History MagicTheGathering / ColorTropes

29th Jun '17 3:05:24 PM Psyclone
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* OneHitKill: Black has the highest number of "destroy target creature" cards. Recurring staples include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=416900 Murder]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=226560 Doom Blade]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=425885 Bone Splinters]].

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* OneHitKill: Black has the highest number of "destroy target creature" cards. Recurring staples include cards, such as the recurring favorites [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=416900 Murder]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=226560 Doom Blade]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=425885 Bone Splinters]].
26th Jun '17 8:16:25 PM Theriocephalus
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* OurGhostsAreDifferent: Among it various undead creature types, Black has access to a number of noncorporeal ones, including [[http://magiccards.info/query?q=t%3AWraith&v=scan&s=cname wraiths]] (the rarest type, seemingly associated with swamplands), [[http://magiccards.info/query?q=t%3AShade&s=cname&v=scan&p=2 shades]] (generally represented as {{living shadow}}s) and [[http://magiccards.info/query?q=t%3Aspecter&v=scan&s=cname specters]] (almost always hooded and mounted, usually on giant flying serpents but occasionally on things like giant hornets or giant flying skulls).


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* FesteringFungus: Fungus creature cards are almost always green, and tend to have abilities focusing on growth, regeneration and the creation of hordes of smaller fungus creatures. Some of them reward you in some manner for putting creatures in the graveyard, representing fungi feeding off of death and decay.
25th Jun '17 1:11:43 PM Theriocephalus
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* BatOutOfHell: Unlike most natural animals, which fall under the domain of green, bats are exclusively black. They also tend to be huge and monstrous creatures of the Dire Bat type, such as [[http://magiccards.info/gp/en/102.html Blind Hunter]] or [[http://magiccards.info/roe/en/111.html Gloomhunter]].
21st Jun '17 11:18:17 PM Theriocephalus
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* OurCentaursAreDifferent: Centaurs are a traditionally green creature type, and while mostly fairly standard there are some unusual variations. Gruul centaurs from Ravnica, for instance, have large antlers, as did some Dominarian centaurs from the Ice Age, while [[http://magiccards.info/pc/en/139.html other Dominarian centaurs]] have the heads and lower bodies of antelopes. They’re also a major race in Theros, where they’re divided between the civilized Lagonna Band and the barbaric, aggressive Pheres Band, and where they chiefly worship Nylea, the God of the hunt, and Pharika, the god of poisons and medicine.
21st Jun '17 6:38:46 PM Theriocephalus
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* FreudianExcuse: each color has a particular thing that it values, and which form the foundation of its identity both in terms of flavor and mechanics.

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* FreudianExcuse: each Each color has a particular thing that it values, and which form forms the foundation of its identity both in terms of flavor and mechanics.



White's philosophy can be summarized as "peace through structure". It seeks to create a {{Utopia}} free of poverty and suffering... and will destroy the EvilsOfFreeWill if it needs to.

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White's philosophy can be summarized as "peace through structure". It seeks to create a {{Utopia}} free of poverty and suffering... and will destroy the EvilsOfFreeWill TheEvilsOfFreeWill if it needs to.
20th Jun '17 8:14:24 PM 3DDowner
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* ThePowerOfLove: Love, like all emotions, is Red in nature. Unfortunately, given that love is nigh impossible to be mechanically manifested, such cases are exclusive to flavor.
* RedOnesGoFaster: Red cards and decks tend to move quickly and are generally faster than the other colors, laying on the aggression with cheap followers while the other colours are still setting up their board. Red also has Haste as its most familiar keyword.
* SaltTheEarth: Red has the most spells invested in land destruction.

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* ThePowerOfLove: Love, like all emotions, is Red in nature. Unfortunately, given that love is nigh impossible to be mechanically manifested, such cases are exclusive to flavor.
flavor. [[http://dougbeyermtg.tumblr.com/post/150405253149/in-the-abstract-one-of-reds-specialties-is WotC staff considered it a lovely change of pace when they managed to hammer out such a card.]]
* RedOnesGoFaster: Red cards and decks tend to move quickly and are generally faster than the other colors, laying on the aggression with cheap followers while the other colours colors are still setting up their board. Red also has Haste as its most familiar keyword.
* SaltTheEarth: Red has the most spells invested in land destruction.destruction, up to and including [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74623 Sowing Salt]].
20th Jun '17 12:49:33 PM slvstrChung
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* FreudianExcuse: each color has a particular thing that it values, and which form the foundation of its identity both in terms of flavor and mechanics.



White is the color of [[LightEmUp light]], law, and [[HolyHandGrenade holy magic]]. It specializes in various forms of healing and protection (such as gaining life, preventing damage, and boosting creatures' toughness scores), efficient small creatures that reinforce each other, and abilities that dictate the flow of combat. White is chivalrous: rather than kill directly, it prefers to disable non-combative foes with spells like [[http://magiccards.info/som/en/2.html Arrest]] and [[http://magiccards.info/arc/en/3.html Oblivion Ring]], but has no qualms about killing creatures during the combat phase, as seen in cards like [[http://magiccards.info/m10/en/8.html Divine Verdict]] and [[http://magiccards.info/10e/en/8.html Ballista Squad]], or using occasional mass destruction to wipe the slate clean equally. Read more about white [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr57 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/7 here]].

Its philosophy can be summarised as "peace through structure".

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White's philosophy can be summarized as "peace through structure". It seeks to create a {{Utopia}} free of poverty and suffering... and will destroy the EvilsOfFreeWill if it needs to.

White is the color of [[LightEmUp light]], law, and [[HolyHandGrenade holy magic]]. It specializes in various forms of healing and protection (such as gaining life, preventing damage, and boosting creatures' toughness scores), efficient small creatures that reinforce each other, and abilities that dictate the flow of combat. White is chivalrous: rather than kill directly, it prefers to disable non-combative foes with spells like [[http://magiccards.info/som/en/2.html Arrest]] and [[http://magiccards.info/arc/en/3.html Oblivion Ring]], but has no qualms about killing creatures during the combat phase, that have offended it, as seen in cards like [[http://magiccards.info/m10/en/8.html Divine Verdict]] and [[http://magiccards.info/10e/en/8.html Ballista Squad]], Squad]]. When pushed, White engages in MutualDisadvantage, giving you something in return for taking something away, or using occasional resorts to mass destruction to wipe the slate clean equally. Read more about white [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr57 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/7 here]].

Its philosophy can be summarised as "peace through structure".
here]].



Blue believes in "perfection through knowledge." It believes in the BlankSlate, and employs education and technology to create a world where everyone can keep growing and adapting. However, when the stakes are high, it can be indecisive.



Its philosophy can be summarised as "perfection through knowledge".



Black's concerns are best summed up as as "power through opportunity." Black sees itself as the only realist, TheAntiNihilist in a world full of [[SillyRabbitIdealismIsForKids Silly Idealists]], and makes itself TheSocialDarwinist both to get ahead and simply to keep itself safe.



Its philosophy can be summarized as "power through opportunity".



Red cares about "freedom through action." TheUnfettered and TheMcCoy, Red is not intrinsically malicious; mostly it wants to be left alone to do whatever it wants. Since ''Magic: The Gathering'' is a game about fighting, though, its violent and fiery side frequently comes to the fore.



Its philosophy can be summarised as "freedom through action".



Green is concerned with "acceptance through growth." It believes that all living things have a place and a path; YouCantFightFate, and trying to do so is the height of folly. This results in an opposition to technology and anything else "unnatural".



Its philosophy can be summarised as "acceptance through growth".



* AppealToTradition: Basically the jist of Green's rhetoric outside of "nature". Green is the colour most focused on the past, most focused on retaining the status quo, and as such it can get pretty damn obsessed over tradition, as many characters have learned the hard way.

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* AppealToTradition: Basically the jist gist of Green's rhetoric outside of "nature". Green is the colour most focused on the past, most focused on retaining the status quo, and as such it can get pretty damn obsessed over tradition, as many characters have learned the hard way.



* CreativeSterility: Sometimes shared with White and (more rarely) Blue, Green genuinely cannot fathom something it has not experienced first hand in the past.

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* CreativeSterility: Sometimes shared with White and (more rarely) Blue, Green genuinely cannot fathom something it has not experienced first hand first-hand in the past.
17th Jun '17 8:01:12 PM Theriocephalus
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* OurAngelsAreDifferent: They are medium-sized to large flying creatures, almost always female generally treated as living manifestations of their home planes' white mana, and have been White's iconic large creature since [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270 Serra Angel]] in Alpha. They are almost always considered divine in some form or another, and in some planes (most notably Innistrad and the Alaran shard of Bant) are outright worshipped by mortals.

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* OurAngelsAreDifferent: They are medium-sized to large flying creatures, almost always female female, are generally treated as living manifestations of their home planes' white mana, and have been White's iconic large creature since [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270 Serra Angel]] in Alpha. They are almost always considered divine in some form or another, and in some planes (most notably Innistrad and the Alaran shard of Bant) are outright worshipped by mortals.



* GlassCannon: In contrast to White's StoneWall tactics, Red creatures either have high power and low toughness or ways to buff only their power to make creatures this.
** Mono-red decks generally focus on putting down early hard-hitting creatures or creatures with haste (so they can attack right away) and attacking away at the opponent into submission before they can set up their defenses or field their bigger creatures, and finishing the game with direct damage. The moment they run out of steam, have their army taken out, and/or can't reliably damage the opponent any more is often the moment they lose.

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* GlassCannon: In contrast to White's StoneWall tactics, Red creatures either have high power and low toughness or ways to buff only their power to make creatures this.
**
this. Mono-red decks generally focus on putting down early hard-hitting creatures or creatures with haste (so they can attack right away) and attacking away at the opponent into submission before they can set up their defenses or field their bigger creatures, and finishing the game with direct damage. The moment they run out of steam, have their army taken out, and/or can't reliably damage the opponent any more is often the moment they lose.



* GripingAboutGremlins: The gremlins of [[{{Steampunk}} Kaladesh]] are overwhelmingly Red in color. They're essentially animals and feed off of aether, with their feeding being an important part of Kaladesh's natural cycle. Problem is, most of Kaladesh's technology runs on aether, which combined with the gremlins' tendency to use their acidic saliva to bore a way to their meals has made them the scourge of the plane. Reflecting this, they tend to have artifact-destruction abilities or be empowered by energy counters. Their young are called grubs, and are [[http://magiccards.info/kld/en/138.html very cute]].

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* GripingAboutGremlins: The gremlins of [[{{Steampunk}} Kaladesh]] are overwhelmingly Red in color. They're Resembling six-legged aardvarks with blue-tipped snouts, they're essentially animals and feed off of aether, with their feeding being an important part of Kaladesh's natural cycle.cycles. Problem is, most of Kaladesh's technology runs on aether, which combined with the gremlins' tendency to use their acidic saliva to bore a way to their meals has made them the scourge of the plane. Reflecting this, they tend to have artifact-destruction abilities or be empowered by energy counters. Their young are called grubs, and are [[http://magiccards.info/kld/en/138.html very cute]].
17th Jun '17 7:59:28 PM Theriocephalus
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* PoisonousPerson: Of the "assassin" variety.
** This also manifests as the distribution of -1/-1 counters or giving creatures temporary stat reductions, which if strong enough can even cause indestructible creatures to die.

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* PoisonousPerson: Of the "assassin" variety.
**
variety. This also manifests as the distribution of -1/-1 counters or giving creatures temporary stat reductions, which if strong enough can even cause indestructible creatures to die.
17th Jun '17 7:59:06 PM Theriocephalus
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* OurAngelsAreDifferent: They are medium-sized to large flying creatures, and are White's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270 iconic large creature]].

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* OurAngelsAreDifferent: They are medium-sized to large flying creatures, almost always female generally treated as living manifestations of their home planes' white mana, and are have been White's iconic large creature since [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=270 iconic large creature]].Serra Angel]] in Alpha. They are almost always considered divine in some form or another, and in some planes (most notably Innistrad and the Alaran shard of Bant) are outright worshipped by mortals.



* OurDemonsAreDifferent: Black's iconic large creature, in gameplay they require a cost to maintain or they will impose a downside to their player.

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* OurDemonsAreDifferent: Black's iconic large creature, in gameplay they require a cost to maintain or they will impose a downside to their player. In-lore, they are generally considered to be living manifestations of their home planes' black mana, and are almost always male.
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