History Main / AWinnerIsYou

7th Feb '16 8:18:22 PM nombretomado
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* After completing the [[TheProblemWithLicensedGames surprisingly fun]] ''Disney's Disney/{{Tarzan}}'' video game for PlayStation, you're treated to a brief clip from the movie, a screen that says "Congratulations" and a voice-over from a Rosie O'Donnell sound-alike congratulating you. Yep, that's it.
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* After completing the [[TheProblemWithLicensedGames surprisingly fun]] ''Disney's Disney/{{Tarzan}}'' video game for PlayStation, UsefulNotes/PlayStation, you're treated to a brief clip from the movie, a screen that says "Congratulations" and a voice-over from a Rosie O'Donnell sound-alike congratulating you. Yep, that's it.

* The ''WesternAnimation/TeenTitans'' game for PlayStation2: When you finish you are merely asked "Wanna play again?", and the characters float there 'till you make a choice. If you say no, you get to sit through bland credits. No skipping.
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* The ''WesternAnimation/TeenTitans'' game for PlayStation2: UsefulNotes/PlayStation2: When you finish you are merely asked "Wanna play again?", and the characters float there 'till you make a choice. If you say no, you get to sit through bland credits. No skipping.

* ''Killing Zone'' for the PlayStation ends with a black screen with "Thank You For Playing," the credits and (in a larger font) "CONGRATULATIONS!"
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* ''Killing Zone'' for the PlayStation [=PlayStation=] ends with a black screen with "Thank You For Playing," the credits and (in a larger font) "CONGRATULATIONS!"

* The ''Franchise/GhostInTheShell'' game for the PlayStation promised a "bonus" if you finished the game on its hardest difficult setting without ever dying. Said bonus was a low-res scan of a pinup of Major Kusanagi.
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* The ''Franchise/GhostInTheShell'' game for the PlayStation [=PlayStation=] promised a "bonus" if you finished the game on its hardest difficult setting without ever dying. Said bonus was a low-res scan of a pinup of Major Kusanagi.
2nd Feb '16 5:48:06 PM GrammarNavi
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This is most likely to happen with older {{Fighting Game}}s, {{Arcade Game}}s and the like. In the olden days when {{Excuse Plot}}s were the norm, it was natural for developers to put more effort into programming the game than designing an elaborate ending. Memory limitations also worked against satisfying endings: adding just a couple of kilobytes of ROM to a console game was once a luxury, and old British computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape.
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This is most likely to happen with older {{Fighting Game}}s, {{Arcade UsefulNotes/{{Arcade Game}}s and the like. In the olden days when {{Excuse Plot}}s were the norm, it was natural for developers to put more effort into programming the game than designing an elaborate ending. Memory limitations also worked against satisfying endings: adding just a couple of kilobytes of ROM to a console game was once a luxury, and old British computer game developers tended to cut corners to prevent game data from exceeding available RAM space and requiring players to go back and load more of the game from a slow cassette tape.

* ''VideoGame/{{Athena}}'' has no exciting ending to reward players who completed this NintendoHard game. In the NES port, after defeating the FinalBoss Dante, it cuts to outside her castle, where Athena stands still as the sky changes. The ArcadeGame instead displays a block of text:
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* ''VideoGame/{{Athena}}'' has no exciting ending to reward players who completed this NintendoHard game. In the NES port, after defeating the FinalBoss Dante, it cuts to outside her castle, where Athena stands still as the sky changes. The ArcadeGame UsefulNotes/ArcadeGame instead displays a block of text:
31st Jan '16 1:17:25 PM EarlOfSandvich
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* ''NoMoreHeroes'' exhibits this particular trope based on player choice. Upon defeating the final boss, [[spoiler:you get the option to save your game, and then you can choose between viewing the ending, viewing the "True" ending, and returning to Santa Destroy. The ending (not the "True" ending) shows Travis on the toilet when a would-be assassin invades his apartment. Cue the credits.]]
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* ''NoMoreHeroes'' ''VideoGame/NoMoreHeroes'' exhibits this particular trope based on player choice. Upon defeating the final boss, [[spoiler:you get the option to save your game, and then you can choose between viewing the ending, viewing the "True" ending, and returning to Santa Destroy. The ending (not the "True" ending) shows Travis on the toilet when a would-be assassin invades his apartment. Cue the credits.]]
21st Jan '16 9:02:51 AM case
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** In ''Super Smash Bros. Brawl'', on "Tourney Mode", upon winning, an icon of your character appears with a voice clip saying "The Champion is ."
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** In ''Super Smash Bros. Brawl'', on "Tourney Mode", upon winning, an icon of your character appears with a voice clip saying "The Champion is ."" This carries over to the online tournaments of the ''[=WiiU=]'' game.
8th Jan '16 3:50:39 PM nombretomado
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* Data Design Interactive's {{shovelware}} are even worse in regards to this trope: [[NoEnding they merely and immediately send you back to the title screen]] upon completion of the last stage.
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* Data Design Interactive's {{shovelware}} UsefulNotes/{{shovelware}} are even worse in regards to this trope: [[NoEnding they merely and immediately send you back to the title screen]] upon completion of the last stage.
6th Jan '16 8:16:30 AM IAmNotAFunguy
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* ''VideoGame/PokemonDash'' Says "Thank you for Watched!" upon completing any of the modes this is along with the game having no plot to speak of.
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* ''VideoGame/PokemonDash'' Says "Thank you for Watched!" upon completing any of the modes this modes. This is along with the game having no plot to speak of.
6th Jan '16 8:15:50 AM IAmNotAFunguy
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* ''VideoGame/BigRigsOverTheRoadRacing'' has the famous "You're Winner" in the original release upon actually finishing a race. The later revision changed this to "You Win".

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6th Jan '16 8:13:39 AM IAmNotAFunguy
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Added DiffLines:
[[folder:Racing Game]] * ''VideoGame/PokemonDash'' Says "Thank you for Watched!" upon completing any of the modes this is along with the game having no plot to speak of.
30th Dec '15 9:11:45 PM Berrenta
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Sinkhole
* Beat ''VideoGame/MarvelSuperHeroesVsStreetFighter'' with a SecretCharacter and what do you get? "Congratulations! [[CaptainObvious You've defeated the game with a secret character!]]".
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* Beat ''VideoGame/MarvelSuperHeroesVsStreetFighter'' with a SecretCharacter and what do you get? "Congratulations! [[CaptainObvious You've defeated the game with a secret character!]]".character!".
23rd Dec '15 3:00:42 AM Doug86
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* ''RegularShow'' takes it to the extreme in season 2 episode 8, ''Rage Against the TV'', where getting close to finishing the game causes TV problems and eventually [[spoiler:prompts the game to come to life to stop itself from being beaten]]. Actually winning results in a quick "you win" screen before the TV crumbles to dust.
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* ''RegularShow'' ''WesternAnimation/RegularShow'' takes it to the extreme in season 2 episode 8, ''Rage Against the TV'', where getting close to finishing the game causes TV problems and eventually [[spoiler:prompts the game to come to life to stop itself from being beaten]]. Actually winning results in a quick "you win" screen before the TV crumbles to dust.
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