History Main / AmazingTechnicolorBattlefield

4th Dec '17 7:57:12 PM Ghostninja109
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* In ''Franchise/KingdomHearts'', the final dungeons ''and'' bosses of each game are usually in an ethereal, unsettling realm on the edge of reality.
** Both games seem to be subversions (The [=PS2=] ones): The first has the final fight in the heart of reality itself, a dark featureless void (barring the EldritchAbomination FinalBoss), and the second (presumably) takes place in the remains of the VeryDefinitelyFinalDungeon....which is a ''white'' featureless void.
*** In the first game, the battle against the Behemoth inside Hollow Bastion's Keyhole takes place in a more conventional AmazingTechnicolorBattlefield.
*** The DS game then averted it by having the boss fight move between rooms of different worlds for each round, and then back to the place seen just before the battle for the last one. [[spoiler:The real final boss doesn't shift from Memory's Skyscraper and is much easier to take down after this.]]
** ZigZagged in ''VideoGame/KingdomHeartsBirthBySleep''. Terra and Aqua have fairly mundane Final Boss arenas. Ventus has his [[DreamWorld Awakening platform]] with a stained glass floor and black void. The [[UpdatedRerelease Final Mix]] adds another technicolor field for Aqua, not [[CallBack too far from the first game's final world.]]
** Played straight with the two fights against [[spoiler: Ansem]] in ''VideoGame/KingdomHearts3D''. The first takes place in a colorful void with twisting tendrils of darkness in the background. The second takes place in a canyon within what appears to be the Realm of Darkness, with eerie glowing lights shining through cracks in the dark surroundings and the aforementioned void relocated to behind the now StationaryBoss. [[spoiler: Young Xehanort]] also gets in on this, his initially plain clockwork dimension becoming progressively more colorful as you damage him, causing the hourglasses surrounding the platform to shatter one by one, scattering their colorful sands into the air. And the very final fight, against [[spoiler:a nightmare version of Ven's armour]] takes place on [[spoiler:Sora's Awakening platform]], but totally covered in darkness, and periodically switching between black and white.

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* In ''Franchise/KingdomHearts'', the final dungeons ''and'' bosses of each game are usually in an ethereal, unsettling realm on the edge of reality.
reality. Not all of them are used for bosses, either.
** Both of the final bosses of [=PS2=] games seem to be subversions (The [=PS2=] ones): subversions: The first has the final fight in the heart of reality itself, a dark featureless void (barring the EldritchAbomination FinalBoss), and the second (presumably) takes place in the remains of the VeryDefinitelyFinalDungeon....which is a ''white'' featureless void.
void. There are other battles that play it straight, though
*** In the first game, the battle against the Behemoth inside Hollow Bastion's Keyhole takes place in a more conventional AmazingTechnicolorBattlefield.
AmazingTechnicolorBattlefield. The End of the World gives this to the regular enemies too, due to it being a mix of abstract dimensions, phantasmagoric landscapes, and very colorful rooms.
*** The first Xemnas battle in ''VideoGame/KingdomHeartsII'' takes place in Memory's Contortion, a rainy version of Memory's Skyscraper that just has the one building with wavering images of a city off in the distance. The second battle against Armored Xemnas happens in a crumbling version of the World that Never Was with colorful surfaces and streams of energy everywhere. Sora and Axel fight a swarm of lesser Nobodies in Betwixt and Between, which is the abstract interior of a portal between the virtual Twilight Town and the World the Never Was. Finally, the Paradox Cup battles in Olympus Coliseum are all set on platforms in a swirly green vortex that may or may not be in the Well of Souls.
**
The DS game then averted it by having the boss fight move between rooms of different worlds for each round, and then back to the place seen just before the battle for the last one. [[spoiler:The real final boss doesn't shift from Memory's Skyscraper and is much easier to take down after this.]]
** ZigZagged in ''VideoGame/KingdomHeartsBirthBySleep''. Terra and Aqua have fairly mundane Final Boss arenas.arenas, though Terra's becomes more colorful during the [[SequentialBoss second stages]] of his fight due to him summoning chains of light around the plateau to trap his enemy. Ventus has his [[DreamWorld Awakening platform]] with a stained glass floor and black void. The [[UpdatedRerelease Final Mix]] adds another technicolor field for Aqua, not [[CallBack too far from the first game's final world.]]
** Played straight with the two fights against [[spoiler: Ansem]] in ''VideoGame/KingdomHearts3D''. The first takes place in a colorful void with twisting tendrils of darkness in the background. The second takes place in a canyon within what appears to be the Realm of Darkness, with eerie glowing lights shining through cracks in the dark surroundings and the aforementioned void relocated to behind the now StationaryBoss. [[spoiler: Young Xehanort]] also gets in on this, his initially plain clockwork dimension becoming progressively more colorful as you damage him, causing the hourglasses surrounding the platform to shatter one by one, scattering their colorful sands into the air.air, followed by him summoning a clock that covers the entire battlefield in swirly colors. And the very final fight, against [[spoiler:a nightmare version of Ven's armour]] takes place on [[spoiler:Sora's Awakening platform]], but totally covered in darkness, and periodically switching between black and white.
28th Nov '17 6:38:12 PM nombretomado
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* A [[UsefulNotes/McDonalds McDonald's]] location in [[UsefulNotes/SanDiego San Diego]] had its interior modeled like this in the 1980s, including starry space-painted walls and ceilings with [[UnrealisticBlackHole electric-blue black holes]], [[AsteroidThicket asteroids]], and [[ApocalypseWow flying rubble]]. Adding to the effect were actual props in the form of [[Main/{{Atlantis}} broken]] [[AncientGreece Greek]] [[CrystalSpiresAndTogas columns]], [[PowerCrystal formations of crystals]], and jagged glass, accentuated with rings of red neon lights. And also, [[EverythingsBetterWithPenguins penguins]]. Pure awesome, glorious 80s cheese. View some images [[http://m.imgur.com/a/G0K3f here]]. In order to apply its new, hip coffeehouse aesthetic to all its restaurants, however, McDonalds renovated and stripped the decor.

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* A [[UsefulNotes/McDonalds McDonald's]] UsefulNotes/McDonalds location in [[UsefulNotes/SanDiego San Diego]] UsefulNotes/SanDiego had its interior modeled like this in the 1980s, including starry space-painted walls and ceilings with [[UnrealisticBlackHole electric-blue black holes]], [[AsteroidThicket asteroids]], and [[ApocalypseWow flying rubble]]. Adding to the effect were actual props in the form of [[Main/{{Atlantis}} [[{{Atlantis}} broken]] [[AncientGreece Greek]] [[CrystalSpiresAndTogas columns]], [[PowerCrystal formations of crystals]], and jagged glass, accentuated with rings of red neon lights. And also, [[EverythingsBetterWithPenguins penguins]]. Pure awesome, glorious 80s cheese. View some images [[http://m.imgur.com/a/G0K3f here]]. In order to apply its new, hip coffeehouse aesthetic to all its restaurants, however, McDonalds [=McDonald=]'s renovated and stripped the decor.
26th Oct '17 8:16:05 PM BeeKirbysNewComputer
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* [[BonusBoss Pander's]] stage in ''VideoGame/BustAGroove 2'' turns into one of these halfway into the song ([[https://youtu.be/Xynmhk1zC8Q which is trippy in its own right]]).
* If you manage to hit Cool mode on the fifth stage of ''VideoGame/ParappaTheRapper'', the gas station back alley you were standing in turns into a psychedellic rainbow background with the faces of your teachers appearing as you continue freestyling. Oh, and you start chasing a toilet on a train track. ItMakesSenseInContext.
17th Oct '17 5:57:16 PM LucianTheLugia
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* Various ''[[Franchise/BlazBlue BlazBlue]]'' stages can fall under this, such as "Sealed Space", "Sight of Gods", and "BLUE".
15th Oct '17 2:15:26 PM nombretomado
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* The battle against the goddess Myria in ''BreathOfFireIII'' is a fine example of this, as you are suddenly on a small floating platform and facing a huge [[OneWingedAngel serpentine monster.]]

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* The battle against the goddess Myria in ''BreathOfFireIII'' ''VideoGame/BreathOfFireIII'' is a fine example of this, as you are suddenly on a small floating platform and facing a huge [[OneWingedAngel serpentine monster.]]
13th Oct '17 9:01:45 PM FF00FF
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* The final boss battle of ''VideoGame/AHatInTime'' takes place in [[spoiler:the very fabric of time, after a DrunkWithPower Mustache Girl gets fed up with the villains cheering Hat Kid on]].
2nd Oct '17 1:37:24 AM GrandPoobahOfAllBacon
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* In ''VideoGame/NuclearThrone'' [[spoiler: Throne II]] is fought on a small chunk of land inside of a massive purple portal.
9th Aug '17 6:18:27 PM nombretomado
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* The final battle of ''{{Freelancer}}'' takes place in a gigantic [[http://en.wikipedia.org/wiki/Dyson_sphere Dyson Sphere]]. We're talking way larger than any planet; Dyson spheres have a radius of about 150 million kilometers. The whole inside of this thing is covered in one big city.

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* The final battle of ''{{Freelancer}}'' ''VideoGame/{{Freelancer}}'' takes place in a gigantic [[http://en.wikipedia.org/wiki/Dyson_sphere Dyson Sphere]]. We're talking way larger than any planet; Dyson spheres have a radius of about 150 million kilometers. The whole inside of this thing is covered in one big city.
1st Aug '17 7:06:14 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has [[spoiler:the fight against Calamity Ganon take place in the huge, TronLine filled laboratory where he had originally been sealed]].

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has [[spoiler:the fight against Calamity Ganon take place in the huge, TronLine TronLines filled laboratory where he had originally been sealed]].
1st Aug '17 7:05:52 PM Abodos
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* The last battle in ''VideoGame/TheLegendOfZeldaMajorasMask''. At first Link is transported to a rather serene meadow, but then after talking to the lone boy by the tree wearing Majora's Mask, he suddenly ends up in an altered dimension with a vortex of colors.

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* ''Franchise/TheLegendOfZelda'':
**
The last battle in ''VideoGame/TheLegendOfZeldaMajorasMask''. At first Link is transported to a rather serene meadow, but then after talking to the lone boy by the tree wearing Majora's Mask, he suddenly ends up in an altered dimension with a vortex of colors.


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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has [[spoiler:the fight against Calamity Ganon take place in the huge, TronLine filled laboratory where he had originally been sealed]].
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