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* BladeOnAStick: Each member of the party's gifted with a spear before starting the quest.
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!!This book provides examples of:
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* WhyDidItHaveToBeSnakes: Both of your other party members have a specific fear: Sars is afraid of the dark, and Chark's afraid of water.
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* WhyDidItHaveToBeSnakes: Both of your other party members have a specific fear: Sars is afraid of the dark, and Chark's afraid of water.water.
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* BigBrotherMentor: Ren's older brother Jen, who went missing on his own journey to the mountain [[spoiler: but who can be found and reunited with the family]].
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* TheSmartGuy: Sars, your lizard friend. He even manages to have NerdGlasses after the apocalypse!
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* TheSmartGuy: Sars, your lizard friend. He even manages to have NerdGlasses after the apocalypse!apocalypse!
* WhyDidItHaveToBeSnakes: Both of your other party members have a specific fear: Sars is afraid of the dark, and Chark's afraid of water.
* WhyDidItHaveToBeSnakes: Both of your other party members have a specific fear: Sars is afraid of the dark, and Chark's afraid of water.
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* ShiftingSandLand: One route you can take to Quests Mountain goes through the aptly-named Sand Lands.
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* MultipleHeadCase: You can meet an Orlen, the two-headed woman on the cover.
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* DefeatByModesty: One ending involves you returning to the village in ignominious defeat because members of a rival tribe stole all your stuff--including your clothes.
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* BladeOnAStick: Each member of the party's gifted with a spear before starting the quest.
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''Light on Quests Mountain'' was the 12th book in the ''Literature/EndlessQuest'' {{Gamebook}} series, and the first of two based on the TabletopGame/GammaWorld RPG.
The player controls Ren, a young adult in a post-apocalyptic world. As part of their trial of adulthood, he and his friends Chark and Sars must make a journey to the foreboding Quests Mountain. Theirs will be unique, as their journey will also involve trying to find the source of a strange light given off on the mountaintop.
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!!This book provides examples of:
* TheSmartGuy: Sars, your lizard friend. He even manages to have NerdGlasses after the apocalypse!
The player controls Ren, a young adult in a post-apocalyptic world. As part of their trial of adulthood, he and his friends Chark and Sars must make a journey to the foreboding Quests Mountain. Theirs will be unique, as their journey will also involve trying to find the source of a strange light given off on the mountaintop.
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!!This book provides examples of:
* TheSmartGuy: Sars, your lizard friend. He even manages to have NerdGlasses after the apocalypse!