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* Averted in ''VideoGame/MaxPayne'', in which Max's newborn daughter is murdered at the start of the game, though the body is mostly concealed in the PC version, and completely concealed in the PS2 port. Still, there's no mistaking the rag-covered lump in the bloody cradle for anything else.

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* Averted in ''VideoGame/MaxPayne'', in which Max's newborn daughter is murdered at the start of the game, though the body is mostly concealed in the PC version, and completely concealed in the PS2 [=PS2=] port. Still, there's no mistaking the rag-covered lump in the bloody cradle for anything else.
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* ''VideoGame/TheWedding'' has Metus always die, before you can get to the portal. And in the Bad ending, protagonist Anima dies, too.
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* In ''VideoGame/HometownStory'', Dexter's backstory includes the FailureToSaveMurder of a little girl. Harvey, one the kids that the PlayerCharacter befriends, later dies in an accident. Incidentally, this is a ShopKeeper SimulationGame.
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* While rare, ''VideoGame/HouseOfTheDead 2'' has a few child civilians you can rescue. The zombies make not hesitation in killing them should you not save them in time.

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* While rare, ''VideoGame/HouseOfTheDead 2'' has a few child civilians you can rescue. The zombies make not no hesitation in killing them should you not save them in time.
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* While rare, ''VideoGame/HouseOfTheDead 2'' has a few child civilians you can rescue. The zombies make not hesitation in killing them should you not save them in time.
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** Smoke's ending in the same game also reveals that he is half-enenra (a demon of smoke and vapor) as a result of being a HumanSacrifice ''when he was a baby!'' Said demon then relentlessly killed his murderers before bringing Smoke back to life with no memory of it.
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* The ''VideoGame/TwistedMetal'' series usually plays this straight whenever children are shown (including most of the endings in ''Small Brawl'') or at the very most implies it offscreen, but averts this in the reboot when Sweet Tooth commits PaterFamilicide, including both of his sons. [[spoiler:Or at least, the younger one.]]
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* Played with in ''VideoGame/NeverendingNightmares''. Throughout the game, Thomas and Gabby go between being adults to being children and back again. And they can die. [[{{Gorn}} Horribly]]. But what makes this a partial aversion is that the game is AllJustADream to begin with, therefore nobody is actually in any danger.
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* Averted and played straight in ''RuneScape''. There are no attackable human, elf or troll children, but players can freely slaughter gnome children (another of the civilised races in game), calves and baby dragons.

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* Averted and played straight in ''RuneScape''.''VideoGame/RuneScape''. There are no attackable human, elf or troll children, but players can freely slaughter gnome children (another of the civilised races in game), calves and baby dragons.
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* ''VideoGame/TalesOfZestiria'' has a few:
** Several children are shown to be killed throughout the events of the game. A lategame flashback also reveals [[spoiler:Mikleo was killed as a sacrifice when [[WasOnceAMan he was a human infant]], before being reborn as a seraph]].
** One child, [[spoiler:Margaret]], is a tragically cruel example from doing the Lastonbell Lord of the Land sidequest, as [[spoiler:''you're the one who kills her.'']]

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trope misuse removed, Example Indentation


* The [[CreepyChild Little Sisters]] of ''Franchise/BioShock'' have turned Infant Immortality into an actual superpower. Having their bodies infused with [[AppliedPhlebotinum ADAM]] makes them indestructible to anything and everything in your arsenal... unless you "harvest" them, which removes the symbiont that stores their ADAM and kills them in the process.

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* ''VideoGame/BioShock'':
**
The [[CreepyChild Little Sisters]] of ''Franchise/BioShock'' have turned Infant Immortality into an actual superpower. Having their bodies infused with [[AppliedPhlebotinum ADAM]] makes them indestructible to anything and everything in your arsenal... unless you "harvest" them, which removes the symbiont that stores their ADAM and kills them in the process.



** Rescued Little Sisters can also die after you save them if a stray turret rocket or fireball from a Splicer hits them, but this is unintentional.
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* ''VideoGame/WhosYourDaddy'' is about a baby trying to kill itself, while the dad tries to prevent that from happening. The baby wins if it dies.
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* Originally an easter egg, the backstory of the ''VideoGame/FiveNightsAtFreddys'' series involves five children being murdered by an ex-employee of Freddy Fazbear's Pizza, and the third game confirms that their spirits ([[spoiler:[[KarmicDeath and later their murderer]]]]) [[PoweredByAForsakenChild are possessing the animatronics]].
** At the end of ''VideoGame/FiveNightsAtFreddys4'', it's implied that [[spoiler:the child protagonist died as a result of his injuries. Which would be having a sharp-toothed animatronic crushing his head between its jaws during a prank gone wrong.]]
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* While ''Videogame/{{Fallout 4}}'' has children be immune to damage (a carryover from the [[Videogame/{{Fallout3}} previous Gamebyro-engine games]], above) inflicted by the player or mooks, they can die off-screen in the various endings. [[spoiler: The Railroad, Institute, and potentially Minutemen endings have the Brotherhood's airship get blown out of the sky, with half a dozen children and more non-combatants on it, and every non-Institute ending has the player blow up the nuclear reactor beneath the Institute apartments, though they are given the option of first setting off the evacuation alarm in the Railroad and Minutemen ending.]] Amusingly, in the [[spoiler: Railroad]] ending, your allied mooks will gun down Institute personnel and ''attempt'' to gun down the invincible children.
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* ''VideoGame/DivineDivinity'' doesn't let you kill children intentionally, because if you click one while in combat mode you'll inevitably get a prompt where all options read "Sheath weapons", unlike with adults. There are still a few ways around that, like the spell "Seeking Flame" which flies slowly toward the target area and then explodes, damaging anyone around it unless they are FriendlyFireproof, which is applied only for very few characters. Children killed don't leave corpses behind however, they just turn into a fountain of blood.
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* Brutally averted in ''VideoGame/{{Bloodborne}}'', in a setting where AnyoneCanDie, children are no exception, be it the little girl who gifts you a music box, her older sister who dies ''on screen'' shortly after finding a ribbon for her, or a baby of an EldritchAbomination, whom you '''[[WouldHurtaChild brutally]] [[DidYouJustPunchedOutCthulhu slaughtered]]'''.

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* Brutally averted in ''VideoGame/{{Bloodborne}}'', in a setting where AnyoneCanDie, children are no exception, be it the little girl who gifts you a music box, her older sister who dies ''on screen'' shortly after finding a ribbon for her, or a baby of an EldritchAbomination, whom you '''[[WouldHurtaChild brutally]] [[DidYouJustPunchedOutCthulhu [[DidYouJustPunchOutCthulhu slaughtered]]'''.
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* Brutally averted in ''VideoGame/{{Bloodborne}}, in a setting where AnyoneCanDie, children are no exception, be it the little girl who gifts you a music box, her older sister who dies ''on screen'' shortly after finding a ribbon for her, or a baby of an EldritchAbomination, whom you '''[[WouldHurtaChild brutally]] [[DidYouJustPunchedOutCthulhu slaughtered]]'''.

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* Brutally averted in ''VideoGame/{{Bloodborne}}, ''VideoGame/{{Bloodborne}}'', in a setting where AnyoneCanDie, children are no exception, be it the little girl who gifts you a music box, her older sister who dies ''on screen'' shortly after finding a ribbon for her, or a baby of an EldritchAbomination, whom you '''[[WouldHurtaChild brutally]] [[DidYouJustPunchedOutCthulhu slaughtered]]'''.
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* Brutally averted in ''VideoGame/{{Bloodborne}}, in a setting where AnyoneCanDie, children are no exception, be it the little girl who gifts you a music box, her older sister who dies ''on screen'' shortly after finding a ribbon for her, or a baby of an EldritchAbomination, whom you '''[[WouldHurtaChild brutally]] [[DidYouJustPunchedOutCthulhu slaughtered]]'''.
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* Completely averted within the first minutes of ''PoliceQuest: Open Season''. In the exposition crime scene at the start of the game, open the dumpster at the back to find [[spoiler: the corpse of an 8-year-old riddled with bullets]].

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* Completely averted within the first minutes of ''PoliceQuest: ''VideoGame/PoliceQuest: Open Season''. In the exposition crime scene at the start of the game, open the dumpster at the back to find [[spoiler: the corpse of an 8-year-old riddled with bullets]].
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i didnt want to put any spoilers even though its simi cut content but i had to add in that bit from skyrim

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*** When using a mod that allows the killing of children. Killing a bully child will cause the child she bullied to send you a letter thanking you for killing the other kid and stopping the bullying. That is not from the mod, it is in the game files already if Bully Child is dead then Victim Child thanks player for killing Bully Child.
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** ''VideoGame/FireEmblem: Fates'' has [[spoiler:Elise, the PlayerCharacter's younger sister from the Nohr Kingdom, while her age is rather ambiguous, she is no older than 13, and yet she has a death scene in ''Birthright'' where it is impossible to avoid]].

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* In ''VideoGame/SixtySeconds'', when one of the adults go too long without a needed resource, they die. If a kid goes without food or water, however, they "run away".



** The opening cinematic has a woman and her child trying to escape the zombie horde in a car, but they crash. It fades out with the zombies surrounding the car, with the child trapped inside.



** The opening cinematic has a woman and her child trying to escape the zombie horde in a car, but they crash. It fades out with the zombies surrounding the car, with the child trapped inside.
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* ''VideoGame/CorpseParty'' averts this trope spectacularly, from the four main antagonists being the ghosts of elementary school children to the many bodies of tiny individuals lining the cursed halls of Heavenly Host.
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* Horrifically averted in ''VideoGame/{{Stasis}}'': [[ApocalypticLog in-game log entries]] make clear that children were amongst the unwilling "test subjects" for the medical experiments occurring on the ship, and John comes across the corpses of children relatively early on in-game. Later, [[spoiler: John is [[ForcedToWatch locken in a room with a two-way mirror looking into where his unsuspecting young daughter is holed up when a savage creature is unleashed upon her.]] She does not survive]].

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* Horrifically averted in ''VideoGame/{{Stasis}}'': [[ApocalypticLog in-game log entries]] make clear that children were amongst the unwilling "test subjects" for the medical experiments occurring on the ship, and John comes across the corpses of children relatively early on in-game. Later, [[spoiler: John is [[ForcedToWatch locken locked in a room with a two-way mirror looking into where his unsuspecting young daughter is holed up when a savage creature is unleashed upon her.]] ]] She does not survive]].
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* Horrifically averted in ''VideoGame/Stasis'': [[ApocalypticLog in-game log entries]] make clear that children were amongst the unwilling "test subjects" for the medical experiments occurring on the ship, and John comes across the corpses of children relatively early on in-game. Later, [[spoiler: John is [[ForcedToWatch locken in a room with a two-way mirror looking into where his unsuspecting young daughter is holed up when a savage creature is unleashed upon her.]] She does not survive]].

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* Horrifically averted in ''VideoGame/Stasis'': ''VideoGame/{{Stasis}}'': [[ApocalypticLog in-game log entries]] make clear that children were amongst the unwilling "test subjects" for the medical experiments occurring on the ship, and John comes across the corpses of children relatively early on in-game. in-game. Later, [[spoiler: John is [[ForcedToWatch locken in a room with a two-way mirror looking into where his unsuspecting young daughter is holed up when a savage creature is unleashed upon her.]] ]] She does not survive]].
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* Horrifically averted in ''VideoGame/Stasis'': [[ApocalypticLog in-game log entries]] make clear that children were amongst the unwilling "test subjects" for the medical experiments occurring on the ship, and John comes across the corpses of children relatively early on in-game. Later, [[spoiler: John is [[ForcedToWatch locken in a room with a two-way mirror looking into where his unsuspecting young daughter is holed up when a savage creature is unleashed upon her.]] She does not survive]].
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* Averted in NaziZombies mode of Call of Duty. Richtofen Kills Samantha by locking her and her father in a room with a hellhound.

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* Averted in NaziZombies ''VideoGame/NaziZombies'' mode of Call ''Call of Duty.Duty''. Richtofen Kills Samantha by locking her and her father in a room with a hellhound.
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*** When playing a mod that allows you to kill children, you will find that ''they have recorded death screams''. These aren't part of the mod; Bethesda actually recorded voice acting for children's deaths and included it in the game files, which means they must have considered allowing children to die at some point.

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Aversion in the Played Straight section? That\'s a paddlin\'


* Averted by ''Videogame/FireEmblem''; many units are children, and they will die [[PermaDeath permanently]] if defeated in combat.



*** ''Seisen no Keifu'' also features child civilians, and yes, enemies will kill them given the chance. Given that saving one grants ''an automatic Level Up'', it's in your best interests to save them.

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*** ** ''Seisen no Keifu'' also features child civilians, and yes, enemies will kill them given the chance. Given that saving one grants ''an automatic Level Up'', it's in your best interests to save them.them.
** One chapter in Sacred Stones features a child civilian who, along with her parents, is in danger of being eaten by giant spiders. Yes, you can fail at rescuing them and see the entire family die at the hands of the spiders.
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* ''VideoGame/CallOfDuty: ModernWarfare 3'': [[WhamEpisode Davis Family Vacation, Day 3.]] A young American girl on vacation in London with her family ends up being killed by a truck bomb explosion. [[spoiler: Which may have been a small bit of mercy, as this meant she did not suffer the effects of the nerve toxin released by the bomb that ended up killing many others.]]

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* ''VideoGame/CallOfDuty: ModernWarfare 3'': VideoGame/ModernWarfare3'': [[WhamEpisode Davis Family Vacation, Day 3.]] A young American girl on vacation in London with her family ends up being killed by a truck bomb explosion. [[spoiler: Which may have been a small bit of mercy, as this meant she did not suffer the effects of the nerve toxin released by the bomb that ended up killing many others.]]

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