History Main / AWinnerIsYou

7th Dec '17 1:46:59 AM OlfinBedwere
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** The Atari Jaguar and [=3DO=] ports of the first game have the same underwhelming ending text as the 32X port, but they at least have better-looking text and backgrounds, and aren't accompanied by the horrible music of the 32X ending. And there are no DOS prompts in sight.
** A minor case with the SNES port, which does keep the same ending text as the PC version, but cuts off before the ending screen. While it's somewhat understandable that Nintendo wouldn't want a picture of a decapitated bunny on the port, given how they had only recently started allowing uncensored ''Franchise/MortalKombat'' games on their system, it leaves the ending sequence feeling noticeably incomplete.
3rd Dec '17 3:04:40 PM Phred
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* ''WesternAnimation/BuddyThunderstruck'' has a notoriously bad arcade game, which despite opening an impenetrable vault upon victory to award the player with a real-life trophy, in-game just features a simple "You won" graphic and the trophy is considered to be not that exciting anyway.

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* ''WesternAnimation/BuddyThunderstruck'' has a notoriously bad arcade game, which despite opening an impenetrable vault upon victory to award the player with a real-life trophy, in-game just features a simple "You won" "Good Job" graphic and the trophy is considered to be not that exciting anyway.
3rd Dec '17 3:04:08 PM Phred
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* ''WesternAnimation/BuddyThunderstruck'' has a notoriously bad arcade game, which despite opening an impenetrable vault upon victory to award the player with a real-life trophy, in-game just features a simple "You won" graphic and the trophy is considered to be not that exciting anyway.
25th Nov '17 9:18:17 AM Gemser
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[[folder:Literature]]
* Literature/BattleRoyale: Winning the BR-program won't bring you very much (other than surviving that is). The government neither gives the winners any prize, nor any promotion, so they'll be on her own after the game.
[[/folder]]
21st Nov '17 11:35:01 AM Synch
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* Paradox Interactive's ''VideoGame/VictoriaAnEmpireUnderTheSun'' is like this. You start off in 1836, build a massive, wealthy empire, probably defeat the Royal Navy at least once (which in of itself is difficult), and all you get to show for your trouble is a screen saying "You won!" followed by the scores of the top eight powers. Every single one of Paradox's games is like this. That is -- if they have an ending at all, since many do not have defined victory or sometimes even loss conditions, so you just play until you're satisfied.

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* Paradox Interactive's ''VideoGame/VictoriaAnEmpireUnderTheSun'' is like this. You start off in 1836, build a massive, wealthy empire, probably defeat the Royal Navy at least once (which in Most of itself is difficult), and all you get to show for your trouble is Creator/ParadoxInteractive's grand strategy games end with a simple screen saying "You won!" followed by showing some bare-bones statistics (nothing you can't see for yourself during the scores game) on the final state of the top eight powers. Every single one of Paradox's world once an arbitrary time limit is reached. It makes sense in that the games is like this. That is -- if they don't really have an ending at all, since many do not have defined victory or sometimes even loss conditions, so you just play until you're satisfied.any official win conditions; it's up to the player to decide for themselves what success means, which depending on the context could be anything from world conquest to [[VideoGame/CrusaderKings killing the Pope with venereal disease]].
28th Oct '17 12:54:25 PM morenohijazo
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** ''VideoGame/GrandTheftAuto2'' has nothing but a screen with "YOU COMPLETED THE GAME" and a bunch of random pictures once you finally complete the last area. Thankfully the following games introduced an actual plot.

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** ''VideoGame/GrandTheftAuto2'' has nothing but a screen with "YOU COMPLETED THE GAME" "GAME COMPLETE" and a bunch of random pictures once you finally complete the last area. Thankfully the following games introduced an actual plot.
28th Oct '17 12:35:28 PM morenohijazo
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** ''VideoGame/GrandTheftAuto2'' has nothing but a screen with "YOU COMPLETED THE GAME" and a bunch of random pictures once you finally complete the last area. Thank ye gods that the following games introduced an actual plot.

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** ''VideoGame/GrandTheftAuto2'' has nothing but a screen with "YOU COMPLETED THE GAME" and a bunch of random pictures once you finally complete the last area. Thank ye gods that Thankfully the following games introduced an actual plot.
23rd Oct '17 9:25:13 PM spiritsunami
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* Blue's quest in ''VideoGame/SaGaFrontier''. Once you deliver the finishing blow to the final boss, the picture freezes in mid-strike and fades to black and white as "THE END" appears on it. This is especially JustForFun/{{egregious}}, as ''[=SaGa=] Frontier'' is an [[RolePlayingGame RPG for the [=PlayStation=], and its storyline wasn't exactly minimal; it certainly isn't minimal for the endings to the six other characters' quests, some of whom have MultipleEndings each. There's actually a reason for this, however; [[spoiler:despite being so according to game mechanics, that isn't the finishing blow. As revealed in the [[AllThereInTheManual accompanying book]], Blue/Rouge and his friends never win the battle, and indeed, it can't be won. Blue and Rouge weren't being prepared to ''defeat'' the King of Hell -- or at least make SealedEvilInADuel. That is, they were being trained to keep him busy for the rest of eternity, so he couldn't finish the invasion.]]\\

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* Blue's quest in ''VideoGame/SaGaFrontier''. Once you deliver the finishing blow to the final boss, the picture freezes in mid-strike and fades to black and white as "THE END" appears on it. This is especially JustForFun/{{egregious}}, as ''[=SaGa=] Frontier'' is an [[RolePlayingGame RPG RPG]] for the [=PlayStation=], and its storyline wasn't exactly minimal; it certainly isn't minimal for the endings to the six other characters' quests, some of whom have MultipleEndings each. There's actually a reason for this, however; [[spoiler:despite being so according to game mechanics, that isn't the finishing blow. As revealed in the [[AllThereInTheManual accompanying book]], Blue/Rouge and his friends never win the battle, and indeed, it can't be won. Blue and Rouge weren't being prepared to ''defeat'' the King of Hell -- or at least make SealedEvilInADuel. That is, they were being trained to keep him busy for the rest of eternity, so he couldn't finish the invasion.]]\\
16th Oct '17 12:29:26 PM Korodzik
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** On the Famicom, Hiroshi comes crying out of the room he was held captive in and gives Kunio a handshake for all his troubles; the credits roll after the scene. The American release just had the credits rolling after the final boss was defeated.

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** On the Famicom, Hiroshi comes crying out of the room he was held captive in and gives Kunio a handshake for all his troubles; the credits roll after the scene. The American release just had the credits rolling after the moment you deal the defeating blow to the final boss was defeated.boss.
14th Oct '17 5:08:24 PM Kayube
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!!Non-Video Game Examples:
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AWinnerIsYou