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* WhatAnIdiot: On a city-wide scale. Atlantis falls into the sea pretty much only because the ruler of the city and the wizards who support him are unwilling to admit that mana is finite, and no one had the brains, spine, or guts to contradict them, and the magic gets used up on an absurdly mana-intensive project that quickly becomes the magical version of a money-sink. Given that this is a city that only floats because of magic, the end result was obvious to anyone with a brain. Sadly, brains were lacking in Atlantis...
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** The Warlock's Wheel itself is an ArtifactOfDoom: Using one will drain all of the magic within an area, potentially an area large enough to cover a city. Anything magical within that radius will either stop working, die, or become something less than what it was. Even gods "die", going mythical.


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* WhatAnIdiot: On a city-wide scale. Atlantis falls into the sea pretty much only because the ruler of the city and the wizards who support him are unwilling to admit that mana is finite, and no one had the brains, spine, or guts to contradict them, and the magic gets used up on an absurdly mana-intensive project that quickly becomes the magical version of a money-sink. Given that this is a city that only floats because of magic, the end result was obvious to anyone with a brain. Sadly, brains were lacking in Atlantis...
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** The ''TabletopGame/DungeonsAndDragons'' spell ''spell engine'' works in a similar manner (although Niven's name isn't mentioned, the wheel is intangible, and it ''can'' be destroyed with the touch of a magical item or via one of several high-level spells).

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** The ''TabletopGame/DungeonsAndDragons'' spell ''spell engine'' (first appearing in the ''TabletopGames/ForgottenRealms'' setting) works in a similar manner (although manner. However, Niven's name isn't mentioned, the wheel is intangible, and it ''can'' can be destroyed with the touch of a magical item or via one of several high-level spells).(but relatively common) spells.
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** The ''TabletopGame/DungeonsAndDragons'' spell ''spell engine'' works in a similar manner (although Niven's name isn't mentioned, the wheel is intangible, and it ''can'' be destroyed with the touch of a magical item or via one of several high-level spells).

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** Wavyhill got his common name from finding a way to make even this practical. He would raise the land around his residences into the form of a cresting wave, and then bring it down on top of them (burying his secrets) when he had to relocate.



* GoneHorriblyRight: Athens' conquest of Atlantis. Athens had been jealous of the far more advanced Atlantis' wealth, and launch an invasion which kills the dynasty of sorcerer-kings that had been secretly keeping the island tectonically stable via magic. After several days of happy looting and pillaging, the Athenians (and Atlantis survivors) are rudely surprised by Atlantis sinking and killing everyone.

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* GoneHorriblyRight: Athens' conquest of Atlantis. Athens had been jealous of the far more advanced Atlantis' wealth, and launch an invasion which kills the dynasty of sorcerer-kings that had been secretly keeping the island tectonically stable via magic. After several days of happy looting and pillaging, the Athenians (and Atlantis Atlantean survivors) are rudely surprised by Atlantis sinking and killing everyone.



* SkunkStripe: The witch Mirandee's hair has one, which is a sign her youth spell is failing from lack of mana. It gets bigger and smaller depending on the mana in the area. In mana-rich areas, it's small or not there at all. In dead zones, her hair goes completely white.

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* SkunkStripe: The witch Mirandee's hair has one, which is a sign her youth spell is failing from lack of mana. It gets bigger and smaller depending on the mana in the area. In mana-rich areas, it's small or not there at all. In dead zones, her hair goes completely white. Orolandes is warned to keep a close watch on its waxing and waning.
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** It's dangerous in a relatively mundane sense too, during the short time it's in operation. When the barbarian wielding Glindree (or vice versa) tries to strike it, the demon-sword stops the swing, as by that point the rim of the disc is moving fast enough to tear his arm off if he made contact.

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** It's dangerous in a relatively mundane sense too, during the short time it's in operation. When the barbarian wielding Glindree Glirendree (or vice versa) tries to strike it, the demon-sword stops the swing, as by that point the rim of the disc is moving fast enough to tear his arm off if he made contact.
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** It's dangerous in a relatively mundane sense too, during the short time it's in operation. When the barbarian wielding Glindree (or vice versa) tries to strike it, the demon-sword stops the swing, as by that point the rim of the disc is moving fast enough to tear his arm off if he made contact.
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* ''The Magic Goes Away'' (1976, expanded into a novlet in 1978).

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* ''The Magic Goes Away'' (1976, expanded into a novlet novelet in 1978).



* AwesomeButImpractical: Old-style magical feats, like flying dream-castles made of clouds, are considered both tacky and terrifyingly wasteful compared to modern spellcasting, which emphasizes efficiency.

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* AwesomeButImpractical: Old-style Grand old-style magical feats, like flying dream-castles made of clouds, are considered both tacky and terrifyingly wasteful compared to modern spellcasting, which emphasizes efficiency.



* BookEnds: The first story in the 'verse, "Not Long Before the End," starts by mentioning that swordsmen and wizards often fight, and usually the wizards smear the swordsmen across the map, thusly improving the human race by removing an idiot (And rarely, the wizard loses, and that's a net improvement too. A wizard that can't beat a swordsman is a poor wizard.) The story ends with the page quote, a sad reflection that the swordsmen are ultimately the winners, being unconstrained by the loss of magic.

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* BookEnds: The first story in the 'verse, "Not Long Before the End," starts by mentioning that swordsmen and wizards often fight, and usually the wizards smear the swordsmen across the map, thusly improving the human race by removing an idiot (And rarely, idiot. (Rarely, the wizard loses, and that's a net improvement too. A too - a wizard that can't beat a swordsman is a poor wizard.) The story ends with the page quote, a sad reflection that the swordsmen are ultimately will be the ultimate winners, being unconstrained by the loss of magic.



--> Warlock: "A dagger always works."

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--> Warlock: "A -->'''Warlock:''' A dagger always works."
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The device that first proves this effect, and later becomes the most dangerous weapon in the world, is the "Warlock's Wheel", a simple copper disk with two spells on it: one that makes it spin ever faster without limit, and a second spell that makes the disc indestructible so long as there is magic available. Small versions of the device can be used to block scrying by making a wall of magic-free areas around a fortification, but a sufficiently large one could ruin an entire nation. In later books, the Warlock's Wheel becomes a sort of MemeticBadass, as a mage refuses to even draw a picture of one because even a drawing of one would suck all the magic out of him.

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The device that first proves this effect, and later becomes the most dangerous weapon in the world, is the "Warlock's Wheel", a simple copper disk with two spells on it: one that makes it spin ever faster without limit, and a second spell that makes the disc indestructible so long as there is magic available. mana available. This rapidly uses up all of the mana in the area. Small versions of the device can be used to block scrying by making a wall of magic-free areas around a fortification, but a sufficiently large one could ruin an entire nation. In later books, the Warlock's Wheel becomes a sort of MemeticBadass, as a mage refuses to even draw a picture of one because even a drawing of one would suck all the magic out of him.
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* WhenAllYouHaveIsAHammer: Orolandes the Athenean soldier, fighting Roze-Kattee, God of Love and Madness. Roze-Kattee stretches upward, tall enough to grab the moon and attempts to slam it into the Earth. Orolandes, having nothing more helpful to do, stabs Roze Kattee in the foot. This actually works out pretty well.

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* WhenAllYouHaveIsAHammer: Orolandes the Athenean soldier, fighting Roze-Kattee, God of Love and Madness. Roze-Kattee stretches upward, tall enough to grab the moon and attempts to stop it in its orbit so it will slam it into the Earth. Orolandes, having nothing more helpful to do, stabs Roze Kattee in the foot. This actually works out pretty well.
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No, I don\'t \"Yannow\".


** Glirendree stops hostile magic from reaching its wielder, which is part of what makes it so effective. Yannow, until it kills you.

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** Glirendree stops hostile magic from reaching its wielder, which is part of what makes it so effective. Yannow, You know, until it kills you.
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* AuthorTract: It'd be less blunt for Niven to elbow you in the ribs and scream "OIL! OIL, YOU GET IT?!?"
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cut trope


* AwesomeAndPractical: Wavyhill uses what looks like an old-style feat, creating his houses on hills shaped like a breaking wave, hence his name. It turns out this isn't just showing off; when the mana in an area runs out (Say, during a wizard's battle), the hill will collapse and hide the evidence of his necromancy work and kill anyone inside.
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* OtherworldlyAndSexuallyAmbiguous: Roze-Kattee, the God of Love and Madness, is a hemaphrodite with a hideous appearance: a humanoid covered with shaggy, coarse hair, blazing yellow-white eyes brighter than daylight and pointed ears.
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YMMV


* UncannyValley: Mentioned in passing in "The Wishing Game". A djinn recalls past wishing games, including a woman who wished to be beautiful, so he gave her the eerie beauty of a djinn... and she had shied away from men anyway.
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* UncannyValley: Mentioned in passing in "The Wishing Game". A djinn recalls past wishing games, including a woman who wished to be beautiful, so he gave her the eerie beauty of a djinn... and she had shied away from men anyway.
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* ''The Burning City'' (2000) with Jerry Pournelle

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* ''The Burning City'' (2000) with Jerry PournelleCreator/JerryPournelle



* ''Burning Tower'' (2005) with Jerry Pournelle

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* ''Burning Tower'' (2005) with Jerry Pournelle
Creator/JerryPournelle
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The short stories and novels include:
* ''Not Long Before the End'' (1969) -- the short story that started it all
* ''Unfinished Story #1'' (1970)
* ''What Good Is a Glass Dagger?'' (1972)
* ''The Magic Goes Away'' (1976, expanded into a novlet in 1978).
* ''Talisman'' (1981) with Dan Girard
* ''The Lion in His Attic'' (1982)
* ''The Wishing Game'' (1989)
* ''The Portrait of Daryanree the King'' (1989)
* ''The Burning City'' (2000) with Jerry Pournelle
* ''Chicxulub'' (2004)
* ''Boomerang'' (2004)
* ''Rhinemaidens'' (2005)
* ''Burning Tower'' (2005) with Jerry Pournelle

Also 2 collections of stories by other authors were published in the early 1980s:

* ''Earthshade'' by Creator/FredSaberhagen
* ''Manaspill'' by Dean Ing
* ''"...but fear itself"'' by Steven Barnes
* ''Strength'' by Creator/PoulAnderson and Mildred Downey Broxon
* ''Shadow of Wings'' by Bob Shaw
* ''Mana from Heaven'' by Creator/RogerZelazny
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** Glirendree stops hostile magic from reaching it's wielder, which is part of what makes it so effective. Yannow, until it kills you.

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** Glirendree stops hostile magic from reaching it's its wielder, which is part of what makes it so effective. Yannow, until it kills you.
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LarryNiven's ''The Magic Goes Away'' stories tell of an ancient civilization based on FunctionalMagic powered by "Mana", but there's only a finite amount present on Earth. That nobody seems to be aware of or acknowledge this fact causes the magi, magical creatures and gods that use mana to eventually "go mythical" (a [[WriterOnboard very obvious allegory]] aimed at modern civilization's reliance on fixed resources).

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LarryNiven's Creator/LarryNiven's ''The Magic Goes Away'' stories tell of an ancient civilization based on FunctionalMagic powered by "Mana", but there's only a finite amount present on Earth. That nobody seems to be aware of or acknowledge this fact causes the magi, magical creatures and gods that use mana to eventually "go mythical" (a [[WriterOnboard very obvious allegory]] aimed at modern civilization's reliance on fixed resources).
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** Glirendree stops hostile magic from reaching it's wielder, which is part of what makes it so effective. Yannow, until it kills you.
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* ArtifactOfDoom / Clingy MacGuffin: Glirendree the demon sword. Using it is a ''bad idea''. On one hand, you're nigh-unstoppable and mostly immune to magic. On the other hand, you'll drop dead in a year or two, and you can't let go of it. Warlock reverts it to it's demon form and feeds it to the Wheel.

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* ArtifactOfDoom / Clingy MacGuffin: Glirendree the demon sword. Using it is a ''bad idea''. On one hand, you're nigh-unstoppable and mostly immune to magic. On the other hand, you'll drop it'll consume your life force and leave you dead of old age in a year or two, and you can't let go of it. Warlock reverts it to it's its demon form and feeds it to the Wheel.
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*** Wavyhill finds ways to improve it: He makes it directional, and of very precise scope. He uses this to create a dead zone around each of his homes, with a zig-zag path of non-dead zone through it. This makes his homes unscryable, as scrying only works in straight lines and doesn't work through a dead zone, but you can still go safely through it even if your life depends on magic, ''provided you can find the path'', which is harder than it sounds.
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** Originally Warlock took his name because he forced a region into peaceful co-existance by joining whatever side was not the aggressor, and was potent enough to tip the scales toward whoever he joined; as long as he was around, no country wanted to start the next war for fear of him. He called himself War-Lock, as in he "locked" the option of "war". By the time he's famous, the original reason for the name is all-but forgotten by everyone but him.
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** The device is terribly simple: A simple copper disc with a pair of enchantments on it. One protects the disc from heat and damage caused by wind resistance. The other makes the disc spin at ever increasing speeds. There is no upper limit on the speed. The disc spins non-stop, constantly accelerating to the point that it would ordinarily melt away and beyond, until all usable magic in an area that stretches for miles is used up.

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** The device is terribly simple: A simple copper disc with a pair of enchantments on it. One protects the disc from heat and damage caused by wind resistance. resistance and centripetal force. The other makes the disc spin at ever increasing speeds. There is increasingly fast, with no upper limit on the speed. limit. The disc spins non-stop, constantly accelerating to beyond the point that it would ordinarily melt away and beyond, or explode, until all usable the magic in an the area that stretches for miles is used up.
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* {{Mana}}: A mostly-finite resource in these stories. When all the mana in an area is used up, no more magic can occur there. There are ways to generate mana, but [[BlackMagic they're blackly dangerous and generally bad ideas]].

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* {{Mana}}: A mostly-finite resource in these stories. When all the mana in an area is used up, no more magic can occur there. There are lesser-used ways to generate find more mana, but [[BlackMagic they're blackly dangerous and generally bad ideas]].
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* BackgroundMagicField: The TropeCodifier in literature.
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not just an anagram...


** MagicTheGathering made [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=212637 Nevinyrral's Disk]] based on the Warlock Wheel. Both things accomplish the same task, and Nevinyrral is an anagram of Larry Niven.

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** MagicTheGathering made [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=212637 Nevinyrral's Disk]] based on the Warlock Wheel. Both things accomplish the same task, and Nevinyrral is an anagram of Larry Niven.Niven [[SdrawkcabName spelled backwards]].
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** And once it's found that mana is finite, they're considered too dangerous to keep using for most anyone who has two brain cells to rub together, since the instant the magic runs out, you're dead.


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** The device is terribly simple: A simple copper disc with a pair of enchantments on it. One protects the disc from heat and damage caused by wind resistance. The other makes the disc spin at ever increasing speeds. There is no upper limit on the speed. The disc spins non-stop, constantly accelerating to the point that it would ordinarily melt away and beyond, until all usable magic in an area that stretches for miles is used up.

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* AntiMagic: The Warlock Wheel. It's a simple bronze wheel with two spells on it; one to make it spin faster, accelerating without limit. The other spell prevents it from destroying itself. This wheel rapidly eats all the mana in the area, turning it into a dead zone where magic no longer functions at all.

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* AntiMagic: The Warlock Wheel. It's a simple bronze wheel with two spells on it; one to make it spin faster, accelerating without limit. The other spell prevents it from destroying itself. This wheel rapidly eats all the mana in the area, turning it into a dead zone where magic no longer functions at all.
** MagicTheGathering made [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=212637 Nevinyrral's Disk]] based on the Warlock Wheel. Both things accomplish the same task, and Nevinyrral is an anagram of Larry Niven.

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