History Literature / BloodSword

3rd Apr '16 5:04:58 PM EdwardGil
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*** The rules do state though that you can only move to either engage someone or flee.
3rd Apr '16 4:26:06 PM EdwardGil
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* ShoutOut: In the first book; you encounter a group of Barbarians who comment that the Battlepits aren't as hard as Deathtrap..., he doesn't finish; but it's likely ''[[Literature/FightingFantasy Deathtrap Dungeon]]''.

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* ShoutOut: In the first book; you encounter a group of Barbarians who comment that the Battlepits aren't as hard as Deathtrap...Deathtr..., he doesn't finish; but it's likely ''[[Literature/FightingFantasy Deathtrap Dungeon]]''.
20th Mar '16 10:10:47 AM kikiandlala
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* ArrogantKungFuGuy: In this case, it's an arrogant samurai-wizard. Icon the Ungodly is from Yamoto, the expy Japan and he's about as arrogant as he is vengeful - which is really saying something. Your characters are astonished at the heights of his arrogance, when he pronounces that for your last duel it is appropriate that someone with the pedigree of the Angel of Death bears witness.



* HighlyVisibleNinja: The assassins from Book 1 are all black body suits, throwing stars and, according to a victorious barbarian, jump kicks. Of interest is that they are likely NOT from Yamoto. In the Dragon Warriors rpg (which Bloodsword evolved out of), yes Yamoto has the assassin class, but they stay in Yamoto. Assassins encountered are either locals or from the world's expy of India or Arabia.



* InfinityPlusOneSword: The Blood Sword, the sword created by the Archangels to destroy the living dead. It starts off as the SwordOfPlotAdvancement; (and just losing the pieces gives a NonStandardGameOver) but once you complete it; the game admits you are now strong enough to challenge the True Magi without it. Indeed, it is possible to beat the final book without ever using it; but only if you do everything perfectly.

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* InfinityPlusOneSword: The Blood Sword, the sword created by the Archangels to destroy the living dead. It starts off as the SwordOfPlotAdvancement; (and just losing the pieces gives a NonStandardGameOver) but once you complete it; the game admits you are now strong enough to challenge the True Magi without it. Indeed, it is possible to beat the final book without ever using it; but only if you do everything perfectly. That said, you want to have the Blood Sword. It has the greatest bonuses out of any weapon you can find and better yet, if you are a Warrior you can have it and its twin for double the effects.


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* SpinOff: The Bloodsword series is a spinoff of Morris and Johnson's Dragon Warriors rpg books, with a few changes and more fleshing out.
19th Mar '16 5:00:58 PM kikiandlala
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* {{Curse}}: Curses show up fairly frequently in the series. Examples include, Hungkuk the Pirate King who is doomed to forever sail across the dimensions (and you could end up sharing his fate...) and you can find a sacrificial knife on the altar of an evil god. If you decide to pick it up, then the curse on this knife will destroy all your current and future possessions except the Blood Sword parts (you can eat food and drink a potion on the spot though). To slightly make up for this major curse, the knife does give a small bonus to hit and damage.
19th Mar '16 4:52:58 PM kikiandlala
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* NighInvulnerability: In Book 4, your characters can imitate Achilles and take a dip in the river Styx. This has a chance of killing you instantly, but if you are lucky then you have a 1 in 6 chance of taking no damage from an attack when you are hit in battle. You then have the option of bathing in the Styx again. Your chance of dying goes up, but if you succeed then you get a 2 in 6 chance of being immune to a strike. If you are still greedy for more invulnerability, well 3rd time in the Styx is automatic death.
19th Mar '16 4:44:00 PM kikiandlala
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* CoolSword: Most of the magic weapons you can find are a CoolSword of some kind with a legendary background. There's an invisible, crystal sword used by Loge Skyrunner (Loki), Blutgetranker - a sword made from a sliver of the divine sword of the god Frey, a non-magical sword with a specially forged blade that's so flexible it can be worn as a belt, some generic magic swords that give decent damage bonuses and of course the Blood Sword and its twin, the Death's Claw.
19th Mar '16 4:35:28 PM kikiandlala
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* ScarsAreForever: In the 3rd book, if you are still on the djinn when the cult casts a powerful fire-based spell on it, your party will be badly burnt and scarred leading to a permanent reduction in your hit points. [[spoiler: Permanent until you are brought back from the land of the dead with completely new bodies.]]

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* ScarsAreForever: In the 3rd book, if you are still on the djinn when the cult casts a uses powerful fire-based spell magic on it, your party will be badly burnt and scarred leading to a permanent reduction in your hit points. [[spoiler: Permanent until you are brought back from the land of the dead with completely new bodies.]]


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* TakeAThirdOption: Every book has a final boss (1 - Skyrmir (though he's an optional opponent), 2 - Witch King, 3 - Seven-in-One, 4 - Icon the Ungodly, and 5 - The True Magi). With the exception of Icon the Ungodly, every final boss can be instantly defeated without swinging a sword at them. The True Magi and Skyrmir can even defeated without entering combat at all.
19th Mar '16 4:30:07 PM kikiandlala
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* {{Immortality}}: The books have almost every version, including an unkillable (but defeatable) pirate called Hungkuk the Pirate King.


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* MatryoshkaObject: The final boss of the 3rd book, is a semi-divine statue called the Seven-in-One. It lives up to its name as each time you kill it, it breaks apart to reveal a smaller but much quicker statue inside.
19th Mar '16 4:25:08 PM kikiandlala
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* FantasyMetals: In Book 5, your party can find mithril armour. This gives the best armour rating in the game. For the Enchanter, they can get a suit of electrum alloy which has an enchantment to recover some hit point after each battle.
19th Mar '16 4:19:45 PM kikiandlala
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* AlwaysAccurateAttack: Because the combat rules have your characters roll against their skill in attacking (a roll of equal or lower than your skill means a success), your characters (except the Sorcerer) can reach a high enough experience level that they will NEVER miss their attacks even without a magic weapon. Unfortunately there are quite a few enemies who are equally skilled and your character will be taking damage each round, unless you elect to dodge that turn.


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* TookALevelInBadass: At the end of Book 4, your characters have been changed by their return from the Land of the Dead. Each one of them gets a new ability. The Sage has improved skill in healing, the Trickster gets a greatly improved dodge, the Enchanter has an easier chance of casting a spell, and the Warrior gets a major upgrade. He no longer gets a skill penalty when unarmed and can use a weapon in each hand for dual attacks (including having 2 of the InfinityPlusOneSword).
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