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* ZeroPercentApprovalRating: When he first arrives in the city of Kroog Urza is rejected by all the guilds for not being religious enough. After marrying the city's princess Kayla bin-Kroog and producing [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=992 healing amulets]] they do an abrupt about-face and declare him "a fine fellow, even for an Argivian".


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* HatedByAll: When he first arrives in the city of Kroog, Urza is rejected by all the guilds for not being religious enough. After marrying the city's princess Kayla bin-Kroog and producing [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=992 healing amulets]] they do an abrupt about-face and declare him "a fine fellow, even for an Argivian".

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''The Brothers' War'' by Jeff Grubb is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of the earliest instalments chronologically of the ''[[Literature/RathAndStorm Weatherlight Saga]]''.

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''The Brothers' War'' by Jeff Grubb is the first post-revision ''TabletopGame/MagicTheGathering'' novel. novel.

It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of the earliest instalments chronologically of the ''[[Literature/RathAndStorm Weatherlight Saga]]''.
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* RetCon: This novel supersedes the prerevisionist comics ''Antiquities War'' and ''Urza-Mishra War''.

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* RetCon: This novel supersedes explores the trope both ways. It superseded the prerevisionist comics ''Antiquities War'' and ''Urza-Mishra War''.War'' when it was originally released, and while it hasn't been similarly overwritten by later continuity, the 2018 Dominaria set did introduce a card called [[https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443122 Traxos, Scourge of Kroog]] that is apparently Mishra's first and strongest dragon engine (which was never named in the book). The [[https://pbs.twimg.com/media/DbVQH9AUQAAUxvO.jpg bio card]] for the thing adds a PlotHole to the mix by indirectly stating that Mishra created it; in the book, Mishra did not build his first Dragon Engine but instead found it in Phyrexia, and while he made others after the first was irreparably damaged they were stated to be weaker replicas.
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* EndearinglyDorky: Ashnod feels that Tawnos is this, so much so that she gives him the nickname of "Duck" for what she sees as his habit of faithfully following Urza as a baby duck follows its mother.
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* {{Adorkable}}: Ashnod feels this way about Tawnos, so much so that she gives him the nickname of "Duck" for what she sees as his habit of faithfully following Urza as a baby duck follows its mother.
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* WildCard: Ashnod in the final chapters. She brings the sylex into the equation, the one factor Gix hadn't counted on during his decades of patiently playing the brothers against each other.

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* WildCard: Ashnod in the final chapters. She brings the sylex into the equation, the one factor Gix hadn't counted on during his decades of patiently playing the brothers against each other. Notably, members of his brotherhood realize the value of the Sylex and convince Ashnod to give it to them. Ashnod [[spoiler:hands them a replica that she had made.]]
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* TheManBehindTheMan: When Mishra befriend the Fallaji qadir's son and earns his trust the qadir orders Mishra killed to prevent him from becoming this. Fortunately for Mishra, the order is delayed and the qadir killed before it can be carried out. True to the warlord's fears, his son quickly becomes a ruler in name only.

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* TheManBehindTheMan: When Mishra befriend befriends the Fallaji qadir's son and earns his trust the qadir orders Mishra killed to prevent him from becoming this. Fortunately for Mishra, the order is delayed and the qadir killed before it can be carried out. True to the warlord's fears, his son quickly becomes a ruler in name only.



* TheUnfettered: Frighteningly, most of the main characters save Tawnos. Being forced into slavery and having to adapt to the brutal Fallaji culture hardens Mishra into a ruthless warlord and years of war against his brother harden Urza likewise. But the best example by far is Ashnod, who eschews the bloodless artifice of the other characters in favor of experiments that make her a borderline EvilutionaryBiologist. As Ashnod herself says:

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* TheUnfettered: Frighteningly, most of the main characters save Tawnos.Tawnos are all this. Being forced into slavery and having to adapt to the brutal Fallaji culture hardens Mishra into a ruthless warlord and years of war against his brother harden Urza likewise. But the best example by far is Ashnod, who eschews the bloodless artifice of the other characters in favor of experiments that make her a borderline EvilutionaryBiologist. As Ashnod herself says:
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* MakesUsEven: Ashnod helps Tawnos escape from Fallaji custody after her allows her to escape during the sack of Kroog.

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* MakesUsEven: Ashnod helps Tawnos escape from Fallaji custody after her he allows her to escape during the sack of Kroog.



* NobleSavage: The inhabitants of Argoth.

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* NobleSavage: The inhabitants of Argoth.Argoth are portrayed this way.



* RagsToRoyalty: Mishra is "introduced" to the Fallaji by being captured and forced into slavery by them. He ends up their absolute ruler. Urza also undergoes this, traveling to Kroog as a humble clocksmith's apprentice and marrying his way into power.

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* RagsToRoyalty: Mishra is "introduced" to the Fallaji by being captured and forced into slavery by them. He ends up their absolute ruler. Urza also undergoes a less extreme form of this, traveling to Kroog as a humble clocksmith's apprentice and marrying his way into power.



* TechnologicallyAdvancedFoe: Gix of Phyrexia regards the inventions of the genius brothers as things aking to children's toys and can control any of them at will. In the final battle he [[spoiler:overrides all of them and pits them against their masters intending to finish Urza and Mishra both in one stroke]].

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* TechnologicallyAdvancedFoe: Gix of Phyrexia regards the inventions of the genius brothers as things aking akin to children's toys and can control any of them at will. In the final battle he [[spoiler:overrides all of them and pits them against their masters intending to finish Urza and Mishra both in one stroke]].
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* DoubleReverseQuadrupleAgent: Ashnods leads a life of this:

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* DoubleReverseQuadrupleAgent: Ashnods Ashnod leads a life of this:
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* WhatHappenedToTheMouse: Rusko completely vanishes from the story after the Warlord's surprise attack on the Fallaji, with only one sentence addressing his fate, revealing that he survived the events but "would not be returning to Kroog any time soon. Given what ends up happening to Kroog, this probably makes Rusko the fantasy equivalent of GenreSavvy.

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* WhatHappenedToTheMouse: Rusko completely vanishes from the story after the Warlord's surprise attack on the Fallaji, with only one sentence addressing his fate, revealing that he survived the events but "would not be returning to Kroog any time soon.soon". Given what ends up happening to Kroog, this probably makes Rusko the fantasy equivalent of GenreSavvy.

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* ArabianNightsDays: The Fallaji are more than a bit inspired by Arab tribes. It's the [[WatsonianVersusDoylist Watsonian]] excuse for the first expansion, ''Arabian Nights'', which was released before the makers had started putting together their own storylines starting with ''Antiquities'', and so [[{{Retcon}} Retconned]] at least part of it into Dominaria.

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* ArabianNightsDays: The Fallaji are more than a bit inspired by Arab Arabic tribes. It's the [[WatsonianVersusDoylist Watsonian]] excuse for the first expansion, ''Arabian Nights'', which was released before the makers had started putting together their own storylines starting with ''Antiquities'', and so [[{{Retcon}} Retconned]] at least part of it into Dominaria.



** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1030 Urza's Avenger]], the mechanical automaton he builds for the EngagementChallenge below, becomes this for the warlord. It stands by his side along with Urza in the first round of negotiations with the Fallaji, attempts (though fails) to protect him from assassination, and after its remains are returned to Kroog it is even stated as being "interred alongside the warlord like a faithful dog with its master" (note that it gains its sobriquet specifically because of its attempts to seek revenge against the warlord's murderer).



* HorribleJudgeOfCharacter: Literally ''everyone else'' in the story figures out the Brotherhood of Gix is bad news except Mishra. Played with in the Third Path, as the titular Third Path union members all know the Brotherhood to be shady but allow them into Terisia City anyway out of a policy of welcoming any and all knowledge seekers. This comes back to bite them ''hard'' when Mishra's army shows up at their gates and the Brotherhood betrays them.
* HowWeGotHere: The opening sequence depicts Tawnos and Ashnod on "the night before the world ended" sitting on the bodies of a dead giant that the islanders of Argoth worshipped as a deity and a mechanical humanoid. Most of the rest of the novel is the decades of conflict that led up to that point.

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* HorribleJudgeOfCharacter: Literally ''everyone else'' in the story figures out the Brotherhood of Gix is bad news except Mishra. Played with in the Third Path, as the titular Third Path union members all know the Brotherhood to be shady but allow them into Terisia City anyway out of a policy of welcoming any and all knowledge seekers. This comes back to bite them ''hard'' when Mishra's army shows up at their gates and the Brotherhood betrays them.
them by swinging said gates open to the enemy.
* HowWeGotHere: The opening sequence depicts Tawnos and Ashnod on "the night before the world ended" sitting on the bodies of a dead giant that the islanders of Argoth worshipped as a deity and a mechanical humanoid.humanoid (the aforementioned Gaea's Avenger and Colossus of Sardia respectively). Most of the rest of the novel is the decades of conflict that led up to that point.



* LeftHanging: Was the Mishra Urza fought and killed the actual Mishra or a Phyrexian construct? The Planeshift novel features a scene where Urza encounters Mishra on Phyrexia as a prisoner of Yawgmoth, being [[FateWorseThanDeath eternally tortured]] for failing the Hidden One. Additionally, no less an authority than ''Magic's'' creative director Brady Dommeruth has stated that Mishra's fate may have been [[http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker?comment=10 something else entirely]], and that for the moment his fate "intentionally has some unknown elements".

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* LeftHanging: Was the Mishra Urza fought and killed the actual Mishra or a Phyrexian construct? The [[Literature/InvasionCycle Planeshift novel novel]] features a scene where [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=25918 Urza encounters Mishra on Phyrexia Phyrexia]] as a prisoner of Yawgmoth, being [[FateWorseThanDeath eternally tortured]] for failing the Hidden One. Additionally, no less an authority than ''Magic's'' creative director Brady Dommeruth has stated that Mishra's fate may have been [[http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker?comment=10 something else entirely]], and that for the moment his fate "intentionally has some unknown elements".



* UnwittingInstigatorOfDoom: Rusko of all people is the one who initially comes up with the idea of weaponizing Urza's ornithopters (they have no offensive power of their own, but as Rusko realizes, they ''can'' be used for DeathFromAbove bomb drops). This allows the warlord to make a pre-emptive strike on the Fallaji, setting into motion everything that follows.



* WarHawk: Kroog's ruler, who is fittingly only known as "the warlord". Despite being a decent father to Kayla and putting up with Urza his hostility for the Fallaji winds up being the spark that sets off the Brothers' War.

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* WarHawk: Kroog's ruler, who is fittingly only known as "the warlord". Despite being a decent father to Kayla and doing a commendable job of putting up with Urza his hostility for the Fallaji winds up being the spark that sets off the Brothers' War.



* WhatHappenedToTheMouse: Rusko completely vanishes from the story with no further mentions after the Warlord's surprise attack on the Fallaji.
* WildCard: Ashnod in the last chapters. She brings the sylex into the equation, the one factor Gix hadn't counted on during his decades of patiently playing the brothers against each other.

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* WhatHappenedToTheMouse: Rusko completely vanishes from the story with no further mentions after the Warlord's surprise attack on the Fallaji.
Fallaji, with only one sentence addressing his fate, revealing that he survived the events but "would not be returning to Kroog any time soon. Given what ends up happening to Kroog, this probably makes Rusko the fantasy equivalent of GenreSavvy.
* WildCard: Ashnod in the last final chapters. She brings the sylex into the equation, the one factor Gix hadn't counted on during his decades of patiently playing the brothers against each other.



* YouShallNotPass: When Mishra's war machines invade Terisia City Hurkyl faces them alone, using [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1041 her magic]] to make the entire assemble army literally vanish into thin air. Unfortunately [[DyingMomentOfAwesome she has no counter for the soldiers that follow]]...

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* YouShallNotPass: When Mishra's war machines invade Terisia City Hurkyl faces them alone, using [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1041 her magic]] to make the entire assemble assembled army literally vanish into thin air. Unfortunately [[DyingMomentOfAwesome she has no counter for the soldiers that follow]]...
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* HorribleJudgeOfCharacter: Literally ''everyone else'' in the story figures out the Brotherhood of Gix is bad news except Mishra. Played with in the Third Path, as the titular Third Path union members all know the Brotherhood to be shady but allows them into Terisia City anyway out of a policy of welcoming any and all knowledge seekers. This comes back to bite them ''hard'' when Mishra's army shows up at their gates and the Brotherhood betrays them.

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* HorribleJudgeOfCharacter: Literally ''everyone else'' in the story figures out the Brotherhood of Gix is bad news except Mishra. Played with in the Third Path, as the titular Third Path union members all know the Brotherhood to be shady but allows allow them into Terisia City anyway out of a policy of welcoming any and all knowledge seekers. This comes back to bite them ''hard'' when Mishra's army shows up at their gates and the Brotherhood betrays them.

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* ZeroPercentApprovalRating: When he first arrives in the city of Kroog Urza is rejected by all the guilds for not being religious enough. After marrying the city's princess Kayla bin-Kroog and producing [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=992 healing amulets]] they do an abrupt about-face and declare him "a fine fellow, even for an Argivian".
* AdaptationExpansion: Expands ''heavily'' on the story of Urza and Mishra, originally introduced in 1994's ''[[http://mtgsalvation.gamepedia.com/Antiquities Antiquities]]'' expansion but explored only lightly through flavor text there. Even to this day, 18 years since its original 1998 publication as of 2016, ''The Brothers' War'' remains one of the most dense and detailed novels in the ''Magic'' line.



* AntiVillain: Ashnod. She does some nasty things, but she does try to justify them with some semblance of morality (claiming that she "saved" prisoners of Urza's forces who were slated for execution by turning them into Transmogrants and only torturing Tawnos because her torture is far less worse than the Fallaji's) and leaves Mishra when it's clear that he's gone completely overboard. She's also the one character to contribute the most to stopping (or at least slowing) the Phyrexians.

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* AntiVillain: Ashnod. She does some nasty things, but she does try to justify them with some semblance of morality (claiming that she "saved" prisoners of Urza's forces who were slated for execution by turning them into Transmogrants [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159110 Transmogrants]] and only torturing Tawnos because her torture is far less worse than the Fallaji's) and leaves Mishra when it's clear that he's gone completely overboard. She's also the one character to contribute the most to stopping (or at least slowing) the Phyrexians.



* ArtifactOfDoom: The [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1007 Golgothian Sylex]], an infinitely reusable FantasticNuke.



* AuthorityEqualsAsskicking: Played with. The Fallaji are heavily based on Arabic warrior cultures, but their qadir, or leader, rules through a line of succession. This is no problem for the first qadir, who is a battle-hardened warrior, but his son is soft and pampered which leads them to look to Mishra for leadership instead. This is especially pronounced after Mishra summons his first dragon engine.



* BehemothBattle: One of the final battles features a brawl between the two most powerful creatures in ''Antiquities'', [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1054 Gaea's Avenger]] versus Urza's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1002 Colossus of Sardia]].



** The Priests of Gix replace body parts with machines [[spoiler: and eventually convince Mishra to do the same.]]

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** The Priests Brotherhood of Gix replace body parts with machines [[spoiler: and eventually seemingly convince Mishra to do the same.]]



* ChekhovsGun: Tawnos's Coffin, which [[spoiler:ends up allowing him to survive the final battle of the war]].

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* ChekhovsGun: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1024 Tawnos's Coffin, Coffin]], which [[spoiler:ends up allowing him to survive the final battle of the war]].



* CyberneticsEatYourSoul: [[spoiler:Mishra, if the construct Urza faces in the final battle is in fact him]].

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* CyberneticsEatYourSoul: The Brotherhood of Gix and [[spoiler:Mishra, if the construct Urza faces in the final battle is in fact him]].



** Ashnod gets bonus points for her [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=995 battle gear]], which really makes her look like a proper fantasy Dragon.



* FantasticNuke: The sylex.



* HorribleJudgeOfCharacter: Literally ''everyone else'' in the story figures out the Priests of Gix are bad news except Mishra.

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* GreenEyedMonster: Hinted at by Ashnod to be Mishra's driving motivation, as while he has to make do with a harsh and nomadic life in the desert Urza gets to settle down in Kroog and establish his own school and laboratory. Years later he makes a point of sacking and destroying the whole city, indicating that Ashnod was more than likely right.
* HorribleJudgeOfCharacter: Literally ''everyone else'' in the story figures out the Priests Brotherhood of Gix are is bad news except Mishra.Mishra. Played with in the Third Path, as the titular Third Path union members all know the Brotherhood to be shady but allows them into Terisia City anyway out of a policy of welcoming any and all knowledge seekers. This comes back to bite them ''hard'' when Mishra's army shows up at their gates and the Brotherhood betrays them.



* HumanResources: With Mishra's permission, Ashnod starts using Fallaji criminals and prisoners as guinea pigs in her experiments. The end result is the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159110 transmogrants]], which she briefly and unsuccessfully attempts to use to position herself as a power equal to Mishra's Fallaji lieutenants.

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* HumanResources: With Mishra's permission, Ashnod starts using Fallaji criminals and prisoners as guinea pigs in her experiments. The end result is the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159110 transmogrants]], transmogrants, which she briefly and unsuccessfully attempts to use to position herself as a power equal to Mishra's Fallaji lieutenants.lieutenants.
* InsufferableGenius: Urza and Mishra both, but Urza more so owing to his greater lack of social graces. It says something that this is his most sympathetic line:
--> '''Urza''': "I just wanted to learn. I just wanted to build my devices."



* MacGuffin: Two, Urza's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202453 Mightstone]] and Mishra's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202419 Weakstone]]. They are two halves of a split powerstone but each has power far beyond most whole powerstones.
* MachineWorship: The Priests of Gix feature this as the cornerstone belief of their cult.

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* MacGuffin: Two, Urza's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202453 Mightstone]] The Mightstone and Mishra's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202419 Weakstone]].Weakstone. They are two halves of a split powerstone but each has power far beyond most whole powerstones.
* MachineWorship: The Priests Brotherhood of Gix feature this as the cornerstone belief of their cult.



* MechanicalLifeforms: Mishra encounters these on Phyrexia and somehow manages to summon one of them, a dragon engine, back with him. It quickly becomes a cornerstone of his power, though as the war goes on it is eventually damaged beyond repair and he has to make do with inferior replicas.

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* MechanicalLifeforms: Mishra encounters these on Phyrexia and somehow manages to summon one of them, a dragon engine, back with him. It quickly becomes a cornerstone of his power, though as the war goes on it is eventually damaged beyond repair and he has to make do with [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1005 inferior replicas.replicas]].



* TreacherousAdvisor: The Priests of Gix are collectively this to Mishra.
* TrojanHorse: The Priests of Gix act as this to Terisia City, opening the gates from inside after Mishra's army rolls up.

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* TortureTechnician: Ashnod. Best put on the line of the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1004 Cursed Rack]] card:
--> ''Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.''
* TreacherousAdvisor: The Priests Brotherhood of Gix are collectively this to Mishra.
* TrojanHorse: The Priests Brotherhood of Gix act as this to Terisia City, opening the gates from inside after Mishra's army rolls up.up.
* TheUnfettered: Frighteningly, most of the main characters save Tawnos. Being forced into slavery and having to adapt to the brutal Fallaji culture hardens Mishra into a ruthless warlord and years of war against his brother harden Urza likewise. But the best example by far is Ashnod, who eschews the bloodless artifice of the other characters in favor of experiments that make her a borderline EvilutionaryBiologist. As Ashnod herself says:
--> '''Ashnod''': "You and Mama Duck Urza don't want to get your hands dirty, to deal with the blood and skin and muscle and nerves and fluids."



* VillainsDyingGrace: [[spoiler:Ashnod]].



* YouHaveOutlivedYourUsefulness: The Priests of Gix manipulate Mishra into having Ashnod banished after she refuses to share her research with them.

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* WildCard: Ashnod in the last chapters. She brings the sylex into the equation, the one factor Gix hadn't counted on during his decades of patiently playing the brothers against each other.
* YouHaveOutlivedYourUsefulness: The Priests Brotherhood of Gix manipulate Mishra into having Ashnod banished after she refuses to share her research with them.
* YouShallNotPass: When Mishra's war machines invade Terisia City Hurkyl faces them alone, using [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=1041 her magic]] to make the entire assemble army literally vanish into thin air. Unfortunately [[DyingMomentOfAwesome she has no counter for the soldiers that follow]]...

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* UsedToBeASweetKid: Young Mishra is noted to be more friendly and gregarious than Urza, who is distinctly aloof even as a youth. He ends up becoming a merciless warlord.



* WasASweetKid: Young Mishra is noted to be more friendly and gregarious than Urza, who is distinctly aloof even as a youth. He ends up becoming a merciless warlord.

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* BruiserWithASoftCenter: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389515 Feldon of the Third Path]], one of the scholars of Terisia City.



* MacGuffin: Two, Urza's Mightstone and Mishra's Weakstone. They are two halves of a split powerstone but each has power far beyond most whole powerstones.

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* MacGuffin: Two, Urza's Mightstone [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202453 Mightstone]] and Mishra's Weakstone.[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=202419 Weakstone]]. They are two halves of a split powerstone but each has power far beyond most whole powerstones.



* NotEvenHuman: [[spoiler:The Mishra that Urza faces in the final battle is revealed to be some sort of construct after Urza blasts him with a fireball]].

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* NotEvenHuman: [[spoiler:The Mishra that Urza faces in the final battle is revealed to be some sort of construct after Urza blasts him with a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=197 fireball]].]]

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* HumanResources: With Mishra's permission, Ashnod starts using Fallaji criminals and prisoners as guinea pigs in her experiments. The end result is the [[SlaveMooks transmogrants]], which she briefly and unsuccessfully attempts to use to position herself as a power equal to Mishra's Fallaji lieutenants.

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* HumanResources: With Mishra's permission, Ashnod starts using Fallaji criminals and prisoners as guinea pigs in her experiments. The end result is the [[SlaveMooks [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159110 transmogrants]], which she briefly and unsuccessfully attempts to use to position herself as a power equal to Mishra's Fallaji lieutenants.


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* SlaveMooks: Ashnod's Transmogrants.

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* BeamOWar: Young Urza and Mishra have a BeamOWar battle between the green magical laser beams of Mishra's [[http://magiccards.info/aq/en/43.html Weakstone]] and the red magical laser beams of Urza's [[http://magiccards.info/aq/en/20.html Mightstone]]. When Tocasia tries to break it up, [[spoiler:the resulting explosion leads to her death]].



* BeamOWar: Young Urza and Mishra have a BeamOWar battle between the green magical laser beams of Mishra's [[http://magiccards.info/aq/en/43.html Weakstone]] and the red magical laser beams of Urza's [[http://magiccards.info/aq/en/20.html Mightstone]]. When Tocasia tries to break it up, [[spoiler:the resulting explosion leads to her death]].

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* {{Adorkable}}: Ashnod feels this way about Tawnos, so much so that she gives him the nickname of "Duck" for what she sees as his habit of faithfully following Urza as a baby duck follows its mother.



* ArmiesAreEvil: Both Mishra and Urza's forces are portrayed this way, Mishra's forces more so.



* BecauseYouCanCope: Ashnod subjects Tawnos to a "mild" form of torture while interrogating him because they are both under surveillance and if she didn't torture him at all it would arouse suspicion.



* CainAndAbel: Well, obviously.

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* BrilliantButLazy: Mishra is portrayed as increasingly this the older he gets, reaching the apex of his brilliance when he travels to Phyrexia with Ashnod and after that increasingly relying on brute force to achieve his goals.
* CainAndAbel: Well, obviously.The titular brothers.



* CrapsackWorld: Terisiare gradually becomes this over the course of the novel as the brothers eat up more and more of their land's resources in their war.
* CyberneticsEatYourSoul: [[spoiler:Mishra, if the construct Urza faces in the final battle is in fact him]].



* DoubleReverseQuadrupleAgent: Ashnods leads a life of this:
** First abandons her Zegoni employers to join Mishra's Fallaji, who led a siege on Zegon.
** After being captured, betrays the Fallaji by helping Kayla and Tawnos escape the Sack of Kroog and killing the Fallaji qadir in the confusion (paving the way for Mishra's rise to power).
** Leaves Mishra aftter he banishes her for helping Tawnos escape and takes her show on the road (capturing and torturing the scholar Loran along the way).
** Returns to Mishra after he discovers Argoth, but holds back the full extent of her discoveries (wisely so, as it turns out).
** Arranges a meeting with Tawnos and defects to his/Urza's forces.
** Holds off Gix long enough for Tawnos to escape him, ultimately sacrificing her life for his.
* TheDragon: Mishra has two, his longtime Fallaji friend Hajar and, later when she joins, his apprentice Ashnod.



* EverythingTryingToKillYou: Argoth, justified by the brothers both being hostile invaders.



* GaiasVengeance: When Urza and Mishra invade Argoth, Argoth fights ''back''.



* HorribleJudgeOfCharacter: Literally ''everyone else'' in the story figures out the Priests of Gix are bad news except Mishra.



* ItWillNeverCatchOn: Most of the characters are sceptical about Hurkyl claiming to have developed a technique that allows one to channel magical energy by concentrating on a certain land....

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* HumanResources: With Mishra's permission, Ashnod starts using Fallaji criminals and prisoners as guinea pigs in her experiments. The end result is the [[SlaveMooks transmogrants]], which she briefly and unsuccessfully attempts to use to position herself as a power equal to Mishra's Fallaji lieutenants.
* ItWillNeverCatchOn: Most of the characters are sceptical about Hurkyl claiming to have developed a technique that allows one to channel magical energy by concentrating on a certain land....land...
* KickTheDog: Ashnod has her sympathetic moments, but she also subjects hundreds of Fallaji captives to AFateWorseThanDeath, transforming them into her transmogrants. Later in the story she captures the Argivian scholar Loran and subjects her to horrific torture to learn the secrets of the sylex.
* KillItWithFire: Mishra's response to meeting Titania, apparently.



* LeftHanging: Was the Mishra Urza fought and killed the actual Mishra or a Phyrexian construct? The Planeshift novel features a scene where Urza encounters Mishra on Phyrexia as a prisoner of Yawgmoth, being [[FateWorseThanDeath eternally tortured]] for failing the Hidden One. Additionally, no less an authority than ''Magic's'' creative director Brady Dommeruth has stated that Mishra's fate may have been [[http://www.mtgsalvation.com/forums/magic-fundamentals/magic-storyline/335167-mishra-a-planeswalker?comment=10 something else entirely]], and that for the moment his fate "intentionally has some unknown elements".



* MacGuffin: Two, Urza's Mightstone and Mishra's Weakstone. They are two halves of a split powerstone but each has power far beyond most whole powerstones.
* MachineWorship: The Priests of Gix feature this as the cornerstone belief of their cult.



* MakesUsEven: Ashnod helps Tawnos escape from Fallaji custody after her allows her to escape during the sack of Kroog.



* MentorOccupationalHazard: [[spoiler:Tocasia]]
* NotEvenHuman: [[spoiler:Mishra, in the end.]]

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* MechanicalLifeforms: Mishra encounters these on Phyrexia and somehow manages to summon one of them, a dragon engine, back with him. It quickly becomes a cornerstone of his power, though as the war goes on it is eventually damaged beyond repair and he has to make do with inferior replicas.
* MentorOccupationalHazard: [[spoiler:Tocasia]]
[[spoiler:Tocasia]].
* NamesToRunAwayFromReallyFast: Mishra and Ashnod both acquire these [[RedBaron as titles]] over the course of the war, coming to be known as "Mishra the Destroyer" and "Ashnod the Uncaring" respectively.
* NatureSpirit: [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389721 Titania, Protector of Argoth]]. She is the "[[http://mtgsalvation.gamepedia.com/Maro-Sorcerer Maro]]" of Argoth, making her in effect this.
* NobleSavage: The inhabitants of Argoth.
* NotEvenHuman: [[spoiler:Mishra, [[spoiler:The Mishra that Urza faces in the end.]]final battle is revealed to be some sort of construct after Urza blasts him with a fireball]].
* OutsideContextProblem: Gix, a Phyrexian praetor who travels to Dominaria and exploits the Brothers' War for his own goals.



* RagsToRoyalty: Mishra is "introduced" to the Fallaji by being captured and forced into slavery by them. He ends up their absolute ruler. Urza also undergoes this, traveling to Kroog as a humble clocksmith's apprentice and marrying his way into power.



* StalkerWithoutACrush: Gix follows Mishra to Dominaria to punish him for daring to enter Phyrexia.
* TechnologicallyAdvancedFoe: Gix of Phyrexia regards the inventions of the genius brothers as things aking to children's toys and can control any of them at will. In the final battle he [[spoiler:overrides all of them and pits them against their masters intending to finish Urza and Mishra both in one stroke]].
* TheComplainerIsAlwaysWrong: Drafna of the Third Path, who is noted to be easily the most skeptical member of the group regarding magic. Ironically his wife Hurkyl is the most magically-inclined member of the conclave.
* TheManBehindTheMan: When Mishra befriend the Fallaji qadir's son and earns his trust the qadir orders Mishra killed to prevent him from becoming this. Fortunately for Mishra, the order is delayed and the qadir killed before it can be carried out. True to the warlord's fears, his son quickly becomes a ruler in name only.
* TreacherousAdvisor: The Priests of Gix are collectively this to Mishra.
* TrojanHorse: The Priests of Gix act as this to Terisia City, opening the gates from inside after Mishra's army rolls up.
* UnfriendlyFire: Ashnod kills the Fallaji qadir during the Sack of Kroog after he orders his men to kill her. Mishra never finds out.



* WarHawk: Kroog's ruler, who is fittingly only known as "the warlord". Despite being a decent father to Kayla and putting up with Urza his hostility for the Fallaji winds up being the spark that sets off the Brothers' War.
* WasASweetKid: Young Mishra is noted to be more friendly and gregarious than Urza, who is distinctly aloof even as a youth. He ends up becoming a merciless warlord.
* WatchingTroyBurn: The Sack of Kroog.
* WelcomeBackTraitor: After being banished and wandering Terisiare for some years, Ashnod returns to Mishra's forces as the war nears its end and receives roughly this reception.
* WellDoneSonGuy: Urza's (possible) son Harbin.




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* YouHaveOutlivedYourUsefulness: The Priests of Gix manipulate Mishra into having Ashnod banished after she refuses to share her research with them.
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* ArabianNightsDays: The Fallaji are more than a bit inspired by Arab tribes.

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* ArabianNightsDays: The Fallaji are more than a bit inspired by Arab tribes. It's the [[WatsonianVersusDoylist Watsonian]] excuse for the first expansion, ''Arabian Nights'', which was released before the makers had started putting together their own storylines starting with ''Antiquities'', and so [[{{Retcon}} Retconned]] at least part of it into Dominaria.

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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."


-> ''The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers' War.''

'''''The Brothers' War''''' by Jeff Grubb is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of the earliest instalments chronologically of the ''[[Literature/RathAndStorm Weatherlight Saga]]''.

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-> ''The ''"The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers' War.''

'''''The
"''

''The
Brothers' War''''' War'' by Jeff Grubb is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of the earliest instalments chronologically of the ''[[Literature/RathAndStorm Weatherlight Saga]]''.
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* PleaseSelectNewCityName: An early contested piece of land is known as the Sword Marches to the Kroogians and the Suwwardi Marches to the Fallaji (one of their tribes is named the Suwwardi).
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Minor editing,


'''''The Brothers' War''''', by Jeff Grubb, is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of the earliest instalments chronologically of the ''Weatherlight saga''.

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'''''The Brothers' War''''', War''''' by Jeff Grubb, Grubb is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of the earliest instalments chronologically of the ''Weatherlight saga''.
''[[Literature/RathAndStorm Weatherlight Saga]]''.
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Adding the blurb. I\'ve always thought it sounds really cool.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/_War_cover_1272.jpg]]
[[caption-width-right:300:Left: [[http://magiccards.info/extra/other/vanguard/urza.html Urza]]. Right: [[http://magiccards.info/extra/other/vanguard/mishra.html Mishra]].]]

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/_War_cover_1272.jpg]]
[[caption-width-right:300:Left:
jpg]][[caption-width-right:300:Left: [[http://magiccards.info/extra/other/vanguard/urza.html Urza]]. Right: [[http://magiccards.info/extra/other/vanguard/mishra.html Mishra]].]]
-> ''The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers' War.''

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* ArabianNightsDays: The Fallaji are more than a bit inspired by Arab tribes.



* NotEvenHuman: [[spoiler:Mishra, in the end.]]



* RetCon: This novel supercedes the prerevisionist comics ''Antiquities War'' and ''Urza-Mishra War''.

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* RetCon: This novel supercedes supersedes the prerevisionist comics ''Antiquities War'' and ''Urza-Mishra War''.




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* WhatHappenedToTheMouse: Rusko completely vanishes from the story with no further mentions after the Warlord's surprise attack on the Fallaji.
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Correcting a small spelling mistake.


'''''The Brothers' War''''', by Jeff Grubb, is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of he earliest instalments chronologically of the ''Weatherlight saga''.

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'''''The Brothers' War''''', by Jeff Grubb, is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the second expansion of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world. It can be read as a story on its own, but it's also one of he the earliest instalments chronologically of the ''Weatherlight saga''.

Added: 177

Changed: 149

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None


'''''The Brothers' War''''', by Jeff Grubb, is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to the ''Antiquities'' expansion in the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world.

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'''''The Brothers' War''''', by Jeff Grubb, is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to ''Antiquities'', the ''Antiquities'' second expansion in of the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world.
world. It can be read as a story on its own, but it's also one of he earliest instalments chronologically of the ''Weatherlight saga''.

Urza's [[StealthPun saga]] is continued in ''Literature/{{Planeswalker}}''.


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* RetCon: This novel supercedes the prerevisionist comics ''Antiquities War'' and ''Urza-Mishra War''.

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* ItWillNeverCatchOn: Most of the characters are sceptical about Hurkyl claiming to have developed a technique that allows one to channel magical energy by concentrating on a certain land....

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* ItWillNeverCatchOn: Most of the characters are sceptical about Hurkyl claiming to have developed a technique that allows one to channel magical energy by concentrating on a certain land.... land....
* LateArrivalSpoiler: Urza becoming a planeswalker was a surprise twist when this book first came out, but Urza has become such an iconic character of the game that nowadays, ''everyone'' who reads the book knows it's coming.
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Hundreds of Millennia later is a gross exaggeration. Based on this, the events of Time Spiral likely occurred around 4500 years after the Brothers\' War.


* PyrrhicVictory: [[spoiler:Urza wins. Technically. Except his brother is dead, Argoth has been vaporized, and most of the world is devastated, causing an ice age. In fact, the planescape is so thoroughly shattered by the end of the war that its total effects wouldn't be fixed until the events of the ''Time Spiral'' block, several ''hundreds of millenia'' later.]]

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* PyrrhicVictory: [[spoiler:Urza wins. Technically. Except his brother is dead, Argoth has been vaporized, and most of the world is devastated, causing an ice age. In fact, the planescape is so thoroughly shattered by the end of the war that its total effects wouldn't be fixed until the events of the ''Time Spiral'' block, several ''hundreds of millenia'' about ''4500 years'' later.]]
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YMMV


* FoeYay: Tawnos and Ashnod.
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Moving to proper Namespace.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/_War_cover_1272.jpg]]
[[caption-width-right:300:Left: [[http://magiccards.info/extra/other/vanguard/urza.html Urza]]. Right: [[http://magiccards.info/extra/other/vanguard/mishra.html Mishra]].]]

'''''The Brothers' War''''', by Jeff Grubb, is the first post-revision ''TabletopGame/MagicTheGathering'' novel. It is one of the earliest novels chronologically (corresponding to the ''Antiquities'' expansion in the card game) and tells the story of the war between the brothers Urza and Mishra and how it devastated the world.

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!!''The Brothers' War'' provides examples of the following tropes:

* AntiVillain: Ashnod. She does some nasty things, but she does try to justify them with some semblance of morality (claiming that she "saved" prisoners of Urza's forces who were slated for execution by turning them into Transmogrants and only torturing Tawnos because her torture is far less worse than the Fallaji's) and leaves Mishra when it's clear that he's gone completely overboard. She's also the one character to contribute the most to stopping (or at least slowing) the Phyrexians.
* ApocalypseHow: The Sylex sets on an explosion that wipes out Argoth and sends out shockwaves that level terrain and form new mountains thousands of miles away. It touched off both ''The Dark'' and the ''Ice Age'', and was so powerful it cracked the Multiverse so that Dominaria and a handful of other planes were separated from the rest of the Multiverse...a problem that wouldn't be fixed until the events of the ''Time Spiral'' block, several ''millennia'' later.
* ArchaeologicalArmsRace: Urza and Mishra do build their own machines, but [[LostTechnology salvaged Thran powerstones]] are still a vital resource.
* AscendToAHigherPlaneOfExistence: Urza is the first person witnessed activating his planeswalker spark, when he activates the sylex.
* BaldWoman: Hurkyl is described this way, although it's noted that she grows her hair out long again while at Terisia city because she is away from the lice-infested underground seaside school of Lat-Nam.
* BeamOWar: Young Urza and Mishra have a BeamOWar battle between the green magical laser beams of Mishra's [[http://magiccards.info/aq/en/43.html Weakstone]] and the red magical laser beams of Urza's [[http://magiccards.info/aq/en/20.html Mightstone]]. When Tocasia tries to break it up, [[spoiler:the resulting explosion leads to her death]].
* BioAugmentation
** Ashnod's transmogrants, applying the art of artifice to the human body.
** The Priests of Gix replace body parts with machines [[spoiler: and eventually convince Mishra to do the same.]]
* CainAndAbel: Well, obviously.
* ChekhovsGun: Tawnos's Coffin, which [[spoiler:ends up allowing him to survive the final battle of the war]].
* ClockworkCreature: Tawnos' clockwork avians, dragon engines, Yotian soldiers... it's an artificers war, so what did you expect?
* DatingCatwoman: Tawnos and Ashnod are in love, despite being generals on opposite sides of the war.
* EngagementChallenge: The Warlord of Kroog, searching for a powerful warrior to wed his daughter, decrees that whoever can move a giant jade statue from one end of the palace courtyard to the other will win the hand of Princess Kayla. Urza completes the challenge by [[LoopholeAbuse building an automaton to lift the statue]].
* FantasticNuke: The sylex.
* FoeYay: Tawnos and Ashnod.
* GadgeteerGenius: Both Urza and Mishra, as well as Tawnos.
* HowWeGotHere: The opening sequence depicts Tawnos and Ashnod on "the night before the world ended" sitting on the bodies of a dead giant that the islanders of Argoth worshipped as a deity and a mechanical humanoid. Most of the rest of the novel is the decades of conflict that led up to that point.
* ItWillNeverCatchOn: Most of the characters are sceptical about Hurkyl claiming to have developed a technique that allows one to channel magical energy by concentrating on a certain land....
* LostTechnology: The secrets of Thran artifice have been lost to time.
* MadeASlave: Mishra, after being captured by a Fallaji tribe. His intelligence doesn't go unnoticed, however, and he manages to work his way up to a position of power.
* MamasBabyPapasMaybe: After Kayla has a one-night affair with Mishra, Urza is never certain whether the son born nine months later was his own or his brother's.
* MentorOccupationalHazard: [[spoiler:Tocasia]]
* {{Precursors}}
** The Thran.
** It's implied that there may have been other, older {{Precursors}} that built the Golgothian Sylex. It's inscribed with glyphs in Thran, but also ancient Fallaji and other root languages, implying that it may have been built by a primeval civilization that was the originator of all of them.
* PyrrhicVictory: [[spoiler:Urza wins. Technically. Except his brother is dead, Argoth has been vaporized, and most of the world is devastated, causing an ice age. In fact, the planescape is so thoroughly shattered by the end of the war that its total effects wouldn't be fixed until the events of the ''Time Spiral'' block, several ''hundreds of millenia'' later.]]
* RedOniBlueOni: Mishra is red, Urza is blue.
* UnwantedSpouse: Urza's wife, Kayla. He was more interested in the relics in her father's vault than her. [[spoiler:She's aware of this, but not only did he truly love her at one point, but she rekindles their relationship, which is noted as being something needed so he would stop working tirelessly.]]

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