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* ''Fanfic/HellsisterTrilogy'': ComicBook/{{Darkseid}}'s Omega Beams ''cannot'' be dodged. He always and automatically hits whatever he wants to hit. In the final battle he's facing [[Franchise/{{Superman}} several]] [[ComicBook/{{Supergirl}} Kryptonians]] and [[Franchise/TheFlash speedsters]], and neither of them is fast enough to even ''try'' to dodge them.

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* ''Fanfic/HellsisterTrilogy'': ComicBook/{{Darkseid}}'s Omega Beams ''cannot'' be dodged. He always and automatically hits whatever he wants to hit. In the final battle he's facing [[Franchise/{{Superman}} several]] [[ComicBook/{{Supergirl}} Kryptonians]] and [[Franchise/TheFlash [[ComicBook/TheFlash speedsters]], and neither of them is fast enough to even ''try'' to dodge them.
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* Being [[SecretArt exclusive]] to one character.
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* ''VideoGame/UnicornOverlord'' features truestrikes, attacks that will always hit the target, even Thieves and flying units who rely on their high evasion for survivability, since "always hits" takes priority over "always evades". It's the signature power of the Hunter and Swordfighter classes, though other classes can gain truestrike skills by equipping gear that bestow said skills.
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* ''VideoGame/StarWarriorII'': The party members have 90% default accuracy, but if the player times their Just Attack correctly while having the Lor's Hand relic, that attack won't miss.
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* ''TabletopGame/{{Lancer}}'': The Ushabti Omnigun, which is built into and exclusive to the Pegasus frame, cannot miss, cannot be dodged, and its damage cannot be avoided or reduced in any way, the gun explicitly overriding all other rules in the system that would say otherwise. As a balancing act, the Omnigun fires only once per turn, and only deals ScratchDamage. Also, by the game's own rules it doesn't count as an 'attack' and therefore cannot trigger any of your talents, alternate ammo, or sources of bonus damage (like the Pegasus' hunter lock ability) -- essentially, the Omnigun reduces one opponent's HP by one each turn and nothing else. This makes it ''amazing'' [[OneHitPointWonder at shutting down]] {{mook}}s, but less so against anything else.

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* ''TabletopGame/{{Lancer}}'': The Ushabti Omnigun, which is built into and exclusive to the Pegasus frame, cannot miss, cannot be dodged, and its damage cannot be avoided or reduced in any way, the gun explicitly overriding all other rules in the system that would say otherwise. As a balancing act, the Omnigun fires only once per turn, and only deals ScratchDamage. Also, by the game's own rules it doesn't count as an 'attack' and therefore cannot trigger any of your talents, alternate ammo, or sources of bonus damage (like the Pegasus' hunter lock ability) -- essentially, the Omnigun reduces one opponent's HP by one each turn and nothing else. This makes it ''amazing'' [[OneHitPointWonder at shutting down]] {{mook}}s, but less so against anything else. It ''can'' be "unshackled" to assign 3 points of lost HP instead of one, which is still ScratchDamage but pretty good by being assured. How it manages to do this is unknown; the Ushabti is an incomprehensible piece of tech that comes with the frame and the ''best'' one can garner about how it works is that it's untouched by the rules of causality and rather than shoot you, [[MindScrew the moment the pilot wills it the thing already shot you]].
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->''A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.\\

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->''A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 1d4+1[[note]]Any number from 2 to 5[[/note]] points of force damage.\\






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* ''VideoGame/BaldursGateIII'': Magic Missile will never miss its target as long as they are in range. Since it is a Level 1 spell that can hit multiple targets reliably in a game where health operates on CriticalExistenceFailure, the spell continues to live up to its reputation of being BoringButPractical.
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* In ''VideoGame/XenobladeChronicles3,'' the Chaotic Memory accessory allows a character's Arts to always hit regardless of the target's Agility and Block Rate, as long as it's cancelled into. However, they still don't work on enemies performing perfect evasion Arts, and the need to cancel into it means enemies with high Block Rates can interrupt your character's auto-attack, which prevents cancelling, forcing you to wait until an auto-attack isn't blocked or equip an Auto-Balancer.
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** The "No Guard" ability grants this status to any move its user performs ... [[EquivalentExchange and any move that gets used against them]]. Interestingly, this ''does'' allow it to hit (and be hit) whilst out of rang during the wind-up of moves like Fly and Dig.

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** The "No Guard" ability grants this status to any move its user performs ... [[EquivalentExchange and any move that gets used against them]]. Interestingly, this ''does'' allow it to hit (and be hit) whilst out of rang range during the wind-up of moves like Fly and Dig.
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** The "No Guard" ability grants this status to any move its user performs ... [[EquivalentExchange and any move that gets used against them]].

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** The "No Guard" ability grants this status to any move its user performs ... [[EquivalentExchange and any move that gets used against them]]. Interestingly, this ''does'' allow it to hit (and be hit) whilst out of rang during the wind-up of moves like Fly and Dig.
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* ''VideoGame/BlueArchive'': ** For student Skills, if the attacker's Accuracy stat exceeds the target's Evasion, said target cannot evade it unless their hitbox is outside the selected area. An inversion can happen from the fact that [[PowerfulButInaccurate AOE attacks can miss]] even if the target's hitbox is in the skill’s radius, due to the Accuracy-Evasion difference being in favor of the latter.
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* ''Literature/GrailQuest'' Book 4 has Pip trapped in ancient Greece. There he can still meet the Poetic Fiend who's carrying a crystal-bladed knife. This knife automatically hits and kills its target but breaks with just one use.
* ''Sagard the Barbarian'' from Creator/GaryGygax has a similar example with th4 Fire Darts in Book 2. When thrown they hit automatically and kill the target instantly. But each can only be used once.
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* ''Literature/Bloodsword'' tests successful hits by rolling 2 six-sided dice against a hero or enemy's Fighting attribute. At sufficiently high levels, your heroes, barring the Enchanter, will reach 12 Fighting and be able automatically hit.

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* ''Literature/Bloodsword'' ''Literature/BloodSword'' tests successful hits by rolling 2 six-sided dice against a hero or enemy's Fighting attribute. At sufficiently high levels, your heroes, barring the Enchanter, will reach 12 Fighting and be able automatically hit.
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[[folder:Gamebooks]]
* ''Literature/Bloodsword'' tests successful hits by rolling 2 six-sided dice against a hero or enemy's Fighting attribute. At sufficiently high levels, your heroes, barring the Enchanter, will reach 12 Fighting and be able automatically hit.
* ''Literature/FightingFantasy'''s early days had gamebooks outside of the fantasy genre. In a few of those such as Freeway Fighter, you get a vehicle with rockets that automatically hit and kill their target. Even in a few of the fantasy-based books, your character might be able to find an explosive that they can lob at enemies and the explosion automatically hit.
[[/folder]]
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* ''Zero'' from Archangel Entertainment may eventually have your HiveMind rebel face off against Queen Zero, the ruler. She has a number of unique abilities including one that's explicitly described as MyRulesAreNotYourRules. That is Queen Zero has every skill in the game including ones for combat and automatically succeeds because she rolls against 0 using a pair of 6-sided dice. The only reason why she tests for success rolls is to see if she can land critical successes. So in fighting her to the death, your only chance of survival is strong armor everywhere and landing massive hits on her first.
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** There's also the recurring BlueMagic Cactrot spell 1000 Needles, which [[FixedDamageAttack always hits for 1000 damage.]] Great for enemies with really high defense.

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** There's also the recurring BlueMagic Cactrot Cactuar spell 1000 Needles, which [[FixedDamageAttack always hits for 1000 damage.]] Great for enemies with really high defense.
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* ''VideoGame/ShantaeRiskysRevenge'': The Druids in Hypno Baron's lair have a long wind-up attack that will always hit Shantae no matter where she is in the room, since the attack comes from a portal right above her head.
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* ''WesternAnimation/HowToTrainYourDragon'': One of the main reasons why the Night Fury is TheDreaded among hardened, dragon-slaying Vikings is the fact that it's said to never miss with its BreathWeapon.

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* ''WesternAnimation/HowToTrainYourDragon'': ''WesternAnimation/{{How to Train Your Dragon|2010}}'': One of the main reasons why the Night Fury is TheDreaded among hardened, dragon-slaying Vikings is the fact that it's said to never miss with its BreathWeapon.

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Any attack with an absolute, guaranteed 100% chance-to-hit (alternatively a skill that grants this condition to an attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against, but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average damage compared to other attacks, requiring complete concentration and not being distracted or attacked, requiring the target to be marked first, or requiring the target to be within a certain range or line of sight. In addition, the attack can still be blocked or neutralized before it hits the target.

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Any attack with an absolute, guaranteed 100% chance-to-hit (alternatively a skill that grants this condition to an attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against, but will usually involve a [[NecessaryDrawback tradeoff]] of lower-than-average such as:

* Lower-than-average
damage compared to other attacks, requiring attacks.
* Requiring
complete concentration and not being distracted or attacked, requiring attacked.
* Requiring
the target to be marked first, or requiring first.
* Requiring
the target to be within a certain range or line of sight. sight.
* Requiring immobilization or becoming vulnerable to attacks.

In addition, the attack can still be blocked or neutralized before it hits the target.
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* Believe it or not, this isn't limited to [=RPGs=]. Some head-to-head fighting games like ''Backyard Wrestling'' feature this thanks to shoddy programming that makes projectiles impossible to dodge; they will actively steer themselves in midair toward characters. Try to run around it? It will follow in tight circles directly behind you until it connects!
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* ''TabletopGame/{{Lancer}}'': The Ushabti Omnigun, which is built into and exclusive to the Pegasus frame, cannot miss, cannot be dodged, and its damage cannot be avoided or reduced in any way, the gun explicitly overriding all other rules in the system that would say otherwise. As a balancing act, the Omnigun fires only once per turn, and only deals ScratchDamage. Also, by the game's own rules it doesn't count as an 'attack' and therefore cannot trigger any of your talents, alternate ammo, or sources of bonus damage (like the Pegasus' hunter lock ability) -- essentially, the Omnigun reduces one opponent's HP by one each turn and nothing else. This makes it ''amazing'' [[OneHitPointWonder at shutting down]] {{mook}}s, but less so against anything else.
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* ''TabletopGame/DeadOfWinter'': By default, attacks against zombies [[OneHitPointWonder always kill the zombie]]; the only question is whether the player character is injured in the act. Special cases like Elite Zombies and PlayerVersusPlayer introduce the risk of failure.
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* Tou Sengyoku from ''Manga/HoushinEngi'' has a stone-shaped Paope called Gokoseki which will always hit its target, causing the victim to make a ridiculously dramatic face. Only Yozen was once able to redirect it using an attack-repelling Paope, Kongensan.

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* Tou Sengyoku from ''Manga/HoushinEngi'' ''Manga/HoshinEngi'' has a stone-shaped Paope called Gokoseki which will always hit its target, causing the victim to make a ridiculously dramatic face. Only Yozen was once able to redirect it using an attack-repelling Paope, Kongensan.

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