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* ''TabletopGame/InNomine'': Haagenti's default form is a three-foot-tall furry gremlin. A three-foot-tall furry gremlin who's killed and eaten two Demon Princes singlehandedly.
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* ''TabletopGame/{{GURPS IOU}}'' includes lethal versions of rats and squirrels.

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* ''TabletopGame/{{GURPS IOU}}'' ''TabletopGame/GURPSIlluminatiUniversity'' includes lethal versions of rats and squirrels.

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** The [[http://www.d20srd.org/srd/monsters/cat.htm common housecat]] in ''3.5'' is a serious threat to all 1st level characters, even those with class levels. This is because [[ScratchDamage all successful attacks deal at least one point of damage]], and cats get up to three a round. A level-appropriate encounter of four stray cats can [[DeathOfAThousandCuts easily wipe out a 1st level party]], ''especially'' if the cats use their racial stealth bonuses to launch a surprise attack. This is why 1st level [[{{NPC}} Commoners]] don't walk down alleyways at night. First edition cats have higher damage bites (1-2) and automatic "rake" attacks -- if the cat hits with its combined claw attack for 1 dmg, it automatically hits with both rear claws for 1-2 more damage. Five damage will severely injure or kill most first level first edition {{PC}}s -- the absolute maximum being fifteen for the hardiest dwarven fighter with maximum HP. As for your first level mage, five damage will flatline 90% of them -- only max hp/max con bonus allowing survival till the next round.

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** The [[http://www.d20srd.org/srd/monsters/cat.htm common housecat]] in ''3.5'' is a serious threat to all 1st level 1st-level characters, even those with class levels. This is because [[ScratchDamage all successful attacks deal at least one point of damage]], and cats get up to three a round. A level-appropriate encounter of four stray cats can [[DeathOfAThousandCuts easily wipe out a 1st level 1st-level party]], ''especially'' if the cats use their racial stealth bonuses to launch a surprise attack. This is why 1st level [[{{NPC}} Commoners]] don't walk down alleyways at night. First edition cats have higher damage bites (1-2) and automatic "rake" attacks -- if the cat hits with its combined claw attack for 1 dmg, it automatically hits with both rear claws for 1-2 more damage. Five damage will severely injure or kill most first level 1st-level, first edition {{PC}}s [=PCs=] -- the absolute maximum being fifteen 15 for the hardiest a dwarven fighter with maximum HP.who rolled well. As for your first level mage, five damage will flatline 90% of them -- only max hp/max con bonus allowing survival till the next round.



** The al-mi'raj is obviously based on the miraj (see the "Mythology" section on the main page), and appears as a bunny rabbit with a unicorn-like horn on its head. Said horn deals the same damage as a dagger, said bunnies travel in herds, and al-mi'raj lack any sense of fear and respond to disturbances by charging. This means a group of the little bunnies can subject a low-level party to a DeathOfAThousandCuts. And then there's their 2nd Edition incarnation, aka "blink bunnies," or "experiment 72" to the [[OurGnomesAreWeirder gnomes]] of [[Literature/{{Dragonlance}} Krynn]] -- ''these'' al-mi'raj can teleport, and a percentage of them are also powerful [[PsychicPowers psychokineticists]], sometimes called "bunnies of the Abyss."

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** The al-mi'raj is obviously based on the miraj {{miraj}} (see the "Mythology" section on the main page), and appears as a bunny rabbit with a unicorn-like horn on its head. Said horn deals the same damage as a dagger, said bunnies travel in herds, and al-mi'raj lack any sense of fear and respond to disturbances by charging. This means a group of the little bunnies can subject a low-level party to a DeathOfAThousandCuts. And then there's their 2nd Edition incarnation, aka "blink bunnies," or "experiment 72" to the [[OurGnomesAreWeirder gnomes]] of [[Literature/{{Dragonlance}} Krynn]] -- ''these'' al-mi'raj can teleport, and a percentage of them are also powerful [[PsychicPowers psychokineticists]], sometimes called "bunnies of the Abyss."


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** ''TabletopGame/{{Dragonlance}}'' has the mandibear, which is essentially a giant red panda. They're frequently described as looking like oversized stuffed animals, but despite their herbivorous diet, mandibears have vicious teeth and claws, and are violently territorial, chasing down and ripping apart any intruders.
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--->'''Gruthark:''' Go ahead. Laugh. I did, once. Once.
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** The tibbit, a player race introduced in ''Dragon'' magazine, are perfectly normal humanoids that happen to be able to take on housecat form at will. One of the illustrations on their section in the Dragon Compendium is a man lying facedown in a pool of blood, with a metric ton of cutlery jutting from his back and a glowering kitty crouched on top of him.
** Kobolds, having low HP and a reputation for cowardice, are frequently slaughtered in the open by first-level parties. They're also known for their trap-designing prowess, meaning that a clever DM can make a trap-filled death maze that can frighten well-prepared parties. The most popular recount of this happening is "Tucker's Kobolds", named after a particularly nefarious DM.
** The 3.5E ''Monster Manual IV'' introduces skiurids, evil squirrels from the Plane of Shadow. They're quite capable of bringing even a mid-level party of well-equipped adventurers to their knees.

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** The tibbit, Tibbits, a player playable race introduced in ''Dragon'' magazine, are perfectly normal Small humanoids that happen to be able to take on who can shapeshift into a Tiny housecat form at will. While said form's combat options are limited to a bite and scratch attacks that deal minor damage, remember the joke about ''D&D'' housecats above, and that [[BackStab Sneak Attack]] damage applies regardless of how little damage a weapon or natural attack deals. One of the illustrations on their section tibbit illustration in the Dragon Compendium is ''Dragon Compendium'' thus shows a man lying facedown in a pool of blood, blood with a metric ton of cutlery jutting from his back back, [[https://static.tvtropes.org/pmwiki/pub/images/d&d_tibbit_3e.jpg and a glowering kitty crouched on top of him.
him.]]
** Kobolds, having low HP and a reputation for cowardice, are frequently slaughtered in the open by first-level parties. They're also known for their trap-designing prowess, meaning that a clever DM can make a trap-filled death maze that can frighten well-prepared parties. The most popular recount of this happening is [[https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf "Tucker's Kobolds", Kobolds,"]] named after a particularly nefarious DM.
** The 3.5E ''Monster Manual IV'' introduces skiurids, evil squirrels from the Plane of Shadow. They're quite capable of bringing The [[CastingAShadow life-draining shadows]] they can create have NoSavingThrow to avoid them, so enough shadow-squirrels can subject even a mid-level party of well-equipped adventurers parties to their knees.a DeathOfAThousandCuts.
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** Kobolds, having low HP and a reputation for cowardice, are frequently slaughtered in the open by first-level parties. They're also known for their trap-designing prowess, meaning that a clever DM can make a trap-filled death maze that can frighten well-prepared parties. The most popular recount of this happening is "Tucker's Kobolds", named after a particularly nefarious DM. And then there's [[http://1d4chan.org/wiki/Pun-Pun Pun-Pun]], a kobold wizard build that serves as the ultimate GameBreaker.

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** Kobolds, having low HP and a reputation for cowardice, are frequently slaughtered in the open by first-level parties. They're also known for their trap-designing prowess, meaning that a clever DM can make a trap-filled death maze that can frighten well-prepared parties. The most popular recount of this happening is "Tucker's Kobolds", named after a particularly nefarious DM. And then there's [[http://1d4chan.org/wiki/Pun-Pun Pun-Pun]], a kobold wizard build that serves as the ultimate GameBreaker.

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** The "blink bunny", called al-mi'raj ("experiment 72") by the [[OurGnomesAreWeirder gnomes]] of [[Literature/{{Dragonlance}} Krynn]]. It's just a stupid bunny, but it can teleport around, is nearly fearless and has a unicorn-like horn which it doesn't hesitate to use if threatened. Oh, and it's a herd animal. Now the bad news: one of ten adults have PsychicPowers with a ridiculously large power pool. The dreaded rust monster may decay one's sword or armor if it manages to hit it with its antennae, but a psionic blink bunny can blast it into a cloud of shrapnel just by looking at it. It also can set stuff afire and control flames so that it or its nest isn't hurt. While flying around. It first appeared in 1st/2nd edition ''TabletopGame/DungeonsAndDragons'' in the original ''Fiend Folio'', and is based on the Miraj (see Literature). The very first version of the Al-mi'raj was just an ordinary, very fast, dimwitted, unpredictable rabbit that appeared in packs of 2-20 and which could deal damage as per a dagger by stabbing someone with their horn. The 3.5 version (appearing in the OGL-based "Tome of Horrors" books) underwent a severe cutback, being only CR 1/2. This version of the Al-mi'raj sits between the 1e and 2e versions, being capable only of teleporting (Blink as a free action, Dimension Door 1/round) and stabbing with its horn like a weak dagger (1d4-2 damage).

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** A rust monster looks something like an oversized cricket, and isn't particularly vicious, but one touch from its antennae can [[MooksAteMyEquipment make metal weapons and armor crumble to rust.]] Many adventuring parties would rather fight monsters with a higher CR that ''don't'' leave them more vulnerable to everything else in the dungeon.
** The "blink bunny", called al-mi'raj ("experiment 72") is obviously based on the miraj (see the "Mythology" section on the main page), and appears as a bunny rabbit with a unicorn-like horn on its head. Said horn deals the same damage as a dagger, said bunnies travel in herds, and al-mi'raj lack any sense of fear and respond to disturbances by charging. This means a group of the little bunnies can subject a low-level party to a DeathOfAThousandCuts. And then there's their 2nd Edition incarnation, aka "blink bunnies," or "experiment 72" to the [[OurGnomesAreWeirder gnomes]] of [[Literature/{{Dragonlance}} Krynn]]. It's just a stupid bunny, but it Krynn]] -- ''these'' al-mi'raj can teleport around, is nearly fearless teleport, and has a unicorn-like horn which it doesn't hesitate to use if threatened. Oh, and it's a herd animal. Now the bad news: one percentage of ten adults have PsychicPowers with a ridiculously large power pool. The dreaded rust monster may decay one's sword or armor if it manages to hit it with its antennae, but a psionic blink bunny can blast it into a cloud of shrapnel just by looking at it. It them are also can set stuff afire and control flames so that it or its nest isn't hurt. While flying around. It first appeared in 1st/2nd edition ''TabletopGame/DungeonsAndDragons'' in the original ''Fiend Folio'', and is based on the Miraj (see Literature). The very first version powerful [[PsychicPowers psychokineticists]], sometimes called "bunnies of the Al-mi'raj was just an ordinary, very fast, dimwitted, unpredictable rabbit that appeared in packs Abyss."
--->'''[=1d4chan:=]''' Sound like overkill? Well, imagine being attacked by a whole herd
of 2-20 and which could deal damage as per a dagger by stabbing someone pissed-off rabbits with daggers on their horn. The 3.5 version (appearing in the OGL-based "Tome of Horrors" books) underwent a severe cutback, being only CR 1/2. This version of the Al-mi'raj sits between the 1e and 2e versions, being capable only of heads that keep [[TeleportSpam randomly teleporting (Blink as a free action, Dimension Door 1/round) around.]] Now imagine that 1-in-10 of those little bastards is using psionics to [[MindOverMatter throw shit at you, lift you off of your feet,]] [[PlayingWithFire throw fireballs around, and stabbing with its horn like a weak dagger (1d4-2 damage).either set your gear on fire or make it explode as you're wearing it.]] They earned the name fair and square.

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** The setting, known for a habit of EverythingTryingToKillYou cropping up everywhere, brings us the Catachan Barking Toad: a large, sad-looking amphibian sometimes dubbed the "Ronery Toad". If attacked, hurt or even surprised, it explodes into a cloud of obscenely virulent toxins, killing absolutely everything for miles around and poisoning the earth so that nothing will ever grow there again.
** The original ''TabletopGame/RogueTrader'' features the Catachan Face Eater, a carnivorous creature that looks quite a bit like an ordinary washcloth.

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** The setting, known for a habit of EverythingTryingToKillYou cropping up everywhere, brings us the Catachan Barking Toad: Toad is a large, sad-looking amphibian sometimes dubbed the "Ronery Toad". If attacked, hurt or even surprised, it explodes into a cloud of obscenely virulent toxins, killing absolutely everything for miles around and poisoning the earth so that nothing will ever grow there again.
** The original Ptera-squirrels are flying rodents found across many worlds of the Imperium. They're normally fairly harmless, but on occasion will undergo a mutation that causes them to put on a lot of extra muscles and become very aggressive and voraciously carnivorous.
**
''TabletopGame/RogueTrader'' features the Catachan Face Eater, a carnivorous creature that looks quite a bit like an ordinary washcloth.



** Cockatrice is a turkey-sized mix of lizard and pheasant, looking mostly like the latter. Doesn't sound intimidating? It can easily sneak up and peck out kidney or spine of their victim with with a single strike. One success more than required during the attack roll, and it will reach a vital organ with its peck, dealing an additional 3d6 damage and another d3 from bleeding each round. That's enough to kill or incapacitate a character. To make matters worse, it has enough ''Sneaking'' skill to easily ambush a character, thus making it even easier to strike a killing blow.

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** Cockatrice is a Cockatrices are turkey-sized mix mixes of lizard and pheasant, looking mostly like the latter. Doesn't sound intimidating? It One can easily sneak up and peck out kidney or spine of their victim with with a single strike. One success more than required during the attack roll, and it will reach a vital organ with its peck, dealing an additional 3d6 damage and another d3 from bleeding each round. That's enough to kill or incapacitate a character. To make matters worse, it has enough ''Sneaking'' skill to easily ambush a character, thus making it even easier to strike a killing blow.

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** The Tibbit, a player race introduced in ''Dragon'' magazine, are perfectly normal humanoids that happen to be able to take on housecat form at will. One of the illustrations on their section in the Dragon Compendium is a man lying facedown in a pool of blood, with a metric ton of cutlery jutting from his back and a glowering kitty crouched on top of him.

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** The Tibbit, tibbit, a player race introduced in ''Dragon'' magazine, are perfectly normal humanoids that happen to be able to take on housecat form at will. One of the illustrations on their section in the Dragon Compendium is a man lying facedown in a pool of blood, with a metric ton of cutlery jutting from his back and a glowering kitty crouched on top of him.



** The 3.5E ''Monster Manual IV'' introduces the Skiurid, an evil squirrel from the Plane of Shadow, and generally regarded as one of the worst monsters ''D&D'' ever introduced. Then an infamous column on the Creator/WizardsOfTheCoast ''D&D'' section came along, specifically looking for ways to make Skiurids lethal. The squirrels are quite capable of bringing even a mid-level party of well-equipped adventurers to their knees.

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** The 3.5E ''Monster Manual IV'' introduces the Skiurid, an skiurids, evil squirrel squirrels from the Plane of Shadow, and generally regarded as one of the worst monsters ''D&D'' ever introduced. Then an infamous column on the Creator/WizardsOfTheCoast ''D&D'' section came along, specifically looking for ways to make Skiurids lethal. The squirrels are Shadow. They're quite capable of bringing even a mid-level party of well-equipped adventurers to their knees.



** Then there's the wolf-in-sheep's-clothing, a rival with the skiurid for one of ''D&D'''s worst monsters. It's not the bunny you need to beware, so much as the stump it's sitting on...
** "Blink bunny", called Al-mi'raj ("experiment 72") by the [[OurGnomesAreWeirder gnomes]] of [[Literature/{{Dragonlance}} Krynn]]. It's just a stupid bunny, but it can teleport around, is nearly fearless and has a unicorn-like horn which it doesn't hesitate to use if threatened. Oh, and it's a herd animal. Now the bad news: one of ten adults have PsychicPowers with a ridiculously large power pool. The dreaded rust monster may decay one's sword or armor if it manages to hit it with its antennae, but a psionic blink bunny can blast it into a cloud of shrapnel just by looking at it. It also can set stuff afire and control flames so that it or its nest isn't hurt. While flying around. It first appeared in 1st/2nd edition ''TabletopGame/DungeonsAndDragons'' in the original ''Fiend Folio'', and is based on the Miraj (see Literature). The very first version of the Al-mi'raj was just an ordinary, very fast, dimwitted, unpredictable rabbit that appeared in packs of 2-20 and which could deal damage as per a dagger by stabbing someone with their horn. The 3.5 version (appearing in the OGL-based "Tome of Horrors" books) underwent a severe cutback, being only CR 1/2. This version of the Al-mi'raj sits between the 1e and 2e versions, being capable only of teleporting (Blink as a free action, Dimension Door 1/round) and stabbing with its horn like a weak dagger (1d4-2 damage).

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** Then there's the wolf-in-sheep's-clothing, The wolf-in-sheep's-clothing is a rival with the skiurid for one of ''D&D'''s worst monsters. It's not the bunny you need to beware, so much as the stump it's monster that resembles a small white rabbit, sitting on...
on a log. In truth, the rabbit is a simple decoy used by the real monster -- the "log" -- to lure prey.
** "Blink The "blink bunny", called Al-mi'raj al-mi'raj ("experiment 72") by the [[OurGnomesAreWeirder gnomes]] of [[Literature/{{Dragonlance}} Krynn]]. It's just a stupid bunny, but it can teleport around, is nearly fearless and has a unicorn-like horn which it doesn't hesitate to use if threatened. Oh, and it's a herd animal. Now the bad news: one of ten adults have PsychicPowers with a ridiculously large power pool. The dreaded rust monster may decay one's sword or armor if it manages to hit it with its antennae, but a psionic blink bunny can blast it into a cloud of shrapnel just by looking at it. It also can set stuff afire and control flames so that it or its nest isn't hurt. While flying around. It first appeared in 1st/2nd edition ''TabletopGame/DungeonsAndDragons'' in the original ''Fiend Folio'', and is based on the Miraj (see Literature). The very first version of the Al-mi'raj was just an ordinary, very fast, dimwitted, unpredictable rabbit that appeared in packs of 2-20 and which could deal damage as per a dagger by stabbing someone with their horn. The 3.5 version (appearing in the OGL-based "Tome of Horrors" books) underwent a severe cutback, being only CR 1/2. This version of the Al-mi'raj sits between the 1e and 2e versions, being capable only of teleporting (Blink as a free action, Dimension Door 1/round) and stabbing with its horn like a weak dagger (1d4-2 damage).



** Thought Eaters are dopey Ethereal Plane creatures that look like floating platypuses with a hollow gaze. They slowly devour the intellect of their prey, over time turning them into drooling vegetables. While it's more of a parasite than a fighter, the thought eater is nevertheless a terrifying threat as it's extremely hard to detect due to spending most of its time in another plane.

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** Thought Eaters eaters are dopey Ethereal Plane creatures that look like floating platypuses with a hollow gaze. They slowly devour the intellect of their prey, over time turning them into drooling vegetables. While it's more of a parasite than a fighter, the thought eater is nevertheless a terrifying threat as it's extremely hard to detect due to spending most of its time in another plane.


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** ''Dragon'' #176 introduces a number of joke monsters such as the death sheep, creatures that resemble regular woolly sheep except for mouths filled with venomous fangs. They're bloodthirsty carnivores that attack everything they can find, fearing nothing and fighting to the death.

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* ''TabletopGame/{{Hackmaster}}'': The Killer Bunny is featured as a random encounter in this game. This creature is extremely dangerous, doing 100 Damage every hit. The cute looking rabbit is known to cause a TotalPartyKill. Any adventurer that has ever survived such a random encounter will run for their lives or at least be very cautious whenever they unexpectedly encounter a cute bunny.

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* ''TabletopGame/{{Hackmaster}}'': ''TabletopGame/{{Hackmaster}}'':
**
The Killer Bunny is featured as a random encounter in this game. This creature is extremely dangerous, doing 100 Damage every hit. The cute looking rabbit is known to cause a TotalPartyKill. Any adventurer that has ever survived such a random encounter will run for their lives or at least be very cautious whenever they unexpectedly encounter a cute bunny.bunny.
** The [[TabletopGame/FairyMeat Carnivorous Fairy]] looks like a standard [[OurFairiesAreDifferent "pixie" type fairy]], being a small (3-6 inches tall), adorable-looking WingedHumanoid, but is a homicidal, sadistic, insatiable cannibal that will gladly risk life and limb to feed on warm flesh ripped from just-living prey. Whilst they prefer the flesh of other fairies first and foremost, they will happily eat other humanoids if that's what's available, and they relish torturing their prey before eating it.
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** The zorbo is a creature that, in its 1st and 2nd Edition incarnations, looks like a particularly surly koala. Unfortunately, zorbos are carnivores, like the taste of human flesh, and have the ability to absorb the defensive qualities of their surroundings. By rubbing up against wood, stone or metal a zorbo can improve its Armor Class, while if it hits an adventurer wearing magic items like a ''ring of protection'' or ''bracers of armor'', said items' magic bonuses will be temporarily transferred to the zorbo, while the item itself crumbles to dust.
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