History MagicTheGathering / FlavorAndStoryTropes

27th May '18 12:53:42 PM Theriocephalus
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* BrutishBulls: Many [[https://magiccards.info/query?q=t%3Aox&v=scan&s=cname ox]] creatures are printed with the ability "haste", which causes them to attack the moment they're put into play rather than waiting a turn like most creatures do. Even those that don't tend to have references to fictional bulls' typical bad tempers in their flavor text:
-->''The good news is it's vegetarian. The bad news is it just doesn't like you.'' -- flavor text for " [[https://magiccards.info/po2/en/70.html Ironhoof Ox]]"
25th May '18 7:08:37 AM 3DDowner
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** Jodah was created for Jeff Grubb's novelizations of ''The Dark'' and ''Ice Age'' cycles. He'd eventually return for ''Literature/TimeSpiral'' block and get [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=124482 his own Avenger]].

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** Jodah was created for Jeff Grubb's novelizations of ''The Dark'' and ''Ice Age'' cycles. He'd eventually return for ''Literature/TimeSpiral'' block and get [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=124482 his own Avenger]]. Now that the game's returned to Dominaria, he's gotten [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443086 a proper card.]]
25th May '18 12:55:19 AM 3DDowner
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* WrenchWench: [[http://magiccards.info/in/en/249.html Hanna]]

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* WrenchWench: [[http://magiccards.info/in/en/249.html Hanna]]Hanna]] from the original **Weatherlight**, and the rebuilt one has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443096 Tiana]].
25th May '18 12:50:58 AM 3DDowner
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** [[spoiler: In turn, they go to confront Nicol Bolas despite Ajani's wisdom for the story of Amonkhet. Despite all the hyping of how freakishly powerful the Chain Veil and their inborn talents are compared to most other mages with their specialties, they're all soundly defeated - Nicol Bolas even penetrates Gideon's impenetrable shield for good measure!]]
30th Mar '18 4:33:06 PM TightfistedFoal
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*** The fact that the five clans have persisted for more than a millennium is also rather jarring. Look back at human history, and the ''vast'' majority of empires didn't last more than 300 years. Millennium-spanning empires did exist (e.g., the Roman Empire) but were an absolute minority. One of the clan has persisted for 1,200 years? That's... okay. All five persisted for 1,200 years? That's a little bit less believable.

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*** The fact that the five clans have persisted for more than a millennium is also rather jarring. Look back at human history, and the ''vast'' majority of empires didn't last more than 300 500 years. Millennium-spanning empires did exist (e.g., the Roman Empire) but were an absolute minority. One of the clan clans has persisted for 1,200 years? That's... okay. All five persisted for 1,200 years? That's a little bit less believable.
22nd Mar '18 3:56:58 PM MerlinWinter
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22nd Mar '18 3:56:55 PM MerlinWinter
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* MedievalStasis: Happens on a regular basis. Probably one of the reason why few people actually take the stories seriously.

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* MedievalStasis: Happens on a regular basis. Probably one of the reason key reasons why few people actually take the stories seriously.
22nd Mar '18 3:56:16 PM MerlinWinter
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* MedievalStasis: Happens on a regular basis. Probably one of the reason why few people actually take the stories seriously.
** The [[CityPlanet city plane]] of Ravnica has apparently been ruled by the exact same ten guilds for freaking 10,000 years. This is handwaved to some extent [[AWizardDidIt by the existence of a powerful magical pact binding them all]], and some change seems to have still happened. But some of the stuffs don't quite add up (e.g., it's hard to picture the fractious slum-dwelling Gruul Clans having been the way they are ''now'' from the beginning, for one thing). Still, seeing how much happened in the same time in {{Real Life}} (i.e., basically all of recorded history, plus as much time in late prehistory), it's probably a good example of [[SciFiWritersHaveNoSenseOfScale game designers having no sense of scale]].
*** Of those said ten guilds, four are still ruled by the same immortal magical creatures that signed the Guildpact, two are ruled by immortal councils, one is basically the physical manifestation of hidebound bureaucracy, and the other three are more or less insane and generally poor at long-term planning.
*** With the Return to Ravnica block, the Simic actually go ''back'' to melding with magic, rather than using the more scientific-sounding cytoplasts they favored in the classical Ravnica, because an unfortunate incident involving the Guild's leader and a giant blob monster {{Kaiju}} made them virtually unsellable.
** The ''Tarkir'' block has the first (''Khans of Tarkir'') and third (''Dragons of Tarkir'') sets form the [[AlternateUniverse alternative versions]] of the plane's present, with the second set (''Fate Reforged'') taking place 1,200 years in the past. The differences between ''Khans'' and ''Dragons'' are '''far more pronounced''' than the differences between either and ''Fate Reforged'', to the point that most of the clans even dress the same. This may be a case of GameplayAndStorySegregation, as the art of cards is meant to include the mechanical colors involved, so (for example) the block's red/white/blue clan will always be dressed primarily in red, white, and blue.
*** But that '''still''' doesn't excuse why the clothing styles remained so static: Even if colors are fixed, clothes could still vary in terms of, say, shapes, proportions, materials, etc.
*** The fact that the five clans have persisted for more than a millennium is also rather jarring. Look back at human history, and the ''vast'' majority of empires didn't last more than 300 years. Millennium-spanning empires did exist (e.g., the Roman Empire) but were an absolute minority. One of the clan has persisted for 1,200 years? That's... okay. All five persisted for 1,200 years? That's a little bit less believable.
** ''Aaaand then'' there is Dominaria. Apparently according to the latest ''Dominaria'' set, it is a plane full of histories and stories. For some reason, historic periods and objects on this plane can easily last thousands of years without any significant change. Just... look at the architectural styles, clothing, etc., Dominaria is still ''far'' more static than our world. E.g., compare modern buildings with buildings of Ancient Egyptians, and the latter were just 5,000 to 3,000 years ago. Are we ''really'' supposed to think of Dominaria as a plane full of historic intrigues?
21st Mar '18 12:48:47 PM NOYB
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** Officially speaking, [[spoiler:[[RoaringRampageOfRevenge Nahiri]]]] is one of the villains in Shadows over Innistrad block. Your mileage may vary on whether she qualifies more as an AntiVillain, but [[spoiler:attempting to wipe out an entire populated plane as revenge against ''one person'']] is not a heroic act.

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** Officially speaking, [[spoiler:[[RoaringRampageOfRevenge Nahiri]]]] is one of the villains in Shadows the ''Shadows over Innistrad Innistrad'' block. Your mileage may vary on whether she qualifies more as an AntiVillain, but [[spoiler:attempting to wipe out an entire populated plane as revenge against ''one person'']] is not a heroic act.
19th Mar '18 6:53:15 PM GoblinCipher
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* OurDwarvesAreAllTheSame: Dwarves are basically all blacksmiths and miners with large beards. If they're warriors, they wield axes. Even in ''Shadowmoor'', whose Duergar dwarves have a radically different appearance, they're still primarily miners.

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* OurDwarvesAreAllTheSame: Dwarves are basically all [[AvertedTrope Averted]], though it took a surprisingly long time. The first few sets to include dwarves had the typical blacksmiths and miners with large beards. If they're warriors, they wield axes. Even in ''Shadowmoor'', whose Duergar beards, and even Shadowmoor only changed their appearance. Kaladesh, however, retained only the dwarven reputation for meticulousness. Kaladeshi dwarves have are mostly South Asian (and none of them are Scottish), and at least half of the dwarves we see are female. While there is one dwarven miner, their majority professions appear to be bureaucrats and police. This only makes sense, since the Kaladeshi [[PlanetOfHats hat]] is "inventor" so a radically different appearance, they're still primarily miners.race of artificers and blacksmiths wouldn't exactly stand out.
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