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** Another evil White kami is Kataki, who according to [[http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/sok/kataki this side story]], is pretty much insane.
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** Another evil White kami is Kataki, who who, according to [[http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/sok/kataki this side story]], is pretty much insane.
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** If a cult/religion/organisation in Magic is primarily White or part White, chances are it is going to be composed of [[KnightTemplar extremists]]. Even if they are the good guys, as in Ravnica's Selesnya and Boros (White/Green and White/Red), things are usually BlackAndGreyMorality style, as they have a tendency to be very morally ambiguous (Selesnya is a free will hating cult, while Boros is the text book example of violent extremists).
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* HolyHandGrenade: White sometimes seems more like [[TheBible the Old Testament]] than anything else. Loads of priests, religions, angels, miracles and so on that all focus on cutting a swath of destruction. Half the time, even the "nice" life-gain and protection spells are there to enable that planeswalker to do something terrible to you with the next card.
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* HolyHandGrenade: White sometimes seems more like [[TheBible the Old Testament]] than anything else.has plenty of this. Loads of priests, religions, angels, miracles and so on that all focus on cutting a swath of destruction. Half the time, even the "nice" life-gain and protection spells are there to enable that planeswalker to do something terrible to you with the next card.
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* HumongousMecha: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191312 Darksteel Colossus]]
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* HumongousMecha: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191312 Darksteel Colossus]]Colossus]].
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** Belbe, despite being a good guy, was killed by Eladamri for being made of parts of his daughter.
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** Belbe, despite being a good guy, ultimately turning good, was killed by Eladamri for being made of parts of his daughter.
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** [[PluckyComicRelief Squee]] was killed by the fallen Ertai. A lot. However, [[IGotBetter he kept getting better]] because [[NightmareFuel Ertai had made Squee immortal so he could torture and kill him repeatedly]].
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** [[PluckyComicRelief Squee]] was killed by the fallen Ertai. A lot. However, [[IGotBetter he kept getting better]] because [[NightmareFuel Ertai had made Squee immortal so he could torture and kill him repeatedly]].repeatedly.
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** Another evil White kami is Kataki, who according to [[http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/sok/kataki this side story]] is pretty much batshit insane.
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** Another evil White kami is Kataki, who according to [[http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/sok/kataki this side story]] story]], is pretty much batshit insane.
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** If a cult/religion/organisation in Magic is primarily White or part White, chances are it is going to be composed of [[KnightTemplar extremists]]. Even if they are the good guys, as in Ravnica's Selesnya and Boros (White/Green and White/Red), things are usually BlackAndGreyMorality style, as they have a tendency to be very morally ambiguous (Selesnya is a free will hating cult, Boros is the text book example of violent extremists).
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** If a cult/religion/organisation in Magic is primarily White or part White, chances are it is going to be composed of [[KnightTemplar extremists]]. Even if they are the good guys, as in Ravnica's Selesnya and Boros (White/Green and White/Red), things are usually BlackAndGreyMorality style, as they have a tendency to be very morally ambiguous (Selesnya is a free will hating cult, while Boros is the text book example of violent extremists).
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** Glissa Sunseeker discovered (As far as the surface races are concerned) not only Mirrodin's fifth sun, which she also named, but also the mana core at the heart of the plane, meaning she's essentially found two suns.
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** Glissa Sunseeker discovered (As (as far as the surface races are concerned) not only Mirrodin's fifth sun, which she also named, but also the mana core at the heart of the plane, meaning she's essentially found two suns.
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* {{Mordor}}: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198071 Grixis]]
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* {{Mordor}}: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198071 Grixis]]Grixis]].
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* OneSteveLimit: Enforced for gameplay reasons -- all planeswalkers which appear or may appear on cards are required to have different names.
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* TeleportationSickness: Pulling creatures from their dimensions causes nausea to them, appropriately named "summoning sickness." Averted by creatures with Haste.
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* PunnyName: [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/852 Yule Ooze]]
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** Don't forget the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=9779 Infernal Spawn of Evil]] and the even more ridiculously cute [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=73981 Infernal Spawn of the Infernal Spawn of Evil]].
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* BrainwashedAndCrazy: Certain spell cards do this to creatures.
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Flavor is broader than just flavor text. Oh, and the Flavor Text itself is part of the game, not part of the story, so it goes on the Gameplay Tropes.
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This page is for tropes that are represented in the [[FlavorText flavor]], art, and backstory of ''MagicTheGathering'' (as opposed to [[MagicTheGathering/GameplayTropes tropes that appear in its gameplay]]).
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This page is for tropes that are represented in the [[FlavorText flavor]], flavor, art, and backstory of ''MagicTheGathering'' (as opposed to [[MagicTheGathering/GameplayTropes tropes that appear in its gameplay]]).
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* FlavorText : well know for it, and a major appeal of the game
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This page is for tropes that are represented in the flavor, art, and backstory of ''MagicTheGathering'' (as opposed to [[MagicTheGathering/GameplayTropes tropes that appear in its gameplay]]).
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This page is for tropes that are represented in the flavor, [[FlavorText flavor]], art, and backstory of ''MagicTheGathering'' (as opposed to [[MagicTheGathering/GameplayTropes tropes that appear in its gameplay]]).
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* FlavorText : well know for it, and a major appeal of the game
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* SpikeShooter: Various creatures are [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=42039 shown]] or [[http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=4038&type=card implied]] to have this ability.
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* InhumanlyBeautifulRace: The elves from the Lorwyn set. Their caste system runs on how beautiful they are and they will often hunt other species that they deem uglier than they.
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* GotVolunteered: PlayedForLaughs when groups of goblins need a volunteer, as seen in the flavor text of [[http://magiccards.info/st/en/103.html Goblin Hero]] and [[http://magiccards.info/evg/en/49.html Skirk Drill Sergeant]].
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* LetsGetMikey: PlayedForLaughs when groups of goblins need a volunteer, as seen in the flavor text of [[http://magiccards.info/st/en/103.html Goblin Hero]] and [[http://magiccards.info/evg/en/49.html Skirk Drill Sergeant]].
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* WarElephants: There are a decent number of elephant and mammoth cards, mostly midsized green creatures with Trample.
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-->"Their forces are unknown to us. The Moriok or the nim that emerge from the necrogen bogs—those we understand. These horrors which pour out of the canyons use weapons, tactics and magic that are alien to even our most capable generals and seasoned warriors. Our armies are scattered. We have no choice but to hide and survive."
-->--Jor Kadeen, the Prevailer, [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/141 "A Planeswalker's Guide to New Phyrexia"]]
-->--Jor Kadeen, the Prevailer, [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/141 "A Planeswalker's Guide to New Phyrexia"]]
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* BullyingADragon / MuggingTheMonster: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222186 Tormented Pariah]].
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--->--Doug Beyer, creative team member, in his [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/129 weekly column]].
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* MuggingTheMonster[=/=]ContractualGenderBlindness: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=222186 Tormented Pariah]].
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* OlderThanTheyLook / ReallySevenHundredYearsOld / TimeAbyss: Old generation planeswalkers are generally immortal; Urza, as an example, lived for at least 5000 years, while Nicol Bolas is even older. That's before counting some people who live long despite being otherwise mortal: Jodah aged slowly because he fell into a fountain of youth in his [[IncrediblyLamePun youth]]; Jhoira, unlike her planeswalker boyfriend Teferi, used slow-aging potions; Liliana Vess made a contract with demons (in her case, despite being a planeswalker, she is not normally immortal due to the Mending) and so on.
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* OlderThanTheyLook / ReallySevenHundredYearsOld / TimeAbyss: OlderThanTheyLook[=/=]ReallySevenHundredYearsOld[=/=]TimeAbyss: Old generation planeswalkers are generally immortal; Urza, as an example, lived for at least 5000 years, while Nicol Bolas is even older. That's before counting some people who live long despite being otherwise mortal: Jodah aged slowly because he fell into a fountain of youth in his [[IncrediblyLamePun youth]]; Jhoira, unlike her planeswalker boyfriend Teferi, used slow-aging potions; Liliana Vess made a contract with demons (in her case, despite being a planeswalker, she is not normally immortal due to the Mending) and so on.
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** The werewolves of Innistrad are red or green. They are so different that their cards have two faces, and they can flip over to transform. See the [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/163 Planeswalker's Guide to Innistrad]] for details and concept art.
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** The werewolves of Innistrad are red or green. They are so different that their cards have two faces, and they can flip over to transform. See the [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/163 Planeswalker's Guide to Innistrad]] for details and concept art. Also, [[http://magiccards.info/isd/en/152a.html Kruin Outlaw]], [[http://magiccards.info/isd/en/159a.html Reckless Waif]], [[http://magiccards.info/isd/en/176a.html Daybreak Ranger]], one of [[http://magiccards.info/isd/en/185a.html Grizzled Outcasts]] and one of [[http://magiccards.info/isd/en/208a.html Ulvenwald Mystics]] are female.
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* BigBadassWolf: Most Wolves in ''Magic'' fall under this category. [[http://magiccards.info/rav/en/239.html This one]] is 50% more badass than the most.
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* BigBadassWolf: [[http://magiccards.info/query?q=t%3Awolf&v=card&s=issue Most Wolves Wolves]] in ''Magic'' fall under this category. [[http://magiccards.info/rav/en/239.html This one]] is 50% more badass than the most.
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* OurWerewolvesAreDifferent: So different that their cards have two faces, and they can flip over to transform. See the [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/163 Planeswalker's Guide to Innistrad]] for details and concept art.
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* OurWerewolvesAreDifferent: So OurWerewolvesAreDifferent:
** The pre-Innistrad ones are black. [[http://magiccards.info/5e/en/28.html All]] [[http://magiccards.info/lg/en/24.html three]] [[http://magiccards.info/ju/en/76.html of them]].
** The werewolves of Innistrad are red or green. They are so different that their cards have two faces, and they can flip over to transform. See the [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/163 Planeswalker's Guide to Innistrad]] for details and concept art.
** The pre-Innistrad ones are black. [[http://magiccards.info/5e/en/28.html All]] [[http://magiccards.info/lg/en/24.html three]] [[http://magiccards.info/ju/en/76.html of them]].
** The werewolves of Innistrad are red or green. They are so different that their cards have two faces, and they can flip over to transform. See the [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/163 Planeswalker's Guide to Innistrad]] for details and concept art.
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--->"Their forces are unknown to us. The Moriok or the nim that emerge from the necrogen bogs—those we understand. These horrors which pour out of the canyons use weapons, tactics and magic that are alien to even our most capable generals and seasoned warriors. Our armies are scattered. We have no choice but to hide and survive."
---->--Jor Kadeen, the Prevailer, [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/141 "A Planeswalker's Guide to New Phyrexia"]]
---->--Jor Kadeen, the Prevailer, [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/141 "A Planeswalker's Guide to New Phyrexia"]]
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* SinisterSCythe: [[Several http://magiccards.info/query?q=scythe&v=card&s=cname]].
* SinisterScythe: [[Several http://magiccards.info/query?q=scythe&v=card&s=cname]],
* SinisterScythe: [[Several http://magiccards.info/query?q=scythe&v=card&s=cname]],
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* SinisterSCythe: [[Several http://magiccards.info/query?q=scythe&v=card&s=cname]].
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* SinisterScythe: [[Several http://magiccards.info/query?q=scythe&v=card&s=cname]],
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* PrayerOfMalice: As the leader of the theocratical white Phyrexian faction, Elesh Norn delivers friendly sermons like "[[http://magiccards.info/mbs/en/16.html May our blessings sever the tongues of the forsaken]]".
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* EndlessDaytime: There are several places where this is the case.
** The plane of Mirrodin has five suns. There is night time, but it's brief and exaggerated. Basically the only reason this is worth mentioning is the flavor text on [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194105 Grasp of Darkness.]]
** The plane of Serra is bathed in the light of a perpetual sunrise.
** In Lorwyn "the sun never quite dips below the horizon".
** The plane of Mirrodin has five suns. There is night time, but it's brief and exaggerated. Basically the only reason this is worth mentioning is the flavor text on [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194105 Grasp of Darkness.]]
** The plane of Serra is bathed in the light of a perpetual sunrise.
** In Lorwyn "the sun never quite dips below the horizon".
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* MurderingOverMyShoulder: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157419 Desecrator Hag]] from ''Shadowmoor''.
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* HotbloodedSideburns: Venser, since he's a NoCelebritiesWereHarmed version of the Tenth Doctor.
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* GoNagaiSideburns: Venser, since he's a NoCelebritiesWereHarmed version of the Tenth Doctor.
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* HotbloodedSideburns: Venser, since he's a NoCelebritiesWereHarmed version of the Tenth Doctor.
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* SelkiesAndWereseals: There are three different selkie cards; all of them are green/blue merfolk.
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* CreepyDoll: [[http://magiccards.info/isd/en/220.html Creepy Doll]]. It's creepy.
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* TheIgor: Seen in ''Innistrad'' with Oglor (a mad scientist's assistant represented on [[http://magiccards.info/isd/en/81.html Stitcher's Apprentice]] and in the flavor text of [[http://magiccards.info/isd/en/71.html Rooftop Storm]]) and Garl (the [[http://magiccards.info/isd/en/52.html Deranged Assistant]]).
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* JekyllAndHyde: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221209 Civilized Scholar/Homicidal Brute]], inspired directly by the original Dr. Jekyll and Mr. Hyde.
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* TorchesAndPitchforks:
** ''Innistrad'' has [[http://magiccards.info/isd/en/216.html torches]] and [[http://magiccards.info/isd/en/232.html pitchforks]], inspired by this trope.
** [[http://magiccards.info/isd/en/64b.html After several failed experiments, Ludevic managed to create a monster that fed on torch-wielding mobs.]]
** [[http://magiccards.info/vi/en/88.html Mob Mentality]], [[http://magiccards.info/isd/en/39.html Unruly Mob]], and [[http://magiccards.info/rav/en/112.html Vindictive Mob]] all depict torch/pitchfork-wielding mobs.
** ''Innistrad'' has [[http://magiccards.info/isd/en/216.html torches]] and [[http://magiccards.info/isd/en/232.html pitchforks]], inspired by this trope.
** [[http://magiccards.info/isd/en/64b.html After several failed experiments, Ludevic managed to create a monster that fed on torch-wielding mobs.]]
** [[http://magiccards.info/vi/en/88.html Mob Mentality]], [[http://magiccards.info/isd/en/39.html Unruly Mob]], and [[http://magiccards.info/rav/en/112.html Vindictive Mob]] all depict torch/pitchfork-wielding mobs.
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* PrettyInMink: A number of art shows characters wearing fur, but a notable one is [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=2559 Folk of the Pines]], who are dryads in the ice age, who wear coats trimmed with white fur, that actually seems to meld in with the snow on their trees.
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* PrettyInMink: A number of art shows characters wearing fur, but a notable one is [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=2559 Folk of the Pines]], who are dryads in the ice age, who wear coats trimmed with white fur, that actually seems to meld in with the snow on their trees.
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* OurWerewolvesAreDifferent: So different that their cards have two faces, and they can flip over to transform.
** They're not really that different from pop cultural werewolves. Their main deviance is that lycanthropy is a curse that splits the soul, the wolf part being actually the soul of the wild itself, which is why they kill humans.
** They're not really that different from pop cultural werewolves. Their main deviance is that lycanthropy is a curse that splits the soul, the wolf part being actually the soul of the wild itself, which is why they kill humans.
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* OurWerewolvesAreDifferent: So different that their cards have two faces, and they can flip over to transform.
** They're not really that different from pop cultural werewolves. Their main deviance is that lycanthropy is a curse that splitstransform. See the soul, the wolf part being actually the soul of the wild itself, which is why they kill humans.[[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/stf/163 Planeswalker's Guide to Innistrad]] for details and concept art.
** They're not really that different from pop cultural werewolves. Their main deviance is that lycanthropy is a curse that splits
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** They're not really that different from pop cultural werewolves. Their main deviance is that lycanthropy is a curse that splits the soul, the wolf part being actually the soul of the wild itself, which is why they kill humans.
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* YouSexyBeast: Played with in Innistrad, in regards to the vampires.