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* ''VideoGame/MinecraftDungeons'' lacks a level cap, meaning you could have a character that is level ''1000'' and still be able to level them. This is mostly because of how the enchanting system works in the game. There is also a visual bug that occurs when a character reaches 2981, depicting them as being a level 1 character, but still needing as much experience needed to reach level 2982 to level up.
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Crosswicking

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[[folder:Non-Video Game Examples]]
[[AC:Manhwa]]
* ''Manhwa/{{Yureka}}'': Though the FictionalVideoGame ''Lost Saga'' limits the number of levels you can take in a specific class there are no limits on the number of secondary classes you take. As a result, you see people who have double master class. [[spoiler:Or in Aradon's case, ''triple.'']]
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* In ''Kingdom Wars 2'' from Springcomes, the maximum level for units and castle developments is Level 30. Good luck reaching that. That's because the natural level cap is Level 10. To go above this requires rare Enhance Stones and each level beyond 10 requires increasingly more Enhance Stones. A huge complication is that these stones can only be gained through a SummoningRitual which requires a summon scroll. These in turn are only available roughly once a day and what comes out of a SummoningRitual is randomly generated.

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* In ''Kingdom Wars 2'' from Springcomes, the maximum level for units and castle developments is Level 30. Good luck reaching that. That's because the natural level cap is Level 10. To go above this requires rare Enhance Stones and each level beyond 10 requires increasingly more Enhance Stones. A huge complication is that these stones can only be gained through a SummoningRitual which requires a summon scroll. These in turn are only available roughly once a day and what comes out of a SummoningRitual is randomly generated. Additionally Enhance Stones aren't interchangeable, whenever they appear they're associated with a specific unit or castle improvement.
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* In ''Kingdom Wars 2'' from Springcomes, the maximum level for units and castle developments is Level 30. Good luck reaching that. That's because the natural level cap is Level 10. To go above this requires rare Enhance Stones and each level beyond 10 requires increasingly more Enhance Stones. A huge complication is that these stones can only be gained through a SummoningRitual which requires a summon scroll. These in turn are only available roughly once a day and what comes out of a SummoningRitual is randomly generated.
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Spelling/grammar fix(es)


* The power level stat in ''TabletopGame/{{Exalted}}'', Essence, has an soft cap of 10. Most magical beings (including the majority of player characters) begin their existence with Essence of 2 and have relative caps. The most common way to increase Essence is through age and extensive meditation -- until a character is 100 years old, they may reach up to Essence 5 with each increase taking months equal to the new rating. To reach Essence 10, the character must be ''several thousands'' of years old and devote a ''year'' of nothing but meditation for the final enlightenment. Characters can go on world-saving (or destroying) adventures even at Essence 5. Theoretically, one can go for higher Essence ratings than 10, but the authors do not see the point of providing rules for those eventualities.

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* The power level stat in ''TabletopGame/{{Exalted}}'', Essence, has an a soft cap of 10. Most magical beings (including the majority of player characters) begin their existence with Essence of 2 and have relative caps. The most common way to increase Essence is through age and extensive meditation -- until a character is 100 years old, they may reach up to Essence 5 with each increase taking months equal to the new rating. To reach Essence 10, the character must be ''several thousands'' of years old and devote a ''year'' of nothing but meditation for the final enlightenment. Characters can go on world-saving (or destroying) adventures even at Essence 5. Theoretically, one can go for higher Essence ratings than 10, but the authors do not see the point of providing rules for those eventualities.
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Note that this is not just about games with really big numbers as the level cap, but for games where you won't get anywhere near the cap without absurd amounts of LevelGrinding; a level cap of 999 wouldn't count if you can be reasonably expected to be at least level 950 by the time you reach the endgame. A level cap of 999 when you are expected to reach that level at the middle of the game would instead count as its opposite trope, AbsurdlyLowLevelCap. Conversely, a level cap of simply 30 would be absurdly-high if you only need to be level 10 to beat the game.

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Note that this is not just about games with really big numbers as the level cap, but for games where you won't get anywhere near the cap without absurd amounts of LevelGrinding; a level cap of 999 wouldn't count if you can be reasonably expected to be at least level 950 by the time you reach the endgame.endgame, unless those last 49 levels suddenly require so much experience that it's simply not possible to reach without grinding them out for more time than it took to get through the entirety of the rest of the game. A level cap of 999 when you are expected to reach that level at the middle of the game would instead count as its opposite trope, AbsurdlyLowLevelCap. Conversely, a level cap of simply 30 would be absurdly-high if you only need to be level 10 to beat the game.
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** ''VideoGame/CallOfDutyModernWarfare2019'' and onward handle Prestige differently; you stop unlocking gear at level 55, but could level up another 100 times beyond that, which reset with each season of post-release content. ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare II]]'' changed it slightly, with a singular level that had its cap raised with every season, but which once again stops giving the player anything new past level 55, further content unlocks instead depending on leveling weapons or performing challenges.
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* ''VideoGame/ChronoArk'': Each Investigator has a maximum level of 6. In standard gameplay, it's rare for any character to exceed level 3 at the end of a run.
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Crosswicking.

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[[folder:Beat-em Up]]
* ''VideoGame/RiverCityGirls'': The game caps at level 30, which is significantly above what you need to beat the game. New moves stop being unlocked at the dojo once you hit level 12, beyond that all you're getting are minor stat boosts and extra inventory slots.
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** ''VideoGame/Splatoon3'' pushes it even further with a level cap of ''999''. As with the second game, everything is unlocked by level 30; all you get for levels beyond that are Sheldon Licenses to purchase new weapons, which can be obtained much quicker by leveling up weapons instead. Tableturf Battle has its own level system that also goes up to 999, and similarly stops having unique rewards after level 50.

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* ''Videogame/RatchetDeadlocked'': Not really a level cap, but since HP is upgraded by gaining experience, it counts as a variation. In Challenge mode, your HP can be upgraded all the way to ''999''. For comparison, the maximum HP obtainable in the previous games was [[Videogame/RatchetAndClank2002 8]][=/=][[Videogame/RatchetAndClankGoingCommando 80]][=/=][[Videogame/RatchetAndClankUpYourArsenal 200]]. Needless to say, it'll take a lot of playthroughs to get there, even with ten XP-mods on your weapons.

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* ''VideoGame/GunWitch'': There's a minimum level of about 15 in order to complete the game, since DEX can only be raised by levelling up, it controls movement speed, and there's a certain minimum needed to running jump successfully for the final platforming of the game. But the requirements for Level 18 was around 3000 ExperiencePoints, and Level 19 takes about 5000. With the most rewarding enemies only giving 20 'points each, and then needing to wait for them to {{respawn|ingEnemies}} and hunting them down, and waiting for RegeneratingMana, Even if Level 19 were the cap, it's a pretty high level, that's not needed to win.
* ''Videogame/RatchetDeadlocked'': Not really a level cap, but since HP is upgraded by gaining experience, it counts as a variation. In Challenge mode, your HP can be upgraded all the way to ''999''. For comparison, the maximum HP obtainable in the previous games was [[Videogame/RatchetAndClank2002 [[VideoGame/RatchetAndClank2002 8]][=/=][[Videogame/RatchetAndClankGoingCommando 80]][=/=][[Videogame/RatchetAndClankUpYourArsenal 200]]. Needless to say, it'll take a lot of playthroughs to get there, even with ten XP-mods on your weapons.
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** After patch 2.0, though, the level cap on paragon levels is entirely gone, meaning the player can keep leveling up into infinity. Even then, after a certain point, [[AntiGrinding the levels become mostly meaningless]]. Each paragon level now gives the player a chance to level up one of sixteen stats, and each one can only be leveled up fifty times, except for a base damage stat and a defense stat. By Paragon Level 800, the player will have maxed out every stat except the base stats, so grinding past that point will result in a (by that point) insignificant stat growth, when the players characters are so strong, they're basically unkillable.
* Done once again in ''VideoGame/DiabloIV''. The game has a level cap of 100. Levels 1-50 are normal levels, and levels 51-100 are "Paragon Levels." the amount of XP required to level up increases sharply after 50, and then skyrockets after level 70. For perspective, going fom level 1 to level 70 requires about 100 million XP, and going from level 70 to level 100 requires about 400 million XP.

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** After patch 2.0, though, the level cap on paragon levels is entirely gone, meaning the player can keep leveling up into infinity. Even then, after a certain point, [[AntiGrinding the levels become mostly meaningless]]. Each paragon level now gives the player a chance to level up one of sixteen stats, and each one can only be leveled up fifty times, except for a base damage stat and a defense stat. By Paragon Level 800, the player will have maxed out every stat except the base stats, so grinding past that point will result in a (by that point) insignificant stat growth, when the players characters are so strong, they're basically unkillable.
growth.
* Done once again in ''VideoGame/DiabloIV''. The game ''VideoGame/DiabloIV'' has a level cap of 100. Levels 1-50 are normal levels, and levels 51-100 are "Paragon Levels." the The amount of XP required to level up increases sharply after 50, and then skyrockets after level 70. For perspective, going fom level 1 to level 70 requires about 100 million XP, and going from level 70 to level 100 requires about 400 million XP. Even then, you can comfortably beat the game at around level 35 or so.
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* In nearly every edition of ''TabletopGame/DungeonsAndDragons'', the maximum level is 20, and it's quite difficult to get a character to that level in practice. Real life tends to disrupt the game, as you'd be lucky to have a group that can play once a week consistently. Even if you could, it takes about as many experience points to go from level 19 to level 20 as it takes to go from level 1 to level 9. This means it could be several months of playing before you get anywhere close to level 20; be grateful if you have a DM motivated enough to keep the game going that long.

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* In nearly every edition of ''TabletopGame/DungeonsAndDragons'', the maximum level is 20, and it's quite difficult to get a character to that level in practice. Real life tends to disrupt the game, as you'd be lucky to have a group that can play once a week consistently. Even if you could, it takes about as many experience points to go from level 19 to level 20 as it takes to go from level 1 to level 9. This means it could be several months of playing before you get anywhere close to level 20; be grateful if 20. And that's assuming the DM is using ExperiencePoints in the first place; depending on which edition you're playing, there's rules for [[NonCombatEXP gaining experience through something other than combat]], or using "milestone" levels where you have a DM motivated enough to keep level up only when the game going that long.DM says you've leveled up. For all these reasons, getting a character to from level 1 to level 20 is very uncommon.



** For all of 5th Edition's official game modules and content, a character starts at level 1 and will end up at around level 15 if they make it all the way to the end without dying. The expectation after that is that the party will want to start a new module with new level 1 characters; official published material for parties above level 15 is practically nonexistent. The power level of monsters tends to be [[SchizophrenicDifficulty very erratic at higher levels]], given that high-level monsters have increasing numbers of abilities that simply kill the target outright [[NoSavingThrow that can't be defended against]], on top of having very high HP, armor, and damage outputs. For all these reasons, getting a character to level 20 is vanishingly uncommon.

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** For all the majority of 5th Edition's [[TabletopGame/DungeonsAndDragonsFifthEdition Fifth Edition's]] official game modules and content, a character starts at level 1 and will end up at around level 15 if they make it all the way to the end without dying. The expectation after that is that the party will want to start a new module with new level 1 characters; official published material for parties above level 15 is practically nonexistent. The power level of monsters tends to be [[SchizophrenicDifficulty very erratic at higher levels]], given that high-level monsters have increasing numbers of abilities that simply kill the target outright [[NoSavingThrow that can't be defended against]], on top of having very high HP, armor, and damage outputs. For all these reasons, getting a character to level 20 is vanishingly uncommon.
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* Done once again in ''VideoGame/DiabloIV''. The game has a level cap of 100. Levels 1-50 are normal levels, and levels 51-100 are "Paragon Levels." the amount of XP required to level up increases sharply after 50, and then skyrockets after level 70. For perspective, going fom level 1 to level 70 requires about 100 million XP, and going from level 70 to level 100 requires about 400 million XP.
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* ''VideoGame/PokemonRanger'' (at least the second one) apparently has a level cap of 99. You can beat the postgame and still not have reached Level 50.
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* Played with by the ''VideoGame/CallOfDuty'' franchise, starting with ''Call of Duty 4: VideoGame/ModernWarfare'' (well, the console versions; PC didn't get to do that until ''World at War''). Players are able to level up (the cap is different for each game), unlocking new weapons, support equipment, and [[RPGElements Perks]] as they go. At the maximum level, the player has the option to [[SelfImposedChallenge "Prestige"]], reverting to level 1, essentially starting again. Later games use this to unlock unique cosmetic elements and extra Custom Class slots, but ''[=CoD4=]'' simply let you start climbing the ladder again, up to five times, not really gaining much of anything for your trouble.

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* Played with by the ''VideoGame/CallOfDuty'' franchise, starting with ''Call of Duty 4: VideoGame/ModernWarfare'' ''VideoGame/CallOfDuty4ModernWarfare'' (well, the console versions; PC didn't get to do that until ''World ''[[VideoGame/CallOfDutyWorldAtWar World at War''). War]]''). Players are able to level up (the cap is different for each game), game, but usually between 50 to 70), unlocking new weapons, support equipment, and [[RPGElements Perks]] as they go. At the maximum level, the player has the option to [[SelfImposedChallenge "Prestige"]], reverting to level 1, essentially starting again. Later games use this to unlock unique cosmetic elements and extra Custom Class slots, but ''[=CoD4=]'' simply let you start climbing the ladder again, up to five times, not really gaining much of anything for your trouble.
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* ''VideoGame/PlantsVsZombies2ItsAboutTime'': Level 10 or 20 may not seem like much by most video game standards, but it takes a lot of grinding (or money) to get a plant there, way longer than it takes to simply finish the single-player campaign. At that point, most max level plants will completely trivialize any Adventure challenge anyway. However, the developers added in a PlayerVersusPlayer mode, Battlez, which does take advantage of the over-leveled plants. A later update raised the level cap even further by adding Mastery levels which increase their damage output by a certain percentage, capping out at M200. The vast majority of players will never get to that point, let alone see Mastery, due to the astronomical amount of Level Grinding required.
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damn you should name one or more of them


* This is a staple in many allegedly free-to-play games, where you begin to advance quickly but later on will slow down at a certain level, sometimes even extremely so, that it would take a year of grinding to reach one more level, when what you really want is the new abilities 5 levels on. This of course should entice you to buy master currencies or special items to speed up the progress.
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* Games can have "proper endings" to the plot achievable at lower levels, and then a BonusBoss or even full-on BrutalBonusLevel that requires far higher levels to challenge, letting most players off with an ending while giving the hardcore players the additional challenge they seek.

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* Games can have "proper endings" to the plot achievable at lower levels, and then a BonusBoss {{Superboss}} or even full-on BrutalBonusLevel that requires far higher levels to challenge, letting most players off with an ending while giving the hardcore players the additional challenge they seek.



* ''VideoGame/BoxxyQuestTheShiftedSpires'': At around Level 80, and possibly before, the hardest enemy in the game, the BonusBoss at the bottom of the Pit of 100 Faggots/Trolls, can be taken down in one turn. The cap is 99.

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* ''VideoGame/BoxxyQuestTheShiftedSpires'': At around Level 80, and possibly before, the hardest enemy in the game, the BonusBoss {{superboss}} at the bottom of the Pit of 100 Faggots/Trolls, can be taken down in one turn. The cap is 99.



* Nippon Ichi games like ''VideoGame/LaPucelle Tactics'' have ridiculous level caps where you can get to 9999 even though the maximum level needed to win the game is around a hundred. You actually do need huge levels to kill the BonusBoss, however.
** Even in the case of ''La Pucelle'', the BonusBoss in the original release is "only" level 2000, and can be beaten at a much lower level than that with good equipment and strategy. The enhanced re-releases add higher-level bonus bosses, but equipment and setup matter far more.

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* Nippon Ichi games like ''VideoGame/LaPucelle Tactics'' have ridiculous level caps where you can get to 9999 even though the maximum level needed to win the game is around a hundred. You actually do need huge levels to kill the BonusBoss, {{superboss}}, however.
** Even in the case of ''La Pucelle'', the BonusBoss {{superboss}} in the original release is "only" level 2000, and can be beaten at a much lower level than that with good equipment and strategy. The enhanced re-releases add higher-level bonus bosses, but equipment and setup matter far more.
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* ''VideoGame/PokemonMysteryDungeonExplorers'':
** The level cap for Pokémon is at Lv. 100 like in the main games. The TrueFinalBoss is at Lv. 53, and you'll likely be around Lv. 60 when you beat him.
** Every non-story mission you complete gives you exploration points. The final level in the original game is the Master rank, which you need a full 77,777 points for (even the hardest mission gives you 1,500 points, and most doable ones a lot less). By the time you beat the TrueFinalBoss, you'll likely not even be halfway there. The UpdatedRerelease added some intermediate ranks, but the final rank was pushed even further, so you need 100,000 points now.

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crosswicking


* This is a staple in many allegedly free to play games, where you begin to advance quickly but later on will slow down at a certain level, sometimes even extremely so, that it would take a year of grinding to reach one more level, when what you really want is the new abilities 5 levels on. This of course should entice you to buy master currencies or special items to speed up the progress.

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* This is a staple in many allegedly free to play free-to-play games, where you begin to advance quickly but later on will slow down at a certain level, sometimes even extremely so, that it would take a year of grinding to reach one more level, when what you really want is the new abilities 5 levels on. This of course should entice you to buy master currencies or special items to speed up the progress.


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* ''VideoGame/LegendsOfIdleon'': The class level cap is ''technically'' 2.1 billion for this IdleGame, although the player gets shadowbanned at level 300.
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** ''VideoGame/BloodstainedRitualOfTheNight'', as a SpiritualSuccessor, largely follows this trend. The level cap is 99, but a straight run through the story will probably end in the 30s. If you go out of your way to do everything, you might crack 60. The game even has an achievement for hitting 50.

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** ''VideoGame/BloodstainedRitualOfTheNight'', as a SpiritualSuccessor, CreatorDrivenSuccessor, largely follows this trend. The level cap is 99, but a straight run through the story will probably end in the 30s. If you go out of your way to do everything, you might crack 60. The game even has an achievement for hitting 50.
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* ''TabletopGame/{{Pathfinder}}'' makes a distinction between ''character'' level and ''class'' level; while class levels max out at 20 (or 10 for most prestige classes), the character level is limited only by the players' and GM's patience. If you manage to max out a class, and haven't gotten tired of the campaign yet, just add on another one. That said, most of the published Adventure Paths are designed to be completed around level 17.

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* ''TabletopGame/{{Pathfinder}}'' makes a distinction between ''character'' level and ''class'' level; while class levels max out at 20 (or 10 for most prestige classes), the character level is technically limited only by the players' and GM's patience. If you manage to max out a class, and haven't gotten tired of the campaign yet, just add on another one. That said, most of the published Adventure Paths are designed to be completed around level 17.17, and the "beyond level 20" rules are explicitly designed only as a patch to keep things going for a level or two beyond 20 if a campaign runs long.
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* ''VideoGame/{{Splatoon}}'':
** The first game's 2.0.0 update raised the level cap to 50, even though all weapons and gear is unlocked by original cap of level ''20''. There are additional pieces of gear rewarded every five levels past 20, but said clothing has no unique traits that can't be found from others in the store. And assuming you gain experience in the most efficient way possible (winning ''every'' ranked match you play without ever going into overtime) it'll take you over 90 hours of play time (not counting time spent between matches) to go from level 20 to level 50.

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* ''VideoGame/{{Splatoon}}'':
''Franchise/{{Splatoon}}'':
** The [[VideoGame/Splatoon1 first game's game]]'s 2.0.0 update raised the level cap to 50, even though all weapons and gear is unlocked by original cap of level ''20''. There are additional pieces of gear rewarded every five levels past 20, but said clothing has no unique traits that can't be found from others in the store. And assuming you gain experience in the most efficient way possible (winning ''every'' ranked match you play without ever going into overtime) it'll take you over 90 hours of play time (not counting time spent between matches) to go from level 20 to level 50.
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* ''VideoGame/{{Splatoon}}'': The 2.0.0 update raised the game's level cap to 50, even though all weapons and gear is unlocked by original cap of level ''20''. There are additional pieces of gear rewarded every five levels past 20, but said clothing has no unique traits that can't be found from others in the store. And assuming you gain experience in the most efficient way possible (winning ''every'' ranked match you play without ever going into overtime) it'll take you over 90 hours of play time (not counting time spent between matches) to go from level 20 to level 50.
** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that reached to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. Expect to spend several hundred hours to reach that cap. However, instead of clothing every five levels, every new level from 30 onward grants the player a Super Sea Snail, a useful item which can be used in lieu of cash to help augment and re-roll gear abilities.

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* ''VideoGame/{{Splatoon}}'': ''VideoGame/{{Splatoon}}'':
**
The first game's 2.0.0 update raised the game's level cap to 50, even though all weapons and gear is unlocked by original cap of level ''20''. There are additional pieces of gear rewarded every five levels past 20, but said clothing has no unique traits that can't be found from others in the store. And assuming you gain experience in the most efficient way possible (winning ''every'' ranked match you play without ever going into overtime) it'll take you over 90 hours of play time (not counting time spent between matches) to go from level 20 to level 50.
** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that reached to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. Expect to spend several hundred hours to reach that cap. And another several hundred hours if you chose to prestige again after ''that'' to reach 99★★, which only the mobile app will even acknowledge. However, instead of clothing every five levels, every new level from 30 onward grants the player a Super Sea Snail, a useful item which can be used in lieu of cash to help augment and re-roll gear abilities.

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* In ''VideoGame/PhantasyStarOnline'', you can plausibly play through the entire story on even the highest difficulty level at about level 80 or so, especially if you're playing online or multiplayer. The level cap is 200.
** It isn't as bad as it seems. There's no diminishing return. Rather, people rarely hit 200 because you have so many character slots. That and the fact that, even earning XP at the fastest possible rate, it takes close to 1000 hours to reach the Level 200 mark...
** To give an idea of how ridiculous ''Phantasy Star Online'' is for this trope, Level 200 requires 82 million experience points in a game where enemies on the highest difficulty seldom give more than 400 XP a pop. And thanks to the exponential experience requirements for level-ups, you pass the halfway mark to the level cap at Level 182...

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* In ''VideoGame/PhantasyStarOnline'', you can plausibly play through the entire story on even the highest difficulty level at about level 80 or so, especially if you're playing online or multiplayer. The level cap is 200.
** It isn't as bad as it seems. There's no diminishing return. Rather, people rarely
200, and players seldom hit 200 because you have so many character slots. That and that cap due to the fact that, even earning XP at the fastest possible rate, it takes close to 1000 hours to reach the Level 200 mark...
** To give an idea of how ridiculous ''Phantasy Star Online'' is for this trope,
extremely steep curve. Level 200 requires 82 million experience points in a game where enemies on the highest difficulty seldom give more than 400 XP a pop. And thanks to the exponential experience requirements for level-ups, you pass the halfway mark to the level cap at Level 182...182. Even earning XP at the fastest possible rate, it takes close to 1000 hours to reach the Level 200 mark. That's not even factoring in the possibility of getting sidetracked by levelling another character for a change of pace.

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* In ''VideoGame/{{Mabinogi}}'', reaching the level cap is most likely impossible, as the ideal way to level is by rebirthing back to level 1 every week or so, adding to the total level. Some say the total level cap may exceed 9000.
** Apparently, the "current level" cap is 200. The exploration level cap is definitely 25. But all that really matters for are those who seek to gain as much AP as possible in as little time as possible. The maximum you can get each week while still having a life outside the game doesn't even get close to the cap until your total is many thousands high and your character a veritable engine of destruction already.

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* In ''VideoGame/{{Mabinogi}}'', reaching the apparent level cap is most 200, when you'd likely impossible, as the ideal way tackle most content comfortably at a quarter of that. Due to level is by rebirthing how progression works, most players prefer to rebirth back to level 1 every week or so, adding to since what matters is the total level. AP gains you get per level for your skills, making the level cap irrelevant for all intents and purposes. That said, it does keep track how many levels your character gets from the first life and every rebirth, resulting in the cumulative Total Level of your character, which ''can'' reach absurd heights. Some say the total level cap may exceed 9000.
** Apparently, the "current level" cap is 200. The exploration level cap is definitely 25. But all that really matters for are those who seek to gain as much AP as possible in as little time as possible. The maximum you can get each week while still having a life outside the game
9000. This doesn't even get close apply to the cap until your total Exploration Level, however, which is many thousands high and your character a veritable engine of destruction already.25.
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* Not character levels, but the dungeon in ''VideoGame/{{FATE}}'' goes up to ''two billion'' floors, even though the [[ExcusePlot story mode's]] "FinalBoss" would typically reside in level 40 - 50. The actual character level cap is set at 99, so it's not a good idea to continue too far after clearing the primary quest, anyway.

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* Not character levels, but the dungeon in ''VideoGame/{{FATE}}'' goes up to ''two billion'' floors, even though the [[ExcusePlot story mode's]] "FinalBoss" would typically reside in level 40 - 50. The actual character level cap in the original game is set at 99, 99 (''Undiscovered Realms'' increases it to 199 and ''Traitor Soul'' and ''Cursed King'' remove the cap entirely), so it's not a good idea to continue too far after clearing the primary quest, anyway.
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* ''VideoGame/{{Karous}}'': The player can attain a total level of 300 for leveling up the main shot, sword, and shield to 100, however, most players are likely to reach the final boss at a level of 200-250 depending on the difficulty.

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