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* Episodes of ''VideoGame/{{Cuphead}}'' are named after bosses from ''VideoGame/DarkSouls'', a reference to how the two games are often jokingly likened to each other for their difficulty. Episodes of the DLC are named after ''VideoGame/Bloodborne'' bosses.

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* Episodes of ''VideoGame/{{Cuphead}}'' are named after bosses from ''VideoGame/DarkSouls'', a reference to how the two games are often jokingly likened to each other for their difficulty. Episodes of the DLC are named after ''VideoGame/Bloodborne'' ''VideoGame/{{Bloodborne}}'' bosses.
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* Episodes of ''VideoGame/PaperMario64'' are named after Copy Abilities from the ''Franchise/{{Kirby}}'' series, with the first one being titled "Star Rod" (a name that an important item in ''Paper Mario'' happens to share with an important item in ''Kirby's Adventure'').

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* Episodes of ''VideoGame/PaperMario64'' are named after Copy Abilities from the ''Franchise/{{Kirby}}'' series, with the first one being titled "Star Rod" (a name that an important item in ''Paper Mario'' happens to share with an important item in ''Kirby's Adventure''). This occasionally extends to power combinations, copy ability variants, non-Copy Ability powerups, ''Smash Bros.'' moves, and parts of Kirby's general moveset.



** Episode titles of raocow's playthrough of the game grid list the commands of each microgame played in the video.



* Episodes of ''VideoGame/{{Cuphead}}'' are named after bosses from ''VideoGame/DarkSouls'', a reference to how the two games are often jokingly likened to each other for their difficulty.

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* Episodes of ''VideoGame/{{Cuphead}}'' are named after bosses from ''VideoGame/DarkSouls'', a reference to how the two games are often jokingly likened to each other for their difficulty. Episodes of the DLC are named after ''VideoGame/Bloodborne'' bosses.
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* ''VideoGame/HereComesNiko'' names each episode after a Website/{{TED}} Talk.
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* ''[[VideoGame/WarioWare WarioWare, Inc.: Mega Microgame$!]]'' takes the number of required microgames to complete for each chapter, the framing device of the microgames in that chapter, and the final boss microgame, and puts them together in the style of a clickbait article title.
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* [[OddNameOut Nearly]] every episode of ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'' has a title [[LongTitle consisting of exactly 100 characters]].


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** After the game switches to 16-bit, ''Naruto: Shippuden'' episode titles are used. Episodes of the ''Picnic Panic'' DLC use the titles of ''Manga/{{Boruto}}'' episodes.
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* Episodes of ''VideoGame/PaperMario'' are named after Copy Abilities from the ''Franchise/{{Kirby}}'' series, with the first one being titled "Star Rod" (a name that an important item in ''Paper Mario'' happens to share with an important item in ''Kirby's Adventure'').

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* Episodes of ''VideoGame/PaperMario'' ''VideoGame/PaperMario64'' are named after Copy Abilities from the ''Franchise/{{Kirby}}'' series, with the first one being titled "Star Rod" (a name that an important item in ''Paper Mario'' happens to share with an important item in ''Kirby's Adventure'').
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* Episodes of ''VideoGame/PaperMario'' are named after Copy Abilities from the ''Franchise/{{Kirby}}'' series, with the first one being titled "Star Rod".

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* Episodes of ''VideoGame/PaperMario'' are named after Copy Abilities from the ''Franchise/{{Kirby}}'' series, with the first one being titled "Star Rod".Rod" (a name that an important item in ''Paper Mario'' happens to share with an important item in ''Kirby's Adventure'').
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* Episodes of ''VideoGame/PaperMario'' are named after Copy Abilities from the ''Franchise/{{Kirby}}'' series, with the first one being titled "Star Rod".
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* Episodes of ''VideoGame/TheMessenger'' are named after the English titles of episodes of ''Manga/{{Naruto}}''.

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* Episodes of ''VideoGame/TheMessenger'' ''VideoGame/TheMessenger2018'' are named after the English titles of episodes of ''Manga/{{Naruto}}''.

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* Episodes of ''VideoGame/TheMessenger'' are named after the English titles of episodes of ''Manga/{{Naruto}}''.



* Episodes of ''Cyber Digital Advent''[[labelnote:*]]The 2020 Advent Christmas event, so named because all the gifts were digital for the year[[/labelnote]] are given titles [[CallBack matching the title gimmicks of earlier LPs]] based on the recipient(s) of Calleoca’s presents and/or the gifts themselves.[[labelnote:*]]For example, the first proper episode is titled “shuttlepod one” as the recipient is Madeline from ''VideoGame/{{Celeste}}''.[[/labelnote]]

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* Episodes of ''Cyber Digital Advent''[[labelnote:*]]The 2020 Advent Christmas event, so named because all the gifts were digital for the year[[/labelnote]] are given titles [[CallBack matching the title gimmicks of earlier LPs]] based on the recipient(s) of Calleoca’s Calleoca’s presents and/or the gifts themselves.[[labelnote:*]]For example, the first proper episode is titled “shuttlepod one” “shuttlepod one” as the recipient is Madeline from ''VideoGame/{{Celeste}}''.[[/labelnote]]
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* Episodes of ''VideoGame/MegaManLegends 2'' are named after whatever's happening at three minutes and thirty-three seconds into the video.
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** ''VideoGame/WarioLand2'' episodes are named after the stage tasks. After having to defeat [[RecurringBoss one Giant Spear Man too many]], almost every noun and verb in subsequent episode titles is replaced with "spear", until ''Don't Shock the Owl'' snaps him out of it.

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** ''VideoGame/WarioLand2'' episodes are named after the stage tasks. After having to defeat [[RecurringBoss one Giant Spear Man too many]], almost every noun and verb in subsequent episode titles is replaced with "spear", "spear" (culminating with ''Spear the Spear Spear Spear'') until ''Don't Shock the Owl'' snaps him out of it.

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* ''VideoGame/AHatInTime'' episodes use [[TemporalThemeNaming units of time]], alluding to the game's title. The Death Wish episodes changes this to units of length and space.

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* ''VideoGame/AHatInTime'' ''VideoGame/AHatInTime'':
** Main game
episodes use [[TemporalThemeNaming units of time]], alluding to the game's title. title.
**
The Death Wish episodes changes this to units of length and space.space.
** The two-part finale of Death Wish changes this to [[FiveStagesOfGrief stages of grief]].
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While it's a given that many [=LPs=] follow a pattern in episode naming, LetsPlay/{{raocow}} takes it to an art form.

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While it's a given that many [=LPs=] [[IdiosyncraticEpisodeNaming follow a pattern in episode naming, naming]], LetsPlay/{{raocow}} takes it to an art form.
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* Starting from video [[ArcNumber seven,]] every ''VideoGame/Killer7'' video is numbered as "7+X", with X being the number of videos since video 7 (video 8 is numbered "7+1", video 9 is numbered "7+2", etc.). An additional "7+" is added for each seven videos surpassed (video 15 is numbered "7+7+1", video 22 is numbered "7+7+7+1", etc.).

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* Starting from after video [[ArcNumber seven,]] every ''VideoGame/Killer7'' video is numbered as "7+X", with X being the number of videos since video the last multiple of 7 (video 8 is numbered "7+1", video 9 is numbered "7+2", etc.), with an additional "7+" added after every seventh video (video 15 is numbered "7+7+1", video 22 is numbered "7+7+7+1", etc.). An additional "7+" is added for each seven videos surpassed (video 15 is numbered "7+7+1", video 22 is numbered "7+7+7+1", etc.).



* ''VideoGame/AHatInTime'' episodes use [[TemporalThemeNaming time-related terms]], alluding to the game's title.

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* ''VideoGame/AHatInTime'' episodes use [[TemporalThemeNaming time-related terms]], units of time]], alluding to the game's title.title. The Death Wish episodes changes this to units of length and space.
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* The titles, descriptions, and even video tags for ''VideoGame/TouhouGouyokuIbunSuibotsuShitaChinshuuJigoku'' episodes are all completely in Japanese, with the titles being formatted as "[BossSubtitles for the player character] VS [BossSubtitles for the featured boss]" followed by one exclamation mark for each time raocow dies in the video.

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* The titles, descriptions, and even video tags for ''VideoGame/TouhouGouyokuIbunSuibotsuShitaChinshuuJigoku'' ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'' episodes are all completely in Japanese, with the titles being formatted as "[BossSubtitles for the player character] VS [BossSubtitles for the featured boss]" followed by one exclamation mark for each time raocow dies in the video.
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* ''VideoGame/JumpingFlash'' uses lyrics from New Wave singles.
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* Episodes of ''Super "Mario" World "2"'' are named after translations of Greek expressions.

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* Episodes of ''Super "Mario" World "2"'' are named after translations of historic Greek expressions.expressions written in English.



* ''VideoGame/SuperMarioGalaxy'' uses the names of actual galaxies.

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* ''VideoGame/SuperMarioGalaxy'' uses the names of actual galaxies.galaxies, or similar celestial bodies such as nebulae or supercluster complexes.
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* Episodes of ''Super "Mario" World "2"'' are named after translations of stock Latin phrases.

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* Episodes of ''Super "Mario" World "2"'' are named after translations of stock Latin phrases.Greek expressions.
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* ''A Hole New World'' episodes are named after knights from ''VideoGame/ShovelKnight''.
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* His ''VideoGame/LittleNemoTheDreamMaster'' playthrough names each video after a Creator/WinsorMcCay work.
* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' videos are named after episodes of ''Series/MalcolmInTheMiddle'' (since Creator/FrankieMuniz voices the player character, with Malcolm's name removed to make the gimmick less obvious.

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* His ''VideoGame/LittleNemoTheDreamMaster'' playthrough names each video after a Creator/WinsorMcCay work.
* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' videos are named after episodes of ''Series/MalcolmInTheMiddle'' (since Creator/FrankieMuniz voices the player character, character), with Malcolm's name removed to make the gimmick less obvious.
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* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' videos are named after episodes of ''Series/MalcolmInTheMiddle'', since Creator/FrankieMuniz voices the player character. Any episode titles with "Malcom" in the name will have his name replaced with "⁙⁙⁙⁙⁙⁙".

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* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' videos are named after episodes of ''Series/MalcolmInTheMiddle'', since ''Series/MalcolmInTheMiddle'' (since Creator/FrankieMuniz voices the player character. Any episode titles character, with "Malcom" in the Malcolm's name will have his name replaced with "⁙⁙⁙⁙⁙⁙".removed to make the gimmick less obvious.
* ''VideoGame/SuperMarioGalaxy'' uses the names of actual galaxies.
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* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' videos are named after episodes of ''Series/MalcolmInTheMiddle'', since Creator/FrankieMuniz voices the player character.

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* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' videos are named after episodes of ''Series/MalcolmInTheMiddle'', since Creator/FrankieMuniz voices the player character. Any episode titles with "Malcom" in the name will have his name replaced with "⁙⁙⁙⁙⁙⁙".
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* Super Talking Time Bros. episodes are all titled after songs from {{self-titled album}}s, in reverse chronological order.

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* Super Talking Time Bros. episodes are all each titled after songs from {{self-titled album}}s, a different SelfTitledAlbum, in reverse chronological order.
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* Super Talking Time Bros. episodes are all titled after songs from albums which were named after their performers, all in reverse chronological order.

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* Super Talking Time Bros. episodes are all titled after songs from albums which were named after their performers, all {{self-titled album}}s, in reverse chronological order.
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** From video 500 onward, every [[MilestoneCelebration hundredth video]] has emojis surrounding the video number, the emojis themselves relating somehow to whatever happens in the video.
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* ''VideoGame/OneHundredAndTwoDalmatiansPuppiesToTheRescue'' videos are named after episodes of ''Series/MalcolmInTheMiddle'', since Creator/FrankieMuniz voices the player character.
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* ''VideoGame/BlackMesa'' episode titles each incorporate the atomic weight of the periodic element corresponding to the video's number, usually rounded to the nearest whole.

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* ''VideoGame/BlackMesa'' episode titles each incorporate the atomic weight of the periodic element corresponding to whose atomic number matches the video's number, video's, usually rounded to the nearest whole.
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* New! Super Mario World 2 episodes all have [[ExcitedTitleTwoPartEpisodeName "Interjection! Sentence"]]

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* New! Super Mario World 2 episodes all have [[ExcitedTitleTwoPartEpisodeName "Interjection! Sentence"]]
an ExcitedTitleTwoPartEpisodeName.
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* ''VideoGame/HotlineMiami'' takes the DeadlyEuphemism in each episode's phone call at face value, up until the midway point, where the titles instead become increasingly corrupted. [[spoiler:During the epilogue, the initial theme resumes, but the titles are now completely written in full-width text to signify the change of character.]]

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* ''VideoGame/HotlineMiami'' takes ''VideoGame/HotlineMiami'''s titles are all from the player character's perspective, and take the DeadlyEuphemism in each episode's phone call at face value, up until the midway point, where the titles instead become increasingly corrupted. [[spoiler:During the epilogue, the initial theme resumes, but the titles are now completely written in full-width text to signify the change of character.]]value (unless there isn't one).

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