History Main / AirVentPassageway

19th Aug '16 9:39:20 PM Ferot_Dreadnaught
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** The series being what it is, one of Diabolik's targets was GenreSavvy enough to put together a Diabolik-proof vault, whose security measures included vents too small for Diabolik and Eva and [[ProperlyParanoid an always active jammer in case someone tried with a remote-controlled robot]]. Thus you can understand how surprised were Diabolik and [[SympatheticInspectorAntagonist Ginko]] when someone ''still'' stole from the vault... At least until [[spoiler:Diabolik found out it had been the owner's daughter, a very intelligent child who wanted her father's attention]].

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** The series being what it is, one of Diabolik's targets was GenreSavvy enough to put together a Diabolik-proof vault, whose security measures included vents too small for Diabolik and Eva and [[ProperlyParanoid an always active jammer in case someone tried with a remote-controlled robot]]. Thus you can understand how surprised were Diabolik and [[SympatheticInspectorAntagonist Ginko]] when someone ''still'' stole from the vault... At least until [[spoiler:Diabolik found out it had been the owner's daughter, a very intelligent child who wanted her father's attention]].



** And just because it was such a big part of the first game, in ''VideoGame/DeusExHumanRevolution'', air vents abound, often leading to rooms with a couple of neat little bonuses, or an easy way around the guards. This is even lampshaded in an early conversation, where someone asks if the reason you took so long getting to his office is if you got stuck in an air duct. And not too long after, during the first mission, if you sneak in, when asked how he got in, he'll explain that he used the air-duct, and is going to include them on his presentation about [[GenreSavvy security loopholes.]]

to:

** And just because it was such a big part of the first game, in ''VideoGame/DeusExHumanRevolution'', air vents abound, often leading to rooms with a couple of neat little bonuses, or an easy way around the guards. This is even lampshaded in an early conversation, where someone asks if the reason you took so long getting to his office is if you got stuck in an air duct. And not too long after, during the first mission, if you sneak in, when asked how he got in, he'll explain that he used the air-duct, and is going to include them on his presentation about [[GenreSavvy security loopholes.]]
16th Aug '16 9:06:12 PM KatanaCat
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* Nepeta is ordered by Equius to do this in ''WebComic/Homestuck''.

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* Nepeta is ordered by Equius to do this in ''WebComic/Homestuck''.''Webcomic/{{Homestuck}}''.



* In ''Webcomic/ElGoonishShive'', Noah uses air vents in the process of hunting a magical creature and the trope is discussed in the commentary.
** He doesn't just do it to hunt. He does it to ''get around school''! Raven has to shout at him to use the door.

to:

* In ''Webcomic/ElGoonishShive'', Noah uses air vents in the process of hunting a magical creature creature, and the trope is discussed in the commentary.
** He doesn't just do it to hunt. He
commentary. And Noah also does it to ''get around school''! Raven has to shout at him to use the door.
16th Aug '16 9:04:00 PM KatanaCat
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* Nepeta is ordered by Equius to do this in ''Webcomic/Homestuck''.

to:

* Nepeta is ordered by Equius to do this in ''Webcomic/Homestuck''.''WebComic/Homestuck''.
15th Aug '16 10:04:40 AM treehugger0369
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** An earlier episode about the trio trying to watch a monster movie marathon had them use this to get out of the bathroom and to the TV around Rolf(who was talking their ears off with another outlandish story). They do briefly get stuck, but Ed is able to push them out with relative ease.


Added DiffLines:

* An earlier episode of ''WesternAnimation/EdEddAndEddy'' about the trio trying to watch a monster movie marathon had them use this to get out of the bathroom and to the TV around Rolf(who was talking their ears off with another outlandish story). They do briefly get stuck, but Ed is able to push them out with relative ease.
15th Aug '16 9:59:34 AM treehugger0369
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Added DiffLines:

** An earlier episode about the trio trying to watch a monster movie marathon had them use this to get out of the bathroom and to the TV around Rolf(who was talking their ears off with another outlandish story). They do briefly get stuck, but Ed is able to push them out with relative ease.
13th Aug '16 11:05:18 PM Dirtyblue929
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** The Perpetual Testing DLC features [[http://i1.theportalwiki.net/img/0/03/Cave_Johnson_dlc2_0520_altcave_penal_science02.wav a clip]] of an AlternateUniverse Cave warning people not to do this aboard his PrisonShip.
--> Cave: "Attention, test prisoners attempting to escape through the air ducts. I don't know what nonsense you learned on TV, but in real life, air ducts just go to the air conditioning unit. It's also pretty dusty, so if you have asthma chances are you're gonna die up there. And we'll be smelling it for weeks, because, again, air ducts aren't some secret escape hatch; they're how we ventilate the facility."

to:

** The Perpetual Testing DLC features [[http://i1.theportalwiki.net/img/0/03/Cave_Johnson_dlc2_0520_altcave_penal_science02.wav a clip]] of an AlternateUniverse Cave Johnson warning people not to do this aboard his PrisonShip.
--> Cave: "Attention, '''Cave:''' Attention, test prisoners attempting to escape through the air ducts. [[ThisIsReality I don't know what nonsense you learned on TV, but in real life, life,]] air ducts [[RealityEnsues just go to the air conditioning unit. unit.]] It's also pretty dusty, so if you have asthma chances are you're gonna die up there. And we'll be smelling it for weeks, because, again, air ducts aren't some secret escape hatch; they're how we ventilate the facility."
13th Aug '16 9:29:02 AM ImTheDude
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** And just because it was such a big part of the first game, in ''VideoGame/DeusExHumanRevolution'', air vents abound, often leading to rooms with a couple of neat little bonuses, or an easy way around the guards. This is even lampshaded in an early conversation, where someone asks if the reason you took so long getting to his office is if you got stuck in an air duct.

to:

** And just because it was such a big part of the first game, in ''VideoGame/DeusExHumanRevolution'', air vents abound, often leading to rooms with a couple of neat little bonuses, or an easy way around the guards. This is even lampshaded in an early conversation, where someone asks if the reason you took so long getting to his office is if you got stuck in an air duct. And not too long after, during the first mission, if you sneak in, when asked how he got in, he'll explain that he used the air-duct, and is going to include them on his presentation about [[GenreSavvy security loopholes.]]
12th Aug '16 4:42:49 PM KaminoNeko
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* Deconstructed in the "A is for Amateur" segment of ''Film/ABCsOfDeath2'' where the assassin's planned entrance through the air vents is foiled by close quarters, protruding nails, and massive amounts of dust. [[Spoiler:He eventually takes out his target anyway, when the vent is opened to find the source of the corpse-stink, and the gun falls out, going off when it hits the floor.]]

to:

* Deconstructed in the "A is for Amateur" segment of ''Film/ABCsOfDeath2'' where the assassin's planned entrance through the air vents is foiled by close quarters, protruding nails, and massive amounts of dust. [[Spoiler:He [[spoiler:He eventually takes out his target anyway, when the vent is opened to find the source of the corpse-stink, and the gun falls out, going off when it hits the floor.]]
12th Aug '16 4:41:49 PM KaminoNeko
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* Deconstructed in the "A is for Amateur" segment of ''Film/ABCsOfDeath2'' where the assassin's planned entrance through the air vents is foiled by close quarters, protruding nails, and massive amounts of dust.

to:

* Deconstructed in the "A is for Amateur" segment of ''Film/ABCsOfDeath2'' where the assassin's planned entrance through the air vents is foiled by close quarters, protruding nails, and massive amounts of dust. [[Spoiler:He eventually takes out his target anyway, when the vent is opened to find the source of the corpse-stink, and the gun falls out, going off when it hits the floor.]]



* The first segment of ABCsofDeath2, A is for Amateur, deconstructs this, with the hitman protagonist attempting to use it, but getting torn up by nails and screws holding the ductwork in place, and eventually bleeds to death, trapped in the vents. [[spoiler:He eventually manages to take out his target, anyway, when the vent is opened while trying to find the source of the corpse-stink, and his gun goes off after falling out.]
12th Aug '16 4:30:29 PM KaminoNeko
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Added DiffLines:

* The first segment of ABCsofDeath2, A is for Amateur, deconstructs this, with the hitman protagonist attempting to use it, but getting torn up by nails and screws holding the ductwork in place, and eventually bleeds to death, trapped in the vents. [[spoiler:He eventually manages to take out his target, anyway, when the vent is opened while trying to find the source of the corpse-stink, and his gun goes off after falling out.]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AirVentPassageway