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None
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* EmergencyCargoDrop \\
Throwing cargo out to avoid crashing, or to outrace the bad guys.
Throwing cargo out to avoid crashing, or to outrace the bad guys.
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None
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* WorldTour \\
When traveling the world ''is'' the adventure.
When traveling the world ''is'' the adventure.
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None
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* DesperateObjectCatch\\
All will be lost if a falling object isn't caught in time.
All will be lost if a falling object isn't caught in time.
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None
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* DisguisedHostageGambit\\
The villain disguises hostages as bad guys to trick TheCavalry into shooting them.
The villain disguises hostages as bad guys to trick TheCavalry into shooting them.
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wick clean
Changed line(s) 763 (click to see context) from:
ExactlyWhatItSaysOnTheTin. A fight on a rooftop. It will often end with someone falling off.
to:
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None
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* ActionInsuranceGag \\
Lampshading the explosive or destructive sequences in action-oriented works by way of reference to insurance or mortgage payments
Lampshading the explosive or destructive sequences in action-oriented works by way of reference to insurance or mortgage payments
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None
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* ThePrecariousLedge\\
A character moves along a very high ledge to get from point A to point B.
A character moves along a very high ledge to get from point A to point B.
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None
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* TheAnticipator\\
When a character dramatically expects or waits for another to sneak up on them.
When a character dramatically expects or waits for another to sneak up on them.
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Crosswicking Trespassing To Talk
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* TrespassingToTalk \\
Waiting in a character's home or office to confront them.
Waiting in a character's home or office to confront them.
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None
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* HollywoodNatives\\
''Someone'' has to live in wherever it is the protagonists are visiting.
''Someone'' has to live in wherever it is the protagonists are visiting.
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None
Deleted line(s) 59,60 (click to see context) :
** SummonBiggerFish \\
Where you actively call the scarier monster to fight the current monster, and hope that by the time the dust settles you can scurry away.
Where you actively call the scarier monster to fight the current monster, and hope that by the time the dust settles you can scurry away.
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** BlaxploitationParody \\
to:
Changed line(s) 167 (click to see context) from:
** CavalryBetrayal \\
to:
...and usually only ''after'' the hero has dealt with the threat that needed their attention.
* CavalryBetrayal \\
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** CavalryRefusal \\
to:
Deleted line(s) 171,172 (click to see context) :
** TheCavalryArrivesLate \\
...and usually only ''after'' the hero has dealt with the threat that needed their attention.
...and usually only ''after'' the hero has dealt with the threat that needed their attention.
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** GladiatorRevolt \\
to:
Deleted line(s) 670 (click to see context) :
** Warning: Real life [[ThisIsReality may not be as real as assumed]].
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None
Deleted line(s) 15 (click to see context) :
++ ThisIndexKnowsKungFu
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None
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Elements used for exciting sequences, or primarily only found in stories ''about'' adventure.
to:
Elements used for exciting sequences, or primarily only found in stories ''about'' about adventure.
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!!Tropes, now grouped alphabetically for your convenience
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None
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* AcousticLicense \\
Cool dialogue will always be heard above the din of car chases and explosions.
Cool dialogue will always be heard above the din of car chases and explosions.
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None
Changed line(s) 342 (click to see context) from:
* FlamingEmblem \\ Have an IconicLogo? Make a big fire shaped like it.
to:
* FlamingEmblem \\ \\
Have an IconicLogo? Make a big fire shaped like it.
Have an IconicLogo? Make a big fire shaped like it.
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None
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* FlamingEmblem \\ Have an IconicLogo? Make a big fire shaped like it.
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None
* FlamethrowerBackfire \\
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!
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* ForcedPrizeFight\\
to:
* ForcedPrizeFight\\ForcedPrizeFight \\
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alphabetizing
Deleted line(s) 431,432 (click to see context) :
* IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
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* IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
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None
Changed line(s) 189 (click to see context) from:
* ClimbSlipHangClimb
to:
* ClimbSlipHangClimbClimbSlipHangClimb\\
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None
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* ClimbSlipHangClimb
The hero has to climb a surface that really isn't cooperating.
The hero has to climb a surface that really isn't cooperating.
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None
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* UnguidedLabTour \\
A protagonist walks into a top-secret workplace, and only when the audience has had a complete lab tour does anyone notice the visitor.
A protagonist walks into a top-secret workplace, and only when the audience has had a complete lab tour does anyone notice the visitor.
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None
Deleted line(s) 4,5 (click to see context) :
[[index]]
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Related:
+ {{Spectacle}}
]
[[index]]
[floatboxright:
+ {{Spectacle}}
]
[[index]]
[floatboxright:
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None
Changed line(s) 348 (click to see context) from:
When something bad happens to a character, the protagonist will reach out towards the the character in question.
to:
When something bad happens to a character, the protagonist will reach out towards the the character in question.
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* AndMissionControlRejoiced\\
When MissionControl is seriously impressed by the hero's actions.
When MissionControl is seriously impressed by the hero's actions.
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None
Changed line(s) 823 (click to see context) from:
The adventure's over, everything's been taken care of...but there's something we forgot, which happens to be the most vital thing.
to:
The adventure's over, everything's been taken care of...but there's something we forgot, which happens to be except the most vital thing.important thing! D'OH!
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None
Changed line(s) 822 (click to see context) from:
* SomethingWeForgot
to:
* SomethingWeForgotSomethingWeForgot \\
The adventure's over, everything's been taken care of...but there's something we forgot, which happens to be the most vital thing.
The adventure's over, everything's been taken care of...but there's something we forgot, which happens to be the most vital thing.
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None
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* DeadMansTriggerFinger \\
A character wildly fires a burst of ammunition immediately after being shot.
A character wildly fires a burst of ammunition immediately after being shot.
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None
Changed line(s) 781 (click to see context) from:
A body of water filled with any variety of unpleasant creatures, such as alligators, killer jellyfish, piranha, or [[EverythingIsEvenWorseWithSharks sharks]].
to:
A body of water filled with any variety of unpleasant creatures, such as alligators, killer jellyfish, piranha, or [[EverythingIsEvenWorseWithSharks [[ThreateningShark sharks]].