History MagicTheGathering / ColorTropes

18th Oct '17 12:25:17 AM Theriocephalus
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* NotSoDifferent: As diametrically opposed as enemy colors may be, there is more overlap between them than either would like to admit.

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* NotSoDifferent: As diametrically opposed as enemy colors may be, there is more overlap between them than either any would like to admit.



** Red and White both have and intense sense of justice and tend to see the world in moral absolutes. They are both quick to act out against a perceived injustice and are likely to do so via ThePowerOfFriendship

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** Red and White both have and intense sense of justice and tend to see the world in moral absolutes. They are both quick to act out against a perceived injustice and are likely to do so via ThePowerOfFriendshipThePowerOfFriendship.
16th Oct '17 12:18:43 PM KingLyger
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* AntiMagic: Blue has the most ways to counter spells, and to make something immune to being affected by opponents' spells.



* ApocalypseHow: Obliterate, Decree Of Annihilation, Disaster Radius.

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* ApocalypseHow: Obliterate, Decree Of Annihilation, Disaster Radius. Also, Apocalypse, which removes everything on the field from the game.



* TakingYouWithMe: Red has quite a few creatures that deal damage to themselves or their controller to get rid of something else. Sometimes, it involves self-sacrifice on the part of that creature; such creatures tend to be goblins, which in-universe aren't exactly known for their intelligence.



* WhenAllYouHaveIsAHammer: Red runs at two speeds: "hit it" and "hit it harder".

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* WhenAllYouHaveIsAHammer: Red runs at two speeds: settings: "hit it" it fast" and "hit it harder".faster".



%%* LamarckWasRight:

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%%* LamarckWasRight:* LamarckWasRight: Green is the best anti-artifact color, with abilities and spells that destroy them or prevent then from doing what they're supposed to do.



* MakeMyMonsterGrow: One of green's favorite abilities.
* MightyGlacier: The general playstyle of mono-Green decks, if not focused on "green weenies" detailed above, often involves devoting their first few turns to getting as many lands into play as possible so they can summon their big creatures a few turns earlier than normal. They may be vulnerable and lack defenses but once they fully utilize their wealth of mana there is little stopping them.

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* MakeMyMonsterGrow: One of green's favorite abilities.
abilities is to increase the power and toughness of its creatures.
* MightyGlacier: The general playstyle of mono-Green decks, if not focused on "green weenies" detailed above, often involves devoting their first few turns to getting as many lands into play as possible so they can summon their big creatures a few turns earlier than normal. They may be vulnerable and lack defenses defenses, but once they fully utilize their wealth of mana mana, there is little stopping them.
24th Sep '17 6:53:10 PM Theriocephalus
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* {{Treants}}: Treefolk are a staple type of large Green creatures. For the most part fairly standard examples, they usually appear as reclusive forest dwellers and wardens of the wild, often on good terms with the local elves. Some planes have their own variations.

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* {{Treants}}: Treefolk [[https://magiccards.info/query?q=t%3Atreefolk&v=scan&s=cname Treefolk]] are a staple type of large Green creatures. For the most part fairly standard examples, they usually appear as reclusive forest dwellers and wardens of the wild, often on good terms with the local elves. Some planes have their own variations.
24th Sep '17 1:28:50 PM Theriocephalus
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* {{Treants}}: Treefolk are a staple type of large Green creatures. For the most part fairly standard examples, they usually appear as reclusive forest dwellers and wardens of the wild, often on good terms with the local elves. Some planes have their own variations.
** In Lorwyn, the treefolk are the most ancient and long-lived of the intelligent races, and are viewed with great respect by their younger neighbors. They reproduce by spreading large amounts of seeds that grow into regular trees, some of which eventually awaken into new treefolk. They also differ in size, physical and magical abilities and role in treefolk society based on the species of tree they resemble ó for instance, oak treefolk are the largest and strongest of their kind, black poplars are healers and rowans are magicians.
** In Lorwyn's dark mirror Shadowmoor, the treefolk become warped, skeletal mockeries of their old selves, often only barely humanoid and highly aggressive towards other beings.
** In the GothicHorror-inspired plane of Innistrad, most treefolk creatures are nothing like humanoid, appearing as little more than aggressive, mobile trees with woody, fanged slashes for mouths, but traditionally humanoid treefolk show up the Shadows over Innistrad block. Regardless of their form, some bits of flavor imply they're technically trees [[DemonicPossession possessed by spirits]]. Innistrad is also home to the only spirit treefolk in the game so far, [[https://magiccards.info/avr/en/207.html Yew Spirit]].
22nd Sep '17 11:46:36 AM Carliro
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* PteroSoarer: Oddly enough, all pterosaurs so far have been White aligned, even in their prehistoric flying terror mode. True to form, none of them are accurate, and Ixalan's have feathers and are bipedal.
9th Sep '17 9:29:41 AM Theriocephalus
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* KrakenAndLeviathan: Blue gets some efficient creatures at the high end of the scale, but it isn't known for its mana acceleration, and leviathans in particular typically come with very inconvenient disadvantages. Krakens and Leviathans are distinct creatures types: Leviathans are huge whale- and serpent-like beats (and not limited to water -- [[FlyingSeafoodSpecial nearly a third are airborne]]), and Krakens are much more varied in appearance, resembling cephalopods but often blending in crustacean and vertebrate limbs and body plans.

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* KrakenAndLeviathan: Blue gets some efficient creatures at the high end of the scale, but it isn't known for its mana acceleration, and leviathans in particular typically come with very inconvenient disadvantages. disadvantages.
**
Krakens and Leviathans are distinct creatures types: Leviathans are huge whale- and serpent-like beats beasts (and not limited to water -- [[FlyingSeafoodSpecial nearly a third are airborne]]), and Krakens are much more varied in appearance, resembling cephalopods but often blending in crustacean and vertebrate limbs and body plans.
11th Aug '17 11:55:50 AM Carliro
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* CastingAShadow: Is the color with the most (read: practically all) darkness related spells after Black, such as Vicious Shadows, Shadowstorm and Shifting Shadows.
8th Aug '17 5:55:36 PM Gregzilla
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*** Green is InHarmonyWithNature, but that doesn't mean it won't get emotional when given the chance to enact GaiasRevenge.

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*** Green is InHarmonyWithNature, but that doesn't mean it won't get emotional when given the chance to enact GaiasRevenge.GaiasVengeance.
6th Aug '17 2:08:48 PM KingNilbog
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* RedOniBlueOni: By and large, White and Blue together tend to be the Blue Oni to Black, Red and Greenís red. More specifically, Red and Blue tend to fall pretty cleanly along these lines, while White, Black and Green are a bit more varied.

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* RedOniBlueOni: By and large, White and Blue together tend to be the Blue Oni to Black, Red and Greenís red. More
**More
specifically, Red and Blue tend to fall pretty cleanly along these lines, while White, Black and Green are a bit more varied.varied:
*** White makes an effort to keep a StiffUpperLip, but makes no bones about going on a RoaringRampageofRevenge when its sensibilities are offended.
*** Black is more than happy to play TheHedonist and enjoy life's pleasures to the fullest, but when the chips are down and its ManipulativeBastard side comes out, that same emotion is rarely anywhere to be found.
*** Green is InHarmonyWithNature, but that doesn't mean it won't get emotional when given the chance to enact GaiasRevenge.
4th Aug '17 8:28:54 PM Theriocephalus
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* OurGeniesAreDifferent: Djinn are traditionally a blue creature type, although they do show up in other colors. On most planes they are supernatural beings and spirits of the air, and may or may not come with FogFeet. They featured most prominently on the planes of Rabiah (where they were inspired by the original myths more than by modern depictions) and Tarkir (where they are mortal flesh-and-blood beings resembling humanoids with horns and light blue skin, although they can still fly).


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* OurGeniesAreDifferent: Those genies themed specifically around the efreet of Arabic folklore have usually gone to Red rather than Blue. Besides Rabiahís Emberwilde djinn (who had also set up their own caliphate in Wildfire, a plane dominated by flames and molten lava), there is also a dedicated [[http://magiccards.info/query?q=t%3Aefreet&s=cname&v=scan&p=1 Efreet]] creature type. Efreet are generally depicted as spirits of fire, although the efreet of Tarkir are instead depicted as tall, flesh-and-blood humanoids with black and red skin and three horns on their heads.
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