History MagicTheGathering / ColorTropes

21st May '18 1:12:19 PM Theriocephalus
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* ScaryScorpions: Unlike most “regular” animals, which tend to be Green, scorpions are almost exclusively Black. They usually get deathtouch (meaning they destroy any creature they deal any damage to) or some way to weaken enemy creatures.

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* ScaryScorpions: Unlike most “regular” "regular" animals, which tend to be Green, scorpions are almost exclusively Black. They usually get deathtouch (meaning they destroy any creature they deal any damage to) or some way to weaken enemy creatures.
21st May '18 12:54:09 PM 3DDowner
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* ScaryScorpions: Unlike most “regular” animals, which tend to be Green, scorpions are exclusively Black. They usually get deathtouch (meaning they destroy any creature they deal any damage to) or some way to weaken enemy creatures.

to:

* ScaryScorpions: Unlike most “regular” animals, which tend to be Green, scorpions are almost exclusively Black. They usually get deathtouch (meaning they destroy any creature they deal any damage to) or some way to weaken enemy creatures.
21st May '18 12:41:44 PM 3DDowner
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* {{Greed}}: Greed is in fact a card, and Black’s philosophy is very conductive to desiring what others have.

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* {{Greed}}: Greed is in fact a card, and Black’s philosophy is very conductive to desiring what others have.more of the tangible and intangible.
21st May '18 12:35:59 PM 3DDowner
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** TimeMaster: Red gets quite a lot of time-manipulating spells, though not as much as Blue does.

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** TimeMaster: Used to enable a [[DesperationAttack]], when you need **just one more shot** at hitting the enemy. Red gets quite has had a lot few spells that manipulate time, ending foes' turns early or taking another turn [[DangerousForbiddenTechnique at the cost of]] [[LastDitchMove losing the game]] when the end of time-manipulating spells, though not as much as the next turn rolls around. If taking an extra turn at a certain cost is too powerful for Blue does.alone, then the spell is part Red, often with some additional Red element like coin-flipping.
21st May '18 8:23:45 AM 3DDowner
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Red is the color of chaos, passion, and emotion. It's aligned with the elements of [[PlayingWithFire fire]], [[DishingOutDirt earth]], and [[ShockAndAwe lightning]], and it specializes in direct damage and the destruction of all things material. Red lives in the moment and rarely considers the future consequences of its actions; this theme is frequently shown through powerful but temporary advantages such as [[http://magiccards.info/10e/en/242.html Threaten]] and [[http://magiccards.info/m10/en/125.html Ball Lightning]], with creatures that aren't always quite controllable once they hit the field, and with excessive bursts of mana or effects that destroy your lands in return for immediate power. Red is designed to play aggressively and win quickly, and is in danger of stalling out if it doesn't maintain the initiative. Red's reliance on spells that deal with fire and lightning have lead to the perception that red is not as diverse as the other colors, as satirized [[http://cardboard-crack.com/post/53895873415/direct-damage-spell-names here]]. Learn more about red [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr133 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/15 here]].

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Red is the color of chaos, passion, and emotion. It's aligned with the elements of [[PlayingWithFire fire]], [[DishingOutDirt earth]], and [[ShockAndAwe lightning]], and it specializes in direct damage and the destruction of all things material. Red lives in the moment and rarely considers the future consequences of its actions; this theme is frequently shown through powerful but temporary advantages such as [[http://magiccards.info/10e/en/242.html Threaten]] and [[http://magiccards.info/m10/en/125.html Ball Lightning]], with creatures that aren't always quite controllable once they hit the field, and with excessive bursts of mana or effects that destroy your lands in return for immediate power. Red is designed to play aggressively and win quickly, and is in danger of stalling out if it doesn't maintain the initiative. Red's reliance on spells that deal with fire and lightning have lead to the perception that red is not as diverse as the other colors, as satirized [[http://cardboard-crack.com/post/53895873415/direct-damage-spell-names [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=burning%20cinder%20fury%20of%20crimson%20chaos%20fire here]]. Learn more about red [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr133 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/15 here]].
21st May '18 8:05:12 AM 3DDowner
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** In Lorwyn, the treefolk are the most ancient and long-lived of the intelligent races, and are viewed with great respect by their younger neighbors. They reproduce by spreading large amounts of seeds that grow into regular trees, some of which eventually awaken into new treefolk. They also differ in size, physical and magical abilities and role in treefolk society based on the species of tree they resemble — for instance, oak treefolk are the largest and strongest of their kind, black poplars are healers and rowans are magicians.

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** In Lorwyn, the treefolk are the most ancient and long-lived of the intelligent races, and are viewed with great respect by their younger neighbors. They reproduce by spreading large amounts of seeds that grow into regular trees, some of which eventually awaken into new treefolk. They also differ in size, physical and magical abilities and role in treefolk society based on the species of tree they resemble — for instance, oak treefolk are the largest and strongest of their kind, black poplars ash treefolk are healers gregarious, and rowans are magicians.study hexes.


Added DiffLines:

** In the underworld of Theros, the Black Oak of Odunos is less "zombified tree" and more "a tree made of zombies."
17th Apr '18 7:09:10 AM TightfistedFoal
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** DishingOutDirt: Along with Green, Red has lots of earth- and stone-based magic. Red tends to focus more on the destructive and geological aspects of the earth, often utilizing the "crushing rocks and earthquake" variety of earth power to deal damage or destroy lands. More recently, Red's "crushing rocks and earthquake" kind of earth power has become associated with rendering creatures unable to block.

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** DishingOutDirt: Along with Green, Red has lots of earth- and stone-based magic. Red tends to focus more on the destructive and geological aspects of the earth, often utilizing the "crushing rocks and earthquake" variety of earth power to deal damage or destroy lands. More recently, Red's "crushing rocks and earthquake" kind of earth power has become associated with rendering making creatures unable to block.
17th Apr '18 7:07:12 AM TightfistedFoal
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** MasterOfIllusion: Being associated with mind and the elements of water and air (which can distort light and create all sorts of illusions, like mirage), Blue naturally has a lot of effects flavored as illusions. Illusion creatures are often very powerful, but have drawbacks which reflect their unreality. Some return to their owner's hand after each fight or instantly die if any spell or ability even ''targets'' them.

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** MasterOfIllusion: Being associated with mind and the elements of water and air (which can distort light and create all sorts of illusions, like mirage), Blue naturally has a lot of effects flavored as illusions. Illusion creatures are often very powerful, but have drawbacks which that reflect their unreality. Some return to their owner's hand after each fight or fight, and some die instantly die if any spell or ability even ''targets'' them.
17th Apr '18 7:06:17 AM TightfistedFoal
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** MasterOfIllusion: Being associated with mind and the elements of water and air (which can distort light and create all sorts of illusions, like mirage), Blue naturally has a lot of effects flavored as illusions. Illusion creatures are often very powerful, but have drawbacks that reflect their unreality. Some return to their owner's hand after each fight or instantly die if any spell or ability even ''targets'' them.

to:

** MasterOfIllusion: Being associated with mind and the elements of water and air (which can distort light and create all sorts of illusions, like mirage), Blue naturally has a lot of effects flavored as illusions. Illusion creatures are often very powerful, but have drawbacks that which reflect their unreality. Some return to their owner's hand after each fight or instantly die if any spell or ability even ''targets'' them.
17th Apr '18 7:05:21 AM TightfistedFoal
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** MasterOfIllusion: Being associated with mind and the elements of water and air (which can distort light and create all sorts of illusions, such as mirage), Blue naturally has a lot of effects flavored as illusions. Illusion creatures are often very powerful, but have drawbacks that reflect their unreality. Some return to their owner's hand after each fight or instantly die if any spell or ability even ''targets'' them.

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** MasterOfIllusion: Being associated with mind and the elements of water and air (which can distort light and create all sorts of illusions, such as like mirage), Blue naturally has a lot of effects flavored as illusions. Illusion creatures are often very powerful, but have drawbacks that reflect their unreality. Some return to their owner's hand after each fight or instantly die if any spell or ability even ''targets'' them.
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