History Main / AmericanKirbyIsHardcore

26th May '16 4:07:07 PM 134340Goat
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* ''VideoGame/FinalFantasyXIII'' actually has a few subtle instances of this trope. The western localization team apparently felt the need to turn Lightning into more of a recluse or possibly just less sensitive than in Japanese. Case in point - English players will not see her smile even slightly until chapter 7, and then not even until the ending cinematic. Japanese players first saw her smile while spending some time with Hope in chapter 3.
11th May '16 5:28:04 AM TheOneWhoTropes
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* The first PlayStation3 port of ''VideoGame/TimeCrisis 4'' zigzags this. Compare the [[http://www.gamefaqs.com/ps3/938758-time-crisis-4/images/185904 Japanese]], [[http://www.gamefaqs.com/ps3/938758-time-crisis-4/images/185905 American]] and [[http://www.gamefaqs.com/ps3/938758-time-crisis-4/images/194615 European]] boxarts.

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* The first PlayStation3 UsefulNotes/PlayStation3 port of ''VideoGame/TimeCrisis 4'' zigzags this. Compare the [[http://www.gamefaqs.com/ps3/938758-time-crisis-4/images/185904 Japanese]], [[http://www.gamefaqs.com/ps3/938758-time-crisis-4/images/185905 American]] and [[http://www.gamefaqs.com/ps3/938758-time-crisis-4/images/194615 European]] boxarts.
7th May '16 4:20:36 PM HiddenWindshield
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* The American box art for ''Creator/TomClancy's VideoGame/GhostRecon'' has soldiers in camouflage pointing guns and jumping out of helicopters (you know stuff you will be doing in the game). The Japanese box art has a painting of them relaxing in front of a pink sunset while they wait for extraction.

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* The American box art for ''Creator/TomClancy's VideoGame/GhostRecon'' has soldiers in camouflage pointing guns and jumping out of helicopters (you know know, stuff you will actually be doing in the game). The Japanese box art has a painting of them relaxing in front of a pink sunset while they wait for extraction.
25th Apr '16 1:24:53 AM Pichu-kun
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* ''VideoGame/SpyroTheDragon1998'' has the reversed version of this (being cutened up), mainly with a DreamWorksFace. Just take a look at the [[http://www.darkspyro.net/spyrothedragon/images/cover_us_large.jpg American]] / [[http://www.darkspyro.net/spyrothedragon/images/cover_eu_large.jpg European]] versions, then take a look at the [[http://www.darkspyro.net/spyrothedragon/images/cover_jp_large.jpg Japanese]] version (where he seems to have lost his claws).

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* ''Franchise/SpyroTheDragon'':
**
''VideoGame/SpyroTheDragon1998'' has the reversed version of this (being cutened up), mainly with a DreamWorksFace. Just take a look at the [[http://www.darkspyro.net/spyrothedragon/images/cover_us_large.jpg American]] / [[http://www.darkspyro.net/spyrothedragon/images/cover_eu_large.jpg European]] versions, then take a look at the [[http://www.darkspyro.net/spyrothedragon/images/cover_jp_large.jpg Japanese]] version (where he seems to have lost his claws).



** In the Japanese version of the game, the titular character is voiced by a woman with a much higher pitched, child-like voice compared to the TotallyRadical teenage one he had in the American version, complete with cutesy little noises nearly every time he jumps.

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** In the Japanese version of the game, games, the titular character is voiced by a woman with a much higher pitched, child-like voice compared to the TotallyRadical teenage one he had in the American version, complete with cutesy little noises nearly every time he jumps.jumps.



* The Japanese box art for ''VideoGame/{{Bayonetta}}'' is merely a shot of her from the back, holding one of her guns. The American box art, on the other hand, shows her in a badass fighting pose.
** This even occurred for the advertising. Japanese advertising showed a hot Asian woman cosplaying as Bayonetta, combined with gameplay footage, all of which was set to the happy and cutesy-sounding "Something Missing" by [=MiChi=]. The American commercials showed gameplay footage accompanied by "In For the Kill" by La Roux. Then, the European advertising (which was just a magazine ad) is just a close-up of her leg, with a caption reading, "Being bad never felt so good".

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* The Japanese box art for ''VideoGame/{{Bayonetta}}'' is merely a shot of her from the back, holding one of her guns. The American box art, on the other hand, shows her in a badass fighting pose.
**
pose. This even occurred for the advertising. Japanese advertising showed a hot Asian woman cosplaying as Bayonetta, combined with gameplay footage, all of which was set to the happy and cutesy-sounding "Something Missing" by [=MiChi=]. The American commercials showed gameplay footage accompanied by "In For the Kill" by La Roux. Then, the European advertising (which was just a magazine ad) is just a close-up of her leg, with a caption reading, "Being bad never felt so good".



* The original boxart for ''VideoGame/{{Sonic the Hedgehog|1}}'' gave us a fairly confident looking Sonic with a tasty palette of colors surrounding him. The US boxart gave him a chubbier redesign with mohawk-like quills (said quill style was also carried over to the [=DiC=] cartoons and ''Sonic Spinball''), the art has him posing for a 'tude expression, and they sprayed him with a coat of airbrush. Even the original members of Sonic Team said they [[CreatorBacklash despised this Americanized Sonic design]] - there were especially baffled as to why the American branch of the company decided he needed the redux in the first place, considering Sonic was designed to appeal to Western audiences right from the start. (Sonic's Western redesign has tellingly appeared in-game precisely once, on the title screen of the Europe-only Master System release of ''Sonic Chaos'', and nowhere else.)

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* ''Franchise/SonicTheHedgehog'':
**
The original boxart for ''VideoGame/{{Sonic the Hedgehog|1}}'' gave us a fairly confident looking Sonic with a tasty palette of colors surrounding him. The US boxart gave him a chubbier redesign with mohawk-like quills (said quill style was also carried over to the [=DiC=] cartoons and ''Sonic Spinball''), the art has him posing for a 'tude expression, and they sprayed him with a coat of airbrush. Even the original members of Sonic Team said they [[CreatorBacklash despised this Americanized Sonic design]] - there were especially baffled as to why the American branch of the company decided he needed the redux in the first place, considering Sonic was designed to appeal to Western audiences right from the start. (Sonic's Western redesign has tellingly appeared in-game precisely once, on the title screen of the Europe-only Master System release of ''Sonic Chaos'', and nowhere else.)



** Inverted with Sonic himself. Early in development he was the lead in a rock band, had a slightly fansservicey TokenHuman girlfriend named "Madonna", apparently had fangs, and fought monster looking creatures (instead of robots with cute animals inside). Sonic Team was asked to soften him up for American audiences. Sonic's MascotWithAttitude personality stayed in western media though, while Japan had a more laid-back Sonic which transferred elsewhere starting with ''VideoGame/SonicAdventure''.



* The [[https://www.youtube.com/watch?v=xoPB-ONk3hw Japanese commercial]] for ''VideoGame/SuperPrincessPeach'' is a short and sweet montage that shows Princess Peach's emotion-based powers to a catchy song. The [[https://www.youtube.com/watch?v=0Bhb6wXYSOY American one]] shows a group of princess soldiers going through boot camp while heavy military fanfare plays in the background, and the emotions are instead touted as being "elements" that must be mastered. Of course, the only one they actually show is the one that involves anger and fire.
** This game's western-region boxart is a mild example, in which the only part that differs from the Japanese cover (aside from the logo, and Peach's face taking up three-fourths of the box for some reason) is what's in the bubbles surrounding Peach. [[http://www.mariowiki.com/images/thumb/d/dd/Superpeach.jpg/120px-Superpeach.jpg America and Europe]] gets a bubble featuring [[DistressedDude Mario all tied up,]] staring angrily at the Hammer Bro. leader, while [[http://www.mariowiki.com/images/thumb/d/d5/Super_Princess_Peach_boxart.jpg/120px-Super_Princess_Peach_boxart.jpg Japan]] gets four bubbles featuring each of Peach's emotion-based abilities..

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* The [[https://www.youtube.com/watch?v=xoPB-ONk3hw Japanese commercial]] for ''VideoGame/SuperPrincessPeach'' is a short and sweet montage that shows Princess Peach's emotion-based powers to a catchy song. The [[https://www.youtube.com/watch?v=0Bhb6wXYSOY American one]] shows a group of princess soldiers going through boot camp while heavy military fanfare plays in the background, and the emotions are instead touted as being "elements" that must be mastered. Of course, the only one they actually show is the one that involves anger and fire.
**
fire. This game's western-region boxart is a mild example, in which the only part that differs from the Japanese cover (aside from the logo, and Peach's face taking up three-fourths of the box for some reason) is what's in the bubbles surrounding Peach. [[http://www.mariowiki.com/images/thumb/d/dd/Superpeach.jpg/120px-Superpeach.jpg America and Europe]] gets a bubble featuring [[DistressedDude Mario all tied up,]] staring angrily at the Hammer Bro. leader, while [[http://www.mariowiki.com/images/thumb/d/d5/Super_Princess_Peach_boxart.jpg/120px-Super_Princess_Peach_boxart.jpg Japan]] gets four bubbles featuring each of Peach's emotion-based abilities..
21st Apr '16 1:47:11 AM aye_amber
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* Namco briefly considered giving the title character of ''VideoGame/{{Klonoa}}'' a rather drastic makeover for the U.S. release of the Wii remake of [[VideoGame/KlonoaDoorToPhantomile his first game]]. While not exactly "hard", the new look was significantly less cute, looking like a generic anthropomorphic cat, or like a wingless bat. Most bizarrely, however, they gave him "normal" anthro cat ears, despite Klonoa's droopy, almost hand-like ears having an actual gameplay role. And they took away his Pac-Man cap. Bad Namco! Fortunately, the game was released with Klonoa's original look intact- surprisingly enough, because the ''U.S.'' fanbase demanded he remain cute. ''Who says Japanese Klonoa Isn't Hardcore?''
** That's because he didn't look hardcore enough on the US [[http://upload.wikimedia.org/wikipedia/en/f/f5/Klonoa2.jpg on the box art]] of ''VideoGame/Klonoa2LunateasVeil'' (compare [[http://www.ncsx.com/www/ncs031901/Friday/klonoa_2_front.jpg this]]), even with the angry eyebrows.

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* Namco briefly considered giving the title character of ''VideoGame/{{Klonoa}}'' a rather drastic makeover for the U.S. release of the Wii remake of [[VideoGame/KlonoaDoorToPhantomile his first game]].game. While not exactly "hard", the new look was significantly less cute, looking like a generic anthropomorphic cat, or like a wingless bat. Most bizarrely, however, they gave him "normal" anthro cat ears, despite Klonoa's droopy, almost hand-like ears having an actual gameplay role. And they took away his Pac-Man cap. Bad Namco! Fortunately, the game was released with Klonoa's original look intact- surprisingly enough, because the ''U.S.'' fanbase demanded he remain cute. ''Who says Japanese Klonoa Isn't Hardcore?''
** That's because he didn't look hardcore enough on the US [[http://upload.wikimedia.org/wikipedia/en/f/f5/Klonoa2.jpg on the box art]] of ''VideoGame/Klonoa2LunateasVeil'' ''VideoGame/{{Klonoa}} 2: Lunatea's Veil'' (compare [[http://www.ncsx.com/www/ncs031901/Friday/klonoa_2_front.jpg this]]), even with the angry eyebrows.
18th Apr '16 8:10:42 PM Sammettik
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* ''WesternAnimation/ObanStarRacers'' had a mixed French/Japanese J-pop opening theme in France, Great Britain & Japan. The US got a generic rock song called "Never say Never" ([[IThoughtItMeant No, not]] [[Music/JustinBieber that one]])

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* ''WesternAnimation/ObanStarRacers'' ''Oban Star Racers'' had a mixed French/Japanese J-pop opening theme in France, Great Britain & Japan. The US got a generic rock song called "Never say Never" ([[IThoughtItMeant No, not]] [[Music/JustinBieber that one]])
17th Apr '16 5:33:20 PM whateveryousay21
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* ''White Lion Densetsu: Pyramid no Kanata ni'' featured [[http://www.gamefaqs.com/nes/562945-ghost-lion/images/179404 this on its Japanese cover,]] which accurately reflects characters in the game. When released in the US as ''Ghost Lion'' [[http://www.mobygames.com/game/ghost-lion/cover-art/gameCoverId,36526/ it received this,]] showing a totally unrelated hero character in a mix between a medieval fantasy outfit and aerobics clothing complete with puffy 80s hair and the wrong weapon. [[spoiler:And that white lion sitting beside her? That's actually the main villain of the game. The artist clearly had no familiarity with the game itself, and that's assuming they didn't just use artwork that was already lying around.]]
16th Apr '16 11:15:34 AM Mastergabe2000
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** Averted again with ''VideoGame/KirbyPlanetRobobot'', though in a different way. [[http://vignette4.wikia.nocookie.net/kirby/images/d/d6/61-Td-4mKTL._SX466_.jpg/revision/latest?cb=20160406144227&path-prefix=en Its Japanese boxart]] has Kirby with the exact same determined face he has on [[http://vignette2.wikia.nocookie.net/kirby/images/4/42/Planetrobobot.jpg/revision/latest?cb=20160303230218&path-prefix=en the game's North American boxart]].
14th Apr '16 11:28:31 AM superkeijikun
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* ''VideoGame/RobotAlchemicDrive'' features a giant robot curb-stopming another giant robot on it's North American cover. The Japanese cover (used for the NA manual as well) simply features the protagonists and one of the robots against a blue sky.
9th Apr '16 3:07:31 PM theNerdytimes
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* While ''VideoGame/Kirby64TheCrystalShards'' averted it on the cover, the marketing of the game actually parodied it with [[http://i3.kym-cdn.com/photos/images/original/000/651/038/fc6.jpg this thing]].
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