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I see this is a redirect-adding to Slave Galley, and also a minor edit.


** Female Tourists captured by bandits or pirates will be sold as slaves in the Other Continent. The enslaved women will be treated well, however, free from beatings, rape and other hardship. While put to work, it will be at a useful skill, and they may even learn Magic. An enemy of their owner will soon raid the villa where the slave now is, and they can escape in the confusion.

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** Female Tourists captured by bandits or pirates will be sold as slaves in the Other Continent. The enslaved women will be are then treated well, however, free from beatings, rape and other hardship. While put to work, it will be at a useful skill, and they may even learn Magic. An enemy of their owner will soon raid the villa where the slave now is, and they can escape in the confusion.



* SlaveGalley: If a male character is enslaved, chances are he'll probably wind up chained to an oar in one of these. Jones notes that, since these galleys only ever seem to contain rows of chained-up slaves and nothing in the way of merchandise or soldiers, it's a bit difficult to understand why people keep building them.

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* SlaveGalley: If a male character is enslaved, chances are he'll probably wind up chained to an oar in one of these. Jones notes that, since these galleys only ever seem to contain rows of chained-up slaves and nothing in the way of merchandise or soldiers, it's a bit difficult to understand why people keep building them. In fact, it's the only way to reach any Offshore Islands. Though an unpleasant experience, before long they'll be able to break out with a Large man who they befriend, kill their owners and escape by swimming away.

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The book does not say enslaved gladiators escape, only revolt. I'm adding or expanding some other examples too.


* GalleySlave: A common fate of enslaved male characters. In fact, it's the only way to reach any Offshore Islands. Though an unpleasant experience, before long they'll be able to break out with a Large man who they befriend, kill their owners and escape by swimming away.



* GladiatorGames: The other common fate of male characters who get enslaved.
* GladiatorRevolt: The inevitable consequence of a lead character being enslaved as a gladiator.

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* GladiatorGames: The other common fate of male characters who get enslaved.
* GladiatorRevolt: The inevitable consequence of
enslaved besides becoming a lead GalleySlave. Characters forced to become gladiators will be treated fairly well as their owners desire a good show. After training and having proved themselves in minor bouts, they will face a more seasoned professional gladiator. If offered their freedom as a reward, the Rule is the character being enslaved as a gladiator.must kill him. Otherwise, they will just beat him and then the pair can escape not long after.


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** Female Tourists captured by bandits or pirates will be sold as slaves in the Other Continent. The enslaved women will be treated well, however, free from beatings, rape and other hardship. While put to work, it will be at a useful skill, and they may even learn Magic. An enemy of their owner will soon raid the villa where the slave now is, and they can escape in the confusion.


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* SlaveLiberation:
** Male Tourists enslaved as Gladiators or on Galleys will soon escape.
** Female Tourists enslaved will also soon manage to when their owner's enemy attacks.
** Male Tourists often rescue other female slaves, [[HappinessInSlavery despite them being previously happy with their lot]].
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* ThievesGuild: They are the most organized body in Fantasyland, with every city having branches that easily communicate to each other, but having independent hierarchies. All kinds of thieves except muggers are in their ranks. They all claim to hate violence, though nonetheless they're proficient fighters. The group is also organized [[WeirdTradeUnion just like a normal guild]], with apprentices, journeymen, masters and a Guildmaster with a name like The Faceless Man or The Gentleman. Heroes will at some point meet with the Guildmaster after being led blindfolder to his lair. His face will be hidden, and he'll have them look after a young thief they've met in return for the Guild's aid. This thief will be a great member of the Tour, and suggested that he is the Guildmaster's son.

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* ThievesGuild: They are the most organized body in Fantasyland, with every city having branches that easily communicate to each other, but having independent hierarchies. All kinds of thieves except muggers are in their ranks. They all claim to hate violence, though nonetheless they're proficient fighters. The group is also organized [[WeirdTradeUnion just like a normal guild]], with apprentices, journeymen, masters and a Guildmaster with a name like The Faceless Man or The Gentleman. Heroes will at some point meet with the Guildmaster after being led blindfolder blindfolded to his lair. His face will be hidden, and he'll have them look after a young thief they've met in return for the Guild's aid. This thief will be a great member of the Tour, and suggested with suggestions that he is the Guildmaster's son.
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* {{Necromancer}}: Necromancy involves summoning a spirit or raising a corpse to ask them questions (more in keeping with the original concept). This is usually something that can only be once, plus dead people are very {{literal minded}}, so care is needed in asking questions.

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* {{Necromancer}}: Necromancy involves summoning a spirit or raising a corpse to ask them questions (more in keeping with the original concept). This is usually something that can only be done once, plus dead people are very {{literal minded}}, so care is needed in asking questions.
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Direct link.


* TheNecromancer: Necromancy involves summoning a spirit or raising a corpse to ask them questions (more in keeping with the original concept). This is usually something that can only be once, plus dead people are very {{literal minded}}, so care is needed in asking questions.

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* TheNecromancer: {{Necromancer}}: Necromancy involves summoning a spirit or raising a corpse to ask them questions (more in keeping with the original concept). This is usually something that can only be once, plus dead people are very {{literal minded}}, so care is needed in asking questions.
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* FantasticRacism: Xenophobia is something most Peoples express. This is often experienced from the stranger Other Peoples toward humans, given their lack of extra limbs etc. It's mostly just acting patronizing though, rather than sacrificing them or something really bad, and Tourists will find their inferiority hard to argue with when their physical attributes do give them advantages. Ironically, those with the usual number of limbs express this racism by slavery rather than simply condescencion.

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* FantasticRacism: Xenophobia is something most Peoples express. This is often experienced from the stranger Other Peoples toward humans, given their lack of extra limbs etc. It's mostly just acting patronizing though, rather than sacrificing them or something really bad, and Tourists will find their inferiority hard to argue with when their physical attributes do give them advantages. Ironically, those with the usual number of limbs express this racism by slavery enslaving rather than simply condescencion.simple condescension.
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** The entry on Elves says that they claim to be [[Literature/TheLordOfTheRings fading into the West]], then adds a reference to Creator/MercedesLackey's ''[=SERRAted=] Edge'' by explaining that what this ''means'' is that they're heading to California to race motorbikes.
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Expanding.


* CorruptChurch: The land of the Religious Feudalists is ruled by one of these.

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* CorruptChurch: The land of the Religious Feudalists is ruled by one of these.these, who terrorize the populace living in fear that they'll be condemned for heresy and whose clergy prey on young people [[PedophilePriest they find attractive]]. Arrival of the Tourists will usually change things, but not before at least a couple people they know are burned alive or crucified for "heresy".
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* TheDungAges: Cities in Fantasyland will usually have heaps of refuse, along with being near hovels. Though a certain amount of this makes sense, Jones notes it ''never'' seems to break down. It gets to the point of her inferring that Fantasyland [[ArtisticLicenseBiology must lack insects]], which means it's severely messed up.

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* TheDungAges: Cities in Fantasyland will usually have heaps of refuse, along with being near hovels. Though a certain amount of this makes sense, Jones notes it ''never'' seems to break down. It gets to the point of her inferring that Fantasyland [[ArtisticLicenseBiology must lack insects]], which means it's severely messed up. Abusive nobles and very downtrodden peasants who have a miserable time are also common, though usually country-specific. Lands ruled by TheGoodKing can expect to have happier peasants and nicer nobles. Those of the [[AristocratsAreEvil Aristocratic Feudalists]] though... not so much. Obviously, in the land of [[EvilOverlord the Dark Lord]] it's mostly living hell.

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* AboutTheAuthor: In the UpdatedRerelease of 2006, there is a section about Diana Wynne Jones at the second last page of the book or so.

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* AboutTheAuthor: In the UpdatedRerelease of 2006, there is a section about Diana Wynne Jones at the second last page of the book or so.end.


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* TheDungAges: Cities in Fantasyland will usually have heaps of refuse, along with being near hovels. Though a certain amount of this makes sense, Jones notes it ''never'' seems to break down. It gets to the point of her inferring that Fantasyland [[ArtisticLicenseBiology must lack insects]], which means it's severely messed up.
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* HotWitch: Enchantress and bad Witches use magic to make themselves look more beautiful.

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* HotWitch: Enchantress Enchantresses and bad Witches use magic to make themselves look more beautiful.

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This isn't quite what the trope is, but there's still an example that fits, and a trope for it.


* FantasticRacism: Xenophobia is something most Peoples express. This is often experienced from the stranger Other Peoples toward humans, given their lack of extra limbs etc. It's mostly just acting patronizing though, rather than sacrificing them or something really bad, and Tourists will find their inferiority hard to argue with when their physical attributes do give them advantages. Ironically, those with the usual number of limbs express this racism by slavery rather than simply condescencion.

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* FantasticRacism: Xenophobia is something most Peoples express. This is often experienced from the stranger Other Peoples toward humans, given their lack of extra limbs etc. It's mostly just acting patronizing though, rather than sacrificing them them or something really bad, and Tourists will find their inferiority hard to argue with when their physical attributes do give them advantages. Ironically, those with the usual number of limbs express this racism by slavery rather than simply condescencion.



* VainSorceress: The Enchantress. The Guide outright says "Enchantress" is "another word for seductress, only with more punch".

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* VainSorceress: Enchantresses and bad Witches use magic to stay beautiful, youthful-looking women indefinitely.
* TheVamp:
The Enchantress. The Guide outright says "Enchantress" is "another word for seductress, only with more punch". They use magic to make themselves look more beautiful and be appealing for seducing a captured male hero.
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* FantasticRacism: Xenophobia is something most Peoples express. This is often experienced from the stranger Other Peoples toward humans, given their lack of extra limbs etc. It's mostly just acting patronizing though, rather than sacrificing them or something really bad, and Tourists will find their inferiority hard to argue with when their physical attributes do give them advantages. Ironically, those with the usual number of limbs express this racism by slavery rather than simply condescencion.

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* FantasticRacism: Xenophobia is something most Peoples express. This is often experienced from the stranger Other Peoples toward humans, given their lack of extra limbs etc. It's mostly just acting patronizing though, rather than sacrificing them them or something really bad, and Tourists will find their inferiority hard to argue with when their physical attributes do give them advantages. Ironically, those with the usual number of limbs express this racism by slavery rather than simply condescencion.



* {{Glamour}}: Enchantress use magic which will make them seem more appealing to seduce men.

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* {{Glamour}}: Enchantress Enchantresses use magic which will make them seem more appealing to seduce men.
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* FantasticRacism: Xenophobia is something most Peoples express. This is often experienced from the stranger Other Peoples toward humans, given their lack of extra limbs etc. It's mostly just acting patronizing though, rather than sacrificing them or something really bad, and Tourists will find their inferiority hard to argue with when their physical attributes do give them advantages. Ironically, those with the usual number of limbs express this racism by slavery rather than simply condescencion.


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* {{Glamour}}: Enchantress use magic which will make them seem more appealing to seduce men.


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* HotWitch: Enchantress and bad Witches use magic to make themselves look more beautiful.


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* VirginPower: Some Witches' power is dependent on them remaining virgins.
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* TheSiege: Walled Cities are guaranteed to be besieged at least once. The enemy always tries to storm the walls, instead of simply starving the defenders out, which is the more realistic and safer way. Even so, they'll succeed eventually and loot the city. Inhabitants will suffer much murder, rape and theft. Tourists however will always be able to escape with Secret Passages.
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* GreatOffscreenWar: Long ago, there was a Wizard War that left large tracts of Fantasyland as Waste Areas, devastated by magical pollution that persists into the present. Few details are given of what exactly happened. However, this is one of just two historical periods which ever get referenced.
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* {{Satire}}: The entire book is one of cliched fantasy settings, encapsulated into "Fantasyland", with the "Management" being their collective authors who stage "Tours" from our world. Many entries poke fun at the ignorance or laziness that causes frequent problems with how all this "Fantasyland" gets depicted. Lots of "Original Management Terms ([=OMTs=])" (i.e. hackneyed, overused phrases) are listed as well.
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This isn't exactly what happened, according to the second edition. Also my entry on Dragon Rider was slightly off from what the text says.


* DeadUnicornTrope: A sort of gender-based WackyWaysideTribe plot/setting is mentioned, in which while boys do one thing, girls get to bond with dragons. The thing is, that while there are books with female DragonRider characters (i.e. ''Literature/DragonridersOfPern''), there doesn't seem to be any series in which that was an exclusively female activity--it's closer to exclusively male in the Pern books,[[note]]Only the very few gold (queen) dragons exclusively bond with females, and at the start of the series even they don't actually ride (later, and in the past, greens would sometimes bond with women).[[/note]] and the ''Literature/PitDragonChronicles'' likewise features males making that bond, and all of these books were written before the Guide was published. It is worth noting, however, that Jones wrote it after reading umpteen Tolkien-esque, Tolkien-length novels as a judge in a contest. She was probably not referring to any published books when she wrote this.

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* DeadUnicornTrope: A sort of gender-based WackyWaysideTribe plot/setting is mentioned, scenario was mentioned in which while boys do one thing, mostly girls get to bond with ride on dragons. The thing is, that while there are books with female DragonRider characters (i.e. ''Literature/DragonridersOfPern''), there doesn't seem to be any series in which that was an exclusively female activity--it's closer to exclusively male in the Pern books,[[note]]Only the very few gold (queen) dragons exclusively bond with females, and at the start of the series even they don't actually ride (later, and in the past, greens would sometimes bond with women).[[/note]] and the ''Literature/PitDragonChronicles'' likewise features males making that bond, and all of these books were written before the Guide was published. It is worth noting, however, that Jones wrote it after reading umpteen Tolkien-esque, Tolkien-length novels as a judge in a contest. She submissions for ''The Encyclopedia of Fantasy'' (1997). Jones was probably not referring to any published books when she wrote this.



* DragonRider: Dragons are usually willing to give heroes a lift, especially female ones, whom they appear closer with. Male heroes have to wait longer. In any case, it's risky since dragons still eat people sometimes.

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* DragonRider: Dragons are usually willing to give the female heroes a lift, especially female ones, whom they appear closer with. Male heroes have to wait longer. In any case, it's risky since dragons still eat people sometimes.with than male ones.
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* AmazonBrigade: The Warrior Women, naturally. In fact they're far more overtly masculine than most male soldiers, cursing, boasting and carousing outrageously. Some are [[BrawnHilda very big, hairy women]], but most are slim and beautiful. They're all quite strong and definitely not to be insulted. Even so, they're possible to befriend. Though the rumor is they're all lesbians, often the women end up having sex with Tourists, whether male or female (it's apparently quite good).

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* AmazonBrigade: The Warrior Women, naturally. In fact they're far more overtly masculine than even most male soldiers, cursing, boasting and carousing outrageously. Some are [[BrawnHilda very big, hairy women]], but most are slim and beautiful. They're all quite strong and definitely not to be insulted. Even so, they're possible to befriend. Though the rumor is they're all lesbians, often the women end up having sex with Tourists, whether male or female (it's apparently quite good).
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* AmazonBrigade: The Warrior Women, naturally. In fact they're far more overtly masculine than most male soldiers, cursing, boasting and carousing outrageously. Some are [[BrawnHilda very big, hairy women]], but most are slim and beautiful. They're all quite strong and definitely not to be insulted. Even so, they're possible to befriend. Though the rumor is they're all lesbians, often the women end up having sex with Tourists, whether male or female (it's apparently quite good).


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* LadyLand: The country of the Warrior Women, where rumor has it no men exist at all, which is often the only one Tourists won't visit. Intruders and men are unwelcome inside. It's left unknown where they get new people.
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* MageTower: Nealy all towers are owned by Wizards. They are located in Waste Areas, standing alone, round, without doors, few windows and built from entirely smooth stones which make climbing them very difficult. A powerful spell, along with a guardian Demon, will protect it against intruders. Black towers are owned by evil Wizards, blue, white or red by Good and neutral ones. The evil ones cause a blight in the surrounding area for miles around, so their presence be detected long before they're seen. At least once on a Tour, one will need to be broken into. Often an Amulet or Talisman is used to open it. However, Tourists may have to force entry from the roof. They are {{bigger on the inside}}, with many spells harrying any intruders that have made it in. One central spell which controls all this can stop the rest, and in most cases be disabled simply through hacking it with swords. A final confrontation against the demon follows, and (if Evil) the Wizard too. If Good or netural, the Wizard will be in apparently enchanted sleep which takes days to wake up from.

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* MageTower: Nealy Nearly all towers are owned by Wizards. They are located in Waste Areas, standing alone, round, without doors, few windows and built from entirely smooth stones which make climbing them very difficult. A powerful spell, along with a guardian Demon, will protect it against intruders. Black towers are owned by evil Wizards, blue, white or red by Good and neutral ones. The evil ones cause a blight in the surrounding area for miles around, so their presence be detected long before they're seen. At least once on a Tour, one will need to be broken into. Often an Amulet or Talisman is used to open it. However, Tourists may have to force entry from the roof. They are {{bigger on the inside}}, with many spells harrying any intruders that have made it in. One central spell which controls all this can stop the rest, and in most cases be disabled simply through hacking it with swords. A final confrontation against the demon follows, and (if Evil) the Wizard too. If Good or netural, the Wizard will be in apparently enchanted sleep which takes days to wake up from.
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* BalefulPolymorph:
--> TRANSFORMATION has been defined as "inflicted metamorphosis" and is quite as uncomfortable as it sounds. Someone has, without asking you, turned you into a carthouse or a table with bendy legs. It usually takes a WIZARD to remove you from this discomfort.


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* MageTower: Nealy all towers are owned by Wizards. They are located in Waste Areas, standing alone, round, without doors, few windows and built from entirely smooth stones which make climbing them very difficult. A powerful spell, along with a guardian Demon, will protect it against intruders. Black towers are owned by evil Wizards, blue, white or red by Good and neutral ones. The evil ones cause a blight in the surrounding area for miles around, so their presence be detected long before they're seen. At least once on a Tour, one will need to be broken into. Often an Amulet or Talisman is used to open it. However, Tourists may have to force entry from the roof. They are {{bigger on the inside}}, with many spells harrying any intruders that have made it in. One central spell which controls all this can stop the rest, and in most cases be disabled simply through hacking it with swords. A final confrontation against the demon follows, and (if Evil) the Wizard too. If Good or netural, the Wizard will be in apparently enchanted sleep which takes days to wake up from.
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* MagicalIncantation: Chanting and rhymes are often required to work spells, often lasting for hours on end.

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* MagicalIncantation: Chanting and rhymes are often required to work spells, often lasting many done for hours on end.
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* GiantSpider: All spiders in Fantasyland are huge, and prey on small Humans, Dwarfs and Gnoemes. They're described like a riboff of those in ''Literature/TheLordOfTheRings'' (unsurprisingly). It's stated they've evolved to their size because of insects, their former prey, having gone extinct.


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* GrimUpNorth: The Snowbound North is a harsh, inhospitable place, home to Northern Barbarians and often where the Dark Lord lives (or at least he's placed a bunch of Mutant Nasties, whose presence poisons the rest of the continent). Tourists will have to be there at some point, and surely have an unpleasant time, having the kind of weather expected along with any Mutant Nasties or Barbarians opposing them.


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* MagicalIncantation: Chanting and rhymes are often required to work spells, often lasting for hours on end.


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* MagicStaff: Both Good and Bad Wizards use these. There is frequently a head or face carved onto the top. If owned by a Bad Wizard, it may bite or shock people, and be made of metal (if not some unrecognizable material). Staffs Good Wizards have on the other hand are always made of wood. They will light up when necessary. In the different Tours, a Staff may contain all the Wizard's spells, be merely an aid, or an actual living thing.


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* SweetPollyOliver: One Tour Companion, the Slender Youth, is very often a girl in disguise as a boy (usually a Princess).


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* WeatherManipulation: Storms can be invoked by magic, of various weather. Jones finds this uninventive though, asking why they don't get creative like in ''Literature/{{Exodus}}'' with [[RainOfSomethingUnusual rains of blood, frogs or locusts]].
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* DeadpanSnarker: Jones' commentary and descriptions are full of dry, sarcastic digs at the "Management" being incompetent hacks who muck up characterization, plot, world building and can't even get basic real world facts that apply (e.g. about horses not being like bicycles, which she snarkily explains due to supposedly a result of Fantasyland ones breeding via pollination).

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* DeadpanSnarker: Jones' commentary and descriptions are full of dry, sarcastic digs at the "Management" being incompetent hacks who muck up characterization, plot, world building and can't even get basic real world facts that apply (e.g. about horses not being like bicycles, which she snarkily explains due to supposedly a being the result of Fantasyland ones breeding via pollination).
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* DeadpanSnarker: Jones' commentary and descriptions are full of dry, sarcastic digs at the "Management" being incompetent hacks who muck up characterization, plot, world building and can't even get basic real world facts that apply (e.g. about horses not being like bicycles, which she snarkily explains due to supposedly a result of Fantasyland ones breeding via pollination).


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* SecretPassage: Every castle, palace and temple us riddled with these. They're variously used for adultery, escapes or spying. While inside these places, no room can be considered safe from people spying through holes in the walls.
* {{Seers}}: An old man or young woman able to see the future, who is usually [[BlindSeer blind]] or blindfolded at least. Their gift usually makes them unhappy, though old male Seers have grown resigned that [[YouCantFightFate nothing can be done about what they See]].
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* RingOfPower: Many magical rings are found in Fantasyland. Some just prove your right to a crown, others shoot fire, drain your spirit or let the Dark Lord control you. Others have telepathic, teleporting or transforming powers.
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* FatBastard: Evil princes are invariably fat. Eunuchs too, and they're usually evil.


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* MysticalPlague: Natural plague is unknown (possibly due to a lack of bacteria or viruses). Magical plagues though are common tools of the Dark Lord and his minions. Due to this, it isn't caught by those not specifically targeted (like the protagonists).


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* TheQuest: The center piece of most Tours. Usually a magical object is sought to use in defeating the Dark Lord and or saving the world. Many clues will have to be followed, with numerous barriers and does which are overcome while doing so.
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* MagicMusic: In Fantasyland this is very common, but only on the Good side. Sometimes it's actually the ''only'' Good magic. Music is used to enhance spells, summon aid or inspire extraordinary strength.


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* TheNecromancer: Necromancy involves summoning a spirit or raising a corpse to ask them questions (more in keeping with the original concept). This is usually something that can only be once, plus dead people are very {{literal minded}}, so care is needed in asking questions.

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