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!!This book provides examples of:

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!!This book !!''You're Plant Food!'' provides examples of:



* {{Transflormation}}: There are several bad endings where you end up being transformed into a tree, one of them which is depicted on the cover. You can however obtain an antidote to suppress the transformation.

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* {{Transflormation}}: There are several bad endings where you end up being transformed into a tree, one of them which is depicted on the cover. You can however obtain an antidote to suppress the transformation.transformation.
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* InventoryManagementPuzzle: This book has a scavenger hunt that works similarly to the one in ''Shop Till You Drop... Dead!''.

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* InventoryManagementPuzzle: This book has a scavenger hunt that works similarly to the one in ''Shop Till You Drop... Dead!''.''Literature/ShopTillYouDropDead''.
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Crosswicking


* IntercontinuityCrossover: The mutant alien roses from ''Secret Agent Grandma'' appear as one of the many plant-based hazards you can encounter in the botanical gardens, and you're expected to have read the book in order to know what to do about the roses.

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* IntercontinuityCrossover: The mutant alien roses from ''Secret Agent Grandma'' ''Literature/SecretAgentGrandma'' appear as one of the many plant-based hazards you can encounter in the botanical gardens, and you're expected to have read the book in order to know what to do about the roses.
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!!This book provides examples of

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!!This book provides examples of
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[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/plantfood.png]]

The ''Literature/GiveYourselfGoosebumps'' book with evil plants.

You are on a class trip to the E. Ville Creeper Botanical Gardens. This place is very run down, old, and covered in moss and overgrown vines. It seems to be abandoned, but you and your best friend, Kerry are pretty excited. After the teacher almost falls through a weak area in the floor, he has you kids stand back while he checks the back door.
You and Kerry decide to take it upon yourselves and check the place out. You have to decide if you should go through a window or the door. Either way, you may not be able to make it out alive.

!!This book provides examples of

* ApocalypticLog: In one of the rooms, you can come across a VHS recording in an abandoned TV left behind by from Max, the garden's founder, who warns the viewers about the evil plants he had accidentally unleashed. The same video will leave you a hint on how to escape and combat the plants.
* BigCreepyCrawlies: The second route have you battling giant insects instead of hostile plants in order to save your class.
* DidntThinkThisThrough: One choice when faced with a carnivorous plant is to kill it with weed spray, however, you realize too late, that this will kill you and your friend Kerry too, as you're all in an enclosed area, and would have to breathe in the toxin (the book itself tells you that you should have known this was very dangerous.)
* FantasticFlora: The Botanical Gardens are filled with giant plants, including vines, dandelions, and oversized flowers.
* GardenOfEvil: The E. Ville Creeper Botanical Gardens, which your whole class ends up being trapped in and left at the mercy of it's oversized, sentient plants.
* ImMelting: This is your fate after being doused by the sap leaked from corrosive plant vines.
* IntercontinuityCrossover: The mutant alien roses from ''Secret Agent Grandma'' appear as one of the many plant-based hazards you can encounter in the botanical gardens, and you're expected to have read the book in order to know what to do about the roses.
* InventoryManagementPuzzle: This book has a scavenger hunt that works similarly to the one in ''Shop Till You Drop... Dead!''.
* KarmicDeath: There is a moment where you can find a warning notice about a plant virus, that no one but you has seen yet. You are given the option to tear down the notice (and potentially endanger your classmates) simply because you don't want the field trip to be cancelled. If you do this, the plant that the notice is attached to will also be ripped, and some deadly sap will squirt all over you, and you end up melting.
* ManEatingPlant: The Botanical Gardens are filled with giant plants that attacks you and your class in the first story route.
* MonsterIsAMommy: In one of the bad endings, you defeat the larvae of a giant bug about to eat you, and escape... only to bump into the ''mother'' in the next area. The mother bug then devours you in retaliation for killing the larvae.
* MortonsFork:
** At one point you can be trapped with a MadScientist who's trying to kill you. Your choices are to throw a random chemical in their face, or flip over the lab table to slow them down. The chemical turns out to be harmless, so the scientist catches you. Flipping the table injures the scientist, giving you time to escape -- but the remote control for the mechanical door gets crushed in the wreckage, so you're still trapped with the scientist who could wake up at any time.
** Your friend is being held captive in a plant's tendrils, and you're given the choice of using hedge shears or weedkiller spray to free her. Using the shears causes the plant to eat first the shears, and then you. Use the weedkiller, you're overcome by fumes (and apparently die) with the book scolding you for thinking it was safe to use poisonous chemicals in an enclosed space.
* PunnyName: The story is set in the E. Ville Creeper Botanical Gardens. Which is an "Evil" Botanical Garden. Get it?
* ShoutOut: In one of the endings, you eventually find your class... being captured alive in plant pods, much like the film ''Film/InvasionOfTheBodySnatchers1978''.
* {{Transflormation}}: There are several bad endings where you end up being transformed into a tree, one of them which is depicted on the cover. You can however obtain an antidote to suppress the transformation.

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