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** SNK has done this as well. Geese Howard's theme names always involve something "for Geese", but all of them are rearrangements of his theme from the original ''FatalFury'', which was titled "A Kiss for Geese". Afterwards came "Soy Sauce for Geese" (''Fatal Fury Special''), "A Kiss for Geese - Cyber Dub Edit" (''[[VideoGame/ArtOfFighting Art of Fighting 2]]''), "One More Kiss for Geese" (''Real Bout Fatal Fury''), "A Stiff Neck for Geese" (''[[VideoGame/TheKingOfFighters King of Fighters '96]]''), "Soy Sauce for Geese -End of The First Nightmare-" (''Fatal Fury: Wild Ambition''), and finally concluding with...[[PlayedForLaughs "Mustard for Geese"]] (''King of Fighters 2002: Unlimited Match''). The only exception to the name rule thus far is "Kiss Geese Once More", from ''King of Fighters: Maximum Impact''. Most games after '96 in which Geese is present have used remixes of "Soy Sauce For Geese", the most recognizable thanks to its flute.

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** SNK has done this as well. Geese Howard's theme names always involve something "for Geese", but all of them are rearrangements of his theme from the original ''FatalFury'', ''VideoGame/FatalFury'', which was titled "A Kiss for Geese". Afterwards came "Soy Sauce for Geese" (''Fatal Fury Special''), "A Kiss for Geese - Cyber Dub Edit" (''[[VideoGame/ArtOfFighting Art of Fighting 2]]''), "One More Kiss for Geese" (''Real Bout Fatal Fury''), "A Stiff Neck for Geese" (''[[VideoGame/TheKingOfFighters King of Fighters '96]]''), "Soy Sauce for Geese -End of The First Nightmare-" (''Fatal Fury: Wild Ambition''), and finally concluding with...[[PlayedForLaughs "Mustard for Geese"]] (''King of Fighters 2002: Unlimited Match''). The only exception to the name rule thus far is "Kiss Geese Once More", from ''King of Fighters: Maximum Impact''. Most games after '96 in which Geese is present have used remixes of "Soy Sauce For Geese", the most recognizable thanks to its flute.
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** By far the most famous examples are the original character themes from ''VideoGame/StreetFighterII'', with Ryu's, Guile's, Ken's, and Akuma's themes quite possibly being the most awesome and prolific music of all. When ''FinalFight'' characters showed up in ''Street Fighter Alpha'', they got remixed versions of stage music from the original ''FinalFight'' as theme tunes.

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** By far the most famous examples are the original character themes from ''VideoGame/StreetFighterII'', with Ryu's, Guile's, Ken's, and Akuma's themes quite possibly being the most awesome and prolific music of all. When ''FinalFight'' ''VideoGame/FinalFight'' characters showed up in ''Street Fighter Alpha'', ''VideoGame/StreetFighterAlpha'', they got remixed versions of stage music from the original ''FinalFight'' ''Final Fight'' as theme tunes.



** SNK has done this as well. Geese Howard's theme names always involve something "for Geese", but all of them are rearrangements of his theme from the original ''FatalFury'', which was titled "A Kiss for Geese". Afterwards came "Soy Sauce for Geese" (''Fatal Fury Special''), "A Kiss for Geese - Cyber Dub Edit" (''[[ArtOfFighting Art of Fighting 2]]''), "One More Kiss for Geese" (''Real Bout Fatal Fury''), "A Stiff Neck for Geese" (''[[TheKingOfFighters King of Fighters '96]]''), "Soy Sauce for Geese -End of The First Nightmare-" (''Fatal Fury: Wild Ambition''), and finally concluding with...[[PlayedForLaughs "Mustard for Geese"]] (''King of Fighters 2002: Unlimited Match''). The only exception to the name rule thus far is "Kiss Geese Once More", from ''King of Fighters: Maximum Impact''. Most games after '96 in which Geese is present have used remixes of "Soy Sauce For Geese", the most recognizable thanks to its flute.

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** SNK has done this as well. Geese Howard's theme names always involve something "for Geese", but all of them are rearrangements of his theme from the original ''FatalFury'', which was titled "A Kiss for Geese". Afterwards came "Soy Sauce for Geese" (''Fatal Fury Special''), "A Kiss for Geese - Cyber Dub Edit" (''[[ArtOfFighting (''[[VideoGame/ArtOfFighting Art of Fighting 2]]''), "One More Kiss for Geese" (''Real Bout Fatal Fury''), "A Stiff Neck for Geese" (''[[TheKingOfFighters (''[[VideoGame/TheKingOfFighters King of Fighters '96]]''), "Soy Sauce for Geese -End of The First Nightmare-" (''Fatal Fury: Wild Ambition''), and finally concluding with...[[PlayedForLaughs "Mustard for Geese"]] (''King of Fighters 2002: Unlimited Match''). The only exception to the name rule thus far is "Kiss Geese Once More", from ''King of Fighters: Maximum Impact''. Most games after '96 in which Geese is present have used remixes of "Soy Sauce For Geese", the most recognizable thanks to its flute.



** MeltyBlood has used the same character themes since its debut. The most prolific ones are "The End of 1000 Years", used for Red Arcueid, and "For Crimson Air", used for Wallachia.
** GuiltyGear easily trumps everything else though. Some characters have had the same theme, only differently arranged, from the first game, and every character has had the same theme since 'X', and every [[UpdatedRerelease]] of 'XX' uses the rearrangements from the original 'XX'.
*** Characters with special relationships often get VS. theme music, as mentioned previously. ''GuiltyGear XX Accent Core'' even gave new VS. music to Order Sol and Ky, "Keep The Flag Flying". ''TheKingOfFighters '98'' gave two different VS. themes to the same fight: "Cool Jam" plays if the player character is Kyo Kusanagi vs. Iori Yagami, and "Esaka Forever" plays if it's Iori vs. Kyo.
*** The above two traditions continue in the SpiritualSuccessor to GuiltyGear, BlazBlue: each character has their own unique theme, in addition to "relationship" themes, such as "Under Heaven Destruction" for Ragna vs. Jin and "Imperial Code" for Noel vs. Jin(which doubles as the theme of the organization they both work for). Should come as no surprise: Daisuke Ishiwatari is responsible for the music in both GuiltyGear and BlazBlue.
** ''BloodyRoar'' and ''Bloody Roar 2'' for the [=PS1=]. You could choose whether the games played stage-specific songs from the arcade versions, or new character themes created for the console ports.

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** MeltyBlood ''VideoGame/MeltyBlood'' has used the same character themes since its debut. The most prolific ones are "The End of 1000 Years", used for Red Arcueid, and "For Crimson Air", used for Wallachia.
** GuiltyGear ''VideoGame/GuiltyGear'' easily trumps everything else though. Some characters have had the same theme, only differently arranged, from the first game, and every character has had the same theme since 'X', and every [[UpdatedRerelease]] of 'XX' uses the rearrangements from the original 'XX'.
*** Characters with special relationships often get VS. theme music, as mentioned previously. ''GuiltyGear ''Guilty Gear XX Accent Core'' even gave new VS. music to Order Sol and Ky, "Keep The Flag Flying". ''TheKingOfFighters ''The King of Fighters '98'' gave two different VS. themes to the same fight: "Cool Jam" plays if the player character is Kyo Kusanagi vs. Iori Yagami, and "Esaka Forever" plays if it's Iori vs. Kyo.
*** The above two traditions continue in the SpiritualSuccessor to GuiltyGear, BlazBlue: ''Guilty Gear'', ''VideoGame/BlazBlue'': each character has their own unique theme, in addition to "relationship" themes, such as "Under Heaven Destruction" for Ragna vs. Jin and "Imperial Code" for Noel vs. Jin(which doubles as the theme of the organization they both work for). Should come as no surprise: Daisuke Ishiwatari DaisukeIshiwatari is responsible for the music in both GuiltyGear and BlazBlue.
games.
** ''BloodyRoar'' ''VideoGame/BloodyRoar'' and ''Bloody Roar 2'' for the [=PS1=]. You could choose whether the games played stage-specific songs from the arcade versions, or new character themes created for the console ports.
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* ''FalloutNewVegas'' lacks a defining lemotif track, but actually has 2 different entire soundtracks depending on your karma. If you do evil stuff, you get a dark brooding soundtrack, if you do good actions, you get an upbeat heroic sounding soundtrack.

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* ''FalloutNewVegas'' ''VideoGame/FalloutNewVegas'' lacks a defining lemotif track, but actually has 2 different entire soundtracks depending on your karma. If you do evil stuff, you get a dark brooding soundtrack, if you do good actions, you get an upbeat heroic sounding soundtrack.
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*** Don't forget the Theme of Love, Rosa and Cecil's relationship theme. The theme is so popular and well known in Japan, it's now being included in many schools music books over there.
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* Every character in ''PuyoPuyo Fever's'' 15th Anniversary gets some sort of Leitmotif. In Fever 1 and 2, a special song plays during the cutscene before facing the final boss; [[http://youtu.be/PdaBbIByvTQ Phony Demon King]] for Popoi in ''Fever'' and [[http://youtu.be/3ZnsF5eZIb0 Resurrection of the Ancient Spirit]] for Strange Klug in ''Fever 2''. In the Normal Course of ''Fever 2'', you hear [[http://youtu.be/40O66cO1_3Y this]] before facing the boss, Lemres.

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* Every character in ''PuyoPuyo Fever's'' 15th Anniversary gets some sort of Leitmotif. In Fever 1 and 2, a special song plays during the cutscene before facing the final boss; [[http://youtu.be/PdaBbIByvTQ Phony Demon King]] for Popoi in ''Fever'' and [[http://youtu.be/3ZnsF5eZIb0 Resurrection of the Ancient Spirit]] for Strange Klug in ''Fever 2''. In the Normal Course of ''Fever 2'', you hear [[http://youtu.be/40O66cO1_3Y this]] before facing the boss, Lemres.Lemres.
* Most legendary {{Pokemon}}, or groups thereof, get their own themes that get played even when they cameo in later games: there's a theme for every minor legendary trio in the second through fourth generations, and a theme for every Pokemon (or group thereof) that appears on the covers of the games. Also, the games based in Sinnoh had a generic legendary theme that plays for various legendaries. As most of them got different themes later (or in Darkrai's case, was event only, or in Rotom's case, wasn't really legendary to begin with), ''Black 2 and White 2'' use the theme as Heatran's leitmotif.

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Edited Team Fortress 2 entry to reflect the new \"Meet the Pyro\" video


* All of the characters in ''VideoGame/TeamFortress2'' have at least one, with the exception of Pyro (who will presumably get one when s/he gets his/her "Meet The" short). They are as follows:

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* All of the characters in ''VideoGame/TeamFortress2'' have at least one, with the exception of Pyro (who will presumably get one when s/he gets his/her "Meet The" short).one. They are as follows:


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** Pyro: "Dreams of Cruelty"
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* In TheElderScrollsVSkyrim, the main character is a Dragonborn, and his leitmotif is suitably named [[http://www.youtube.com/watch?v=UsnRQJxanVM Dragonborn]]. It plays as part of the main menu screen and, for added awesomeness, it often plays when a dragon attacks the player providing a nice musical backdrop for an epic dragon fight.

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* In TheElderScrollsVSkyrim, the main character is a Dragonborn, and his leitmotif is suitably named [[http://www.youtube.com/watch?v=UsnRQJxanVM Dragonborn]]. It plays as part of the main menu screen and, for added awesomeness, it often plays when a dragon attacks the player providing a nice musical backdrop for an epic dragon fight.fight.
* Every character in ''PuyoPuyo Fever's'' 15th Anniversary gets some sort of Leitmotif. In Fever 1 and 2, a special song plays during the cutscene before facing the final boss; [[http://youtu.be/PdaBbIByvTQ Phony Demon King]] for Popoi in ''Fever'' and [[http://youtu.be/3ZnsF5eZIb0 Resurrection of the Ancient Spirit]] for Strange Klug in ''Fever 2''. In the Normal Course of ''Fever 2'', you hear [[http://youtu.be/40O66cO1_3Y this]] before facing the boss, Lemres.
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** In WarioWare you've got [[http://www.youtube.com/watch?v=a_MTDXaEI7E Ashley's theme]] and [[http://www.youtube.com/watch?v=9rNxXeSV12M Mike's Theme]] both of which ended up in Brawl. Possibly Mona Pizza also counts as one of these for Mona.

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** In WarioWare you've got [[http://www.youtube.com/watch?v=a_MTDXaEI7E Ashley's theme]] and [[http://www.youtube.com/watch?v=9rNxXeSV12M Mike's Theme]] both of which ended up in Brawl. Possibly Mona Pizza also counts as one of these for Mona.Mona.
* In TheElderScrollsVSkyrim, the main character is a Dragonborn, and his leitmotif is suitably named [[http://www.youtube.com/watch?v=UsnRQJxanVM Dragonborn]]. It plays as part of the main menu screen and, for added awesomeness, it often plays when a dragon attacks the player providing a nice musical backdrop for an epic dragon fight.
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* ''[[TheLegendOfZelda The Legend of Zelda]]'' series has leitmotifs for most major characters, most notably ''Zelda's Theme'' (a.k.a. ''Zelda's Lullaby'') and ''Ganon's Theme'' (which Ganondorf himself plays on an OminousPipeOrgan in ''OcarinaOfTime''). In ''Twilight Princess'', Zelda's and Ganondorf's themes are ''combined'' when [[spoiler: Ganondorf possesses Zelda for a boss battle.]]
** The Main Theme of the series (which appeared in the first Zelda) [[BootstrappedTheme eventually became]] Link's theme too. Remixed versions of it play when the Links of ''Wind Waker'' and ''Twilight Princess'' awaken to their destinies as heroes.

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* ''[[TheLegendOfZelda The Legend of Zelda]]'' ''Franchise/TheLegendOfZelda'' series has leitmotifs for most major characters, most notably ''Zelda's Theme'' (a.k.a. ''Zelda's Lullaby'') and ''Ganon's Theme'' (which Ganondorf himself plays on an OminousPipeOrgan in ''OcarinaOfTime''). ''VideoGame/TheLegendOfZeldaOcarinaOfTime''). In ''Twilight Princess'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Zelda's and Ganondorf's themes are ''combined'' when [[spoiler: Ganondorf possesses Zelda for a boss battle.]]
** The Main Theme of the series (which appeared in the first Zelda) [[BootstrappedTheme eventually became]] Link's theme too. Remixed versions of it play when the Links of ''Wind Waker'' ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''Twilight Princess'' awaken to their destinies as heroes.



** And [[MajorasMask Majora's theme]], variations of which are used in each of the four provinces of Termina. And remixes of it are used for each of Majora's boss forms.

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** And [[MajorasMask [[VideoGame/TheLegendOfZeldaMajorasMask Majora's theme]], variations of which are used in each of the four provinces of Termina. And remixes of it are used for each of Majora's boss forms.



** Linebeck of ''Phantom Hourglass'' has his own [[http://www.youtube.com/watch?v=KcBp_s9kDos&feature=related rather awesome]] theme, as do [[http://www.youtube.com/watch?v=TnRmYVyPfTI Oshus]] and [[http://www.youtube.com/watch?v=iNo1QvrhGvU Bellum]].
** In ''SkywardSword'', ''Zelda's Theme'' is not initially present, but Zelda has a new leitmotif that subtly evokes it. Ghirahim also has an ominous yet whimsical theme that mixes in a pipe organ. Fi also has a beatiful one... that many people consider to be [[TheScrappy the only good thing about the character]].

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** Linebeck of ''Phantom Hourglass'' ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has his own [[http://www.youtube.com/watch?v=KcBp_s9kDos&feature=related rather awesome]] theme, as do [[http://www.youtube.com/watch?v=TnRmYVyPfTI Oshus]] and [[http://www.youtube.com/watch?v=iNo1QvrhGvU Bellum]].
** In ''SkywardSword'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''Zelda's Theme'' is not initially present, but Zelda has a new leitmotif that subtly evokes it. Ghirahim also has an ominous yet whimsical theme that mixes in a pipe organ. Fi also has a beatiful one... that many people consider to be [[TheScrappy the only good thing about the character]].
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** [[http://www.youtube.com/watch?v=T7bE3hUwylQ "Vigil"]] from ''[[MassEffect1 Mass Effect]]''. In the first game it plays during the startup menu and [[spoiler:when Vigil himself appears to tell you the fate of the Protheans, Sovereign's plan, and how Shepard can stop the Reapers from returning.]] In ''MassEffect2'' it plays when Shepard briefly reunites with members of his squad from the first ''Normandy'': a reminder of the sense of wonder the first game held, in direct contrast to the second game's much darker feel.

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** [[http://www.youtube.com/watch?v=T7bE3hUwylQ "Vigil"]] from ''[[MassEffect1 Mass Effect]]''. In the first game it plays during the startup menu and [[spoiler:when Vigil himself appears to tell you the fate of the Protheans, Sovereign's plan, and how Shepard can stop the Reapers from returning.]] In ''MassEffect2'' it plays when Shepard briefly reunites with members of his squad from the first ''Normandy'': a reminder of the sense of wonder the first game held, in direct contrast to the second game's much darker feel. It plays again in ''MassEffect3'' after [[spoiler:the genophage is cured, finally giving the Krogan hope.]]
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** In the Dead Money DLC, Dean Domino seems to have "[[http://www.youtube.com/watch?v=fTRQn-ijsrY Something's Gotta Give]]" as sung by Bing Crosby as his theme.
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** SNK has done this as well. Geese Howard's theme names always involve something "for Geese", but all of them are rearrangements of his FatalFury 1 theme, which was titled "A Kiss for Geese". Afterwards came "A Kiss For Geese -Cyber Dub Edit-" (ArtOfFighting 2), "Soy Sauce for Geese" (FatalFury Special), "One More Kiss for Geese" (Real Bout FatalFury), "A Stiff Neck for Geese" (TheKingOfFighters '96), "Soy Sauce for Geese -End of The First Nightmare-" (FatalFury Wild Ambition), and finally concluding with...[[PlayedForLaughs "Mustard for Geese"]] (TheKingOfFighters 2002 Unlimited Match). The only exception to the name rule thus far is "Kiss Geese Once More", from ''TheKingOfFighters Maximum Impact''. Most games after '96 in which Geese is present have used remixes of "Soy Sauce For Geese", the most recognizable thanks to its flute.
*** Subverted with Iori Yagami, who had a new theme every game up 'till TheKingOfFighters 2000, but they all had a kickass saxophone solo.

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** SNK has done this as well. Geese Howard's theme names always involve something "for Geese", but all of them are rearrangements of his FatalFury 1 theme, theme from the original ''FatalFury'', which was titled "A Kiss for Geese". Afterwards came "A Kiss For Geese -Cyber Dub Edit-" (ArtOfFighting 2), "Soy Sauce for Geese" (FatalFury Special), (''Fatal Fury Special''), "A Kiss for Geese - Cyber Dub Edit" (''[[ArtOfFighting Art of Fighting 2]]''), "One More Kiss for Geese" (Real (''Real Bout FatalFury), Fatal Fury''), "A Stiff Neck for Geese" (TheKingOfFighters '96), (''[[TheKingOfFighters King of Fighters '96]]''), "Soy Sauce for Geese -End of The First Nightmare-" (FatalFury (''Fatal Fury: Wild Ambition), Ambition''), and finally concluding with...[[PlayedForLaughs "Mustard for Geese"]] (TheKingOfFighters 2002 (''King of Fighters 2002: Unlimited Match). Match''). The only exception to the name rule thus far is "Kiss Geese Once More", from ''TheKingOfFighters ''King of Fighters: Maximum Impact''. Most games after '96 in which Geese is present have used remixes of "Soy Sauce For Geese", the most recognizable thanks to its flute.
*** Subverted with Iori Yagami, who had a new theme every game up 'till TheKingOfFighters 2000, ''KOF 2000'', but they all had a kickass saxophone solo.



** ''BloodyRoar 1'' and ''2'' on PlayStation. You could choose whether the games played stage-specific songs from the arcade versions, or new character themes created for the console ports.

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** ''BloodyRoar 1'' ''BloodyRoar'' and ''2'' on PlayStation.''Bloody Roar 2'' for the [=PS1=]. You could choose whether the games played stage-specific songs from the arcade versions, or new character themes created for the console ports.
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* It is very rare that a game in the ''{{VideoGame/Kirby}}'' series with King Dedede in it (as in, almost all of them) would fail to have his distinctive theme play when he's fought as a boss. And even if it doesn't play during his fight (or if he's not even fought), it will typically be used as the theme for the BossRush-style miniboss tower.
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* [[OverlordJr Bowser Jr.]] is actually given his own leitmotif in ''SuperMarioGalaxy'' and ''SuperMarioGalaxy2'', which for some reason sounds like it should've fit the game ''PokemonMysteryDungeon'' more. It's also even used for your battle against his Boomsday Machine.
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** There's even a leitmotif for the overall series itself. In almost all (if not all) of the opening themes from ''Embodiment of Scarlet Devil'' and on, there is a string of running eigth-notes that has come to be known as the "main theme" or "true theme" of the franchise.
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* Whenever Proto Man showed up in the ''VideoGame/MegaMan'' games, his appearance was accompanied by a mysterious whistle. In ''5'' his doppelganger Dark Man has a off-key version of the whistle, an early hint that he isn't who he says he is.
** Bass's battle theme in ''7'', ''VideoGame/MegaMan8'' and maybe ''Mega Man & Bass''.
** The ''MegaManBattleNetwork'' spin-offs often play a version of each game's theme song whenever a dramatic speech is being made by the main character. Many people were quite disappointed when the theme music changed in the fourth game because it wasn't nearly as suited to those scenes.

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* Whenever Proto Man showed up in the ''VideoGame/MegaMan'' games, his appearance was accompanied by a mysterious whistle. In ''5'' ''VideoGame/MegaMan5'' his doppelganger Dark Man has a off-key version of the whistle, an early hint that he isn't who he says he is.
** Bass's battle theme in ''7'', ''VideoGame/MegaMan7'', ''VideoGame/MegaMan8'' and maybe ''Mega Man & Bass''.
** The ''MegaManBattleNetwork'' ''VideoGame/MegaManBattleNetwork'' spin-offs often play a version of each game's theme song whenever a dramatic speech is being made by the main character. Many people were quite disappointed when the theme music changed in the fourth game because it wasn't nearly as suited to those scenes.



*** Also, the Wily Castle motif in ''10'', which has three variations.

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*** Also, the Wily Castle motif in ''10'', ''VideoGame/MegaMan10'', which has three variations.
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** Likewise Yasunori Mitsuda, composer for some of Square's other games, including ''VideoGame/Xenogears''. In a great case of combining forces, Mitsuda and Uematsu co-composed ''ChronoTrigger'', which has some of the most memorable {{Leitmotif}}s.
*** In said game, "[[http://au.youtube.com/watch?v=v1YKC8cNXR8 Lucca's Theme]]" probably got played the most, as it starts up whenever anything science/awesome/awesome science-related happens. In fact, the track name is simply "Fanfare", and is adapted, in two separate versions, as the victory theme in the sequel, ''ChronoCross''. This doesn't mean it ''isn't'' Lucca's theme, though - it plays when you talk to her in the End of Time, the same way everyone else's theme does.

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** Likewise Yasunori Mitsuda, composer for some of Square's other games, including ''VideoGame/Xenogears''. In a great case of combining forces, Mitsuda and Uematsu co-composed ''ChronoTrigger'', ''VideoGame/ChronoTrigger'', which has some of the most memorable {{Leitmotif}}s.
*** In said game, "[[http://au.youtube.com/watch?v=v1YKC8cNXR8 Lucca's Theme]]" probably got played the most, as it starts up whenever anything science/awesome/awesome science-related happens. In fact, the track name is simply "Fanfare", and is adapted, in two separate versions, as the victory theme in the sequel, ''ChronoCross''.''VideoGame/ChronoCross''. This doesn't mean it ''isn't'' Lucca's theme, though - it plays when you talk to her in the End of Time, the same way everyone else's theme does.



* ''ChronoTrigger'' has a few of these, namely Frog's Theme, Magus's Theme, and Robo's Theme, which sounds strangely similar to [[MemeticMutation a certain song by Rick Astley]].

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* ''ChronoTrigger'' ''VideoGame/ChronoTrigger'' has a few of these, namely Frog's Theme, Magus's Theme, and Robo's Theme, which sounds strangely similar to [[MemeticMutation a certain song by Rick Astley]].
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Don\'t ya just LOVE it when links break down?


* ''[[TheLegendOfZelda The Legend of Zelda]]'' series has leitmotifs for most major characters, most notably ''Zelda's Theme'' (a.k.a. ''Zelda's Lullaby'') and ''Ganon's Theme'' (which Ganondorf himself plays on an OminousPipeOrgan in ''OcarinaOfTime''). In ''Twilight Princess'', Zelda's and Ganondorf's themes are ''combined'' when [[spoiler: Ganondorf possesses [[http://www.youtube.com/watch?v=PBugPsBGTdE Zelda]] for a boss battle.]]

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* ''[[TheLegendOfZelda The Legend of Zelda]]'' series has leitmotifs for most major characters, most notably ''Zelda's Theme'' (a.k.a. ''Zelda's Lullaby'') and ''Ganon's Theme'' (which Ganondorf himself plays on an OminousPipeOrgan in ''OcarinaOfTime''). In ''Twilight Princess'', Zelda's and Ganondorf's themes are ''combined'' when [[spoiler: Ganondorf possesses [[http://www.youtube.com/watch?v=PBugPsBGTdE Zelda]] Zelda for a boss battle.]]
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*** [[http://www.youtube.com/watch?v=29__RHebRww Bowletta]] uses a sped up version of Cackletta's one.



* ''AsurasWrath'' has several characters with one. [[TheRival Yasha]] however, stands out [[http://www.youtube.com/watch?v=dead9SkT_xg here]].

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* ''AsurasWrath'' has several characters with one. [[TheRival Yasha]] however, stands out [[http://www.youtube.com/watch?v=dead9SkT_xg here]].here]].
* WarioLand and WarioWare have some for various characters. From WarioMasterOfDisguise:
** [[http://www.youtube.com/watch?v=Szby_3IkA4c Count Cannoli]] has [[http://www.youtube.com/watch?v=baFVLzcbcxM two]]
** [[http://www.youtube.com/watch?v=p5dUjqv6a1I&feature=relmfu Carpaccio]] has one.
** [[http://www.youtube.com/watch?v=Yrtmv0OToWo Tiaramisu]] has one
**In WarioWorld onwards Wario seems to use [[http://www.youtube.com/watch?v=l0jYd_G8DKQ something like this]] based on the Greenhorn Ruins theme.
** In WarioWare you've got [[http://www.youtube.com/watch?v=a_MTDXaEI7E Ashley's theme]] and [[http://www.youtube.com/watch?v=9rNxXeSV12M Mike's Theme]] both of which ended up in Brawl. Possibly Mona Pizza also counts as one of these for Mona.
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* In perhaps one of the first video game leitmotifs, Baron Von Blubba in ''BubbleBobble'' is always accompanied by a short, ominous riff whenever he appears on screen.

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* In perhaps one of the first video game leitmotifs, Baron Von Blubba in ''BubbleBobble'' ''VideoGame/BubbleBobble'' is always accompanied by a short, ominous riff whenever he appears on screen.
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* ''[[AssassinsCreed2 Assassin's Creed II]]'' has Ezio's Family. First played over the opening credits, remixed several times as "Earth" which [[spoiler: plays when Ezio recovers his father's Assassin robes]] and then as "Venice Rooftops", which plays during chases, races and courier missions (occasionally). Played in all it's [[CrowningMusicOfAwesome glory]] over the credits of both II and [[AssassinsCreedBrotherhood Brotherhood]]. And don't lie. There were [[ManlyTears manly tears]].

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* ''[[AssassinsCreed2 ''[[VideoGame/AssassinsCreedII Assassin's Creed II]]'' has Ezio's Family. First played over the opening credits, remixed several times as "Earth" which [[spoiler: plays when Ezio recovers his father's Assassin robes]] and then as "Venice Rooftops", which plays during chases, races and courier missions (occasionally). Played in all it's [[CrowningMusicOfAwesome glory]] over the credits of both II and [[AssassinsCreedBrotherhood [[VideoGame/AssassinsCreedBrotherhood Brotherhood]]. And don't lie. There were [[ManlyTears manly tears]].



** Comes in spades in ''[[AssassinsCreedBrotherhood Brotherhood]]'', and in contrast to the previous game's somewhat sentimental mood brought upon the soundtrack, gives you a more BadAss flavor to them. To name a few:

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** Comes in spades in ''[[AssassinsCreedBrotherhood ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'', and in contrast to the previous game's somewhat sentimental mood brought upon the soundtrack, gives you a more BadAss flavor to them. To name a few:
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* In MarvelVsCapcom3, every playable character has his/her own theme song.
** Many of the Marvel themes are [[BootstrappedTheme Bootstrapped Themes]], with Spider-Man, Hulk, DoctorDoom, Shuma-Gorath, IronMan[[hottip:* : Iron Man is a weird case. It was first used as stage theme, then as a straight letimotif for War Machine, ''then'' the latter was made Iron Man's letimotif in ''[=MvC3=]''.]] and CaptainAmerica having their themes first used in ''VideoGame/MarvelSuperHeroes'' as stage themes (Sentinel's theme was also used for his ''VideoGame/XMenChildrenOfTheAtom'' stage). Played straight with {{Magneto}}, {{Storm}} and {{Wolverine}} who use their character themes from ''VideoGame/{{X-Men Vs Street Fighter}}'' and ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes''.
** Wolverine is an interesting example of this, as up until MarvelVsCapcom3, he had ''five'' different themes; a new one for each game he appeared in between ''[=MSH=]'', ''[=X-Men: CotA=]'', ''[=XvSF=]'', ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''[=MvC1=]''. ''3'' was the first game to actually remix a theme of his. Some of the other X-men characters got different themes for each game they appeared in, as well.

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* In MarvelVsCapcom3, ''MarvelVsCapcom3'', every playable character has his/her own theme song.
** Many of the Marvel {{Marvel}} themes are [[BootstrappedTheme Bootstrapped Themes]], with Spider-Man, Hulk, DoctorDoom, Shuma-Gorath, IronMan[[hottip:* : Iron Man is a weird case. It was first used as stage theme, then as a straight letimotif for War Machine, ''then'' the latter was made Iron Man's letimotif in ''[=MvC3=]''.]] and CaptainAmerica having their themes first used in ''VideoGame/MarvelSuperHeroes'' as stage themes (Sentinel's theme was also used for his ''VideoGame/XMenChildrenOfTheAtom'' stage). Played straight with {{Magneto}}, {{Storm}} {{Storm}}, and {{Wolverine}} {{Wolverine}}, who use their character themes from ''VideoGame/{{X-Men Vs Street Fighter}}'' and ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes''.
** Wolverine is an interesting example of this, as up until MarvelVsCapcom3, ''MarvelVsCapcom3'', he had ''five'' different themes; a new one for each game he appeared in between ''[=MSH=]'', ''[=X-Men: CotA=]'', ''[=XvSF=]'', ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''[=MvC1=]''. ''3'' was the first game to actually remix a theme of his. Some of the other X-men X-Men characters got different themes for each game they appeared in, as well.
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** Another prime example specifically from ''VideoGame/PokemonRedAndBlue''/''Yellow'' is the [[rival's (Blue's) encounter theme]], which plays whenever he comes on-screen and talks, usually challenging you to a match.

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** Another prime example specifically from ''VideoGame/PokemonRedAndBlue''/''Yellow'' is the [[rival's [[http://www.youtube.com/watch?v=EjA4SgVDmh4 rival's (Blue's) encounter theme]], which plays whenever he comes on-screen and talks, usually challenging you to a match.



** In addition to the rivals, many other characters get reoccurring themes, such as some of the professors, and important [=NPCs=] like [[VideoGame/PokemonGoldAndSilver Eusine]] and [[VideoGame/PokemonDiamondAndPearl Look]][[VideoGame/PokemonBlackAndWhite er]].
* ''[[TheLegendOfZelda The Legend of Zelda]]'' series has leitmotifs for most major characters, most notably ''Zelda's Theme'' (a.k.a. ''Zelda's Lullaby'') and ''Ganon's Theme'' (which Ganondorf himself plays on an OminousPipeOrgan in Ocarina of Time). In ''Twilight Princess'', Zelda's and Ganondorf's themes are ''combined'' when [[spoiler: Ganondorf possesses [[http://www.youtube.com/watch?v=PBugPsBGTdE Zelda]] for a boss battle.]]

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** In addition to the rivals, many other characters get reoccurring re-occurring themes, such as some of the professors, and important [=NPCs=] like [[VideoGame/PokemonGoldAndSilver Eusine]] ([[http://www.youtube.com/watch?v=VSa_TGbJjCg "Eusine's Theme"]]) and [[VideoGame/PokemonDiamondAndPearl Look]][[VideoGame/PokemonBlackAndWhite er]].er]] ([[http://www.youtube.com/watch?v=jWQiP08u1Ds "Looker's Theme"]]).
* ''[[TheLegendOfZelda The Legend of Zelda]]'' series has leitmotifs for most major characters, most notably ''Zelda's Theme'' (a.k.a. ''Zelda's Lullaby'') and ''Ganon's Theme'' (which Ganondorf himself plays on an OminousPipeOrgan in Ocarina of Time).''OcarinaOfTime''). In ''Twilight Princess'', Zelda's and Ganondorf's themes are ''combined'' when [[spoiler: Ganondorf possesses [[http://www.youtube.com/watch?v=PBugPsBGTdE Zelda]] for a boss battle.]]



* In the video game Def Jam: Icon one of your character's weapons is the power to change the soundtrack to his own theme music which alters the world around you.

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* In the video game Def ''Def Jam: Icon Icon'', one of your character's weapons is the power to change the soundtrack to his own theme music which alters the world around you.



** Super Paper Mario also features a remix of pretty much every song in it. Most notably, the music for the fight against the BigBad is remixed [[spoiler:during the fight against the TRUE final boss]]. Bonus points also go to [[spoiler:Count Bleck's]] leitmotif for being a MusicalSpoiler: It is a remix of the "Memory" theme.

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** Super ''Super Paper Mario Mario'' also features a remix of pretty much every song in it. Most notably, the music for the fight against the BigBad is remixed [[spoiler:during the fight against the TRUE final boss]]. Bonus points also go to [[spoiler:Count Bleck's]] leitmotif for being a MusicalSpoiler: It is a remix of the "Memory" theme.



** It should be noted that ''every'' boss in the entire VideoGame/PaperMario series has their own theme.

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** It should be noted that ''every'' boss in the entire VideoGame/PaperMario ''VideoGame/PaperMario'' series has their own theme.



*** One example in particular "Congratulations everyone" Pops up in two consecutive games for one character in particular. (she's the only character to have the same theme introduce her) Who is that character? Lotta Hart.

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*** One example in particular -- "Congratulations everyone" Pops pops up in two consecutive games for one character in particular. (she's the only character to have the same theme introduce her) Who is that character? Lotta Hart.



* RPG ''Baten Kaitos'' features Leitmotifs for many characters. The CosmicHorror Malpercio has the impressive Ruler Of The Nine Skies. Recurring boss Giacomo uses the very catchy theme Chaotic Dance, which has electric and acoustic versions. In the prequel, a young Giacomo has the remixed Chaotic Dance 2.
** Spiriters (or maybe it is the Guardian Spirit itself?) also get their own theme, as implied by Baten Kaitos Origins: The True Mirror, aka the fancy battle theme music from Baten Kaitos.

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* RPG ''Baten Kaitos'' ''BatenKaitos'' features Leitmotifs for many characters. The CosmicHorror Malpercio has the impressive Ruler Of The Nine Skies. Recurring boss Giacomo uses the very catchy theme Chaotic Dance, which has electric and acoustic versions. In the prequel, a young Giacomo has the remixed Chaotic Dance 2.
** Spiriters (or maybe it is the Guardian Spirit itself?) also get their own theme, as implied by Baten ''Baten Kaitos Origins: The True Mirror, aka Mirror'', also known as the fancy battle theme music from Baten Kaitos.''Baten Kaitos''.



** Time Crisis 3 has a different theme tune than the other games, but it still uses elements from the original theme, ala TheJimmyHartVersion.

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** Time ''Time Crisis 3 3'' has a different theme tune than the other games, but it still uses elements from the original theme, ala TheJimmyHartVersion.



** While ''{{X-Wing}}'' was not the first to use true Leitmotifs in a space simulator (with ''VideoGame/WingCommander'' probably taking that honor), the iMuse system enabled using the various portions of the already huge Star Wars trilogy soundtrack and fitting them almost seamlessly into one another. For that reason, virtually any event that could occur during a mission had its own Leitmotif - to the point where it is possible to figure out roughly how a mission played out just by listening to a recording of its soundtrack.

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** While ''{{X-Wing}}'' was not the first to use true Leitmotifs in a space simulator (with ''VideoGame/WingCommander'' probably taking that honor), the iMuse system enabled using the various portions of the already huge Star Wars ''StarWars'' trilogy soundtrack and fitting them almost seamlessly into one another. For that reason, virtually any event that could occur during a mission had its own Leitmotif - to the point where it is possible to figure out roughly how a mission played out just by listening to a recording of its soundtrack.



* If a piece of music in DotHack has to do with the Phases, whether in the original or GU games, it will feature at least a few measures of a distinct and slightly creepy melody of bells at some point. You can hear it quite clearly about ten seconds into Gorre's original theme: [[http://www.youtube.com/watch?v=3ANN4HGAMtI here.]] The eighth Phase, Corbenik, has his own [[http://www.youtube.com/watch?v=lCacMBIS2zI piano melody]] across the games, and snippets of Cubia's [[http://www.youtube.com/watch?v=qyzlcb47dfY final music]] from the first games can be heard in his [[http://www.youtube.com/watch?v=aRNpSEz0k-g battle themes]] from GU.

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* If a piece of music in DotHack ''DotHack'' has to do with the Phases, whether in the original or GU games, it will feature at least a few measures of a distinct and slightly creepy melody of bells at some point. You can hear it quite clearly about ten seconds into Gorre's original theme: [[http://www.youtube.com/watch?v=3ANN4HGAMtI here.]] The eighth Phase, Corbenik, has his own [[http://www.youtube.com/watch?v=lCacMBIS2zI piano melody]] across the games, and snippets of Cubia's [[http://www.youtube.com/watch?v=qyzlcb47dfY final music]] from the first games can be heard in his [[http://www.youtube.com/watch?v=aRNpSEz0k-g battle themes]] from GU.



*** And let's not forget {{Mother}}'s Eight Melodies.

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*** And let's not forget {{Mother}}'s Eight Melodies.''{{Mother}}''[='s=] [[http://www.youtube.com/watch?v=85XM_Nl7_oo "Eight Melodies"]] is another memorable example.



* In perhaps one of the first video game leitmotifs, Baron Von Blubba in BubbleBobble is always accompanied by a short, ominous riff whenever he appears on screen.

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* In perhaps one of the first video game leitmotifs, Baron Von Blubba in BubbleBobble ''BubbleBobble'' is always accompanied by a short, ominous riff whenever he appears on screen.
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* ''Videogame/{{Okami}}'' has most major characters with one. Most notably, Rao has quite the, erm, suggestive theme.

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* ''Videogame/{{Okami}}'' has most major characters with one. Most notably, Rao has quite the, erm, [[http://www.youtube.com/watch?v=rZ3tGEbsKkE suggestive theme.theme]].



* Approach a trainer (or have them see you) in the ''Pokémon'' games and their Leitmotif will play, indicating what kind of trainer they are. In normal gameplay, they only go on for a couple of seconds, but if you pause the dialog to listen to the music you'll be surprised how long they go on for (and how they're arguably better composed than the {{BGM}}).
** Another prime example specifically from ''VideoGame/PokemonRedAndBlue''/''Yellow'' is the rival's theme, which plays whenever he comes on-screen and talks, usually challenging you to a match.

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* Approach a trainer Trainer (or have them see you) in the ''Pokémon'' games and their Leitmotif will play, indicating what kind of trainer Trainer they are. In normal gameplay, they only go on for a couple of seconds, but if you pause the dialog dialogue to listen to the music music, you'll be surprised how long they go on for (and how they're arguably better composed than the {{BGM}}).
** Another prime example specifically from ''VideoGame/PokemonRedAndBlue''/''Yellow'' is the rival's theme, [[rival's (Blue's) encounter theme]], which plays whenever he comes on-screen and talks, usually challenging you to a match.



** "A Little Friendship" is Ivan's theme. [[spoiler: It's also used for cutscenes focusing on Hama, which foreshadows the reveal that she's his sister.]]
** Isaac, Felix, and Jenna all eventually have their own battle themes. Isaac's is used in the first game, and if he's active in the first four after the parties join up. Felix's is used for a large portion of the second game, and if he's active in the first four after the parties join up. Jenna's is used in the prologue of ''The Lost Age'' when she's the only player character, and once the parties join up, [[GuideDangIt if she's in the first four and niether Isaac nor Felix are]].
** Saturos & Menardi share their theme (simply named for them), along with a BossRemix. Saturos, being Saturos, also has his own boss theme when encountered alone, and it's hands-down one of the fandom's favorite pieces-- it even came back as BonusBoss battle music in ''Dark Dawn''!
*** Agatio & Karst also share a theme (simply named for them) and a rocking BossRemix.
** "There Goes Briggs!" inexplicably only plays in one of Briggs's cutscenes in ''The Lost Age'', and is otherwise a wasted song.

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** [[http://www.youtube.com/watch?v=yeAh1WEUrU0 "A Little Friendship" Friendship"]] is Ivan's theme. [[spoiler: It's also used for cutscenes focusing on Hama, which foreshadows the reveal that she's his sister.]]
** Isaac, Felix, and Jenna all eventually have their own [[BattleThemeMusic battle themes. themes]]. [[http://www.youtube.com/watch?v=hpTAxpqBxpM Isaac's theme]] is used in the first game, game for the majority of battles and will also play if he's active present in the first four active/primary party after the parties groups join up. [[http://www.youtube.com/watch?v=UFavD6Vq55Y Felix's theme]] is used for a large portion of the second game, and will also play if he's active present in the first four "active/front party" after the parties groups join up. [[http://www.youtube.com/watch?v=XjQLhg4hTxM Jenna's theme]] is used briefly in the prologue of ''The Lost Age'' when she's the only player character, and once the parties join up, [[GuideDangIt if she's in the first four active/front party and niether neither Isaac nor Felix are]].
are (meaning that Isaac and Felix are in the backup/secondary party)]].
** [[http://www.youtube.com/watch?v=Gn9kAwhOIMQ Saturos & Menardi and Menardi]] share their theme (simply named for them), along with a BossRemix. BossRemix [[http://www.youtube.com/watch?v=dG4bkp-NjaQ theme]]. Saturos, being Saturos, also has [[http://www.youtube.com/watch?v=FD3SMmAFUjE his own boss theme theme]] when encountered alone, and it's hands-down one of the fandom's favorite pieces-- pieces -- it even came back as BonusBoss [[http://www.youtube.com/watch?v=kui8MlFol4g battle music theme music]] in ''Dark Dawn''!
''GoldenSunDarkDawn''!
*** [[http://www.youtube.com/watch?v=5egYkPJUe-U Agatio & Karst and Karst]] also share a theme (simply named for them) and a rocking BossRemix.
BossRemix [[http://www.youtube.com/watch?v=XVqlbYdKpc0 theme]].
** [[http://www.youtube.com/watch?v=kRUOauz4ATE "There Goes Briggs!" Briggs!"]] inexplicably only plays in one of Briggs's cutscenes in ''The Lost Age'', and is otherwise a wasted song.WastedSong.



** Too be fair, Modern Warfare 2 also had multiple striking Leitmotifs, such as the Opening Titles, Contingency (TF141's theme), Extraction Point (Ranger theme), and the distinctive climax heard during Guerilla Tactics (Militia theme). Safeguard is also used for two notable chase sequences, the Snowmobile escape and the Jeep escape.

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** Too be fair, Modern ''Modern Warfare 2 2'' also had multiple striking Leitmotifs, such as the Opening Titles, Contingency (TF141's theme), Extraction Point (Ranger theme), and the distinctive climax heard during Guerilla Tactics (Militia theme). Safeguard is also used for two notable chase sequences, the Snowmobile escape and the Jeep escape.



* In the SoulSeries, Maxi's theme appears to be [[http://www.youtube.com/watch?v=PQt1N6UpNdA Sail Over the Storm]]. It's used in both the first and third games, and the first 10 or so seconds appear again in the fifth game.

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* In the SoulSeries, ''SoulSeries'', Maxi's theme appears to be [[http://www.youtube.com/watch?v=PQt1N6UpNdA Sail Over the Storm]]. It's used in both the first and third games, and the first 10 or so seconds appear again in the fifth game.
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**Sonic Adventure 2 really pushed this with Live and Learn; its lyrics, beats, and melodies kept popping up all over the game. Sonic's first stage incorporates "Live and Learn" in the lyrics, the four note decrescendo from the chorus is used in songs such as Supporting Me, etc.
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**** [[http://www.youtube.com/watch?v=M6GK8HhjQQE Firelink Shrine]].

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**** [[http://www.youtube.com/watch?v=M6GK8HhjQQE Firelink Shrine]].Shrine]].
* ''AsurasWrath'' has several characters with one. [[TheRival Yasha]] however, stands out [[http://www.youtube.com/watch?v=dead9SkT_xg here]].
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* ''WildARMs'' games naturally jump on the bandwagon. There's the series main theme, ''Into the Wilderness'', which plays once or twice at key moments in each game, usually the ending or introduction. In ''WildARMs1'', Boomerang has his own theme, which is slowed down for a "funeral dirge" late in the game. In ''WildARMs3'', Virginia has "Ready! Lady Gunner!" while the Schroedingers have "There's Only One Family Named Schrodinger". There are special boss themes for Janus and the Prophets.
** This is brought to a head for the remake of ''WildArms1'', where each major antagonist has their own theme, and they're all ''[[CrowningMusicOfAwesome awesome]]''. (Though Zed's new theme is a bit less awesome then his old one)

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* ''WildARMs'' games naturally jump on the bandwagon. There's the series main theme, ''Into the Wilderness'', which plays once or twice at key moments in each game, usually the ending or introduction. In ''WildARMs1'', ''VideoGame/WildARMs1'', Boomerang has his own theme, which is slowed down for a "funeral dirge" late in the game. In ''WildARMs3'', ''VideoGame/WildARMs3'', Virginia has "Ready! Lady Gunner!" while the Schroedingers have "There's Only One Family Named Schrodinger". There are special boss themes for Janus and the Prophets.
** This is brought to a head for the remake of ''WildArms1'', ''VideoGame/WildArms1'', where each major antagonist has their own theme, and they're all ''[[CrowningMusicOfAwesome awesome]]''. (Though Zed's new theme is a bit less awesome then his old one)
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* Whenever Proto Man showed up in the ''Game/MegaMan'' games, his appearance was accompanied by a mysterious whistle. In ''5'' his doppelganger Dark Man has a off-key version of the whistle, an early hint that he isn't who he says he is.
** Bass's battle theme in ''7'', ''8'' and maybe ''Mega Man & Bass''.

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* Whenever Proto Man showed up in the ''Game/MegaMan'' ''VideoGame/MegaMan'' games, his appearance was accompanied by a mysterious whistle. In ''5'' his doppelganger Dark Man has a off-key version of the whistle, an early hint that he isn't who he says he is.
** Bass's battle theme in ''7'', ''8'' ''VideoGame/MegaMan8'' and maybe ''Mega Man & Bass''.



** The Wily Tower motif in ''3''.

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** The Wily Tower motif in ''3''.''VideoGame/MegaMan3''.
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* ''{{Okami}}'' has most major characters with one. Most notably, Rao has quite the, erm, suggestive theme.

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* ''{{Okami}}'' ''Videogame/{{Okami}}'' has most major characters with one. Most notably, Rao has quite the, erm, suggestive theme.
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* ''{{Okami}}'' has most major characters with one. Most notably, Rao has quite the, erm, suggestive theme.
* ''[[AssassinsCreed2 Assassin's Creed II]]'' has Ezio's Family. First played over the opening credits, remixed several times as "Earth" which [[spoiler: plays when Ezio recovers his father's Assassin robes]] and then as "Venice Rooftops", which plays during chases, races and courier missions (occasionally). Played in all it's [[CrowningMusicOfAwesome glory]] over the credits of both II and [[AssassinsCreedBrotherhood Brotherhood]]. And don't lie. There were [[ManlyTears manly tears]].
** And on top of all that, it's Ezio's theme in ''[[SoulSeries Soul Calibur V]]''.
** Comes in spades in ''[[AssassinsCreedBrotherhood Brotherhood]]'', and in contrast to the previous game's somewhat sentimental mood brought upon the soundtrack, gives you a more BadAss flavor to them. To name a few:
*** [[http://www.youtube.com/watch?v=Nl6z2xZJOgs Master Assassin.]] With assassins you can recruit in-game to help you, don't tell me you don't feel like a boss going around killing enemies and targets by summoning them.
*** [[http://www.youtube.com/watch?v=4C1mNIN0Uss Borgia Occupation.]] It really makes a point reminding you that in the game, [[spoiler: the Borgia are reigning over Rome and you're to free it from them.]]
*** [[http://www.youtube.com/watch?v=nH64Z_CWM4Q Borgia - The Rulers Of Rome.]] You can't help but feel the pressure the citizens of Rome feel from the Borgia rule when listening to this.
* When you're being chased by a prefect or a cop in ''VideoGame/{{Bully}}'' you hear some music that lets you know some shit is going down.
* ''VideoGame/KnightsOfTheOldRepublic'' uses Bastila's theme for foreshadowing as you approach the top of the Rakata temple.
* The ''FinalFantasy'' series is in love with this trope. NobuoUematsu, the composer of much of its music. is known for creating memorable leitmotifs for characters, locations, and events. In ''VideoGame/FinalFantasyVI'', for example, almost all of the playable characters (and some of the villains) have their own leitmotif (with the exception of the twin brothers Edgar and Sabin/Mashe, who share one). Terra's leitmotif, which is also the Overworld Map theme, is effectively the ThemeTune for that entire game. Even more well-known, though, are the {{Recurring Riff}}s for concepts that span more than one game, such as the Crystal Theme/Prelude, the Final Fantasy Theme/Prologue, the (much-remixed) Chocobo Theme, the Moogle Theme, and the Victory Theme.
** Terra's true character theme is actually called "Awakening". Celes's character theme is the famous opera song "Aria Di Mezzo Carattere" played slower and more sad in tone.
** [[CrowningMusicOfAwesome Dancing Mad]], the music that plays during the party's final confrontation with [[BigBad Kefka Palazzo]], incorporates numberous letmotifs that, when you sit down, listen to them, piece them together, and [[FridgeBrilliance think about it]] sums up everything Kefka is so perfectly, it couldn't be the final boss music for anyone else but him.
** The ending music for Final Fantasy VI is often cited as Uematsu's magnum opus, as it takes new versions of every character theme, plus the main Final Fantasy theme (a total of fourteen pieces) and blends them together into a single 20 minute piece. It's impressive enough to make you forget you're listening to video game music.
** Likewise Yasunori Mitsuda, composer for some of Square's other games, including ''VideoGame/Xenogears''. In a great case of combining forces, Mitsuda and Uematsu co-composed ''ChronoTrigger'', which has some of the most memorable {{Leitmotif}}s.
*** In said game, "[[http://au.youtube.com/watch?v=v1YKC8cNXR8 Lucca's Theme]]" probably got played the most, as it starts up whenever anything science/awesome/awesome science-related happens. In fact, the track name is simply "Fanfare", and is adapted, in two separate versions, as the victory theme in the sequel, ''ChronoCross''. This doesn't mean it ''isn't'' Lucca's theme, though - it plays when you talk to her in the End of Time, the same way everyone else's theme does.
** Contrary to common misunderstanding, [[VideoGame/FinalFantasyVII Sephiroth]]'s leitmotif is '[[http://www.youtube.com/watch?v=_C77Eaq3CDQ Those Chosen By the Planet]]', which is played during his slaughter of [[DoomedHomeTown Nibleheim]], not the immensely popular '[[http://www.youtube.com/watch?v=BTxhh1Ins5I&feature=related One Winged Angel]]'.
*** Well that was the case in VII, but due to its popularity, One Winged Angel [[BootstrappedLeitmotif has become Sepiroth's leitmotif in all of his future appearances.]]
*** "One-Winged Angel" ''does'' incorporate the tune of "Those Chosen By The Planet" in part though, but it can be a bit hard to pick out if you're not listening for it.
** ''CrisisCore'' features no less than eight songs titled "Theme of Crisis Core (''Subtitle''). The theme also appears in songs that don't follow this naming convention, such as "Burden of Truth" and "The Burdened".
** ''DirgeOfCerberus'' uses two different motives throughout, which can be considered "Vincent's Theme" and "Lucrecia's Theme".
** Gilgamesh of ''VideoGame/FinalFantasyV'', from his second appearance on, is one of only two enemies in the game to get his own theme, "Battle on The Big Bridge". This one was so memorable that when Gilgamesh made a cameo in ''VideoGame/FinalFantasyXII'', his theme came with him (in a well-done orchestration, at that) as well as a big bridge to fight on.
*** On top of that, [[spoiler: The fight against Necrophobe, when the boss just doesn't seem to die, then suddenly you hear the theme. CrowningMomentOfAwesome for Gilgamesh.]]
** Tidus's theme in ''VideoGame/FinalFantasyX'' is remixed into a more upbeat and generic Blitzball theme.
** ''VideoGame/FinalFantasyXII'', on top of having the usual leit-motifs for the main characters, also had a short melody that appears in every track of the game at some point (besides tracks that are borrowed from other ''FinalFantasy'' soundtracks of course). The FinalBattle actually [[CrowningMusicOfAwesome becomes a small war between the Imperial and Heroic leitmotifs]], with the latter eventually overwhelming the former.
*** In Final Fantasy XII, the themes are actually remixes of each place special(s) to the characters. Example, Ashe's theme is really the theme song of the creepy dungeon Giruvegin, and the Pharos, because that's where her father placed the magicite. You can also hear the theme of the Tomb of Raithwall.
** The leitmotif for VideoGame/FinalFantasyXIII is "Fabula Nova Crystallis". Tracks contain this melody include two location themes, three event themes and a character theme with lyrics to boot.
*** Lightning's Theme is also used for a Battle Theme, aptly named "Blinded by Light".
** VideoGame/FinalFantasyMysticQuest subtly pokes fun at the idea with the character of Tristam, whose leitmotif begins playing just before he appears on screen. The main character, Benjamin, apparently hears this music and begins looking around for him whenever it begins playing.
** ''VideoGame/FinalFantasyIV'' was the first game in the series where many different characters are given leitmotifs. Nearly all of the protagonists have one, as do some of the villains, most notably Golbez, with [[http://www.youtube.com/watch?v=aKojJdtW0L8 "Clad in Black."]] Nothing says ''"Oh shit, I'm about to get my ass kicked by the BigBad"'' quite like those {{Ominous Pipe Organ}}s.
** How has nobody mentioned Kuja's Theme from VideoGame/FinalFantasyIX yet?
** "Melodies of Life" from VideoGame/FinalFantasyIX. This song appears everywhere, from when the game starts to the ending credits.
** [[HopelessBossFight Bea]][[GuestStarPartyMember trix]] from VideoGame/FinalFantasyIX has three versions of hers, and they double as {{Mood Motif}}s. Though one of the three doesn't resemble the other two as much.
** Luso's leitmotif in ''VideoGame/FinalFantasyTacticsA2'' is second to be the ThemeTune (the actual Theme Tune is "Summer Vacation") since the music was used in other songs.
* ''HouseOfTheDead'' 1 and 2 feature the Magician boss leitmotif. The series also has the recurring "Game Over" and "Chapter Clear" ditties.
* ''VideoGame/{{Xenogears}}'' has leitmotifs for Bart (Bonds of Sea and Fire) and Chu-Chu (The Sky, the Clouds, and You) among others.
* ''KingdomHearts'' also uses leitmotifs extensively, particularly in the sequels. Kairi has 4 different variations on her leitmotif, while Sora only has one. Bosses also have their own leitmotifs. If a character is fought as a boss at some point in the game, their battle music will be a remix of their theme. Nearly all of Organization XIII's battle themes use the piano. "The Other Promise" and "Rage Awakened" are also remixes of [[spoiler: Roxas and Terra's themes, respectively.]] [[spoiler:Ventus's theme as well as Vanitas's battle theme]] include strains of both [[spoiler:Roxas and Sora's themes.]]
** "Dearly Beloved" and "Destati" are essentially leitmotifs for the entire series.
*** Characters and concepts also have instruments and {{Recurring Riff}}s associated with them. {{Ominous Pipe Organ}}s for the Heartless, mournful piano melodies for Nobodies, strings for Keyblade Wielders, [[OminousLatinChanting chanting]] for the heart in general.
**** In the series, certain bosses' battle music will sound suspiciously familiar. [[spoiler: Xion's boss music in Kingdom Hearts 358/2 by 2 Days has strands of Sora's. Kairi's, Naminé's and her own theme as well as Dearly Beloved.]]
***** [[spoiler: The secret boss of Kingdom Hearts: Birth by Sleep (Mysterious Figure) has 3 other character's theme in his battle music: Terra's theme, Darkness of the Unknown (Xemnas), and Lord of the Castle (Marluxia). Respectably, the last 2 were bosses in their games.]]
* Until some of the later games, every character in ''VideoGame/GuiltyGear'' has had their own theme, which plays during battles against them. Certain storyline rivalries have their own themes as well; the theme for battles between Sol and Ky, "Noontide", is practically a theme for the game as a whole.
* Whenever Proto Man showed up in the ''Game/MegaMan'' games, his appearance was accompanied by a mysterious whistle. In ''5'' his doppelganger Dark Man has a off-key version of the whistle, an early hint that he isn't who he says he is.
** Bass's battle theme in ''7'', ''8'' and maybe ''Mega Man & Bass''.
** The ''MegaManBattleNetwork'' spin-offs often play a version of each game's theme song whenever a dramatic speech is being made by the main character. Many people were quite disappointed when the theme music changed in the fourth game because it wasn't nearly as suited to those scenes.
** The Wily Tower motif in ''3''.
*** Also, the Wily Castle motif in ''10'', which has three variations.
* Done to death by fighting games, except for the ones that only have stage music as opposed to individual character themes.
** By far the most famous examples are the original character themes from ''VideoGame/StreetFighterII'', with Ryu's, Guile's, Ken's, and Akuma's themes quite possibly being the most awesome and prolific music of all. When ''FinalFight'' characters showed up in ''Street Fighter Alpha'', they got remixed versions of stage music from the original ''FinalFight'' as theme tunes.
*** Guile's theme [[MemeticMutation goes with everything.]]
** SNK has done this as well. Geese Howard's theme names always involve something "for Geese", but all of them are rearrangements of his FatalFury 1 theme, which was titled "A Kiss for Geese". Afterwards came "A Kiss For Geese -Cyber Dub Edit-" (ArtOfFighting 2), "Soy Sauce for Geese" (FatalFury Special), "One More Kiss for Geese" (Real Bout FatalFury), "A Stiff Neck for Geese" (TheKingOfFighters '96), "Soy Sauce for Geese -End of The First Nightmare-" (FatalFury Wild Ambition), and finally concluding with...[[PlayedForLaughs "Mustard for Geese"]] (TheKingOfFighters 2002 Unlimited Match). The only exception to the name rule thus far is "Kiss Geese Once More", from ''TheKingOfFighters Maximum Impact''. Most games after '96 in which Geese is present have used remixes of "Soy Sauce For Geese", the most recognizable thanks to its flute.
*** Subverted with Iori Yagami, who had a new theme every game up 'till TheKingOfFighters 2000, but they all had a kickass saxophone solo.
** MeltyBlood has used the same character themes since its debut. The most prolific ones are "The End of 1000 Years", used for Red Arcueid, and "For Crimson Air", used for Wallachia.
** GuiltyGear easily trumps everything else though. Some characters have had the same theme, only differently arranged, from the first game, and every character has had the same theme since 'X', and every [[UpdatedRerelease]] of 'XX' uses the rearrangements from the original 'XX'.
*** Characters with special relationships often get VS. theme music, as mentioned previously. ''GuiltyGear XX Accent Core'' even gave new VS. music to Order Sol and Ky, "Keep The Flag Flying". ''TheKingOfFighters '98'' gave two different VS. themes to the same fight: "Cool Jam" plays if the player character is Kyo Kusanagi vs. Iori Yagami, and "Esaka Forever" plays if it's Iori vs. Kyo.
*** The above two traditions continue in the SpiritualSuccessor to GuiltyGear, BlazBlue: each character has their own unique theme, in addition to "relationship" themes, such as "Under Heaven Destruction" for Ragna vs. Jin and "Imperial Code" for Noel vs. Jin(which doubles as the theme of the organization they both work for). Should come as no surprise: Daisuke Ishiwatari is responsible for the music in both GuiltyGear and BlazBlue.
** ''BloodyRoar 1'' and ''2'' on PlayStation. You could choose whether the games played stage-specific songs from the arcade versions, or new character themes created for the console ports.
* The ''{{Sonic}} Adventure'' games used leitmotif liberally, having a theme for every playable character or character important to the plot. SA 2's themes for Sonic, Tails and Knuckles used the same lyrics as their themes from SA 1, but used different melodies.
** And on occasion, their leitmotifs are changed to a completely different theme. Shadow's has changed several times in particular. At first, he had "Throw it All Away", then he had "This Machine", followed by Sonic Team's attempt to give him six in one game depending on the path you took. Most agree the song "I Am All of Me" was the theme of that game, but the next game he's in decides to say it was the song from the good story of that game, "All Hail Shadow."
** Sonic has had to deal with the theme from the original series, then two versions of "It Doesn't Matter", and finally a hojillion (seven) versions of "His World."'
*** "It Doesn't Matter" has resurfaced triumphantly in Sonic and the Black Knight with two different renditions. Less so, Tails' theme from Sonic Adventures 1 and 2, "Believe in Myself" has been arranged as the theme of the Blacksmith(Who is 'played' by Tails.)
** In the original ''Sonic'', in addition to the several versions of Sonic's theme (title screen, game over, continue, ending), Robotnik had two versions of his theme, one during the regular boss battles, the other, more intense version was played during the cutscene at the end of Scrap Brain Act 2, as well as the final battle.
** ''Sonic 3 & Knuckles'''s mid-boss and main boss themes were variations on a common riff. In addition, there were two different versions of each stage theme for each act, sometimes, as in the case of Lava Reef Zone, sounding almost totally different. And the first half of the main boss theme was TheJimmyHartVersion of Robotnik's original theme(the games had a different composer than the first two).
*** This was topped by ''Sonic Advance 3'', where each stage theme had no fewer than four variations - one for its map screen plus one for each of the three acts. Somehow it never seemed repetitive, either - the map's theme was more low-key and served to introduce the melodic material, and then each act was a progressively more intense version of the same theme. One of these themes, in fact, was the Green Hill Zone music from the original Sonic; all too appropriate for a stage (Sunset Hill) which was itself a sort of [[NostalgiaLevel re-imagined and remixed version]] of that place.
** ''SonicUnleashed'' reuses Eggman's instrumental leitmotif from ''Sonic 2006'' and manages to build a new boss music out of it. Speaking of ''2006'', each villain had his own leitmotif, each with several arrangements for cutscenes and boss battles.
* "StarCraft" has a {{leitmotif}} in the form of the OminousLatinChanting heard during the first cutscene in it's expansion Brood Wars, which foreshadows the [[TheEmpire UED]] abandoning a colony under attack by the zerg. This theme can be heard playing in the background of several scenes in the [[VideoGame/StarCraftII sequel]], notably in the "betrayal" cutscene, which is a flashback to [[spoiler: [[ItWasHisSled Mensk leaving Kerrigan to the zerg on Tarsonis]]]]
** The Zerg get their own little theme in ''VideoGame/StarcraftII'' that is made up of two parts; in the [[http://www.youtube.com/watch?v=g_1U7L_uDA4 Overture]], the two play at the same time with the female solo voice doing one part and the low brass doing the second.
* The ''FireEmblem'' series actually had a soundtrack release made up of character themes.
** Absurd use, in ''FireEmblem 9'' (''Path of Radiance'') there's a trio of pirates with their own Leitmotif. Despite them being completely unimportant, to the point that they have less then half a dozen lines among them.
** Several important characters in [=FE10=] have their own leitmotif that will play when they appear in conversations, including [[http://www.youtube.com/watch?v=ObBwgjg3kEU= Oliver's Fall]], [[http://www.youtube.com/watch?v=UDGFPekXpFw= Queen Elincia]], [[http://www.youtube.com/watch?v=dAAYQrzkYGQ= Empress Sanaki]], and [[http://www.youtube.com/watch?v=diFdSFVOsHI= Mind of Izuka]]. The powerful Laguz Royals and Oliver have their own battle themes as well.
* Lampshaded in ''MetalGearSolid'', when Snake actually hears Psycho Mantis's leitmotif play. [[spoiler:It's a manifestation of his mind control abilities.]]
** Played straight however with Big Boss's leitmotif. It first plays when he's descending into Russia for Operation Snake Eater. It also plays for [[spoiler: his reappearance in [=MGS4=].]]
** In ''MetalGearSolid4'', the characters's leitmotifs change in order to reflect their changing personalities. Therefore, it's really alarming when we first see Snake (leitmotif "Old Snake") in his "young" mask, and the music that plays is "Opening Infiltration", his leitmotif from ''MetalGearSolid2'' When Raiden reminisces about Rose, his theme tune changes from "White Blood" to "Who Am I Really?", ''his'' theme from ''MetalGearSolid 2''. Naomi borrows her theme from ''MetalGearSolid: The Twin Snakes'' on her first encounter with Old Snake, and later she is accompanied by "Enclosure", Sniper Wolf's theme, when she is in a situation very similar to Wolf's.
** In ''MetalGearSolid2'', Snake's Theme from ''MetalGearSolid1'' plays when [[spoiler: the S3 tells Raiden about how putting him through [[RecycledScript Shadow Moses]] has turned him into a soldier with all of Snake's gifts.]] Footage on the screen from the trailers, where Snake was placed into Raiden's shoes during key boss fights, play on the screen.
* Ridley in ''{{Metroid}}'' has had his own fight music ever since ''Super Metroid''. Though it was not exclusively his music in Super Metroid, it has since become identified with his character, much in the same way that the ''Star Wars'' Imperial March theme was not intended for Darth Vader himself, yet became his de-facto music nevertheless.
** Although not quite so heavily linked to character, the area preceding a boss, (Particularly Kraid) have very memorable themes. This is a given, considering they made the same game twice. (Metroid and Zero Mission).
** Samus also got her own theme tune in Super. Notable occurrences have included Prime 3 and ''SuperSmashBros Brawl''.
*** Except that what Brawl called "Theme of Samus Aran, Space Warrior" was just Super's Ending Credits tune. In Super, the "Theme of Samus Aran, Galactic Warrior" is completely different.
** A truer example would be the little riff that plays whenever Samus emerges from her spaceship/a save station when you start up the game in the ''Prime'' series.
*** That bit is called ''Appearance,'' and it's been the customary "loading save/new game start" song since the very first Metroid game.
* The ''{{Myst}}'' games are ''very'' fond of doing this, usually having themes for each villain (and for each age, in the later games). Also, Sirrus and Achenar, the evil brothers from the first game, have their themes return in ''Myst IV: Revelation'', if only briefly.
** There's the oft-interwoven Saavedro's Theme from the third Myst game and the use of the oboe to represent Gehn in ''Riven''.
* In the ''VideoGame/StarFox'' series, the titular heroes and Star Wolf both get their own leitmotifs. Star Wolf's gets a little...[[CrowningMusicOfAwesome over the top]] in later entries in the series, what with the vaguely flamenco beat and the blaring brass section.
** Secondary characters Bill Grey and Katt Monroe both get their own leitmotifs whenever they show up in a level.
** In the original, a common leitmotif is used in several of the planet musics, particularly Meteor, Titania, and Fortuna. Several themes are used for different types of boss battles, for example Corneria/Meteor, Outer Space, Venom, and the Atomic Cores(which is a rehash of the opening sequence music), as well as unique [=BGMs=] used by the planet bosses.
** Hey, come on. The ''Assault'' version is really quite epic. Panther joined the group at that point, so maybe they had to Spanish it up a bit?
** In ''Star Fox Command'', each character has his/her own background music.
** During Star Fox Adventures, Krystal and Fox had their own theme whenever they were on screen together. Given the nature of the two characters, it could be interpreted as a 'love theme'. A longer and more 'tribal' variation of the same theme was used in the Cape Claw location of the game.
* Every party member in ''VideoGame/TalesOfSymphonia'' has their own theme music, and some have more than one. Zelos, for example, has an upbeat, samba-style tune that shows up when you first meet him, but if you take a certain plot path you'll hear an extremely sombre version of that exact same tune at one point. The BigBad's theme music is also used for TheReveal at one point.
* Quite a number of music in VideoGame/TalesOfEternia that runs different version of the same motif for Van Eltia and Shileska. Add in all the [=FMVs=] one can probably find 20+ of them.
* ''{{Castlevania}}'' tends to use "Vampire Killer" to represent Simon Belmont (from the very first game), although in ''Super {{Castlevania}} 4'' he got his own theme music, called "Theme of Simon". {{Dracula}} had to wait until ''Rondo of Blood'' to get his theme music, "Dance of Illusions". When you fight the original ''{{Castlevania}}'' bosses before Shaft in ''Rondo of Blood'', the boss music from the first game, "Poison Mind", plays.
** And ''Bloodlines'', which first appeared as the music for the first level of ''Dracula X'', seems these days to be affiliated specifically with Richter Belmont's frequent appearances in the games.
** ''Judgment'' was praised for its music, if not other things, and it took advantage of its fighting game setup to associate its characters with various themes from the series. It may not last, especially as each game introduces new heroes, but there's little reason not to think of "Iron Blue Intention" as Eric Lecarde's theme. Or give "Mad Forest" to Sypha Belnades.
* Approach a trainer (or have them see you) in the ''Pokémon'' games and their Leitmotif will play, indicating what kind of trainer they are. In normal gameplay, they only go on for a couple of seconds, but if you pause the dialog to listen to the music you'll be surprised how long they go on for (and how they're arguably better composed than the {{BGM}}).
** Another prime example specifically from ''VideoGame/PokemonRedAndBlue''/''Yellow'' is the rival's theme, which plays whenever he comes on-screen and talks, usually challenging you to a match.
*** Actually, every rival gets one, but Blue's is the most notable.
** In addition to the rivals, many other characters get reoccurring themes, such as some of the professors, and important [=NPCs=] like [[VideoGame/PokemonGoldAndSilver Eusine]] and [[VideoGame/PokemonDiamondAndPearl Look]][[VideoGame/PokemonBlackAndWhite er]].
* ''[[TheLegendOfZelda The Legend of Zelda]]'' series has leitmotifs for most major characters, most notably ''Zelda's Theme'' (a.k.a. ''Zelda's Lullaby'') and ''Ganon's Theme'' (which Ganondorf himself plays on an OminousPipeOrgan in Ocarina of Time). In ''Twilight Princess'', Zelda's and Ganondorf's themes are ''combined'' when [[spoiler: Ganondorf possesses [[http://www.youtube.com/watch?v=PBugPsBGTdE Zelda]] for a boss battle.]]
** The Main Theme of the series (which appeared in the first Zelda) [[BootstrappedTheme eventually became]] Link's theme too. Remixed versions of it play when the Links of ''Wind Waker'' and ''Twilight Princess'' awaken to their destinies as heroes.
** There's also [[http://au.youtube.com/watch?v=eV4JJPqoMfE Midna's haunting theme]] from ''Twilight Princess'', which she is [[http://au.youtube.com/watch?v=H_8SobLzsZE&feature=related aware of]], because she's just that awesome. (''Midna's Theme'' can be heard in at least five tracks from the game, mostly when you're running around areas cloaked in Twilight.)
*** Saria also plays her own theme song, ''[[EarWorm Saria's Song]]'', and sometimes when she stops playing her Ocarina to speak with Link, the Lost Woods goes completely silent.
** And [[MajorasMask Majora's theme]], variations of which are used in each of the four provinces of Termina. And remixes of it are used for each of Majora's boss forms.
** Also, Ilia (Link's BFF in ''TP'') and Aryll (Link's lil' sis in ''WW'') have their own melodies, as well as Tetra and her Pirates (though it's replaced as her theme by [[spoiler: ''Zelda's Lullaby'']] once her destiny is revealed.)
** The Master Sword has one that plays in some form or another when it is climactically drawn from its pedestal in each game it appears in. You know the one: "Dadadada dadadada dadadada dadadada daaaaah DAAAAAH ''DAAAAAH'' '''DAAAAAH!'''"
*** Funnily enough, that's the same ItemGet jingle that plays after every InexplicableTreasureChest and PlotCoupon, only drawn out and made more awesome. As befits the most awesome item in the game, of course.
** [[http://www.youtube.com/watch?v=8Yc7kp_ETGU Sheik]] also gets one in [=OoT=], as well as [[http://www.youtube.com/watch?v=M8R0biN_OWk Kaepora Gaebora]].
** Linebeck of ''Phantom Hourglass'' has his own [[http://www.youtube.com/watch?v=KcBp_s9kDos&feature=related rather awesome]] theme, as do [[http://www.youtube.com/watch?v=TnRmYVyPfTI Oshus]] and [[http://www.youtube.com/watch?v=iNo1QvrhGvU Bellum]].
** In ''SkywardSword'', ''Zelda's Theme'' is not initially present, but Zelda has a new leitmotif that subtly evokes it. Ghirahim also has an ominous yet whimsical theme that mixes in a pipe organ. Fi also has a beatiful one... that many people consider to be [[TheScrappy the only good thing about the character]].
* In the ''SuperSmashBros.'' series (specifically ''Brawl'') each series has victory fanfare, however Meta Knight has his own unique fanfare (which is a metalish remix of the standard {{Kirby}} fanfare). Due to the music numbering it appeared that pretty much every character would have their own fanfare, but most of them were cut before release.
* Every character in the [[NintendoWars Advance Wars]] series has his or her own theme music which plays during their turn. There's also (in Dual Strike) no less than six different power-up themes; which one plays depends on the power level (Normal, Super, or Tag) and which faction is using it (Allied Nations or Black Hole). If you use a Tag Power with an Allied CO and a Black Hole CO in Vs. or War Room mode, the theme will even change when they switch places.
** Andy doesn't have a Theme. Andy has an ANTHEM.
* In the video game Def Jam: Icon one of your character's weapons is the power to change the soundtrack to his own theme music which alters the world around you.
* ''RomancingSaGa'' 1 and 3, ''VideoGame/SagaFrontier'' and UnlimitedSaGa did this; each character having their own theme.
* ''VideoGame/SuperPaperMario'' has theme music for certain villains (Mr L, Count Bleck and Dimentio).
** Super Paper Mario also features a remix of pretty much every song in it. Most notably, the music for the fight against the BigBad is remixed [[spoiler:during the fight against the TRUE final boss]]. Bonus points also go to [[spoiler:Count Bleck's]] leitmotif for being a MusicalSpoiler: It is a remix of the "Memory" theme.
** In ''VideoGame/PaperMarioTheThousandYearDoor'', [[ClassyCatBurglar Ms Mowz]] has her own [[http://www.youtube.com/watch?v=x663wX2Drk8 theme music.]]
*** So does Luigi.
** Numerous characters in ''VideoGame/PaperMario'' have themes, including Peach, Bowser, Twink, [[GoldfishPoopGang Jr Troopa]], and the Star Spirits.
** It should be noted that ''every'' boss in the entire VideoGame/PaperMario series has their own theme.
* ''VideoGame/SuperMario64'' has Bowser's theme, which receives an OminousPipeOrgan remix for the final battle.
** To a lesser extent, "Inside the Castle Walls" can be considered Peach's theme, as it plays during her appearance in the beginning and ending cutscenes. Toad also has a unique little melody that plays whenever you talk to him.
* Characters have their own themes in the [[VideoGame/MarioAndLuigi Mario & Luigi]] series, such as Popple's unique boss music in the original, Bowser's Theme in some of the games, Fawful and Midbus' theme in [[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]] and probably quite a few more.
** [[http://www.youtube.com/watch?v=IXXJwpPvFcM Cackletta]] has her own as well.
* Most major SuperMarioBros characters have their own theme as of Mario Strikers Charged. A few of the characters had their own themes before that, such as Bowser, Peach, and Luigi. Interestingly enough, Mario only had two before that game, and they were both from games where Bowser, Luigi, and Peach were all playable. Luigi even has two completely different tunes in one of them... one of which was remixed three separate times in that same game.
* Princess Peach's theme. Dadada-da-da-da-da! Da-dada-da-da-da-da-dada!
* Several characters in ''PhoenixWrightAceAttorney'' have their own leitmotifs; for example, Godot's "Fragrance of Dark Coffee", which was used [[ThemeSongReveal quite cleverly]] later on...
** Godot also earns extra points by having his ''own'' theme music as his ''personal cellphone ringtone''.
** Klavier's theme music, "Guilty Love", is actually heard by other characters, although it's justified: it's the no. 1 hit of his band, the Gavinners.
*** It's largely hinted in-game that he actually plays a CD recording of "Guilty Love" [[BunnyEarsLawyer in the goddamned courtroom]].
** Also, Pearl's theme is simply a more upbeat remix of Maya's theme.
** The "Objection!" theme of each game is considered the leitmotif of the main character; in ''Ace Attorney Investigations'', Edgeworth's "Objection!" theme is a remix of his theme song, "Great Revival".
** In the early games, only important characters have their own theme, but in later ones, almost every witness has one.
*** One example in particular "Congratulations everyone" Pops up in two consecutive games for one character in particular. (she's the only character to have the same theme introduce her) Who is that character? Lotta Hart.
** Dahlia has the calm theme ''Distant Traces of Beauty'', [[spoiler: and in the end it gets used for Iris as well]].
* Every boss in ''LaMulana'' has their own boss battle music.
* Several characters in ''Wangan Midnight Maximum Tune'':
** Akio Asakura: "Blue Blazes" (WMMT 1 and 2), "Phantom of Blue" (WMMT 3)
** Tatsuya Shima: "Destination Blackout" (1 and 2), "Black Pressure" (3)
** Reina Akikawa: "Nothing Can Live Forever" (1 and 2), "Feel the Moment" (3)
** [=R200=] Club: "Decoration for the Dement" (1 and 2), "Evil Association" (3). The latter has the distinction of being played in only one stage of Story Mode.
* And in the original ''Wangan Midnight'' game, more characters have their own theme music.
* RPG ''Baten Kaitos'' features Leitmotifs for many characters. The CosmicHorror Malpercio has the impressive Ruler Of The Nine Skies. Recurring boss Giacomo uses the very catchy theme Chaotic Dance, which has electric and acoustic versions. In the prequel, a young Giacomo has the remixed Chaotic Dance 2.
** Spiriters (or maybe it is the Guardian Spirit itself?) also get their own theme, as implied by Baten Kaitos Origins: The True Mirror, aka the fancy battle theme music from Baten Kaitos.
* ''DawnOfWar'' features Leitmotif for each of the factions, ranging from heavy drumbeating for the Orks, militaristic marching music for [[TheEvilArmy The Imperial Guard]] to the Asian orchestral of the Tau Empire.
* In ''TimeCrisis'', we have Wild Dog's theme music and its arrangements in subsequent installments. It itself is a [[MusicalPastiche pastiche]] of the main [[RecurringRiff series theme]].
** ''Time Crisis 2'' also has General Diaz's theme, which appears in the musics for stage 2-1 and 3-3, the FinalBoss battle, and the ending.
** Time Crisis 3 has a different theme tune than the other games, but it still uses elements from the original theme, ala TheJimmyHartVersion.
* In ''Left4Dead'', the three Special Infected (zombies with special abilities) have unique themes that play when they are attacking the players, but the Boss Infected, the Tank and the Witch, have motifs that play constantly whenever they are in the field of play.
** There are also quick little riffs that play when one of the three spawn. This builds subconscious associations among casual players and gives hardcore players (the ones who will poke around the games sound files to find these) something to listen for.
* Unusually for a western RPG, ''[[PlanescapeTorment Planescape: Torment]]'' gave leitmotivs to all the principal characters, including The Nameless One, all [=NPCs=] and all of the principal villains; all being variants on the same underlying theme used for every piece of music on the soundtrack.
* ''ChronoTrigger'' has a few of these, namely Frog's Theme, Magus's Theme, and Robo's Theme, which sounds strangely similar to [[MemeticMutation a certain song by Rick Astley]].
* ''VideoGame/WingCommander II'' has a number of prominent leitmotifs, most notably the grim, minor-key brass fanfare accompanying [[BigBad Prince Thrakhath]], the syncopated piano motif for [[FaceHeelTurn Jazz]], and the theme that plays during the love scenes between Blair and Angel.
* Nearly every character of the large cast of the TouhouProject has their own leitmotif. In fact, many have more than one. This large influx of [[AwesomeMusic/TouhouProject awesome music]] fuels not so much the fandom than it ''[[AdaptationDisplacement displaces]]'' it.
* ''{{Persona 3}}'' and ''{{Persona 4}}'' both used this incredibly strategically. No specific character leitmotifs, however...
** ''Persona 3'' specifically used about seven different versions of the Tartarus background music, representing the different blocks of the tower. The 'ground floor' rendition ends up more as the main soundtrack to the Dark Hour itself though. More notable, however, is the credits track, Memories of You, wherein musical segments from Your Memories (one of the saddest-sounding songs in the game) and Joy (playing during some of the happiest scenes in the game) are both used.
*** The game also used instrumental keys from the first verse of "Burn My Dread," and of "Memories Of You," for pivotal background themes. "Living With Determination" is the most noticeable example.
** ''Persona 4'' is a little lighter on this. Two different versions of the regular battle theme are used depending on the strength of the enemy. I'll Fight Myself has two versions - one used during major boss fights, and one used for the scenes afterwards.
** Both used the 'Poem for the Soul' for the Velvet Room, however 3 is notable for turning it into an [[AwesomeMusic/VideoGames insanely rocking boss theme]].
*** Actually, since Revelations: Persona, all games use the Poem of Everybody's Souls as the theme of Velvet Room
* Every party member in ManaKhemia and its sequel have a distinctive theme. That way you have an idea of what kind of crazy stuff's about to go down.
* Alma gets her own leitmotif in the second ''{{FEAR}}'' game, which also serves as the game's main theme.
* ''WildARMs'' games naturally jump on the bandwagon. There's the series main theme, ''Into the Wilderness'', which plays once or twice at key moments in each game, usually the ending or introduction. In ''WildARMs1'', Boomerang has his own theme, which is slowed down for a "funeral dirge" late in the game. In ''WildARMs3'', Virginia has "Ready! Lady Gunner!" while the Schroedingers have "There's Only One Family Named Schrodinger". There are special boss themes for Janus and the Prophets.
** This is brought to a head for the remake of ''WildArms1'', where each major antagonist has their own theme, and they're all ''[[CrowningMusicOfAwesome awesome]]''. (Though Zed's new theme is a bit less awesome then his old one)
* MMORPG ''VideoGame/Mabinogi'' has thematic music for each city, most dungeons, and nearly every NPC, as well as the main game theme; variations of which are used in certain cutscenes from the mainstream storyline quests. The soundtrack recordings include about 120 different pieces of music.
* In ''CliveBarkersJericho'', the same haunting piece of music (a lone choirboy, backed by a deeper-voiced choir) plays whenever the mysterious child (who later turns out to be [[spoiler:the Firstborn]]) appears during gameplay (with the exception of [[spoiler:the boss fight against it]]).
* ''ResidentEvil 2'' had William Birkin's theme, which had a variation for each of his mutations.
** Hunk's theme from the 4th Survivor scenario, which becomes more frantic the further you progress.
** Sherry, Ada, and Tyrant also had their own musical themes.
** * In [=RE3=]: Nemesis, the titular monster has many pieces of theme music, but the two most memorable ones are "Feel the Tense...", which plays whenever he is skulking around in the immediate area and is just ''made'' to make the player feel incredibly nervous, and "Nemesis' Theme", a much louder and more dramatic piece of music that plays whenever he enters the same room as Jill.
*** "Never Give Up The Escape", the spooky "[[NothingIsScarier empty room]]" music.
*** Alexia's theme in ''Code Veronica'', which also had different variations for her OneWingedAngel forms.
** [=RE5=] gives Wesker a leitmotif, which is heard whenever he appears on screen, and is combined with [[spoiler:Jill's battle theme]] for the song Two versus Two. Interestingly, Wesker loses his theme music [[spoiler: when he transforms into [[OneWingedAngel his final form]].]]
** The first game had the mansion motif, which had different variations for the first and second floors, and further variations when you return to the mansion from the guest house, the haunting "bathroom theme", and also Tyrant's theme near the end of the game.
* {{LucasArts}} games in general deserve a special mention for developing a special sound engine just to allow the use of Leitmotifs dynamically.
** Several exist in the ''MonkeyIsland'' series. Particularly prominent are the themes for [=LeChuck=], the Voodoo Lady, Stan, and Largo [=LaGrande=].
** In the Nintendo version of ''ManiacMansion'', each of the playable characters carried a CD player that basically played that character's theme. Razor's seems particularly popular with fans.
** While ''{{X-Wing}}'' was not the first to use true Leitmotifs in a space simulator (with ''VideoGame/WingCommander'' probably taking that honor), the iMuse system enabled using the various portions of the already huge Star Wars trilogy soundtrack and fitting them almost seamlessly into one another. For that reason, virtually any event that could occur during a mission had its own Leitmotif - to the point where it is possible to figure out roughly how a mission played out just by listening to a recording of its soundtrack.
* In the ''BackyardSports'' series, every playable character has their own theme song.
* ''Universe at War: Earth Assault'' has a different soundtrack for each of the three factions, each with its own theme: the Hierarchy have heavy rock tracks, Novus have a techno/electronica vibe, and Masari have an orchestral soundtrack with plenty of OminousLatinChanting. It's worth noting that all the music here was composed by FrankKlepacki.
* If a piece of music in DotHack has to do with the Phases, whether in the original or GU games, it will feature at least a few measures of a distinct and slightly creepy melody of bells at some point. You can hear it quite clearly about ten seconds into Gorre's original theme: [[http://www.youtube.com/watch?v=3ANN4HGAMtI here.]] The eighth Phase, Corbenik, has his own [[http://www.youtube.com/watch?v=lCacMBIS2zI piano melody]] across the games, and snippets of Cubia's [[http://www.youtube.com/watch?v=qyzlcb47dfY final music]] from the first games can be heard in his [[http://www.youtube.com/watch?v=aRNpSEz0k-g battle themes]] from GU.
** Piros the 3rd, the AuthorAvatar of the game's creator, has a themesong involving upbeat '''''tuba''''' music that * ALWAYS* plays over the normal stage music whenever you invite him into your party. Only a few exceptions prevent this: When you're in a Root Town or fighting a Phase boss. No other party character in the game has theme music.
** Azure Kite gets "[[CrowningMusicOfAwesome Everything In These Hands]]" as his theme song. It is both fast-paced and dark, encompassing his mysteriousness and brutally efficient fighting methods, but also contains a calmer section reminiscient of Mac Anu's music, hinting at his true nature.
** Several romantic scenes in G.U. have "Shino-Honeysuckle" playing in the background.
** Also, every time you see Ovan, "The Epitaph is Told" plays.
** Most funny scenes (excluding those with Piros) have the song "Troublesome Girl", which may or may not be originally intended more-or-less for Atoli, hence the "girl" part of the title.
* ''SyphonFilter: The Omega Strain'' has Logan's theme; a variation of the main ThemeTune, the Agency theme, Aramov's theme, Theme of Zeus, and Theme of Metaglobal, and each terrorist group has a characteristic [[BattleThemeMusic battle theme]].
* The melody of the [[http://www.youtube.com/watch?v=3DmUgFA9mOg main theme]] from ''TheWitcher'' can be heard in several other tracks, both event specific and general background music.
* In ''VideoGame/CaveStory'', QuirkyMinibossSquad-member Balrog and BigBad The Doctor each have their own theme that plays during their cutscenes: "Balrog's Theme" and "Tyrant" respectively. There's also "Jenka" which first pops up in Jenka's house, then serves as the music for the Labyrinth--this is the first clue the player is given that Jenka figures big in the island's backstory.
* The soundtrack to ''VideoGame/{{Mother 3}}'' is very heavily built on leitmotifs that recur in numerous variations over the game, including [[http://www.youtube.com/watch?v=aKzRhveK7sQ His Highness' Theme]] for scenes about the Pigmask Army, the [[{{Sexophone}} saxophone]] line in [[http://www.youtube.com/watch?v=u0xaZxMZGUE Magypsy's Home, Sweetie-Pie]] for the Magypsies (which actually serves as a MusicalSpoiler later on in the game if you're paying attention), and, of course, the [[http://www.youtube.com/watch?v=idULzIIF950 Love Theme]], which will break your heart with its every appearance in the context of the game.
** It could be argued that each enemy has a Leitmotif, however some enemies share the same theme. That said, with there being 250 soundtracks, most enemies (and bosses) have their own themes.
** {{EarthBound}}'s {{Dragon}} Pokey has a theme that follows him everywhere as do The Runaway Five, and the SoundStone melody also acts as one for Ness and the journey as a whole after you've found all of its pieces. Paula also has a Leitmotif, but it's not heard as often.
*** And let's not forget {{Mother}}'s Eight Melodies.
* In ''[[MassEffect1 Mass Effect]]'', the Normandy and Commander Shepard seem to share one, in both the first and the second game, suitably heroic sounding for both of them. Saren's leitmotif also doubles as the "[[GameOver Critical Mission Failure]]" music.[[hottip:*:Which means [[FridgeBrilliance the developers have been conditioning you to hate him for the entire game]]!]]
** [[http://www.youtube.com/watch?v=T7bE3hUwylQ "Vigil"]] from ''[[MassEffect1 Mass Effect]]''. In the first game it plays during the startup menu and [[spoiler:when Vigil himself appears to tell you the fate of the Protheans, Sovereign's plan, and how Shepard can stop the Reapers from returning.]] In ''MassEffect2'' it plays when Shepard briefly reunites with members of his squad from the first ''Normandy'': a reminder of the sense of wonder the first game held, in direct contrast to the second game's much darker feel.
** In ''MassEffect2'' the Collector ship that [[spoiler:destroys the Normandy and kills Shepard]] has a distinct percussive, syncopated leitmotif that appears in every single track that features the Collectors.
*** Likewise it's been twisted and deepened but if you listen carefully you can hear [[spoiler: Vigil's theme]] almost buried in the background of the collector's theme.
** Songs that happen during the suicide mission share, in parts, a distinctive, dramatic, [[CrowningMusicOfAwesome awesome]] melody. This is most obvious in "[[http://www.youtube.com/watch?v=VTsD2FjmLsw Suicide Mission]]" and "[[http://www.youtube.com/watch?v=ZCk4RiKH9H0&feature=related The End Run]]".
** Every character has their own theme song, which form the primary background music during their recruitment and loyalty missions.
* The [[http://www.queststudios.com/quest/kq2rts/kq2music/kq2music.html soundtrack]] to the ''KingsQuestII'' FanRemake uses these to powerful effect. The soundtrack remixes and gives full MIDI treatment to not only music from the original game, but weaves in musical references to ''other'' games in the series at the Air Gem tests. It uses a couple internal ones, like an instrumental version of the AwardBaitSong for Valanice and integrating [[spoiler: Grandma and Possum's themes]] when Graham is confronting the vampire.
* ''FalloutNewVegas'' lacks a defining lemotif track, but actually has 2 different entire soundtracks depending on your karma. If you do evil stuff, you get a dark brooding soundtrack, if you do good actions, you get an upbeat heroic sounding soundtrack.
* ''{{Bioshock}}'' has a somewhat unusual example. The [[http://www.youtube.com/watch?v=ziFdpLRwyps main theme]] in the first game later went on to become [[http://www.youtube.com/watch?v=KibRGZm-QNw Elanor's Lullaby]] in 2 which is the theme for your Little Sister in the game, Elanor, and is the closing music for the game. Also of note is the track [[http://www.youtube.com/watch?v=nlu2z2gkhhI Cohen's Masterpiece]], the theme for a ''MadArtist'' which plays when he finishes his masterpiece (with your help)
** Don't forget the one cello note for the radio "communications" coming from the Rapture leader.
* The ''VideoGame/{{Ys}}'' series has several, eg "Theme of Adol" and its remixes, "Feena", "Lilia", "Theme of Chester", "Karna", "Leeza", "Eldeel", "Niena", "Theme of Lovers"(Stoker's theme), "Theme of Kefin", "Olha", "Successor of Almarion"(Ernst's theme), "The Depth Napishtim", etc.
* Basically, every ''{{Rare}}'' videogame has its own recurring main theme.
** ''{{Banjo-Kazooie}}'' series has two main motives, along other recurring themes, [[http://www.youtube.com/watch?v=2C3m5Lno_20 Banjo-Kazooie Main Theme]], which appears in tracks such as ''Overture'' of the three main games, first game's ''Final Battle'', ''Cloud Cukooland''; and [[http://www.youtube.com/watch?v=zTztR_y9iHc Gruntilda's lair]], featured during the final battles and in tracks like in ''Grunty Industries'' or ''[[http://www.youtube.com/watch?v=Sy0Vqw9grMw#t=2m08s LOGBOX 720]]''. Both also appeared in many games' cutscenes.
** ''VideoGame/ConkersBadFurDay'' has some recurring themes, the most famous is "Windy", played in the hubworld and in musical tracks such as "Barn Boys", "Give us our money back, honey" and "The Ugga Bugga's". Ze professor Von Kriplespac's theme is played during the battle with The Little Girl, when Conker is in the Windy's harbor and during the second assault in the remake.
*** ''Live & Reloaded'', remake of ''Bad Fur Day'', also features a recurring theme, that plays during the game intro, and briefly as game over in the Chapter X, as well as in "Doon I" and in "The Ditch".
* The ''{{Lufia}}'' series has a few recurring themes through its games. Most notably [[http://www.youtube.com/watch?v=hFC3z4cir_A "The Last Duel," ]] for the [[TheVeryDefinitelyFinalDungeon Sinistrals' stronghold.]] [[http://www.youtube.com/watch?v=kbQL_b18Wzc "For The Savior"]] also gets a fair bit of use through some of the games when the Dual Blade comes into play.
* The SpaceChannel5 series has quite a few themes for certain characters, mainly [[http://www.youtube.com/watch?v=WVKw_gs2WAA&feature=related Ulala]], [[http://www.youtube.com/watch?v=zAxo6avG4MI&feature=related President Peace]], [[http://www.youtube.com/watch?v=pccNgDzDuIY&feature=related Pine]] and [[http://www.youtube.com/watch?v=S3ozUZqji8s&feature=related Purge]].
* DeadRising2 used a guitar riff associated with Chuck Greene, and in the final-final boss battle an extended version of the riff is played for the fight theme. Both the riff and the fight theme can be classified as CrowningMusicOfAwesome.
* In MarvelVsCapcom3, every playable character has his/her own theme song.
** Many of the Marvel themes are [[BootstrappedTheme Bootstrapped Themes]], with Spider-Man, Hulk, DoctorDoom, Shuma-Gorath, IronMan[[hottip:* : Iron Man is a weird case. It was first used as stage theme, then as a straight letimotif for War Machine, ''then'' the latter was made Iron Man's letimotif in ''[=MvC3=]''.]] and CaptainAmerica having their themes first used in ''VideoGame/MarvelSuperHeroes'' as stage themes (Sentinel's theme was also used for his ''VideoGame/XMenChildrenOfTheAtom'' stage). Played straight with {{Magneto}}, {{Storm}} and {{Wolverine}} who use their character themes from ''VideoGame/{{X-Men Vs Street Fighter}}'' and ''VideoGame/MarvelVsCapcomClashOfTheSuperheroes''.
** Wolverine is an interesting example of this, as up until MarvelVsCapcom3, he had ''five'' different themes; a new one for each game he appeared in between ''[=MSH=]'', ''[=X-Men: CotA=]'', ''[=XvSF=]'', ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''[=MvC1=]''. ''3'' was the first game to actually remix a theme of his. Some of the other X-men characters got different themes for each game they appeared in, as well.
* In ''VideoGame/AmnesiaTheDarkDescent'', there's a musical cue that sounds when an enemy is near.
* Each main character (and some villains too) from ''{{Onimusha}}: Dawn of Dreams'' has his own theme. [[http://www.youtube.com/watch?v=lg1Y8S8wNfc Soki's]] and [[http://www.youtube.com/watch?v=SDhBvzLIThE&feature=related Jubei's]] themes in particular are easly CrowningMusicOfAwesome.
* Nearly everyone has one in ''Getter Love!!'' To quote [[http://www.inverteddungeon.com/triacesuperfan/getterlovereview.html the review]]:
--> A wide array of musical styles are present in Getter Love, and the songs match the personalities of the girls and the feel of the game to a tee. The popular cute girls [Ayumi and Natsuki] have peppy cheerful J-Pop tunes (luckily without the vocals). The classy girl [Makoto] has a smooth, jazzy piece, and Shizuku, [[MeaningfulName whose name means “drop of water”]], has a song that is serene like a trickling stream in the woods. My favorite song, belonging to my favorite girl Kiiro, has an almost Hindi feel to it complete with chanting melodic vocals. For those fond of Asian music, Meifa is [[NationalStereotypes stereotypically given a traditional Chinese song, gongs and all]].
* All of the characters in ''VideoGame/TeamFortress2'' have at least one, with the exception of Pyro (who will presumably get one when s/he gets his/her "Meet The" short). They are as follows:
** Heavy: The main theme (simply titled "Team Fortress 2"), as he's almost the main character of the game.
** Soldier: "Rocket Jump Waltz", "The Art Of War"
** Engineer: "More Gun" (based on Wilco's "Someone Else's Song")
** Demoman: "Drunken Pipe Bomb"
** Scout: "Faster Than A Speeding Bullet"
** Sniper: Not in the game for copyright reasons, but his is TheJimmyHartVersion of the ''MagnumForce'' theme.
** Spy: "Right Behind You", "Petite Chou-Fleur"
** Medic: "A Little Heart To Heart", "MEDIC!"
* ''MedalOfHonor'' series:
** Patterson's theme from the first game, which was reworked in ''Frontline''
** The Axis theme throughout the series.
** [[http://www.youtube.com/watch?v=Jg1qnHR1iUE "Taking Out The Railgun"]]
** [[http://www.youtube.com/watch?v=9O7eXhQ1Xnc "Panzer Attack"]] (also heard in [[http://www.youtube.com/watch?v=btU3YXWMhFA "Panzer Blockade"]] and the third part of [[http://www.youtube.com/watch?v=w38-QCmz-sQ "The Rowhouses"]], et al.)
** "[[http://www.youtube.com/watch?v=4e3p6nKIgvA The U-Boat]]" (returns in [[http://www.youtube.com/watch?v=Ja7W_tOUFEg "U-4902"]] and [[http://www.youtube.com/watch?v=CwmGBAkI110 "Shipyards of Lorient"]] in ''Frontline'')
** [[http://www.youtube.com/watch?v=PtU0Cmx3Jqk "Attack on Fort Schmerzen"]]
** [[http://www.youtube.com/watch?v=EYfkad4Ko5A "Nordhausen"]] (also used in the [[http://www.youtube.com/watch?v=CWaI5f9TSVI "Schmerzen" rework]] from ''Allied Assault'')
** Sturmgeist's theme from ''Frontline'' (in [[http://www.youtube.com/watch?v=Wq3eRXmboC4 "Manor House Rally"]], [[http://www.youtube.com/watch?v=d2FkuE4eS0Q "Sturmgeist's Armored Train"]], and [[http://www.youtube.com/watch?v=x4HlBOgb42k "Escaping Gotha"]])
** [[http://www.youtube.com/watch?v=HgPZfQb50JY "Clipping Their Wings"]] (the Gotha facility theme in ''Frontline'', also appears in "After the Drop" and near the end of [[http://www.youtube.com/watch?v=d5X7D-m0DTA "Kleveburg"]])
* The ''VideoGame/GoldenSun'' series, being chock full of CrowningMusicOfAwesome, has a few {{Leitmotif}}s in use.
** "A Little Friendship" is Ivan's theme. [[spoiler: It's also used for cutscenes focusing on Hama, which foreshadows the reveal that she's his sister.]]
** Isaac, Felix, and Jenna all eventually have their own battle themes. Isaac's is used in the first game, and if he's active in the first four after the parties join up. Felix's is used for a large portion of the second game, and if he's active in the first four after the parties join up. Jenna's is used in the prologue of ''The Lost Age'' when she's the only player character, and once the parties join up, [[GuideDangIt if she's in the first four and niether Isaac nor Felix are]].
** Saturos & Menardi share their theme (simply named for them), along with a BossRemix. Saturos, being Saturos, also has his own boss theme when encountered alone, and it's hands-down one of the fandom's favorite pieces-- it even came back as BonusBoss battle music in ''Dark Dawn''!
*** Agatio & Karst also share a theme (simply named for them) and a rocking BossRemix.
** "There Goes Briggs!" inexplicably only plays in one of Briggs's cutscenes in ''The Lost Age'', and is otherwise a wasted song.
* ''CallOfDuty: ModernWarfare'' had a particularly striking one used throughout the game (composed by Harry Gregson-Williams, which was sadly ignored by later composers for the series.
** Too be fair, Modern Warfare 2 also had multiple striking Leitmotifs, such as the Opening Titles, Contingency (TF141's theme), Extraction Point (Ranger theme), and the distinctive climax heard during Guerilla Tactics (Militia theme). Safeguard is also used for two notable chase sequences, the Snowmobile escape and the Jeep escape.
* In perhaps one of the first video game leitmotifs, Baron Von Blubba in BubbleBobble is always accompanied by a short, ominous riff whenever he appears on screen.
* DonaldDuck [[http://www.youtube.com/watch?v=6H_sYtmqgP4 gets his own]] in the [[NoExportForYou Super Famicom]] game ''Donald Duck no Mahou Boushi''.
* In ''StarControl'', at the end of each battle, the game would play a short "ditty" specifically belonging to the winning ship's species. This went much further in ''StarControl 2'' where each (of over 20) species got its own theme music, accompanying any interaction with members of that species.
* In ''SengokuBasara'', all the characters have a unique theme that plays whenever they're fought. There's also an item that replaces the stage BGM with the controlled character's theme when equipped. The themes range from heroic/ ([[http://www.youtube.com/watch?v=-HiROVmI9KA Masamune]], [[http://www.youtube.com/watch?v=78tvji5ukbc Yukimura]], [[http://www.youtube.com/watch?v=4qwqV_5p9_I&feature=related Ieyasu]]), villainous ([[http://www.youtube.com/watch?v=KL_Tu-n_zAM Mitsunari]], [[http://www.youtube.com/watch?v=QjPM1gZCbvc&feature=related Tenkai]], [[http://www.youtube.com/watch?v=H_yphFhOjHo Nobunaga]]) or sometimes just plain silly ([[http://www.youtube.com/watch?v=glz-fuY0P8c Yoshiaki]] or [[http://www.youtube.com/watch?v=20T2vfjz8Gk&feature=related Hideaki]]).
* ''AceCombatAssaultHorizon'' has its own main theme song, "Gotta Stay Fly", which has a variety of brief and major appearances throughout the game, either in the rock portion or the orchestral theme. It is most notably used during Bishop's nightmare, then [[spoiler:a different version when he actually is over Miami reliving his nightmare for real and facing it anyway]], and finally the full song over the end credits.
** Markov has a bit of his own leitmotif, a sad song that plays when he is first introduced and [[spoiler:in full during [[FinalBoss your last dogfight with him]]]]. Its title is "Mrs. Krista Yoslav", who is kind of important. [[spoiler:She was Markov's wife, who was killed by a botched NATO bombing run, leaving him a BrokenAce who just wants revenge. She ''is'' his leitmotif]].
* In the SoulSeries, Maxi's theme appears to be [[http://www.youtube.com/watch?v=PQt1N6UpNdA Sail Over the Storm]]. It's used in both the first and third games, and the first 10 or so seconds appear again in the fifth game.
* ''DarkSouls'' doesn't have background music much, but it does have boss themes. Examples include...
** [[http://www.youtube.com/watch?v=vEBOJBolTf0&feature=related Chaos Witch Quelaag]], ominous creepyness mixed with [[OneWomanWail Many Woman Wail]] and [[OminousLatinChanting Ominous Chanting]].
** [[http://www.youtube.com/watch?v=NVDo0ZRy5So&feature=related Taurus Demon]], suitably fast paced with shrieking violins and ominous chanting to match the player's surprise following the boss's DynamicEntry. Also used for the Asylum Demon.
** [[http://www.youtube.com/watch?v=J_UJz04oGwU&feature=related The Moonlight Butterfly]], slow paced and would almost be describable as beautiful if not for your horrible memories of actually fighting the boss itself.
*** And some actual background themes:
**** [[http://www.youtube.com/watch?v=nnikoPzFrz0&feature=related Daughter Of Chaos]].
**** [[http://www.youtube.com/watch?v=M6GK8HhjQQE Firelink Shrine]].

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