History Main / AWinnerIsYou

20th Jun '17 6:37:25 AM jormis29
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* ''Super VideoGame/{{Pitfall}}'' for the NES has MultipleEndings. The normal ending is a short text screen saying, "Congratulations! You completed the adventure of the lost caverns. Please try another world." The perfect ending gives almost the same message, except the words "perfect" and "perfectly" are added.

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* ''Super VideoGame/{{Pitfall}}'' ''VideoGame/SuperPitfall'' for the NES has MultipleEndings. The normal ending is a short text screen saying, "Congratulations! You completed the adventure of the lost caverns. Please try another world." The perfect ending gives almost the same message, except the words "perfect" and "perfectly" are added.
12th Jun '17 3:36:53 AM GastonRabbit
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* [[KunioKun Nekketsu Kouha Kunio Kun]]:

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* [[KunioKun [[VideoGame/KunioKun Nekketsu Kouha Kunio Kun]]:
12th Jun '17 3:35:10 AM GastonRabbit
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-->-- ''[[http://www.youtube.com/watch?v=YQ4qvmUQDGg Let's Play]] [[{{VideoGame/Dizzy}} Fantasy World Dizzy]]''

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-->-- ''[[http://www.youtube.com/watch?v=YQ4qvmUQDGg Let's Play]] [[{{VideoGame/Dizzy}} [[VideoGame/{{Dizzy}} Fantasy World Dizzy]]''



This is most likely to happen with older {{Fighting Game}}s, UsefulNotes/{{Arcade Game}}s and the like. In the olden days when {{Excuse Plot}}s were the norm, it was natural for developers to put more effort into programming the game than designing an elaborate ending. Memory limitations also worked against satisfying endings: adding just a couple of kilobytes of ROM to a console game was once a luxury, and old British computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape.

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This is most likely to happen with older {{Fighting Game}}s, UsefulNotes/{{Arcade Game}}s and the like. In the olden days when {{Excuse Plot}}s were the norm, it was natural for developers to put more effort into programming the game than designing an elaborate ending. Memory limitations also worked against satisfying endings: adding Adding just a couple of kilobytes of ROM to a console game was once a luxury, and old British computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape.



* ''VideoGame/LegacyOfKain'':
** ''Soul Reaver'' was in its time famous for a disappointing ending consisting of not much more than a screen of very cryptic monologue delivered by a voice belonging to a character who hasn't been seen. It makes sense in the context of the series but is hardly rewarding. This cliffhanger is due to time constraints. The developers had to cut a solid chunk out of the game to meet the release date. Some versions of the game contain voice files hinting at what this chunk would have contained. Those bits that were planned did make it (in very modified form) into the later games. Interestingly enough, a lot of the cut content can be accessed via cheat codes.
** Of course, they did the same thing in ''Soul Reaver 2'': abrupt ending, cryptic phrase, roll credits. Fortunately, ''Defiance'' averts this.

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* ''VideoGame/LegacyOfKain'':
**
''VideoGame/LegacyOfKain'': ''Soul Reaver'' was in its time famous for a disappointing ending consisting of not much more than a screen of very cryptic monologue delivered by a voice belonging to a character who hasn't been seen. It makes sense in the context of the series but is hardly rewarding. This cliffhanger is due to time constraints. The developers had to cut a solid chunk out of the game to meet the release date. Some versions of the game contain voice files hinting at what this chunk would have contained. Those bits that were planned did make it (in very modified form) into the later games. Interestingly enough, a lot of the cut content can be accessed via cheat codes.
**
codes. Of course, they did the same thing in ''Soul Reaver 2'': abrupt Abrupt ending, cryptic phrase, roll credits. Fortunately, ''Defiance'' averts this.



* [[KunioKun Nekketsu Kouha Kunio Kun]] had this in general. After defeating the final boss in the Japanese arcade version, Kunio walks out of the building and shakes Hiroshi's (a friend that he avenges through each stage) hand while the other students cheer for him. The American version of the arcade game (Renegade) simply had the hero kissing his girlfriend who was previously kidnapped.

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* [[KunioKun Nekketsu Kouha Kunio Kun]] had this in general. Kun]]:
**
After defeating the final boss in the Japanese arcade version, Kunio walks out of the building and shakes Hiroshi's (a friend that he avenges through each stage) hand while the other students cheer for him. The American version of the arcade game (Renegade) simply had the hero kissing his girlfriend who was previously kidnapped.



* If you actually manage to play through a race in the video game trainwreck that is ''VideoGame/BigRigsOverTheRoadRacing'', you're rewarded with a shot of a trophy and the phrase "YOU'RE WINNER !" Not that it's hard to win, since among other things ''your opponent doesn't move''.

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* If you actually manage to play through a race in the video game trainwreck that is ''VideoGame/BigRigsOverTheRoadRacing'', you're rewarded with a shot of a trophy and the phrase "YOU'RE WINNER !" Not that it's hard to win, since among other things ''your opponent doesn't move''. It gets even ''better'' -- sometimes the game doesn't quite register whether you're starting or finishing a race, and so there are times when you start a race, ''only to instantly win''.



** [[Series/XPlay "Yes, I are winner!"]]
** It gets even ''better'' - sometimes the game doesn't quite register whether you're starting or finishing a race, and so there are times when you start a race, ''only to instantly win''.



** In ''Super Smash Bros. Brawl'', on "Tourney Mode", upon winning, an icon of your character appears with a voice clip saying "The Champion is <Chosen Character>." This carries over to the online tournaments of the ''[=WiiU=]'' game.
** While a less infuriating example, in the original ''Smash Bros.'' the only reward you get for beating the game (after a long, although enjoyable credit list) is a picture of your character with a loud voice yelling "CONGRATULATIONS!" Granted, the screen is different per character, but it's still pretty lackluster. Japanese players didn't even get that much.
* Beat ''VideoGame/MarvelSuperHeroesVsStreetFighter'' with a SecretCharacter and what do you get? "Congratulations! You've defeated the game with a secret character!".
** The same thing is true for ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]'', although the Capcom secret characters (Lilith-mode Morrigan, Shadow Lady and Roll) get their own endings.

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** In ''Super Smash Bros. Brawl'', on "Tourney Mode", upon winning, an icon of your character appears with a voice clip saying "The Champion is <Chosen Character>." This carries over to the online tournaments of the ''[=WiiU=]'' UsefulNotes/WiiU game.
** While a less infuriating example, in In the original ''Smash ''Super Smash Bros.'' the only reward you get for beating the game (after a long, although enjoyable credit list) is a picture of your character with a loud voice yelling "CONGRATULATIONS!" Granted, the screen is different per character, but it's still pretty lackluster. Japanese players didn't even get that much.
* Beat ''VideoGame/MarvelSuperHeroesVsStreetFighter'' with a SecretCharacter and what do you get? "Congratulations! You've defeated the game with a secret character!".
**
character!". The same thing is true for ''[[VideoGame/MarvelVsCapcomClashOfTheSuperheroes Marvel vs. Capcom]]'', although the Capcom secret characters (Lilith-mode Morrigan, Shadow Lady and Roll) get their own endings.



* ''VideoGame/JusticeLeagueTaskForce'' has [[http://www.vgmuseum.com/end/snes/a/jl.htm the same ending]] for every character in Story Mode.
** The Battle Mode is even worse, with a mere "[[http://www.vgmuseum.com/end/snes/a/jlb.htm Congratulations!]]" and that's all.

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* ''VideoGame/JusticeLeagueTaskForce'' has [[http://www.vgmuseum.com/end/snes/a/jl.htm the same ending]] for every character in Story Mode.
**
Mode. The Battle Mode is even worse, with a mere "[[http://www.vgmuseum.com/end/snes/a/jlb.htm Congratulations!]]" and that's all.



* ''Videogame/{{Doom}} 64'' ends with a text saying "Finally, the Mother of All Demons is dead".

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* ''Videogame/{{Doom}} ''VideoGame/{{Doom}}'':
** ''Doom
64'' ends with a text saying "Finally, the Mother of All Demons is dead".



* ''VideoGame/{{Civilization}} V'', unlike its predecessors which feature endgame cinematics of various qualities, offers you a single picture and three sentences to congratulate you at the end of the days/weeks/months long game.
** Fortunately, it does offer a button for those who just want to continue playing. Both developers and players are amused that the "continue playing" button reads [[JustOneMoreLevel "Just...one...more...turn!"]]
** Before some patches months after release, it didn't even have the replay map, which shows how the civilizations expanded over time. Even after adding the map, the feature is tucked away in the upper-right corner of the victory window, and claimed territory on the map makes water tiles indistinguishable from land.

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* ''VideoGame/{{Civilization}} V'', unlike its predecessors which feature endgame cinematics of various qualities, offers you a single picture and three sentences to congratulate you at the end of the days/weeks/months long game.
**
game. Fortunately, it does offer a button for those who just want to continue playing. Both developers and players are amused that the "continue playing" button reads [[JustOneMoreLevel "Just...one...more...turn!"]]
**
turn!"]]\\
Before some patches months after release, it didn't even have the replay map, which shows how the civilizations expanded over time. Even after adding the map, the feature is tucked away in the upper-right corner of the victory window, and claimed territory on the map makes water tiles indistinguishable from land.



** ''Super Boy'', an {{UsefulNotes/MSX}} version of ''VideoGame/SuperMarioBros1'' from Korean bootleg publisher Zemina, has a "ToBeContinued" message at the end of World 4-4, followed by [[EndlessGame the game repeating from World 1-1]]. ''Super Boy II'' does the same, except that the message is "END." ''Super Boy III'' has an actual ending screen.
** ''{{Somari}}'''s ending is effectively the last screen from the bad ending of ''VideoGame/{{Sonic the Hedgehog}}'', where Robotnik juggles the Chaos Emeralds; the only differences are that the message now reads "The End, [[´Franchise/{{Terminator}} I Will Be Back]]" and you have to reset the game to continue playing it. This is especially infuriating because the Chaos Emeralds are nowhere else to be found in the game.

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** ''Super Boy'', an {{UsefulNotes/MSX}} UsefulNotes/{{MSX}} version of ''VideoGame/SuperMarioBros1'' from Korean bootleg publisher Zemina, has a "ToBeContinued" message at the end of World 4-4, followed by [[EndlessGame the game repeating from World 1-1]]. ''Super Boy II'' does the same, except that the message is "END." ''Super Boy III'' has an actual ending screen.
** ''{{Somari}}'''s ''VideoGame/{{Somari}}'''s ending is effectively the last screen from the bad ending of ''VideoGame/{{Sonic the Hedgehog}}'', Hedgehog|1}}'', where Robotnik juggles the Chaos Emeralds; the only differences are that the message now reads "The End, [[´Franchise/{{Terminator}} I Will Be Back]]" and you have to reset the game to continue playing it. This is especially infuriating because the Chaos Emeralds are nowhere else to be found in the game.



* While it does have {{multiple endings}}, the SNES/ Super Scope game ''VideoGame/MetalCombat'' still manages to rub some salt on determined players. It gives rewards beating the first three difficulties: two cheat codes and a piece of really good playing advice, respectively. The reward for beating the hardest difficulty is a "Congratulations" splash screen with SuperDeformed drawings of [[MyFriendsAndZoidberg the good guys and]] their HumongousMecha.

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* While it does have {{multiple endings}}, MultipleEndings, the SNES/ Super SNES/Super Scope game ''VideoGame/MetalCombat'' still manages to rub some salt on determined players. It gives rewards beating the first three difficulties: two cheat codes and a piece of really good playing advice, respectively. The reward for beating the hardest difficulty is a "Congratulations" splash screen with SuperDeformed drawings of [[MyFriendsAndZoidberg the good guys and]] their HumongousMecha.



[[folder:{{MMORPG}}]]
* Parodied like so many other things by ''VideoGame/KingdomOfLoathing''. Your reward for retrieving the Holy Macguffin after a long and arduous quest? [[spoiler: A ticker-tape parade.]] Your reward for defeating [[BigBad the Naughty Sorceress]]? [[spoiler: You get thanked by the Council of Loathing, then told you have to AscendToAHigherPlaneOfExistence because the monsters hate you that much and won't leave till you do.]]
** Some of the Game Grid parody-minigames make fun of this trope. Beating [[VideoGame/{{Gauntlet}} Dungeon Fist]] earns you the message "YOU HAVE ESCAPED THE DUNGEON! [[IntentionalEngrishForFunny CONGRATULATION!]]" and beating [[VideoGame/StreetFighter The Fighters Of Fighting]] gives you "Game Over! You Win!" (instead of "Game Over! You Lose!"). Beating Space Trip gives you the exact same explosion image you get when your ship and/or the galaxy is destroyed, with a helpful note explaining that ''this'' explosion is the BigBad getting annihilated.
** And of course, the game's tagline ("An Adventurer is You") is a reference to the TropeNamer.

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[[folder:{{MMORPG}}]]
[[folder:MMORPG]]
* Parodied like so many other things by ''VideoGame/KingdomOfLoathing''. Your reward for retrieving the Holy Macguffin after a long and arduous quest? [[spoiler: A ticker-tape parade.]] Your reward for defeating [[BigBad the Naughty Sorceress]]? [[spoiler: You get thanked by the Council of Loathing, then told you have to AscendToAHigherPlaneOfExistence because the monsters hate you that much and won't leave till you do.]]
**
]]\\
Some of the Game Grid parody-minigames make fun of this trope. Beating [[VideoGame/{{Gauntlet}} Dungeon Fist]] earns you the message "YOU HAVE ESCAPED THE DUNGEON! [[IntentionalEngrishForFunny CONGRATULATION!]]" and beating [[VideoGame/StreetFighter The Fighters Of Fighting]] gives you "Game Over! You Win!" (instead of "Game Over! You Lose!"). Beating Space Trip gives you the exact same explosion image you get when your ship and/or the galaxy is destroyed, with a helpful note explaining that ''this'' explosion is the BigBad getting annihilated.
** And of course, the
annihilated.\\
The
game's tagline ("An Adventurer is You") is a reference to the TropeNamer.



* The U.S. release of ''{{Karnov}}'' for the NES ends with a simple white text on a black screen reading "Congratulations!! The End". Apparently, they couldn't even be bothered to {{Bowdlerise}} the original plot or the ending, where Karnov is rewarded for defeating the BigBad by becoming the successor to {{God}}.g

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* The U.S. release of ''{{Karnov}}'' ''VideoGame/{{Karnov}}'' for the NES ends with a simple white text on a black screen reading "Congratulations!! The End". Apparently, they couldn't even be bothered to {{Bowdlerise}} the original plot or the ending, where Karnov is rewarded for defeating the BigBad by becoming the successor to {{God}}.g



* The NES game ''VideoGame/MilonsSecretCastle'' ends with a "Thank you!" As the game has no MercyInvincibility, which allows you to be killed quite quickly when cornered, and a million {{Guide Dang It}}s around every corner, this can hardly be said to be anywhere near satisfying.
** The GameBoy version of the game does actually end with cutscenes depicting a Link-esque Milon marrying the princess, who has an uncanny resemblance appearance-wise to Zelda.
* The overly-long, NintendoHard, EverythingTryingToKillYou ''Dr Franken 2'' on the Game Boy ends with a message saying "Well done Franky, you've saved the chateau!" followed by a full screen picture of Frankie. I could have looked on the game box for a bigger picture in colour, thank you very much.

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* The NES game ''VideoGame/MilonsSecretCastle'' ends with a "Thank you!" As the game has no MercyInvincibility, which allows you to be killed quite quickly when cornered, and a million {{Guide Dang It}}s around every corner, this can hardly be said to be anywhere near satisfying.
**
satisfying. The GameBoy UsefulNotes/GameBoy version of the game does actually end with cutscenes depicting a Link-esque Milon marrying the princess, who has an uncanny resemblance appearance-wise to Zelda.
* The overly-long, overly long, NintendoHard, EverythingTryingToKillYou ''Dr Franken 2'' on the Game Boy ends with a message saying "Well done Franky, you've saved the chateau!" followed by a full screen picture of Frankie. I could have looked on the game box for a bigger picture in colour, thank you very much.



* The UsefulNotes/{{NES}} [[VideoGame/FelixTheCat Felix the Cat video game]] is a great game, but the ending is very underwhelming. What's your reward for beating Professor? You get to see Felix free the tied-up Kitty Kat, and get the message "Congratulations! At last FELIX! You rescued Kitty!" and Kitty saying "I love you, Felix!" and seeing Felix fly Kitty back home as THE END pops up—you don't even get to see any credits, and pressing start sends you back to the title screen. The UsefulNotes/GameBoy version is even worse—Felix just walks right up to Kitty, and the game cuts to a bland THE END screen that you can't exit out of.

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* The UsefulNotes/{{NES}} [[UsefulNotes/NintendoEntertainmentSystem NES]] [[VideoGame/FelixTheCat Felix the Cat video game]] is a great game, but the ending is very underwhelming. What's your reward for beating Professor? You get to see Felix free the tied-up Kitty Kat, and get the message "Congratulations! At last FELIX! You rescued Kitty!" and Kitty saying "I love you, Felix!" and seeing Felix fly Kitty back home as THE END pops up—you don't even get to see any credits, and pressing start sends you back to the title screen. The UsefulNotes/GameBoy version is even worse—Felix just walks right up to Kitty, and the game cuts to a bland THE END screen that you can't exit out of.



* The ending to the first ''VideoGame/{{Rayman}}'' game could fall under this trope, especially considering how [[NintendoHard unfair]] the game is. [[spoiler:After you beat the final boss, you're "treated" to 10 seconds of fireworks, a narration declaring "You've done it! You've saved the world!" and then the credits. That's it.]]

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* The ending to ''VideoGame/{{Rayman}}'':
** In
the first ''VideoGame/{{Rayman}}'' game could fall under this trope, especially considering how [[NintendoHard unfair]] the game is. [[spoiler:After game, [[spoiler:after you beat the final boss, you're "treated" to 10 seconds of fireworks, a narration declaring "You've done it! You've saved the world!" and then the credits. That's it.]]



* Data Design Interactive's UsefulNotes/{{shovelware}} games are even worse in regards to this trope: [[NoEnding they merely send you back to the title screen]] immediately upon completion of the last stage.

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* Data Design Interactive's UsefulNotes/{{shovelware}} games are even worse in regards regard to this trope: [[NoEnding they merely send you back to the title screen]] immediately upon completion of the last stage.



* ''VideoGame/ToyStory'' for the Genesis and Super NES. This [[NintendoHard rather difficult]] game ends with a couple still images from the movie (with some text underneath) and then... a black screen with multi-colored text saying, "Congratulations! You've won Toy Story. Hope you enjoyed it. Thanks for playing." Roll cast and credits. Uhhhhh, hooray? On top of that, while the Genesis version at least has a remix of "You Got a Friend in Me" to accompany this, SNES players are "treated" to nothing but stark, depressing silence.
** The sequel isn't much better. After you beat the game, you get an incredibly brief clip from the movie, and then a still of Buzz and Woody that simply says "Game Won." Then it cuts right back to the title screen.

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* ''VideoGame/ToyStory'' for the Genesis and Super NES. This [[NintendoHard rather difficult]] game ends with a couple still images from the movie (with some text underneath) and then... a black screen with multi-colored text saying, "Congratulations! You've won Toy Story. Hope you enjoyed it. Thanks for playing." Roll cast and credits. Uhhhhh, hooray? On top of that, while the Genesis version at least has a remix of "You Got a Friend in Me" to accompany this, SNES players are "treated" to nothing but stark, depressing silence.
**
silence.\\
The sequel isn't much better. After you beat the game, you get an incredibly brief clip from the movie, and then a still of Buzz and Woody that simply says "Game Won." Then it cuts right back to the title screen.



* The Amiga versions of ''VideoGame/{{Lemmings}}'' and the sequel ''Oh No! More Lemmings'' rewards gamers who had sweated over the often hair-tearingly frustrating 120 levels of the former and the even more sanity-eroding 100 levels of the latter with a brief screen of congratulatory text, followed by a picture of the game's development staff surrounding a lemming sprite while a short sound clip of applause and cheering played. And that's it.
** Meanwhile, the Genesis version features two animated processions of lemmings walking in opposite directions at the top and bottom of the screen while the credits roll. The Master System and Game Gear versions have a small group of lemmings on a stage doing a can-can dance, then a single screen of credits. The SNES version has a rather more satisfying ending showing a group of four lemmings taking a bow on a stage before the curtain falls, and as the credits roll, the idea that the game had been a sort of (rather morbid) theatre production is carried on as various lemmings are shown carting off props and scenery, buffing the stage floor, and finally switching off the theatre lights.

to:

* The Amiga versions of ''VideoGame/{{Lemmings}}'' and the sequel ''Oh No! More Lemmings'' rewards gamers who had sweated over the often hair-tearingly frustrating 120 levels of the former and the even more sanity-eroding 100 levels of the latter with a brief screen of congratulatory text, followed by a picture of the game's development staff surrounding a lemming sprite while a short sound clip of applause and cheering played. And that's it.
**
it.\\
Meanwhile, the Genesis version features two animated processions of lemmings walking in opposite directions at the top and bottom of the screen while the credits roll. The Master System and Game Gear versions have a small group of lemmings on a stage doing a can-can dance, then a single screen of credits. The SNES version has a rather more satisfying ending showing a group of four lemmings taking a bow on a stage before the curtain falls, and as the credits roll, the idea that the game had been a sort of (rather morbid) theatre production is carried on as various lemmings are shown carting off props and scenery, buffing the stage floor, and finally switching off the theatre lights.



* Paradox Interactive's ''VideoGame/VictoriaAnEmpireUnderTheSun'' is like this. You start off in 1836, build a massive, wealthy empire, probably defeat the Royal Navy at least once (which in of itself is difficult), and all you get to show for your trouble is a screen saying "You won!" followed by the scores of the top eight powers.
** Every single one of Paradox's games is like this. That is - if they have an ending at all, since many do not have defined victory or sometimes even loss conditions, so you just play until you're satisfied.

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* Paradox Interactive's ''VideoGame/VictoriaAnEmpireUnderTheSun'' is like this. You start off in 1836, build a massive, wealthy empire, probably defeat the Royal Navy at least once (which in of itself is difficult), and all you get to show for your trouble is a screen saying "You won!" followed by the scores of the top eight powers.
**
powers. Every single one of Paradox's games is like this. That is - -- if they have an ending at all, since many do not have defined victory or sometimes even loss conditions, so you just play until you're satisfied.



* In ''VideoGame/CommandAndConquerTiberiumWars: Kane's Wrath'', after one of Kane's many apocalyptic speeches, he activates the Tacitus, giving the player a CGI sequence for winning the campaign. The catch? It's the opening of the Scrin campaign of the normal game, only BACKWARDS.
** Also in Kane's Wrath, after winning a Global Conquest game (which can feel like a campaign in itself) all you get is the same "Victorious" screen you'd get for winning a skirmish.

to:

* In ''VideoGame/CommandAndConquerTiberiumWars: Kane's Wrath'', after one of Kane's many apocalyptic speeches, he activates the Tacitus, giving the player a CGI sequence for winning the campaign. The catch? It's the opening of the Scrin campaign of the normal game, only BACKWARDS.
** Also in Kane's Wrath,
BACKWARDS. In the same game, after winning a Global Conquest game (which can feel like a campaign in itself) all you get is the same "Victorious" screen you'd get for winning a skirmish.



* Blue's quest in ''VideoGame/SaGaFrontier''. Once you deliver the finishing blow to the final boss, the picture freezes in mid-strike and fades to black and white as "THE END" appears on it. This is especially {{egregious}}, as ''[=SaGa=] Frontier'' is an {{RPG}} for the [=PlayStation=], and its storyline wasn't exactly minimal; it certainly isn't minimal for the endings to the six other characters' quests, some of whom have MultipleEndings each. There's actually a reason for this, however; [[spoiler:despite being so according to game mechanics, that isn't the finishing blow. As revealed in the [[AllThereInTheManual accompanying book]], Blue/Rouge and his friends never win the battle, and indeed, it can't be won. Blue and Rouge weren't being prepared to ''defeat'' the King of Hell -- or at least make SealedEvilInADuel. That is, they were being trained to keep him busy for the rest of eternity, so he couldn't finish the invasion.]]
** The "reason" is because the developers ran out of time to implement everything they wanted, including a whole scenario, some much-needed elaboration on the universe and its workings, and, of course, Blue's ending. The plot they originally planned was for Blue to battle Hell's Lord for all eternity until he was saved by ThePowerOfFriendship.

to:

* Blue's quest in ''VideoGame/SaGaFrontier''. Once you deliver the finishing blow to the final boss, the picture freezes in mid-strike and fades to black and white as "THE END" appears on it. This is especially {{egregious}}, JustForFun/{{egregious}}, as ''[=SaGa=] Frontier'' is an {{RPG}} [[RolePlayingGame RPG for the [=PlayStation=], and its storyline wasn't exactly minimal; it certainly isn't minimal for the endings to the six other characters' quests, some of whom have MultipleEndings each. There's actually a reason for this, however; [[spoiler:despite being so according to game mechanics, that isn't the finishing blow. As revealed in the [[AllThereInTheManual accompanying book]], Blue/Rouge and his friends never win the battle, and indeed, it can't be won. Blue and Rouge weren't being prepared to ''defeat'' the King of Hell -- or at least make SealedEvilInADuel. That is, they were being trained to keep him busy for the rest of eternity, so he couldn't finish the invasion.]]
**
]]\\
The "reason" is because the developers ran out of time to implement everything they wanted, including a whole scenario, some much-needed elaboration on the universe and its workings, and, of course, Blue's ending. The plot they originally planned was for Blue to battle Hell's Lord for all eternity until he was saved by ThePowerOfFriendship.



* ''VideoGame/KnightsOfTheOldRepublic II''. A 30-plus-hour story-driven {{RPG}}, and what do you get at the end? ''A fifteen second FMV with no dialogue.'' It's well-known ''[=KotOR 2=]'' didn't have time to put in a decent ending, as [[ChristmasRushed the game was rushed for the holidays]].

to:

* ''VideoGame/KnightsOfTheOldRepublic II''. A 30-plus-hour story-driven {{RPG}}, [[RolePlayingGame RPG]], and what do you get at the end? ''A fifteen second FMV with no dialogue.'' It's well-known ''[=KotOR 2=]'' didn't have time to put in a decent ending, as [[ChristmasRushed the game was rushed for the holidays]].



* In ''VideoGame/{{Hydlide}}'', after the {{egregious}} FakeDifficulty of the FinalBoss battle, the three fairies appear and combine to form the princess, and... "CONGRATULATIONS!" That's all there is to the ending.

to:

* ''VideoGame/{{Hydlide}}'':
**
In ''VideoGame/{{Hydlide}}'', the first game, after the {{egregious}} JustForFun/{{egregious}} FakeDifficulty of the FinalBoss battle, the three fairies appear and combine to form the princess, and... "CONGRATULATIONS!" That's all there is to the ending.



* In ''VideoGame/LegacyOfTheWizard'', after Roas kills the dragon, he leaves the dungeon to find the rest of his family waiting. They all walk over to the house, and wave to the player, and cuts to the credits from there. The original {{UsefulNotes/MSX}} version doesn't even have any of this, skipping straight from the FinalBoss to the credits.

to:

* In ''VideoGame/LegacyOfTheWizard'', after Roas kills the dragon, he leaves the dungeon to find the rest of his family waiting. They all walk over to the house, and wave to the player, and cuts to the credits from there. The original {{UsefulNotes/MSX}} UsefulNotes/{{MSX}} version doesn't even have any of this, skipping straight from the FinalBoss to the credits.



* Subverted in ''VideoGame/{{MOTHER 3}}''. [[spoiler:After you watch the Dragon destroy the world]], you get a black screen with 'The End...?' on it. However, if you use the D-Pad, you can still move around and discover what happened after.
** All you get in the original Famicom version of ''Mother 1''. You sing Maria's Lullaby to Giegue, he leaves in his spaceship, and the credits roll. This was fixed in the North American prototype and the GBA re-release.
* ''VideoGame/{{OFF}}'' - The Main Ending is this, repeating the game's ArcWords "The Switch is now on OFF" and then fading to black before rolling credits. The second ending with the Judge is only slightly better, with a bit of exposition and an eloquently put expression of regret by The Judge on behalf of himself and the Player before he walks away and the screen fades to black. [[spoiler: Considering the secret ending and its MindScrew, this could actually be considered merciful, rather than frustrating like most uses of this trope.]]

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* ** ''VideoGame/{{MOTHER}}'':
**
Subverted in ''VideoGame/{{MOTHER 3}}''. [[spoiler:After you watch the Dragon destroy the world]], you get a black screen with 'The End...?' on it. However, if you use the D-Pad, you can still move around and discover what happened after.
** All you get in At the end of the original Famicom version of ''Mother 1''. You ''[[VideoGame/EarthBoundBeginnings Mother 1]]'', you sing Maria's Lullaby to Giegue, he leaves in his spaceship, and the credits roll. This was fixed in the North American prototype and the GBA re-release.
* ''VideoGame/{{OFF}}'' - ''VideoGame/{{OFF}}'': The Main Ending is this, repeating the game's ArcWords "The Switch is now on OFF" and then fading to black before rolling credits. The second ending with the Judge is only slightly better, with a bit of exposition and an eloquently put expression of regret by The Judge on behalf of himself and the Player before he walks away and the screen fades to black. [[spoiler: Considering the secret ending and its MindScrew, this could actually be considered merciful, rather than frustrating like most uses of this trope.]]



* ''VideoGame/MassEffect3'' managed to earn widespread notoriety for its ending - a choice between three different options that have ''implied'' results, but which ultimately boil down to choosing the colour of the big setting-wrecking space explosion, resulting from a mixture of ExecutiveMeddling, the departure of Drew Karpyshyn, and his successor going behind the backs of the rest of the writing team. Thankfully the Extended Cut at least ''attemped'' to repair some of the damage it did to Bioware's reputation and make the various endings actually provide closure.
** The original (pre-Extended Cut) ending includes a message after completing the game: "Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content." Asking the player to go out and buy DLC after such a disappointing ending is an extra KickTheDog moment for many.

to:

* ''VideoGame/MassEffect3'' managed to earn widespread notoriety for its ending - a choice between three different options that have ''implied'' results, but which ultimately boil down to choosing the colour of the big setting-wrecking space explosion, resulting from a mixture of ExecutiveMeddling, the departure of Drew Karpyshyn, and his successor going behind the backs of the rest of the writing team. Thankfully the Extended Cut at least ''attemped'' to repair some of the damage it did to Bioware's reputation and make the various endings actually provide closure.
**
closure.\\
The original (pre-Extended Cut) ending includes a message after completing the game: "Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content." Asking the player to go out and buy DLC after such a disappointing ending is an extra KickTheDog moment for many.



* The NES version of ''[[VideoGame/NineteenFortyTwo 1942]]'' is 32 stages loooooong. After you clear the last stage, you get a "CONGRATULATIONS" message typed out, and then your final score is displayed, sending you back to the title screen. At least the translators at {{Capcom}} managed to spell "CONGRATULATIONS" correctly...

to:

* The NES version of ''[[VideoGame/NineteenFortyTwo 1942]]'' is 32 stages loooooong. After you clear the last stage, you get a "CONGRATULATIONS" message typed out, and then your final score is displayed, sending you back to the title screen. At least the translators at {{Capcom}} Creator/{{Capcom}} managed to spell "CONGRATULATIONS" correctly...



* ''VideoGame/LegendaryWings'' for the NES has an ending like this. "You have saved human race from its extinction. Thank you for playing". And then [[NewGamePlus the game starts over on a higher difficulty]].
** The arcade version says "Thanks to you, the world is saved", followed by the GameOver screen.

to:

* ''VideoGame/LegendaryWings'' for the NES has an ending like this. "You have saved human race from its extinction. Thank you for playing". And then [[NewGamePlus the game starts over on a higher difficulty]].
**
difficulty]]. The arcade version says "Thanks to you, the world is saved", followed by the GameOver screen.



* After beating the [[NintendoHard obscenely hard]] GuideDangIt-ridden Amiga space strategy sim ''{{Exodus 3010}}'', you get a single screen, almost identical to the Game Over screen, with the text 'WELCOME ON MRYNN. YOU HAVE REACHED YOUR NEW PLANET', complete with the ''game over music''.

to:

* After beating the [[NintendoHard obscenely hard]] GuideDangIt-ridden Amiga space strategy sim ''{{Exodus ''VideoGame/{{Exodus 3010}}'', you get a single screen, almost identical to the Game Over screen, with the text 'WELCOME ON MRYNN. YOU HAVE REACHED YOUR NEW PLANET', complete with the ''game over music''.



* ''Rap Jam: Volume One.'' After beating many, many virtually-identical teams and the very difficult champions, what do you get? The exact same screen showing people dancing on the court as you saw every time you got a password...but instead of a password, you get the message, "YOU'RE ALL THAT! AND A BAG OF CHIPS." Thank you, that dated bit of slang makes it all worthwhile.

to:

* ''Rap Jam: Volume One.'' After beating many, many virtually-identical virtually identical teams and the very difficult champions, what do you get? The exact same screen showing people dancing on the court as you saw every time you got a password...but instead of a password, you get the message, "YOU'RE ALL THAT! AND A BAG OF CHIPS." Thank you, that dated bit of slang makes it all worthwhile.



* ''{{VideoGame/Bloodstone}}'' ends with Bond's GirlOfTheWeek being shot dead, Bond telling M that he'll need a new contact to complete his mission...and then ends on a SequelHook for another game that was never released.

to:

* ''{{VideoGame/Bloodstone}}'' ''VideoGame/{{Bloodstone}}'' ends with Bond's GirlOfTheWeek being shot dead, Bond telling M that he'll need a new contact to complete his mission...and then ends on a SequelHook for another game that was never released.



* The original ''VideoGame/{{Grand Theft Auto|Classic}}'' shows you your boss congratulating you (as on every level before), then returns to the level select screen; ignoring the absence of more levels.

to:

* ''VideoGame/GrandTheftAuto'':
**
The original ''VideoGame/{{Grand Theft Auto|Classic}}'' shows you your boss congratulating you (as on every level before), then returns to the level select screen; ignoring the absence of more levels.



* ''VideoGame/NoMoreHeroes'' exhibits this particular trope based on player choice. Upon defeating the final boss, [[spoiler:you get the option to save your game, and then you can choose between viewing the ending, viewing the "True" ending, and returning to Santa Destroy. The ending (not the "True" ending) shows Travis on the toilet when a would-be assassin invades his apartment. Cue the credits.]]
** If you haven't purchased all of the game's weapons, you don't get the option of selecting the good ending. However there's only three of them, the game just about shouts at you when there's a new sword available, and the game is pretty much structured so that skipping a sword is a ''bad idea,'' not to mention there's not much else to spend money on. So it's really your own stupid fault if you get stuck with the lousy ending.

to:

* ''VideoGame/NoMoreHeroes'' exhibits this particular trope based on player choice. Upon defeating the final boss, [[spoiler:you get the option to save your game, and then you can choose between viewing the ending, viewing the "True" ending, and returning to Santa Destroy. The ending (not the "True" ending) shows Travis on the toilet when a would-be assassin invades his apartment. Cue the credits.]]
**
]]\\
If you haven't purchased all of the game's weapons, you don't get the option of selecting the good ending. However there's only three of them, the game just about shouts at you when there's a new sword available, and the game is pretty much structured so that skipping a sword is a ''bad idea,'' not to mention there's not much else to spend money on. So it's really your own stupid fault if you get stuck with the lousy ending.



* In ''VideoGame/{{NoMansSky}}'' lots of hype was built up about reaching the center of the galaxy. What will you find there? What happens? [[spoiler:Upon triggering the hyperdrive jump, you zoom out of the current galaxy, zoom into another galaxy, and start over with your current exosuit, multi-tool, and ship, but all tech is critically damaged on all three. You even start the new galaxy the same way you started the old one.]]

to:

* In ''VideoGame/{{NoMansSky}}'' ''VideoGame/NoMansSky'' lots of hype was built up about reaching the center of the galaxy. What will you find there? What happens? [[spoiler:Upon triggering the hyperdrive jump, you zoom out of the current galaxy, zoom into another galaxy, and start over with your current exosuit, multi-tool, and ship, but all tech is critically damaged on all three. You even start the new galaxy the same way you started the old one.]]



-->'''Strong Bad:''' And who doesn't remember staying up all night to beat an [[FinalBoss end boss]] only to be rewarded with a hearty "CONGRATURATION!" They didn't even bother giving you multiple ones. Just a single congraturation they had lying around the [[BuffySpeak video game make place]].
** Later in said episode...

to:

-->'''Strong Bad:''' And who doesn't remember staying up all night to beat an [[FinalBoss end boss]] only to be rewarded with a hearty "CONGRATURATION!" They didn't even bother giving you multiple ones. Just a single congraturation they had lying around the [[BuffySpeak video game make place]].
**
place]].\\
Later in said episode...



* ''Webcomic/MSPaintAdventures'' does this in ''Webcomic/ProblemSleuth's'' [[http://www.mspaintadventures.com/?s=4&p=001839 ending]].
** Although the epilogue gives it a much cooler ending.

to:

* ''Webcomic/MSPaintAdventures'' ''Webcomic/MSPaintAdventures'':
** The series
does this in ''Webcomic/ProblemSleuth's'' [[http://www.mspaintadventures.com/?s=4&p=001839 ending]].
** Although the epilogue gives it a much cooler ending.
ending]].



* Also parodied on the ''VideoGame/GuitarHero'' episode of ''WesternAnimation/SouthPark'' -- when Stan and Kyle finally break a million points on ''Guitar Hero'' and unlock super-stardom, all they get is the message, "CONGRATULATIONS! YOU... ARE... FAGS!" It pisses them off to no end.
** In a popular [[GameMod mod]] for ''VideoGame/FretsOnFire'', named "Frets on Fire X" or "[=FoFiX=]". getting 100% on a song will get you a sound clip of the "CONGRATULATIONS! YOU ARE FAGS!" quote from that episode.

to:

* Also parodied on the ''VideoGame/GuitarHero'' episode of ''WesternAnimation/SouthPark'' -- when Stan and Kyle finally break a million points on ''Guitar Hero'' and unlock super-stardom, all they get is the message, "CONGRATULATIONS! YOU... ARE... FAGS!" It pisses them off to no end.
**
end.\\
In a popular [[GameMod mod]] for ''VideoGame/FretsOnFire'', named "Frets on Fire X" or "[=FoFiX=]". getting 100% on a song will get you a sound clip of the "CONGRATULATIONS! YOU ARE FAGS!" quote from that episode.
12th Jun '17 3:14:12 AM GastonRabbit
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[[FlatWhat What?]] That's it?

to:

[[FlatWhat What?]] What? That's it?
7th Jun '17 10:09:24 AM Piterpicher
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* In the Game Boy Color version of ''{{Gex}}: Enter the Gecko'', where you have to collect everything in order to reach the final battle, you are only given the credits. This is a far cry from the [=PlayStation=] and Nintendo 64 versions, which have an awesome cut scene at the end.

to:

* In the Game Boy Color version of ''{{Gex}}: ''VideoGame/{{Gex}}: Enter the Gecko'', where you have to collect everything in order to reach the final battle, you are only given the credits. This is a far cry from the [=PlayStation=] and Nintendo 64 versions, which have an awesome cut scene at the end.
18th May '17 3:55:05 AM Cryoclaste
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Added DiffLines:

* ''VideoGame/JusticeLeagueTaskForce'' has [[http://www.vgmuseum.com/end/snes/a/jl.htm the same ending]] for every character in Story Mode.
** The Battle Mode is even worse, with a mere "[[http://www.vgmuseum.com/end/snes/a/jlb.htm Congratulations!]]" and that's all.
5th May '17 7:07:39 PM Prinzenick
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Added DiffLines:

* The UsefulNotes/{{NES}} [[VideoGame/FelixTheCat Felix the Cat video game]] is a great game, but the ending is very underwhelming. What's your reward for beating Professor? You get to see Felix free the tied-up Kitty Kat, and get the message "Congratulations! At last FELIX! You rescued Kitty!" and Kitty saying "I love you, Felix!" and seeing Felix fly Kitty back home as THE END pops up—you don't even get to see any credits, and pressing start sends you back to the title screen. The UsefulNotes/GameBoy version is even worse—Felix just walks right up to Kitty, and the game cuts to a bland THE END screen that you can't exit out of.
4th May '17 2:48:11 AM mariofan1000
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Added DiffLines:

* Season 7 of ''WesternAnimation/{{Archer}}'' had an AlternateRealityGame attached to it that ended with a .zip file revealing that [[spoiler: The Pirate Virus from Season 2 was behind it all.]] Included was a 3D printer model of the character and a postcard congratulating the fans, both of which were literally named "A winner is you"
2nd May '17 6:39:40 PM FlyingDuckManGenesis
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Added DiffLines:

* The ''[[VideoGame/TaleSpinSega TaleSpin]]'' LicensedGame for the UsefulNotes/SegaGenesis rewards the player(s) for completing eight worlds with [[NintendoHard Sega Hard]] sidescrolling, [[MacGuffin cargo crate collecting]], ShootEmUp and boss battle elements with a shot of Baloo and Kit in front of Higher For Hire above the words, "Congratulations! You win the city contract" as balloons fly into the sky.
29th Apr '17 12:21:36 AM CASCHero
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That's it?

to:

[[FlatWhat What?]] That's it?
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AWinnerIsYou