History Main / AmazingTechnicolorBattleField

14th Jun '16 12:15:03 PM Grade0
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* The final battle of ''VideoGame/BravelyDefault'' takes place in the Infernal Realm, with a variable background that eventually [[spoiler: begins to show the player's face by using the 3DS's front camera.]]
12th Jun '16 11:40:45 AM Medinoc
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[[caption-width-right:242:It's the end of the world, and it's ''fabulous''. [[note]](from top to bottom: ''VideoGame/FinalFantasyI'', ''VideoGame/RivieraThePromisedLand'', ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/{{Mother 3}}'', ''VideoGame/SuperSmashBros Brawl'')[[/note]]]]

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[[caption-width-right:242:It's the end of the world, and it's ''fabulous''. [[note]](from top to bottom: ''VideoGame/FinalFantasyI'', ''VideoGame/FinalFantasyI'' remake, ''VideoGame/RivieraThePromisedLand'', ''VideoGame/KirbySuperStar Ultra'', ''VideoGame/{{Mother 3}}'', ''VideoGame/SuperSmashBros Brawl'')[[/note]]]]
25th May '16 2:42:44 AM Rakurai
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** While the initial phases of the final battle in ''VideoGame/KirbyPlanetRobobot'' are simply an AstralFinale, the final phase takes place in a kaleidoscopic interdimensional tunnel.



* ''VideoGame/PokemonSuperMysteryDungeon'''s final battle is likewise staged upon a field of stars with the glowing silhouette of [[spoiler:the Tree of Life]] in the distance.

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* ** ''VideoGame/PokemonSuperMysteryDungeon'''s final battle is likewise staged upon a field of stars with the glowing silhouette of [[spoiler:the Tree of Life]] in the distance.distance, which also serves as the background of game's boxart.



** ''VideoGame/{{Mother 3}}'' continues this trend just as well-- The boss battle against the Masked Man is pictured above (the second from the bottom).

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** ''VideoGame/{{Mother 3}}'' continues this trend just as well-- The boss battle against the Masked Man is pictured above (the second from the bottom). As the battle progresses, however, the background gradually distorts and loses its color [[spoiler: as a symbolic representation of Masked Man slowly coming to his senses and remembering his true identity.]]
21st May '16 1:21:50 PM DeltaDart
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* A [[UsefulNotesMcDonalds McDonald's]] location in [[UsefulNotesSanDiego San Diego]] had its interior modeled like this in the 1980s, including starry space-painted walls with black holes, asteroids, and flying rubble. Adding to the effect were actual props in the form of broken Greek columns and jagged glass, plus rings of neon lights. Pure awesome, glorious 80s cheese. View some images here: https://foursquare.com/v/mcdonalds/4bf2b58a1cd9d13a8cf3ed76/photos
In order to apply its coffeehouse aesthetic to all its restaurants, however, McDonald's stripped the deckr and renovated.

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* A [[UsefulNotesMcDonalds [[UsefulNotes/McDonalds McDonald's]] location in [[UsefulNotesSanDiego [[UsefulNotes/SanDiego San Diego]] had its interior modeled like this in the 1980s, including starry space-painted walls with black holes, asteroids, and flying rubble. Adding to the effect were actual props in the form of broken Greek columns and jagged glass, plus rings of neon lights. And also, [[EverythingsBetterWithPenguins penguins]]. Pure awesome, glorious 80s cheese. View some images here: https://foursquare.com/v/mcdonalds/4bf2b58a1cd9d13a8cf3ed76/photos
com/v/mcdonalds/4bf2b58a1cd9d13a8cf3ed76/photos In order to apply its coffeehouse aesthetic to all its restaurants, however, McDonald's stripped the deckr and renovated.
20th May '16 5:44:19 PM DeltaDart
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Added DiffLines:

* A [[UsefulNotesMcDonalds McDonald's]] location in [[UsefulNotesSanDiego San Diego]] had its interior modeled like this in the 1980s, including starry space-painted walls with black holes, asteroids, and flying rubble. Adding to the effect were actual props in the form of broken Greek columns and jagged glass, plus rings of neon lights. Pure awesome, glorious 80s cheese. View some images here: https://foursquare.com/v/mcdonalds/4bf2b58a1cd9d13a8cf3ed76/photos
In order to apply its coffeehouse aesthetic to all its restaurants, however, McDonald's stripped the deckr and renovated.
26th Apr '16 11:11:38 AM GlassRain
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* When fighting the Glumdroodler in ''Webcomic/AwfulHospital''.
21st Apr '16 10:17:46 PM DiabulusPyrus
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** VideoGame/MarioAndLuigiPaperJam' final boss, [[spoiler:Shiny Robo-Bowser]], takes place in front of a glowing, orange-colored void at the top of [[spoiler:Neo Bowser's Castle.]]

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** VideoGame/MarioAndLuigiPaperJam' final boss, boss battle, [[spoiler:Shiny Robo-Bowser]], takes place in front of a glowing, orange-colored red-colored void at the top of [[spoiler:Neo Bowser's Castle.]]
21st Apr '16 10:14:42 PM DiabulusPyrus
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Added DiffLines:

** VideoGame/MarioAndLuigiPaperJam' final boss, [[spoiler:Shiny Robo-Bowser]], takes place in front of a glowing, orange-colored void at the top of [[spoiler:Neo Bowser's Castle.]]
2nd Apr '16 9:56:55 AM tiger64guy
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* The final battle with [[spoiler:King Boo]] at the end of "VideoGame/LuigisMansionDarkMoon" takes place in a purple-shaded vortex area.

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* The final battle with [[spoiler:King Boo]] at the end of "VideoGame/LuigisMansionDarkMoon" ''VideoGame/LuigisMansionDarkMoon'' takes place in a purple-shaded vortex area.
11th Mar '16 10:40:01 AM Perseus
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* ''VideoGame/MegaMan2's'' final boss is an alien thing against a black starry background... [[spoiler:but it's all smoke and mirrors.]] The Sigma stages in ''VideoGame/MegaManX 5'' are probably the trippiest, though.
** Each final boss in ''VideoGame/MegaManBattleNetwork'' does this. We go from orange streaks in the first game to the background dissolving, being absorbed by a giant amoeba, swirly cosmic stars and planets, peoples' souls gathering, and finally trippy, psychedelic tye-dye designs in the final game.
*** Those are only notable examples, though, as every single battle takes place in a trippy battlefield.

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* ''VideoGame/MegaMan2's'' final boss is an alien thing against a black starry background... [[spoiler:but it's all smoke and mirrors.]] ]]
*
The Sigma final stages in ''VideoGame/MegaManX 5'' of ''VideoGame/MegaManX5'' are probably set in "Zero Space", a trippy-as-all-get-out area where the trippiest, though.
**
Zero Virus's overwhelming power has caused the real world and {{cyberspace}} to merge together.
*
Each final boss in ''VideoGame/MegaManBattleNetwork'' does this. We go from orange streaks in the first game to the background dissolving, being absorbed by a giant amoeba, swirly cosmic stars and planets, peoples' souls gathering, and finally trippy, psychedelic tye-dye designs in the final game.
*** Those are only notable examples, though, as every single battle takes place
game. As a matter of fact, the vast majority of battles in this series have a trippy battlefield.bright, abstract background.
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