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* In New Testament Scripture from ''Literature/TheBible'', the Greek word translated as magic and witchcraft is ''pharmakeia'' (φαρμακεία), which can also double for drug use.

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* In New Testament Scripture from ''Literature/TheBible'', the Greek word translated as magic and witchcraft is ''pharmakeia'' (φαρμακεία), which can also double for drug use.use (but actually means "poison").
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* ''TabletopGame/ChangelingTheLost'': The most powerful Changelings become physically and psychologically dependent on [[{{Mana}} Glamour]] and will start to die if they don't harvest a bare minimum every few days. {{Downplayed|Trope}} in that most Changelings never become powerful enough to experience it, but at the highest possible Wyrd score, they need a hefty 5 points per day -- enough that they likely need to plan out their sources in advance.
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* Sienna from ''VideoGame/VermintideTheEndTimes'' is a bit addicted to [[PlayingWithFire the pyromancy of Bright Wizardry]], making her a dangerous {{Pyromaniac}}. An invasion by a horde of [[YouDiryRat Skaven]] soon convinces [[TheWitchHunter Saltzpyre]], who is taking her to trial, to let her have her way with the [[ZergRush endless horde]] of murderous ratfolk instead. In ''VideoGame/VermintideII'', the Unchained class option sees her giving in fully to the addiction; her playstyle as an Unchained appropriately is at its best when she's [[CriticalStatusBuff just barely below]] a magic-induced HeroicRROD.

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* Sienna from ''VideoGame/VermintideTheEndTimes'' ''VideoGame/TheEndTimesVermintide'' is a bit addicted to [[PlayingWithFire the pyromancy of Bright Wizardry]], making her a dangerous {{Pyromaniac}}. An invasion by a horde of [[YouDiryRat [[YouDirtyRat Skaven]] soon convinces [[TheWitchHunter Saltzpyre]], who is taking her to trial, to let her have her way with the [[ZergRush endless horde]] of murderous ratfolk instead. In ''VideoGame/VermintideII'', the Unchained class option sees her giving in fully to the addiction; her playstyle as an Unchained appropriately is at its best when she's [[CriticalStatusBuff just barely below]] a magic-induced HeroicRROD.
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* Sienna from ''VideoGame/VermintideTheEndTimes'' is a bit addicted to [[PlayingWithFire the pyromancy of Bright Wizardry]], making her a dangerous {{Pyromaniac}}. An invasion by a horde of [[YouDiryRat Skaven]] soon convinces [[TheWitchHunter Saltzpyre]], who is taking her to trial, to let her have her way with the [[ZergRush endless horde]] of murderous ratfolk instead. In ''VideoGame/VermintideII'', the Unchained class option sees her giving in fully to the addiction; her playstyle as an Unchained appropriately is at its best when she's ''just barely'' below a magic-induced HeroicRROD.

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* Sienna from ''VideoGame/VermintideTheEndTimes'' is a bit addicted to [[PlayingWithFire the pyromancy of Bright Wizardry]], making her a dangerous {{Pyromaniac}}. An invasion by a horde of [[YouDiryRat Skaven]] soon convinces [[TheWitchHunter Saltzpyre]], who is taking her to trial, to let her have her way with the [[ZergRush endless horde]] of murderous ratfolk instead. In ''VideoGame/VermintideII'', the Unchained class option sees her giving in fully to the addiction; her playstyle as an Unchained appropriately is at its best when she's ''just barely'' below [[CriticalStatusBuff just barely below]] a magic-induced HeroicRROD.
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* Sienna from ''VideoGame/VermintideTheEndTimes'' is a bit addicted to [[PlayingWithFire the pyromancy of Bright Wizardry]], making her a dangerous {{Pyromaniac}}. An invasion by a horde of [[YouDiryRat Skaven]] soon convinces [[TheWitchHunter Saltzpyre]], who is taking her to trial, to let her have her way with the [[ZergRush endless horde]] of murderous ratfolk instead. In ''VideoGame/VermintideII'', the Unchained class option sees her giving in fully to the addiction; her playstyle as an Unchained appropriately is at its best when she's ''just barely'' below a magic-induced HeroicRROD.
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* In the ''WesternAnimation/TeenTitans'' fic ''[[https://www.fanfiction.net/s/3362802/1/One-Thing-Leads-to-Another One Thing Leads to Another,]]'' Beast Boy and Raven discover during their first time sleeping together that Raven's magic can create an empathic link between them during sex. It proves to be [[PowerPerversionPotential a wonderful experience]], but causes significant tension after the effects prove to be mildly addictive for Beast Boy. They agree to reserve it for special occasions.
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* In ''WesternAnimation/StevenUniverse'', {{Fusion|Dance}} has the potential to become this, because it gives the user a PowerHigh.

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* In ''WesternAnimation/StevenUniverse'', {{Fusion|Dance}} has the potential to become this, because it gives the user a PowerHigh. On another level, fusions are a metaphor for relationships, and their addictive quality can be interpreted as developing a codependency.
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* ''ComicBook/{{Die}}'': [[CyberPunk Neo]] gear runs on Fair gold, a mix between this and FantasticDrug. Neos, including Angela, need new Fair gold every morning to power their gear. Ash outright calls Angela an addict... while, ironically, recognizing that the Dictator power of CompellingVoice she herself possesses is also somewhat psychologically addictive.
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* ''Series/BuffyTheVampireSlayer:'' [[FormerTeenRebel Giles's]] past as a demon-summoner was treated a bit like his hooligan/stoner phase--he himself describes it as an extraordinary high. Willow's subplot in season six was less subtle. It started with her abusing MundaneUtility and getting carried away with her rapidly-increasing power. It ended with her visiting an actual "pusher" who provided his customers with weird hallucinations. It was later subject to an AuthorsSavingThrow that denied that magic itself is addictive.

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* ''Series/BuffyTheVampireSlayer:'' [[FormerTeenRebel Giles's]] Giles']] past as a demon-summoner was treated a bit like his hooligan/stoner phase--he himself describes it as an extraordinary high. Willow's subplot in season six was less subtle. It started with her abusing MundaneUtility and getting carried away with her rapidly-increasing power. It ended in "[[Recap/BuffyTheVampireSlayerS6E10Wrecked Wrecked]]", with her visiting an actual "pusher" who provided his customers with weird hallucinations. It was later subject to an AuthorsSavingThrow that denied that magic itself is addictive.
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* ''Series/OnceUponATime'' has the two main villains, [[GodSaveUsFromTheQueen Regina]] and [[MagnificentBastard Rumplestiltskin/Mr. Gold]] and both are addicted to their dark magical powers. Rumplestiltskin's dark magic [[EvilMakesYouUgly has made his skin turn a weird greenish gold with gold eyes]] after becoming the dark one, though Regina has still maintained her looks, she has a more cruel look to her than before she turned to dark magic. Archie Hopper (Jiminy Cricket) told Regina that starting the magic was always easier than stopping.

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* ''Series/OnceUponATime'' has the two main villains, [[GodSaveUsFromTheQueen Regina]] and [[MagnificentBastard Rumplestiltskin/Mr. Gold]] Rumplestiltskin / Mr. Gold, and both are addicted to their dark magical powers. Rumplestiltskin's dark magic [[EvilMakesYouUgly has made his skin turn a weird greenish gold with gold eyes]] after becoming the dark one, though Regina has still maintained her looks, she has a more cruel look to her than before she turned to dark magic. Archie Hopper (Jiminy Cricket) told Regina that starting the magic was always easier than stopping.
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* In ''Disney/FrozenII'', as Elsa hears the mysterious calling voice in "Into the Unknown" she keeps trying to ignore it, but its allure is too much for her to resist. Grand Pabbie warns Anna to watch over Elsa, as she may lose herself in the allure of magic during their journey. [[spoiler:When she's in Ahtohallan and finds magical representations of the past, she goes too far in pursuit of finding more and dies before being revived later.]]

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* In ''Disney/FrozenII'', ''WesternAnimation/FrozenII'', as Elsa hears the mysterious calling voice in "Into the Unknown" she keeps trying to ignore it, but its allure is too much for her to resist. Grand Pabbie warns Anna to watch over Elsa, as she may lose herself in the allure of magic during their journey. [[spoiler:When she's in Ahtohallan and finds magical representations of the past, she goes too far in pursuit of finding more and dies before being revived later.]]
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* In ''Disney/FrozenII'', as Elsa hears the mysterious calling voice in "Into the Unknown" she keeps trying to ignore it, but its allure is too much for her to resist. Grand Pabbie warns Anna to watch over Elsa, as she may lose herself in the allure of magic during their journey. [[spoiler:When she's in Ahtohallan and finds magical representations of the past, she goes too far in pursuit of finding more and dies before being revived later.]]

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* ''Literature/SchooledInMagic'': Necromancy addicts its users, while slowly driving them mad too.

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* ''Literature/SchooledInMagic'': ''Literature/SchooledInMagic'':
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Necromancy addicts its users, while slowly driving them mad too. too.
** A MagicStaff is also addictive, and users can eventually become unable to use magic without one.
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* In ''FanFic/SeventhHorcrux'', Harry, in order to avoid being controlled by the Imperio, regularly imperios himself to do whatever he wants. When Hermione finds out and forces him to stop, he goes through withdrawal.

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* In ''FanFic/SeventhHorcrux'', Harry, in order to avoid being controlled by the Imperio, Imperius Curse, regularly imperios Imperios himself to do whatever he wants. When Hermione finds out and forces him to stop, he goes through withdrawal.



* In ''Film/TheCovenant'', the Sons' magic is not merely highly addictive, but drains their vitality and [[CastFromLifespan prematurely ages them the more they use]]. This is only after their 18th birthday, though. Before that, their magic is much less powerful but is also a freebie. However, if they're not careful, they'll get hooked and be unable to stop. [[spoiler:This is what happened to the protagonist's father and to the BigBad, who has to resort to stealing other Sons' magic to keep himself young]].

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* In ''Film/TheCovenant'', the Sons' magic is not merely highly addictive, but drains their vitality and [[CastFromLifespan prematurely ages them the more they use]].use it]]. This is only after their 18th birthday, though. Before that, their magic is much less powerful but is also a freebie. However, if they're not careful, they'll get hooked and be unable to stop. [[spoiler:This is what happened to the protagonist's father and to the BigBad, who has to resort to stealing other Sons' magic to keep himself young]].
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[[folder:Videogames]]

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[[folder:Videogames]][[folder:Video Games]]
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* ''Literature/VillainsByNecessity'': Use of a Dark Portal is both addictive and corrupting to the user.

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* ''Literature/VillainsByNecessity'': Use of a Dark Portal dark portal is both addictive and corrupting to the user.
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* ''Literature/GuardiansOfTheFlame'': It's stated explicitly to resemble cocaine addiction--a little bit every now and then is okay, but use too much and it's a steep, quick decline into obsession, madness, and bad hygiene. Demonstrated with [[spoiler:Andy-Andy]], who keeps to a slow, safe, gentle progression, until [[spoiler:Karl]] dies, at which point she takes a [[JumpingOffTheSlipperySlope flying leap off the slippery slope]]. [[spoiler:Subverted in the end - given the choice of sacrificing her sanity or ability to do magic for enough power for an epic spell, she chooses the latter. She does, however, display symptoms of catastrophic cold-turkey withdrawal afterward.]]
** This may be the entire motivation of [[spoiler:Arthur Deighton/Arta Myrdhyn]].

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* ''Literature/GuardiansOfTheFlame'': It's stated explicitly to resemble cocaine addiction--a little bit every now and then is okay, but use too much and it's a steep, quick decline into obsession, madness, and bad hygiene. Demonstrated with [[spoiler:Andy-Andy]], who keeps to a slow, safe, gentle progression, until [[spoiler:Karl]] dies, at which point she takes a [[JumpingOffTheSlipperySlope flying leap off the slippery slope]]. [[spoiler:Subverted in the end - given the choice of sacrificing her sanity or ability to do magic for enough power for an epic spell, she chooses the latter. She does, however, display symptoms of catastrophic cold-turkey withdrawal afterward.]]
**
]] This may also be the entire motivation of [[spoiler:Arthur Deighton/Arta Myrdhyn]].Myrdhyn]].
* ''Literature/VillainsByNecessity'': Use of a Dark Portal is both addictive and corrupting to the user.
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* ''VideoGame/BioShock1'' has a variantion of "the substance that grants magic is highly addicting." Specifically, the population of Rapture discovered that a substance in sea slugs, Adam, could grant the user superpowers to [[MundaneUtility to use around the house]]. However, Adam itself was highly addictive and eventually causes insanity.

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* ''VideoGame/BioShock1'' has a variantion of "the substance that grants magic is highly addicting." Specifically, the population of Rapture discovered that a substance in sea slugs, Adam, could grant the user superpowers to [[MundaneUtility to use around the house]]. However, Adam itself was highly addictive and eventually causes insanity.insanity as well as physical deterioration with prolonged use.
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* In New Testament Scripture from ''Literature/TheBible'', the Greek word translated as magic and witchcraft is ''pharmakia'', which can also double for drug use.

to:

* In New Testament Scripture from ''Literature/TheBible'', the Greek word translated as magic and witchcraft is ''pharmakia'', ''pharmakeia'' (φαρμακεία), which can also double for drug use.
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None

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* ''VideoGame/BioShock1'' has a variantion of "the substance that grants magic is highly addicting." Specifically, the population of Rapture discovered that a substance in sea slugs, Adam, could grant the user superpowers to [[MundaneUtility to use around the house]]. However, Adam itself was highly addictive and eventually causes insanity.
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* Spirit fillings in religious circles, like in modern-day Christian revival gatherings, serve as a real-life form of addictive magic, even to the point where the recipients express the feelings like they're having an orgasm. Although it is possible that there really isn't any magic involved at all and the people are just caught up in the emotionalism of a placebo effect.

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* Spirit fillings in religious circles, like in modern-day Christian revival gatherings, serve as a real-life form of addictive magic, even to the point where the recipients express the feelings like they're having an orgasm. Although it is possible that there really isn't any magic involved at all and the people are just caught up in the emotionalism of a placebo effect. Some have even gone so far as to lay on the graves of "anointed" religious people like Kathryn Kuhlman and seek to absorb the anointing that was in their bodies.
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* In ''[[Fanfic/{{TheirMidnight Revels}} Their Midnight Revels]]''While Edith Crawley and Thomas Barrow do not show all the signs of a parallel drug addiction, some of the syptoms of this trope still apply: such as expanded thoughts, uncontrollable inhibitions, heightened senses, and rapidly changing emotions, particularly rage, anxiety, and depression. Plus their behavior after they return from Faerie the first night mirrors the behavior of a drug user coming down from a high.

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* In ''[[Fanfic/{{TheirMidnight Revels}} Their ''Fanfic/{{Their Midnight Revels]]''While Revels}}'': While Edith Crawley and Thomas Barrow do not show all the signs of a parallel drug addiction, some of the syptoms symptoms of this trope still apply: such as expanded thoughts, uncontrollable inhibitions, heightened senses, and rapidly changing emotions, particularly rage, anxiety, and depression. Plus their behavior after they return from Faerie the first night mirrors the behavior of a drug user coming down from a high.
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* The climax of ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has a variation. The conversation between the player and the BigBad has the BigBad reveal that she thinks [[spoiler:The Force itself is a destructive cancer and wants to destroy it, no matter how much death and damage that will do to galactic society.]] The player can point out how that's hypocritical for a powerful force-user and Sith Lord as herself, and she'll defend herself by saying she's only studying The Force in the same way a chemist will study a poison...and then comment that ''maybe'' that's [[HypocrisyNod just an excuse]] and the truth is that she's addicted to wielding the Force.
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* ''Series/TheTenthKingdom'': The magic shoes. The Troll King appears to already be suffering from a crippling addiction to them at the story's outset, and Virginia falls under their spell very quickly. Somewhat deconstructed as well: the Troll King has an established shoe fetish and Wolf thinks Virgina just has a strong desire to be invisible, shrugging it off himself. Played with and lampshaded in that one of the pieces from the soundtrack is [[InvokedTrope actually entitled]] "Addicted to Magic"...but instead of playing during anything to do with the magic shoes, it appears when Wolf tempts Tony with the magic bean, during the Dog Prince's UrineTrouble scene, and when the magic mushrooms are tempting Tony to eat them in the Deadly Swamp.
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* ''Literature/SchooledInMagic'': Necromancy addicts its users, while slowly driving them mad too.
* ''Literature/GuardiansOfTheFlame'': It's stated explicitly to resemble cocaine addiction--a little bit every now and then is okay, but use too much and it's a steep, quick decline into obsession, madness, and bad hygiene. Demonstrated with [[spoiler:Andy-Andy]], who keeps to a slow, safe, gentle progression, until [[spoiler:Karl]] dies, at which point she takes a [[JumpingOffTheSlipperySlope flying leap off the slippery slope]]. [[spoiler:Subverted in the end - given the choice of sacrificing her sanity or ability to do magic for enough power for an epic spell, she chooses the latter. She does, however, display symptoms of catastrophic cold-turkey withdrawal afterward.]]
** This may be the entire motivation of [[spoiler:Arthur Deighton/Arta Myrdhyn]].
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* ''{{Series/Camelot}}'': Merlin apparently stopped using magic due to this, since he liked it way too much.
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* In New Testament Scripture from ''Literature/TheBible'', the Greek word used for magic and witchcraft is ''pharmakia'', which can also double for drug use.

to:

* In New Testament Scripture from ''Literature/TheBible'', the Greek word used for translated as magic and witchcraft is ''pharmakia'', which can also double for drug use.
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Added DiffLines:

* In New Testament Scripture from ''Literature/TheBible'', the Greek word used for magic and witchcraft is ''pharmakia'', which can also double for drug use.
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* The magic (called 'Charm') in ''Literature/{{Dragoncharm}}'' is heavily implied to be psychologically addictive, and at the end when [[spoiler: the source of Charm disconnects from the world entirely]], the Charmed dragons all simultaneously recoil in pain.

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* Channelers in ''Literature/TheWheelOfTime'' must be careful not to hold on to the One Power too regularly. Doing so can encourage a person to draw in more and more. Left unchecked, a channeler can overtax their abilities and burn out the ability to channel or even kill themselves. Fortunately, a slight exercise of will can control the desire to channel excessively.
** Using the True Power is even more addictive; using any noteworthy amount of it nearly guarantees that a person will eventually overdraw and die even more messily than if he had done so with the One Power.

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* In ''Literature/TheWheelOfTime'':
**
Channelers in ''Literature/TheWheelOfTime'' must be careful not to hold on to of the One Power must discipline themselves not to use the Power too regularly. Doing so can encourage regularly: channeling comes with a person rush of SuperSenses and feeling more ''alive'' that tempts them to draw in more and more. Left unchecked, a channeler of the Power than they can overtax handle, to the point of death or burning out their abilities and burn out the ability to channel channel. Channelers who have [[DePower De-Powered]] by accident or even kill themselves. Fortunately, as a slight exercise of punishment tend to lose the will can control the desire to channel excessively.
live and die within a year or two.
** Using the The True Power Power, drawn directly from the [[TheAntiGod Dark One]], is even more addictive; so addictive that using any noteworthy amount of it nearly guarantees that a person the channeler will eventually overdraw and die even more messily than if he had done so messily. It also comes with a heaping side of DrunkOnTheDarkSide that causes some nasty SanitySlippage along the One Power.way.

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