History MagicTheGathering / ColorTropes

21st Jan '16 8:22:47 PM AriRockefeller
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* RedOnesGoFaster: Red cards and decks tend to move quickly and are generally faster than the other colors.
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* RedOnesGoFaster: Red cards and decks tend to move quickly and are generally faster than the other colors. Red also has Haste as its most familiar keyword.
21st Dec '15 8:41:42 PM Specialist290
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Redlink fix
* RosseauWasRight: Its philosophy is based on tabula rasa.
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* RosseauWasRight: RousseauWasRight: Its philosophy is based on tabula rasa.
6th Dec '15 5:25:49 PM pinguis
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corrected card name
* AntiCavalry: Appears on Trip Line. Antiquated by the static ability Horsemanship disappearing.
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* AntiCavalry: Appears on Trip Line.Wire. Antiquated by the static ability Horsemanship disappearing.
7th Nov '15 3:18:53 PM CyberTiger88
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** SoulPower: The LighterAndSofter variety. [[http://magic.wizards.com/en/articles/archive/planeswalkers-guide-khans-tarkir-part-1-2014-09-03 Tarkir's Jeskai]] actually refer to it as "soulfire".
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** SoulPower: The LighterAndSofter WhiteMagic variety. [[http://magic.wizards.com/en/articles/archive/planeswalkers-guide-khans-tarkir-part-1-2014-09-03 Tarkir's Jeskai]] actually refer to it as "soulfire".

** SoulPower: The DarkerAndEdgier variety.
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** SoulPower: The DarkerAndEdgier BlackMagic variety.
21st Oct '15 5:27:00 PM CyberTiger88
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Added DiffLines:
* MindProbe: One of Blue's specialties is looking at the opponent's hand (which is flavored as this).
13th Oct '15 5:20:40 AM harharhar
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Misread...
* LiterallyShatteredLives: Blue's freezing is not always [[HarmlessFreezing harmless]]; some cards like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245283 Ice Cage]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=121228 Frozen Solid]] can get the frozen creature killed if something hits them.
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* LiterallyShatteredLives: Blue's freezing is not always [[HarmlessFreezing harmless]]; some cards like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245283 Ice Cage]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=121228 Frozen Solid]] can get the frozen creature killed if something hits them.
13th Oct '15 5:19:51 AM harharhar
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Added DiffLines:
* LiterallyShatteredLives: Blue's freezing is not always [[HarmlessFreezing harmless]]; some cards like [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=245283 Ice Cage]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=121228 Frozen Solid]] can get the frozen creature killed if something hits them.
23rd Sep '15 1:41:33 PM HighCrate
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ZCE
* ForScience * FragileSpeedster: Blue creatures, if they aren't a SquishyWizard or StoneWall, tend to be weaker than other creatures but have some sort of evasive advantage, such as birds, drakes or illusions.
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* %%* ForScience * FragileSpeedster: Blue creatures, if they aren't a SquishyWizard or StoneWall, tend to be weaker than other creatures have low toughness for their cost but have some sort of evasive advantage, such as birds, drakes advantage like flying or illusions.being straight-up unblockable.

* FertileFeet * FragileSpeedster: The classic "green weenie" deck involves getting as many creatures out on the field as possible as fast as possible. It's important to win quickly, because if your opponent manages to stave off your ZergRush, you're in for a world of hurt. * [[GaiasLament Gaea's Lament]] * [[GaiasVengeance Gaea's Vengeance]]
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* %%* FertileFeet * FragileSpeedster: The classic "green weenie" deck involves getting as many creatures out on the field as possible as fast quickly as possible. It's important to win quickly, because if your opponent manages to stave off your ZergRush, you're in for a world of hurt. * %%* [[GaiasLament Gaea's Lament]] * %%* [[GaiasVengeance Gaea's Vengeance]]

* [[VillainousGlutton Gluttony]] * HungryJungle
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* %%* [[VillainousGlutton Gluttony]] * %%* HungryJungle
1st Sep '15 10:25:41 PM Aspie
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* AntiAir: Many. Very many. Good examples are Hurricane and Giant Spider (it has Reach, which lets it block fliers without having flying). Green creature removals usually only attack flyers.
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* AntiAir: Many. Very many. Good examples are Hurricane and Giant Spider (it has Reach, which lets it block fliers without having flying). Green creature removals usually only attack flyers. Plummet is also a recurring AntiAir card.
22nd Aug '15 7:45:00 PM Luigifan
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It's philosophy can be summarised as "peace through structure".
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It's Its philosophy can be summarised as "peace through structure".

** ApocalypseWow: Wrath Of God is one of the most iconic cards in Magic, partially because of its effect (Destroy all creatures. They can't be regenerated.) and partially because of its artwork (a giant white sun crashing into the earth and obliterating EVERYTHING).
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** ApocalypseWow: Wrath Of God is one of the most iconic cards in Magic, partially because of its effect (Destroy ("Destroy all creatures. They can't be regenerated.) ") and partially because of its artwork (a giant white sun crashing into the earth and obliterating EVERYTHING).

** SoulPower: The LighterAndSofter variety. [[http://magic.wizards.com/en/articles/archive/planeswalkers-guide-khans-tarkir-part-1-2014-09-03 Tarkir's Jeskai]] actually reffer to it as "soulfire". * TheEvilsOfFreeWill: White believes that freedom leads only to actions in destruction and self-interest. Blue has this as a prominent theme and there are shades of it in Green.
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** SoulPower: The LighterAndSofter variety. [[http://magic.wizards.com/en/articles/archive/planeswalkers-guide-khans-tarkir-part-1-2014-09-03 Tarkir's Jeskai]] actually reffer refer to it as "soulfire". * TheEvilsOfFreeWill: White believes that freedom leads only to actions in destruction and self-interest. Blue has this as a prominent theme theme, and there are shades of it in Green.

* {{Flight}}: With blue.
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* {{Flight}}: With Shared with blue.

* KnightTemplar: Along with [KnightInShiningArmor].
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* KnightTemplar: Along with [KnightInShiningArmor].KnightInShiningArmor.

* OmnicidalManiac: The infamous [[http://wiki.mtgsalvation.com/article/Wrath_effect Wrath effect spells]], of which the vast majority are White. Several cards like Magus of the Disk show that this goes deep in White's idealogy as well; ultimate order is death, after all.
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* OmnicidalManiac: The infamous [[http://wiki.mtgsalvation.com/article/Wrath_effect Wrath effect spells]], of which the vast majority are White. Several cards like Magus of the Disk show that this goes deep in White's idealogy ideology as well; ultimate order is death, after all.

It's philosophy can be summarised as "perfection through knowledge".
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It's Its philosophy can be summarised as "perfection through knowledge".

* CreativeSterility: One of Blue's weaknesses is that it may find the answer to any situation via research, but it lacks the ability to imagine new solutions and in extreme cases, incapable of strategising.
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* CreativeSterility: One of Blue's weaknesses is that it may find the answer to any situation via research, but it lacks the ability to imagine new solutions and in extreme cases, incapable of strategising.strategizing.

* {{Flight}}: With white.
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* {{Flight}}: With white.Shared with white. Blue's flying creatures tend to be air elementals.

* FrankensteinsMonster: While zombies have traditionally been in Black's portion of the color pie, Innistrad introduced this kind of zombie for Blue, which fit because those zombies are created by {{Mad Scientist}}s
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* FrankensteinsMonster: While zombies have traditionally been in Black's portion of the color pie, Innistrad introduced this kind of zombie for Blue, which fit because those zombies are created by {{Mad Scientist}}sScientist}}s.

* GameplayAndStoryIntegration: Because many Blue creatures are aquatic, in the early days many of them had the keyword islandhome, which meant they couldn't attack the defending player unless he or she controlled an island, and died if its controller didn't. It was very unpopular (to the point of even losing its status as a keyword), and development has since put more emphasis onto fun than logic.
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* GameplayAndStoryIntegration: Because many Blue creatures are aquatic, in the early days days, many of them had the keyword islandhome, which meant they couldn't attack the defending player unless he or she controlled an island, and died if its controller didn't. It was very unpopular (to the point of even losing its status as a keyword), and development has since put more emphasis onto fun than logic.

* MasterOfIllusion: Some illusion creatures are unusually powerful, but have drawbacks to represent their unreality like returning themselves to your hand after each fight, or being sent to the graveyard if any spell or ability even ''targets'' one of them.
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* MasterOfIllusion: Some illusion creatures are unusually powerful, but have drawbacks to represent their unreality unreality, like returning themselves to your hand after each fight, or being sent to the graveyard if any spell or ability even ''targets'' one of them.

Black is the color of death, ambition and ruthlessness. Its goal is power, no matter the cost--black will do anything to win, even if it means sacrificing its own creatures or HitPoints to power its spells. Black specializes in death and decay; its power over death makes it excellent at both killing creatures and [[TheNecromancer raising them from the dead to fight again]]. It's also the best color at attacking the opponent's hand through MindRape-styled discard effects, and offers Faustian bargains of powerful creatures and effects that match or exceed other colors' specialties, if you don't mind paying for the difference with something other than mana. Learn more about black [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr109 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/9 here]]. It's philosophy can be summarised as "power through opportunity".
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Black is the color of death, ambition ambition, and ruthlessness. Its goal is power, no matter the cost--black cost -- black will do anything to win, even if it means sacrificing its own creatures or HitPoints to power its spells. Black specializes in death and decay; its power over death makes it excellent at both killing creatures and [[TheNecromancer raising them from the dead to fight again]]. It's also the best color at attacking the opponent's hand through MindRape-styled discard effects, and offers Faustian bargains of powerful creatures and effects that match or exceed other colors' specialties, if you don't mind paying for the difference with something other than mana. Learn more about black [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr109 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/9 here]]. It's Its philosophy can be summarised as "power through opportunity".

* ApeShallNeverKillApe: A lot of black creature removal will destroy a creature, but only if it isn't black. Not that black actually cares about its own - it's just that black creatures are often impervious to the insanity, horror, and disease it uses to do its work.
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* ApeShallNeverKillApe: A lot of black creature removal will destroy a creature, but only if it isn't black. Not that black actually cares about its own - -- it's just that black creatures are often impervious to the insanity, horror, and disease it uses to do its work.

* MindRape: Any "discard" card or "cap" effect. Flavored as being far harsher than Blue's MindRape because it goes for the hand rather than the library.
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* MindRape: Any "discard" card or "cap" effect. Flavored as being far harsher than Blue's MindRape LaserGuidedAmnesia because it goes for the hand rather than the library.

* NurtureOverNature: like Blue, Black believes in the ''tabula rasa'', and that anyone can become anything they choose.
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* NurtureOverNature: like Like Blue, Black believes in the ''tabula rasa'', and that anyone can become anything they choose.choose. At its noblest, it promotes the ideal of self-sufficiency, with power being a means towards that goal.

Red is the color of chaos, passion, and emotion. It's aligned with the elements of [[PlayingWithFire fire]], [[DishingOutDirt earth]], and [[ShockAndAwe lightning]], and it specializes in direct damage and the destruction of all things material. Red lives in the moment and rarely considers the future consequences of its actions; this theme is frequently shown through powerful but temporary advantages such as [[http://magiccards.info/10e/en/242.html Threaten]] and [[http://magiccards.info/m10/en/125.html Ball Lightning]], with creatures that aren't always quite controllable once they hit the field, and with excessive bursts of mana or effects that destroy your lands in return for immediate power. Red is designed to play aggressively and win quickly, and is in danger of stalling out if it doesn't maintain the initiative. Red reliance on spells that deal with fire and lightning have lead to the perception that red is not as diverse as the other colors, as satirized [[http://cardboard-crack.com/post/53895873415/direct-damage-spell-names here]]. Learn more about red [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr133 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/15 here]].
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Red is the color of chaos, passion, and emotion. It's aligned with the elements of [[PlayingWithFire fire]], [[DishingOutDirt earth]], and [[ShockAndAwe lightning]], and it specializes in direct damage and the destruction of all things material. Red lives in the moment and rarely considers the future consequences of its actions; this theme is frequently shown through powerful but temporary advantages such as [[http://magiccards.info/10e/en/242.html Threaten]] and [[http://magiccards.info/m10/en/125.html Ball Lightning]], with creatures that aren't always quite controllable once they hit the field, and with excessive bursts of mana or effects that destroy your lands in return for immediate power. Red is designed to play aggressively and win quickly, and is in danger of stalling out if it doesn't maintain the initiative. Red Red's reliance on spells that deal with fire and lightning have lead to the perception that red is not as diverse as the other colors, as satirized [[http://cardboard-crack.com/post/53895873415/direct-damage-spell-names here]]. Learn more about red [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr133 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/15 here]].

* GlassCannon: In contrast to White's stonewall tactics, Red creatures either have high power and low toughness or ways to buff only their power to make creatures this.
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* GlassCannon: In contrast to White's stonewall StoneWall tactics, Red creatures either have high power and low toughness or ways to buff only their power to make creatures this.

Green is the color of life, [[GreenThumb nature]] and tradition. Thanks to its mastery of life and growth, Green is the best color at creating swarms of token creatures, and its creatures tend to be bigger than those of other colors for the same cost, especially at the higher end of the scale. Green also has the ability to boost the size of its creatures, both temporarily and permanently, and is the best color at generating extra mana in the long term, often by playing additional lands. It has become the second-best color at card drawing, representing a growth of the mind to match the body. Green magic is rarely subtle and often relies on brute force - while it's perfectly willing to destroy the opponent's artifacts, enchantments, and lands, Green preferred means of dealing with opposing creatures is to outmatch them in combat [[IncrediblyLamePun as nature intended]]. Learn more about green [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr43 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/11 here]].
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Green is the color of life, [[GreenThumb nature]] nature]], and tradition. Thanks to its mastery of life and growth, Green is the best color at creating swarms of token creatures, and its creatures tend to be bigger than those of other colors for the same cost, especially at the higher end of the scale. Green also has the ability to boost the size of its creatures, both temporarily and permanently, and is the best color at generating extra mana in the long term, often by playing additional lands. It has become the second-best color at card drawing, representing a growth of the mind to match the body. Green magic is rarely subtle and often relies on brute force - -- while it's perfectly willing to destroy the opponent's artifacts, enchantments, and lands, Green Green's preferred means of dealing with opposing creatures is to outmatch them in combat [[IncrediblyLamePun as nature intended]]. Learn more about green [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr43 here]] and [[http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/11 here]].

* TheBeastMaster: One of green's hats. For example: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191064 Master of the Wild Hunt]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=140194 Wren's Run Packmaster]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152728 Wolf-Skull Shaman]].
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* TheBeastMaster: One of green's hats. For example: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191064 Master of the Wild Hunt]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=140194 Wren's Run Packmaster]] Packmaster]], and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152728 Wolf-Skull Shaman]].

* BornLucky[=/=]BornUnlucky: How Green justifies social darwinism.
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* BornLucky[=/=]BornUnlucky: How Green justifies social darwinism.SocialDarwinism.

* NatureIsNotNice: There are many cards that reflect the lifegiving and nurturing facet of Mother Nature. There are also many cards that reflect Mother Nature's brutality.
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* NatureIsNotNice: There are many cards that reflect the lifegiving life-giving and nurturing facet of Mother Nature. There are also many cards that reflect Mother Nature's brutality.
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