008/07/rumors_cave_story_on_wiiware.html This]] ''VideoGame/CaveStory'' mockup cover parodies this trend. The [[http://i2.minus.com/iEPd6JbNByhC1.jpg [[http://vignette2.wikia.nocookie.net/c__/images/d/d7/Cave_Story_3D_Japanese_Boxart.jpg/revision/latest?cb=20150224215408&path-prefix=cavestory Japanese cover]] for ''[[UpdatedRerelease Cave version]] of ''Cave Story 3D]]'' features 3D'''s artwork is a colorful spread that complements lot less "hardcore" and more cutsey than the game's art style, while [[http://67.media.tumblr.com/tumblr_lke3rjJFc81qzp9weo1_1280.jpg North American]] version. (Unusually for this trope, the [[http://nintendoartwork.com/gallery/cave-story-3d/cave-story-3d-boxart-ntsc.jpg North American one]] changes the art style to a rougher form version came first, and has Quote giving a DeathGlare to something just out of sight. The American box art also puts is far more emphasis on Quote's... giant head?accurate to the content of the game).
24th Jul '16 9:11:31 PM BURGINABC
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Essentially the opposite of {{Bowdleris|e}}ing. A subtrope of CulturalTranslation and related to DarkerAndEdgier. It's also [[TropesAreTools not always a bad thing, mind you]]; if the game itself isn't particularly cutesy-poo, then giving it cute box art is just weird. It can also mean that a game with cute art direction may hide [[SurpriseDifficulty a heart of blackened steel]] underneath that gamers might miss out on. On the other hand, if you're thinking about buying a game whose main character is [[Franchise/{{Kirby}} an adorable pink puffball]] [[SugarBowl surrounded by sparkles and rainbows]], then whether or not he's smiling on the cover [[TropeNamers honestly shouldn't be a deal-breaker]] (though it's no bad thing if you're wondering why he [[OOCIsSeriousBusiness isn't smiling]]).

to:

Essentially the opposite of {{Bowdleris|e}}ing. A subtrope of CulturalTranslation and related to DarkerAndEdgier. It's also [[TropesAreTools not always a bad thing, mind you]]; if the game itself isn't particularly cutesy-poo, then giving it cute box art is just weird. It can also mean that a game with cute art direction may hide [[SurpriseDifficulty a heart of blackened steel]] underneath that gamers might miss out on. On the other hand, if you're thinking about buying a game whose main character is [[Franchise/{{Kirby}} an adorable pink puffball]] [[SugarBowl surrounded by sparkles and rainbows]], then whether or not he's smiling on the cover [[TropeNamers honestly shouldn't be a deal-breaker]] (though it's no bad thing if you're wondering why he [[OOCIsSeriousBusiness isn't smiling]]).
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