History MagicTheGathering / ColorTropes

2nd Jan '18 5:53:24 AM Dragon573
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*** White makes an effort to keep a StiffUpperLip, but makes no bones about going on a RoaringRampageofRevenge when its sensibilities are offended.

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*** White makes an effort to keep a StiffUpperLip, but makes no bones about going on a RoaringRampageofRevenge RoaringRampageOfRevenge when its sensibilities are offended.
21st Dec '17 12:02:28 AM AtmosBlitzer
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* ThePowerOfLove: Love, like all emotions, is Red in nature. Unfortunately, given that love is nigh impossible to be mechanically manifested, such cases are exclusive to flavor. [[http://dougbeyermtg.tumblr.com/post/150405253149/in-the-abstract-one-of-reds-specialties-is WotC staff considered it a lovely change of pace when they managed to hammer out such a card]].

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* ThePowerOfLove: Love, like all emotions, is Red in nature. Unfortunately, given that love is nigh impossible to be mechanically manifested, manifest in a game about combat, such cases are exclusive to flavor. [[http://dougbeyermtg.tumblr.com/post/150405253149/in-the-abstract-one-of-reds-specialties-is WotC staff considered it a lovely change of pace when they managed to hammer out such a card]].
10th Dec '17 2:13:44 PM ReaderAt2046
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Added DiffLines:

* HoistByHisOwnPetard: Black's willingness to use things other than mana (most often [[CastFromHitPoints life]]) to pay for its spells can easily come back to bite it.
26th Nov '17 10:55:22 PM Theriocephalus
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* LivingDream: Black is the traditional home of the Nightmare creature type.

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* LivingDream: Black is the traditional home of the Nightmare creature type.type, representing horrors and monsters generated by the fears and subconscious of intelligent beings.




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23rd Nov '17 4:31:35 PM Theriocephalus
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* NonHumanUndead: Black is rife with undead creatures, and not all of them are human, such as zombie [[http://magiccards.info/ju/en/61.html dwarves]] or skeletal [[http://magiccards.info/ala/en/118.html lizardmen]] and [[http://magiccards.info/shm/en/59.html elementals]].

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* NonHumanUndead: Black is rife with undead creatures, and not all of them are human, such as zombie [[http://magiccards.info/ju/en/61.html dwarves]] or dwarves]], skeletal [[http://magiccards.info/ala/en/118.html lizardmen]] and [[http://magiccards.info/shm/en/59.html elementals]].elementals]], and [[https://magiccards.info/c14/en/151.html insect shades]].
18th Nov '17 4:43:48 AM Theriocephalus
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* OurCentaursAreDifferent: Centaurs are a traditionally green creature type, and while mostly fairly standard there are some unusual variations. Gruul centaurs from Ravnica, for instance, have large antlers, as did some Dominarian centaurs from the Ice Age, while [[http://magiccards.info/pc/en/139.html other Dominarian centaurs]] have the heads and lower bodies of antelopes. They’re also a major race in Theros, where they’re divided between the civilized Lagonna Band and the barbaric, aggressive Pheres Band, and where they chiefly worship Nylea, the God of the hunt, and Pharika, the god of poisons and medicine.

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* OurCentaursAreDifferent: Centaurs are a traditionally green creature type, and while mostly fairly standard there are some unusual variations. Gruul centaurs from Ravnica, for instance, have large antlers, as did some Dominarian centaurs from the Ice Age, while [[http://magiccards.info/pc/en/139.html other Dominarian centaurs]] have the heads and lower bodies of antelopes. They’re also a major race in Theros, where they’re divided between the civilized Lagonna Band and the barbaric, aggressive Pheres Band, and where they chiefly worship Nylea, the God of the hunt, and Pharika, the god God of poisons and medicine.
7th Nov '17 2:31:58 PM Theriocephalus
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* ElementalPowers: Besides philosophy and personality, the colors and their magic tend to be associated with elements as well. Generally, White gets control over {{light|EmUp}} and [[TakenForGranite stone]]; Blue has [[BlowYouAway air]], [[AnIcePerson ice]] and [[MakingASplash water]]; Black has [[CastingAShadow darkness]]; Red has [[DishingOutDirt earth]], [[MagmaMan lava]], [[PlayingWithFire fire]] and [[ShockAndAwe lightning]]; and Green has [[GreenThumb wood]] and [[PoisonousPerson poison]]. Though these aren't necessarily set in stone, such as Red getting access to ice-related spells during Kamigawa and Green generally getting a lot of wind spells for the purpose of knocking flying creatures from the air.

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* ElementalPowers: Besides philosophy and personality, the colors and their magic tend to be associated with elements as well. Generally, White gets control over {{light|EmUp}} and [[TakenForGranite stone]]; Blue has [[BlowYouAway air]], [[AnIcePerson ice]] and [[MakingASplash water]]; Black has [[CastingAShadow darkness]]; Red has [[DishingOutDirt earth]], [[MagmaMan lava]], [[PlayingWithFire fire]] and [[ShockAndAwe lightning]]; and Green has [[GreenThumb wood]] and [[PoisonousPerson poison]]. Though However, these aren't necessarily set in stone, such as Red getting access to ice-related spells during the Kamigawa arc and Green generally getting a lot of wind spells for the purpose of knocking flying creatures from the air.
27th Oct '17 12:55:41 AM Theriocephalus
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Each color of magic in ''TabletopGame/MagicTheGathering'' is associated with a whole philosophy about life, particular goals, and a particular set of magical strategies for winning the game. They're often informally talked about as though they were individual characters. Generally, each color is also associated with an "iconic creature"--a creature type that shows up once each set as a very large rare creature--and a "characteristic creature"--a creature type that shows up multiple times each set as several smaller common creatures.

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Each color of magic in ''TabletopGame/MagicTheGathering'' is associated with a whole philosophy about life, particular goals, and a particular set of magical strategies for winning the game. They're often informally talked about as though they were individual characters. Generally, each color is also associated with an "iconic creature"--a creature" -- a creature type that shows up once each set as a very large rare creature--and creature -- and a "characteristic creature"--a creature" -- a creature type that shows up multiple times each set as several smaller common creatures.



* RaptorAttack: Even before the ones of dinosaurs as a dedicated creature type, raptors have had a tendency to align to Red before other colors, with a minority in Green. Early (pre-Ixalan) raptors have been of the common, featherless ''Film/JurassicPark'' type, while Ixalan raptors, like all Ixalan dinosaurs, have extensive feathery dots (not necessarily ''accurate'' feathers, but feathers nonetheless). Regardless of skin covering, raptors have been consistently portrayed as hyperaggressive, dangerous and ferocious predators, appearing as both solitary and pack hunters. Most have mechanics allowing them to attack as soon as they enter the battlefield, while many Ixalan raptors have the Enrage mechanic, which activates bonus actions when opponents deal them damage.

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* RaptorAttack: Even before the ones onset of dinosaurs as a dedicated creature type, raptors have had a tendency to align to Red before other colors, with a minority in Green. Early (pre-Ixalan) raptors have been of the common, featherless ''Film/JurassicPark'' type, while Ixalan raptors, like all Ixalan dinosaurs, have extensive feathery dots (not necessarily ''accurate'' feathers, but feathers nonetheless). Regardless of skin covering, raptors have been consistently portrayed as hyperaggressive, dangerous and ferocious predators, appearing as both solitary and pack hunters. Most have mechanics allowing them to attack as soon as they enter the battlefield, while many Ixalan raptors have the Enrage mechanic, which activates bonus actions when opponents deal them damage.
20th Oct '17 2:37:08 PM Theriocephalus
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* ThePowerOfLove: Love, like all emotions, is Red in nature. Unfortunately, given that love is nigh impossible to be mechanically manifested, such cases are exclusive to flavor. [[http://dougbeyermtg.tumblr.com/post/150405253149/in-the-abstract-one-of-reds-specialties-is WotC staff considered it a lovely change of pace when they managed to hammer out such a card.]]

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* ThePowerOfLove: Love, like all emotions, is Red in nature. Unfortunately, given that love is nigh impossible to be mechanically manifested, such cases are exclusive to flavor. [[http://dougbeyermtg.tumblr.com/post/150405253149/in-the-abstract-one-of-reds-specialties-is WotC staff considered it a lovely change of pace when they managed to hammer out such a card.]] card]].
* RaptorAttack: Even before the ones of dinosaurs as a dedicated creature type, raptors have had a tendency to align to Red before other colors, with a minority in Green. Early (pre-Ixalan) raptors have been of the common, featherless ''Film/JurassicPark'' type, while Ixalan raptors, like all Ixalan dinosaurs, have extensive feathery dots (not necessarily ''accurate'' feathers, but feathers nonetheless). Regardless of skin covering, raptors have been consistently portrayed as hyperaggressive, dangerous and ferocious predators, appearing as both solitary and pack hunters. Most have mechanics allowing them to attack as soon as they enter the battlefield, while many Ixalan raptors have the Enrage mechanic, which activates bonus actions when opponents deal them damage.
18th Oct '17 12:25:17 AM Theriocephalus
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* NotSoDifferent: As diametrically opposed as enemy colors may be, there is more overlap between them than either would like to admit.

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* NotSoDifferent: As diametrically opposed as enemy colors may be, there is more overlap between them than either any would like to admit.



** Red and White both have and intense sense of justice and tend to see the world in moral absolutes. They are both quick to act out against a perceived injustice and are likely to do so via ThePowerOfFriendship

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** Red and White both have and intense sense of justice and tend to see the world in moral absolutes. They are both quick to act out against a perceived injustice and are likely to do so via ThePowerOfFriendshipThePowerOfFriendship.
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