Follow TV Tropes

Following

History Literature / PhantomsOfFear

Go To

OR

Is there an issue? Send a MessageReason:


* NamesTheSame: Your character's sword is [[NamedWeapons named]] Telessa. The [[DamselInDistress princess you have to save]] in Waterfield's later ''Deathmoor'' is named Telessa.
Is there an issue? Send a MessageReason:
Dewicked trope


* AnAxeToGrind: Eric Rune-Axe's WeaponOfChoice is a gigantic, enchanted axe.
Is there an issue? Send a MessageReason:
None


''Phantoms of Fear'' is the t28[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Robin Waterfield.

to:

''Phantoms of Fear'' is the t28[[superscript:th]] 28[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Robin Waterfield.
Is there an issue? Send a MessageReason:
TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: For once, you specifically play as a Wood Elf, who are pacific forest dwellers. Dark Elves are vile creatures met in Ishtra's service, and the mere sight of them makes your character furious.

to:

* OurElvesAreBetter: OurElvesAreDifferent: For once, you specifically play as a Wood Elf, who are pacific forest dwellers. Dark Elves are vile creatures met in Ishtra's service, and the mere sight of them makes your character furious.
Is there an issue? Send a MessageReason:
None


* WreckedWeapon: If you fight a quartz golem with your sword, it damages the blade and lowers your Skill. Just to twist the knife, it was guarding an armory, and the door's still blocked even if you win the fight.

to:

* WreckedWeapon: If you fight a quartz golem with your sword, it damages the blade and lowers your Skill. Just to twist the knife, it was guarding an armory, ''armory'', and the door's still blocked even if you win the fight.
Is there an issue? Send a MessageReason:
None


* WreckedWeapon: If you fight a quartz golem with your sword, it damages the blade and lowers your Skill.

to:

* WreckedWeapon: If you fight a quartz golem with your sword, it damages the blade and lowers your Skill. Just to twist the knife, it was guarding an armory, and the door's still blocked even if you win the fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WreckedWeapon: If you fight a quartz golem with your sword, it damages the blade and lowers your Skill.
Is there an issue? Send a MessageReason:
None


* MagicKnight: Your character can use both magic and swordsmanship, in addiction to the mystical ability to travelling to the Dream World.

to:

* MagicKnight: Your character can use both magic and swordsmanship, in addiction addition to the mystical ability to travelling to the Dream World.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MythologyGag:
** Eric Runeaxe was driven insane trying to escape from the Maze of Zagor, a frustrating maze section from ''Literature/TheWarlockOfFiretopMountain.''
** It's possible to have a dream sequence that's clearly of the prelude to ''Literature/TrialOfChampions''.
* NamesTheSame: Your character's sword is [[NamedWeapons named]] Telessa. The [[DamselInDistress princess you have to save]] in Waterfield's later ''Deathmoor'' is named Telessa.

Added: 243

Changed: 130

Removed: 144

Is there an issue? Send a MessageReason:
None


''Phantoms of Fear'' is the twenty-eighth entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Robin Waterfield.

to:

''Phantoms of Fear'' is the twenty-eighth t28[[superscript:th]] entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Robin Waterfield.








!!''Phantoms of Fear'' contains examples of:

to:

!!''Phantoms of Fear'' contains provides examples of:



* AntiMagic: When you reach Ishtra's Pit you're left unable to cast spells. To compensate, you can travel to the Dream World while you're awake.



* AntiMagic: When you reach Ishtra's Pit you're left unable to cast spells. To compensate, you can travel to the Dream World while you're awake.



* DidYouJustPunchOutCthulhu: Fighting Morpheus in his own dream world qualifies as this.[[spoiler: One can defeat Ishtra via Dream combat without the spheres with enough Power. The explanation is that mortals (even elves are mortal, compared to demons) have the capacity to grow]].
* DoorToBefore: [[spoiler: Conveniently enough, the cavern where Ishtra is fought contains a secret passage to the surface.]]

to:

* DidYouJustPunchOutCthulhu: Fighting Morpheus in his own dream world qualifies as this.[[spoiler: One [[spoiler:One can defeat Ishtra via Dream combat without the spheres with enough Power. The explanation is that mortals (even elves are mortal, compared to demons) have the capacity to grow]].
* DoorToBefore: [[spoiler: Conveniently [[spoiler:Conveniently enough, the cavern where Ishtra is fought contains a secret passage to the surface.]]



* DreamWeaver: You can manipulate your dreams to some extent, which includes fighting incredible enemies who'll normally be out of your league. [[spoiler: For example, dueling Ishtra himself if you have enough Power points.]]

to:

* DreamWeaver: You can manipulate your dreams to some extent, which includes fighting incredible enemies who'll normally be out of your league. [[spoiler: For [[spoiler:For example, dueling Ishtra himself if you have enough Power points.]]



* OhCrap: Ishtra's reaction [[spoiler: if you complete the ritual in time with all the six required items and banish him back to Hell.]]

to:

* OhCrap: Ishtra's reaction [[spoiler: if [[spoiler:if you complete the ritual in time with all the six required items and banish him back to Hell.]]



* PlayingWithFire: One of your spells involves fire. Also, Ishtra's favourite method of dealing with enemies.

to:

* PlayingWithFire: PlayingWithFire:
**
One of your spells involves fire. fire.
**
Also, Ishtra's favourite method of dealing with enemies.



* YourMindMakesItReal: Unlike other Dream Battles, you can die for real if you face Morpheus [[spoiler: or Ishtra.]]

to:

* YourMindMakesItReal: Unlike other Dream Battles, you can die for real if you face Morpheus [[spoiler: or Ishtra.]]]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GaiasLament: A particularly poignant dream has you appearing in a technologically advanced city in a far-future Titan, complete with automobiles, high rise buildings of glass-concrete-and-steel, and emotionally dead nine-to-five workers dragging themselves to soul-crushing smog-spewing factories; to an Elf, a Child of Nature, this industrial monstrosity is as heartbreaking as it is nightmarish to behold.
Is there an issue? Send a MessageReason:
fixed some typos


''Phantoms of Fear'' is the twentyeighth entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Robin Waterfield.

You are a Wood Elf from Affen Forest, but no ordinary elf: your father was a great warrior, your mother a powerful shaman, and as their son, you are a gifted warrior capable of wielding magic and the power of entering the Dream World, typical of shamans. Your powers and connection to the Dream World earned you the title of Eldenurin, the "Defender-Shaman of the Tribe", and now your powers are required to save Khul from evil. In your dreams you sense the threat of the diabolical Prince Ishtra, one of the Snake Demons, who's building a secret invasion force in the dephts of Affen Forest itself, corrupting the land. With your arsenal of spells and your enchanted sword Telessa at your side, you must brave the chaotic forest, infiltrate Ishtra's Pit and find a way to defeat the Demon Prince and his terrifying minion Morpheus, master of Nightmares.

to:

''Phantoms of Fear'' is the twentyeighth twenty-eighth entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Robin Waterfield.

You are a Wood Elf from Affen Forest, but no ordinary elf: your father was a great warrior, your mother a powerful shaman, and as their son, you are a gifted warrior capable of wielding magic and the power of entering the Dream World, typical of shamans. Your powers and connection to the Dream World earned you the title of Eldenurin, the "Defender-Shaman of the Tribe", and now your powers are required to save Khul from evil. In your dreams you sense the threat of the diabolical Prince Ishtra, one of the Snake Demons, who's building a secret invasion force in the dephts depths of Affen Forest itself, corrupting the land. With your arsenal of spells and your enchanted sword Telessa at your side, you must brave the chaotic forest, infiltrate Ishtra's Pit and find a way to defeat the Demon Prince and his terrifying minion Morpheus, master of Nightmares.



* ElaborateUndergroundBase: Ishtra's caverns are an undegroudn maze populated by evil creatures, minions of darkness and traps.
* EldritchAbomination: Morpheus is a shapeless, horrorific entity that manipulates nightmares and can spawn all sorts of terrible monsters from his body.
* ElementalPowers: You need to recover a series of items symbolizing fire, air and water which [[spoiler: are required for a ritual to seal Ishtra.]]

to:

* ElaborateUndergroundBase: Ishtra's caverns are an undegroudn underground maze populated by evil creatures, minions of darkness and traps.
* EldritchAbomination: Morpheus is a shapeless, horrorific horrific entity that manipulates nightmares and can spawn all sorts of terrible monsters from his body.
* ElementalPowers: You need to recover a series of items symbolizing fire, air and water which [[spoiler: are [[spoiler:are required for a ritual to seal Ishtra.]]



* NonLethalKO: Normal battles inside the Dream World aren't lethal, except when you fight Morpheus, [[spoiler: or Ishtra]] or try to cast a spell inside the Dream World itself.
* NoOntologicalInertia: [[spoiler: Invoked by Morpheus, as he traps you in his dream: if you kill him, the dreamworld you're in will collapse, taking you with him. You must beat him into submission and then spare him.]]

to:

* NonLethalKO: Normal battles inside the Dream World aren't lethal, except when you fight Morpheus, [[spoiler: or Morpheus [[spoiler:or Ishtra]] or try to cast a spell inside the Dream World itself.
* NoOntologicalInertia: [[spoiler: Invoked [[spoiler:Invoked by Morpheus, as he traps you in his dream: if you kill him, the dreamworld you're in will collapse, taking you with him. You must beat him into submission and then spare him.]]



* RiddlingSphinx: A Crio-sphinx, a being known for being devious and deceptive, guards the entrance to Ishtra's domain and tells you that the left path is safe, the right one is deadly. [[spoiler: Inverted, since it's from her point of view.]]

to:

* RiddlingSphinx: A Crio-sphinx, a being known for being devious and deceptive, guards the entrance to Ishtra's domain and tells you that the left path is safe, the right one is deadly. [[spoiler: Inverted, [[spoiler:Inverted, since it's from her point of view.]]



* {{Veganopia}}: Wood Elves are vegetarian. Becomes relevant when you are looking for provisons and are attacked by a wild boar: even if you kill it, you cannot obtain food from it.

to:

* {{Veganopia}}: Wood Elves are vegetarian. Becomes relevant when you are looking for provisons provisions and are attacked by a wild boar: even if you kill it, you cannot obtain food from it.
Is there an issue? Send a MessageReason:
TYPOS


* NonLethalKO: Normal battles inside the Dream World aren't lethal, except when you fight Morpheus, [[spoiler: or Ishtra]] or try to cast a spell indife the Dream World itself.

to:

* NonLethalKO: Normal battles inside the Dream World aren't lethal, except when you fight Morpheus, [[spoiler: or Ishtra]] or try to cast a spell indife inside the Dream World itself.
Is there an issue? Send a MessageReason:
None


* NighInvulnerable: Being a Snake Prince, Ishtra cannot be killed or harmed bu mortal weapons, not even magical weapons can do long-standing damage against them.

to:

* NighInvulnerable: Being a Snake Prince, Ishtra cannot be killed or harmed bu by mortal weapons, not even magical weapons can do long-standing damage against them.
Is there an issue? Send a MessageReason:
None


* DressingAsTheEnemy: As much as it disgust you, you have to infiltrate Ishtra's base by dressing as a Dark Elf.

to:

* DressingAsTheEnemy: As much as it disgust disgusts you, you have to infiltrate Ishtra's base by dressing as a Dark Elf.

Added: 1035

Changed: 234

Is there an issue? Send a MessageReason:
None


* AfterBossRecovery: After the [[MarathonBoss long dream battle against Morpheus]] your Power score is brought back at his fullest.
* AllThereInTheManual: In a curious aversion, you get a small bio of some of the unique enemies you fight (like the irritable cook or Shikara the jailer) when you fight them.



* BlobMonster: One of the threats in the forest is a disgusting worm-shaped slime being formed from the pollution oozing from the corrupted trees.



* DidYouPunchOutCthulhu: One can defeat Ishtra via Dream combat without the spheres with enough Power. The explanation is that mortals (even elves are mortal, compared to demons) have the capacity to grow.

to:

* DidYouPunchOutCthulhu: DidYouJustPunchOutCthulhu: Fighting Morpheus in his own dream world qualifies as this.[[spoiler: One can defeat Ishtra via Dream combat without the spheres with enough Power. The explanation is that mortals (even elves are mortal, compared to demons) have the capacity to grow.grow]].



* DressingAsTheEnemy: As much as it disgust you, you have to infiltrate Ishtra's base by dressing as a Dark Elf.



* FailureIsTheOnlyOption: Entering Ishtra's shrine from the Dream World, as the Demon Prince set up some deadly defenses. Averted when you finally encounter Morpheus, as the paragraph reads as a game over one, but gives you the option of entering the Dream World where you can fight back the Master of Nightmares.
* FierySalamander: In one dream sequence, you can cross safely a body of magma (a lake in the real world) by dreaming that you are a Salamander immune to heat.



* GottaCatchThemAll: One way to defeat Ishtra is by finding all of the spheres.

to:

* GottaCatchThemAll: One way to defeat Ishtra is by finding all of the spheres.spheres and elemental-themed items.



* NonLethalKO: Normal battles inside the Dream World aren't lethal, except when you fight Morpheus.
* NoOntologicalInertia: [[spoiler: Invoked by Morpheus, as he traps you in his dream: if you kill him, the dreamworld you're in will collapse, taking you with him.]]

to:

* NonLethalKO: Normal battles inside the Dream World aren't lethal, except when you fight Morpheus.
Morpheus, [[spoiler: or Ishtra]] or try to cast a spell indife the Dream World itself.
* NoOntologicalInertia: [[spoiler: Invoked by Morpheus, as he traps you in his dream: if you kill him, the dreamworld you're in will collapse, taking you with him. You must beat him into submission and then spare him.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DidYouPunchOutCthulhu: One can defeat Ishtra via Dream combat without the spheres with enough Power. The explanation is that mortals (even elves are mortal, compared to demons) have the capacity to grow.


Added DiffLines:

* GottaCatchThemAll: One way to defeat Ishtra is by finding all of the spheres.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/8534302de2b16b1affb2b7a19ac5043a_wood_elf_fantasy_books.jpg]]
[[caption-width-right:350:Sweet Dreams, Eldenurin...]]

''Phantoms of Fear'' is the twentyeighth entry in the ''Literature/FightingFantasy'' series of gamebooks, written by Robin Waterfield.

You are a Wood Elf from Affen Forest, but no ordinary elf: your father was a great warrior, your mother a powerful shaman, and as their son, you are a gifted warrior capable of wielding magic and the power of entering the Dream World, typical of shamans. Your powers and connection to the Dream World earned you the title of Eldenurin, the "Defender-Shaman of the Tribe", and now your powers are required to save Khul from evil. In your dreams you sense the threat of the diabolical Prince Ishtra, one of the Snake Demons, who's building a secret invasion force in the dephts of Affen Forest itself, corrupting the land. With your arsenal of spells and your enchanted sword Telessa at your side, you must brave the chaotic forest, infiltrate Ishtra's Pit and find a way to defeat the Demon Prince and his terrifying minion Morpheus, master of Nightmares.

The book is overall original thanks to some characteristics of your character, including the ability to journey into the Dream World using Power points, which can help you avoiding some dangers, or make things even harder for you. Notably, while its plot also involves [[GottaCatchThemAll collecting vital artifacts for the finale]], an alternative solution is offered.




-----
!!''Phantoms of Fear'' contains examples of:

* AnAxeToGrind: Eric Rune-Axe's WeaponOfChoice is a gigantic, enchanted axe.
* AntiMagic: When you reach Ishtra's Pit you're left unable to cast spells. To compensate, you can travel to the Dream World while you're awake.
* BadBoss: You outright state that Ishtra is so vile and terrible that even his own minions would leave him if they could. He employs black magic to enslave them.
* BattleInTheCenterOfTheMind: [[spoiler: If your Power score is high enough, you can forfeit the ritual and challenge Ishtra to a duel in the Dream World.]]
* BigBad: Ishtra the Snake Demon, who wants to launch an invasion of Titan.
* BrainwashedAndCrazy: Eric Rune-axe is a wild, dangerous lunatic when you first meet him. He becomes a precious ally if you manage to heal him.
* CatapultNightmare: The story starts with one you have after dreaming of Ishtra's attack.
* CoolSword: You start the game with one, named Telessa.
* DemBones: The Skeleton Spirit is an animated, invincible skeleton bound to some talismans. You need to cover his hand under a boulder to keep him from rising again.
* DemonLordsAndArchDevils: Ishtra is one of the three Snake Demons along with Myurr and Sith, ruling over the four Night Demons and being one of Titan's strongest foes.
* DoorToBefore: [[spoiler: Conveniently enough, the cavern where Ishtra is fought contains a secret passage to the surface.]]
* TheDragon: Morpheus the Lord of Nightmares has agreed to serve Ishtra and guard his personal shrine.
* DreamLand: The Dream World, which you can access in your sleep. During the second half of the book you can enter it whenever you have the chance, mixing the real world with incredible landscapes.
* DreamWeaver: You can manipulate your dreams to some extent, which includes fighting incredible enemies who'll normally be out of your league. [[spoiler: For example, dueling Ishtra himself if you have enough Power points.]]
* DreamingOfThingsToCome: You dream of Ishtra's invasion in the beginning, which starts your quest. Parodied at one point where you dream of an horrorific and terrible future which is our world.
* ElaborateUndergroundBase: Ishtra's caverns are an undegroudn maze populated by evil creatures, minions of darkness and traps.
* EldritchAbomination: Morpheus is a shapeless, horrorific entity that manipulates nightmares and can spawn all sorts of terrible monsters from his body.
* ElementalPowers: You need to recover a series of items symbolizing fire, air and water which [[spoiler: are required for a ritual to seal Ishtra.]]
* EnemyCivilWar: At one point you run into a Troll and an Ogre arguing against each other. If you're not careful though, they'll notice you and fight you together.
* GardenOfEvil: The forest of Affen under Ishtra's influence turns into a nightmarish, dark mess of rotten trees and sludge.
* {{Golem}}: In a bout of cruel creativity, Ishtra's dungeon has a Quartz Golem pretending to be a door, ready to attack you if you don't know how to open the door.
* GuestStarPartyMember: Eric Rune-axe, if you manage to cure his madness.
* {{Invisibility}}: A side effect of travelling in the Dream World when awake makes you Invisible in the real world. However, you're not intangible: at least one game over has you shifting to the Dream World to escape a group of enemies, only for them to attack wildly and kill you all the same.
* MadeOfIron: Shikara the Ogress jailer has a scaly hide which reduces all damage taken.
* MagicKnight: Your character can use both magic and swordsmanship, in addiction to the mystical ability to travelling to the Dream World.
* NeverSmileAtACrocodile: Ishtra's favourite form is a bipedal, goat-headed crocodile.
* NighInvulnerable: Being a Snake Prince, Ishtra cannot be killed or harmed bu mortal weapons, not even magical weapons can do long-standing damage against them.
* NonLethalKO: Normal battles inside the Dream World aren't lethal, except when you fight Morpheus.
* NoOntologicalInertia: [[spoiler: Invoked by Morpheus, as he traps you in his dream: if you kill him, the dreamworld you're in will collapse, taking you with him.]]
* OhCrap: Ishtra's reaction [[spoiler: if you complete the ritual in time with all the six required items and banish him back to Hell.]]
* OurBansheesAreLouder: Averted, you meet a Banshee locked in a cavern, but she's so starved and weakened that her wailing does you minor damage.
* OurElvesAreBetter: For once, you specifically play as a Wood Elf, who are pacific forest dwellers. Dark Elves are vile creatures met in Ishtra's service, and the mere sight of them makes your character furious.
* OurOrcsAreDifferent: Various types of Orcs serve in Ishtra's army as {{mooks}}.
* PlayingWithFire: One of your spells involves fire. Also, Ishtra's favourite method of dealing with enemies.
* PlotCoupon: Six elemental-based items required for a ritual [[spoiler: which will banish Ishtra back to Hell, but if you beefed up your Power Score then they become redundant, as you can duel Ishtra face to face.]]
* RiddleMeThis: If you get captured by the Nixies, you'll get trapped in a net and dunked repeatedly in a lake. The only way out is to solve a riddle hidden in their song.
* RiddlingSphinx: A Crio-sphinx, a being known for being devious and deceptive, guards the entrance to Ishtra's domain and tells you that the left path is safe, the right one is deadly. [[spoiler: Inverted, since it's from her point of view.]]
* SummonMagic: Morpheus summons a series of nightmarish creatures from his very body to battle you.
* {{Veganopia}}: Wood Elves are vegetarian. Becomes relevant when you are looking for provisons and are attacked by a wild boar: even if you kill it, you cannot obtain food from it.
* YourMindMakesItReal: Unlike other Dream Battles, you can die for real if you face Morpheus [[spoiler: or Ishtra.]]

Top