History MagicTheGathering / ColorTropes

22nd May '17 9:44:01 AM Psyclone
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* OneHitKill: Black has the highest number of "destroy target creature" cards. Recurring staples include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=416900 Murder]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=226560 Doom Blade]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=425885 Bone Splinters]]
19th May '17 8:56:34 AM KingNilbog
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* IdealismVsCynicism: Looked at from an outsider's perspective, the conflict between White and Black could be said to boil down to this.



* {{Mummy}}: Despite all prior "mummy-esque" creatures being Black, the [[OurZombiesAreDifferent Anointed]] of Amonkhet are associated with White mana, due to their servile nature and central place in local religion.



* ScrewTheRulesIHaveMoney: Black, being the color of {{Greed}} and [[AmbitionIsEvil Ambition]], has a clear association with commerce and capitalism.



* AllLovingHero: Red is just as capable of creating this kind of character as White, given its direct association with empathy and love.



%%* GaiasLament:

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%%* * GaiasLament: Green's gripes with Blue and Black are often visually represented by pristine wilderness being overtaken by [[IndustrializedEvil technology]] or [[TheCorruption decay]].
18th May '17 9:53:49 PM Theriocephalus
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* RiddlingSphinx: Blue's iconic creature, showing up as rare, powerful cards once per set.

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* RiddlingSphinx: Blue's iconic creature, showing up as rare, powerful cards once per set. Many get mechanics thematically related to riddles and guessing. [[http://magiccards.info/lg/en/199.html Petra Sphinx]] and [[http://magiccards.info/cmd/en/42.html Conundrum Sphinx]], for instance, have players guess the top card of their libraries, putting it in their hand if they guess right and in their graveyard if they guess wrong, while [[http://magiccards.info/di/en/114.html Isperia the Inscrutable]] rewards you if you can correctly guess a card in your opponent's hand.
15th May '17 9:13:41 PM Theriocephalus
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* BirdPeople: White is the colour with the highest amount of birds, and as such nearly all sapient avian races in the game's history are oriented towards White. They're usually called aven, and most are six-limbed with separate wings and arms (although the [[http://magiccards.info/frf/en/31.html aven of Tarkir]] use the same limbs as both arms and wings). Most look like generic hawks or eagles, but other White aven have resembled [[http://magiccards.info/c13/en/2.html owls]] or [[http://magiccards.info/cns/en/82.html ravens]] instead.

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* BirdPeople: White is the colour with the highest amount of birds, and as such nearly all sapient avian races in the game's history are oriented towards White. They're usually called aven, and most are six-limbed with separate wings and arms (although the [[http://magiccards.info/frf/en/31.info/ktk/en/20.html aven of Tarkir]] use the same limbs as both arms and wings). Most look like generic hawks or eagles, but other White aven have resembled [[http://magiccards.info/c13/en/2.html owls]] or [[http://magiccards.info/cns/en/82.html ravens]] instead.
15th May '17 9:11:43 PM Theriocephalus
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* BirdPeople: White is the colour with the highest amount of birds, and as such nearly all sapient avian races in the game's history are oriented towards White.

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* BirdPeople: White is the colour with the highest amount of birds, and as such nearly all sapient avian races in the game's history are oriented towards White. They're usually called aven, and most are six-limbed with separate wings and arms (although the [[http://magiccards.info/frf/en/31.html aven of Tarkir]] use the same limbs as both arms and wings). Most look like generic hawks or eagles, but other White aven have resembled [[http://magiccards.info/c13/en/2.html owls]] or [[http://magiccards.info/cns/en/82.html ravens]] instead.



* FeatheredFiend: A common archetype for White’s many bird creatures, either as mindless raptors or actual villains, most notably Lieutenant Kirtar.

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* FeatheredFiend: A common archetype for White’s many bird creatures, either as mindless raptors or actual villains, most notably villains and including large flocks of smaller birds, colossal rocs and villainous bird people such as [[http://mtg.gamepedia.com/Kirtar Lieutenant Kirtar.Kirtar]].
15th May '17 10:55:45 AM Theriocephalus
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* OurDragonsAreDifferent: While true dragons are chiefly Red-aligned, Blue gets the majority of the Drakes, smaller and less powerful relatives of dragons with animalistic intellects and two legs and two wings rather than four and two. Wyverns appear as a rare subset of the drake creature type, with the distinction seeming to be that wyverns walk on their hindlegs like birds, rather than walking batlike on all fours.



* AboveGoodAndEvil: Being black means abandoning morality in the pursuit of power. This leads to amorality and moral relativism, putting it into conflict with White's moral absolutism.

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* AboveGoodAndEvil: Being black Black means abandoning morality in the pursuit of power. This leads to amorality and moral relativism, putting it into conflict with White's moral absolutism.



* RatMen: An occasional variation on Black’s rats. The most notable example would be Kamigawa’s Nezumi, a race of rat man ninjas who usually live in swamps or on the outskirts of human cities, which they often raid, and some of whose shamans can summon and control swarms of insects, tying into this trope's association with vermin. Other cards, such as [[http://magiccards.info/od/en/130.html Dirty Wererat]], have also been printed showing humanoid rats.



* SwarmOfRats: Many Black rat cards play to this trope, with their power determined by how many other rat cards are in play, whether other copies of their own card or rats in general. There’s also the card [[http://magiccards.info/5dn/en/58.html Relentless Rats]], which breaks Magic’s normal four-card maximum for creature cards and allows you to have any number of copies of it in play.



* ZombieApocalypse: Black's standard creature tokens are 2/2 Zombies. While relatively small, Black has a number of ways to flood the board with large numbers of them. Exemplified with [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262669 its namesake card].

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* YouDirtyRat: Unlike most natural animals that fall under Green, rats are an exclusively Black creature type. Flavor-wise they tend to be associated with disease, filth, infiltration and coming in swarms. Many have their strength determined by the number of rat cards you have in play.
* ZombieApocalypse: Black's standard creature tokens are 2/2 Zombies. While relatively small, Black has a number of ways to flood the board with large numbers of them. Exemplified with [http://gatherer.[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262669 its namesake card].card]].


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* ThePhoenix: Phoenixes -- represented both as red-gold eagle-like birds with a fire motif and as birds made of living flame -- have appeared in numerous sets as midsized Red creatures, always with ability to return to your hand or the battlefield from the graveyard either for free, for a mana cost or when certain conditions are met.
13th May '17 7:06:11 AM Theriocephalus
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* ScaryScorpions: Unlike most “regular” animals, which tend to be Green, scorpions are exclusively Black. They usually get deathtouch (meaning they destroy any creature they deal any damage to) or some way to weaken enemy creatures.
12th May '17 10:33:06 PM Theriocephalus
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* BasiliskAndCockatrice: They are separate creature types, with basilisks being more strongly aligned to Green and also more common. Faithfully to their original mythological portrayal, cockatrices are depicted as birdlike creatures with snakelike tails and necks, while basilisks are shown as many-legged lizards or snakes, sometimes with horns. They all have the keyword deathtouch, meaning they instantly destroy any creature they deal damage to, or the ability to destroy any creature that they block or that blocks them, representing their deadly petrifying gaze.



* GiantSpider: Spiders are, like most animals, overwhelmingly Green. They almost always get Reach -- the ability to block other creatures as if they had Flying -- symbolizing flying creatures (which here can be anything from birds to griffins and dragons) getting caught in their webs (or the spider just pulling them from the sky). Notable spiders include the often-reprinted [[http://magiccards.info/akh/en/166.html Giant Spider]], as well as the gigantic gloomwidows of Shadowmoor and Innistrad.



* RhinoRampage: Rhinos are a predominantly Green creature type. Rhino cards often get the keyword Trample (meaning that if they deal more damage to a creature than would kill it they deal the rest to the defending player as if they had steamrolled right over the other creature), and occasionally an ability limiting the other player's ability to block them.

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* RhinoRampage: Rhinos are a predominantly Green creature type. Rhino cards often get the keyword Trample trample (meaning that if they deal more damage to a creature than would kill it they deal the rest to the defending player as if they had steamrolled right over the other creature), and occasionally an ability limiting the other player's ability to block them.
12th May '17 9:14:06 PM Theriocephalus
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* EvilVersusOblivion: If there are multiple villain factions of different colors in a given block, Black will usually be the one that falls closest to "[[OmnicidalManiac Oblivion]]'.
** Conversely, Black tends to like opposing particularly [[StrawNihilist nihilistic]] or [[TautologicalTemplar deranged]] [[LightIsNotGood White]]-aligned beings.

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* EvilVersusOblivion: If there are multiple villain factions of different colors in a given block, Black will usually be the one that falls closest to "[[OmnicidalManiac Oblivion]]'.
**
Oblivion]]". Conversely, Black tends to like opposing particularly [[StrawNihilist nihilistic]] or [[TautologicalTemplar deranged]] [[LightIsNotGood White]]-aligned beings.



* RhinoRampage: Rhinos are a predominantly Green creature type. Rhino cards often get the keyword Trample (meaning that if they deal more damage to a creature than would kill it they deal the rest to the defending player as if they had steamrolled right over the other creature), and occasionally an ability limiting the other player's ability to block them.



* WhenTreesAttack: Treefolk are a fairly common Green creature type, and of course there's animated forests.

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* WhenTreesAttack: Treefolk Aggressive plants of various types are a fairly common Green staple of Green.
** The Treefolk, Dryad and Plant
creature type, types, while not inherently hostile or homicidal in the lore, are usually represented this way due to the game's focus on battling. Some elementals also end up in this area.
** There are various creatures
and spells -- such as [[http://magiccards.info/query?q=%21Awakener+Druid&v=card&s=cname Awakener Druid]], [[http://magiccards.info/ddagvl/en/22.html Rude Awakening]] and [[http://magiccards.info/query?q=Liege+tangle&v=card&s=cname Liege of course there's animated forests.the Tangle]][[note]] the Tangle is the forest part of Mirrodin, full of living copper trees[[/note]] -- that, while not walking trees themselves, can turn lands you control into vengeful armies of creatures that can curbstomp dragons and {{eldritch abomination}}s. While any land can be turned into this, the Green nature of these cards generally implies the animation of forests.
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=177560 Stirring Wildwood]], in which the entire frakking ''forest'' snatches your pteranodon rider out of the air and smashes it into the dirt. Unlike other such cards, it does not need an outside trigger to do this, but can “awaken” itself of its own accord.
11th May '17 3:04:00 PM Theriocephalus
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* AllLovingHero: Yes, in spite of all the [[ANaziByAnyOtherName ways]] [[TautologicalTemplar its]] [[OmnicidalManiac philosophy]] [[TheEvilsOfFreeWill can]] [[MoralSociopathy go]] [[ReligionOfEvil horribly]] [[LightIsNotGood wrong]], it still manages to produce more than its fair share of these.

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* AllLovingHero: Yes, White, in spite of all the [[ANaziByAnyOtherName ways]] [[TautologicalTemplar its]] [[OmnicidalManiac philosophy]] [[TheEvilsOfFreeWill can]] [[MoralSociopathy go]] [[ReligionOfEvil horribly]] [[LightIsNotGood wrong]], it still manages to produce more than its fair share of these.



* CameBackWrong: Stealing creatures from other players graveyards, often with some extra [[CameBackStrong toys to play with]], is a favorite trick of Black

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* CameBackWrong: Stealing creatures from other players graveyards, often with some extra [[CameBackStrong toys to play with]], is a favorite trick of BlackBlack.



* SmarterThanYouLook: Red is often stereotyped as DumbMuscle, with a tendency to [[DidntThinkThisThrough not think things through]] and a playstyle that lends itself to AttackAttackAttack type strategies. However, it is also the color associated with [[IndyPloy Indy Ploys]] and TheSparkOfGenius and, in the hands of a particularly creative player,can be quite tricky.

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* SmarterThanYouLook: Red is often stereotyped as DumbMuscle, with a tendency to [[DidntThinkThisThrough not think things through]] and a playstyle that lends itself to AttackAttackAttack type strategies. However, it is also the color associated with [[IndyPloy Indy Ploys]] and TheSparkOfGenius and, in the hands of a particularly creative player,can player, can be quite tricky.
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