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Note that this is not just about games with really big numbers as the level cap, but for games where you won't get anywhere near the cap without absurd amounts of LevelGrinding; a level cap of 999 wouldn't count if you can be reasonably expected to be at least level 950 by the time you reach the endgame, unless those last 49 levels suddenly require so much experience that it's simply not possible to reach without grinding them out for more time than it took to get through the entirety of the rest of the game. A level cap of 999 when you are expected to reach that level at the middle of the game would instead count as its opposite trope, AbsurdlyLowLevelCap. Conversely, a level cap of simply 30 would be absurdly-high if you only need to be level 10 to beat the game.

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Note that this is not just about games with really big numbers as the level cap, but for games where you won't get anywhere near the cap without absurd amounts of LevelGrinding; a level cap of 999 wouldn't count if you can be reasonably expected to be at least level 950 by the time you reach the endgame, unless those last 49 levels suddenly require so much experience that it's simply not possible to reach without grinding them out for more time than it took to get through the entirety of the rest of the game. A level cap of 999 when you are expected to reach that level at the middle of the game would instead count as its opposite trope, AbsurdlyLowLevelCap. Conversely, a level cap of simply 30 would be absurdly-high if you only need to be around level 10 10-15 to beat the game.

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* The ''VideoGame/{{Borderlands}}'' series: There's a trend where the main story will get you to around a certain level, but the level cap being somewhere a lot higher:

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* The ''VideoGame/{{Borderlands}}'' series: There's a trend where the main story will get you to around a certain level, but the level cap being somewhere a lot higher:higher. [[JustifiedTrope Justified in that you're expected to playthrough the story multiple times]]:


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** ''VideoGame/Borderlands2'': The Level Cap in the base game is 50, but the game ends in the low 30's. The Final Boss is Level 32, and enemies will actually stop scaling to your level beyond 35 on your first playthrough. With DLC, the level cap is 80. As with the first game, these levels are intended for NewGamePlus runs.
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* ''VideoGame/{{Mewgenics}}'' gives you a team of four cats to brave the world with, one of which (the one with the lowest level, or a random one in the event of a tie) levels up once whenever a fight is won. Normally, that's eighteen level-ups, six per chapter, putting a party that survives a run at two level 5 cats and two level 6 cats. However, taking the PathOfMostResistance yields one more (far harder) fight and level-up, and having less than four cats means they'll reach higher levels, meaning a theoretical maximum of level ''21.'' Unlike most examples of sky-high level caps, leveling that much actually gives meaningful bonuses to make the effort to get them worthwhile: high-level cats will have exclusive upgrades only available this way, [[spoiler:And will be far stronger when a ClimaxBoss rolls up to their [[HubUnderAttack retirement home.]]]]

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