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* [[Etrian Odyssey]] played with this trope just a bit in its first game; The player's level cap is 70, but beating the story final boss can be done at slightly lower than 60. However, its BonusDungeon pretty much demands you to use all those 70 levels. However, this is played even straighter in the sequels: The level cap has been increased to 99, but not only you should be able to beat the main game at 50-60s, your characters' level cap is also 70 at natural, but can be increased by retiring those characters which resets their levels but ultimately increases their level cap by ''1'' per retiring. Yes, you need to retire your characters '''30''' times to finally reach their level cap.

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* [[Etrian Odyssey]] EtrianOdyssey played with this trope just a bit in its first game; The player's level cap is 70, but beating the story final boss can be done at slightly lower than 60. However, its BonusDungeon pretty much demands you to use all those 70 levels. However, this is played even straighter in the sequels: The level cap has been increased to 99, but not only you should be able to beat the main game at 50-60s, your characters' level cap is also 70 at natural, but can be increased by retiring those characters which resets their levels but ultimately increases their level cap by ''1'' per retiring. Yes, you need to retire your characters '''30''' times to finally reach their level cap.
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** Nethack's monster-scaling algorithm means that ''avoiding'' leveling past the minimum required (you have to be level 13, if memory serves, to unlock part of the main quest) is a viable strategy.

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** Nethack's monster-scaling algorithm means that ''avoiding'' leveling past the minimum required (you have to be level 13, if memory serves, to unlock part of the main quest) is a viable strategy.strategy.
* [[Etrian Odyssey]] played with this trope just a bit in its first game; The player's level cap is 70, but beating the story final boss can be done at slightly lower than 60. However, its BonusDungeon pretty much demands you to use all those 70 levels. However, this is played even straighter in the sequels: The level cap has been increased to 99, but not only you should be able to beat the main game at 50-60s, your characters' level cap is also 70 at natural, but can be increased by retiring those characters which resets their levels but ultimately increases their level cap by ''1'' per retiring. Yes, you need to retire your characters '''30''' times to finally reach their level cap.
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+LostSoulsMUD

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* In ''LostSoulsMUD'', the maximum level is 675. According to developers, the limit only exists because of integer overflow problems on XP values, and if anybody were to actually reach level 675, experience would be re-implemented using floating point math, removing the cap.
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** For those who think 130 is on the low end? Endgame for the storyline has a minimum doable (and, honestly, it's still feasible) level of ''thirteen''.
*** Lets see, the final storyline quest is avabliable at and designed for level 13. The highest level skills are at level 15. There's some high-level content hovering around high teens and low twenties, and a BraggingRightsReward for reaching level 30. [[WordOfGod The designers have stated]] that they have no intention of adding content for higher levels than 30. And yet the level cap is still [[BinaryBitsAndBytes 255]], and will probably increase as the few characters in the region (yes, there are some) approach it.

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** For those who think 130 is on the low end? Endgame for the storyline has a minimum doable (and, honestly, it's still feasible) The game was originally designed to be beaten at level of ''thirteen''.
''eleven'', with a major overhaul in 2007 increasing that by a whopping ''two''. As for actual ability, let's just say a properly-prepared player could beat Her Naughtiness well before level 13 if the game let them try.
*** Lets see, the final storyline quest is avabliable available at and designed for level 13. The highest level skills are at level 15. There's some high-level content hovering around high teens and low twenties, and a BraggingRightsReward {{Bragging Rights Reward}}s for reaching level 30.30 as each class. [[WordOfGod The designers have stated]] that they have no intention of adding content for higher levels than 30. And yet the level cap is still [[BinaryBitsAndBytes 255]], and will probably increase as the few characters in the region (yes, there are some) approach it.
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Clarified: Bosses in Harmony of Dissonance have higher levels, but eventually they fall to the decay cap as well.


*** Similarly, in ''Harmony of Dissonance'', once you hit level 53, all enemies are worth 1 exp.

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*** Similarly, in ''Harmony of Dissonance'', once you hit level 53, all non-boss enemies are worth 1 exp.exp (and all bosses get to this point at level 59).
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* The ''TalesSeries'' usually has a level cap of about 200, but even with 10X experience it'll take you a lot of playthroughs or LevelGrinding to reach the cap.

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* The ''TalesSeries'' usually has a level cap of about 200, but even with 10X experience it'll take 255. Game content typically lasts you a lot of playthroughs or LevelGrinding to reach the cap.till level 50-60, [[NewGamePlus EXP modifiers notwithstanding.]]
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* While ''GuildWars'' has an absurdly low level cap of 20, its sequel will reportedly have no level cap whatsoever -- with the implication that characters will [[CosmeticAward no longer benefit]] from leveling after a certain point.

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* While ''GuildWars'' has an absurdly low level cap of 20, its sequel will reportedly have no has a level cap whatsoever -- with the implication that characters of 80, although levels will [[CosmeticAward allegedly take about the same time no longer benefit]] from leveling after a certain point.matter how high or low.

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* For ''Nethack'', the experience level cap is 30. This sounds reasonable for a fifty-floor dungeon; but, around experience level 12, conventional methods of level-gaining - kill stuff - are no longer efficient. A more regular interval emerges for experience levels 20+ but getting from 12 to 20 looks daunting on paper. A wily player has to develop other strategies to compensate for the growing violent horde while scraping together whatever other experience levels they can for the endgame.

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* For ''Nethack'', ''{{Nethack}}'', the experience level cap is 30. This sounds reasonable for a fifty-floor dungeon; but, around experience level 12, conventional methods of level-gaining - kill stuff - are no longer efficient. A more regular interval emerges for experience levels 20+ but getting from 12 to 20 looks daunting on paper. A wily player has to develop other strategies to compensate for the growing violent horde while scraping together whatever other experience levels they can for the endgame.endgame.
** Nethack's monster-scaling algorithm means that ''avoiding'' leveling past the minimum required (you have to be level 13, if memory serves, to unlock part of the main quest) is a viable strategy.
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* In the ''{{Pokemon}}'' games, you're likely to beat the [[FinalBoss Elite]] [[BossRush Four]] with pokemon around level 50 or so. Later generations have added endgame content that will probably bring your pokemon up to level 60-70, even though the level cap is 100. Of course, [[FinalBoss R]][[PreviousPlayerCharacterCameo e]][[CrowningMomentOfAwesome d]] and [[TheRival Bar]][[BonusBoss ry]] have teams in the 80s. The easiest way to beat them is to hope that you get lucky.

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* In the ''{{Pokemon}}'' games, you're likely to beat the [[FinalBoss Elite]] [[BossRush Four]] with pokemon around level 50 or so. Later generations have added endgame content that will probably bring your pokemon up to level 60-70, even though the level cap is 100. Of course, [[FinalBoss R]][[PreviousPlayerCharacterCameo e]][[CrowningMomentOfAwesome d]] [[TrueFinalBoss Red]] and [[TheRival Bar]][[BonusBoss ry]] [[BonusBoss Barry]] have teams in the 80s. The easiest way to beat them is to hope that you get lucky.
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*** Lets see, the final storyline quest is avabliable at and designed for level 13. The highest level skills are at level 15. There's some high-level content hovering around high teens and low twenties, and a BraggingRightsReward for reaching level 30. [[WordOfGod The designers have stated]] that they have no intention of adding content for higher levels than 30. And yet the level cap is still [[BinaryBitsAndBytes 255]], and will probably increase as the few characters in the region (yes, there are some) approach it.

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** ''FinalFantasyXI'' is currently capped at 85, though for the majority of the game's lifespan the cap was 75. And boy, did you need all 75 of those levels. ''FinalFantasyXIII'' doesn't have experience levels, just a character enhancement system a la ''FinalFantasyX''.

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** ''FinalFantasyXI'' is currently capped at 85, 85 and will be 99 in the December update, though for the majority of the game's lifespan the cap was 75. And boy, did you need all 75 of those levels. ''FinalFantasyXIII'' doesn't have experience levels, just a character enhancement system a la ''FinalFantasyX''.''FinalFantasyX''.
* Inverted in ''{{Final Fantasy Dissidia}}'' where your characters max out at level 100. Why is this inverted? Because the boss to beat to get the game's bonus video is level 120. And beating him unlocks the arena where the enemies cap at level 150.
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** BirthBySleep takes this even further, with the storylines of each character likely placing you in the low ''30s''. The max level is 99, and you can usually beat the first superboss by level 50 or so. The second, maybe [[{{NintendoHard}} not so much.]]
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** ''FinalFantasyXI'' is currently capped at 85, though for the majority of the game's lifespan the cap was 75. And boy, did you need all 75 of those levels. ''FinalFantasyXIII'' doesn't have experience levels, just a character enhancement system a la ''FinalFantasyX''.
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** That, or farm the elite four for experience until you're around the same level, since they're very repeatable. (Some games don't have this. For example, Fire red and Leaf Green don't let you fight the elite four again until you complete the Sevii Isles, then they're only repeatable as the ''advanced'' elite four. PokemonBlackAndWhite are expected to be similar, due to the fact that [[spoiler:You don't actually ''fight'' the champion after you beat the elite four - you fight N and Geechisu]].)


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** And in the first Golden Sun, you could beat the game at level ''24''.
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There's already something about the Tales Series further up the page.





* [[TalesofSymphonia Tales of Symphonia]] has a level cap of 250. It can be beaten at level 70.
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I wonder what Wraiths do with the levels they steal from you?





* The ''{{Final Fantasy}}'' series tends to play this straight with a level cap of 99, the only exceptions being ''{{Final Fantasy II}}'' and ''{{Final Fantasy X}}''.

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* The ''{{Final Fantasy}}'' series tends to play this straight with a level cap of 99, the only exceptions being ''{{Final Fantasy II}}'' and ''{{Final Fantasy X}}''.X}}''.
* For ''Nethack'', the experience level cap is 30. This sounds reasonable for a fifty-floor dungeon; but, around experience level 12, conventional methods of level-gaining - kill stuff - are no longer efficient. A more regular interval emerges for experience levels 20+ but getting from 12 to 20 looks daunting on paper. A wily player has to develop other strategies to compensate for the growing violent horde while scraping together whatever other experience levels they can for the endgame.

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* Averted in the first ''DotHack'' series -- you'd actually end up around level 90 by the endgame. Good luck getting much higher than that, though.

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* Averted in In the first ''DotHack'' series -- you'd actually end up around level 90 by the endgame. Good luck getting much higher Thanks to The World's [[GameplayAndStorySegregation very lenient grinding system]] (that is, your required EXP to level up never changes; you need 1000 EXP to level up, it's the EXP awarded by enemies that's a problem), you can reach the cap of 99 very easily.
** In the second series of game, DotHackGU, the cap of the third game is 150, you can finish it around 130-ish. In a slight bit of GameplayAndStoryIntegration, Haseo does grind slower
than that, though.other characters (at least, his weapon proficiency grinding, that is).
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* The ''{{Final Fantasy}}'' series tends to play this straight with a level cap of 99, the only exception being ''{{Final Fantasy X}}''.

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* The ''{{Final Fantasy}}'' series tends to play this straight with a level cap of 99, the only exception exceptions being ''{{Final Fantasy II}}'' and ''{{Final Fantasy X}}''.
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* The ''{{Final Fantasy}}'' series tends to play this straight, the only exception being ''{{Final Fantasy X}}''.

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* The ''{{Final Fantasy}}'' series tends to play this straight, straight with a level cap of 99, the only exception being ''{{Final Fantasy X}}''.
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* The ''{{Final Fantasy}}'' series tends to play this straight, with the exception of ''{{Final Fantasy X}}''.

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* The ''{{Final Fantasy}}'' series tends to play this straight, with the only exception of being ''{{Final Fantasy X}}''.
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* [[TalesofSymphonia Tales of Symphonia]] has a level cap of 250. It can be beaten at level 70.

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* [[TalesofSymphonia Tales of Symphonia]] has a level cap of 250. It can be beaten at level 70.70.
* The ''{{Final Fantasy}}'' series tends to play this straight, with the exception of ''{{Final Fantasy X}}''.
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None

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** For those who think 130 is on the low end? Endgame for the storyline has a minimum doable (and, honestly, it's still feasible) level of ''thirteen''.
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This does not happen in Persona 4.


* Averted in the ''{{Persona}}'' series, where you have a good reason for grinding to as high a level as you can reach - you can't equip Personae of a higher level than the character. In ''3'' and ''4'', you get another incentive - reaching Level 99 sets your maximum HP and MP to 999 (from the initial 300+). All this said, without taking extra time, you'll clear the game in the mid-60s.

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* Averted in the ''{{Persona}}'' series, where you have a good reason for grinding to as high a level as you can reach - you can't equip Personae of a higher level than the character. In ''3'' and ''4'', ''3'', you get another incentive - reaching Level 99 sets your maximum HP and MP to 999 (from the initial 300+). All this said, without taking extra time, you'll clear the game in the mid-60s.
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* [[Tales of Symphonia Tales of Symphonia]] has a level cap of 250. It can be beaten at level 70.

to:

* [[Tales of Symphonia [[TalesofSymphonia Tales of Symphonia]] has a level cap of 250. It can be beaten at level 70.
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None


* Averted in the ''{{Persona}}'' series, where you have a good reason for grinding to as high a level as you can reach - you can't equip Personae of a higher level than the character. In ''3'' and ''4'', you get another incentive - reaching Level 99 sets your maximum HP and MP to 999 (from the initial 300+). All this said, without taking extra time, you'll clear the game in the mid-60s.

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* Averted in the ''{{Persona}}'' series, where you have a good reason for grinding to as high a level as you can reach - you can't equip Personae of a higher level than the character. In ''3'' and ''4'', you get another incentive - reaching Level 99 sets your maximum HP and MP to 999 (from the initial 300+). All this said, without taking extra time, you'll clear the game in the mid-60s.mid-60s.
* [[Tales of Symphonia Tales of Symphonia]] has a level cap of 250. It can be beaten at level 70.
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None


* ''BaldursGate II: Throne of Bhaal'', with its XP cap of 8,000,000, which means level 31 to 40 depending on class. Normal finishing level is maybe a bit under thirty, and the cap is so absurdly high for 2nd edition DungeonsAndDragons rules that even the new special abilities introduced in this game can't make for meaningful content for so many levels. Wizards cease to gain any new powers at all long before the maximum.

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* ''BaldursGate II: Throne of Bhaal'', with its XP cap of 8,000,000, which means level 31 to 40 depending on class. Normal finishing level is maybe a bit under thirty, and the cap is so absurdly high for 2nd edition DungeonsAndDragons rules that even the new special abilities introduced in this game can't make for meaningful content for so many levels. Wizards cease to gain any new powers at all long before the maximum.maximum.
* Averted in the ''{{Persona}}'' series, where you have a good reason for grinding to as high a level as you can reach - you can't equip Personae of a higher level than the character. In ''3'' and ''4'', you get another incentive - reaching Level 99 sets your maximum HP and MP to 999 (from the initial 300+). All this said, without taking extra time, you'll clear the game in the mid-60s.
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** In ''Order of Ecclesia'', after you beat Hard Mode Lv. 1, you unlock the highest level cap, that being Lv. 255, as opposed to merely Lv. 99. Once one reaches around Lv. 80, even an entire run through the story won't get you even one level.
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*** But of course, simply being lvl 9999 will end with you getting creamed by most serious bosses. To truly max your character ''base'' stats, you need to use the reincarnation system, which resets you to level 1 and stores all previously obtained levels. The cap for that storage is ''[[BeyondTheImpossible 185000]]''.

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* Most of the {{Metroidvania}} iterations of the ''{{Castlevania}}'' series end with the main character around level 50 (and the max being 255).

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* Most of the {{Metroidvania}} iterations of the ''{{Castlevania}}'' series end with the main character around level 50 (and the max being 255).99).


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*** Similarly, in ''Harmony of Dissonance'', once you hit level 53, all enemies are worth 1 exp.
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