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*** The Death Guard and Luna Wolves both wore primarily white armour. They both chose to side with Chaos.
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General clarification on works content


* In ''TabletopGame/MagicTheGathering'', White's worst traits are being dogmatic and authoritarian, to the point of ruthlessness and xenophobia.
** [[HumanoidAbomination Archons]] appearently have this as their shtick, [[http://dougbeyermtg.tumblr.com/post/51476463610/since-apparently-this-week-is-secondary-iconic as they are described as representing White's more evil traits]], and in the Theros Block they were once tyrants, and now the remaining ones lash out at the human civilisation for their fall.

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* In ''TabletopGame/MagicTheGathering'', White's worst traits are White is characterized by always putting others' desires before ones' own, which has resulted in many of the more heroic characters in the franchise being dogmatic and authoritarian, White, but it's also convinced of its own righteousness. [[TotalitarianUtilitarian If a few (hundred... thousand) lives need to be snuffed out to save a billion]], so be it. If the point people you're trying to help don't actually ''want'' you to [[KnightTemplar eliminate the evils of ruthlessness and xenophobia.
free will]], too bad. White knows better than all those unwashed masses..
** [[HumanoidAbomination Archons]] appearently apparently have this as their shtick, [[http://dougbeyermtg.tumblr.com/post/51476463610/since-apparently-this-week-is-secondary-iconic as they are described as representing White's more evil traits]], and in the Theros Block they were once tyrants, and now the remaining ones lash out at the human civilisation for their fall.
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* The Angels of ''TabletopGame/ShadowOfTheDemonLord'' are [[DivinelyAppearingDemons devils in disguise]], and while they are all shiny and light-bearing when appearing to many mortals to deceive them into doing evil in the name of their faith, their true forms are much more hideous.
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** The [[EldritchAbomination Eldrazi]] are always depicted with bright colors and in the light of [[DaylightHorror day]]. That just makes it easier to see the destruction they spread with their mere presence.

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** The [[EldritchAbomination Eldrazi]] are always depicted with bright colors and in the light of [[DaylightHorror day]].day. That just makes it easier to see the destruction they spread with their mere presence.

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** ''Tabletop/{{Greyhawk}}'': The church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken up to eleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.
* ''TabletopGame/{{Ravenloft}}'': The Church of Ezra is the most widely spread and recognized faith in the Demiplane of Dread, and worships the goddess Ezra as a being who surrendered her souls to the misty realms to shepherd and safeguard all mortals. There are four different sects, but all share the common flaw of being arrogant henotheists -- they believe Ezra is the only true god and all other deities are at best misinterpretations of Ezra and at worst demons trying to lead mortals away. The Borcan sect is notoriously corrupt and widely regarded as a tool for the nobility of Borca. The Darkonese sect is an [[TheEndIsNigh apocalyptic bunch of militants]]. The Dementlieu sect are isolationists who only care about their esoteric study. Finally, the Mordentish sect, whilst the closest to the spirit of the Ezran faith, are also notorious for being the most aggressive about forcing others to convert.

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** ''Tabletop/{{Greyhawk}}'': ''TabletopGame/{{Greyhawk}}'': The church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken up to eleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.
* ** Saint Cuthbert has a similar issue going on, with the god's official alignment being acknowledged to sit somewhere between LawfulGood and LawfulNeutral (the specifics depending on edition). The deity is compassionate and believes firmly in order, community, discipline and charity. But he's also extremely arrogant, self-righteous and headstrong, firmly convinced he knows best and disdaining "Chaotic" attitudes, looking down on Oerth's non-Lawful gods of good and despising the Chaotic ones as much as the Evil ones. It's literally a core tenet of his faith that Saint Cuthbert knows what is best, and everybody should just shut up and follow him. It leads to a fierce conflict between his faithful and those of the similarly self-assured god Pholtus. Cuthbertines have a reputation for being preachy, self-righteous, proudly ignorant, and annoyingly fixated on forcing others to convert to their religion. As one of the CrystalDragonJesus faiths of ''TabletopGame/DungeonsAndDragons'', a reader doesn't need to look hard to figure out where this is coming from.
**
''TabletopGame/{{Ravenloft}}'': The Church of Ezra is the most widely spread and recognized faith in the Demiplane of Dread, and worships the goddess Ezra as a being who surrendered her souls to the misty realms to shepherd and safeguard all mortals. There are four different sects, but all share the common flaw of being arrogant henotheists -- they believe Ezra is the only true god and all other deities are at best misinterpretations of Ezra and at worst demons trying to lead mortals away. The Borcan sect is notoriously corrupt and widely regarded as a tool for the nobility of Borca. The Darkonese sect is an [[TheEndIsNigh apocalyptic bunch of militants]]. The Dementlieu sect are isolationists who only care about their esoteric study. Finally, the Mordentish sect, whilst the closest to the spirit of the Ezran faith, are also notorious for being the most aggressive about forcing others to convert.convert -- faults they share with the followers of Saint Cuthbert, a fellow CrystalDragonJesus deity.

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** Angels themselves in 4e; beings of pure light/energy, they're not necessarily good or evil; simply, they serve gods. Some serve good gods, others evil ones.

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** Angels themselves in 4e; beings of pure light/energy, they're not necessarily good or evil; simply, they serve gods. Some serve good gods, others serve evil ones.ones. And angels are often traded between gods, and they will obey their new master regardless, so an angel who once worked for the benevolent goddess of freedom will serve the malign god of tyranny just as faithful -- of course, the verse is also true.



** in''TabletopGame/{{Planescape}}'': The Quasielemental Plane of Radiance does it literally. It's one of most beautiful places in TheMultiverse (some celestials travel just to look at it) and hostile beings are very rare there -- even [[GoddamnedBats mephits]] are quite harmless. The problem is, the whole plane is ''bright'' -- like a sun disc, but from every direction at once. This causes a few inconveniences to most non-natives: the light is near-instantly blinding, air is absent, and everything unprotected suffers more than half of heat damage it would take on the plane of Fire. It's ''that'' bright. It's placed between the planes of Fire and Positive Energy ("life").

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** in''TabletopGame/{{Planescape}}'': In''TabletopGame/{{Planescape}}'': The Quasielemental Plane of Radiance does it literally. It's one of most beautiful places in TheMultiverse (some celestials travel just to look at it) and hostile beings are very rare there -- even its [[GoddamnedBats mephits]] are quite harmless. The problem is, the whole plane is ''bright'' -- like a sun disc, but from every direction at once. This causes a few inconveniences to most non-natives: the light is near-instantly blinding, air is absent, and everything unprotected suffers more than half of heat damage it would take on the plane of Fire. It's ''that'' bright. It's placed between the planes of Fire and Positive Energy ("life").


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* ''TabletopGame/{{Ravenloft}}'': The Church of Ezra is the most widely spread and recognized faith in the Demiplane of Dread, and worships the goddess Ezra as a being who surrendered her souls to the misty realms to shepherd and safeguard all mortals. There are four different sects, but all share the common flaw of being arrogant henotheists -- they believe Ezra is the only true god and all other deities are at best misinterpretations of Ezra and at worst demons trying to lead mortals away. The Borcan sect is notoriously corrupt and widely regarded as a tool for the nobility of Borca. The Darkonese sect is an [[TheEndIsNigh apocalyptic bunch of militants]]. The Dementlieu sect are isolationists who only care about their esoteric study. Finally, the Mordentish sect, whilst the closest to the spirit of the Ezran faith, are also notorious for being the most aggressive about forcing others to convert.
** ''TabletopGame/DungeonsOfDrakkenheim'': The Flamekeepers worship the Sacred Flame, a SentientCosmicForce embodying the physical and metaphorical light of creation; they rose to prominence a thousand years ago by leading the centuries-long revolution that toppled the cruel reign of the [[TheMagocracy Arcane Empire]]. They are also arrogant and elitist; they have spent centuries oppressing and suppressing the disparate religions that preceded them, look down on druids for similar reasons, and often exploit the FantasticRacism against the [[MageSpecies mageborn]].
*** The Followers of the Falling Fire, an apocalyptic break-away sect of the Flamekeepers born after Drakkenheim's annihilation by a [[GreenRocks Delerium]] comet, are even worse. Gathered around the charismatic but crazed [[TheEndIsNigh doomspeaking seeress]], they care only about gathering Delerium to ensure a spiritual rebirth of the world. [[spoiler:In the epilogues writeup, it's stated that if te Followers win dominion over Drakkenheim's ruins, they will let the Haze spread until the whole world is destroyed in a flood of mutation and madness, caring only for enacting the foreseen rebirth with their "sanctified" Delerium.]]
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* ''TabletopGame/BlackbirdsRPG'': [[DeityOfHumanOrigin The Golden Messiah]] is absolutely covered in divine, golden imagery, and presents himself as a great and benevolent messiah even as he plots to turn the entire world into a brutal theocracy filled only with his own brainwashed devotees.
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** During the events of ''Dominaria United'', Ajani Goldmane, [[FallenHero formerly a truly benevolent paragon]], is compleated into a phyrexian sleeper agent. He remains White and Green aligned.
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Up To Eleven is a defunct trope


** ''Tabletop/{{Greyhawk}}'': The church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.

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** ''Tabletop/{{Greyhawk}}'': The church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven up to eleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.
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* In ''TabletopGame/MagicTheGathering'', white's worst traits are being dogmatic and authoritarian, to the point of ruthlessness and xenophobia.

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* In ''TabletopGame/MagicTheGathering'', white's White's worst traits are being dogmatic and authoritarian, to the point of ruthlessness and xenophobia.
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** ''New Capenna'' actually introduces white aligned [[OurDemonsAreDifferent demons]], as kingpins of the Brokers and Cabaretti families. The former are a demonic law firm that specialises in DealwthTheDevil, going as far as to erase the victim's memory so [[ParanoiaFuel you'll never know when you'll be under their control]], while the latter are corrupt bon vivantes not above extorsion or sacrificing a girl for the greater good.

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** ''New Capenna'' actually introduces white aligned [[OurDemonsAreDifferent demons]], as kingpins of the Brokers and Cabaretti families. The former are a demonic law firm that specialises in DealwthTheDevil, DealwithTheDevil, going as far as to erase the victim's memory so [[ParanoiaFuel you'll never know when you'll be under their control]], while the latter are corrupt bon vivantes not above extorsion or sacrificing a girl for the greater good.
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** ''New Capenna'' actually introduces white aligned [[OurDemonsAreDifferent demons]], as kingpins of the Brokers and Cabaretti families. The former are a demonic law firm that specialises in DealwthTheDevil, going as far as to erase the victim's memory so [[ParanoiaFuel you'll never know when you'll be under their control]], while the latter are corrupt bon vivantes not above extorsion or sacrificing a girl for the greater good.
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** While most Paladins in 5E are back to being good, Oath of Conquest Paladins are outright encouraged to be unyielding, iron-fisted and tyrannical {{Hope Crusher}}s by their very oaths. This does not make their Divine Smite and other intrinsical Paladin abilities any less Radiant.
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* 'TabletopGame/{{Nobilis}}'': The faction of Imperators (gods) and Powers (player-character demigods) called simply the Light exemplify this. While they believe above all else in the survival of the human race, they are not picky about the means. They will preserve humans and their well-being wherever possible, but if they have to kill or ruin the lives of a hundred people, or a thousand, or a million, to perpetuate the existence of the race, they will do so without hesitation.

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* 'TabletopGame/{{Nobilis}}'': ''TabletopGame/{{Nobilis}}'': The faction of Imperators (gods) and Powers (player-character demigods) called simply the Light exemplify this. While they believe above all else in the survival of the human race, they are not picky about the means. They will preserve humans and their well-being wherever possible, but if they have to kill or ruin the lives of a hundred people, or a thousand, or a million, to perpetuate the existence of the race, they will do so without hesitation.
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* In ''TabletopGame/YuGiOh'', the Light Attribute is usually associated with goodness and purity, but not always. Some well-known Light monsters are ObviouslyEvil. Well known examples include the Ritual Monsters Ruin, Queen of Oblivian and Reshef the Dark Being, the whole Fabled archetype (who are Fiends that look much like FallenAngels along with a few mythical Beasts thrown in) the hideous aliens of the [[ReptilesAreAbhorrent Worm archetype]], and the Arcana Force archetype, which seems based on Franchise/CthulhuMythos.

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* In ''TabletopGame/YuGiOh'', the Light Attribute is usually associated with goodness and purity, but not always. Some well-known Light monsters are ObviouslyEvil. Well known examples include the Ritual Monsters Ruin, Queen of Oblivian and Reshef the Dark Being, the whole Fabled archetype (who are Fiends that look much like FallenAngels {{Fallen Angel}}s along with a few mythical Beasts thrown in) the hideous aliens of the [[ReptilesAreAbhorrent Worm archetype]], and the Arcana Force archetype, which seems based on Franchise/CthulhuMythos.

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Firstly, examples aren't general. Secondly, Fighting Fantasy isn't a tabletop game and shouldn't go here anyway.


* Edamiel, one of the seven Beryls (god-like spirits of light) in ''TabletopGame/AnimaBeyondFantasy'', at first represented joy but ended encarnating nothingness and nihilism.
* In ''TabletopGame/BattleTech'', the Word of Blake uses a lot of motifs evocative of angels. [[spoiler:They are, however, probably the only group that outdid the Usurper, Stefan Amaris himself, in quantity of atrocities during the Jihad. They earned the irredeemable enmity of the entire Inner Sphere, Successor States and Invader Clans alike, and were completely stomped out of existence to make them stop their atrocity spree.]]
* Heroes in ''TabletopGame/BeastThePrimordial'' are literally the natural antibodies created by the human collective unconsciousness to destroy Beasts, who are literally living nightmares. However, this makes them ''dangerously'' crazy and insufferably narcissistic; to a Hero, everyone else is literally nothing more than a SpearCarrier in ''their'' story, and they cling with an ironclad grip to the idea that they are the beneficiaries of ProtagonistCenteredMorality. Consequently, they have absolutely no respect for human life; they're out to kill the Beast mostly for the glory (and, though they'd never admit it, the pathetic sense of meaning it gives them). There's a reason that [[WesternAnimation/BeautyAndTheBeast Gaston]] is held up as an archetypical Hero.
* ''TabletopGame/DungeonsAndDragons'' and ''Literature/FightingFantasy'' both feature evil [[WillOTheWisp Will-o'-the-Wisps]] as monsters. Appearing as floating orbs of light, they try to lure other creatures to their deaths in swamps and forests. If they get impatient, the wisps may simply decide to kill their prey themselves with bolts of energy.

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* ''TabletopGame/AnimaBeyondFantasy'': Edamiel, one of the seven Beryls (god-like spirits of light) in ''TabletopGame/AnimaBeyondFantasy'', light), at first represented joy but ended encarnating incarnating nothingness and nihilism.
* In ''TabletopGame/BattleTech'', the ''TabletopGame/BattleTech'': The Word of Blake uses a lot of motifs evocative of angels. [[spoiler:They are, however, probably the only group that outdid the Usurper, Stefan Amaris himself, in quantity of atrocities during the Jihad. They earned the irredeemable enmity of the entire Inner Sphere, Successor States and Invader Clans alike, and were completely stomped out of existence to make them stop their atrocity spree.]]
* ''TabletopGame/BeastThePrimordial'': Heroes in ''TabletopGame/BeastThePrimordial'' are literally the natural antibodies created by the human collective unconsciousness to destroy Beasts, who are literally living nightmares. However, this makes them ''dangerously'' crazy and insufferably narcissistic; to a Hero, everyone else is literally nothing more than a SpearCarrier in ''their'' story, and they cling with an ironclad grip to the idea that they are the beneficiaries of ProtagonistCenteredMorality. Consequently, they have absolutely no respect for human life; they're out to kill the Beast mostly for the glory (and, though they'd never admit it, the pathetic sense of meaning it gives them). There's a reason that [[WesternAnimation/BeautyAndTheBeast Gaston]] is held up as an archetypical Hero.
* ''TabletopGame/DungeonsAndDragons'' and ''Literature/FightingFantasy'' both feature evil [[WillOTheWisp Will-o'-the-Wisps]] as monsters. Appearing as floating orbs of light, they try to lure other creatures to their deaths in swamps and forests. If they get impatient, the wisps may simply decide to kill their prey themselves with bolts of energy.
Hero.



** Third Edition has beings from the Positive Energy Plane who love nothing more than combat, to the point that they take vacations to the Material Plane, offering to bond themselves to warriors who get some pretty significant powers in exchange. In fact, the fast healing that they provide was so powerful that if you aren't actively being injured, your body will ''explode'' from the buildup of positive energy.

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** *** Third Edition has beings from the Positive Energy Plane who love nothing more than combat, to the point that they take vacations to the Material Plane, offering to bond themselves to warriors who get some pretty significant powers in exchange. In fact, the fast healing that they provide was is so powerful that if you aren't actively being injured, your body will ''explode'' from the buildup of positive energy.



** The 3E/3.5 spell Searing Light can be used by casters of any alignment. It involves shooting someone with a light beam.
** In 4E, the warlock class can make a deal with [[CosmicEntity beings who reside "behind the stars"]] to use their powers. Quite a few of their attacks do radiant (light) damage-- though given the nature of the beings, it's more Light Is Beyond Good And Evil. And some stars are ''very'' evil, somewhat among the lines of [[EldritchAbomination Eldritch Abominations]], given the nature of their most powerful servants, the starspawn, mentioned in the ''Monster Manual'' guidebooks.
*** Also in 4E, the paladin class is no longer limited to being Lawful Good. Rather, they are now a class of holy warriors dedicated to a god. Many of their attacks do radiant damage regardless of their deity's nature. In fact, [[LampshadeHanging the player's handbook acknowledges]] how [[ReligiousHorror disturbing]] it would be for players to fight a champion of evil whose weapons explode with holy light.
** Radiant Energy in general counts. Vaguely equating to Positive Energy (pure life force) in the older edition, Radiant energy is described as "pure light" and is most commonly found in the Divine classes (arcane, primal and psionic classes also get a sprinkling of Radiance powers). It's a ''damage keyword'' -- meaning that it's specific use is, generally, the same as a Fireball or Acid Storm.
*** Specifically, Radiant effects usually are caused by ''divine'' powers, rather than "laser magic". Considering that there are just as many gods and goddesses of darkness, evil, chaos, shadow and hatred as there are those of light, good, order, charity and love, it kind of makes sense.

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** The 3E/3.5 spell Searing Light ''searing light'' can be used by casters of any alignment. It involves shooting someone with a light beam.
** In 4E, the warlock class can make a deal with [[CosmicEntity beings who reside "behind the stars"]] to use their powers. Quite a few of their attacks do radiant (light) damage-- though given the nature of the beings, it's more Light Is Beyond Good And Evil. And some stars are ''very'' evil, somewhat among the lines of [[EldritchAbomination Eldritch Abominations]], given the nature of their most powerful servants, the starspawn, mentioned in the ''Monster Manual'' guidebooks. \n*** Also in 4E, Additionally, the paladin class is no longer limited to being Lawful Good. Rather, they are now a class of holy warriors dedicated to a god. Many of their attacks do radiant damage regardless of their deity's nature. In fact, [[LampshadeHanging the player's handbook acknowledges]] how [[ReligiousHorror disturbing]] it would be for players to fight a champion of evil whose weapons explode with holy light.
** Radiant Energy energy in general counts. Vaguely equating to Positive Energy (pure life force) in the older edition, Radiant energy is described as "pure light" and is most commonly found in the Divine classes (arcane, primal and psionic classes also get a sprinkling of Radiance powers). It's a ''damage keyword'' -- meaning that it's specific use is, generally, the same as a Fireball or Acid Storm.
***
Storm. Specifically, Radiant effects usually are caused by ''divine'' powers, rather than "laser magic". Considering that there are just as many gods and goddesses of darkness, evil, chaos, shadow and hatred as there are those of light, good, order, charity and love, it kind of makes sense.



** The Quasielemental Plane of Radiance in TabletopGame/{{Planescape}} cosmology does it literally. No, it's one of most beautiful places in TheMultiverse (some Celestials travel just to look at it) and hostile beings are very rare there -- even [[GoddamnedBats mephits]] are quite harmless. The problem is, the whole plane is ''bright'' -- like a sun disc, but from every direction at once. The problem is, it causes a few inconveniences to most non-natives: the light is near-instantly blinding, the air is absent, and everything unprotected suffers more than half of heat damage it would take on the plane of Fire. It's ''that'' bright. It's placed between the planes of Fire and Positive Energy ("life").
** The ''TabletopGame/DungeonsAndDragons'' world TabletopGame/{{Eberron}} has no restrictions on what alignment a cleric of any faith has. This means that the Church of the Silver Flame, a lawfully good religion centred around a divine silver-coloured flame created/tapped into by the sacrifice of most Couatl (beings of good) and the MessianicArchetype of the Church has its share of KnightTemplar and self-serving hypocrites (they also have corrupted secret followers of the Shadow in the Flame, but that is [[DarkIsEvil another trope]]). The same applies to any good faith, although most aren't quite so associated with light.
** The TabletopGame/ForgottenRealms had the old incarnation of the god Amaunator, a god of the sun... and of order, law and bureaucracy, with all that entails for clerics [[LawfulEvil taking 'order']] [[KnightTemplar too far]]. He wasn't evil, but neither was he ''good''. His ''current'' incarnation is good, however (it is complicated, but boils down to being sort-of dead but not quite gone, and then fully coming back via another aspect that was good).

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** Sunwyrms are beautiful, golden dragons constantly glowing with steady golden light. They're also rapacious predators with little interest in anything beyond hoarding treasure and sating their hunger.
** [[WillOTheWisp Will-o'-the-Wisps]] appear as floating orbs of light, and try to lure other creatures to their deaths in swamps and forests. If they get impatient, they may simply decide to kill their prey themselves with bolts of energy.
** in''TabletopGame/{{Planescape}}'':
The Quasielemental Plane of Radiance in TabletopGame/{{Planescape}} cosmology does it literally. No, it's It's one of most beautiful places in TheMultiverse (some Celestials celestials travel just to look at it) and hostile beings are very rare there -- even [[GoddamnedBats mephits]] are quite harmless. The problem is, the whole plane is ''bright'' -- like a sun disc, but from every direction at once. The problem is, it This causes a few inconveniences to most non-natives: the light is near-instantly blinding, the air is absent, and everything unprotected suffers more than half of heat damage it would take on the plane of Fire. It's ''that'' bright. It's placed between the planes of Fire and Positive Energy ("life").
** The ''TabletopGame/DungeonsAndDragons'' world TabletopGame/{{Eberron}} ''TabletopGame/{{Eberron}}'' has no restrictions on what alignment a cleric of any faith has. This means that the Church of the Silver Flame, a lawfully good religion centred around a divine silver-coloured flame created/tapped into by the sacrifice of most Couatl couatl (beings of good) and the MessianicArchetype of the Church has its share of KnightTemplar and self-serving hypocrites (they also have corrupted secret followers of the Shadow in the Flame, but that is [[DarkIsEvil another trope]]). The same applies to any good faith, although most aren't quite so associated with light.
** ''TabletopGame/ForgottenRealms'': The TabletopGame/ForgottenRealms had the old incarnation of the god Amaunator, a [[GodOfLight god of the sun... sun]]... and of order, law and bureaucracy, with all that entails for clerics [[LawfulEvil taking 'order']] "order"]] [[KnightTemplar too far]]. He wasn't evil, but neither was he ''good''. His ''current'' incarnation is good, however (it is complicated, but boils down to being sort-of dead but not quite gone, and then fully coming back via another aspect that was good).



** In ''Tabletop/{{Greyhawk}}'', the church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.

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** In ''Tabletop/{{Greyhawk}}'', the ''Tabletop/{{Greyhawk}}'': The church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.

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* Edamiel, one of the seven Beryls (god-like spirits of light) in ''TabletopGame/AnimaBeyondFantasy'', at first represented joy but ended encarnating nothingness and nihilism.
* In ''TabletopGame/BattleTech'', the Word of Blake uses a lot of motifs evocative of angels. [[spoiler:They are, however, probably the only group that outdid the Usurper, Stefan Amaris himself, in quantity of atrocities during the Jihad. They earned the irredeemable enmity of the entire Inner Sphere, Successor States and Invader Clans alike, and were completely stomped out of existence to make them stop their atrocity spree.]]
* Heroes in ''TabletopGame/BeastThePrimordial'' are literally the natural antibodies created by the human collective unconsciousness to destroy Beasts, who are literally living nightmares. However, this makes them ''dangerously'' crazy and insufferably narcissistic; to a Hero, everyone else is literally nothing more than a SpearCarrier in ''their'' story, and they cling with an ironclad grip to the idea that they are the beneficiaries of ProtagonistCenteredMorality. Consequently, they have absolutely no respect for human life; they're out to kill the Beast mostly for the glory (and, though they'd never admit it, the pathetic sense of meaning it gives them). There's a reason that [[WesternAnimation/BeautyAndTheBeast Gaston]] is held up as an archetypical Hero.
* ''TabletopGame/DungeonsAndDragons'' and ''Literature/FightingFantasy'' both feature evil [[WillOTheWisp Will-o'-the-Wisps]] as monsters. Appearing as floating orbs of light, they try to lure other creatures to their deaths in swamps and forests. If they get impatient, the wisps may simply decide to kill their prey themselves with bolts of energy.
* ''TabletopGame/DungeonsAndDragons''
** The eladrin, a branch of outsiders in 3E and [[OurElvesAreDifferent elves]] in Fourth Edition who live in big shiny crystal cities in the beautiful Feywild, are inhumanly beautiful and custodians of ecology... And are noted as being [[TheFairFolk rather frightening due to their alien nature]] and, as all PC races are in 4e, listed as "any alignment". So while an eladrin can be a goody-two-shoes, he can be a real prick as well.
** The Positive Energy Plane is a recurring examples this trope as, like all the Inner Planes, it represents a force of nature at its most extreme -- humans may like it in a diluted form, but in and of itself it isn't good and isn't inherently their friend.
*** The plane itself is a world empty of matter but filled with brilliant healing light, which restores living beings to full health — and keeps pouring energy into them [[PhlebotinumOverload until they explode]]. By contrast, the ''Negative'' Energy Plane is no more harmful than the Elemental Plane of Fire, it hurts things not immune/sufficiently resistant to fire/negative energy, but is harmless to anyone who is, and the plane has residents that can exist on the prime material unharmed. That said, the Plane of Positive Energy has one advantage for ordinary mortals: the explosion thing can be perpetually kept at bay with perfectly nonmagical means[[note]]as long as you give yourself minor injuries every now and then, the excess positive energy is used up in healing them[[/note]].
** Third Edition has beings from the Positive Energy Plane who love nothing more than combat, to the point that they take vacations to the Material Plane, offering to bond themselves to warriors who get some pretty significant powers in exchange. In fact, the fast healing that they provide was so powerful that if you aren't actively being injured, your body will ''explode'' from the buildup of positive energy.
*** Ragnorra is an EldritchAbomination with close ties to the Positive Energy Plane, which she passes through every millennium and half to "recharge" before she return to the material, ethereal or shadow planes to spread vitality and life. Her arrival causes magical healing to become more efficient and eventually spontaneous while cleansing the world of the undead. This overabundance of life energy is very dangerous for mundane beings, however, who are slowly turned into gibbering abominations while the excess fecundity covers the world in hordes of crawling vermin.
** The 3E/3.5 spell Searing Light can be used by casters of any alignment. It involves shooting someone with a light beam.
** In 4E, the warlock class can make a deal with [[CosmicEntity beings who reside "behind the stars"]] to use their powers. Quite a few of their attacks do radiant (light) damage-- though given the nature of the beings, it's more Light Is Beyond Good And Evil. And some stars are ''very'' evil, somewhat among the lines of [[EldritchAbomination Eldritch Abominations]], given the nature of their most powerful servants, the starspawn, mentioned in the ''Monster Manual'' guidebooks.
*** Also in 4E, the paladin class is no longer limited to being Lawful Good. Rather, they are now a class of holy warriors dedicated to a god. Many of their attacks do radiant damage regardless of their deity's nature. In fact, [[LampshadeHanging the player's handbook acknowledges]] how [[ReligiousHorror disturbing]] it would be for players to fight a champion of evil whose weapons explode with holy light.
** Radiant Energy in general counts. Vaguely equating to Positive Energy (pure life force) in the older edition, Radiant energy is described as "pure light" and is most commonly found in the Divine classes (arcane, primal and psionic classes also get a sprinkling of Radiance powers). It's a ''damage keyword'' -- meaning that it's specific use is, generally, the same as a Fireball or Acid Storm.
*** Specifically, Radiant effects usually are caused by ''divine'' powers, rather than "laser magic". Considering that there are just as many gods and goddesses of darkness, evil, chaos, shadow and hatred as there are those of light, good, order, charity and love, it kind of makes sense.
** Angels themselves in 4e; beings of pure light/energy, they're not necessarily good or evil; simply, they serve gods. Some serve good gods, others evil ones.
** The Quasielemental Plane of Radiance in TabletopGame/{{Planescape}} cosmology does it literally. No, it's one of most beautiful places in TheMultiverse (some Celestials travel just to look at it) and hostile beings are very rare there -- even [[GoddamnedBats mephits]] are quite harmless. The problem is, the whole plane is ''bright'' -- like a sun disc, but from every direction at once. The problem is, it causes a few inconveniences to most non-natives: the light is near-instantly blinding, the air is absent, and everything unprotected suffers more than half of heat damage it would take on the plane of Fire. It's ''that'' bright. It's placed between the planes of Fire and Positive Energy ("life").
** The ''TabletopGame/DungeonsAndDragons'' world TabletopGame/{{Eberron}} has no restrictions on what alignment a cleric of any faith has. This means that the Church of the Silver Flame, a lawfully good religion centred around a divine silver-coloured flame created/tapped into by the sacrifice of most Couatl (beings of good) and the MessianicArchetype of the Church has its share of KnightTemplar and self-serving hypocrites (they also have corrupted secret followers of the Shadow in the Flame, but that is [[DarkIsEvil another trope]]). The same applies to any good faith, although most aren't quite so associated with light.
** The TabletopGame/ForgottenRealms had the old incarnation of the god Amaunator, a god of the sun... and of order, law and bureaucracy, with all that entails for clerics [[LawfulEvil taking 'order']] [[KnightTemplar too far]]. He wasn't evil, but neither was he ''good''. His ''current'' incarnation is good, however (it is complicated, but boils down to being sort-of dead but not quite gone, and then fully coming back via another aspect that was good).
** ''TabletopGame/CurseOfStrahd'' has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spoiler: deva]], all his attacks deal Radiant damage.
** In ''Tabletop/{{Greyhawk}}'', the church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.



* ''Franchise/{{Warhammer}}'':
** ''TabletopGame/WarhammerFantasy'':
*** The Bretonnians worship a goddess called the Lady of the Lake, and revere her as a goddess of purity and light. Sure enough, she appears before certain knights as a beautiful woman presenting a magical chalice, and the knight is granted incredible powers when he drinks from it. She is in fact [[spoiler: Lileath, the elven goddess of dreams, prophecy, and fortune]], and she was most certainly trying to help save the world. Nice, but she also chooses a mortal servant called the Fay Enchantress, and one of her duties is to visit children gifted by magical talent and take them away to train them. Female children occasionally return as Damsels and Prophetesses, now grown women proficient with magic, who speak little of what they've seen and done while they've been away. And the male children... nobody knows. Really. [[NothingIsScarier They're just never seen again.]]
*** There's also the lesser known gods of order; while opposed to the Chaos gods, one of them, Alluminas, the god of light, is trying to keep the status quo [[CrapsackWorld regardless of the current situation]] and transforms anyone who gazes upon it into unmoving crystal for all eternity, while another, Solkan the Avenger, is a KnightTemplar sun god whose followers are highly feared due to their KnightTemplar ways.
*** Light magic, in Storm of Magic games, is associated with the Ogre lore of Gut Magic and the Lore of Nehekhara, practised by [[{{Mummy}} an army of Mummies]]. While neither the Tomb Kings nor the Ogres are considered ''evil'', exactly - they're considered Neutral armies, the only ones to have this alignment -- the Tomb Kings are willing to destroy towns in order to reclaim any stolen piece of their treasure, and the Ogres practice cannibalism enthusiastically and will fight anyone for a good meal.
** ''TabletopGame/Warhammer40000'':
*** The Imperium of Man's CrystalDragonJesus religion brings saints, angels, and other religious imagery to a corrupt, genocidal, fascist state... albeit one with the qualifier [[BlackAndGrayMorality that it's better than a lot of the alternatives]]. The God-Emperor of Man himself wore all-gold armor and is heavily associated with sunlight. He's also a genocidal maniac and probably the single worst mass murderer in the history of the galaxy.
*** The [[EldritchAbomination C'tan]] are ancient, soul-eating horrors who are trying to kill everything in the galaxy. They are called Star Gods because they originally lived on stars, it is also implied that they are actually the souls of the first stars. The weapon used by the leaders of their mooks is even called a Staff of Light.
*** The Ethereal Tau caste are (probably) brainwashing the other Tau into doing their bidding.
** The fantasy and sci-fi versions of ''Warhammer'' share the Chaos God Tzeentch. God of Change, born from the embodied hope of all sentient beings, patron of progress, evolution and elevation. This ultimately leads to him manipulating any and all creatures in the cosmos, encouraging backstabbing treachery and endless anarchy, and transforming anything that catches his attention into a nightmarish mass of BodyHorror.

to:

* ''Franchise/{{Warhammer}}'':
** ''TabletopGame/WarhammerFantasy'':
*** The Bretonnians worship a goddess called
''TabletopGame/GeniusTheTransgression'' features the Lady of Illuminated, [[MadScientist Geniuses]] lit from within by [[ScienceRelatedMemeticDisorder the Lake, light of Inspiration]]. Problem is, said light has burned away everything else... including morals, ethics, and revere her as a goddess of purity and light. Sure enough, she appears before certain knights as a beautiful woman presenting a magical chalice, humanity.
* ''TabletopGame/InNomine'' is built around playing with this trope (and similar ones). While the angels are ostensibly the good guys
and the knight is granted incredible powers when he drinks from it. She is in fact [[spoiler: Lileath, demons are the elven goddess of dreams, prophecy, bad guys, the angels are decidedly [[GoodIsNotNice not nice]] (except for the ones who are exceedingly so), and fortune]], and she was most certainly trying to help save the world. Nice, but she often don't have mankind's best interests at heart. The game also chooses a mortal servant called lets you play the Fay Enchantress, demons' side of things; and one style of her duties is play (known as "playing In Nomine backwards") portrays Heaven as a bunch of jack-booted control-freak thugs who wish to visit children gifted by magical talent suppress and take them away to train them. Female children occasionally return as Damsels dominate everyone.
* In ''TabletopGame/MagicTheGathering'', white's worst traits are being dogmatic
and Prophetesses, now grown women proficient with magic, who speak little of what they've seen and done while they've been away. And the male children... nobody knows. Really. [[NothingIsScarier They're just never seen again.]]
*** There's also the lesser known gods of order; while opposed
authoritarian, to the Chaos gods, one point of them, Alluminas, ruthlessness and xenophobia.
** [[HumanoidAbomination Archons]] appearently have this as their shtick, [[http://dougbeyermtg.tumblr.com/post/51476463610/since-apparently-this-week-is-secondary-iconic as they are described as representing White's more evil traits]], and in
the god of light, Theros Block they were once tyrants, and now the remaining ones lash out at the human civilisation for their fall.
** Mark Rosewater writes an extensive article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr57 here]] discussing the color's motivations. His style summary may not reflect recent sets since it was written in 2003.
** The daimyo Konda from the Kamigawa block, being not only white and villainous, but also opposite to [[DarkIsNotEvil Toshiro Umezawa]], which
is trying heroic. Konda stole a "god" to gain immortality, and while justified as to keep his people happy it comes across as rather selfish, unusual for a person aligned with white.
*** Lieutenant Kirtar, listed in FeatheredFiend, is also a White aligned villain that is essentially a proud, arrogant JerkAss.
** It also tends to sacrifice
the status quo [[CrapsackWorld regardless individual for the group without a second thought, even if said individual did nothing wrong. The decision to -- say -- [[ArsonMurderAndJaywalking punish adultery with stoning, discriminate minorities or ignore bullying in schools]] for the good of the current situation]] and transforms anyone who gazes upon it into unmoving crystal for all eternity, while another, Solkan "structure", of cohesion or of the Avenger, "majority" is a KnightTemplar sun god whose followers very white kind of call.
** One of the Archenemy decks is based around the colors green and white, which
are highly feared due to their KnightTemplar ways.
*** Light magic, in Storm of Magic games, is
usually associated with life and nature. Its theme? [[GaiasVengeance "Trample Civilization Underfoot"]].
** The ''Scars of Mirrodin'' set introduced white Phyrexians in
the Ogre lore two last extensions (Phyrexians being the big baddies of Gut Magic Magic)... Though, given their general appearance, it crosses the line between Light is not Good and ObviouslyEvil.
*** Depending on how you interpret
the Lore unusual listing of Nehekhara, practised by [[{{Mummy}} an army of Mummies]]. While neither the Tomb Kings nor New Phyrexian factions (WBUGR instead of the Ogres are considered ''evil'', usual WUBRG), it can also mean that White is now the most phyrexian colour.
** It also includes a white spell called "Wrath of God." Its effect? Destroy all creatures. A double-edged sword if your creatures aren't indestructible.
*** The "Wrath of God" card used to be this trope's page image. Also, the card later got a DarkIsEvil counterpart named "Damnation" that does
exactly - they're considered Neutral armies, the same thing.
*** All colors have some Cards of Mass Destruction, but
only ones white has mass destruction to have this alignment -- ALL kinds of permanents, except Planeswalkers ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129808 Wrath of God]] for creatures, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228262 Armageddon]] for lands, [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=205366 Akroma's Vengeance]] for artifacts, creatures AND enchantments...). White also has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212241 Elspeth Tirel]], a Planeswalker that can wipe everything but lands and tokens. Curiously, however, the Tomb Kings color that has the most "efficient" board wipe is blue, in form of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31852 Upheaval]]
** The Selesnya and Azorius guilds from Ravnica. The first, aligned with White and Green mana (both the stereotypically "good" colours),
are willing [[PathOfInspiration brainwashing cultists]] who ever now and then attempt a GaiasVengeance and who are extremely hypocrital and violent, while the latter are White and Blue power hungry politicians obsessed with laws that prevent the status quo from happening. The Orzhov also qualify, but the first, being also aligned with Black mana, combines both LightIsNotGood [[YinYangBomb with]] DarkIsEvil. The Boros, aligned with White and Red mana, tend to destroy towns in order to reclaim any stolen piece of be opressive, belligerent and very violent, and their treasure, and current leader, Aurelia, [[AlphaBitch is a bitch who usurped the Ogres practice cannibalism enthusiastically and will fight anyone for a good meal.
** ''TabletopGame/Warhammer40000'':
*** The Imperium
throne of Man's CrystalDragonJesus religion brings saints, angels, and other religious imagery to a corrupt, genocidal, fascist state... albeit one with the qualifier [[BlackAndGrayMorality that previous leader because she was an outcast]], but it's unknown if they have reformed for the better than a lot of the alternatives]]. The God-Emperor of Man himself wore all-gold armor or not.
** According to [[WordOfGod Mark Rosewater]]
and [[InUniverse Serra]] (as well as some of his guises and spells), [[VillainProtagonist Urza]] is heavily associated with sunlight. He's White/Blue. He also caused countless cataclysms, devised an eugenics program (and was a genocidal maniac general social darwinist), manipulated his own allies against themselves and probably ultimately [[spoiler:joined Phyrexia]].
** In
the single worst mass murderer Theros Block, the [[spoiler:White-aligned [[ThePowerOfTheSun Sun God]] Heliod, whose pride and arrogance lead him to basically start a war in the history of pantheon, all for the galaxy.
***
sake of acknowledgement]].
**
The [[EldritchAbomination C'tan]] Eldrazi]] are ancient, soul-eating horrors who are trying to kill everything always depicted with bright colors and in the galaxy. They are called Star Gods because light of [[DaylightHorror day]]. That just makes it easier to see the destruction they originally lived on stars, it is also implied that they are actually the souls of the first stars. The weapon used by the leaders of spread with their mooks is even called a Staff of Light.
*** The Ethereal Tau caste
mere presence.
** In Ixalan [[OurVampiresAreDifferent vampires]]
are (probably) brainwashing White-aligned. Not only are they, you know, [[ReligiousVampire vampires, but they're also an Inquisition-esque]] KnightTemplar faction, aiming to purge both natives and pirates alike.
** Also in Ixalan
the other Tau into doing their bidding.
** The fantasy and sci-fi versions of ''Warhammer'' share the Chaos God Tzeentch. God of Change, born from the embodied hope of all sentient beings, patron of progress, evolution and elevation. This ultimately leads to him manipulating
dinosaurs are [[ThePowerOfTheSun sun-powered]]. While not any and all creatures in the cosmos, encouraging backstabbing treachery and endless anarchy, and transforming anything that catches his attention into more ''evil'' than any regular animal, it can't be pleasant to have a nightmarish mass of BodyHorror.mindless predator bursting you with vicious sunlight.



* ''TabletopGame/DungeonsAndDragons''
** The eladrin, a branch of outsiders in 3E and [[OurElvesAreDifferent elves]] in Fourth Edition who live in big shiny crystal cities in the beautiful Feywild, are inhumanly beautiful and custodians of ecology... And are noted as being [[TheFairFolk rather frightening due to their alien nature]] and, as all PC races are in 4e, listed as "any alignment". So while an eladrin can be a goody-two-shoes, he can be a real prick as well.
** The Positive Energy Plane is a recurring examples this trope as, like all the Inner Planes, it represents a force of nature at its most extreme -- humans may like it in a diluted form, but in and of itself it isn't good and isn't inherently their friend.
*** The plane itself is a world empty of matter but filled with brilliant healing light, which restores living beings to full health — and keeps pouring energy into them [[PhlebotinumOverload until they explode]]. By contrast, the ''Negative'' Energy Plane is no more harmful than the Elemental Plane of Fire, it hurts things not immune/sufficiently resistant to fire/negative energy, but is harmless to anyone who is, and the plane has residents that can exist on the prime material unharmed. That said, the Plane of Positive Energy has one advantage for ordinary mortals: the explosion thing can be perpetually kept at bay with perfectly nonmagical means[[note]]as long as you give yourself minor injuries every now and then, the excess positive energy is used up in healing them[[/note]].
** Third Edition has beings from the Positive Energy Plane who love nothing more than combat, to the point that they take vacations to the Material Plane, offering to bond themselves to warriors who get some pretty significant powers in exchange. In fact, the fast healing that they provide was so powerful that if you aren't actively being injured, your body will ''explode'' from the buildup of positive energy.
*** Ragnorra is an EldritchAbomination with close ties to the Positive Energy Plane, which she passes through every millennium and half to "recharge" before she return to the material, ethereal or shadow planes to spread vitality and life. Her arrival causes magical healing to become more efficient and eventually spontaneous while cleansing the world of the undead. This overabundance of life energy is very dangerous for mundane beings, however, who are slowly turned into gibbering abominations while the excess fecundity covers the world in hordes of crawling vermin.
** The 3E/3.5 spell Searing Light can be used by casters of any alignment. It involves shooting someone with a light beam.
** In 4E, the warlock class can make a deal with [[CosmicEntity beings who reside "behind the stars"]] to use their powers. Quite a few of their attacks do radiant (light) damage-- though given the nature of the beings, it's more Light Is Beyond Good And Evil. And some stars are ''very'' evil, somewhat among the lines of [[EldritchAbomination Eldritch Abominations]], given the nature of their most powerful servants, the starspawn, mentioned in the ''Monster Manual'' guidebooks.
*** Also in 4E, the paladin class is no longer limited to being Lawful Good. Rather, they are now a class of holy warriors dedicated to a god. Many of their attacks do radiant damage regardless of their deity's nature. In fact, [[LampshadeHanging the player's handbook acknowledges]] how [[ReligiousHorror disturbing]] it would be for players to fight a champion of evil whose weapons explode with holy light.
** Radiant Energy in general counts. Vaguely equating to Positive Energy (pure life force) in the older edition, Radiant energy is described as "pure light" and is most commonly found in the Divine classes (arcane, primal and psionic classes also get a sprinkling of Radiance powers). It's a ''damage keyword'' -- meaning that it's specific use is, generally, the same as a Fireball or Acid Storm.
*** Specifically, Radiant effects usually are caused by ''divine'' powers, rather than "laser magic". Considering that there are just as many gods and goddesses of darkness, evil, chaos, shadow and hatred as there are those of light, good, order, charity and love, it kind of makes sense.
** Angels themselves in 4e; beings of pure light/energy, they're not necessarily good or evil; simply, they serve gods. Some serve good gods, others evil ones.
** The Quasielemental Plane of Radiance in TabletopGame/{{Planescape}} cosmology does it literally. No, it's one of most beautiful places in TheMultiverse (some Celestials travel just to look at it) and hostile beings are very rare there -- even [[GoddamnedBats mephits]] are quite harmless. The problem is, the whole plane is ''bright'' -- like a sun disc, but from every direction at once. The problem is, it causes a few inconveniences to most non-natives: the light is near-instantly blinding, the air is absent, and everything unprotected suffers more than half of heat damage it would take on the plane of Fire. It's ''that'' bright. It's placed between the planes of Fire and Positive Energy ("life").
** The ''TabletopGame/DungeonsAndDragons'' world TabletopGame/{{Eberron}} has no restrictions on what alignment a cleric of any faith has. This means that the Church of the Silver Flame, a lawfully good religion centred around a divine silver-coloured flame created/tapped into by the sacrifice of most Couatl (beings of good) and the MessianicArchetype of the Church has its share of KnightTemplar and self-serving hypocrites (they also have corrupted secret followers of the Shadow in the Flame, but that is [[DarkIsEvil another trope]]). The same applies to any good faith, although most aren't quite so associated with light.
** The TabletopGame/ForgottenRealms had the old incarnation of the god Amaunator, a god of the sun... and of order, law and bureaucracy, with all that entails for clerics [[LawfulEvil taking 'order']] [[KnightTemplar too far]]. He wasn't evil, but neither was he ''good''. His ''current'' incarnation is good, however (it is complicated, but boils down to being sort-of dead but not quite gone, and then fully coming back via another aspect that was good).
** ''TabletopGame/CurseOfStrahd'' has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spoiler: deva]], all his attacks deal Radiant damage.
** In ''Tabletop/{{Greyhawk}}'', the church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.
* In ''TabletopGame/MagicTheGathering'', white's worst traits are being dogmatic and authoritarian, to the point of ruthlessness and xenophobia.
** [[HumanoidAbomination Archons]] appearently have this as their shtick, [[http://dougbeyermtg.tumblr.com/post/51476463610/since-apparently-this-week-is-secondary-iconic as they are described as representing White's more evil traits]], and in the Theros Block they were once tyrants, and now the remaining ones lash out at the human civilisation for their fall.
** Mark Rosewater writes an extensive article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr57 here]] discussing the color's motivations. His style summary may not reflect recent sets since it was written in 2003.
** The daimyo Konda from the Kamigawa block, being not only white and villainous, but also opposite to [[DarkIsNotEvil Toshiro Umezawa]], which is heroic. Konda stole a "god" to gain immortality, and while justified as to keep his people happy it comes across as rather selfish, unusual for a person aligned with white.
*** Lieutenant Kirtar, listed in FeatheredFiend, is also a White aligned villain that is essentially a proud, arrogant JerkAss.
** It also tends to sacrifice the individual for the group without a second thought, even if said individual did nothing wrong. The decision to -- say -- [[ArsonMurderAndJaywalking punish adultery with stoning, discriminate minorities or ignore bullying in schools]] for the good of the "structure", of cohesion or of the "majority" is a very white kind of call.
** One of the Archenemy decks is based around the colors green and white, which are usually associated with life and nature. Its theme? [[GaiasVengeance "Trample Civilization Underfoot"]].
** The ''Scars of Mirrodin'' set introduced white Phyrexians in the two last extensions (Phyrexians being the big baddies of Magic)... Though, given their general appearance, it crosses the line between Light is not Good and ObviouslyEvil.
*** Depending on how you interpret the unusual listing of the New Phyrexian factions (WBUGR instead of the usual WUBRG), it can also mean that White is now the most phyrexian colour.
** It also includes a white spell called "Wrath of God." Its effect? Destroy all creatures. A double-edged sword if your creatures aren't indestructible.
*** The "Wrath of God" card used to be this trope's page image. Also, the card later got a DarkIsEvil counterpart named "Damnation" that does exactly the same thing.
*** All colors have some Cards of Mass Destruction, but only white has mass destruction to ALL kinds of permanents, except Planeswalkers ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129808 Wrath of God]] for creatures, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228262 Armageddon]] for lands, [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=205366 Akroma's Vengeance]] for artifacts, creatures AND enchantments...). White also has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212241 Elspeth Tirel]], a Planeswalker that can wipe everything but lands and tokens. Curiously, however, the color that has the most "efficient" board wipe is blue, in form of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31852 Upheaval]]
** The Selesnya and Azorius guilds from Ravnica. The first, aligned with White and Green mana (both the stereotypically "good" colours), are [[PathOfInspiration brainwashing cultists]] who ever now and then attempt a GaiasVengeance and who are extremely hypocrital and violent, while the latter are White and Blue power hungry politicians obsessed with laws that prevent the status quo from happening. The Orzhov also qualify, but the first, being also aligned with Black mana, combines both LightIsNotGood [[YinYangBomb with]] DarkIsEvil. The Boros, aligned with White and Red mana, tend to be opressive, belligerent and very violent, and their current leader, Aurelia, [[AlphaBitch is a bitch who usurped the throne of the previous leader because she was an outcast]], but it's unknown if they have reformed for the better or not.
** According to [[WordOfGod Mark Rosewater]] and [[InUniverse Serra]] (as well as some of his guises and spells), [[VillainProtagonist Urza]] is White/Blue. He also caused countless cataclysms, devised an eugenics program (and was a general social darwinist), manipulated his own allies against themselves and ultimately [[spoiler:joined Phyrexia]].
** In the Theros Block, the [[spoiler:White-aligned [[ThePowerOfTheSun Sun God]] Heliod, whose pride and arrogance lead him to basically start a war in the pantheon, all for the sake of acknowledgement]].
** The [[EldritchAbomination Eldrazi]] are always depicted with bright colors and in the light of [[DaylightHorror day]]. That just makes it easier to see the destruction they spread with their mere presence.
** In Ixalan [[OurVampiresAreDifferent vampires]] are White-aligned. Not only are they, you know, [[ReligiousVampire vampires, but they're also an Inquisition-esque]] KnightTemplar faction, aiming to purge both natives and pirates alike.
** Also in Ixalan the dinosaurs are [[ThePowerOfTheSun sun-powered]]. While not any more ''evil'' than any regular animal, it can't be pleasant to have a mindless predator bursting you with vicious sunlight.

to:

* ''TabletopGame/DungeonsAndDragons''
** The eladrin, a branch of outsiders
Angels in 3E and [[OurElvesAreDifferent elves]] in Fourth Edition who live in big shiny crystal cities in the beautiful Feywild, are inhumanly beautiful and custodians of ecology... And are noted as being [[TheFairFolk rather frightening due to their alien nature]] and, as all PC races are in 4e, listed as "any alignment". So while an eladrin can be a goody-two-shoes, he can be a real prick as well.
** The Positive Energy Plane is a recurring examples this trope as, like all the Inner Planes, it represents a force of nature at its most extreme -- humans may like it in a diluted form, but in and of itself it isn't good and isn't inherently their friend.
*** The plane itself is a world empty of matter but filled with brilliant healing light, which restores living beings to full health — and keeps pouring energy into them [[PhlebotinumOverload until they explode]]. By contrast, the ''Negative'' Energy Plane is no more harmful than the Elemental Plane of Fire, it hurts things not immune/sufficiently resistant to fire/negative energy, but is harmless to anyone who is, and the plane has residents that can exist on the prime material unharmed. That said, the Plane of Positive Energy has one advantage for ordinary mortals: the explosion thing can be perpetually kept at bay with perfectly nonmagical means[[note]]as long as you give yourself minor injuries every now and then, the excess positive energy is used up in healing them[[/note]].
** Third Edition has beings
''TabletopGame/{{Pandemonio}}''. A ''direct quote'' from the Positive Energy Plane who love nothing more than combat, book is "Demons are evil, angels are worse." They're honest-to-god holy beings in service to God. (albeit, possibly the point ones so zealous and militant that they take vacations to insisted on starting the Material Plane, offering to bond themselves to warriors who get some pretty significant powers in exchange. In fact, the fast healing that they provide was so powerful that if you aren't actively being injured, your body will ''explode'' from the buildup of positive energy.
*** Ragnorra is an EldritchAbomination with close ties to the Positive Energy Plane, which she passes through every millennium and half to "recharge" before she return to the material, ethereal or shadow planes to spread vitality and life. Her arrival causes magical healing to become more efficient and eventually spontaneous while cleansing the world
war of the undead. This overabundance of life energy is very dangerous for mundane beings, however, who are slowly turned into gibbering abominations while the excess fecundity covers the world in hordes of crawling vermin.
** The 3E/3.5 spell Searing Light can be used by casters of any alignment. It involves shooting someone with a light beam.
** In 4E, the warlock class can make a deal with [[CosmicEntity beings who reside "behind the stars"]] to use their powers. Quite a few of their attacks do radiant (light) damage-- though given the nature of the beings, it's more Light Is Beyond Good And Evil. And some stars are ''very'' evil, somewhat among the lines of [[EldritchAbomination Eldritch Abominations]], given the nature of their most powerful servants, the starspawn, mentioned in the ''Monster Manual'' guidebooks.
*** Also in 4E, the paladin class is no longer limited to being Lawful Good. Rather, they are now a class of holy warriors dedicated to a god. Many of their attacks do radiant damage regardless of their deity's nature. In fact, [[LampshadeHanging the player's handbook acknowledges]] how [[ReligiousHorror disturbing]] it would be for players to fight a champion of evil whose weapons explode with holy light.
** Radiant Energy in general counts. Vaguely equating to Positive Energy (pure life force) in the older edition, Radiant energy is described as "pure light"
Last Days '''right now''' after God said "no.") They're outright grotesque and is most commonly found monstrous in the Divine classes (arcane, primal appearance, and psionic classes also get a sprinkling of Radiance powers). It's a ''damage keyword'' -- meaning that it's specific use is, generally, the same as a Fireball or Acid Storm.
*** Specifically, Radiant effects usually are caused by ''divine'' powers, rather than "laser magic". Considering that there are just as many gods and goddesses of darkness, evil, chaos, shadow and hatred as there are those of light, good, order, charity and love, it kind of makes sense.
** Angels themselves
in 4e; beings of pure light/energy, addition to fighting demons, they're not necessarily concerned with rewarding the good or evil; simply, they serve gods. Some serve good gods, others evil ones.
** The Quasielemental Plane of Radiance in TabletopGame/{{Planescape}} cosmology does it literally. No, it's one of most beautiful places in TheMultiverse (some Celestials travel just to look at it)
and hostile beings are very rare there -- even [[GoddamnedBats mephits]] are quite harmless. The problem is, faithful, and punishing the whole plane is ''bright'' -- like a sun disc, wicked... but from every direction at once. The problem is, it causes a few inconveniences to most non-natives: the light is near-instantly blinding, the air is absent, and everything unprotected suffers more than half have such an alien, inimical idea of heat damage it would take on the plane of Fire. It's ''that'' bright. It's placed between the planes of Fire and Positive Energy ("life").
** The ''TabletopGame/DungeonsAndDragons'' world TabletopGame/{{Eberron}} has no restrictions on
what alignment a cleric of any faith has. This that means that the Church of the Silver Flame, a lawfully good religion centred around a divine silver-coloured flame created/tapped into by the sacrifice of most Couatl (beings of good) their "rewards" and the MessianicArchetype of the Church has its share of KnightTemplar and self-serving hypocrites (they also have corrupted secret followers of the Shadow in the Flame, but that is [[DarkIsEvil another trope]]). The same applies to any good faith, although most aren't quite so associated with light.
** The TabletopGame/ForgottenRealms had the old incarnation of the god Amaunator, a god of the sun... and of order, law and bureaucracy, with all that entails for clerics [[LawfulEvil taking 'order']] [[KnightTemplar too far]]. He wasn't evil, but neither was he ''good''. His ''current'' incarnation is good, however (it is complicated, but boils down to being sort-of dead but
"punishments" are generally not quite gone, and then fully coming back via another aspect that was good).
** ''TabletopGame/CurseOfStrahd'' has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spoiler: deva]], all his attacks deal Radiant damage.
** In ''Tabletop/{{Greyhawk}}'', the church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of
distinguishable from each other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.
outside observers.
* In ''TabletopGame/MagicTheGathering'', white's worst traits are being dogmatic and authoritarian, to the point of ruthlessness and xenophobia.
** [[HumanoidAbomination Archons]] appearently have this as their shtick, [[http://dougbeyermtg.tumblr.com/post/51476463610/since-apparently-this-week-is-secondary-iconic as they are described as representing White's more evil traits]], and in the Theros Block they were once tyrants, and now the remaining ones lash out at the human civilisation for their fall.
** Mark Rosewater writes an extensive article [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr57 here]] discussing the color's motivations. His style summary may not reflect recent sets since it was written in 2003.
** The daimyo Konda from the Kamigawa block, being not only
''TabletopGame/{{Paranoia}}'', white is reserved for High Programmers, who have huge amounts of power and villainous, but also opposite to [[DarkIsNotEvil Toshiro Umezawa]], trust with which is heroic. Konda stole a "god" to gain immortality, screw you over (including reprogramming The Computer) and while justified as to keep his people happy it comes across as rather selfish, unusual for a person aligned with white.
*** Lieutenant Kirtar, listed in FeatheredFiend, is also a White aligned villain that is essentially a proud, arrogant JerkAss.
** It also tends to sacrifice the individual for the group without a second thought, even if said individual did nothing wrong. The decision to -- say -- [[ArsonMurderAndJaywalking punish adultery with stoning, discriminate minorities or ignore bullying in schools]] for the good of the "structure", of cohesion or of the "majority" is a very white kind of call.
** One of the Archenemy decks is based around the colors green and white, which
are usually associated with life and nature. Its theme? [[GaiasVengeance "Trample Civilization Underfoot"]].
** The ''Scars of Mirrodin'' set introduced white Phyrexians in the two last extensions (Phyrexians being the big baddies of Magic)... Though, given their general appearance, it crosses the line between Light is
not Good and ObviouslyEvil.
*** Depending on how you interpret the unusual listing of the New Phyrexian factions (WBUGR instead of the usual WUBRG), it can also mean that White is now the most phyrexian colour.
** It also includes a white spell called "Wrath of God." Its effect? Destroy all creatures. A double-edged sword if your creatures aren't indestructible.
*** The "Wrath of God" card used to be this trope's page image. Also, the card later got a DarkIsEvil counterpart named "Damnation" that does exactly the same thing.
*** All colors have some Cards of Mass Destruction, but only white has mass destruction to ALL kinds of permanents, except Planeswalkers ([[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=129808 Wrath of God]] for creatures, [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=228262 Armageddon]] for lands, [[http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=205366 Akroma's Vengeance]] for artifacts, creatures AND enchantments...). White also has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212241 Elspeth Tirel]], a Planeswalker that can wipe everything but lands and tokens. Curiously, however, the color that has the most "efficient" board wipe is blue, in form of [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31852 Upheaval]]
** The Selesnya and Azorius guilds from Ravnica. The first, aligned with White and Green mana (both the stereotypically "good" colours), are [[PathOfInspiration brainwashing cultists]] who ever now and then attempt a GaiasVengeance and who are extremely hypocrital and violent, while the latter are White and Blue power hungry politicians obsessed with laws that prevent the status quo from happening. The Orzhov also qualify, but the first, being also aligned with Black mana, combines both LightIsNotGood [[YinYangBomb with]] DarkIsEvil. The Boros, aligned with White and Red mana, tend to be opressive, belligerent and very violent, and their current leader, Aurelia, [[AlphaBitch is a bitch who usurped the throne of the previous leader because she was an outcast]], but it's unknown if they have reformed for the better or not.
** According to [[WordOfGod Mark Rosewater]] and [[InUniverse Serra]] (as well as some of his guises and spells), [[VillainProtagonist Urza]] is White/Blue. He also caused countless cataclysms, devised an eugenics program (and was a general social darwinist), manipulated his own allies against themselves and ultimately [[spoiler:joined Phyrexia]].
** In the Theros Block, the [[spoiler:White-aligned [[ThePowerOfTheSun Sun God]] Heliod, whose pride and arrogance lead him to basically start a war in the pantheon, all for the sake of acknowledgement]].
** The [[EldritchAbomination Eldrazi]] are always depicted with bright colors and in the light of [[DaylightHorror day]]. That just makes it easier to see the destruction they spread with their mere presence.
** In Ixalan [[OurVampiresAreDifferent vampires]] are White-aligned. Not only are they, you know, [[ReligiousVampire vampires, but they're also an Inquisition-esque]] KnightTemplar faction, aiming to purge both natives and pirates alike.
** Also in Ixalan the dinosaurs are [[ThePowerOfTheSun sun-powered]]. While not any more ''evil'' than any regular animal, it can't be pleasant to have a mindless predator bursting you with vicious sunlight.
shy about doing so.



* ''TabletopGame/PrincessTheHopeful'':
** Princesses of Mirrors have a strong light motif, to the point where one of their nicknames is "Lightbringers". They are also narcissistic brats who have a strong tendency to get others killed due to their own overconfidence.
** Similarly, the Court of Storms are thematically associated with lightning, radiation, and scouring light, and are the Court of "destroy anything touched by the Darkness, no matter the collateral damage".



* ''Franchise/{{Warhammer}}'':
** ''TabletopGame/WarhammerFantasy'':
*** The Bretonnians worship a goddess called the Lady of the Lake, and revere her as a goddess of purity and light. Sure enough, she appears before certain knights as a beautiful woman presenting a magical chalice, and the knight is granted incredible powers when he drinks from it. She is in fact [[spoiler: Lileath, the elven goddess of dreams, prophecy, and fortune]], and she was most certainly trying to help save the world. Nice, but she also chooses a mortal servant called the Fay Enchantress, and one of her duties is to visit children gifted by magical talent and take them away to train them. Female children occasionally return as Damsels and Prophetesses, now grown women proficient with magic, who speak little of what they've seen and done while they've been away. And the male children... nobody knows. Really. [[NothingIsScarier They're just never seen again.]]
*** There's also the lesser known gods of order; while opposed to the Chaos gods, one of them, Alluminas, the god of light, is trying to keep the status quo [[CrapsackWorld regardless of the current situation]] and transforms anyone who gazes upon it into unmoving crystal for all eternity, while another, Solkan the Avenger, is a KnightTemplar sun god whose followers are highly feared due to their KnightTemplar ways.
*** Light magic, in Storm of Magic games, is associated with the Ogre lore of Gut Magic and the Lore of Nehekhara, practised by [[{{Mummy}} an army of Mummies]]. While neither the Tomb Kings nor the Ogres are considered ''evil'', exactly -- they're considered Neutral armies, the only ones to have this alignment -- the Tomb Kings are willing to destroy towns in order to reclaim any stolen piece of their treasure, and the Ogres practice cannibalism enthusiastically and will fight anyone for a good meal.
** ''TabletopGame/Warhammer40000'':
*** The Imperium of Man's CrystalDragonJesus religion brings saints, angels, and other religious imagery to a corrupt, genocidal, fascist state... albeit one with the qualifier [[BlackAndGrayMorality that it's better than a lot of the alternatives]]. The God-Emperor of Man himself wore all-gold armor and is heavily associated with sunlight. He's also a genocidal maniac and probably the single worst mass murderer in the history of the galaxy.
*** The [[EldritchAbomination C'tan]] are ancient, soul-eating horrors who are trying to kill everything in the galaxy. They are called Star Gods because they originally lived on stars, it is also implied that they are actually the souls of the first stars. The weapon used by the leaders of their mooks is even called a Staff of Light.
*** The Ethereal Tau caste are (probably) brainwashing the other Tau into doing their bidding.
** The fantasy and sci-fi versions of ''Warhammer'' share the Chaos God Tzeentch. God of Change, born from the embodied hope of all sentient beings, patron of progress, evolution and elevation. This ultimately leads to him manipulating any and all creatures in the cosmos, encouraging backstabbing treachery and endless anarchy, and transforming anything that catches his attention into a nightmarish mass of BodyHorror.



* In ''TabletopGame/{{Paranoia}}'', white is reserved for High Programmers, who have huge amounts of power and trust with which to screw you over (including reprogramming The Computer) and are not shy about doing so.
* ''TabletopGame/GeniusTheTransgression'' features the Illuminated, [[MadScientist Geniuses]] lit from within by [[ScienceRelatedMemeticDisorder the light of Inspiration]]. Problem is, said light has burned away everything else... including morals, ethics, and humanity.
* ''TabletopGame/InNomine'' is built around playing with this trope (and similar ones). While the angels are ostensibly the good guys and the demons are the bad guys, the angels are decidedly [[GoodIsNotNice not nice]] (except for the ones who are exceedingly so), and often don't have mankind's best interests at heart. The game also lets you play the demons' side of things; and one style of play (known as "playing In Nomine backwards") portrays Heaven as a bunch of jack-booted control-freak thugs who wish to suppress and dominate everyone.
* In ''TabletopGame/BattleTech'', the Word of Blake uses a lot of motifs evocative of angels. [[spoiler:They are, however, probably the only group that outdid the Usurper, Stefan Amaris himself, in quantity of atrocities during the Jihad. They earned the irredeemable enmity of the entire Inner Sphere, Successor States and Invader Clans alike, and were completely stomped out of existence to make them stop their atrocity spree.]]
* ''TabletopGame/DungeonsAndDragons'' and ''Literature/FightingFantasy'' both feature evil [[WillOTheWisp Will-o'-the-Wisps]] as monsters. Appearing as floating orbs of light, they try to lure other creatures to their deaths in swamps and forests. If they get impatient, the wisps may simply decide to kill their prey themselves with bolts of energy.
* Angels in ''TabletopGame/{{Pandemonio}}''. A ''direct quote'' from the book is "Demons are evil, angels are worse." They're honest-to-god holy beings in service to God. (albeit, possibly the ones so zealous and militant that they insisted on starting the war of the Last Days '''right now''' after God said "no.") They're outright grotesque and monstrous in appearance, and in addition to fighting demons, they're concerned with rewarding the good and faithful, and punishing the wicked... but have such an alien, inimical idea of what that means that their "rewards" and "punishments" are generally not distinguishable from each other to outside observers.
* Heroes in ''TabletopGame/BeastThePrimordial'' are literally the natural antibodies created by the human collective unconsciousness to destroy Beasts, who are literally living nightmares. However, this makes them ''dangerously'' crazy and insufferably narcissistic; to a Hero, everyone else is literally nothing more than a SpearCarrier in ''their'' story, and they cling with an ironclad grip to the idea that they are the beneficiaries of ProtagonistCenteredMorality. Consequently, they have absolutely no respect for human life; they're out to kill the Beast mostly for the glory (and, though they'd never admit it, the pathetic sense of meaning it gives them). There's a reason that [[WesternAnimation/BeautyAndTheBeast Gaston]] is held up as an archetypical Hero.
* ''TabletopGame/PrincessTheHopeful'':
** Princesses of Mirrors have a strong light motif, to the point where one of their nicknames is "Lightbringers". They are also narcisstic brats who have a strong tendency to get others killed due to their own overconfidence.
** Similarly, the Court of Storms are thematically associated with lightning, radiation, and scouring light, and are the Court of "destroy anything touched by the Darkness, no matter the collateral damage".
* Edamiel, one of the seven Beryls (god-like spirits of light) in ''TabletopGame/AnimaBeyondFantasy'', at first represented joy but ended encarnating nothingness and nihilism.

to:

* In ''TabletopGame/{{Paranoia}}'', white is reserved for High Programmers, who have huge amounts of power and trust with which to screw you over (including reprogramming The Computer) and are not shy about doing so.
* ''TabletopGame/GeniusTheTransgression'' features the Illuminated, [[MadScientist Geniuses]] lit from within by [[ScienceRelatedMemeticDisorder the light of Inspiration]]. Problem is, said light has burned away everything else... including morals, ethics, and humanity.
* ''TabletopGame/InNomine'' is built around playing with this trope (and similar ones). While the angels are ostensibly the good guys and the demons are the bad guys, the angels are decidedly [[GoodIsNotNice not nice]] (except for the ones who are exceedingly so), and often don't have mankind's best interests at heart. The game also lets you play the demons' side of things; and one style of play (known as "playing In Nomine backwards") portrays Heaven as a bunch of jack-booted control-freak thugs who wish to suppress and dominate everyone.
* In ''TabletopGame/BattleTech'', the Word of Blake uses a lot of motifs evocative of angels. [[spoiler:They are, however, probably the only group that outdid the Usurper, Stefan Amaris himself, in quantity of atrocities during the Jihad. They earned the irredeemable enmity of the entire Inner Sphere, Successor States and Invader Clans alike, and were completely stomped out of existence to make them stop their atrocity spree.]]
* ''TabletopGame/DungeonsAndDragons'' and ''Literature/FightingFantasy'' both feature evil [[WillOTheWisp Will-o'-the-Wisps]] as monsters. Appearing as floating orbs of light, they try to lure other creatures to their deaths in swamps and forests. If they get impatient, the wisps may simply decide to kill their prey themselves with bolts of energy.
* Angels in ''TabletopGame/{{Pandemonio}}''. A ''direct quote'' from the book is "Demons are evil, angels are worse." They're honest-to-god holy beings in service to God. (albeit, possibly the ones so zealous and militant that they insisted on starting the war of the Last Days '''right now''' after God said "no.") They're outright grotesque and monstrous in appearance, and in addition to fighting demons, they're concerned with rewarding the good and faithful, and punishing the wicked... but have such an alien, inimical idea of what that means that their "rewards" and "punishments" are generally not distinguishable from each other to outside observers.
* Heroes in ''TabletopGame/BeastThePrimordial'' are literally the natural antibodies created by the human collective unconsciousness to destroy Beasts, who are literally living nightmares. However, this makes them ''dangerously'' crazy and insufferably narcissistic; to a Hero, everyone else is literally nothing more than a SpearCarrier in ''their'' story, and they cling with an ironclad grip to the idea that they are the beneficiaries of ProtagonistCenteredMorality. Consequently, they have absolutely no respect for human life; they're out to kill the Beast mostly for the glory (and, though they'd never admit it, the pathetic sense of meaning it gives them). There's a reason that [[WesternAnimation/BeautyAndTheBeast Gaston]] is held up as an archetypical Hero.
* ''TabletopGame/PrincessTheHopeful'':
** Princesses of Mirrors have a strong light motif, to the point where one of their nicknames is "Lightbringers". They are also narcisstic brats who have a strong tendency to get others killed due to their own overconfidence.
** Similarly, the Court of Storms are thematically associated with lightning, radiation, and scouring light, and are the Court of "destroy anything touched by the Darkness, no matter the collateral damage".
* Edamiel, one of the seven Beryls (god-like spirits of light) in ''TabletopGame/AnimaBeyondFantasy'', at first represented joy but ended encarnating nothingness and nihilism.

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** In ''TabletopGame/{{Pathfinder}}'' there are the Shining Children- weird alien things, Lurkers in the light- VERY evil fey who have light based powers and will mess your day up, and Aeons- not quite "light based" but some appear to be made of cosmic energy and light. But they aren't good... or bad. They're very neutral. [[BlueAndOrangeMorality Probably.]] And Szuriel, the current [[HorsemenOfTheApocalypse Horseman of War]], resembles a golden-haired angel-winged LadyOfWar until you [[RedRightHand look closely]].
** TabletopGame/CurseOfStrahd has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spoiler: deva]], all his attacks deal Radiant damage.

to:

** In ''TabletopGame/{{Pathfinder}}'' there are the Shining Children- weird alien things, Lurkers in the light- VERY evil fey who have light based powers and will mess your day up, and Aeons- not quite "light based" but some appear to be made of cosmic energy and light. But they aren't good... or bad. They're very neutral. [[BlueAndOrangeMorality Probably.]] And Szuriel, the current [[HorsemenOfTheApocalypse Horseman of War]], resembles a golden-haired angel-winged LadyOfWar until you [[RedRightHand look closely]].
** TabletopGame/CurseOfStrahd
''TabletopGame/CurseOfStrahd'' has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spoiler: deva]], all his attacks deal Radiant damage.



** It also tends to sacrifice the individual for the group without a second thought, even if said individual did nothing wrong. The decision to - say - [[ArsonMurderAndJaywalking punish adultery with stoning, discriminate minorities or ignore bullying in schools]] for the good of the "structure", of cohesion or of the "majority" is a very white kind of call.

to:

** It also tends to sacrifice the individual for the group without a second thought, even if said individual did nothing wrong. The decision to - -- say - -- [[ArsonMurderAndJaywalking punish adultery with stoning, discriminate minorities or ignore bullying in schools]] for the good of the "structure", of cohesion or of the "majority" is a very white kind of call.



** "Those who fear the darkness have never seen what the light can do."



*** Correction: [[KnightTemplar they]] [[BloodKnight didn't]].



* ''TabletopGame/{{Scion}}'' gives us Akhenaten, the Titan of Light. How is light bad? It burns away everything it focused on, leaving nothing but empty, unending light. Akhenaten's avatar (i.e. its brain), Aten, desires nothing more than the worship of every living thing. He's quite good at turning his enemies BrainwashedAndCrazy... and then making them into ''suicide bombs''.

to:

* ''TabletopGame/{{Scion}}'' gives us ''TabletopGame/{{Pathfinder}}'' has the Shining Children, weird alien things; lurkers in the light, very evil fey with light-based powers; and aeons-,not quite "light-based" but some appear to be made of cosmic energy and light. But they aren't good... or bad. They're very neutral. [[BlueAndOrangeMorality Probably.]] And Szuriel, the current [[HorsemenOfTheApocalypse Horseman of War]], resembles a golden-haired angel-winged LadyOfWar until you [[RedRightHand look closely]].
* ''TabletopGame/{{Ponyfinder}}'': Blaze is a goddess of light and the sun; she's also a brutal ChaoticEvil deity of warfare, destruction and rage.%%In-universe alignment.
* ''TabletopGame/{{Scion}}'':
**
Akhenaten, the Titan of Light. How is light bad? It burns away everything it focused on, leaving nothing but empty, unending light. Akhenaten's avatar (i.e. its brain), Aten, desires nothing more than the worship of every living thing. He's quite good at turning his enemies BrainwashedAndCrazy... and then making them into ''suicide bombs''.

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* The Solars in ''TabletopGame/{{Exalted}}'' are the divinely empowered "chosen ones" of the Sun itself, with light motifs and abilities, who were ''overthrown'' and ''murdered'' long ago for being mad, inhumanly monstrous tyrants.
** Their Patron, the Unconquered Sun, is a pretty good guy, however he's solidly addicted to the games, and his constant insane virtue means he nearly constantly has to be suppressing some aspect of his being to be able to function at all.
** Also: if said light is green, it's time to leave ''very abruptly'', because you are now dealing with the demons of Malfeas. And if the source of said green light is on the ground and near you, you are dealing with [[DemonLordsAndArchdevils Ligier]] or Infernal Exalted. In either case, you're probably screwed very thoroughly.
* ''TabletopGame/{{Warhammer}}'' has the [[KnightTemplar Cult of the Lady]]. The Bretonnians worship a goddess called the Lady of the Lake, and revere her as a goddess of purity and light. Sure enough, she appears before certain knights as a beautiful woman presenting a magical chalice, and the knight is granted incredible powers when he drinks from it. She is in fact [[spoiler: Lileath, the elven goddess of dreams, prophecy, and fortune]], and she was most certainly trying to help save the world. Nice, but she also chooses a mortal servant called the Fay Enchantress, and one of her duties is to visit children gifted by magical talent and take them away to train them. Female children occasionally return as Damsels and Prophetesses, now grown women proficient with magic, who speak little of what they've seen and done while they've been away. And the male children... Nobody knows. Really. [[NothingIsScarier They're just never seen again.]]
** There's also the lesser known gods of order; while opposed to the Chaos gods, one of them, Alluminas, the god of light, is trying to keep the status quo [[CrapsackWorld regardless of the current situation]] and transforms anyone who gazes upon it into unmoving crystal for all eternity, while another, Solkan the Avenger, is a KnightTemplar sun god whose followers are highly feared due to their KnightTemplar ways.
** Light magic, in Storm of Magic games, is associated with the Ogre lore of Gut Magic and the Lore of Nehekhara, practised by [[{{Mummy}} an army of Mummies]]. While neither the Tomb Kings nor the Ogres are considered ''evil'', exactly - they're considered Neutral armies, the only ones to have this alignment - the Tomb Kings are willing to destroy towns in order to reclaim any stolen piece of their treasure, and the Ogres practice cannibalism enthusiastically and will fight anyone for a good meal.
* In ''TabletopGame/{{Warhammer 40000}}'', the Imperium of Man's CrystalDragonJesus religion brings saints, angels, and other religious imagery to a corrupt, genocidal, fascist state... albeit one with the qualifier [[BlackAndGrayMorality "But it's better than a lot of the alternatives."]]
** Then we have the [[EldritchAbomination C'tan]] who are even more evil than the Chaos gods and who are trying to kill everything in the galaxy. They are called Star Gods because they originally lived on stars, it is also implied that they are actually the souls of the first stars. The weapon used by the leaders of their mooks is even called a Staff of Light.
** Then there's the Ethereal Tau caste who are (probably) brainwashing the other Tau into doing their bidding.
** The God-Emperor of Man himself wore all-gold armor and is heavily associated with sunlight. He's also a genocidal maniac and probably the single worst mass murderer in the history of the galaxy.
* Both the fantasy and sci-fi versions of Warhammer share the Chaos God Tzeentch. God of Change, born from the embodied hope of all sentient beings, patron of progress, evolution and elevation. This ultimately leads to him manipulating any and all creatures in the cosmos, encouraging backstabbing treachery and endless anarchy, and transforming anything that catches his attention into a nightmarish mass of BodyHorror.
* The faction of Imperators (gods) and Powers (Player-character demigods) in ''TabletopGame/{{Nobilis}}'' called simply 'The Light' exemplify this. While they believe above all else in the survival of the human race, they are not picky about the means. They will preserve humans and their well-being wherever possible, but if they have to kill or ruin the lives of a hundred people, or a thousand, or a million, to perpetuate the existence of the race, they will do so without hesitation.

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* The ''TabletopGame/{{Exalted}}'':
**
Solars in ''TabletopGame/{{Exalted}}'' are the divinely empowered "chosen ones" of the Sun itself, with light motifs and abilities, who were ''overthrown'' and ''murdered'' long ago for being mad, inhumanly monstrous tyrants.
** Their Patron, The Solars' patron, the Unconquered Sun, is a pretty good guy, however he's solidly addicted to the games, and his constant insane virtue means he nearly constantly has to be suppressing some aspect of his being to be able to function at all.
** Also: if said If the light is green, it's time to leave ''very abruptly'', because you are now dealing with the demons of Malfeas. And if the source of said green light is on the ground and near you, you are dealing with [[DemonLordsAndArchdevils Ligier]] or Infernal Exalted. In either case, you're probably screwed very thoroughly.
* ''TabletopGame/{{Warhammer}}'' has the [[KnightTemplar Cult of the Lady]]. ''Franchise/{{Warhammer}}'':
** ''TabletopGame/WarhammerFantasy'':
***
The Bretonnians worship a goddess called the Lady of the Lake, and revere her as a goddess of purity and light. Sure enough, she appears before certain knights as a beautiful woman presenting a magical chalice, and the knight is granted incredible powers when he drinks from it. She is in fact [[spoiler: Lileath, the elven goddess of dreams, prophecy, and fortune]], and she was most certainly trying to help save the world. Nice, but she also chooses a mortal servant called the Fay Enchantress, and one of her duties is to visit children gifted by magical talent and take them away to train them. Female children occasionally return as Damsels and Prophetesses, now grown women proficient with magic, who speak little of what they've seen and done while they've been away. And the male children... Nobody nobody knows. Really. [[NothingIsScarier They're just never seen again.]]
** *** There's also the lesser known gods of order; while opposed to the Chaos gods, one of them, Alluminas, the god of light, is trying to keep the status quo [[CrapsackWorld regardless of the current situation]] and transforms anyone who gazes upon it into unmoving crystal for all eternity, while another, Solkan the Avenger, is a KnightTemplar sun god whose followers are highly feared due to their KnightTemplar ways.
** *** Light magic, in Storm of Magic games, is associated with the Ogre lore of Gut Magic and the Lore of Nehekhara, practised by [[{{Mummy}} an army of Mummies]]. While neither the Tomb Kings nor the Ogres are considered ''evil'', exactly - they're considered Neutral armies, the only ones to have this alignment - -- the Tomb Kings are willing to destroy towns in order to reclaim any stolen piece of their treasure, and the Ogres practice cannibalism enthusiastically and will fight anyone for a good meal.
* In ''TabletopGame/{{Warhammer 40000}}'', the ** ''TabletopGame/Warhammer40000'':
*** The
Imperium of Man's CrystalDragonJesus religion brings saints, angels, and other religious imagery to a corrupt, genocidal, fascist state... albeit one with the qualifier [[BlackAndGrayMorality "But that it's better than a lot of the alternatives."]]
** Then we have
alternatives]]. The God-Emperor of Man himself wore all-gold armor and is heavily associated with sunlight. He's also a genocidal maniac and probably the single worst mass murderer in the history of the galaxy.
*** The
[[EldritchAbomination C'tan]] who are even more evil than the Chaos gods and ancient, soul-eating horrors who are trying to kill everything in the galaxy. They are called Star Gods because they originally lived on stars, it is also implied that they are actually the souls of the first stars. The weapon used by the leaders of their mooks is even called a Staff of Light.
** Then there's the *** The Ethereal Tau caste who are (probably) brainwashing the other Tau into doing their bidding.
** The God-Emperor of Man himself wore all-gold armor and is heavily associated with sunlight. He's also a genocidal maniac and probably the single worst mass murderer in the history of the galaxy.
* Both the
fantasy and sci-fi versions of Warhammer ''Warhammer'' share the Chaos God Tzeentch. God of Change, born from the embodied hope of all sentient beings, patron of progress, evolution and elevation. This ultimately leads to him manipulating any and all creatures in the cosmos, encouraging backstabbing treachery and endless anarchy, and transforming anything that catches his attention into a nightmarish mass of BodyHorror.
* 'TabletopGame/{{Nobilis}}'': The faction of Imperators (gods) and Powers (Player-character (player-character demigods) in ''TabletopGame/{{Nobilis}}'' called simply 'The Light' the Light exemplify this. While they believe above all else in the survival of the human race, they are not picky about the means. They will preserve humans and their well-being wherever possible, but if they have to kill or ruin the lives of a hundred people, or a thousand, or a million, to perpetuate the existence of the race, they will do so without hesitation.



** The Eladrin, a branch of outsiders in 3E and [[OurElvesAreDifferent elves]] in Fourth Edition who live in big shiny crystal cities in the beautiful Feywild, are inhumanly beautiful and custodians of ecology... And are noted as being [[TheFairFolk rather frightening due to their alien nature]] and, as all PC races are in 4e, listed as "any alignment". So while an eladrin can be a goody-two-shoes, he can be a real prick as well.
** Third Edition had beings from the Positive Energy Plane who loved nothing more than combat, to the point where they would take vacations to the Material Plane, offering to bond themselves to warriors who would get some pretty significant powers in exchange. In fact, the fast healing that they provide was so powerful that if you weren't actively being injured, your body would ''explode'' from the buildup of positive energy. The kicker? They risked dying themselves if they stayed in the Material Plane for more than a week or two.
*** The Positive Energy Plane itself practically embodies this trope; it's a world empty of matter but filled with brilliant healing light, which restores living beings to full health — and keeps pouring energy into them [[PhlebotinumOverload until they explode]]. By contrast, the ''Negative'' Energy Plane is no more harmful than the Elemental Plane of Fire, it hurts things not immune/sufficiently resistant to fire/negative energy, but is harmless to anyone who is, and the plane has residents that can exist on the prime material unharmed. That said, the Plane of Positive Energy has one advantage for ordinary mortals: the explosion thing can be perpetually kept at bay with perfectly nonmagical means[[note]]have a knife. Cut yourself every now and then[[/note]].
*** While not Good, the Positive and Negative Energy Planes really aren't Evil either. Like all the Inner Planes, they represent forces of nature at their most extreme. Dangerous, yes, but no more evil than a hurricane or a tsunami is.

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** The Eladrin, eladrin, a branch of outsiders in 3E and [[OurElvesAreDifferent elves]] in Fourth Edition who live in big shiny crystal cities in the beautiful Feywild, are inhumanly beautiful and custodians of ecology... And are noted as being [[TheFairFolk rather frightening due to their alien nature]] and, as all PC races are in 4e, listed as "any alignment". So while an eladrin can be a goody-two-shoes, he can be a real prick as well.
** Third Edition had beings from the Positive Energy Plane who loved nothing more than combat, to the point where they would take vacations to the Material Plane, offering to bond themselves to warriors who would get some pretty significant powers in exchange. In fact, the fast healing that they provide was so powerful that if you weren't actively being injured, your body would ''explode'' from the buildup of positive energy. The kicker? They risked dying themselves if they stayed in the Material Plane for more than a week or two.
***
The Positive Energy Plane is a recurring examples this trope as, like all the Inner Planes, it represents a force of nature at its most extreme -- humans may like it in a diluted form, but in and of itself practically embodies this trope; it's it isn't good and isn't inherently their friend.
*** The plane itself is
a world empty of matter but filled with brilliant healing light, which restores living beings to full health — and keeps pouring energy into them [[PhlebotinumOverload until they explode]]. By contrast, the ''Negative'' Energy Plane is no more harmful than the Elemental Plane of Fire, it hurts things not immune/sufficiently resistant to fire/negative energy, but is harmless to anyone who is, and the plane has residents that can exist on the prime material unharmed. That said, the Plane of Positive Energy has one advantage for ordinary mortals: the explosion thing can be perpetually kept at bay with perfectly nonmagical means[[note]]have a knife. Cut means[[note]]as long as you give yourself minor injuries every now and then[[/note]].
*** While not Good,
then, the excess positive energy is used up in healing them[[/note]].
** Third Edition has beings from
the Positive and Negative Energy Planes really Plane who love nothing more than combat, to the point that they take vacations to the Material Plane, offering to bond themselves to warriors who get some pretty significant powers in exchange. In fact, the fast healing that they provide was so powerful that if you aren't Evil either. Like all actively being injured, your body will ''explode'' from the Inner Planes, they represent forces buildup of nature at their most extreme. Dangerous, yes, but no positive energy.
*** Ragnorra is an EldritchAbomination with close ties to the Positive Energy Plane, which she passes through every millennium and half to "recharge" before she return to the material, ethereal or shadow planes to spread vitality and life. Her arrival causes magical healing to become
more evil than a hurricane or a tsunami is. efficient and eventually spontaneous while cleansing the world of the undead. This overabundance of life energy is very dangerous for mundane beings, however, who are slowly turned into gibbering abominations while the excess fecundity covers the world in hordes of crawling vermin.
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* ''TabletopGame/PrincessTheHopeful'':
** Princesses of Mirrors have a strong light motif, to the point where one of their nicknames is "Lightbringers". They are also narcisstic brats who have a strong tendency to get others killed due to their own overconfidence.
** Similarly, the Court of Storms are thematically associated with lightning, radiation, and scouring light, and are the Court of "destroy anything touched by the Darkness, no matter the collateral damage".
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Trope name change, and removing a Sue reference.


** The Eladrin, a branch of outsiders in 3E and [[OurElvesAreBetter elves]] in Fourth Edition who live in big shiny crystal cities in the beautiful Feywild, are inhumanly beautiful and custodians of ecology... And are noted as being [[TheFairFolk rather frightening due to their alien nature]] and, as all PC races are in 4e, listed as "any alignment". So while an eladrin can be goody-two-shoes PuritySue, he can be a real prick as well.

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** The Eladrin, a branch of outsiders in 3E and [[OurElvesAreBetter [[OurElvesAreDifferent elves]] in Fourth Edition who live in big shiny crystal cities in the beautiful Feywild, are inhumanly beautiful and custodians of ecology... And are noted as being [[TheFairFolk rather frightening due to their alien nature]] and, as all PC races are in 4e, listed as "any alignment". So while an eladrin can be goody-two-shoes PuritySue, a goody-two-shoes, he can be a real prick as well.

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They're not good. To anyone outside of the Imperium they're just crueler Tyranids.


** Calling the Imperium "Light" is just a tad misleading; they're the good guys, more or less, but their love of [[DarkerAndEdgier putting skulls all over everything]], among other things, puts them pretty deep in DarkIsNotEvil territory (well, aside from the fact that 40k runs on BlackAndGreyMorality, with nothing ever lighter than dark grey).


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** The God-Emperor of Man himself wore all-gold armor and is heavily associated with sunlight. He's also a genocidal maniac and probably the single worst mass murderer in the history of the galaxy.
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* Heroes in ''TabletopGame/BeastThePrimordial'' are literally the natural antibodies created by the human collective unconsciousness to destroy Beasts, who are literally living nightmares. However, this makes them ''dangerously'' crazy and insufferably narcissistic; to a Hero, everyone else is literally nothing more than a SpearCarrier in ''their'' story, and they cling with an ironclad grip to the idea that they are the beneficiaries of ProtagonistCenteredMorality. Consequently, they have absolutely no respect for human life; they're out to kill the Beast mostly for the glory (and, though they'd never admit it, the pathetic sense of meaning it gives them). There's a reason that [[Disney/BeautyAndTheBeast Gaston]] is held up as an archetypical Hero.

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* Heroes in ''TabletopGame/BeastThePrimordial'' are literally the natural antibodies created by the human collective unconsciousness to destroy Beasts, who are literally living nightmares. However, this makes them ''dangerously'' crazy and insufferably narcissistic; to a Hero, everyone else is literally nothing more than a SpearCarrier in ''their'' story, and they cling with an ironclad grip to the idea that they are the beneficiaries of ProtagonistCenteredMorality. Consequently, they have absolutely no respect for human life; they're out to kill the Beast mostly for the glory (and, though they'd never admit it, the pathetic sense of meaning it gives them). There's a reason that [[Disney/BeautyAndTheBeast [[WesternAnimation/BeautyAndTheBeast Gaston]] is held up as an archetypical Hero.
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* ''TabletopGame/{{Warhammer}}'' has the [[KnightTemplar Cult of the Lady]]. The Bretonnians worship a goddess called the Lady of the Lake, and revere her as a goddess of purity and light. Sure enough, she appears before certain knights as a beautiful woman presenting a magical chalice, and the knight is granted incredible powers when he drinks from it. She is in fact [[spoiler: Lileath, the elven goddess of dreams, prophecy, and fortune]], and she was most certainly trying to help save the world. Nice, but she chooses a mortal servant called the Fay Enchantress, and one of her duties is to visit children gifted by magical talent and take them away to train them. Female children occasionally return as Damsels and Prophetesses, now grown women proficient with magic, who speak little of what they've seen and done while they've been away. And the male children... Nobody knows. Really. They're just never seen again.

to:

* ''TabletopGame/{{Warhammer}}'' has the [[KnightTemplar Cult of the Lady]]. The Bretonnians worship a goddess called the Lady of the Lake, and revere her as a goddess of purity and light. Sure enough, she appears before certain knights as a beautiful woman presenting a magical chalice, and the knight is granted incredible powers when he drinks from it. She is in fact [[spoiler: Lileath, the elven goddess of dreams, prophecy, and fortune]], and she was most certainly trying to help save the world. Nice, but she also chooses a mortal servant called the Fay Enchantress, and one of her duties is to visit children gifted by magical talent and take them away to train them. Female children occasionally return as Damsels and Prophetesses, now grown women proficient with magic, who speak little of what they've seen and done while they've been away. And the male children... Nobody knows. Really. [[NothingIsScarier They're just never seen again.]]

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** In ''Tabletop/{{Greyhawk}}'', the church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.



* Edamiel, one of the seven Beryls (god-like spirits of light) in ''TabletopGame/AnimaBeyondFantasy'', at first represented joy but ended encarnating nothingness and nihilism.
* In ''Tabletop/{{Greyhawk}}'', the church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.

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* Edamiel, one of the seven Beryls (god-like spirits of light) in ''TabletopGame/AnimaBeyondFantasy'', at first represented joy but ended encarnating nothingness and nihilism.
* In ''Tabletop/{{Greyhawk}}'', the church of the god Pholtus, whose prayers start with the appropriate "O Blinding Light", are mired with a strong streak of religious intolerance, even towards the followers of other good and lawful gods and the naturalistic Old Faith. Non-Pholtus worshippers are considered to be misguided, heathens or heretics, advancing a form of proto-monotheism where Pholtus is considered the only god worthy of worship. Taken UpToEleven with the Theocracy of the Pale, where all non-Pholtus religions are outlawed by a dominant inquisition and everywhere else is considered to be {{Wretched Hive}}s for not worshipping Pholtus. Consequently, Pholtus is a LawfulGood god with largely LawfulNeutral followers.
nihilism.
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** TabletopGame/CurseOfStrahd has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spiler: deva]], all his attacks deal Radiant damage.

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** TabletopGame/CurseOfStrahd has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spiler: [[spoiler: deva]], all his attacks deal Radiant damage.
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** TabletopGame/CurseOfStrahd has an interesting example in [[EveryoneCallsHimBarkeep The Abbot]], a [[spoiler: fallen angel]] sent to bring hope and ''light'' to the suffering people of Barovia. Strahd found it delightfully entertaining to corrupt him. He still thinks he's helping the populace, and might even resurrect an npc or even your players if the conditions are right, but he's very much insane, and a very dangerous enemy. As a [[spiler: deva]], all his attacks deal Radiant damage.
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** In Ixalan [[OurVampiresAreDifferent vampires]] are White-aligned. Not only are they, you know, vampires, but they're also an Inquisition-esque KnightTemplar faction, aiming to purge both natives and pirates alike.

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** In Ixalan [[OurVampiresAreDifferent vampires]] are White-aligned. Not only are they, you know, [[ReligiousVampire vampires, but they're also an Inquisition-esque Inquisition-esque]] KnightTemplar faction, aiming to purge both natives and pirates alike.

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