History MagicTheGathering / ColorTropes

13th Jun '16 3:34:33 PM silver06
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22nd May '16 1:46:02 PM Luigifan
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* TheSpock: Blue's focus n rationality, logic, and emotional detachment frequently leads Blue characters to play this role.

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* TheSpock: Blue's focus n on rationality, logic, and emotional detachment frequently leads Blue characters to play this role.



* EvilCannotComprehendGood: An arguable example, but "personifying" Black in certain Wizards articles suggests that Black cannot honestly believe that anyone thinks differently than it does, defending its amorality with AtLeastIAdmitIt. White seems especially hypocritical to Black because Black is certain that nothing could ''really'' be that dedicated to altruism.

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* EvilCannotComprehendGood: An arguable example, but "personifying" Black in certain Wizards articles suggests that Black cannot honestly cannot believe that anyone thinks differently than it does, defending its amorality with AtLeastIAdmitIt. White seems especially hypocritical to Black because Black is certain that nothing could ''really'' be that dedicated to altruism.



* NurtureOverNature: Like Blue, Black believes in the ''tabula rasa'', and that anyone can become anything they choose. At its noblest, it promotes the ideal of self-sufficiency, with power being a means towards that goal.

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* NurtureOverNature: Like Blue, Black believes in the ''tabula rasa'', and that anyone can become anything they choose. At its noblest, it promotes [[http://luigifan18.deviantart.com/art/Self-Sufficiency-193043248 the ideal of self-sufficiency, self-sufficiency]], with power being a means towards that goal.
11th May '16 2:48:15 PM Theriocephalus
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* DeathWorlds: What evil Green powers, such as the Green Phyrexians, ultimately seek to turn the lands they take over into--savage wildernesses full of ferocious monsters constantly preying on one another, where there is no law but the law of the jungle and no order but the food chain.

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* DeathWorlds: DeathWorld: What evil Green powers, such as the Green Phyrexians, ultimately seek to turn the lands they take over into--savage wildernesses full of ferocious monsters constantly preying on one another, where there is no law but the law of the jungle and no order but the food chain.
11th May '16 2:47:51 PM Theriocephalus
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%%* TheSpock
%%* TheSmartGuy

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%%* TheSpock
%%* TheSmartGuy
* TheSpock: Blue's focus n rationality, logic, and emotional detachment frequently leads Blue characters to play this role.



%%* HotBlooded

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%%* HotBlooded* HotBlooded: Red characters are frequently this, due to Red being the color of emotion, feeling, and acting now and thinking never.



* DeathWorlds: What evil Green powers, such as the Green Phyrexians, ultimately seek to turn the lands they take over into--savage wildernesses full of ferocious monsters constantly preying on one another, where there is no law but the law of the jungle and no order but the food chain.



** The Gaea’s Avenger variant also comes into play fairly often, such as with the planeswalker Garruk Wildspeaker or with the card [[http://magiccards.info/aq/en/63.html Gaea’s Avenger]].



* NoCureForEvil: Like in White, some Green characters with healing powers can be evil.

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* NoCureForEvil: Averted. Like in White, some Green characters with healing powers can be evil.
20th Apr '16 1:00:08 PM Theriocephalus
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* GianEnemyCrab: The [[http://magiccards.info/query?q=t%3Acrab&v=card&s=cname Crab]] creature type is exclusively blue, as is typical for large sea monster-type creatures.

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* GianEnemyCrab: GiantEnemyCrab: The [[http://magiccards.info/query?q=t%3Acrab&v=card&s=cname Crab]] creature type is exclusively blue, as is typical for large sea monster-type creatures.
20th Apr '16 12:59:48 PM Theriocephalus
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* GianEnemyCrab: The [[http://magiccards.info/query?q=t%3Acrab&v=card&s=cname Crab]] creature type is exclusively blue, as is typical for large sea monster-type creatures.
18th Apr '16 5:53:49 AM Theriocephalus
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%%* {{Pride}}

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%%* {{Pride}}* {{Pride}}: On of this color's main issues. It is the color of zealotry, and White can have a hard time accepting it is wrong.



%%* ForScience

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%%* ForScience* ForScience: Progress for progress' sake is often the only motivation Blue needs or wants.



* LamarckWasRight: [[TheSocialDarwinist And all that such entails]].

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%%* LamarckWasRight:
* LamarckWasRight: [[TheSocialDarwinist And all that such entails]].TheLostWoods: The basic green land is forests, and coupled with Green's love of giant monsters and the untamed wilderness, this trope is definitely in play.



* NatureVsNurture: Takes nature's side, obviously. Green believes you are dictated by your genes/fate/God/whatever.

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* NatureVsNurture: Takes nature's side, obviously. Green believes you your nature and fate are dictated by your genes/fate/God/whatever.
15th Apr '16 9:36:04 PM Theriocephalus
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* NonHumanUndead: Black is rife with undead creatures, and not all of them are human, such as zombie [[http://magiccards.info/ju/en/61.html dwarves]] or skeletal [[http://magiccards.info/ala/en/118.html lizardmen]] and [[http://magiccards.info/shm/en/59.html skeletons]].

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* NonHumanUndead: Black is rife with undead creatures, and not all of them are human, such as zombie [[http://magiccards.info/ju/en/61.html dwarves]] or skeletal [[http://magiccards.info/ala/en/118.html lizardmen]] and [[http://magiccards.info/shm/en/59.html skeletons]].elementals]].
15th Apr '16 9:35:28 PM Theriocephalus
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* NonHumanUndead: Black is rife with undead creatures, and not all of them are human. Such as zombie [[http://magiccards.info/ju/en/61.html Dwarves]] or skeletal [[http://magiccards.info/ala/en/118.html lizardmen.]]

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* NonHumanUndead: Black is rife with undead creatures, and not all of them are human. Such human, such as zombie [[http://magiccards.info/ju/en/61.html Dwarves]] dwarves]] or skeletal [[http://magiccards.info/ala/en/118.html lizardmen.]]lizardmen]] and [[http://magiccards.info/shm/en/59.html skeletons]].


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* RaisingTheSteaks: The ever-pragmatic Black does not limit itself to raising intelligent beings as undead when animals will do just as well. Skeletal [[http://magiccards.info/roe/en/127.html wurms]] and [[http://magiccards.info/ths/en/202.html griffins]], zombie [[http://magiccards.info/on/en/126.html vultures]] and [[http://magiccards.info/m15/en/86.html cats]], vampiric [[http://magiccards.info/arc/en/99.html dragons]]…
15th Apr '16 9:30:11 PM Theriocephalus
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* DemBones: A type of Black undead not quite as common as zombies, and likewise not limited to humans.



* NonHumanUndead: Black is rife with undead creatures, and not all of them are human. Such as zombie [[http://magiccards.info/ju/en/61.html Dwarves]] or skeletal [[http://magiccards.info/ala/en/118.html lizardmen.]]



* OurZombiesAreDifferent: One of Black’s two characteristic creatures, they are mindless undead used as minions by powerful Black creatures as minions.

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* OurZombiesAreDifferent: One of Black’s two characteristic creatures, they are mindless undead used as minions by powerful Black creatures as minions. Theoretically, any creature can become a zombie.



* GaiasVengeance: Green’s specialty, since its philosophy makes it opposed to anything artificial. One of the most iconic examples of this is the classic card [[http://magiccards.info/query?q=%21Naturalize&v=card&s=cname Naturalize]], which destroys any artifact or enchantment in play, symbolizing the destruction of encroaching civilization.

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* GaiasVengeance: Green’s specialty, since its philosophy makes it opposed to anything artificial. One of the most iconic examples of this is the classic card [[http://magiccards.info/query?q=%21Naturalize&v=card&s=cname Naturalize]], which destroys Naturalize]] (which can destroy any artifact or enchantment in play, play), or [[http://magiccards.info/isd/en/172.html Bramblecrush]] (which can destroy any noncreature permanent), symbolizing the destruction of encroaching civilization.


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* PlantPerson: Both Dryads and Treefolk are Green creature types.


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* WhenTreesAttack: Treefolk are a fairly common Green creature type, and of course there's animated forests.
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